BEST free keyless  fly gui
Key RequiredUniversal

BEST free keyless fly gui

Universal ScriptLittle_assetLittle_asset 47K views 38K executesUpdated Jun 24, 2024
Unrated
00
Lua Script•474 lines (15394 chars)
local main = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local up = Instance.new("TextButton")
local down = Instance.new("TextButton")
local onof = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local plus = Instance.new("TextButton")
local speed = Instance.new("TextLabel")
local mine = Instance.new("TextButton")
local closebutton = Instance.new("TextButton")
local mini = Instance.new("TextButton")
local mini2 = Instance.new("TextButton")

main.Name = "main"
main.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
main.ResetOnSpawn = false

Frame.Parent = main
Frame.BackgroundColor3 = Color3.fromRGB(163, 255, 137)
Frame.BorderColor3 = Color3.fromRGB(103, 221, 213)
Frame.Position = UDim2.new(0.100320168, 0, 0.379746825, 0)
Frame.Size = UDim2.new(0, 190, 0, 57)

up.Name = "up"
up.Parent = Frame
up.BackgroundColor3 = Color3.fromRGB(79, 255, 152)
up.Size = UDim2.new(0, 44, 0, 28)
up.Font = Enum.Font.SourceSans
up.Text = "UP"
up.TextColor3 = Color3.fromRGB(0, 0, 0)
up.TextSize = 14.000

down.Name = "down"
down.Parent = Frame
down.BackgroundColor3 = Color3.fromRGB(215, 255, 121)
down.Position = UDim2.new(0, 0, 0.491228074, 0)
down.Size = UDim2.new(0, 44, 0, 28)
down.Font = Enum.Font.SourceSans
down.Text = "DOWN"
down.TextColor3 = Color3.fromRGB(0, 0, 0)
down.TextSize = 14.000

onof.Name = "onof"
onof.Parent = Frame
onof.BackgroundColor3 = Color3.fromRGB(255, 249, 74)
onof.Position = UDim2.new(0.702823281, 0, 0.491228074, 0)
onof.Size = UDim2.new(0, 56, 0, 28)
onof.Font = Enum.Font.SourceSans
onof.Text = "fly"
onof.TextColor3 = Color3.fromRGB(0, 0, 0)
onof.TextSize = 14.000

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(242, 60, 255)
TextLabel.Position = UDim2.new(0.469327301, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 100, 0, 28)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "FLY GUI V3"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

plus.Name = "plus"
plus.Parent = Frame
plus.BackgroundColor3 = Color3.fromRGB(133, 145, 255)
plus.Position = UDim2.new(0.231578946, 0, 0, 0)
plus.Size = UDim2.new(0, 45, 0, 28)
plus.Font = Enum.Font.SourceSans
plus.Text = "+"
plus.TextColor3 = Color3.fromRGB(0, 0, 0)
plus.TextScaled = true
plus.TextSize = 14.000
plus.TextWrapped = true

speed.Name = "speed"
speed.Parent = Frame
speed.BackgroundColor3 = Color3.fromRGB(255, 85, 0)
speed.Position = UDim2.new(0.468421042, 0, 0.491228074, 0)
speed.Size = UDim2.new(0, 44, 0, 28)
speed.Font = Enum.Font.SourceSans
speed.Text = "1"
speed.TextColor3 = Color3.fromRGB(0, 0, 0)
speed.TextScaled = true
speed.TextSize = 14.000
speed.TextWrapped = true

mine.Name = "mine"
mine.Parent = Frame
mine.BackgroundColor3 = Color3.fromRGB(123, 255, 247)
mine.Position = UDim2.new(0.231578946, 0, 0.491228074, 0)
mine.Size = UDim2.new(0, 45, 0, 29)
mine.Font = Enum.Font.SourceSans
mine.Text = "-"
mine.TextColor3 = Color3.fromRGB(0, 0, 0)
mine.TextScaled = true
mine.TextSize = 14.000
mine.TextWrapped = true

closebutton.Name = "Close"
closebutton.Parent = main.Frame
closebutton.BackgroundColor3 = Color3.fromRGB(225, 25, 0)
closebutton.Font = "SourceSans"
closebutton.Size = UDim2.new(0, 45, 0, 28)
closebutton.Text = "X"
closebutton.TextSize = 30
closebutton.Position =  UDim2.new(0, 0, -1, 27)

