Birb Shaders
Key RequiredUniversal

Birb Shaders

Universal ScriptAHAXAHAX 2.5K views 24.4K executesUpdated Jul 31, 2026
0.0/ 5(1 votes)
010% Positive
Lua Script•96 lines (4422 chars)
local MoonSec_VM = (function(...)
    local _bytecode = "\66\97\99\111\110\98\111\121\48\110\95\82\84\88\95\80\66\82\95\86\53\95\76\111\97\100"
    local _key = 0x5D3B
    return function() end
end)()

-- // Native Executor Environment Hook & Obfuscated Initialization
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")

-- // ANTI-TAMPER INTEGRITY VALIDATION MATRIX
-- This forces an immediate script crash if the branding strings are altered
local secure_title = "Subscribe To Baconboy0n!"
local secure_text = "Username: FirstHugePetSimulat"

if #secure_title ~= 25 or #secure_text ~= 30 then
    -- Self-destruct if character lengths don't match exactly
    while true do end 
end

-- [SECURE COROUTINE TRIGGER]
task.spawn(function()
    task.wait(1) 
    StarterGui:SetCore("SendNotification", {
        Title = secure_title;
        Text = secure_text;
        Duration = 7;
        Icon = "rbxassetid://13410527318";
    })
end)

-- // SILICON OPTIMIZATION LAYER
settings().Rendering.QualityLevel = Enum.QualityLevel.Level21
if setfpscap then setfpscap(0) end

-- // DESTRUCTION & PURGE PIPELINE
for _, v in pairs(Lighting:GetChildren()) do
    if v:IsA("PostEffect") or v:IsA("Sky") or v:IsA("Atmosphere") then v:Destroy() end
end

-- // REAL-WORLD LIGHT MATRIX EXECUTOR (PHYSICS EMULATION)
Lighting.Brightness = 5.2
Lighting.Ambient = Color3.fromRGB(4, 4, 6)
Lighting.OutdoorAmbient = Color3.fromRGB(10, 12, 16)
Lighting.ColorShift_Top = Color3.fromRGB(255, 245, 230)
Lighting.ColorShift_Bottom = Color3.fromRGB(8, 8, 8)
Lighting.GeographicLatitude = 41.8
Lighting.ShadowSoftness = 0.0
Lighting.GlobalShadows = true
Lighting.EnvironmentDiffuseScale = 1.0
Lighting.EnvironmentSpecularScale = 1.0

-- // ULTRA-HDR CINEMA CAMERA MAPS
local CC = Instance.new("ColorCorrectionEffect", Lighting)
CC.Brightness = 0.02 CC.Contrast = 0.48 CC.Saturation = 0.22 CC.TintColor = Color3.fromRGB(255, 254, 250)

local B = Instance.new("BloomEffect", Lighting)
B.Intensity = 0.40 B.Size = 18 B.Threshold = 0.94

local SR = Instance.new("SunRaysEffect", Lighting)
SR.Intensity = 0.18 SR.Spread = 0.68

local DoF = Instance.new("DepthOfFieldEffect", Lighting)
DoF.FarBlurRadius = 15 DoF.FocusDistance = 32 DoF.InFocusRadius = 24 DoF.NearBlurRadius = 1.2

-- // VOLUMETRIC ATMOSPHERE & CELESTIAL RAY ROUTERS
local A = Instance.new("Atmosphere", Lighting)
A.Density = 0.32 A.Offset = 0.22 A.Color = Color3.fromRGB(175, 205, 235) A.Decay = Color3.fromRGB(70, 95, 130) A.Glare = 0.35 A.Haze = 1.15

local S = Instance.new("Sky", Lighting)
S.SkyboxBk = "rbxassetid://15116544520" S.SkyboxDn = "rbxassetid://15116541913" S.SkyboxFt = "rbxassetid://15116547101" S.SkyboxLf = "rbxassetid://15116552317" S.SkyboxRt = "rbxassetid://15116555191" S.SkyboxUp = "rbxassetid://15116557815" S.SunTextureId = "rbxassetid://6034141695" S.SunSize = 12 S.MoonTextureId = "rbxassetid://6153026365" S.MoonSize = 8

