
KeylessUniversal

-- =============================================
-- ROBLOX AI ANTICHEAT BYPASS MASTER SCRIPT v3.0
-- For Delta Executor & Advanced Gaming
-- Total Lines: 512
-- =============================================
-- SECTION 1: INITIALIZATION & SETUP (Lines 1-50)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualUser = game:GetService("VirtualUser")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local StarterPlayer = game:GetService("StarterPlayer")
local StarterPack = game:GetService("StarterPack")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local localPlayer = Players.LocalPlayer
local localCharacter = localPlayer.Character or localPlayer.CharacterAdded:Wait()
-- Security Flags
local SECURITY_MODE = "MAXIMUM"
local BYPASS_VERSION = "3.0"
local SCRIPT_SIGNATURE = "AI_BYPASS_" .. math.random(10000, 99999)
-- Configuration
local CONFIG = {
ENABLE_KICK_PROTECTION = true,
ENABLE_BAN_PROTECTION = true,
ENABLE_SCRIPT_DISABLE = true,
ENABLE_REMOTE_HOOKING = true,
ENABLE_MEMORY_PATCHING = true,
ENABLE_CHARACTER_PROTECTION = true,
ENABLE_ANTI_AFK = true,
ENABLE_FAKE_DATA = true,
ENABLE_LOGGING = true,
ENABLE_AUTO_UPDATE = true
}
-- Logging System
local Logger = {
logs = {},
add = function(message)
if CONFIG.ENABLE_LOGGING then
table.insert(Logger.logs, os.time() .. ": " .. message)
print("[AI BYPASS] " .. message)
end
end,
dump = function()
return table.concat(Logger.logs, "
")
end
}
Logger.add("Initializing AI Anticheat Bypass v" .. BYPASS_VERSION)
-- SECTION 2: AI PATTERN DETECTION ENGINE (Lines 51-150)
local AIDetectionEngine = {
patterns = {
-- Basic patterns
"anticheat", "ac_", "_ac", "security", "cheat", "detect",
"ban", "kick", "report", "violation", "suspicious",
"monitor", "guard", "shield", "protect", "watchdog",
"sentinel", "guardian", "observer", "enforcer",
-- Obfuscated patterns
"[a][n][t][i]", "[s][e][c][u][r][i][t][y]",
"[-_][a][c][-_]", "[-_][s][e][c][-_]",
-- Remote names
"RemoteAC", "ACSecurity", "AntiExploit",
"PlayerCheck", "Validation", "Integrity",
-- Script names
"AntiCheatScript", "SecurityModule", "ExploitDetector",
"CheatBlocker", "BanSystem", "KickSystem"
},
blacklist = {},
whitelist = {},
scanObject = function(obj)
if not obj or not obj.Name then return false end
local name = obj.Name:lower()
local className = obj.ClassName
-- Check against patterns
for _, pattern in ipairs(AIDetectionEngine.patterns) do
if string.find(name, pattern:lower()) then
Logger.add("Detected pattern: " .. pattern .. " in " .. obj.Name)
return true
end
end
-- Heuristic detection
if #name >= 12 then
local vowelCount = 0
local consonantCount = 0
for i = 1, #name do
local char = name:sub(i, i)
if char:match("[aeiou]") then vowelCount = vowelCount + 1
elseif char:match("[a-z]") then consonantCount = consonantCount + 1 end
end
-- High consonant-to-vowel ratio often indicates obfuscation
if consonantCount > vowelCount * 3 then
Logger.add("Obfuscated name detected: " .. obj.Name)
return true
end
end
-- Check for random character strings
if name:match("^[0-9a-f]+$") and #name >= 16 then
Logger.add("Hex pattern detected: " .. obj.Name)
return true
end
return false
end,
scanEnvironment = function()
local suspicious = {}
local totalScanned = 0
local locations = {
ReplicatedStorage,
Workspace,
Lighting,
StarterPlayer,
StarterPack,
game:GetService("ServerScriptService"),
game:GetService("ServerStorage")
}
for _, location in pairs(locations) do
for _, obj in pairs(location:GetDescendants()) do
totalScanned = totalScanned + 1
if AIDetectionEngine.scanObject(obj) then
table.insert(suspicious, obj)
end
end
end
Logger.add("Scanned " .. totalScanned .. " objects, found " .. #suspicious .. " suspicious")
return suspicious
end
}
-- SECTION 3: ADVANCED REMOTE PROTECTION (Lines 151-250)
local RemoteProtection = {
hookedRemotes = {},
originalFunctions = {},
hookRemoteEvent = function(remote)
if not remote:IsA("RemoteEvent") then return end
local originalFire = remote.FireServer
RemoteProtection.originalFunctions[remote] = originalFire
remote.FireServer = function(self, ...)
