Cat Hub Updated key : sigmakey
Key RequiredUniversal

Cat Hub Updated key : sigmakey

Universal ScriptScriptzHub46ScriptzHub46 5.2K views 335 executesUpdated Mar 4, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•65 lines (2847 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
    Name = "Cat Hub",
    LoadingTitle = "Updated Version 1.0",
    LoadingSubtitle = "by Nexus",
    ConfigurationSaving = {
       Enabled = true,
       FolderName = nil, -- Create a custom folder for your hub/game
       FileName = "CATHUB"
    },
    Discord = {
       Enabled = false,
       Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
       RememberJoins = true -- Set this to false to make them join the discord every time they load it up
    },
    KeySystem = true, -- Set this to true to use our key system
    KeySettings = {
       Title = "Cat Hub / Keysystem",
       Subtitle = "Key System",
       Note = "For the free key : discord.gg/cathubserver",
       FileName = "KeyHub", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
       SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
       GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
       Key = {"sigmakey"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
    }
 })

 local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image

 local Slider = PlayerTab:CreateSlider({
    Name = "WalkSpeed",
    Range = {1, 1000},
    Increment = 1,
    Suffix = "Speed",
    CurrentValue = 10,
    Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
     game.Players.LocalPlayer.Character:SetAttribute("SpeedMultiplier", Value)
    end,
 })

 local Slider = PlayerTab:CreateSlider({
    Name = "Dash length",
    Range = {10, 1000},
    Increment = 1,
    Suffix = "Length",
    CurrentValue = 10,
    Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
     game.Players.LocalPlayer.Character:SetAttribute("DashLength", Value)
    end,
 })

 local Slider = PlayerTab:CreateSlider({
    Name = "Jump Height",
    Range = {10, 500},
    Increment = 1,
    Suffix = "Height",
    CurrentValue = 10,
    Flag = "Slider3", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
    Callback = function(Value)
     game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
    end,
 })

Features & Information

Hi guys, this script is good, you have access to three features. For now because Cat Hub will be updated Every Week/or Every Month That means if it updates after 1 month that means it will be a big update.

Community Comments (1)

ScriptzHub46ScriptzHub46Mar 4, 2025(edited)

Here is the key to activate the script (No permanent) Key: sigmakey

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