
KeylessUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local targetPosition = nil
local teleporting = false
local function isPositionValid(position)
local rayOrigin = position + Vector3.new(0, 5, 0)
local rayDirection = Vector3.new(0, -10, 0)
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {workspace}
raycastParams.FilterType = Enum.RaycastFilterType.Whitelist
local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams)
return raycastResult and raycastResult.Instance ~= nil
end
local function moveToMouse()
local mouse = LocalPlayer:GetMouse()
targetPosition = mouse.Hit.Position
if isPositionValid(targetPosition) then
HumanoidRootPart.CFrame = CFrame.new(targetPosition)
teleporting = true
end
end
local function checkPosition()
while teleporting do
wait(0.1)
if (HumanoidRootPart.Position - targetPosition).magnitude > 2 then
if isPositionValid(targetPosition) then
HumanoidRootPart.CFrame = CFrame.new(targetPosition)
end
else
teleporting = false
end
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode.M and not gameProcessedEvent then
moveToMouse()
checkPosition()
end
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