
KeylessUniversal

-- CFrame Fly Script with Noclip - Executor Version
-- Keybind: L to toggle flight/noclip
-- Fixed speed: 50
-- Wait for game to load
repeat task.wait() until game:IsLoaded()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local flying = false
local noclipEnabled = false
local flySpeed = 50 -- Fixed speed
local bodyVelocity = nil
local bodyGyro = nil
local noclipConnection = nil
-- Create simple GUI indicator
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FlyScriptGUI"
screenGui.Parent = player:FindFirstChild("PlayerGui") or Instance.new("PlayerGui", player)
-- Flight status indicator (top left corner)
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(0, 200, 0, 30)
statusLabel.Position = UDim2.new(0, 10, 0, 10)
statusLabel.BackgroundColor3 = Color3.new(0, 0, 0)
statusLabel.BackgroundTransparency = 0.3
statusLabel.TextColor3 = Color3.new(1, 1, 1)
statusLabel.Text = "Flight: DISABLED | Noclip: OFF"
statusLabel.Font = Enum.Font.GothamBold
statusLabel.TextSize = 14
statusLabel.BorderSizePixel = 1
statusLabel.BorderColor3 = Color3.new(1, 1, 1)
statusLabel.Parent = screenGui
-- Noclip function
local function enableNoclip()
if noclipConnection then
noclipConnection:Disconnect()
end
noclipConnection = game:GetService("RunService").Stepped:Connect(function()
if noclipEnabled and character and character.Parent then
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
end
local function disableNoclip()
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
if character and character.Parent then
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
-- Toggle noclip
local function toggleNoclip()
noclipEnabled = not noclipEnabled
if noclipEnabled then
enableNoclip()
player:Chat("Noclip ENABLED!")
else
disableNoclip()
player:Chat("Noclip DISABLED!")
end
-- Update status label
if flying then
statusLabel.Text = "Flight: ENABLED | Noclip: " .. (noclipEnabled and "ON" or "OFF")
else
statusLabel.Text = "Flight: DISABLED | Noclip: " .. (noclipEnabled and "ON" or "OFF")
end
end
-- Toggle flight function
local function toggleFly()
flying = not flying
if flying then
humanoid.PlatformStand = true
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1, 1, 1) * 100000
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.Parent = rootPart
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1, 1, 1) * 100000
bodyGyro.Parent = rootPart
statusLabel.Text = "Flight: ENABLED (Speed: 50) | Noclip: " .. (noclipEnabled and "ON" or "OFF")
statusLabel.TextColor3 = Color3.new(0, 1, 0)
player:Chat("Flight ENABLED! Speed: 50")
-- Auto-enable noclip when flight is enabled
if not noclipEnabled then
toggleNoclip()
end
else
if bodyVelocity then bodyVelocity:Destroy() end
if bodyGyro then bodyGyro:Destroy() end
humanoid.PlatformStand = false
statusLabel.Text = "Flight: DISABLED | Noclip: " .. (noclipEnabled and "ON" or "OFF")
statusLabel.TextColor3 = Color3.new(1, 1, 1)
player:Chat("Flight DISABLED!")
-- Optional: Uncomment this if you want noclip to disable when flight is off
-- if noclipEnabled then
-- toggleNoclip()
-- end
end
end
-- Movement update
local function updateMovement()
if not flying or not bodyVelocity then return end
local camera = workspace.CurrentCamera
local moveDirection = Vector3.new(0, 0, 0)
local userInputService = game:GetService("UserInputService")
-- WASD controls with camera-relative movement (CFrame based)
if userInputService:IsKeyDown(Enum.KeyCode.W) then
moveDirection = moveDirection + camera.CFrame.LookVector
end
if userInputService:IsKeyDown(Enum.KeyCode.S) then
moveDirection = moveDirection - camera.CFrame.LookVector
end
if userInputService:IsKeyDown(Enum.KeyCode.A) then
moveDirection = moveDirection - camera.CFrame.RightVector
end
if userInputService:IsKeyDown(Enum.KeyCode.D) then
moveDirection = moveDirection + camera.CFrame.RightVector
end
if userInputService:IsKeyDown(Enum.KeyCode.Space) then
moveDirection = moveDirection + Vector3.new(0, 1, 0)
end
if userInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
moveDirection = moveDirection - Vector3.new(0, 1, 0)
end
-- Apply velocity
if moveDirection.Magnitude > 0 then
moveDirection = moveDirection.Unit
bodyVelocity.Velocity = moveDirection * flySpeed
else
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
end
-- Face camera direction (CFrame orientation)
bodyGyro.CFrame = CFrame.new(rootPart.Position, rootPart.Position + camera.CFrame.LookVector)
end
-- Keybind detection (L key for flight, N key for noclip)
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
-- Toggle flight with L key
if input.KeyCode == Enum.KeyCode.L then
toggleFly()
end
-- Toggle noclip with N key (independent toggle)
if input.KeyCode == Enum.KeyCode.N then
toggleNoclip()
end
end)
-- Main loop
local runService = game:GetService("RunService")
runService.RenderStepped:Connect(function()
updateMovement()
end)
-- Handle character respawn
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoid = character:WaitForChild("Humanoid")
rootPart = character:WaitForChild("HumanoidRootPart")
-- Reset noclip state
if noclipEnabled then
disableNoclip()
noclipEnabled = false
end
if flying then
-- Re-enable flight after respawn
task.wait(0.5)
flying = false
toggleFly()
end
end)
-- Cleanup on player leave
player:GetPropertyChangedSignal("Parent"):Connect(function()
if not player.Parent then
if noclipConnection then
noclipConnection:Disconnect()
end
end
end)
player:Chat("CFrame Fly Script with Noclip Loaded!")
player:Chat("Press L to toggle flight | Press N to toggle noclip")
player:Chat("Speed: 50 | Controls: WASD to move, Space to go up, Ctrl to go down")



you are gay