
Key RequiredUniversal

--[=[
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╚═════╝ ╚═╝ ╚═╝ ╚═════╝╚═╝ ╚═╝╚═════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝ ╚═════╝╚═╝ ╚═╝╚═╝ ╚═══╝╚═╝ ╚═══╝╚══════╝╚═╝ ╚═╝
v2.1(oooo ISA winmugen)
by erlhender
ASCII Typeface: ANSI Shadow
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 20 | Scripts: 4 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.Scanner
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["IgnoreGuiInset"] = true;
G2L["1"]["DisplayOrder"] = 999999999;
G2L["1"]["ScreenInsets"] = Enum.ScreenInsets.DeviceSafeInsets;
G2L["1"]["Name"] = [[Scanner]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.Scanner.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(40, 40, 40);
G2L["2"]["Size"] = UDim2.new(0.24702, 0, 0.38394, 0);
G2L["2"]["Position"] = UDim2.new(0.03067, 123, 0.58205, -53);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
-- StarterGui.Scanner.Frame.UIStroke
G2L["3"] = Instance.new("UIStroke", G2L["2"]);
G2L["3"]["Color"] = Color3.fromRGB(255, 255, 255);
G2L["3"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.Scanner.Frame.Frame
G2L["4"] = Instance.new("Frame", G2L["2"]);
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(35, 35, 35);
G2L["4"]["Size"] = UDim2.new(1, 0, 0.11453, 0);
G2L["4"]["Position"] = UDim2.new(0, 0, -0.00035, 0);
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
-- StarterGui.Scanner.Frame.Frame.UIStroke
G2L["5"] = Instance.new("UIStroke", G2L["4"]);
G2L["5"]["Color"] = Color3.fromRGB(255, 255, 255);
G2L["5"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.Scanner.Frame.Frame.TextLabel
G2L["6"] = Instance.new("TextLabel", G2L["4"]);
G2L["6"]["TextWrapped"] = true;
G2L["6"]["BorderSizePixel"] = 0;
G2L["6"]["TextSize"] = 14;
G2L["6"]["TextScaled"] = true;
G2L["6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/Roboto.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["6"]["BackgroundTransparency"] = 1;
G2L["6"]["Size"] = UDim2.new(1, 0, 1, 0);
G2L["6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["6"]["Text"] = [[Executor]];
-- StarterGui.Scanner.Frame.TextBox
G2L["7"] = Instance.new("TextBox", G2L["2"]);
G2L["7"]["CursorPosition"] = -1;
G2L["7"]["PlaceholderColor3"] = Color3.fromRGB(179, 179, 179);
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextWrapped"] = true;
G2L["7"]["TextSize"] = 14;
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["TextScaled"] = true;
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(54, 54, 54);
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/Roboto.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["PlaceholderText"] = [[Code here...]];
G2L["7"]["Size"] = UDim2.new(0.95219, 0, 0.6347, 0);
G2L["7"]["Position"] = UDim2.new(0.02034, 0, 0.15525, 0);
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[]];
-- StarterGui.Scanner.Frame.TextBox.UIStroke
G2L["8"] = Instance.new("UIStroke", G2L["7"]);
G2L["8"]["Color"] = Color3.fromRGB(255, 255, 255);
G2L["8"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.Scanner.Frame.TextButton
G2L["9"] = Instance.new("TextButton", G2L["2"]);
G2L["9"]["BorderSizePixel"] = 0;
G2L["9"]["TextSize"] = 14;
G2L["9"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["9"]["BackgroundColor3"] = Color3.fromRGB(54, 54, 54);
G2L["9"]["FontFace"] = Font.new([[rbxasset://fonts/families/PressStart2P.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["9"]["Size"] = UDim2.new(0.33898, 0, 0.12329, 0);
G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["9"]["Text"] = [[Execute]];
G2L["9"]["Position"] = UDim2.new(0.02034, 0, 0.83562, 0);
