BIRD WINGS IS NOT F3X [R6]
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BIRD WINGS IS NOT F3X [R6]

Universal Scriptbenre666benre666 1.2K views 1.2K executesUpdated Feb 19, 2026
2.5/ 5(2 votes)
1150% Positive
Lua Script•867 lines (17475 chars)
--=Bird wings made by benre666
	--Jump Two Time
	--Down Press Q
	--Wings Spin Press A Two Time
	--Wings Spin Press D Two Time

	script.Parent = nil

	function fly()

		for i,v in pairs(script:GetChildren()) do

			pcall(function() v.Value = "" end)

			game:GetService("Debris"):AddItem(v,.1)

		end

		function weld(p0,p1,c0,c1,par)

			local w = Instance.new("Weld",p0 or par)

			w.Part0 = p0

			w.Part1 = p1

			w.C0 = c0 or CFrame.new()

			w.C1 = c1 or CFrame.new()

			return w

		end

		local motors = {}

		function motor(p0,p1,c0,c1,des,vel,par)

			local w = Instance.new("Motor6D",p0 or par)

			w.Part0 = p0

			w.Part1 = p1

			w.C0 = c0 or CFrame.new()

			w.C1 = c1 or CFrame.new()

			w.MaxVelocity = tonumber(vel) or .05

			w.DesiredAngle = tonumber(des) or 0

			return w

		end

		function lerp(a,b,c)

			return a+(b-a)*c

		end

		function clerp(c1,c2,al)

			local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}

			local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}

			for i,v in pairs(com1) do

				com1[i] = lerp(v,com2[i],al)

			end

			return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))

		end

		function ccomplerp(c1,c2,al)

			local com1 = {c1:components()}

			local com2 = {c2:components()}

			for i,v in pairs(com1) do

				com1[i] = lerp(v,com2[i],al)

			end

			return CFrame.new(unpack(com1))

		end

		function tickwave(time,length,offset)

			return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length

		end

		function invcol(c)

			c = c.Color

			return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))

		end

		local oc = oc or function(...) return ... end

		local plr = game.Players.LocalPlayer

		local char = plr.Character

		local tor = char.Torso

		local hum = char.Humanoid

		hum.PlatformStand = false

		pcall(function()

			char.Wings:Destroy()

		end)

		pcall(function()

			char.Angel:Destroy() -- hat

		end)

		local mod = Instance.new("Model",char)

		mod.Name = "Wings"

		local special = {

			--antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},

			antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},

			--antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},

			taart = {"Royal purple",nil,.4,.4,true},

			mitta = {"Black",nil,0,0,false},

			penjuin3 = {"White",nil,0,0,false},

			thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},

			nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},

			littleau999 = {"Reddish brown",1030,0,0,false},

			unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},

			oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},

			krodmiss = {"Really black",nil,0,0,false},

		}

		local topcolor = invcol(char.Torso.BrickColor)

		local feacolor = char.Torso.BrickColor

		local ptrans = 0

		local pref = 0

		local fire = false

		local fmcol = Color3.new()

		local fscol = Color3.new()

		local spec = special[plr.Name:lower()]

		if spec then

			topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]

		end

		local part = Instance.new("Part")

		part.FormFactor = "Custom"

		part.Size = Vector3.new(.2,.2,.2)

		part.TopSurface,part.BottomSurface = 0,0

		part.CanCollide = false

		part.BrickColor = topcolor

		part.Transparency = ptrans

		part.Reflectance = pref

		local ef = Instance.new("Fire",fire and part or nil)

		ef.Size = .15

		ef.Color = fmcol or Color3.new()

		ef.SecondaryColor = fscol or Color3.new()

		part:BreakJoints()


		function newpart()

			local clone = part:Clone()

			clone.Parent = mod

			clone:BreakJoints()

			return clone

		end

		local feath = newpart()

		feath.BrickColor = feacolor

		feath.Transparency = 0

		Instance.new("SpecialMesh",feath).MeshType = "Sphere"

		function newfeather()

			local clone = feath:Clone()

			clone.Parent = mod

			clone:BreakJoints()

			return clone

		end


		---------- RIGHT WING

		local r1 = newpart()

		r1.Size = Vector3.new(.3,1.5,.3)*1.2

		local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)

		local r2 = newpart()

		r2.Size = Vector3.new(.4,1.8,.4)*1.2

		local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)

		local r3 = newpart()

		r3.Size = Vector3.new(.3,2.2,.3)*1.2

		local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)

		local r4 = newpart()

		r4.Size = Vector3.new(.25,1.2,.25)*1.2

		local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)

