
KeylessUniversal

local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Hum = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
Hum.HipHeight = 2.3
if workspace:FindFirstChild(Player.Name.."_GZ_V30") then
workspace[Player.Name.."_GZ_V30"]:Destroy()
end
local GZ = Instance.new("Model", workspace)
GZ.Name = Player.Name.."_GZ_V30"
local AtomicSound = Instance.new("Sound", HRP)
AtomicSound.SoundId = "rbxassetid://105530231448325"
AtomicSound.Volume = 4.4
local RoarSound = Instance.new("Sound", HRP)
RoarSound.SoundId = "rbxassetid://137350585679618"
RoarSound.Volume = 5
for _, part in ipairs(Character:GetChildren()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.Transparency = 1
elseif part:IsA("Accessory") then part:Destroy() end
end
local function createGZPart(name, size, color, material)
local p = Instance.new("Part")
p.Name = name; p.Size = size; p.Color = color or Color3.new(0, 0, 0); p.Material = material or Enum.Material.Plastic
p.CanCollide, p.CanTouch, p.CanQuery, p.Massless = false, false, false, true
p.Parent = GZ
Instance.new("NoCollisionConstraint", p).Part0, Instance.new("NoCollisionConstraint", p).Part1 = p, HRP
return p
end
local function createMotor(p0, p1, c0)
local m = Instance.new("Motor6D", p0)
m.Part0, m.Part1, m.C0 = p0, p1, c0
return m
end
local Torso = createGZPart("Torso", Vector3.new(4, 5.5, 4.5))
local TorsoM = createMotor(HRP, Torso, CFrame.Angles(0, math.rad(180), 0))
local BrainCase = createGZPart("BrainCase", Vector3.new(2.2, 1.8, 2.2))
createMotor(Torso, BrainCase, CFrame.new(0, 3.5, 0.8))
local Snout = createGZPart("Snout", Vector3.new(2.3, 1.2, 2.8))
createMotor(BrainCase, Snout, CFrame.new(0, -0.1, 1.8))
local Jaw = createGZPart("Jaw", Vector3.new(2.2, 0.8, 2.7))
local JawM = createMotor(BrainCase, Jaw, CFrame.new(0, -0.7, 1.3))
local NeckConnect = createGZPart("NeckConnect", Vector3.new(2.5, 1.2, 1.8))
createMotor(BrainCase, NeckConnect, CFrame.new(0, -0.2, -1.0))
local function addTeeth(parent, yOffset, isUpper)
for i = -1, 1, 0.45 do
local tooth = createGZPart("Tooth", Vector3.new(0.2, 0.5, 0.2), Color3.new(1, 1, 1), Enum.Material.SmoothPlastic)
createMotor(parent, tooth, CFrame.new(i * 0.85, yOffset, isUpper and 1.1 or 1.2) * CFrame.Angles(math.rad(isUpper and -10 or 15), 0, 0))
end
end
addTeeth(Snout, -0.5, true); addTeeth(Jaw, 0.3, false)
local Eyes = {}
local function addEye(side)
local xOffset = side == "L" and 0.65 or -0.65
local eye = createGZPart("Eye"..side, Vector3.new(0.6, 0.4, 0.02), Color3.new(1,1,1), Enum.Material.SmoothPlastic)
local eyeM = createMotor(BrainCase, eye, CFrame.new(xOffset, 0.65, 1.1))
local pupil = createGZPart("Pupil"..side, Vector3.new(0.3, 0.3, 0.02), Color3.new(0,0,0), Enum.Material.SmoothPlastic)
local pupilM = createMotor(eye, pupil, CFrame.new(0, 0, 0.01))
table.insert(Eyes, {sclera = eye, pupil = pupil, eyeMotor = eyeM, pupilMotor = pupilM, originalSize = eye.Size})
end
addEye("L"); addEye("R")
local FingerMotors = {}
local function createArm(side)
local arm = createGZPart("Arm"..side, Vector3.new(1.3, 3.5, 1.3))
createMotor(Torso, arm, CFrame.new(side == "L" and 2.5 or -2.5, 1, 1.2) * CFrame.Angles(math.rad(-45), 0, 0))
local fCount = 0
for i = -0.4, 0.4, 0.4 do
fCount = fCount + 1
local f = createGZPart("Finger", Vector3.new(0.3, 0.7, 0.3), Color3.new(0, 0, 0))
local fM = createMotor(arm, f, CFrame.new(i, -1.8, 0.2) * CFrame.Angles(math.rad(-30), 0, 0))
local claw = createGZPart("Claw", Vector3.new(0.25, 0.4, 0.25), Color3.new(1, 1, 1), Enum.Material.SmoothPlastic)
createMotor(f, claw, CFrame.new(0, -0.4, 0.1))
table.insert(FingerMotors, {motor = fM, id = fCount})
end
end
createArm("L"); createArm("R")
local function createLeg(side)
local leg = createGZPart("Leg"..side, Vector3.new(2.2, 5, 2.8))
local legM = createMotor(Torso, leg, CFrame.new(side == "L" and 1.4 or -1.4, -2.8, 0))
for i = -0.6, 0.6, 0.6 do
local toe = createGZPart("Toe", Vector3.new(0.6, 0.5, 1.2), Color3.new(0,0,0))
createMotor(leg, toe, CFrame.new(i, -2.3, 1.2))
local claw = createGZPart("ToeClaw", Vector3.new(0.4, 0.3, 0.5), Color3.new(1, 1, 1), Enum.Material.SmoothPlastic)