-- StarterGui.Scanner.Frame.TextButton.UIStroke
G2L["a"] = Instance.new("UIStroke", G2L["9"]);
G2L["a"]["Color"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.Scanner.Frame.TextButton.LocalScript
G2L["b"] = Instance.new("LocalScript", G2L["9"]);
-- StarterGui.Scanner.Frame.TextButton
G2L["c"] = Instance.new("TextButton", G2L["2"]);
G2L["c"]["BorderSizePixel"] = 0;
G2L["c"]["TextSize"] = 14;
G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["c"]["BackgroundColor3"] = Color3.fromRGB(54, 54, 54);
G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/PressStart2P.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["c"]["Size"] = UDim2.new(0.33714, 0, 0.12329, 0);
G2L["c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["c"]["Text"] = [[Clear]];
G2L["c"]["Position"] = UDim2.new(0.63539, 0, 0.83562, 0);
-- StarterGui.Scanner.Frame.TextButton.UIStroke
G2L["d"] = Instance.new("UIStroke", G2L["c"]);
G2L["d"]["Color"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.Scanner.Frame.TextButton.LocalScript
G2L["e"] = Instance.new("LocalScript", G2L["c"]);
-- StarterGui.Scanner.Frame.TextButton
G2L["f"] = Instance.new("TextButton", G2L["2"]);
G2L["f"]["BorderSizePixel"] = 0;
G2L["f"]["TextSize"] = 14;
G2L["f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["f"]["BackgroundColor3"] = Color3.fromRGB(54, 54, 54);
G2L["f"]["FontFace"] = Font.new([[rbxasset://fonts/families/PressStart2P.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["f"]["Size"] = UDim2.new(0.19322, 0, 0.12329, 0);
G2L["f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["f"]["Text"] = [[Scan]];
G2L["f"]["Position"] = UDim2.new(0.40339, 0, 0.83562, 0);
-- StarterGui.Scanner.Frame.TextButton.UIStroke
G2L["10"] = Instance.new("UIStroke", G2L["f"]);
G2L["10"]["Color"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
-- StarterGui.Scanner.Frame.TextButton.LocalScript
G2L["11"] = Instance.new("LocalScript", G2L["f"]);
-- StarterGui.Scanner.Frame.UIDragDetector
G2L["12"] = Instance.new("UIDragDetector", G2L["2"]);
-- [ERROR] cannot convert BoundingUI, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues"
G2L["12"]["DragUDim2"] = UDim2.new(0, 123, 0, -53);
-- StarterGui.Scanner.Backdoor
G2L["13"] = Instance.new("ObjectValue", G2L["1"]);
G2L["13"]["Name"] = [[Backdoor]];
-- StarterGui.Scanner.AutoDefend
G2L["14"] = Instance.new("LocalScript", G2L["1"]);
G2L["14"]["Name"] = [[AutoDefend]];
-- StarterGui.Scanner.Frame.TextButton.LocalScript
local function C_b()
local script = G2L["b"];
local b=script.Parent
local stgui=game:GetService("StarterGui")
b.MouseButton1Click:Connect(function()
local code=script.Parent.Parent.TextBox.Text
local backdoor=script.Parent.Parent.Parent.Backdoor.Value
if backdoor:IsA("RemoteEvent") then
backdoor:FireServer(code)
elseif backdoor:IsA("RemoteFunction") then
backdoor:InvokeServer(code)
elseif backdoor:IsA("BindableEvent") then
backdoor:Fire(code)
elseif backdoor:IsA("BindableFunction") then
backdoor:Invoke(code)
elseif not backdoor then
stgui:SetCore("SendNotification",{
Title="Backdoor Executor",
Text="No backdoor remote yet.",
Duration=2
})
end
end)
end;
task.spawn(C_b);
-- StarterGui.Scanner.Frame.TextButton.LocalScript
local function C_e()
local script = G2L["e"];
local b=script.Parent
b.MouseButton1Click:Connect(function()
script.Parent.Parent.TextBox.Text=""
end)
end;
task.spawn(C_e);
-- StarterGui.Scanner.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
--[[
=====================================================================================
BACKDOOR SCANNER + EXECUTOR BY ERL
=====================================================================================]]
