
Key RequiredUniversal

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Cat Hub",
LoadingTitle = "Updated Version 1.0",
LoadingSubtitle = "by Nexus",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "CATHUB"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Cat Hub / Keysystem",
Subtitle = "Key System",
Note = "For the free key : discord.gg/cathubserver",
FileName = "KeyHub", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"sigmakey"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image
local Slider = PlayerTab:CreateSlider({
Name = "WalkSpeed",
Range = {1, 1000},
Increment = 1,
Suffix = "Speed",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character:SetAttribute("SpeedMultiplier", Value)
end,
})
local Slider = PlayerTab:CreateSlider({
Name = "Dash length",
Range = {10, 1000},
Increment = 1,
Suffix = "Length",
CurrentValue = 10,
Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character:SetAttribute("DashLength", Value)
end,
})
local Slider = PlayerTab:CreateSlider({
Name = "Jump Height",
Range = {10, 500},
Increment = 1,
Suffix = "Height",
CurrentValue = 10,
Flag = "Slider3", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
end,
})



Here is the key to activate the script (No permanent) Key: sigmakey