		local feather = newfeather()

		feather.Mesh.Scale = Vector3.new(1,1,1)

		feather.Size = Vector3.new(.4,3,.3)

		weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))

		feather = newfeather()

		feather.Mesh.Scale = Vector3.new(1,1,1)

		feather.Size = Vector3.new(.4,2.3,.3)

		weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))

		feather = newfeather()

		feather.Mesh.Scale = Vector3.new(1,1,1)

		feather.Size = Vector3.new(.35,2.2,.25)

		weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))

		local rf3 = {}

		for i=0,7 do

			feather = newfeather()

			feather.Mesh.Scale = Vector3.new(1,1,1)

			feather.Size = Vector3.new(.45,2.2,.35)

			table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))

		end

		local rf2 = {}

		for i=0,6 do

			feather = newfeather()

			feather.Mesh.Scale = Vector3.new(1,1,1)

			feather.Size = Vector3.new(.45,2.2-i*.08,.3)

			table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))

		end

		local rf1 = {}

		for i=0,6 do

			feather = newfeather()

			feather.Mesh.Scale = Vector3.new(1,1,1)

			feather.Size = Vector3.new(.37,1.65-i*.06,.25)

			table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))

		end

		---------- LEFT WING

		local l1 = newpart()

		l1.Size = Vector3.new(.3,1.5,.3)*1.2

		local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)

		local l2 = newpart()

		l2.Size = Vector3.new(.4,1.8,.4)*1.2

		local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)

		local l3 = newpart()

		l3.Size = Vector3.new(.3,2.2,.3)*1.2

		local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)

		local l4 = newpart()

		l4.Size = Vector3.new(.25,1.2,.25)*1.2

		local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)

		local feather = newfeather()

		feather.Mesh.Scale = Vector3.new(1,1,1)

		feather.Size = Vector3.new(.4,3,.3)

		weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))

		feather = newfeather()

		feather.Mesh.Scale = Vector3.new(1,1,1)

		feather.Size = Vector3.new(.4,2.3,.3)

		weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))

		feather = newfeather()

		feather.Mesh.Scale = Vector3.new(1,1,1)

		feather.Size = Vector3.new(.35,2.2,.25)

		weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))

		local lf3 = {}

		for i=0,7 do

			feather = newfeather()

			feather.Mesh.Scale = Vector3.new(1,1,1)

			feather.Size = Vector3.new(.45,2.2,.35)

			table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))

		end

		local lf2 = {}

		for i=0,6 do

			feather = newfeather()

			feather.Mesh.Scale = Vector3.new(1,1,1)

			feather.Size = Vector3.new(.45,2.2-i*.08,.3)

			table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))

		end

		local lf1 = {}

		for i=0,6 do

			feather = newfeather()

			feather.Mesh.Scale = Vector3.new(1,1,1)

			feather.Size = Vector3.new(.37,1.65-i*.06,.25)

			table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))

		end

		local rwing = {rm1,rm2,rm3,rm4}

		local lwing = {lm1,lm2,lm3,lm4}

		local oc0 = {}

		for i,v in pairs(rwing) do

			oc0[v] = v.C0

		end

		for i,v in pairs(lwing) do

			oc0[v] = v.C0

		end

		function gotResized()

			if lastsize then

				if tor.Size == lastsize then return end -- This shouldn't happen?

				local scaleVec = tor.Size/lastsize

				for i,v in pairs(oc0) do

					oc0[i] = v-v.p+scaleVec*v.p

				end

				lastsize = tor.Size

			end

			lastsize = tor.Size

		end

		tor.Changed:connect(function(p)

			if p == "Size" then

				gotResized()

			end

		end)

		gotResized()

		local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0

		local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}

		local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}

		local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}

		local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}

		local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}


		function setwings(tab,time)

			time = time or 10

			for i=1,4 do

				rwing[i].DesiredAngle = tab[i]

				lwing[i].DesiredAngle = tab[i]

				rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time

				lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time

				local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())

				local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())

			end

			for i,v in pairs(rf1) do

				v.DesiredAngle = tab[9]

				v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

			end

			for i,v in pairs(lf1) do

				v.DesiredAngle = tab[9]

				v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

			end

			for i,v in pairs(rf2) do

				v.DesiredAngle = tab[10]

				v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

			end

			for i,v in pairs(lf2) do

				v.DesiredAngle = tab[10]

				v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

			end

			for i,v in pairs(rf3) do

				v.DesiredAngle = tab[11]

				v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

			end

			for i,v in pairs(lf3) do

				v.DesiredAngle = tab[11]

