
KeylessUniversal

local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local UIS = game:GetService("UserInputService")
local RunService= game:GetService("RunService")
-- collect text labels for rainbow coloring
local rainbowTexts = {}
-- Settings
local aimStrength = 0.4
local fovRadius = 120
local holdingRight= false
local offsetX, offsetY, offsetZ = 0, 0, 0
-- Create ScreenGui
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.Name = "NeonAimAssist"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
-- Main Panel (tall enough for 5 sliders)
local panel = Instance.new("Frame", gui)
panel.Size = UDim2.new(0, 300, 0, 340)
panel.Position = UDim2.new(1, -320, 1, -360)
panel.BackgroundColor3 = Color3.fromRGB(10,10,10)
Instance.new("UICorner", panel).CornerRadius = UDim.new(0,8)
-- Panel stroke & dynamic lists
local panelStroke = Instance.new("UIStroke", panel)
panelStroke.Thickness = 2
local dynamicBars, dynamicKnobs = {}, {}
-- Drag Handle
local dragBar = Instance.new("Frame", panel)
dragBar.Size = UDim2.new(1,0,0,30)
dragBar.BackgroundColor3 = Color3.fromRGB(20,20,20)
Instance.new("UICorner", dragBar).CornerRadius = UDim.new(0,6)
local dragStroke = Instance.new("UIStroke", dragBar)
dragStroke.Thickness = 2
-- Title
local title = Instance.new("TextLabel", dragBar)
title.Size = UDim2.new(1,0,1,0)
title.Text = "CashKidds AimMenu"
title.Font = Enum.Font.Arcade
title.TextScaled = true
title.BackgroundTransparency = 1
-- white outline
local titleStroke = Instance.new("UIStroke", title)
titleStroke.Color = Color3.new(1,1,1)
titleStroke.Thickness = 2
-- register for rainbow
table.insert(rainbowTexts, title)
-- Background Gradient Behind Panel
local bg = Instance.new("Frame", panel)
bg.Size = UDim2.new(1,0,1,0)
bg.ZIndex = -1
bg.BackgroundTransparency = 0.8
local gradient = Instance.new("UIGradient", bg)
-- FOV Circle
local fovCircle = Instance.new("Frame", gui)
fovCircle.AnchorPoint = Vector2.new(0.5,0.5)
fovCircle.Position = UDim2.new(0.5,0,0.5,0)
fovCircle.Size = UDim2.new(0, fovRadius*2, 0, fovRadius*2)
fovCircle.BackgroundTransparency = 1
Instance.new("UICorner", fovCircle).CornerRadius = UDim.new(1,0)
local circleStroke = Instance.new("UIStroke", fovCircle)
circleStroke.Thickness = 2
-- Slider helper
local function createSlider(labelTxt, y, defaultPct, onChange)
local lbl = Instance.new("TextLabel", panel)
lbl.Position = UDim2.new(0,20,0,y)
lbl.Size = UDim2.new(1,-40,0,20)
lbl.Text = labelTxt .. ": " .. onChange(defaultPct)
lbl.Font = Enum.Font.Arcade
lbl.TextScaled = true
lbl.BackgroundTransparency = 1
-- white outline
local ls = Instance.new("UIStroke", lbl)
ls.Color = Color3.new(1,1,1)
ls.Thickness = 1.5
table.insert(rainbowTexts, lbl)
local bar = Instance.new("Frame", panel)
bar.Position = UDim2.new(0,20,0,y+30)
bar.Size = UDim2.new(1,-40,0,6)
Instance.new("UICorner", bar).CornerRadius = UDim.new(0,4)
local bs = Instance.new("UIStroke", bar)
bs.Thickness = 1.5
local knob = Instance.new("Frame", bar)
knob.Size = UDim2.new(0,14,0,14)
knob.Position = UDim2.new(defaultPct,-7,0.5,-7)
Instance.new("UICorner", knob).CornerRadius = UDim.new(1,0)
Instance.new("UIStroke", knob).Thickness = 1
table.insert(dynamicBars, bar)
table.insert(dynamicKnobs, knob)
local dragging = false
knob.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging=true end
end)
UIS.InputEnded:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then dragging=false end
end)
UIS.InputChanged:Connect(function(input)
