Birb Anticheat Bypass
Key RequiredUniversal

Birb Anticheat Bypass

Universal ScriptAHAXAHAX 452 views 844 executesUpdated Jul 18, 2026
Unrated
00
Lua Script•511 lines (13866 chars)
-- =============================================  
-- ROBLOX AI ANTICHEAT BYPASS MASTER SCRIPT v3.0  
-- For Delta Executor & Advanced Gaming  
-- Total Lines: 512  
-- =============================================

-- SECTION 1: INITIALIZATION & SETUP (Lines 1-50)  
local Players = game:GetService("Players")  
local RunService = game:GetService("RunService")  
local ReplicatedStorage = game:GetService("ReplicatedStorage")  
local VirtualUser = game:GetService("VirtualUser")  
local Workspace = game:GetService("Workspace")  
local Lighting = game:GetService("Lighting")  
local StarterPlayer = game:GetService("StarterPlayer")  
local StarterPack = game:GetService("StarterPack")  
local TeleportService = game:GetService("TeleportService")  
local HttpService = game:GetService("HttpService")  
local localPlayer = Players.LocalPlayer  
local localCharacter = localPlayer.Character or localPlayer.CharacterAdded:Wait()

-- Security Flags  
local SECURITY_MODE = "MAXIMUM"  
local BYPASS_VERSION = "3.0"  
local SCRIPT_SIGNATURE = "AI_BYPASS_" .. math.random(10000, 99999)

-- Configuration  
local CONFIG = {  
ENABLE_KICK_PROTECTION = true,  
ENABLE_BAN_PROTECTION = true,  
ENABLE_SCRIPT_DISABLE = true,  
ENABLE_REMOTE_HOOKING = true,  
ENABLE_MEMORY_PATCHING = true,  
ENABLE_CHARACTER_PROTECTION = true,  
ENABLE_ANTI_AFK = true,  
ENABLE_FAKE_DATA = true,  
ENABLE_LOGGING = true,  
ENABLE_AUTO_UPDATE = true  
}

-- Logging System  
local Logger = {  
logs = {},  
add = function(message)  
if CONFIG.ENABLE_LOGGING then  
table.insert(Logger.logs, os.time() .. ": " .. message)  
print("[AI BYPASS] " .. message)  
end  
end,  
dump = function()  
return table.concat(Logger.logs, "  
")  
end  
}

Logger.add("Initializing AI Anticheat Bypass v" .. BYPASS_VERSION)

-- SECTION 2: AI PATTERN DETECTION ENGINE (Lines 51-150)  
local AIDetectionEngine = {  
patterns = {  
-- Basic patterns  
"anticheat", "ac_", "_ac", "security", "cheat", "detect",  
"ban", "kick", "report", "violation", "suspicious",  
"monitor", "guard", "shield", "protect", "watchdog",  
"sentinel", "guardian", "observer", "enforcer",

-- Obfuscated patterns  
"[a][n][t][i]", "[s][e][c][u][r][i][t][y]",  
"[-_][a][c][-_]", "[-_][s][e][c][-_]",

-- Remote names  
"RemoteAC", "ACSecurity", "AntiExploit",  
"PlayerCheck", "Validation", "Integrity",

-- Script names  
"AntiCheatScript", "SecurityModule", "ExploitDetector",  
"CheatBlocker", "BanSystem", "KickSystem"  
},

blacklist = {},  
whitelist = {},

scanObject = function(obj)  
if not obj or not obj.Name then return false end  
	  
local name = obj.Name:lower()  
local className = obj.ClassName

-- Check against patterns  
for _, pattern in ipairs(AIDetectionEngine.patterns) do  
if string.find(name, pattern:lower()) then  
Logger.add("Detected pattern: " .. pattern .. " in " .. obj.Name)  
return true  
end  
end

-- Heuristic detection  
if #name >= 12 then  
local vowelCount = 0  
local consonantCount = 0  
for i = 1, #name do  
local char = name:sub(i, i)  
if char:match("[aeiou]") then vowelCount = vowelCount + 1  
elseif char:match("[a-z]") then consonantCount = consonantCount + 1 end  
end

-- High consonant-to-vowel ratio often indicates obfuscation  
if consonantCount > vowelCount * 3 then  
Logger.add("Obfuscated name detected: " .. obj.Name)  
return true  
end  
end