createMotor(toe, claw, CFrame.new(0, -0.1, 0.7))
end
return legM
end
local LLM, LRM = createLeg("L"), createLeg("R")
local AllSpikes = {}
local TailMotors = {}
local lastP = Torso
for i = 1, 10 do
local size = 3.2 - (i * 0.3)
local seg = createGZPart("T"..i, Vector3.new(size, size, 3.5))
local m = createMotor(lastP, seg, CFrame.new(0, (i==1 and -1.5 or 0), (i==1 and -2 or -3.2)))
table.insert(TailMotors, m); lastP = seg
if i < 9 then
local ts = createGZPart("TS", Vector3.new(size*0.4, size*0.8, size*0.5), Color3.new(1, 1, 1), Enum.Material.SmoothPlastic)
ts.Transparency = 0.5
createMotor(seg, ts, CFrame.new(0, size*0.5, 0) * CFrame.Angles(math.rad(20), 0, 0))
table.insert(AllSpikes, ts)
end
end
for i = 1, 6 do
local s = createGZPart("S", Vector3.new(1.2, 2.5-(i*0.15), 1.8), Color3.new(1, 1, 1), Enum.Material.SmoothPlastic)
s.Transparency = 0.5
if i <= 2 then createMotor(NeckConnect, s, CFrame.new(0, 0.4, -0.3-((i-1)*0.9)) * CFrame.Angles(math.rad(45), 0, 0))
else createMotor(Torso, s, CFrame.new(0, 4.5-((i-2)*1.4), -2.2) * CFrame.Angles(math.rad(20), 0, 0)) end
table.insert(AllSpikes, s)
end
local isGlowActive = false
local isRoaring = false
local function ToggleGlow()
if isGlowActive or isRoaring then return end
isGlowActive = true
AtomicSound:Play()
for _, s in ipairs(AllSpikes) do
s.Material = Enum.Material.Neon; s.Color = Color3.fromRGB(0, 170, 255); s.Transparency = 0
end
for _, e in ipairs(Eyes) do
e.sclera.Color = Color3.fromRGB(0, 200, 255); e.sclera.Material = Enum.Material.Neon
end
local startTime = tick()
while tick() - startTime < 5 do
JawM.C1 = JawM.C1:Lerp(CFrame.Angles(math.rad(-40), 0, 0), 0.2)
task.wait()
end
AtomicSound:Stop()
for _, s in ipairs(AllSpikes) do
s.Material = Enum.Material.SmoothPlastic; s.Color = Color3.new(1, 1, 1); s.Transparency = 0.5
end
for _, e in ipairs(Eyes) do
e.sclera.Color = Color3.new(1,1,1); e.sclera.Material = Enum.Material.SmoothPlastic
end
isGlowActive = false
end
local function PlayRoar()
if isRoaring or isGlowActive then return end
isRoaring = true
RoarSound:Play()
local start = tick()
while tick() - start < 7 do
JawM.C1 = JawM.C1:Lerp(CFrame.Angles(math.rad(-45), 0, 0), 0.2)
task.wait()
end
isRoaring = false
end
Mouse.KeyDown:Connect(function(k)
if k:lower()=="r" then ToggleGlow()
elseif k:lower()=="t" then PlayRoar() end
end)
local lastBlink = tick()
local blinkDuration = 0.12
local blinkInterval = math.random(3, 6)
game:GetService("RunService").RenderStepped:Connect(function()
local t = tick(); local vel = HRP.Velocity.Magnitude
local isBlinking = (t - lastBlink) < blinkDuration
if t - lastBlink > blinkInterval then lastBlink = t; blinkInterval = math.random(3, 6) end
for _, e in ipairs(Eyes) do
if isBlinking then
e.sclera.Size = e.sclera.Size:Lerp(Vector3.new(e.originalSize.X, 0.01, e.originalSize.Z), 0.5)
e.pupil.Transparency = 1
else
e.sclera.Size = e.sclera.Size:Lerp(e.originalSize, 0.2)
e.pupil.Transparency = 0
end
e.pupilMotor.C1 = e.pupilMotor.C1:Lerp(CFrame.new(math.sin(t*0.8)*0.12, math.cos(t*0.5)*0.05, 0), 0.1)
end
if not isRoaring and not isGlowActive then
JawM.C1 = JawM.C1:Lerp(CFrame.Angles(math.rad(-8 + math.sin(t*2)*5), 0, 0), 0.1)
end
for _, data in ipairs(FingerMotors) do
local individualGrip = math.sin((t * 2.5) - (data.id * 0.6)) * 12
data.motor.C1 = data.motor.C1:Lerp(CFrame.Angles(math.rad(-25 + individualGrip), 0, 0), 0.1)
end
for i, m in ipairs(TailMotors) do m.C1 = CFrame.Angles(0, math.sin(t*1.5-(i*0.3))*0.15, 0) end
if vel > 1 then
local cycle = math.sin(t * 4)
LLM.C1 = CFrame.Angles(cycle * 0.5, 0, 0); LRM.C1 = CFrame.Angles(-cycle * 0.5, 0, 0)
else
LLM.C1 = LLM.C1:Lerp(CFrame.new(), 0.1); LRM.C1 = LRM.C1:Lerp(CFrame.new(), 0.1)
end
end)



W SCRIPT
whats the game called
really? universal? I MEANT THE ROBLOX GAME
@Scripterblabla is it for r15 or r6
btw cool script
btw is it visible yes or no
@Scripterblabla "Really? Universal? I MEAN THE ROBLOX GAME" 😭🥀
Its inviaibke on kthe rolayers screens
Bruh i cant talk but other players cant see it
@Snarty212 did I even Say it FE? Are you blind I didn't even say It FE, that's Mean CLIENT SIDE BRO