local stgui=game:GetService("StarterGui")
local b=script.Parent
local snippet="a=Instance.new('IntValue',game.Workspace) a.Name='Confirmation'"
local found=false
--[[
=====================================================================================
]]
stgui:SetCore("SendNotification",{
Title="Erl's Backdoor Scanner",
Text="AAAAAA HIIIII js press scan to start",
Duration=5,
})
b.MouseButton1Click:Connect(function()
found=false
-- Scan
stgui:SetCore("SendNotification",{
Title="Backdoor Scanner",
Text="Scanning...",
Duration=5,
})
for _, v in ipairs(game:GetDescendants()) do
if v:IsA("RemoteEvent") then
warn("Erl's Backdoor Scanner: Scanning "..v.Name)
local fn=v:GetFullName()
print("Address: "..fn)
v:FireServer(snippet)
local val=game.Workspace:WaitForChild("Confirmation")
if val then
stgui:SetCore("SendNotification",{
Title="Backdoor Scanner",
Text="Backdoor found! (RemoteEvent)",
Duration=5,
})
script.Parent.Parent.Parent.Backdoor.Value=v
found=true
end
if found==true then
do return end
end
elseif v:IsA("RemoteFunction") then
warn("Erl's Backdoor Scanner: Scanning "..v.Name)
local fn=v:GetFullName()
print("Address: "..fn)
v:InvokeServer(snippet)
local val=game.Workspace:WaitForChild("Confirmation")
if val then
stgui:SetCore("SendNotification",{
Title="Backdoor Scanner",
Text="Backdoor found! (RemoteFunction)",
Duration=5,
})
script.Parent.Parent.Parent.Backdoor.Value=v
found=true
return
end
if found==true then
do return end
end
elseif v:IsA("BindableEvent") then
warn("Erl's Backdoor Scanner: Scanning "..v.Name)
local fn=v:GetFullName()
print("Address: "..fn)
v:Fire(snippet)
local val=game.Workspace:WaitForChild("Confirmation")
if val then
stgui:SetCore("SendNotification",{
Title="Backdoor Scanner",
Text="Backdoor found! (BindableEvent)",
Duration=5,
})
script.Parent.Parent.Parent.Backdoor.Value=v
found=true
end
if found==true then
do return end
end
elseif v:IsA("BindableFunction") then
warn("Erl's Backdoor Scanner: Scanning "..v.Name)
local fn=v:GetFullName()
print("Address: "..fn)
v:Invoke(snippet)
local val=game.Workspace:WaitForChild("Confirmation")
if val then
stgui:SetCore("SendNotification",{
Title="Backdoor Scanner",
Text="Backdoor found! (BindableFunction)",
Duration=5,
})
script.Parent.Parent.Parent.Backdoor.Value=v
found=true
return
end
if found==true then
do return end
end
end
end
end)
end;
task.spawn(C_11);
-- StarterGui.Scanner.AutoDefend
local function C_14()
local script = G2L["14"];
--[[
==================================================================
DEFENDS THE GUI :)
==================================================================]]
local rs=game:GetService("RunService")
local plr=game:GetService("Players").LocalPlayer
local g=script.Parent
g.AncestryChanged:Connect(function()
g.Parent=plr.PlayerGui
end)
rs.Heartbeat:Connect(function()
g.Enabled=true
g.ResetOnSpawn=false
g.IgnoreGuiInset=true
task.spawn(function()
for _, v in ipairs(g:GetDescendants()) do
if v:IsA("GuiObject") then
v.Visible=true
elseif v:IsA("LocalScript") then
v.Enabled=true
end
end
end)
end)
end;
task.spawn(C_14);
return G2L["1"], require;



Неа не работает, даже на самые древние плейсы найти РАБОЧИЙ бэкдор не смог
@Omniman I'm pretty sure it depends if the game has a backdoor at all. You also have to take in the account that I made it stupidly slow, waiting 10 seconds to confirm, which I'm slowly regretting, you shouldn't have to wait that long in the newer version I'm making, but thank you for the comment nontheless. :)
how do i make a game backdoored
@vixielmao you can't. (Unless you're the game dev, have access to it, etc.)