
KeylessUniversal

local player = game:GetService("Players").LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Executa o c00lgui 1 segundo antes
task.spawn(function()
task.wait(1)
loadstring(game:HttpGet("https://rawscripts.net/raw/Contest!-RetroStudio-as230-10918"))()
end)
-- Aguarda o culgui ser adicionado ao PlayerGui
local gui
repeat
task.wait(0.1)
gui = playerGui:FindFirstChild("hmm")
until gui and gui:IsA("ScreenGui")
gui.ResetOnSpawn = false -- Impede que desapareça ao morrer
-- Tornar o Frame dentro do culgui movível
local frame = gui:FindFirstChildWhichIsA("Frame")
if frame then
local dragging
local dragStart
local startPos
local function onInputBegan(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end
local function onInputChanged(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end
frame.InputBegan:Connect(onInputBegan)
frame.InputChanged:Connect(onInputChanged)
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