
Key Required VerifiedUniversal

getgenv().l = {
bind = 'Q',
aimpart = 'Head',
smoothness = 1,
fov = 180,
pred_per_ping = 0.001
}
local rs, plrs, workspace, uis = game:GetService('RunService'), game:GetService('Players'), game:GetService('Workspace'), game:GetService('UserInputService')
local target
local istoggled = false
local localplr = plrs.LocalPlayer
local cycle
local camera = workspace.CurrentCamera
local m = localplr:GetMouse()
local function gettarget()
local closest, dist = nil, getgenv().l.fov
for _, p in pairs(plrs:GetPlayers()) do
if p ~= localplr and p.Character and p.Character[getgenv().l.aimpart] and p.Character['HumanoidRootPart'] then
local sp = camera:WorldToScreenPoint(p.Character[getgenv().l.aimpart].Position)
sp = Vector2.new(sp.X, sp.Y)
local mp = Vector2.new(m.X, m.Y)
local diff = (sp-mp).Magnitude
if diff < dist then
dist = diff
closest = p
end
end
end
return closest
end
local function main()
target = gettarget()
cycle = rs.RenderStepped:Connect(function()
if target and target.Character and target.Character[getgenv().l.aimpart] and target.Character['HumanoidRootPart'] then
local lookat = target.Character[getgenv().l.aimpart].Position + target.Character['HumanoidRootPart'].Velocity * game:GetService('Stats').Network.ServerStatsItem['Data Ping']:GetValue() // 0.01 / 100 * getgenv().l.pred_per_ping
lookat = CFrame.new(camera.CFrame.Position, lookat)
camera.CFrame = camera.CFrame:Lerp(lookat, getgenv().l.smoothness)
else
if cycle then cycle:Disconnect() end
cycle = nil
target = nil
istoggled = false
end
end)
end
uis.InputBegan:Connect(function(k,e)
if e then return end
if k.KeyCode == Enum.KeyCode[getgenv().l.bind] then
if not istoggled then
main()
istoggled = not istoggled
else
if cycle then cycle:Disconnect() end
cycle = nil
target = nil
istoggled = false
end
end
end)



open src btw
@ImAzure thxx
im gonna use this script for the purpose of my own hub twin
script got me acting like the thumbnail
@GoonJoe ty!
the script be focusing on ppl behind me sometimes