
KeylessUniversal

-- Updated by Fsploit
getgenv().Paws = {
["AutoParry"] = true,
["PingBased"] = true,
["PingBasedOffset"] = 0,
["DistanceToParry"] = 0.5,
["BallSpeedCheck"] = true,
["SpamDelay"] = 0.1, -- Delay between spam clicks
}
local Players = game:GetService("Players")
local Player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local ReplicatedPaw = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Paws = ReplicatedPaw:WaitForChild("Remotes", 9e9)
local PawsBalls = workspace:WaitForChild("Balls", 9e9)
local PawsTable = getgenv().Paws
local function IsTheTarget()
return Player.Character:FindFirstChild("Highlight")
end
local function FindBall()
for _, v in pairs(PawsBalls:GetChildren()) do
if v:GetAttribute("realBall") == true then
return v
end
end
end
local function SendMouseClick(spamDelay)
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, spamDelay)
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, spamDelay)
end
game:GetService("RunService").PreRender:Connect(function()
if not FindBall() then return end
local Ball = FindBall()
local BallPosition = Ball.Position
local BallVelocity = Ball.AssemblyLinearVelocity.Magnitude
local Distance = Player:DistanceFromCharacter(BallPosition)
local Ping = BallVelocity * (game.Stats.Network.ServerStatsItem["Data Ping"]:GetValue() / 1000)
if PawsTable.PingBased then
Distance -= Ping + PawsTable.PingBasedOffset
end
if PawsTable.BallSpeedCheck and BallVelocity == 0 then return end
if (Distance / BallVelocity) <= PawsTable.DistanceToParry and IsTheTarget() and PawsTable.AutoParry then
SendMouseClick(PawsTable.SpamDelay)
end
end)
task.spawn(function()
while task.wait() do
if getgenv().DetectSpam then
local Ball = FindBall()
if Ball then
local TargetPlayer = Ball:GetAttribute("target")
if TargetPlayer == Player.Name or (Player.Character and Player.Character:FindFirstChild("Highlight")) then
SendMouseClick(PawsTable.SpamDelay)
end
end
end
end
end)



same issues as before, blocks right after parrying and timing isnt great
@heizu you can edit the parry using the table above
even adjusting the values at the top, doesnt stop the script from blocking immediately after blocking already, at least from my testing
ima go with this one ik it parries 2x but even with 77obfuscator in ur frostware i have the same issue but this is still good