BouSS
Key RequiredUniversal

BouSS

Universal ScriptDioggiDioggi 402 views 45 executesUpdated May 22, 2026
Unrated
00
Lua Script•233 lines (8525 chars)
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 16 | Scripts: 5 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.Bou4265.PlayerGui.Executor
LMG2L["Executor_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["Executor_1"]["Name"] = [[Executor]];
LMG2L["Executor_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Executor_1"]["ResetOnSpawn"] = false;


-- Players.Bou4265.PlayerGui.Executor.Howto
LMG2L["Howto_2"] = Instance.new("TextButton", LMG2L["Executor_1"]);
LMG2L["Howto_2"]["BorderSizePixel"] = 0;
LMG2L["Howto_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Howto_2"]["Size"] = UDim2.new(0, 138, 0, 66);
LMG2L["Howto_2"]["Text"] = [[How To Scan? (Tutorial) ]];
LMG2L["Howto_2"]["Name"] = [[Howto]];
LMG2L["Howto_2"]["Position"] = UDim2.new(0, 478, 0, 454);


-- Players.Bou4265.PlayerGui.Executor.Howto.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Howto_2"]);



-- Players.Bou4265.PlayerGui.Executor.v2
LMG2L["v2_4"] = Instance.new("Frame", LMG2L["Executor_1"]);
LMG2L["v2_4"]["BorderSizePixel"] = 0;
LMG2L["v2_4"]["BackgroundColor3"] = Color3.fromRGB(90, 90, 90);
LMG2L["v2_4"]["Size"] = UDim2.new(0, 360, 0, 222);
LMG2L["v2_4"]["Position"] = UDim2.new(0, 42, 0, 156);
LMG2L["v2_4"]["Name"] = [[v2]];


-- Players.Bou4265.PlayerGui.Executor.v2.Clear
LMG2L["Clear_5"] = Instance.new("TextButton", LMG2L["v2_4"]);
LMG2L["Clear_5"]["BorderSizePixel"] = 0;
LMG2L["Clear_5"]["BackgroundColor3"] = Color3.fromRGB(150, 0, 0);
LMG2L["Clear_5"]["Size"] = UDim2.new(0, 184, 0, 36);
LMG2L["Clear_5"]["Text"] = [[Clear]];
LMG2L["Clear_5"]["Name"] = [[Clear]];
LMG2L["Clear_5"]["Position"] = UDim2.new(0, 172, 0, 172);


-- Players.Bou4265.PlayerGui.Executor.v2.Clear.LocalScript
LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["Clear_5"]);



-- Players.Bou4265.PlayerGui.Executor.v2.lua
LMG2L["lua_7"] = Instance.new("TextBox", LMG2L["v2_4"]);
LMG2L["lua_7"]["Name"] = [[lua]];
LMG2L["lua_7"]["BorderSizePixel"] = 0;
LMG2L["lua_7"]["TextWrapped"] = true;
LMG2L["lua_7"]["TextSize"] = 12;
LMG2L["lua_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["lua_7"]["ClearTextOnFocus"] = false;
LMG2L["lua_7"]["PlaceholderText"] = [[Require]];
LMG2L["lua_7"]["Size"] = UDim2.new(0, 352, 0, 86);
LMG2L["lua_7"]["Position"] = UDim2.new(0, 4, 0, 78);
LMG2L["lua_7"]["Text"] = [[local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "BACKDOORED" wait(2) m:Destroy() ]];


-- Players.Bou4265.PlayerGui.Executor.v2.Execute
LMG2L["Execute_8"] = Instance.new("TextButton", LMG2L["v2_4"]);
LMG2L["Execute_8"]["BorderSizePixel"] = 0;
LMG2L["Execute_8"]["BackgroundColor3"] = Color3.fromRGB(29, 153, 16);
LMG2L["Execute_8"]["Size"] = UDim2.new(0, 164, 0, 36);
LMG2L["Execute_8"]["Text"] = [[Execute]];
LMG2L["Execute_8"]["Name"] = [[Execute]];
LMG2L["Execute_8"]["Position"] = UDim2.new(0, 4, 0, 172);


-- Players.Bou4265.PlayerGui.Executor.v2.Execute.LocalScript
LMG2L["LocalScript_9"] = Instance.new("LocalScript", LMG2L["Execute_8"]);



-- Players.Bou4265.PlayerGui.Executor.v2.Title
LMG2L["Title_a"] = Instance.new("TextLabel", LMG2L["v2_4"]);
LMG2L["Title_a"]["TextWrapped"] = true;
LMG2L["Title_a"]["TextStrokeTransparency"] = 0.5;
LMG2L["Title_a"]["BorderSizePixel"] = 2;
LMG2L["Title_a"]["TextStrokeColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Title_a"]["TextScaled"] = true;
LMG2L["Title_a"]["BackgroundColor3"] = Color3.fromRGB(90, 90, 90);
LMG2L["Title_a"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Title_a"]["Size"] = UDim2.new(0, 356, 0, 66);
LMG2L["Title_a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Title_a"]["Text"] = [[Bou Executor (Serverside) ]];
LMG2L["Title_a"]["Name"] = [[Title]];
LMG2L["Title_a"]["Position"] = UDim2.new(0, 2, 0, 0);


-- Players.Bou4265.PlayerGui.Executor.v2.LocalScript
LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["v2_4"]);



