
KeylessUniversal

--[=[
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Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 20 | Scripts: 4 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.Bsiejjjp.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(97, 172, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 620, 0, 388);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 408, 0, 114);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Frame_2"]);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2
LMG2L["TextButton2_4"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton2_4"]["BorderSizePixel"] = 0;
LMG2L["TextButton2_4"]["TextSize"] = 15;
LMG2L["TextButton2_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton2_4"]["Size"] = UDim2.new(0, 294, 0, 56);
LMG2L["TextButton2_4"]["Text"] = [[Clear ]];
LMG2L["TextButton2_4"]["Name"] = [[TextButton2]];
LMG2L["TextButton2_4"]["Position"] = UDim2.new(0, 318, 0, 322);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.UICorner
LMG2L["UICorner_5"] = Instance.new("UICorner", LMG2L["TextButton2_4"]);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript
LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["TextButton2_4"]);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.UIStroke
LMG2L["UIStroke_7"] = Instance.new("UIStroke", LMG2L["TextButton2_4"]);
LMG2L["UIStroke_7"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox
LMG2L["TextBox_8"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["TextBox_8"]["TextWrapped"] = true;
LMG2L["TextBox_8"]["TextSize"] = 10;
LMG2L["TextBox_8"]["BackgroundColor3"] = Color3.fromRGB(169, 169, 169);
LMG2L["TextBox_8"]["ClearTextOnFocus"] = false;
LMG2L["TextBox_8"]["Size"] = UDim2.new(0, 606, 0, 236);
LMG2L["TextBox_8"]["Position"] = UDim2.new(0, 8, 0, 72);
LMG2L["TextBox_8"]["Text"] = [[Enter..]];
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.UICorner
LMG2L["UICorner_9"] = Instance.new("UICorner", LMG2L["TextBox_8"]);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.UIStroke
LMG2L["UIStroke_a"] = Instance.new("UIStroke", LMG2L["TextBox_8"]);
LMG2L["UIStroke_a"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.LocalScript
LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["TextBox_8"]);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_c"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_c"]["TextSize"] = 20;
LMG2L["TextLabel_c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_c"]["Size"] = UDim2.new(0, 606, 0, 56);
LMG2L["TextLabel_c"]["Text"] = [[C00kkidd82 Executor ]];
LMG2L["TextLabel_c"]["Position"] = UDim2.new(0, 8, 0, 6);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel.UICorner
LMG2L["UICorner_d"] = Instance.new("UICorner", LMG2L["TextLabel_c"]);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel.UIStroke
LMG2L["UIStroke_e"] = Instance.new("UIStroke", LMG2L["TextLabel_c"]);
LMG2L["UIStroke_e"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_f"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_f"]["BorderSizePixel"] = 0;
LMG2L["TextButton_f"]["TextSize"] = 15;
LMG2L["TextButton_f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_f"]["Size"] = UDim2.new(0, 300, 0, 56);
LMG2L["TextButton_f"]["Text"] = [[Execute ]];
LMG2L["TextButton_f"]["Position"] = UDim2.new(0, 8, 0, 322);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.UICorner
LMG2L["UICorner_10"] = Instance.new("UICorner", LMG2L["TextButton_f"]);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
LMG2L["LocalScript_11"] = Instance.new("LocalScript", LMG2L["TextButton_f"]);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.UIStroke
LMG2L["UIStroke_12"] = Instance.new("UIStroke", LMG2L["TextButton_f"]);
LMG2L["UIStroke_12"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.UIStroke
LMG2L["UIStroke_13"] = Instance.new("UIStroke", LMG2L["Frame_2"]);
LMG2L["UIStroke_13"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
LMG2L["UIStroke_13"]["Thickness"] = 3;
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.UICorner
LMG2L["UICorner_14"] = Instance.new("UICorner", LMG2L["Frame_2"]);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.LocalScript
local function C_3()
local script = LMG2L["LocalScript_3"];
local UIS = game:GetService("UserInputService")
local frame = script.Parent -- Hareket edecek olan ana çerçeve
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end;
task.spawn(C_3);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript
local function C_6()
local script = LMG2L["LocalScript_6"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local button = script.Parent
local textBox = button.Parent:WaitForChild("TextBox")
button.MouseButton1Click:Connect(function()
textBox.Text = ""
end)
end)
end;
task.spawn(C_6);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.LocalScript
local function C_b()
local script = LMG2L["LocalScript_b"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local textBox = script.Parent
-- İlk başta metni Placeholder olarak ayarla
textBox.PlaceholderText = "Buraya kodunuzu yazın..."
textBox.Text = "" -- Gerçek metni boşalt
-- Alternatif olarak: Odaklandığında metni temizleyen manuel sistem
textBox.Focused:Connect(function()
if textBox.Text == "Enter.." then
textBox.Text = ""
end
end)
end)
end;
task.spawn(C_b);
-- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = LMG2L["LocalScript_11"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local button = script.Parent
local textBox = button.Parent:WaitForChild("TextBox")
button.MouseButton1Click:Connect(function()
local code = textBox.Text
if code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
end)
end;
task.spawn(C_11);
return LMG2L["ScreenGui_1"], require;No comments yet for this script.