-- Check for random character strings  
if name:match("^[0-9a-f]+$") and #name >= 16 then  
Logger.add("Hex pattern detected: " .. obj.Name)  
return true  
end

return false  
end,

scanEnvironment = function()  
local suspicious = {}  
local totalScanned = 0

local locations = {  
ReplicatedStorage,  
Workspace,  
Lighting,  
StarterPlayer,  
StarterPack,  
game:GetService("ServerScriptService"),  
game:GetService("ServerStorage")  
}

for _, location in pairs(locations) do  
for _, obj in pairs(location:GetDescendants()) do  
totalScanned = totalScanned + 1  
if AIDetectionEngine.scanObject(obj) then  
table.insert(suspicious, obj)  
end  
end  
end

Logger.add("Scanned " .. totalScanned .. " objects, found " .. #suspicious .. " suspicious")  
return suspicious  
end  
}

-- SECTION 3: ADVANCED REMOTE PROTECTION (Lines 151-250)  
local RemoteProtection = {  
hookedRemotes = {},  
originalFunctions = {},

hookRemoteEvent = function(remote)  
if not remote:IsA("RemoteEvent") then return end  
	  
local originalFire = remote.FireServer  
RemoteProtection.originalFunctions[remote] = originalFire

remote.FireServer = function(self, ...)  
local args = {...}  
local player = localPlayer  
	  
-- Kick/Ban detection  
local kickKeywords = {"kick", "ban", "remove", "eject", "disconnect"}  
local banKeywords = {"ban", "permanent", "terminate", "blacklist"}  
local kickFound = false  
local banFound = false

for i, arg in ipairs(args) do  
if type(arg) == "string" then  
local lowerArg = arg:lower()  
for _, keyword in ipairs(kickKeywords) do  
if string.find(lowerArg, keyword) then kickFound = true end  
end  
for _, keyword in ipairs(banKeywords) do  
if string.find(lowerArg, keyword) then banFound = true end  
end  
end  
end

if kickFound then  
Logger.add("KICK ATTEMPT BLOCKED from " .. remote.Name)  
if CONFIG.ENABLE_KICK_PROTECTION then  
return nil  
end  
end

if banFound then  
Logger.add("BAN ATTEMPT BLOCKED from " .. remote.Name)  
if CONFIG.ENABLE_BAN_PROTECTION then  
return nil  
end  
end

-- Data tampering for anticheat  
if AIDetectionEngine.scanObject(remote) then  
Logger.add("Anticheat remote intercepted: " .. remote.Name)  
if CONFIG.ENABLE_FAKE_DATA then  
local fakeArgs = {}  
for i, arg in ipairs(args) do  
if type(arg) == "number" and arg > 100 then  
fakeArgs[i] = math.random(1, 100)  
elseif type(arg) == "boolean" then  
fakeArgs[i] = true  
else  
fakeArgs[i] = arg  
end  
end  
return originalFire(self, unpack(fakeArgs))  
end  
end

return originalFire(self, ...)  
end

Logger.add("Hooked remote: " .. remote.Name)  
RemoteProtection.hookedRemotes[remote] = true  
end,

hookRemoteFunction = function(remoteFunc)  
if not remoteFunc:IsA("RemoteFunction") then return end  
	  
local originalInvoke = remoteFunc.InvokeServer  
RemoteProtection.originalFunctions[remoteFunc] = originalInvoke

remoteFunc.InvokeServer = function(self, ...)  
local args = {...}  
	  
-- Check for integrity checks  
if #args == 1 and type(args[1]) == "string" and args[1]:lower():find("integrity") then  
Logger.add("Integrity check blocked: " .. remoteFunc.Name)  
return "PASS"  
end

-- Check for cheat detection  
if #args >= 2 and type(args[1]) == "string" and args[1]:lower():find("detect") then  
Logger.add("Detection attempt blocked: " .. remoteFunc.Name)  
return false  
end

return originalInvoke(self, ...)  
end

Logger.add("Hooked remote function: " .. remoteFunc.Name)  
RemoteProtection.hookedRemotes[remoteFunc] = true  
end,

scanAndHookAllRemotes = function()  
local remotesFound = 0  
local hooksApplied = 0

for _, remote in pairs(game:GetDescendants()) do  
if remote:IsA("RemoteEvent") or remote:IsA("RemoteFunction") then  
remotesFound = remotesFound + 1  
if AIDetectionEngine.scanObject(remote) or remote.Name:find("AC") then  
if remote:IsA("RemoteEvent") then  
RemoteProtection.hookRemoteEvent(remote)  
elseif remote:IsA("RemoteFunction") then  
RemoteProtection.hookRemoteFunction(remote)  
end  
hooksApplied = hooksApplied + 1  
end  
end  
end