				v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

			end

		end

		setwings(outhigh,1)

		flying = false

		moving = false

		for i,v in pairs(tor:GetChildren()) do

			if v.ClassName:lower():match("body") then

				v:Destroy()

			end

		end

		local ctor = tor:Clone()

		ctor:ClearAllChildren()

		ctor.Name = "cTorso"

		ctor.Transparency = 1

		ctor.CanCollide = false

		ctor.FormFactor = "Custom"

		ctor.Size = Vector3.new(.2,.2,.2)

		ctor.Parent = mod

		weld(tor,ctor)

		local bg = Instance.new("BodyGyro",ctor)

		bg.maxTorque = Vector3.new()

		bg.P = 15000

		bg.D = 1000

		local bv = Instance.new("BodyVelocity",ctor)

		bv.maxForce = Vector3.new()

		bv.P = 15000

		vel = Vector3.new()

		cf = CFrame.new()

		flspd = 0


		keysdown = {}

		keypressed = {}

		ktime = {}

		descendtimer = 0

		jumptime = tick()

		hum.Jumping:connect(function()

			jumptime = tick()

		end)

		cam = workspace.CurrentCamera

		kd = plr:GetMouse().KeyDown:connect(oc(function(key) 

			keysdown[key] = true 

			keypressed[key] = true 

			if key == "q" then 

				descendtimer = tick() 

			elseif key == " " and not hum.Jump then 

				jumptime = tick()

			elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then

				reqrotx = key == "a" and math.pi*2 or -math.pi*2

			end

			ktime[key] = tick() 

		end))

		ku = plr:GetMouse().KeyUp:connect(function(key) 

			keysdown[key] = false 

			if key == " " then 

				descendtimer = tick() 

			end 

		end)

		function mid(a,b,c)

			return math.max(a,math.min(b,c or -a))

		end

		function bn(a)

			return a and 1 or 0

		end

		function gm(tar)

			local m = 0

			for i,v in pairs(tar:GetChildren()) do

				if v:IsA("BasePart") then

					m = m + v:GetMass()

				end

				m = m + gm(v)

			end

			return m

		end

		reqrotx = 0

		local grav = 196.2

		local con

		con = game:GetService("RunService").Stepped:connect(oc(function()

        --[[if not mod:IsDescendantOf(workspace) then

                pcall(function() kd:disconnect() end)

                pcall(function() ku:disconnect() end)

                bg:Destroy()

                bv:Destroy()

                con:disconnect()

                script:Destroy()

                return

        end]]

			local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)

			local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z

			if flying then

				local lfldir = fldir

				fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit

				local lmoving = moving

				moving = fldir.magnitude > .1

				if lmoving and not moving then

					idledir = lfldir*Vector3.new(1,0,1)

					descendtimer = tick()

				end

				local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])

				if moving and keysdown["0"] and lmoving then

					fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit

				end

				local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))

				local descending = (not moving and keysdown["q"] and not keysdown[" "])

				cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)

				local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05

				hum.PlatformStand = true

				bg.maxTorque = Vector3.new(1,1,1)*9e5

				local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector

				bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)

				reqrotx = reqrotx - reqrotx/10

				bv.maxForce = Vector3.new(1,1,1)*9e4*.5

				local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2

				local ani = tickwave(1.5-anioff,1)

				bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) 

				vel = moving and cf.lookVector*flspd or Vector3.new()

				flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))

				setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)

				for i=1,4 do

					--CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)

					rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)

					lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)

				end

				local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})

				if hit and down.Y < -.85 and tick()-flystart > 1 then

					flying = false

					hum.PlatformStand = false

					tor.Velocity = Vector3.new()

				end

			else

				bg.maxTorque = Vector3.new()

				bv.maxForce = Vector3.new()

				local ani = tickwave(walking and .8 or 4.5,1)

				setwings(idle,10)

				local x,y,z = fspd/160,uspd/700,sspd/900

				for i=1,4 do

					rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)

					lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)

				end

				if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then

					vel = Vector3.new(0,50,0)

					bv.velocity = vel

					idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)

					cf = tor.CFrame * CFrame.Angles(-.01,0,0)

					tor.CFrame = cf

					bg.cframe = cf

					flystart = tick()

					flying = true

				end

			end

			keypressed = {}

		end))



	end fly()

	--Bird Wings By benre666

Features & Information

made by red lol

Community Comments (2)

gulubobgulubobFeb 22, 2026

doesnt work for some reason, when i click jump 2 times it doesnt let me fly (im on pc btw)

benre666benre666Feb 22, 2026

Ah, my fault

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