
KeylessUniversal

local PrimaryPartCFrame = Vehicle:GetPrimaryPartCFrame()
Vehicle:SetPrimaryPartCFrame(CFrame.new(PrimaryPartCFrame.Position, PrimaryPartCFrame.Position + workspace.CurrentCamera.CFrame.LookVector) * (UserInputService:GetFocusedTextBox() and CFrame.new(0, 0, 0) or CFrame.new((UserInputService:IsKeyDown(Enum.KeyCode.D) and flightSpeed) or (UserInputService:IsKeyDown(Enum.KeyCode.A) and -flightSpeed) or 0, (UserInputService:IsKeyDown(Enum.KeyCode.E) and flightSpeed / 2) or (UserInputService:IsKeyDown(Enum.KeyCode.Q) and -flightSpeed / 2) or 0, (UserInputService:IsKeyDown(Enum.KeyCode.S) and flightSpeed) or (UserInputService:IsKeyDown(Enum.KeyCode.W) and -flightSpeed) or 0)))
SeatPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
SeatPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
end
end
end
else
if Character and typeof(Character) == "Instance" then
Character.Parent = defaultCharacterParent or Character.Parent
defaultCharacterParent = Character.Parent
end
end
end)
-- SPEED SECTION
local speedSection = vehiclePage:addSection("Acceleration")
local velocityMult = 0.025;
speedSection:addSlider("Multiplier (Thousandths)", 25, 0, 50, function(v) velocityMult = v / 1000; end)
local velocityEnabledKeyCode = Enum.KeyCode.W;
speedSection:addKeybind("Velocity Enabled", velocityEnabledKeyCode, function()
if not velocityEnabled then return end
while UserInputService:IsKeyDown(velocityEnabledKeyCode) do
task.wait(0)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
SeatPart.AssemblyLinearVelocity *= Vector3.new(1 + velocityMult, 1, 1 + velocityMult)
end
end
end
if not velocityEnabled then break end
end
end, function(v) velocityEnabledKeyCode = v.KeyCode end)
-- DECELERATION
local decelerateSelection = vehiclePage:addSection("Deceleration")
local qbEnabledKeyCode = Enum.KeyCode.S
local velocityMult2 = 150e-3
decelerateSelection:addSlider("Brake Force (Thousandths)", velocityMult2*1e3, 0, 300, function(v) velocityMult2 = v / 1000; end)
decelerateSelection:addKeybind("Quick Brake Enabled", qbEnabledKeyCode, function()
if not velocityEnabled then return end
while UserInputService:IsKeyDown(qbEnabledKeyCode) do
task.wait(0)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
SeatPart.AssemblyLinearVelocity *= Vector3.new(1 - velocityMult2, 1, 1 - velocityMult2)
end
end
end
if not velocityEnabled then break end
end
end, function(v) qbEnabledKeyCode = v.KeyCode end)
decelerateSelection:addKeybind("Stop the Vehicle", Enum.KeyCode.P, function(v)
if not velocityEnabled then return end
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
SeatPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
SeatPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
end
end
end
end)
-- SPRING SECTION
local springSection = vehiclePage:addSection("Springs")
springSection:addToggle("Visible", false, function(v)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
for _, SpringConstraint in pairs(Vehicle:GetDescendants()) do
if SpringConstraint:IsA("SpringConstraint") then
SpringConstraint.Visible = v
end
end
end
end
end
end)
-- FREEZE CAR
local freezeSection = vehiclePage:addSection("Freeze Car")
local freezeEnabled = false
local function SetFreeze(state)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle then
for _, part in pairs(Vehicle:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = state
if state then
part.AssemblyLinearVelocity = Vector3.new(0,0,0)
part.AssemblyAngularVelocity = Vector3.new(0,0,0)
end
end
end
end
end
end
end
end
freezeSection:addToggle("Freeze Vehicle", false, function(v)
freezeEnabled = v
SetFreeze(v)
end)
-- SUSPENSION PAGE
local suspensionPage = Venyx:addPage("Suspension", 6031068433)
local suspensionSection = suspensionPage:addSection("Spring Settings")
local suspensionSettings = {Stiffness = 2000, Damping = 200}
local function UpdateSuspension(stiffness, damping)
local Character = LocalPlayer.Character
if Character then
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local SeatPart = Humanoid.SeatPart
if SeatPart and SeatPart:IsA("VehicleSeat") then
local Vehicle = GetVehicleFromDescendant(SeatPart)
if Vehicle then
for _, spring in pairs(Vehicle:GetDescendants()) do
if spring:IsA("SpringConstraint") then
pcall(function()
spring.Stiffness = stiffness
spring.FreeLength = math.clamp(stiffness/1000, -5, 10)
end)
pcall(function()
spring.Damping = damping
end)
end
end
end
end
end
end
end
suspensionSection:addSlider("Stiffness / Height", suspensionSettings.Stiffness, -20000, 20000, function(v)
suspensionSettings.Stiffness = v
UpdateSuspension(suspensionSettings.Stiffness, suspensionSettings.Damping)
end)
suspensionSection:addSlider("Damping", suspensionSettings.Damping, 0, 2000, function(v)
suspensionSettings.Damping = v
UpdateSuspension(suspensionSettings.Stiffness, suspensionSettings.Damping)
end)
-- INFO PAGE
repeat task.wait(0) until game:IsLoaded() and game.PlaceId > 0
if game.PlaceId == 3351674303 then
local drivingEmpirePage = Venyx:addPage("Wayfort", 8357222903)
local dealershipSection = drivingEmpirePage:addSection("Vehicle Dealership")
local dealershipList = {}
for index, value in pairs(workspace:WaitForChild("Game"):WaitForChild("Dealerships"):WaitForChild("Dealerships"):GetChildren()) do
table.insert(dealershipList, value.Name)
end
dealershipSection:addDropdown("Dealership", dealershipList, function(v)
game:GetService("ReplicatedStorage").Remotes.Location:FireServer("Enter", v)
end)
elseif game.PlaceId == 891852901 then
local greenvillePage = Venyx:addPage("Greenville", 8360925727)
elseif game.PlaceId == 54865335 then
local ultimateDrivingPage = Venyx:addPage("Westover", 8360954483)
elseif game.PlaceId == 5232896677 then
local pacificoPage = Venyx:addPage("Pacifico", 3028235557)
end
local infoPage = Venyx:addPage("Information", 8356778308)
local discordSection = infoPage:addSection("Discord")
discordSection:addButton(syn and "Join the Discord server" or "Copy Discord Link", function()
if syn then
syn.request({
Url = "http://127.0.0.1:6463/rpc?v=1",
Method = "POST",
Headers = {["Content-Type"] = "application/json",["Origin"] = "https://discord.com"},
Body = game:GetService("HttpService"):JSONEncode({
cmd = "INVITE_BROWSER",
args = {code = "ENHYznSPmM"},
nonce = game:GetService("HttpService"):GenerateGUID(false)
}),
})
return
end
setclipboard("https://discord.gg/aQpS2gQS")
end)
-- TOGGLE GUI
local function CloseGUI() Venyx:toggle() end
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.RightBracket then
CloseGUI()
end
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


does not work
@reals it is bro you just dont know how to use it
not working blud
@Hacker_XD try the newest version bud
bro this.... is the best script i have ever used this is why i favorite this
@N00B_Number74 thank