-- Players.Bou4265.PlayerGui.Executor.v2.UIDragDetector
LMG2L["UIDragDetector_c"] = Instance.new("UIDragDetector", LMG2L["v2_4"]);



-- Players.Bou4265.PlayerGui.Executor.HowFrame
LMG2L["HowFrame_d"] = Instance.new("Frame", LMG2L["Executor_1"]);
LMG2L["HowFrame_d"]["Visible"] = false;
LMG2L["HowFrame_d"]["BorderSizePixel"] = 0;
LMG2L["HowFrame_d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["HowFrame_d"]["Size"] = UDim2.new(0, 778, 0, 462);
LMG2L["HowFrame_d"]["Position"] = UDim2.new(0, 118, 0, 14);
LMG2L["HowFrame_d"]["Name"] = [[HowFrame]];


-- Players.Bou4265.PlayerGui.Executor.HowFrame.TextLabel
LMG2L["TextLabel_e"] = Instance.new("TextLabel", LMG2L["HowFrame_d"]);
LMG2L["TextLabel_e"]["TextWrapped"] = true;
LMG2L["TextLabel_e"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_e"]["TextScaled"] = true;
LMG2L["TextLabel_e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_e"]["Size"] = UDim2.new(0, 646, 0, 296);
LMG2L["TextLabel_e"]["Text"] = [[When it's loaded, click Execute, if it says "BACKDOORED" then it means you can run require, if it says nothing, means it isn't. ]];
LMG2L["TextLabel_e"]["Position"] = UDim2.new(0, 80, 0, 10);


-- Players.Bou4265.PlayerGui.Executor.Back
LMG2L["Back_f"] = Instance.new("TextButton", LMG2L["Executor_1"]);
LMG2L["Back_f"]["TextWrapped"] = true;
LMG2L["Back_f"]["BorderSizePixel"] = 2;
LMG2L["Back_f"]["TextScaled"] = true;
LMG2L["Back_f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Back_f"]["Size"] = UDim2.new(0, 410, 0, 106);
LMG2L["Back_f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Back_f"]["Text"] = [[Back]];
LMG2L["Back_f"]["Name"] = [[Back]];
LMG2L["Back_f"]["Visible"] = false;
LMG2L["Back_f"]["Position"] = UDim2.new(0, 334, 0, 328);


-- Players.Bou4265.PlayerGui.Executor.Back.LocalScript
LMG2L["LocalScript_10"] = Instance.new("LocalScript", LMG2L["Back_f"]);



-- Players.Bou4265.PlayerGui.Executor.Howto.LocalScript
local function C_3()
	local script = LMG2L["LocalScript_3"];
	script.Parent.MouseButton1Click:Connect(function() 	
	script.Parent.Parent.v2.Visible = false	
	script.Parent.Parent.Howto.Visible = false	
	script.Parent.Parent.HowFrame.Visible = true	
	script.Parent.Parent.Back.Visible = true	
	end) 	
end;
task.spawn(C_3);
-- Players.Bou4265.PlayerGui.Executor.v2.Clear.LocalScript
local function C_6()
	local script = LMG2L["LocalScript_6"];
	script.Parent.MouseButton1Click:Connect(function() 	
	script.Parent.Parent.lua.Text = "Cleared!"	
	wait(1) 	
	script.Parent.Parent.lua.Text = ""	
	end) 	
end;
task.spawn(C_6);
-- Players.Bou4265.PlayerGui.Executor.v2.Execute.LocalScript
local function C_9()
	local script = LMG2L["LocalScript_9"];
	local rs = game:GetService("ReplicatedStorage")	
	local button = script.Parent	
	local box = script.Parent.Parent.lua -- CHANGE IT TO YOUR TEXTBOX PATH	
	button.MouseButton1Click:Connect(function()	
	 local code = box.Text	
	
	 if code == "" or code == "-- Ready to execute" then	
	  return	
	 end	
	
	 local rs = game:GetService("ReplicatedStorage")	
	 local backdoor = rs:FindFirstChild("Fly")	
	
	 local success = false	
	 if backdoor and backdoor:IsA("RemoteEvent") then	
	  success = pcall(function()	
	   backdoor:FireServer(code)	
	  end)	
	 end	
	
	 if not success then	
	  for _, v in pairs(rs:GetChildren()) do	
	   if v:IsA("RemoteEvent") then	
	    task.spawn(function()	
	     v:FireServer(code)	
	    end)	
	   end	
	  end	
	 end	
	end)	
end;
task.spawn(C_9);
-- Players.Bou4265.PlayerGui.Executor.v2.LocalScript
local function C_b()
	local script = LMG2L["LocalScript_b"];
	game:GetService("StarterGui"):SetCore("SendNotification",{ 	
	Title = "Executed!", 	
	Text = "Have fun!", 	
	}) 	
end;
task.spawn(C_b);
-- Players.Bou4265.PlayerGui.Executor.Back.LocalScript
local function C_10()
	local script = LMG2L["LocalScript_10"];
	script.Parent.MouseButton1Click:Connect(function() 	
	script.Parent.Parent.HowFrame.Visible = false	
	script.Parent.Parent.Back.Visible = false	
	script.Parent.Parent.v2.Visible = true	
	script.Parent.Parent.Howto.Visible = true	
	end) 	
end;
task.spawn(C_10);

return LMG2L["Executor_1"], require;

Features & Information

BouSS by Bou4265
#bou

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