
KeylessUniversal

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local FlyButton = Instance.new("TextButton")
local InvisibleButton = Instance.new("TextButton")
local CloseButton = Instance.new("TextButton")
local MinimizeButton = Instance.new("TextButton")
local AntiKickButton = Instance.new("TextButton")
local GodModeButton = Instance.new("TextButton")
local CreditLabel = Instance.new("TextLabel")
local UIGradient = Instance.new("UIGradient") -- For RGB Neon Effect
-- Parent the GUI elements
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Frame.Parent = ScreenGui
FlyButton.Parent = Frame
InvisibleButton.Parent = Frame
CloseButton.Parent = Frame
MinimizeButton.Parent = Frame
AntiKickButton.Parent = Frame
GodModeButton.Parent = Frame
CreditLabel.Parent = Frame
-- Add RGB Neon Effect to Frame
UIGradient.Parent = Frame
UIGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(0, 255, 0)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 255))
})
UIGradient.Rotation = 45
spawn(function()
while true do
local offset = UIGradient.Offset.X + 0.01
if offset > 1 then offset = 0 end
UIGradient.Offset = Vector2.new(offset, 0)
wait(0.1)
end
end)
-- Properties of the Frame
Frame.Size = UDim2.new(0, 300, 0, 200)
Frame.Position = UDim2.new(0.5, -150, 0.5, -100)
Frame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Frame.Active = true
Frame.Draggable = true
-- Function to style buttons
local function styleButton(button, size, position, text, bgColor)
button.Size = size
button.Position = position
button.Text = text
button.BackgroundColor3 = bgColor
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Font = Enum.Font.SourceSansBold
button.TextSize = 18
end
-- Button Styling
styleButton(FlyButton, UDim2.new(0, 100, 0, 50), UDim2.new(0, 10, 0, 50), "Fly", Color3.fromRGB(100, 100, 255))
styleButton(InvisibleButton, UDim2.new(0, 100, 0, 50), UDim2.new(0, 10, 0, 110), "Invisible", Color3.fromRGB(100, 255, 100))
styleButton(CloseButton, UDim2.new(0, 50, 0, 30), UDim2.new(1, -60, 0, 10), "Close", Color3.fromRGB(255, 50, 50))
styleButton(MinimizeButton, UDim2.new(0, 50, 0, 30), UDim2.new(1, -120, 0, 10), "Minimize", Color3.fromRGB(255, 200, 50))
styleButton(AntiKickButton, UDim2.new(0, 100, 0, 50), UDim2.new(0, 120, 0, 50), "AntiKick", Color3.fromRGB(255, 150, 150))
styleButton(GodModeButton, UDim2.new(0, 100, 0, 50), UDim2.new(0, 120, 0, 110), "GodMode", Color3.fromRGB(200, 200, 200))
-- Properties of CreditLabel
CreditLabel.Size = UDim2.new(0, 150, 0, 30)
CreditLabel.Position = UDim2.new(0, 5, 0, 5)
CreditLabel.Text = "By MarkDev"
CreditLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
CreditLabel.BackgroundTransparency = 1
CreditLabel.Font = Enum.Font.SourceSansBold
CreditLabel.TextSize = 20
-- CloseButton functionality
CloseButton.MouseButton1Click:Connect(function()
ScreenGui:Destroy()
end)
-- MinimizeButton functionality
local minimized = false
MinimizeButton.MouseButton1Click:Connect(function()
minimized = not minimized
Frame.Visible = not minimized
end)
-- FlyButton functionality
local flying = false
FlyButton.MouseButton1Click:Connect(function()
local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
flying = not flying
if flying then
-- Calculate force based on parts' mass
local force = 0
local list = character:GetChildren()
for i = 1, #list do
local part = list[i]
if part:IsA("BasePart") then
force = force + part.Mass
end
end
-- Create and apply BodyForce
local bodyForce = Instance.new("BodyForce", humanoidRootPart)
bodyForce.Name = "FlyingBodyForce"
bodyForce.Force = Vector3.new(0, (force * workspace.Gravity), 0)
FlyButton.Text = "Stop Fly"
else
-- Remove BodyForce
local bodyForce = humanoidRootPart:FindFirstChild("FlyingBodyForce")
if bodyForce then
bodyForce:Destroy()
end
FlyButton.Text = "Fly"
end
else
print("HumanoidRootPart not found!")
end
end)
-- InvisibleButton functionality
local invisible = false
InvisibleButton.MouseButton1Click:Connect(function()
local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
invisible = not invisible
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = invisible and 1 or 0
part.CanCollide = not invisible
elseif part:IsA("Decal") or part:IsA("Texture") then
part.Transparency = invisible and 1 or 0
end
end
InvisibleButton.Text = invisible and "Visible" or "Invisible"
end)
-- AntiKickButton functionality
local antiKickEnabled = false
AntiKickButton.MouseButton1Click:Connect(function()
antiKickEnabled = not antiKickEnabled
if antiKickEnabled then
print("AntiKick activated!")
AntiKickButton.Text = "AntiKick On"
spawn(function()
while antiKickEnabled do
wait(1)
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
print("Monitoring:", player.Name)
end
end
end
end)
else
print("AntiKick deactivated!")
AntiKickButton.Text = "AntiKick Off"
end
end)
-- GodModeButton functionality
GodModeButton.MouseButton1Click:Connect(function()
local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.MaxHealth = math.huge -- Infinite health
humanoid.Health = humanoid.MaxHealth -- Restore to max health
print("GodMode activated!")
GodModeButton.Text = "GodMode On"
else
print("Humanoid not found!")
end
else
print("Character not found!")
end
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