Blackhole Hunter Of players
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Blackhole Hunter Of players

Universal ScriptCryptoCodeSupremeCryptoCodeSupreme 2.6K views 2.3K executesUpdated Dec 18, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•241 lines (7982 chars)
-- I am not creator of this script i reuploaded this script because it got deleted on every site 
-- Reupload by marcinek20 Enjoy :)

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")

local blackHoleActive = false
local currentTarget = nil
local targetSwitchTime = 2.5 -- Tempo em segundos para trocar de alvo
local blackHoleConnection = nil

-- Função para pegar um jogador aleatório VIVO (excluindo você)
local function getRandomAlivePlayer()
    local alivePlayers = {}
    
    for _, player in pairs(Players:GetPlayers()) do
        -- Ignorar o próprio jogador local
        if player ~= LocalPlayer then
            local character = player.Character
            if character then
                local humanoid = character:FindFirstChild("Humanoid")
                if humanoid and humanoid.Health > 0 then
                    table.insert(alivePlayers, player)
                end
            end
        end
    end
    
    if #alivePlayers > 0 then
        return alivePlayers[math.random(1, #alivePlayers)]
    end
    
    return nil
end

-- Verificar se o alvo está vivo
local function isTargetAlive(player)
    if not player then return false end
    
    local character = player.Character
    if not character then return false end
    
    local humanoid = character:FindFirstChild("Humanoid")
    if not humanoid then return false end
    
    return humanoid.Health > 0
end

local function setupPlayer()
    local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
    local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

    local Folder = Instance.new("Folder", Workspace)
    local Part = Instance.new("Part", Folder)
    local Attachment1 = Instance.new("Attachment", Part)
    Part.Anchored = true
    Part.CanCollide = false
    Part.Transparency = 1

    return humanoidRootPart, Attachment1
end

local humanoidRootPart, Attachment1 = setupPlayer()

if not getgenv().Network then
    getgenv().Network = {
        BaseParts = {},
        Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
    }

    Network.RetainPart = function(part)
        if typeof(part) == "Instance" and part:IsA("BasePart") and part:IsDescendantOf(Workspace) then
            table.insert(Network.BaseParts, part)
            part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
            part.CanCollide = false
        end
    end

    local function EnablePartControl()
        LocalPlayer.ReplicationFocus = Workspace
        RunService.Heartbeat:Connect(function()
            sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
            for _, part in pairs(Network.BaseParts) do
                if part:IsDescendantOf(Workspace) then
                    part.Velocity = Network.Velocity
                end
            end
        end)
    end

    EnablePartControl()
end

local function ForcePart(v)
    if v:IsA("Part") and not v.Anchored and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then
        for _, x in next, v:GetChildren() do
            if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
                x:Destroy()
            end
        end
        if v:FindFirstChild("Attachment") then
            v:FindFirstChild("Attachment"):Destroy()
        end
        if v:FindFirstChild("AlignPosition") then
            v:FindFirstChild("AlignPosition"):Destroy()
        end
        if v:FindFirstChild("Torque") then
            v:FindFirstChild("Torque"):Destroy()
        end
        v.CanCollide = false
        
        local Torque = Instance.new("Torque", v)
        Torque.Torque = Vector3.new(1000000, 1000000, 1000000)
        local AlignPosition = Instance.new("AlignPosition", v)
        local Attachment2 = Instance.new("Attachment", v)
        Torque.Attachment0 = Attachment2
        AlignPosition.MaxForce = math.huge
        AlignPosition.MaxVelocity = math.huge
        AlignPosition.Responsiveness = 500
        AlignPosition.Attachment0 = Attachment2
        AlignPosition.Attachment1 = Attachment1
    end
end

local function startBlackHole()
    if blackHoleConnection then
        blackHoleConnection:Disconnect()
        blackHoleConnection = nil
    end
    
    -- Forçar todas as partes existentes
    for _, v in next, Workspace:GetDescendants() do
        ForcePart(v)
    end
    
    -- Conectar para forçar novas partes que aparecerem
    Workspace.DescendantAdded:Connect(function(v)
        if blackHoleActive then
            ForcePart(v)
        end
    end)
    
    blackHoleConnection = RunService.Heartbeat:Connect(function()
        if not blackHoleActive then
            return
        end
        
        -- Pegar um alvo aleatório
        currentTarget = getRandomAlivePlayer()
        
        if currentTarget and isTargetAlive(currentTarget) then
            local character = currentTarget.Character
            if character then
                local targetRootPart = character:FindFirstChild("HumanoidRootPart")
                if targetRootPart then
                    -- FICAR COLADO DIRETO NO HUMANOIDROOTPART DO ALVO (distância 0)
                    Attachment1.WorldCFrame = targetRootPart.CFrame
                    
                    -- Esperar 2.5 segundos nesse alvo
                    local startTime = tick()
                    while tick() - startTime < targetSwitchTime and blackHoleActive and isTargetAlive(currentTarget) do
                        -- Atualizar posição continuamente
                        if targetRootPart and targetRootPart.Parent then
                            Attachment1.WorldCFrame = targetRootPart.CFrame
                        end
                        RunService.Heartbeat:Wait()
                    end
                end
            end
        else
            -- Se não tem alvo, colocar em posição segura
            Attachment1.WorldCFrame = CFrame.new(0, -1000, 0)
            wait(0.5) -- Pequena pausa antes de tentar novamente
        end
    end)
end

local function stopBlackHole()
    if blackHoleConnection then
        blackHoleConnection:Disconnect()
        blackHoleConnection = nil
    end
    Attachment1.WorldCFrame = CFrame.new(0, -1000, 0)
    currentTarget = nil
end

local function toggleBlackHole()
    blackHoleActive = not blackHoleActive
    
    if blackHoleActive then
        print("[Blackhole] Ativado - Iniciando caçada automática")
        startBlackHole()
    else
        print("[Blackhole] Desativado")
        stopBlackHole()
    end
end

LocalPlayer.CharacterAdded:Connect(function()
    humanoidRootPart, Attachment1 = setupPlayer()
    if blackHoleActive then
        stopBlackHole()
        startBlackHole()
    end
end)

-- Interface do usuário
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/miroeramaa/TurtleLib/main/TurtleUiLib.lua"))()
local window = library:Window("Projeto LKB - Caçador Direto")

window:Toggle("Blackhole Caçador", false, function(Value)
    if Value then
        toggleBlackHole()
    else
        blackHoleActive = false
        stopBlackHole()
    end
end)

-- Botão para forçar mudança de alvo IMEDIATA
window:Button("Trocar alvo AGORA", function()
    if blackHoleActive then
        currentTarget = getRandomAlivePlayer()
        if currentTarget then
            print("[Blackhole] Alvo trocado para: " .. currentTarget.Name)
        end
    end
end)

-- Mostrar alvo atual
window:Button("Mostrar alvo atual", function()
    if currentTarget then
        print("[Blackhole] Alvo atual: " .. currentTarget.Name)
    else
        print("[Blackhole] Nenhum alvo no momento")
    end
end)

print("Script carregado! Ative o Blackhole Caçador para começar.")

Features & Information

This black hole literally doesn't need to move towards the players to kill them because it literally goes after the players on its own. Literally a stalker killer.
#Super rings#Super rings parts#Blackhole#OP#Lkb

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