local args = {...}
local player = localPlayer
-- Kick/Ban detection
local kickKeywords = {"kick", "ban", "remove", "eject", "disconnect"}
local banKeywords = {"ban", "permanent", "terminate", "blacklist"}
local kickFound = false
local banFound = false
for i, arg in ipairs(args) do
if type(arg) == "string" then
local lowerArg = arg:lower()
for _, keyword in ipairs(kickKeywords) do
if string.find(lowerArg, keyword) then kickFound = true end
end
for _, keyword in ipairs(banKeywords) do
if string.find(lowerArg, keyword) then banFound = true end
end
end
end
if kickFound then
Logger.add("KICK ATTEMPT BLOCKED from " .. remote.Name)
if CONFIG.ENABLE_KICK_PROTECTION then
return nil
end
end
if banFound then
Logger.add("BAN ATTEMPT BLOCKED from " .. remote.Name)
if CONFIG.ENABLE_BAN_PROTECTION then
return nil
end
end
-- Data tampering for anticheat
if AIDetectionEngine.scanObject(remote) then
Logger.add("Anticheat remote intercepted: " .. remote.Name)
if CONFIG.ENABLE_FAKE_DATA then
local fakeArgs = {}
for i, arg in ipairs(args) do
if type(arg) == "number" and arg > 100 then
fakeArgs[i] = math.random(1, 100)
elseif type(arg) == "boolean" then
fakeArgs[i] = true
else
fakeArgs[i] = arg
end
end
return originalFire(self, unpack(fakeArgs))
end
end
return originalFire(self, ...)
end
Logger.add("Hooked remote: " .. remote.Name)
RemoteProtection.hookedRemotes[remote] = true
end,
hookRemoteFunction = function(remoteFunc)
if not remoteFunc:IsA("RemoteFunction") then return end
local originalInvoke = remoteFunc.InvokeServer
RemoteProtection.originalFunctions[remoteFunc] = originalInvoke
remoteFunc.InvokeServer = function(self, ...)
local args = {...}
-- Check for integrity checks
if #args == 1 and type(args[1]) == "string" and args[1]:lower():find("integrity") then
Logger.add("Integrity check blocked: " .. remoteFunc.Name)
return "PASS"
end
-- Check for cheat detection
if #args >= 2 and type(args[1]) == "string" and args[1]:lower():find("detect") then
Logger.add("Detection attempt blocked: " .. remoteFunc.Name)
return false
end
return originalInvoke(self, ...)
end
Logger.add("Hooked remote function: " .. remoteFunc.Name)
RemoteProtection.hookedRemotes[remoteFunc] = true
end,
scanAndHookAllRemotes = function()
local remotesFound = 0
local hooksApplied = 0
for _, remote in pairs(game:GetDescendants()) do
if remote:IsA("RemoteEvent") or remote:IsA("RemoteFunction") then
remotesFound = remotesFound + 1
if AIDetectionEngine.scanObject(remote) or remote.Name:find("AC") then
if remote:IsA("RemoteEvent") then
RemoteProtection.hookRemoteEvent(remote)
elseif remote:IsA("RemoteFunction") then
RemoteProtection.hookRemoteFunction(remote)
end
hooksApplied = hooksApplied + 1
end
end
end
Logger.add("Found " .. remotesFound .. " remotes, hooked " .. hooksApplied .. " suspicious ones")
end
}
-- SECTION 4: MEMORY PATCHING SYSTEM (Lines 251-350)
local MemoryPatcher = {
patchesApplied = false,
patchGetPropertyChangedSignal = function()
if MemoryPatcher.patchesApplied then return end
local originalSignal = game.GetPropertyChangedSignal
game.GetPropertyChangedSignal = function(obj, property)
if obj == localPlayer then
local protectedProperties = {
"UserId", "AccountAge", "TeleportData",
"MembershipType", "SimulationRadius",
"CharacterAppearanceId", "FollowUserId"
}
for _, protected in ipairs(protectedProperties) do
if property == protected then
Logger.add("Blocked property check: " .. property)
return Instance.new("BindableEvent").Event
end
end
end
return originalSignal(obj, property)
end
Logger.add("GetPropertyChangedSignal patched")
end,
patchInstanceNew = function()
local originalNew = Instance.new
Instance.new = function(className, parent)
local newInstance = originalNew(className, parent)
-- Intercept anticheat component creation
if className == "RemoteEvent" or className == "RemoteFunction" then
if parent and AIDetectionEngine.scanObject(parent) then
Logger.add("Intercepted anticheat " .. className .. " creation")
task.wait(0.1)
RemoteProtection.hookRemoteEvent(newInstance)
end
end
-- Block LocalScript creation in certain locations
if className == "LocalScript" then
if parent and (parent:IsDescendantOf(StarterPlayer) or parent:IsDescendantOf(StarterPack)) then
Logger.add("Blocked LocalScript creation in protected area")
newInstance.Disabled = true
end
end
return newInstance
end
Logger.add("Instance.new patched")
end,
patchWaitForChild = function()
for _, instance in pairs({Workspace, ReplicatedStorage, Players}) do
local originalWait = instance.WaitForChild
instance.WaitForChild = function(self, childName, ...)
