
KeylessUniversal

-- Delta Executor: Core Cameraman HUD (Vertically Shifted REC Layout)
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Hide Roblox default health UI safely
task.spawn(function()
local success
repeat
success = pcall(function()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, false)
end)
task.wait(0.3)
until success
end)
-- Secure UI Space
local uiParent = gethui and gethui() or CoreGui:FindFirstChild("RobloxGui") or CoreGui
if uiParent:FindFirstChild("CameramanHUD_Fixed") then
uiParent.CameramanHUD_Fixed:Destroy()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CameramanHUD_Fixed"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.Parent = uiParent
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(1, 0, 1, 0)
mainFrame.BackgroundTransparency = 1
mainFrame.Parent = screenGui
-- Adjusted REC Indicator (Positioned directly under the Roblox menu icon)
local recLabel = Instance.new("TextLabel")
recLabel.Size = UDim2.new(0, 100, 0, 35)
recLabel.Position = UDim2.new(0, 25, 0, 70) -- Shifted down to clear Roblox Topbar buttons
recLabel.BackgroundTransparency = 1
recLabel.Text = "REC"
recLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
recLabel.TextSize = 20
recLabel.Font = Enum.Font.Code
recLabel.TextXAlignment = Enum.TextXAlignment.Left
recLabel.Parent = mainFrame
local recDot = Instance.new("Frame")
recDot.Size = UDim2.new(0, 10, 0, 10)
recDot.Position = UDim2.new(0, 42, 0, 12)
recDot.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
recDot.BorderSizePixel = 0
recDot.Parent = recLabel
-- Error Dynamic Container (Locked to Top-Right)
local errorContainer = Instance.new("Frame")
errorContainer.Size = UDim2.new(0, 350, 0, 500)
errorContainer.Position = UDim2.new(1, -375, 0, 25)
errorContainer.BackgroundTransparency = 1
errorContainer.Parent = mainFrame
local listLayout = Instance.new("UIListLayout")
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout.Padding = UDim.new(0, 4)
listLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right
listLayout.Parent = errorContainer
-- Death Screen elements
local deathFrame = Instance.new("Frame")
deathFrame.Size = UDim2.new(1, 0, 1, 0)
deathFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
deathFrame.Visible = false
deathFrame.ZIndex = 10
deathFrame.Parent = screenGui
local staticImage = Instance.new("ImageLabel")
staticImage.Size = UDim2.new(1, 0, 1, 0)
staticImage.Image = "rbxassetid://10849712105"
staticImage.BackgroundTransparency = 1
staticImage.ZIndex = 11
staticImage.Visible = false
staticImage.Parent = deathFrame
local deathText = Instance.new("TextLabel")
deathText.Size = UDim2.new(1, 0, 0.2, 0)
deathText.Position = UDim2.new(0, 0, 0.4, 0)
deathText.BackgroundTransparency = 1
deathText.Font = Enum.Font.Code
deathText.TextSize = 46
deathText.TextColor3 = Color3.fromRGB(255, 255, 255)
deathText.TextTransparency = 1
deathText.ZIndex = 12
deathText.Parent = deathFrame
--------------------------------------------------------------------------------
-- CORE ERROR HANDLING ENGINE
--------------------------------------------------------------------------------
local activeErrors = {}
local currentDamageId = 0
local function createErrorLabel(textCode)
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 0, 25)
label.BackgroundTransparency = 1
label.Text = textCode
label.TextColor3 = Color3.fromRGB(255, 0, 0)
label.TextSize = 15
label.Font = Enum.Font.Code
label.TextXAlignment = Enum.TextXAlignment.Right
label.Parent = errorContainer
return label
end
local function addError(errorType)
if deathFrame.Visible or activeErrors[errorType] then return end
activeErrors[errorType] = createErrorLabel(errorType)
end
local function removeError(errorType)
local label = activeErrors[errorType]
if not label then return end
activeErrors[errorType] = nil
label.TextColor3 = Color3.fromRGB(0, 255, 0)
task.delay(0.5, function()
local fade = TweenService:Create(label, TweenInfo.new(0.4), {TextTransparency = 1})
fade:Play()
fade.Completed:Connect(function()
label:Destroy()
end)
end)
end
