
KeylessUniversal

-- I don’t know where this came from, I just saw it somewhere. If you’re mad I skidded it, add @3ntk on Discord, and I’ll delete it!
-- https://discord.gg/dpsNFKvSwv
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "Satan Community",
SubTitle = " Blue Lock: Rivals",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.Insert
})
local Tabs = {
Main = Window:AddTab({
Title = "Main",
Icon = "home",
})
}
Tabs.Main:AddButton({
Title = "Discord",
Description = "Copy link Discord",
Callback = function()
setclipboard('https://discord.gg/dpsNFKvSwv')
print("done")
end
})
--------------------------------------------Teleport to ball no Auto------------------------------------------------------
local Toggle = Tabs.Main:AddToggle("MyToggle", {Title = "Teleport to ball", Default = false})
local function teleportToFootball()
local football = workspace:FindFirstChild("Football")
if football then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(football.CFrame)
end
end
Toggle:OnChanged(function(state)
_G.AutoTpFootball = state
if _G.AutoTpFootball then
teleportToFootball()
end
end)
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
_G.AutoTpFootball = not _G.AutoTpFootball
if _G.AutoTpFootball then
teleportToFootball()
end
end
end)
--------------------------------------------Kick------------------------------------------------------
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService("ReplicatedStorage")
local userInputService = game:GetService("UserInputService")
local args = {
[1] = 76.61690767854452,
[4] = Vector3.new(-0.6576120853424072, -0.7499390840530396, 0.07167716324329376)
}
local function shootBall()
replicatedStorage:WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("BallService"):WaitForChild("RE"):WaitForChild("Shoot"):FireServer(unpack(args))
end
local isShootingEnabled = false
local Toggle = Tabs.Main:AddToggle("MyToggle", {Title = "Kick", Default = false })
Toggle:OnChanged(function()
isShootingEnabled = Toggle.Value
if isShootingEnabled then
print("Open the ball shooting")
else
print("Close the ball shooting")
end
end)
userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.E then
Toggle:SetValue(not Toggle.Value)
end
end)
-------------------------------------------------Auto ball-------------------------------------------------
local Toggle = Tabs.Main:AddToggle("MyToggle", {Title = "Auto ball", Default = false})
Toggle:OnChanged(function(state)
_G.AutoTpFootball = state
local function teleportToFootball()
local football = workspace:FindFirstChild("Football")
if football then
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(football.CFrame)
end
end
if _G.AutoTpFootball then
while _G.AutoTpFootball do
teleportToFootball()
wait(1)
end
end
end)
-------------------------------------------------Shoot Ball-------------------------------------------------
local args = {
[1] = 101,
[4] = Vector3.new(-0.6576120853424072, -0.7499390840530396, 0.07167716324329376)
}
local function shootBall()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("BallService"):WaitForChild("RE"):WaitForChild("Shoot"):FireServer(unpack(args))
end
local ShootToggle = Tabs.Main:AddToggle("Shoot Ball", {Title = "Auto kick", Default = false})
ShootToggle:OnChanged(function(state)
print("Shoot Toggle changed:", state)
if state then
spawn(function()
while ShootToggle.Value do
shootBall()
wait(0.5)
end
end)
else
print("Shoot is off, no action taken.")
end
end)
local kickSpeed = 101
local Input = Tabs.Main:AddInput("Input", {
Title = "Set Kick Speed",
Default = tostring(kickSpeed),
Placeholder = "Enter Kick Speed",
Numeric = true,
Finished = false,
Callback = function(Value)
kickSpeed = tonumber(Value) or kickSpeed
print("Kick Speed changed:", kickSpeed)
args[1] = kickSpeed
end
})
-------------------------------------------------Spin Ball-------------------------------------------------
local Toggle = Tabs.Main:AddToggle("Spin Ball Toggle", {Title = "Auto Spin Style", Default = false})
local spinArguments = {
}
local function spinBall()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("StyleService"):WaitForChild("RE"):WaitForChild("Spin"):FireServer()
end
Toggle:OnChanged(function(state)
print("Spin Ball Toggle changed:", state)
if state then
spawn(function()
while Toggle.Value do
spinBall()
wait(1)
end
end)
else
print("Spin Ball is off, no action taken.")
end
end)
local inputValue = "Default"
local Input = Tabs.Main:AddInput("Spin Parameter", {
Title = "Input Spin Parameter",
Default = inputValue,
Placeholder = "Enter value for Spin",
Numeric = false,
Finished = false,
Callback = function(Value)
inputValue = Value
print("Input changed:", inputValue)
spinArguments[1] = inputValue
end
})
Input:OnChanged(function()
print("Input updated:", Input.Value)
end)
local Toggle = Tabs.Main:AddToggle("Spin Ball Toggle", {Title = "Auto Spin Flow", Default = false})
local spinArguments = {
}
local function spinBall()
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("FlowService"):WaitForChild("RE"):WaitForChild("Spin"):FireServer()
end
Toggle:OnChanged(function(state)
print("Spin Ball Toggle changed:", state)
if state then
spawn(function()
while Toggle.Value do
spinBall()
wait(1)
end
end)
else
print("Spin Ball is off, no action taken.")
end
end)
local inputValue = "Default"
local Input = Tabs.Main:AddInput("Spin Parameter", {
Title = "Input Spin Parameter",
Default = inputValue,
Placeholder = "Enter value for Spin",
Numeric = false,
Finished = false,
Callback = function(Value)
inputValue = Value
print("Input changed:", inputValue)
spinArguments[1] = inputValue
end
})
Input:OnChanged(function()
print("Input updated:", Input.Value)
end)No comments yet for this script.