local child = originalWait(self, childName, ...)
if AIDetectionEngine.scanObject(child) then
Logger.add("Intercepted WaitForChild for: " .. childName)
if child:IsA("LocalScript") then
child.Disabled = true
end
end
return child
end
end
Logger.add("WaitForChild patched")
end,
applyAllPatches = function()
MemoryPatcher.patchGetPropertyChangedSignal()
MemoryPatcher.patchInstanceNew()
MemoryPatcher.patchWaitForChild()
MemoryPatcher.patchesApplied = true
Logger.add("All memory patches applied")
end
}
-- SECTION 5: CHARACTER PROTECTION SYSTEM (Lines 351-400)
local CharacterProtection = {
protectHealth = function(character)
if not character then return end
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
-- Prevent health reduction
humanoid:GetPropertyChangedSignal("Health"):Connect(function()
if humanoid.Health < humanoid.MaxHealth then
humanoid.Health = humanoid.MaxHealth
Logger.add("Health restored")
end
end)
-- Set max health
humanoid.MaxHealth = 100
humanoid.Health = 100
-- Prevent death
humanoid.BreakJointsOnDeath = false
end
-- Protect humanoid root part
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
rootPart.Anchored = false
rootPart.CanCollide = true
end
end,
antiTeleport = function()
if CONFIG.ENABLE_CHARACTER_PROTECTION then
localPlayer.CharacterAdded:Connect(function(character)
CharacterProtection.protectHealth(character)
end)
RunService.Heartbeat:Connect(function()
if localPlayer.Character then
CharacterProtection.protectHealth(localPlayer.Character)
end
end)
end
end
}
-- SECTION 6: ANTI-AFK SYSTEM (Lines 401-450)
local AntiAFK = {
active = true,
lastAction = tick(),
simulateActivity = function()
if CONFIG.ENABLE_ANTI_AFK then
pcall(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new(math.random(), math.random()))
end)
-- Simulate mouse movement
pcall(function()
local mouse = localPlayer:GetMouse()
mouse.Target = Workspace:FindFirstChild("Terrain") or Workspace:FindFirstChildOfClass("Part")
end)
AntiAFK.lastAction = tick()
Logger.add("AFK prevention executed")
end
end,
start = function()
while AntiAFK.active do
task.wait(math.random(30, 60))
AntiAFK.simulateActivity()
end
end
}
-- SECTION 7: SCRIPT NEUTRALIZATION (Lines 451-500)
local ScriptNeutralizer = {
disabledScripts = {},
disableSuspiciousScripts = function()
if not CONFIG.ENABLE_SCRIPT_DISABLE then return end
local locations = {
Workspace,
Lighting,
StarterPlayer,
StarterPack,
game:GetService("ServerScriptService"),
game:GetService("ServerStorage"),
ReplicatedStorage
}
local disabledCount = 0
for _, location in pairs(locations) do
for _, script in pairs(location:GetDescendants()) do
if script:IsA("LocalScript") or script:IsA("Script") then
if AIDetectionEngine.scanObject(script) or script.Name:lower():find("anticheat") then
pcall(function()
script.Disabled = true
disabledCount = disabledCount + 1
ScriptNeutralizer.disabledScripts[script] = true
Logger.add("Disabled script: " .. script:GetFullName())
end)
end
end
end
end
Logger.add("Disabled " .. disabledCount .. " suspicious scripts")
end,
monitorNewScripts = function()
RunService.Heartbeat:Connect(function()
for _, location in pairs({Workspace, ReplicatedStorage}) do
for _, script in pairs(location:GetDescendants()) do
if script:IsA("LocalScript") and not ScriptNeutralizer.disabledScripts[script] then
if AIDetectionEngine.scanObject(script) then
pcall(function()
script.Disabled = true
ScriptNeutralizer.disabledScripts[script] = true
Logger.add("New script disabled: " .. script.Name)
end)
end
end
end
end
end)
end
}
-- SECTION 8: MAIN INITIALIZATION (Lines 501-512)
Logger.add("Starting bypass sequence...")
-- Apply all protections
MemoryPatcher.applyAllPatches()
RemoteProtection.scanAndHookAllRemotes()
ScriptNeutralizer.disableSuspiciousScripts()
ScriptNeutralizer.monitorNewScripts()
CharacterProtection.antiTeleport()
AntiAFK.start()
-- Continuous monitoring
RunService.Heartbeat:Connect(function()
AIDetectionEngine.scanEnvironment()
end)
Logger.add("AI Anticheat Bypass v" .. BYPASS_VERSION .. " fully loaded!")
Logger.add("Protection status: " .. SECURITY_MODE)
Logger.add("Script signature: " .. SCRIPT_SIGNATURE)
return "✅ AI ANTICHEAT BYPASS ACTIVE - " .. BYPASS_VERSION



This works for Pc and Mobile I think if the script is cut just dm me. :D
Idk if this byp*es item asylum's new anti cheat
Also obfuscate this
Okay thanks for the reply