CashKidds AimMenu
Key RequiredUniversal

CashKidds AimMenu

Universal ScriptCashKiddCashKidd 4.2K views 253 executesUpdated Jul 15, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•224 lines (7903 chars)
local player    = game.Players.LocalPlayer
local camera    = workspace.CurrentCamera
local UIS       = game:GetService("UserInputService")
local RunService= game:GetService("RunService")

-- collect text labels for rainbow coloring
local rainbowTexts = {}

-- Settings  
local aimStrength = 0.4  
local fovRadius   = 120  
local holdingRight= false  
local offsetX, offsetY, offsetZ = 0, 0, 0  

-- Create ScreenGui  
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))  
gui.Name = "NeonAimAssist"  
gui.ResetOnSpawn = false  
gui.IgnoreGuiInset = true  

-- Main Panel (tall enough for 5 sliders)  
local panel = Instance.new("Frame", gui)  
panel.Size     = UDim2.new(0, 300, 0, 340)  
panel.Position = UDim2.new(1, -320, 1, -360)  
panel.BackgroundColor3 = Color3.fromRGB(10,10,10)  
Instance.new("UICorner", panel).CornerRadius = UDim.new(0,8)  

-- Panel stroke & dynamic lists  
local panelStroke = Instance.new("UIStroke", panel)  
panelStroke.Thickness = 2  
local dynamicBars, dynamicKnobs = {}, {}  

-- Drag Handle  
local dragBar = Instance.new("Frame", panel)  
dragBar.Size = UDim2.new(1,0,0,30)  
dragBar.BackgroundColor3 = Color3.fromRGB(20,20,20)  
Instance.new("UICorner", dragBar).CornerRadius = UDim.new(0,6)  
local dragStroke = Instance.new("UIStroke", dragBar)  
dragStroke.Thickness = 2  

-- Title  
local title = Instance.new("TextLabel", dragBar)  
title.Size = UDim2.new(1,0,1,0)  
title.Text = "CashKidds AimMenu"  
title.Font = Enum.Font.Arcade  
title.TextScaled = true  
title.BackgroundTransparency = 1  
-- white outline
local titleStroke = Instance.new("UIStroke", title)  
titleStroke.Color     = Color3.new(1,1,1)  
titleStroke.Thickness = 2  
-- register for rainbow
table.insert(rainbowTexts, title)  

-- Background Gradient Behind Panel  
local bg = Instance.new("Frame", panel)  
bg.Size = UDim2.new(1,0,1,0)  
bg.ZIndex = -1  
bg.BackgroundTransparency = 0.8  
local gradient = Instance.new("UIGradient", bg)  

-- FOV Circle  
local fovCircle = Instance.new("Frame", gui)  
fovCircle.AnchorPoint = Vector2.new(0.5,0.5)  
fovCircle.Position    = UDim2.new(0.5,0,0.5,0)  
fovCircle.Size        = UDim2.new(0, fovRadius*2, 0, fovRadius*2)  
fovCircle.BackgroundTransparency = 1  
Instance.new("UICorner", fovCircle).CornerRadius = UDim.new(1,0)  
local circleStroke = Instance.new("UIStroke", fovCircle)  
circleStroke.Thickness = 2  

-- Slider helper  
local function createSlider(labelTxt, y, defaultPct, onChange)  
  local lbl = Instance.new("TextLabel", panel)  
  lbl.Position = UDim2.new(0,20,0,y)  
  lbl.Size     = UDim2.new(1,-40,0,20)  
  lbl.Text     = labelTxt .. ": " .. onChange(defaultPct)  
  lbl.Font     = Enum.Font.Arcade  
  lbl.TextScaled = true  
  lbl.BackgroundTransparency = 1  
  -- white outline 
  local ls = Instance.new("UIStroke", lbl)  
  ls.Color     = Color3.new(1,1,1)  
  ls.Thickness = 1.5  
  table.insert(rainbowTexts, lbl)  

  local bar = Instance.new("Frame", panel)  
  bar.Position = UDim2.new(0,20,0,y+30)  
  bar.Size     = UDim2.new(1,-40,0,6)  
  Instance.new("UICorner", bar).CornerRadius = UDim.new(0,4)  
  local bs = Instance.new("UIStroke", bar)  
  bs.Thickness = 1.5  

  local knob = Instance.new("Frame", bar)  
  knob.Size = UDim2.new(0,14,0,14)  
  knob.Position = UDim2.new(defaultPct,-7,0.5,-7)  
  Instance.new("UICorner", knob).CornerRadius = UDim.new(1,0)  
  Instance.new("UIStroke", knob).Thickness = 1  

  table.insert(dynamicBars, bar)  
  table.insert(dynamicKnobs, knob)  

  local dragging = false  
  knob.InputBegan:Connect(function(i)  
    if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging=true end  
  end)  
  UIS.InputEnded:Connect(function(i)  
    if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging=false end  
  end)  
  UIS.InputChanged:Connect(function(input)  
    if dragging and input.UserInputType==Enum.UserInputType.MouseMovement then  
      local x,bx,bw = input.Position.X, bar.AbsolutePosition.X, bar.AbsoluteSize.X  
      local pct = math.clamp((x-bx)/bw, 0,1)  
      knob.Position = UDim2.new(pct,-7,0.5,-7)  
      lbl.Text = labelTxt .. ": " .. onChange(pct)  
    end  
  end)  
end  