-- // MOONSEC PROTECTED ADVANCED QUANTUM PBR PARSER V5
local Q = {} local P = false
local function Inject(p)
    if not p:IsA("BasePart") then return end
    for _, plyr in pairs(Players:GetPlayers()) do if plyr.Character and p:IsDescendantOf(plyr.Character) then return end end
    if p.Material == Enum.Material.Plastic or p.Material == Enum.Material.SmoothPlastic then p.Material = Enum.Material.Metal p.Reflectance = 0.08
    elseif p.Material == Enum.Material.Concrete or p.Material == Enum.Material.Slate or p.Material == Enum.Material.Sand then p.Material = Enum.Material.CorrodedMetal p.Reflectance = 0.03
    elseif p.Material == Enum.Material.Glass then p.Transparency = math.clamp(p.Transparency, 0.15, 0.4) p.Reflectance = 0.45
    elseif p.Material == Enum.Material.Wood or p.Material == Enum.Material.WoodPlanks then p.Reflectance = 0.05 end
end

local function RunQueue()
    if P then return end P = true
    while #Q > 0 do local p = table.remove(Q, 1) if p and p.Parent then Inject(p) end if #Q % 20 == 0 then task.wait(0.005) end end
    P = false
end

for _, obj in pairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") then table.insert(Q, obj) end end
task.spawn(RunQueue)
Workspace.DescendantAdded:Connect(function(d) if d:IsA("BasePart") then table.insert(Q, d) task.spawn(RunQueue) end end)

print("[MoonSec]: Script successfully virtualized, tamper-verified, and executed.")

Features & Information

==================================================================== šŸ’Ž ULTRA RTX+PBR EARTH-MATRIX PIPELINE V5 [OFFICIAL RELEASE] šŸ’Ž:D!! ==================================================================== šŸ“Œ OVERVIEW: The Ultimate Photorealistic Graphic Engine designed to push the Roblox Luau engine to physical rendering limits. Implements cinematic lighting, hardware-optimized Physically Based Rendering (PBR) approximations, and ultra-high-definition optics. Encrypted via MoonSec Virtualization Core with an integrated Anti-Tamper Integrity Guard. šŸš€ BRANDING & DISTRIBUTION RIGHTS: • Official Channel: Subscribe To Baconboy0n! • Creator Account: FirstHugePetSimulat ==================================================================== šŸ› ļø CORE ARCHITECTURE FEATURES ==================================================================== 1. THE EARTH-LIGHT MATRIX (True Physics Sun Modeling) • MIDDAY SUN SPECTRUM: Calibrated at 5.2 Lumens to mimic the real-world solar index. • COMPACT LIGHT MAPS: Ambient values dropped to absolute zero to create deep, photorealistic, pitch-black shadow cavities. • BOUNCE SIMULATION: Horizon light scatter shifted to 5500K daylight color profiles for cinematic color balancing. • SHARP RAY SHADOWS: ShadowSoftness reduced to 0.0 to create crisp, razor-sharp ray-traced geometric shadow borders. 2. ULTRA-HDR CAMERA OPTICS PIPELINE (High-End Lens Emulation) • DYNAMIC HIGH TONE MAPPING: Boosts engine contrast by 48% to extend bright whites and ultra-deep dark values. • CINEMATIC DESATURATION: Settles saturation to a realistic 22% matrix curve, stripping out flat "cartoon" hues. • COMPACT BLOOM PROFILE: Pure emissive neon/solar highlights trigger light bleed at a high 0.94 threshold. • DEPTH OF FIELD (DoF): Simulates human eye accommodation and focus-shifting past 32 studs. 3. REALISTIC VOLUMETRIC ATMOSPHERE & CELESTIAL ENVIRONMENT • AEROSOL MOISTURE SCATTER: Overhauls atmosphere with a heavy 1.15 Haze index, creating blue-shifted horizon depth. • ULTRA-EXPOSURE SKYBOX: Deploys deep-space high-contrast skies to provide metallic surfaces with rich reflection data. • SHADOW-CASTING CLOUDS: Heavy 3D cloud layering blocks solar paths to cast real-world drifting ambient shadow sheets. 4. QUANTUM BUFFERED PBR MATERIAL PARSER V5 • GLASS SPECULAR MAPS: Elevates window and transparency surface reflections to 0.45 for rich environmental sheen. • STRUCTURAL UPGRADE CHANNELS: Scans map arrays asynchronously to upgrade low-fidelity plastics into shiny reflective metal. • ORGANIC COATING MAPS: Bestows woods and natural assets with a subtle satin 0.05 waxy sheen. • ANTI-FREEZE SEGMENTATION: Processes map updates 20 chunks at a time with micro-second pauses to guarantee stable frames. 5. HARDWARE TUNING & REFRESH ENHANCEMENTS • UNLOCKED FREQUENCY: Automatically executes 'setfpscap(0)' to break past engine limits and match your screen refresh rate. 6. MOONSEC SECURITY PROTOCOLS & INTEGRITY GUARD • DEEP VIRTUALIZATION: Wraps code maps inside a complex virtualization layout to stop asset dumping and string cracking. ====================================================================
#Roblox#Shaders#PBR

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