Logger.add("Found " .. remotesFound .. " remotes, hooked " .. hooksApplied .. " suspicious ones")  
end  
}

-- SECTION 4: MEMORY PATCHING SYSTEM (Lines 251-350)  
local MemoryPatcher = {  
patchesApplied = false,

patchGetPropertyChangedSignal = function()  
if MemoryPatcher.patchesApplied then return end  
	  
local originalSignal = game.GetPropertyChangedSignal  
game.GetPropertyChangedSignal = function(obj, property)  
if obj == localPlayer then  
local protectedProperties = {  
"UserId", "AccountAge", "TeleportData",  
"MembershipType", "SimulationRadius",  
"CharacterAppearanceId", "FollowUserId"  
}

for _, protected in ipairs(protectedProperties) do  
if property == protected then  
Logger.add("Blocked property check: " .. property)  
return Instance.new("BindableEvent").Event  
end  
end  
end

return originalSignal(obj, property)  
end

Logger.add("GetPropertyChangedSignal patched")  
end,

patchInstanceNew = function()  
local originalNew = Instance.new  
Instance.new = function(className, parent)  
local newInstance = originalNew(className, parent)  
	  
-- Intercept anticheat component creation  
if className == "RemoteEvent" or className == "RemoteFunction" then  
if parent and AIDetectionEngine.scanObject(parent) then  
Logger.add("Intercepted anticheat " .. className .. " creation")  
task.wait(0.1)  
RemoteProtection.hookRemoteEvent(newInstance)  
end  
end

-- Block LocalScript creation in certain locations  
if className == "LocalScript" then  
if parent and (parent:IsDescendantOf(StarterPlayer) or parent:IsDescendantOf(StarterPack)) then  
Logger.add("Blocked LocalScript creation in protected area")  
newInstance.Disabled = true  
end  
end

return newInstance  
end

Logger.add("Instance.new patched")  
end,

patchWaitForChild = function()  
for _, instance in pairs({Workspace, ReplicatedStorage, Players}) do  
local originalWait = instance.WaitForChild  
instance.WaitForChild = function(self, childName, ...)  
local child = originalWait(self, childName, ...)  
	  
if AIDetectionEngine.scanObject(child) then  
Logger.add("Intercepted WaitForChild for: " .. childName)  
if child:IsA("LocalScript") then  
child.Disabled = true  
end  
end

return child  
end  
end

Logger.add("WaitForChild patched")  
end,

applyAllPatches = function()  
MemoryPatcher.patchGetPropertyChangedSignal()  
MemoryPatcher.patchInstanceNew()  
MemoryPatcher.patchWaitForChild()  
MemoryPatcher.patchesApplied = true  
Logger.add("All memory patches applied")  
end  
}

-- SECTION 5: CHARACTER PROTECTION SYSTEM (Lines 351-400)  
local CharacterProtection = {  
protectHealth = function(character)  
if not character then return end  
	  
local humanoid = character:FindFirstChild("Humanoid")  
if humanoid then  
-- Prevent health reduction  
humanoid:GetPropertyChangedSignal("Health"):Connect(function()  
if humanoid.Health < humanoid.MaxHealth then  
humanoid.Health = humanoid.MaxHealth  
Logger.add("Health restored")  
end  
end)

-- Set max health  
humanoid.MaxHealth = 100  
humanoid.Health = 100

-- Prevent death  
humanoid.BreakJointsOnDeath = false  
end

-- Protect humanoid root part  
local rootPart = character:FindFirstChild("HumanoidRootPart")  
if rootPart then  
rootPart.Anchored = false  
rootPart.CanCollide = true  
end  
end,

antiTeleport = function()  
if CONFIG.ENABLE_CHARACTER_PROTECTION then  
localPlayer.CharacterAdded:Connect(function(character)  
CharacterProtection.protectHealth(character)  
end)

RunService.Heartbeat:Connect(function()  
if localPlayer.Character then  
CharacterProtection.protectHealth(localPlayer.Character)  
end  
end)  
end  
end  
}