-- Original sliders  
createSlider("FOV Radius",  40, fovRadius/250, function(p)  
  fovRadius = math.floor(50 + p*200)  
  return fovRadius  
end)  
createSlider("Strength",    95, aimStrength,    function(p)  
  aimStrength = p  
  return math.floor(p*100).."%"
end)  

-- Offset sliders  
createSlider("Offset X",   150, 0.5, function(p)  
  offsetX = (p*20)-10  
  return string.format("%.1f", offsetX)  
end)  
createSlider("Offset Y",   195, 0.5, function(p)  
  offsetY = (p*20)-10  
  return string.format("%.1f", offsetY)  
end)  
createSlider("Offset Z",   240, 0.5, function(p)  
  offsetZ = (p*20)-10  
  return string.format("%.1f", offsetZ)  
end)  

-- Rainbow animation loop  
task.spawn(function()  
  local hue = 0  
  while true do  
    hue = (hue + 0.002) % 1  
    local col = Color3.fromHSV(hue,1,1)  
    panelStroke.Color = col  
    dragStroke.Color  = col  
    gradient.Rotation = hue*360  
    gradient.Color    = ColorSequence.new{  
      ColorSequenceKeypoint.new(0,   col),  
      ColorSequenceKeypoint.new(0.5, Color3.fromRGB(20,20,20)),  
      ColorSequenceKeypoint.new(1,   col)  
    }  
    circleStroke.Color = col  

    for _, bar in ipairs(dynamicBars) do  
      bar.BackgroundColor3 = col  
      bar:FindFirstChildOfClass("UIStroke").Color = col  
    end  
    for _, kn in ipairs(dynamicKnobs) do  
      kn.BackgroundColor3 = col  
    end  
    for _, txt in ipairs(rainbowTexts) do  
      txt.TextColor3 = col  
    end  

    task.wait(0.01)  
  end  
end)  

-- Drag panel logic  
local draggingPanel, startPos, origPos = false  
dragBar.InputBegan:Connect(function(i)  
  if i.UserInputType==Enum.UserInputType.MouseButton1 then  
    draggingPanel=true; startPos,origPos = i.Position, panel.Position  
  end  
end)  
UIS.InputChanged:Connect(function(i)  
  if draggingPanel and i.UserInputType==Enum.UserInputType.MouseMovement then  
    local d = i.Position - startPos  
    panel.Position = UDim2.new(origPos.X.Scale, origPos.X.Offset + d.X, origPos.Y.Scale, origPos.Y.Offset + d.Y)  
  end  
end)  
UIS.InputEnded:Connect(function(i)  
  if i.UserInputType==Enum.UserInputType.MouseButton1 then draggingPanel=false end  
end)  

-- Right-click tracker  
UIS.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton2 then holdingRight=true end end)  
UIS.InputEnded:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton2 then holdingRight=false end end)  

-- Aim Assist loop  
RunService.RenderStepped:Connect(function()  
  fovCircle.Size = UDim2.new(0, fovRadius*2, 0, fovRadius*2)  
  if not holdingRight then return end  

  local char = player.Character  
  if not char or not char:FindFirstChild("HumanoidRootPart") then return end  
  local center = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y/2)  
  local best, bestDist = nil, math.huge  

  for _,pl in pairs(game.Players:GetPlayers()) do  
    if pl~=player and pl.Character and pl.Character:FindFirstChild("HumanoidRootPart") then  
      if player.Team and pl.Team==player.Team then continue end  
      local hrp = pl.Character.HumanoidRootPart  
      local sp, onScreen = camera:WorldToScreenPoint(hrp.Position)  
      if onScreen then  
        local d = (Vector2.new(sp.X,sp.Y) - center).Magnitude  
        if d < fovRadius and d < bestDist then best, bestDist = hrp, d end  
      end  
    end  
  end  

  if best then  
    local targetPos = best.Position + Vector3.new(offsetX, offsetY, offsetZ)  
    local dir = (targetPos - camera.CFrame.Position).Unit  
    local blend = camera.CFrame.LookVector:Lerp(dir, aimStrength)  
    camera.CFrame = CFrame.new(camera.CFrame.Position, camera.CFrame.Position + blend)  
  end  
end)

Features & Information

-UNIVERSAL AIMBOT MADE BY MICROSOFT COPILOT -NO KEY SYSTEM -WORKS ON ALL EXECUTERS -LET ME KNOW IF YOU GUYS LIKE IT AND WHAT I CAN ADD -HONESTLY ONE OF THE BEST AIMBOTS IVE USED AND I MADE IT

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