
KeylessUniversal

local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
local baseSpeed = 16 -- standard roblox speed
local jumpBoost = 5 -- how much faster per hop
local speedCap = 100 -- dont go too crazy
local decelRate = 50 -- slow down speed when sliding
local lowFriction = 0.01 -- makes it slippery
local currSpeed = baseSpeed
-- save original props
local origProps = hrp.CustomPhysicalProperties or PhysicalProperties.new(0.7, 0.3, 0.5, 1, 1)
local slipProps = PhysicalProperties.new(origProps.Density, lowFriction, origProps.Elasticity, 100, origProps.ElasticityWeight)
local lastHzSpeed = 0
local lastDir = Vector3.new(0, 0, 0)
local sliding = false
-- jump to boost speed
hum.Jumping:Connect(function()
currSpeed = math.min(currSpeed + jumpBoost, speedCap)
hum.WalkSpeed = currSpeed
sliding = false
hrp.CustomPhysicalProperties = origProps
end)
-- heartbeat for updates
game:GetService("RunService").Heartbeat:Connect(function(delta)
if hum.MoveDirection.Magnitude > 0 then
lastDir = hum.MoveDirection.Unit
sliding = false
hrp.CustomPhysicalProperties = origProps
end
local hzSpeedNow = (hrp.Velocity * Vector3.new(1, 0, 1)).Magnitude
if hzSpeedNow < lastHzSpeed * 0.5 and lastHzSpeed > baseSpeed * 1.5 then
currSpeed = baseSpeed
hum.WalkSpeed = baseSpeed
sliding = false
hrp.CustomPhysicalProperties = origProps
end
lastHzSpeed = hzSpeedNow
if hum.MoveDirection.Magnitude == 0 and currSpeed > baseSpeed then
if not sliding then
sliding = true
hrp.CustomPhysicalProperties = slipProps
hrp.Velocity = Vector3.new(lastDir.X * currSpeed, hrp.Velocity.Y, lastDir.Z * currSpeed)
end
currSpeed = math.max(baseSpeed, currSpeed - decelRate * delta)
hum.WalkSpeed = currSpeed
local velHz = hrp.Velocity * Vector3.new(1, 0, 1)
if velHz.Magnitude > baseSpeed then
hrp.Velocity = Vector3.new(
lastDir.X * currSpeed,
hrp.Velocity.Y,
lastDir.Z * currSpeed
)
else
sliding = false
hrp.CustomPhysicalProperties = origProps
hum.WalkSpeed = baseSpeed
currSpeed = baseSpeed
end
elseif hum.MoveDirection.Magnitude == 0 then
currSpeed = baseSpeed
hum.WalkSpeed = baseSpeed
sliding = false
hrp.CustomPhysicalProperties = origProps
else
hum.WalkSpeed = currSpeed
end
end)



idk man it dosnt seem to work, no errors in f9 or anything
nvm my executor broke when i tr* to run it but its all good now
tried
funny xd works good thank you