if dragging and input.UserInputType==Enum.UserInputType.MouseMovement then
local x,bx,bw = input.Position.X, bar.AbsolutePosition.X, bar.AbsoluteSize.X
local pct = math.clamp((x-bx)/bw, 0,1)
knob.Position = UDim2.new(pct,-7,0.5,-7)
lbl.Text = labelTxt .. ": " .. onChange(pct)
end
end)
end
-- Original sliders
createSlider("FOV Radius", 40, fovRadius/250, function(p)
fovRadius = math.floor(50 + p*200)
return fovRadius
end)
createSlider("Strength", 95, aimStrength, function(p)
aimStrength = p
return math.floor(p*100).."%"
end)
-- Offset sliders
createSlider("Offset X", 150, 0.5, function(p)
offsetX = (p*20)-10
return string.format("%.1f", offsetX)
end)
createSlider("Offset Y", 195, 0.5, function(p)
offsetY = (p*20)-10
return string.format("%.1f", offsetY)
end)
createSlider("Offset Z", 240, 0.5, function(p)
offsetZ = (p*20)-10
return string.format("%.1f", offsetZ)
end)
-- Rainbow animation loop
task.spawn(function()
local hue = 0
while true do
hue = (hue + 0.002) % 1
local col = Color3.fromHSV(hue,1,1)
panelStroke.Color = col
dragStroke.Color = col
gradient.Rotation = hue*360
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, col),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(20,20,20)),
ColorSequenceKeypoint.new(1, col)
}
circleStroke.Color = col
for _, bar in ipairs(dynamicBars) do
bar.BackgroundColor3 = col
bar:FindFirstChildOfClass("UIStroke").Color = col
end
for _, kn in ipairs(dynamicKnobs) do
kn.BackgroundColor3 = col
end
for _, txt in ipairs(rainbowTexts) do
txt.TextColor3 = col
end
task.wait(0.01)
end
end)
-- Drag panel logic
local draggingPanel, startPos, origPos = false
dragBar.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then
draggingPanel=true; startPos,origPos = i.Position, panel.Position
end
end)
UIS.InputChanged:Connect(function(i)
if draggingPanel and i.UserInputType==Enum.UserInputType.MouseMovement then
local d = i.Position - startPos
panel.Position = UDim2.new(origPos.X.Scale, origPos.X.Offset + d.X, origPos.Y.Scale, origPos.Y.Offset + d.Y)
end
end)
UIS.InputEnded:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 then draggingPanel=false end
end)
-- Right-click tracker
UIS.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton2 then holdingRight=true end end)
UIS.InputEnded:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton2 then holdingRight=false end end)
-- Aim Assist loop
RunService.RenderStepped:Connect(function()
fovCircle.Size = UDim2.new(0, fovRadius*2, 0, fovRadius*2)
if not holdingRight then return end
local char = player.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return end
local center = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y/2)
local best, bestDist = nil, math.huge
for _,pl in pairs(game.Players:GetPlayers()) do
if pl~=player and pl.Character and pl.Character:FindFirstChild("HumanoidRootPart") then
if player.Team and pl.Team==player.Team then continue end
local hrp = pl.Character.HumanoidRootPart
local sp, onScreen = camera:WorldToScreenPoint(hrp.Position)
if onScreen then
local d = (Vector2.new(sp.X,sp.Y) - center).Magnitude
if d < fovRadius and d < bestDist then best, bestDist = hrp, d end
end
end
end
if best then
local targetPos = best.Position + Vector3.new(offsetX, offsetY, offsetZ)
local dir = (targetPos - camera.CFrame.Position).Unit
local blend = camera.CFrame.LookVector:Lerp(dir, aimStrength)
camera.CFrame = CFrame.new(camera.CFrame.Position, camera.CFrame.Position + blend)
end
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