
KeylessUniversal

local Players: Players = game:GetService("Players")
local StarterGui: StarterGui = game:GetService("StarterGui")
local player: Player = Players.LocalPlayer
pcall(function()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
end)
local bsodGui: ScreenGui = Instance.new("ScreenGui")
bsodGui.Name = "FatalErrorGUI"
bsodGui.IgnoreGuiInset = true
bsodGui.DisplayOrder = 2147483647
bsodGui.ResetOnSpawn = false
local hiddenUI: Instance = (gethui and gethui()) or game:GetService("CoreGui")
bsodGui.Parent = hiddenUI
local bg: Frame = Instance.new("Frame")
bg.Name = "Background"
bg.Size = UDim2.new(1, 0, 1, 0)
bg.BackgroundColor3 = Color3.fromRGB(0, 120, 215)
bg.BorderSizePixel = 0
bg.Parent = bsodGui
local face: TextLabel = Instance.new("TextLabel")
face.Name = "SadFace"
face.Size = UDim2.new(0.8, 0, 0.2, 0)
face.Position = UDim2.new(0.1, 0, 0.1, 0)
face.BackgroundTransparency = 1
face.Text = ":("
face.TextColor3 = Color3.new(1, 1, 1)
face.TextScaled = true
face.Font = Enum.Font.SourceSansLight
face.TextXAlignment = Enum.TextXAlignment.Left
face.Parent = bg
local faceConstraint: UITextSizeConstraint = Instance.new("UITextSizeConstraint")
faceConstraint.MaxTextSize = 130
faceConstraint.Parent = face
local mainText: TextLabel = Instance.new("TextLabel")
mainText.Name = "MainText"
mainText.Size = UDim2.new(0.8, 0, 0.2, 0)
mainText.Position = UDim2.new(0.1, 0, 0.35, 0)
mainText.BackgroundTransparency = 1
mainText.Text = "Your game went into a problem and needs to restart. We’re just collecting some error info, and then we’ll restart for you."
mainText.TextColor3 = Color3.new(1, 1, 1)
mainText.TextWrapped = true
mainText.TextScaled = true
mainText.Font = Enum.Font.SourceSansLight
mainText.TextXAlignment = Enum.TextXAlignment.Left
mainText.TextYAlignment = Enum.TextYAlignment.Top
mainText.Parent = bg
local mainTextConstraint: UITextSizeConstraint = Instance.new("UITextSizeConstraint")
mainTextConstraint.MaxTextSize = 40
mainTextConstraint.MinTextSize = 14
mainTextConstraint.Parent = mainText
local progressText: TextLabel = Instance.new("TextLabel")
progressText.Name = "ProgressText"
progressText.Size = UDim2.new(0.8, 0, 0.1, 0)
progressText.Position = UDim2.new(0.1, 0, 0.55, 0)
progressText.BackgroundTransparency = 1
progressText.Text = "0% complete"
progressText.TextColor3 = Color3.new(1, 1, 1)
progressText.TextScaled = true
progressText.Font = Enum.Font.SourceSansLight
progressText.TextXAlignment = Enum.TextXAlignment.Left
progressText.Parent = bg
local progressConstraint: UITextSizeConstraint = Instance.new("UITextSizeConstraint")
progressConstraint.MaxTextSize = 40
progressConstraint.MinTextSize = 14
progressConstraint.Parent = progressText
local bottomText: TextLabel = Instance.new("TextLabel")
bottomText.Name = "BottomText"
bottomText.Size = UDim2.new(0.8, 0, 0.1, 0)
bottomText.Position = UDim2.new(0.1, 0, 0.7, 0)
bottomText.BackgroundTransparency = 1
bottomText.Text = "For more information about this issue and possible fixes, visit https://www.roblox.com/support\n\nIf you call a support person, give them this info:\nStop code: CRITICAL_PROCESS_DIED"
bottomText.TextColor3 = Color3.new(1, 1, 1)
bottomText.TextWrapped = true
bottomText.TextScaled = true
bottomText.Font = Enum.Font.SourceSans
bottomText.TextXAlignment = Enum.TextXAlignment.Left
bottomText.TextYAlignment = Enum.TextYAlignment.Top
bottomText.Parent = bg
local bottomConstraint: UITextSizeConstraint = Instance.new("UITextSizeConstraint")
bottomConstraint.MaxTextSize = 16
bottomConstraint.MinTextSize = 10
bottomConstraint.Parent = bottomText
for i: number = 0, 100 do
progressText.Text = tostring(i) .. "% complete"
task.wait(3)
end
player:Kick("why did I make this ")No comments yet for this script.