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-- SYSTEM PROCESSES, REBOOTS & MONITORING
--------------------------------------------------------------------------------
-- Blinking REC dot
coroutine.wrap(function()
while true do
recDot.Visible = not recDot.Visible
task.wait(0.6)
end
end)()
-- Cybernetic Boot Glitch Sequence
local function runOnlineGlitchEffect()
local glitches = {"DEF_SYS_", "ERR_REBOOT_", "|||||||||", "CONN_EST_", "SYS_RECOVERY_"}
deathText.TextColor3 = Color3.fromRGB(255, 0, 0)
deathText.TextTransparency = 0
for i = 1, 15 do
deathText.Text = glitches[math.random(1, #glitches)] .. tostring(math.random(1000, 9999))
task.wait(0.04)
end
deathText.Text = "CAMERA ONLINE"
deathText.TextColor3 = Color3.fromRGB(0, 255, 0)
end
local function monitorPlayer(character)
local humanoid = character:WaitForChild("Humanoid", 10)
if not humanoid then return end
local lastHealth = humanoid.Health
local function healthUpdate(currentHealth)
if currentHealth <= 0 then return end
-- Manage Flat Health Dynamic Warnings
if currentHealth <= 50 then
addError("HARDWARE DISCONNECT")
else
removeError("HARDWARE DISCONNECT")
end
if currentHealth <= 25 then
addError("PRIMARY LENS HARDWARE DAMAGED")
else
removeError("PRIMARY LENS HARDWARE DAMAGED")
end
-- Handle CRITICAL DAMAGE Triggering and Reset Timer
if currentHealth ~= lastHealth then
currentDamageId = currentDamageId + 1
local localizedId = currentDamageId
addError("CRITICAL DAMAGE")
task.delay(3, function()
if localizedId == currentDamageId then
removeError("CRITICAL DAMAGE")
end
end)
end
lastHealth = currentHealth
end
humanoid.HealthChanged:Connect(healthUpdate)
healthUpdate(humanoid.Health)
humanoid.Died:Connect(function()
currentDamageId = currentDamageId + 1
for err, label in pairs(activeErrors) do
label:Destroy()
end
activeErrors = {}
mainFrame.Visible = false
deathFrame.Visible = true
staticImage.Visible = true
deathText.TextTransparency = 1
task.wait(1)
staticImage.Visible = false
deathText.Text = "CAMERA OFFLINE"
deathText.TextColor3 = Color3.fromRGB(255, 255, 255)
deathText.TextTransparency = 0
end)
end
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-- PROXIMITY SIGNAL SYSTEM
--------------------------------------------------------------------------------
task.spawn(function()
while true do
task.wait(0.3)
if not deathFrame.Visible and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local myRoot = player.Character.HumanoidRootPart
local closestDistance = math.huge
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("Humanoid") and obj.Parent and obj.Parent ~= player.Character then
local targetRoot = obj.Parent:FindFirstChild("HumanoidRootPart")
if targetRoot then
local dist = (myRoot.Position - targetRoot.Position).Magnitude
if dist < closestDistance then
closestDistance = dist
end
end
end
end
if closestDistance >= 35 then
addError("RECORDING ERROR")
else
removeError("RECORDING ERROR")
end
end
end
end)
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-- RUNTIME INITIALIZATION
--------------------------------------------------------------------------------
player.CharacterAdded:Connect(function(character)
if deathFrame.Visible then
task.wait(1.5)
runOnlineGlitchEffect()
task.wait(1.2)
local fade = TweenService:Create(deathFrame, TweenInfo.new(0.5), {BackgroundTransparency = 1})
local textFade = TweenService:Create(deathText, TweenInfo.new(0.5), {TextTransparency = 1})
fade:Play()
textFade:Play()
fade.Completed:Connect(function()
deathFrame.Visible = false
deathFrame.BackgroundTransparency = 0
mainFrame.Visible = true
end)
end
monitorPlayer(character)
end)
if player.Character then
monitorPlayer(player.Character)
end
-- Fallback loop for Zoom (Transmission Error)
RunService.RenderStepped:Connect(function()
if deathFrame.Visible or not player.Character then return end
local isFirstPerson = (camera.CFrame.Position - camera.Focus.Position).Magnitude < 1.0
if not isFirstPerson then
addError("TRANSMISSION ERROR")
else
removeError("TRANSMISSION ERROR")
end
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