
Key Required VerifiedUniversal

--// Precise Physics Offset GUI
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextBox = Instance.new("TextBox")
local ApplyButton = Instance.new("TextButton")
local Status = Instance.new("TextLabel")
--// GUI Setup
ScreenGui.Parent = game:GetService("CoreGui")
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Frame.Position = UDim2.new(0.5, -100, 0.5, -75)
Frame.Size = UDim2.new(0, 200, 0, 150)
Frame.Active = true
Frame.Draggable = true
TextBox.Parent = Frame
TextBox.Size = UDim2.new(0.8, 0, 0, 30)
TextBox.Position = UDim2.new(0.1, 0, 0.2, 0)
TextBox.PlaceholderText = "X, Y, Z (Ex: 0, -0.35, -0.25)"
TextBox.Text = "1.5, -0.5, 0"
ApplyButton.Parent = Frame
ApplyButton.Size = UDim2.new(0.8, 0, 0, 40)
ApplyButton.Position = UDim2.new(0.1, 0, 0.5, 0)
ApplyButton.Text = "Spawn Precise Weight"
ApplyButton.BackgroundColor3 = Color3.fromRGB(40, 90, 40)
ApplyButton.TextColor3 = Color3.new(1, 1, 1)
Status.Parent = Frame
Status.Size = UDim2.new(1, 0, 0, 20)
Status.Position = UDim2.new(0, 0, 0.85, 0)
Status.Text = "Ready"
Status.BackgroundTransparency = 1
Status.TextColor3 = Color3.new(0.7, 0.7, 0.7)
--// Logic
ApplyButton.MouseButton1Click:Connect(function()
local char = game.Players.LocalPlayer.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if root then
-- 1. Parse text and fix spacing
local input = TextBox.Text:gsub("%s+", "")
local values = string.split(input, ",")
local x = tonumber(values[1]) or 0
local y = tonumber(values[2]) or 0
local z = tonumber(values[3]) or 0
local offset = Vector3.new(x, y, z)
-- 2. Cleanup old part
if char:FindFirstChild("PhysicsGlitchPart") then char.PhysicsGlitchPart:Destroy() end
-- 3. Create the Part
local p = Instance.new("Part")
p.Name = "PhysicsGlitchPart"
p.Size = Vector3.new(0.5, 0.5, 0.5)
p.Transparency = 1
p.CanCollide = false
p.Anchored = false
p.Massless = false -- Part must have mass to affect physics
p.Parent = char
-- High Density shifts the Center of Mass effectively
p.CustomPhysicalProperties = PhysicalProperties.new(200, 0.5, 0.5)
-- 4. Position it EXACTLY at the offset relative to root
p.CFrame = root.CFrame * CFrame.new(offset)
-- 5. Weld it so it stays at that EXACT spot
local weld = Instance.new("WeldConstraint")
weld.Part0 = root
weld.Part1 = p
weld.Parent = p
Status.Text = "Set to: " .. tostring(offset)
Status.TextColor3 = Color3.new(0, 1, 0)
else
Status.Text = "Error: Character Not Found"
Status.TextColor3 = Color3.new(1, 0, 0)
end
end)



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