
KeylessUniversal

repeat task.wait() until game:IsLoaded()
wait(5) -- extra load to ensure the script is working
for i,v in pairs(game.Lighting:GetChildren()) do
if v:IsA("") or v:IsA("Sky") or v:IsA("BlurEffect") or v:IsA("BloomEffect") or v:IsA("SunRaysEffect") then
v:Destroy()
end
end
game.Lighting.Ambient = Color3.fromRGB(255, 255, 255)
game.Lighting.Brightness = 1
game.Lighting.ClockTime = 14
game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
game.Lighting.ExposureCompensation = 0
game.Lighting.FogColor = Color3.fromRGB(255, 255, 255)
game.Lighting.FogEnd = 999999999
game.Lighting.GeographicLatitude = 41.733
game.Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
game.Lighting.GlobalShadows = true
game.Lighting.Changed:Connect(function()
game.Lighting.Ambient = Color3.fromRGB(255, 255, 255)
game.Lighting.Brightness = 1
game.Lighting.ClockTime = 14
game.Lighting.ColorShift_Bottom = Color3.fromRGB(255, 255, 255)
game.Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255)
game.Lighting.ExposureCompensation = 0
game.Lighting.FogColor = Color3.fromRGB(255, 255, 255)
game.Lighting.FogEnd = 999999999
game.Lighting.GeographicLatitude = 41.733
game.Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
game.Lighting.GlobalShadows = true
end)
game.Lighting.DescendantAdded:Connect(function(obj)
if obj:IsA("") or obj:IsA("Sky") or obj:IsA("BlurEffect") or obj:IsA("BloomEffect") or obj:IsA("SunRaysEffect") then
obj:Destroy()
end
end)



Bro script treasure quest not work idk why