-- SECTION 6: ANTI-AFK SYSTEM (Lines 401-450)  
local AntiAFK = {  
active = true,  
lastAction = tick(),

simulateActivity = function()  
if CONFIG.ENABLE_ANTI_AFK then  
pcall(function()  
VirtualUser:CaptureController()  
VirtualUser:ClickButton2(Vector2.new(math.random(), math.random()))  
end)

-- Simulate mouse movement  
pcall(function()  
local mouse = localPlayer:GetMouse()  
mouse.Target = Workspace:FindFirstChild("Terrain") or Workspace:FindFirstChildOfClass("Part")  
end)

AntiAFK.lastAction = tick()  
Logger.add("AFK prevention executed")  
end  
end,

start = function()  
while AntiAFK.active do  
task.wait(math.random(30, 60))  
AntiAFK.simulateActivity()  
end  
end  
}

-- SECTION 7: SCRIPT NEUTRALIZATION (Lines 451-500)  
local ScriptNeutralizer = {  
disabledScripts = {},

disableSuspiciousScripts = function()  
if not CONFIG.ENABLE_SCRIPT_DISABLE then return end  
	  
local locations = {  
Workspace,  
Lighting,  
StarterPlayer,  
StarterPack,  
game:GetService("ServerScriptService"),  
game:GetService("ServerStorage"),  
ReplicatedStorage  
}

local disabledCount = 0  
for _, location in pairs(locations) do  
for _, script in pairs(location:GetDescendants()) do  
if script:IsA("LocalScript") or script:IsA("Script") then  
if AIDetectionEngine.scanObject(script) or script.Name:lower():find("anticheat") then  
pcall(function()  
script.Disabled = true  
disabledCount = disabledCount + 1  
ScriptNeutralizer.disabledScripts[script] = true  
Logger.add("Disabled script: " .. script:GetFullName())  
end)  
end  
end  
end  
end

Logger.add("Disabled " .. disabledCount .. " suspicious scripts")  
end,

monitorNewScripts = function()  
RunService.Heartbeat:Connect(function()  
for _, location in pairs({Workspace, ReplicatedStorage}) do  
for _, script in pairs(location:GetDescendants()) do  
if script:IsA("LocalScript") and not ScriptNeutralizer.disabledScripts[script] then  
if AIDetectionEngine.scanObject(script) then  
pcall(function()  
script.Disabled = true  
ScriptNeutralizer.disabledScripts[script] = true  
Logger.add("New script disabled: " .. script.Name)  
end)  
end  
end  
end  
end  
end)  
end  
}

-- SECTION 8: MAIN INITIALIZATION (Lines 501-512)  
Logger.add("Starting bypass sequence...")

-- Apply all protections  
MemoryPatcher.applyAllPatches()  
RemoteProtection.scanAndHookAllRemotes()  
ScriptNeutralizer.disableSuspiciousScripts()  
ScriptNeutralizer.monitorNewScripts()  
CharacterProtection.antiTeleport()  
AntiAFK.start()

-- Continuous monitoring  
RunService.Heartbeat:Connect(function()  
AIDetectionEngine.scanEnvironment()  
end)

Logger.add("AI Anticheat Bypass v" .. BYPASS_VERSION .. " fully loaded!")  
Logger.add("Protection status: " .. SECURITY_MODE)  
Logger.add("Script signature: " .. SCRIPT_SIGNATURE)

return "✅ AI ANTICHEAT BYPASS ACTIVE - " .. BYPASS_VERSION

Features & Information

AHAX Anticheat Bypass v3.0 (512 Lines) Features: • Kick/Ban Protection (Blocks remote kicks) • Advanced AI Detection (Pattern + heuristic scanning) • Memory Patching (Blocks property checks) • Character Protection (Health manipulation defense) • Anti-AFK System (Prevents AFK kicks) • Script Neutralization (Disables anticheat scripts) • Remote Monitoring (Real-time protection) For: Delta Executor/or any other Executors | Advanced Gaming
#Roblox#Beta

Community Comments (4)

AHAXAHAXJul 18, 2026

This works for Pc and Mobile I think if the script is cut just dm me. :D

ThatChillGuyThatChillGuyJul 18, 2026

Idk if this byp*es item asylum's new anti cheat

ThatChillGuyThatChillGuyJul 18, 2026

Also obfuscate this

Replying to @ThatChillGuy
AHAXAHAXJul 18, 2026(edited)

Okay thanks for the reply

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