
Key RequiredUniversal

getgenv().Time = 0.5
getgenv().Head = {
6532260109,
6086548659,
}
getgenv().Torso = {
16988847156,
15884282892,
}
local function weldParts(part0, part1, c0, c1)
local weld = Instance.new("Weld")
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
weld.C1 = c1
weld.Parent = part0
return weld
end
local function findAttachment(rootPart, name)
for _, descendant in pairs(rootPart:GetDescendants()) do
if descendant:IsA("Attachment") and descendant.Name == name then
return descendant
end
end
end
local function addAccessoryToCharacter(accessoryId, parentPart)
local accessory = game:GetObjects("rbxassetid://" .. tostring(accessoryId))[1]
local character = game.Players.LocalPlayer.Character
accessory.Parent = game.Workspace
local handle = accessory:FindFirstChild("Handle")
if handle then
handle.CanCollide = false
local attachment = handle:FindFirstChildOfClass("Attachment")
if attachment then
local parentAttachment = findAttachment(parentPart, attachment.Name)
if parentAttachment then
weldParts(parentPart, handle, parentAttachment.CFrame, attachment.CFrame)
end
else
local parent = character:FindFirstChild(parentPart.Name)
if parent then
local attachmentPoint = accessory.AttachmentPoint
weldParts(parent, handle, CFrame.new(0, 0.5, 0), attachmentPoint.CFrame)
end
end
end
accessory.Parent = game.Players.LocalPlayer.Character
end
local function onCharacterAdded(character)
wait(getgenv().Time)
for _, accessoryId in ipairs(getgenv().Head) do
addAccessoryToCharacter(accessoryId, character.Head)
end
for _, accessoryId in ipairs(getgenv().Torso) do
addAccessoryToCharacter(accessoryId, character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso"))
end
end
game.Players.LocalPlayer.CharacterAdded:Connect(onCharacterAdded)
if game.Players.LocalPlayer.Character then
onCharacterAdded(game.Players.LocalPlayer.Character)
end



So, Shirts, Jackets, And Pants (3D) mostly attach to the Torso.
Can anyone else see it?
No. Sadly
Why doesn't shoulder accessorys work?