mini.Name = "minimize"
mini.Parent = main.Frame
mini.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini.Font = "SourceSans"
mini.Size = UDim2.new(0, 45, 0, 28)
mini.Text = "-"
mini.TextSize = 40
mini.Position = UDim2.new(0, 44, -1, 27)

mini2.Name = "minimize2"
mini2.Parent = main.Frame
mini2.BackgroundColor3 = Color3.fromRGB(192, 150, 230)
mini2.Font = "SourceSans"
mini2.Size = UDim2.new(0, 45, 0, 28)
mini2.Text = "+"
mini2.TextSize = 40
mini2.Position = UDim2.new(0, 44, -1, 57)
mini2.Visible = false

speeds = 1

local speaker = game:GetService("Players").LocalPlayer

local chr = game.Players.LocalPlayer.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")

nowe = false

game:GetService("StarterGui"):SetCore("SendNotification", { 
	Title = "FLY GUI V3";
	Text = "BY XNEO";
	Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
Duration = 5;

Frame.Active = true -- main = gui
Frame.Draggable = true

onof.MouseButton1Down:connect(function()

	if nowe == true then
		nowe = false

		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
		speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
	else 
		nowe = true



		for i = 1, speeds do
			spawn(function()

				local hb = game:GetService("RunService").Heartbeat	


				tpwalking = true
				local chr = game.Players.LocalPlayer.Character
				local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
				while tpwalking and hb:Wait() and chr and hum and hum.Parent do
					if hum.MoveDirection.Magnitude > 0 then
						chr:TranslateBy(hum.MoveDirection)
					end
				end

			end)
		end
		game.Players.LocalPlayer.Character.Animate.Disabled = true
		local Char = game.Players.LocalPlayer.Character
		local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")

		for i,v in next, Hum:GetPlayingAnimationTracks() do
			v:AdjustSpeed(0)
		end
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
		speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
		speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
	end




	if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then



		local plr = game.Players.LocalPlayer
		local torso = plr.Character.Torso
		local flying = true
		local deb = true
		local ctrl = {f = 0, b = 0, l = 0, r = 0}
		local lastctrl = {f = 0, b = 0, l = 0, r = 0}
		local maxspeed = 50
		local speed = 0


		local bg = Instance.new("BodyGyro", torso)
		bg.P = 9e4
		bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
		bg.cframe = torso.CFrame
		local bv = Instance.new("BodyVelocity", torso)
		bv.velocity = Vector3.new(0,0.1,0)
		bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
		if nowe == true then
			plr.Character.Humanoid.PlatformStand = true
		end
		while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
			game:GetService("RunService").RenderStepped:Wait()

			if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
				speed = speed+.5+(speed/maxspeed)
				if speed > maxspeed then
					speed = maxspeed
				end
			elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
				speed = speed-1
				if speed < 0 then
					speed = 0
				end
			end
			if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
				lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
			elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
			else
				bv.velocity = Vector3.new(0,0,0)
			end
			--	game.Players.LocalPlayer.Character.Animate.Disabled = true
			bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
		end
		ctrl = {f = 0, b = 0, l = 0, r = 0}
		lastctrl = {f = 0, b = 0, l = 0, r = 0}
		speed = 0
		bg:Destroy()
		bv:Destroy()
		plr.Character.Humanoid.PlatformStand = false
		game.Players.LocalPlayer.Character.Animate.Disabled = false
		tpwalking = false




	else
		local plr = game.Players.LocalPlayer
		local UpperTorso = plr.Character.UpperTorso
		local flying = true
		local deb = true
		local ctrl = {f = 0, b = 0, l = 0, r = 0}
		local lastctrl = {f = 0, b = 0, l = 0, r = 0}
		local maxspeed = 50
		local speed = 0


		local bg = Instance.new("BodyGyro", UpperTorso)
		bg.P = 9e4
		bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
		bg.cframe = UpperTorso.CFrame
		local bv = Instance.new("BodyVelocity", UpperTorso)
		bv.velocity = Vector3.new(0,0.1,0)
		bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
		if nowe == true then
			plr.Character.Humanoid.PlatformStand = true
		end
		while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
			wait()

			if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
				speed = speed+.5+(speed/maxspeed)
				if speed > maxspeed then
					speed = maxspeed
				end
			elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
				speed = speed-1
				if speed < 0 then
					speed = 0
				end
			end
			if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
				lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
			elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
				bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
			else
				bv.velocity = Vector3.new(0,0,0)
			end

			bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
		end
		ctrl = {f = 0, b = 0, l = 0, r = 0}
		lastctrl = {f = 0, b = 0, l = 0, r = 0}
		speed = 0
		bg:Destroy()
		bv:Destroy()
		plr.Character.Humanoid.PlatformStand = false
		game.Players.LocalPlayer.Character.Animate.Disabled = false
		tpwalking = false



	end





end)

local tis

up.MouseButton1Down:connect(function()
	tis = up.MouseEnter:connect(function()
		while tis do
			wait()
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0)
		end
	end)
end)

up.MouseLeave:connect(function()
	if tis then
		tis:Disconnect()
		tis = nil
	end
end)

local dis

down.MouseButton1Down:connect(function()
	dis = down.MouseEnter:connect(function()
		while dis do
			wait()
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-1,0)
		end
	end)
end)

down.MouseLeave:connect(function()
	if dis then
		dis:Disconnect()
		dis = nil
	end
end)


game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(char)
	wait(0.7)
	game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
	game.Players.LocalPlayer.Character.Animate.Disabled = false

end)


plus.MouseButton1Down:connect(function()
	speeds = speeds + 1
	speed.Text = speeds
	if nowe == true then


		tpwalking = false
		for i = 1, speeds do
			spawn(function()

				local hb = game:GetService("RunService").Heartbeat	


				tpwalking = true
				local chr = game.Players.LocalPlayer.Character
				local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
				while tpwalking and hb:Wait() and chr and hum and hum.Parent do
					if hum.MoveDirection.Magnitude > 0 then
						chr:TranslateBy(hum.MoveDirection)
					end
				end

			end)
		end
	end
end)
mine.MouseButton1Down:connect(function()
	if speeds == 1 then
		speed.Text = 'cannot be less than 1'
		wait(1)
		speed.Text = speeds
	else
		speeds = speeds - 1
		speed.Text = speeds
		if nowe == true then
			tpwalking = false
			for i = 1, speeds do
				spawn(function()

					local hb = game:GetService("RunService").Heartbeat	


					tpwalking = true
					local chr = game.Players.LocalPlayer.Character
					local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
					while tpwalking and hb:Wait() and chr and hum and hum.Parent do
						if hum.MoveDirection.Magnitude > 0 then
							chr:TranslateBy(hum.MoveDirection)
						end
					end

				end)
			end
		end
	end
end)

closebutton.MouseButton1Click:Connect(function()
	main:Destroy()
end)

mini.MouseButton1Click:Connect(function()
	up.Visible = false
	down.Visible = false
	onof.Visible = false
	plus.Visible = false
	speed.Visible = false
	mine.Visible = false
	mini.Visible = false
	mini2.Visible = true
	main.Frame.BackgroundTransparency = 1
	closebutton.Position =  UDim2.new(0, 0, -1, 57)
end)

mini2.MouseButton1Click:Connect(function()
	up.Visible = true
	down.Visible = true
	onof.Visible = true
	plus.Visible = true
	speed.Visible = true
	mine.Visible = true
	mini.Visible = true
	mini2.Visible = false
	main.Frame.BackgroundTransparency = 0 
	closebutton.Position =  UDim2.new(0, 0, -1, 27)
end)

Features & Information

execute it and enjoy This script was made by me executers it works for .Solara .Vega x (newer versions) executers it does not work on .fluxus .rogue (exit scam lol) .7qq0 .any Netflix cheat engines .Evon If you have any questions add my roblox account or message it my user is littleasset
#fly#solara#free#keyless#gui

Community Comments (6)

yarikku05yarikku05Jun 24, 2024(edited)

Oh wait the gui doesn't bypass the anti-cheat. Guess one thing could be dont make it speed up automatically. Let players input the speed number in the script before executing. Now I can't play the game using the gui so I'll use the old one for now.

yarikku05yarikku05Jun 24, 2024(edited)

I would do the old script you made BUT somewhere put that you can change the number.

yarikku05yarikku05Jun 24, 2024(edited)

Works good in other games.

yarikku05yarikku05Jun 24, 2024(edited)

If you manage to add a bypaasser I'll give it a try

Little_assetLittle_assetJun 26, 2024(edited)

cool

uickpoiuickpoiJul 14, 2025

What's the script I swear it's meant to start with loadstring

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