
KeylessUniversal

#--// LocalScript (Play Solo or Studio Test Only)
--// Makes your character's mass insanely high and lets you push unanchored objects like a tank.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local MASS_MULTIPLIER = 58888000 -- adjust this higher/lower as you like
local function applyMassBoost(char)
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CustomPhysicalProperties = PhysicalProperties.new(
1000 * MASS_MULTIPLIER, -- Density
0.3, -- Friction
0.1 -- Elasticity (low = less bounce)
)
part.Massless = false
end
end
local root = char:FindFirstChild("HumanoidRootPart")
if root then
local bf = Instance.new("BodyVelocity")
bf.MaxForce = Vector3.new(1e8, 1e8, 1e8)
bf.Velocity = Vector3.zero
bf.P = 1e6
bf.Name = "MassBoost"
bf.Parent = root
end
end
local function pushNearbyObjects(char)
local root = char:FindFirstChild("HumanoidRootPart")
if not root then return end
RunService.Heartbeat:Connect(function()
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(char) then
local dist = (part.Position - root.Position).Magnitude
if dist < 10 then
local dir = (part.Position - root.Position).Unit
local force = Instance.new("BodyForce")
force.Force = dir * 1e6 -- big push force
force.Parent = part
game.Debris:AddItem(force, 0.1)
end
end
end
end)
end
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
task.wait(1)
applyMassBoost(char)
pushNearbyObjects(char)
print("[Sandbox] Ultra mass mode activated. You can now push big models like a boss.")
end)
end)No comments yet for this script.



