C00kl0rd82 Executor visual Lua
Key RequiredUniversal

C00kl0rd82 Executor visual Lua

Universal ScriptC00kL0rd82C00kL0rd82 343 views 9 executesUpdated Apr 11, 2026
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Lua Script•239 lines (8046 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 20 | Scripts: 4 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.Bsiejjjp.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(97, 172, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 620, 0, 388);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 408, 0, 114);


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Frame_2"]);



-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2
LMG2L["TextButton2_4"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton2_4"]["BorderSizePixel"] = 0;
LMG2L["TextButton2_4"]["TextSize"] = 15;
LMG2L["TextButton2_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton2_4"]["Size"] = UDim2.new(0, 294, 0, 56);
LMG2L["TextButton2_4"]["Text"] = [[Clear ]];
LMG2L["TextButton2_4"]["Name"] = [[TextButton2]];
LMG2L["TextButton2_4"]["Position"] = UDim2.new(0, 318, 0, 322);


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.UICorner
LMG2L["UICorner_5"] = Instance.new("UICorner", LMG2L["TextButton2_4"]);



-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript
LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["TextButton2_4"]);



-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.UIStroke
LMG2L["UIStroke_7"] = Instance.new("UIStroke", LMG2L["TextButton2_4"]);
LMG2L["UIStroke_7"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox
LMG2L["TextBox_8"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["TextBox_8"]["TextWrapped"] = true;
LMG2L["TextBox_8"]["TextSize"] = 10;
LMG2L["TextBox_8"]["BackgroundColor3"] = Color3.fromRGB(169, 169, 169);
LMG2L["TextBox_8"]["ClearTextOnFocus"] = false;
LMG2L["TextBox_8"]["Size"] = UDim2.new(0, 606, 0, 236);
LMG2L["TextBox_8"]["Position"] = UDim2.new(0, 8, 0, 72);
LMG2L["TextBox_8"]["Text"] = [[Enter..]];


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.UICorner
LMG2L["UICorner_9"] = Instance.new("UICorner", LMG2L["TextBox_8"]);



-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.UIStroke
LMG2L["UIStroke_a"] = Instance.new("UIStroke", LMG2L["TextBox_8"]);
LMG2L["UIStroke_a"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.LocalScript
LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["TextBox_8"]);



-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_c"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_c"]["TextSize"] = 20;
LMG2L["TextLabel_c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_c"]["Size"] = UDim2.new(0, 606, 0, 56);
LMG2L["TextLabel_c"]["Text"] = [[C00kkidd82 Executor ]];
LMG2L["TextLabel_c"]["Position"] = UDim2.new(0, 8, 0, 6);


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel.UICorner
LMG2L["UICorner_d"] = Instance.new("UICorner", LMG2L["TextLabel_c"]);



-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel.UIStroke
LMG2L["UIStroke_e"] = Instance.new("UIStroke", LMG2L["TextLabel_c"]);
LMG2L["UIStroke_e"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_f"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_f"]["BorderSizePixel"] = 0;
LMG2L["TextButton_f"]["TextSize"] = 15;
LMG2L["TextButton_f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_f"]["Size"] = UDim2.new(0, 300, 0, 56);
LMG2L["TextButton_f"]["Text"] = [[Execute ]];
LMG2L["TextButton_f"]["Position"] = UDim2.new(0, 8, 0, 322);


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.UICorner
LMG2L["UICorner_10"] = Instance.new("UICorner", LMG2L["TextButton_f"]);



-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
LMG2L["LocalScript_11"] = Instance.new("LocalScript", LMG2L["TextButton_f"]);



-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.UIStroke
LMG2L["UIStroke_12"] = Instance.new("UIStroke", LMG2L["TextButton_f"]);
LMG2L["UIStroke_12"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.UIStroke
LMG2L["UIStroke_13"] = Instance.new("UIStroke", LMG2L["Frame_2"]);
LMG2L["UIStroke_13"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
LMG2L["UIStroke_13"]["Thickness"] = 3;


-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.UICorner
LMG2L["UICorner_14"] = Instance.new("UICorner", LMG2L["Frame_2"]);



-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.LocalScript
local function C_3()
	local script = LMG2L["LocalScript_3"];
	local UIS = game:GetService("UserInputService")	
	local frame = script.Parent -- Hareket edecek olan ana çerçeve	
	
	local dragging	
	local dragInput	
	local dragStart	
	local startPos	
	
	local function update(input)	
		local delta = input.Position - dragStart	
		frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)	
	end	
	
	frame.InputBegan:Connect(function(input)	
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then	
			dragging = true	
			dragStart = input.Position	
			startPos = frame.Position	
	
			input.Changed:Connect(function()	
				if input.UserInputState == Enum.UserInputState.End then	
					dragging = false	
				end	
			end)	
		end	
	end)	
	
	frame.InputChanged:Connect(function(input)	
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then	
			dragInput = input	
		end	
	end)	
	
	UIS.InputChanged:Connect(function(input)	
		if input == dragInput and dragging then	
			update(input)	
		end	
	end)	
	
end;
task.spawn(C_3);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript
local function C_6()
	local script = LMG2L["LocalScript_6"];
	local button = script.Parent	
	button.MouseButton1Click:Connect(function()	
	
	local button = script.Parent	
	local textBox = button.Parent:WaitForChild("TextBox")	
	button.MouseButton1Click:Connect(function()	
	textBox.Text = ""	
	end)	
	end)	
end;
task.spawn(C_6);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.LocalScript
local function C_b()
	local script = LMG2L["LocalScript_b"];
	local button = script.Parent	
	button.MouseButton1Click:Connect(function()	
	
	local textBox = script.Parent	
	
	-- İlk başta metni Placeholder olarak ayarla	
	textBox.PlaceholderText = "Buraya kodunuzu yazın..."	
	textBox.Text = "" -- Gerçek metni boşalt	
	
	-- Alternatif olarak: Odaklandığında metni temizleyen manuel sistem	
	textBox.Focused:Connect(function()	
	    if textBox.Text == "Enter.." then	
	        textBox.Text = ""	
	    end	
	end)	
	
	end)	
end;
task.spawn(C_b);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
	local script = LMG2L["LocalScript_11"];
	local button = script.Parent	
	button.MouseButton1Click:Connect(function()	
	
	local button = script.Parent	
	local textBox = button.Parent:WaitForChild("TextBox")	
	button.MouseButton1Click:Connect(function()	
	local code = textBox.Text	
	if code ~= "" then	
	pcall(function()	
	loadstring(code)()	
	end)	
	end	
	end)	
	end)	
end;
task.spawn(C_11);

return LMG2L["ScreenGui_1"], require;

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Executor visual

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