
KeylessUniversal

local aimbotEnabled = false
local aimbotToggleKey = Enum.KeyCode.E -- Key to toggle aimbot
local aimbotFOV = 360 -- Full circle FOV for rage aimbot
local aimbotMaxRange = 1000
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = game.Workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local FOVCircle = Drawing.new("Circle")
FOVCircle.Color = Color3.fromRGB(255, 0, 0) -- Red circle for rage aimbot
FOVCircle.Thickness = 2
FOVCircle.NumSides = 32
FOVCircle.Radius = aimbotFOV / 2
FOVCircle.Visible = false -- Initially hidden
local SnapLine = Drawing.new("Line")
SnapLine.Color = Color3.fromRGB(255, 0, 0) -- Red snap line for rage aimbot
SnapLine.Thickness = 2
SnapLine.Visible = false -- Initially hidden
local HeadDot = Drawing.new("Circle")
HeadDot.Color = Color3.fromRGB(255, 0, 0) -- Red head dot for rage aimbot
HeadDot.Thickness = 2
HeadDot.NumSides = 32
HeadDot.Radius = 5
HeadDot.Visible = false -- Initially hidden
local DistanceLabels = {} -- Table to store distance labels
-- Function to create or update distance label
local function updateDistanceLabel(player, distance)
if not DistanceLabels[player] then
DistanceLabels[player] = Drawing.new("Text")
DistanceLabels[player].Color = Color3.fromRGB(255, 255, 255)
DistanceLabels[player].Size = 18
DistanceLabels[player].Outline = true
DistanceLabels[player].Center = true
end
local head = player.Character.Head
local screenPoint, onScreen = Camera:WorldToViewportPoint(head.Position)
if onScreen then
DistanceLabels[player].Position = Vector2.new(screenPoint.X, screenPoint.Y - 30) -- Offset above the head
DistanceLabels[player].Text = string.format("%.1f", distance) .. " studs" -- Display distance in studs
DistanceLabels[player].Visible = true
else
DistanceLabels[player].Visible = false
end
end
-- Function to update FOV circle position and size
local function updateFOVCircle()
local viewportSize = Camera.ViewportSize
FOVCircle.Position = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2) -- Center the circle in the middle of the screen
FOVCircle.Radius = aimbotFOV / 2
end
-- Function to update snap line position
local function updateSnapLine(targetPosition)
local viewportSize = Camera.ViewportSize
SnapLine.From = Vector2.new(viewportSize.X / 2, viewportSize.Y / 2) -- Start from the center of the screen
local screenPoint, onScreen = Camera:WorldToViewportPoint(targetPosition)
SnapLine.To = Vector2.new(screenPoint.X, screenPoint.Y)
SnapLine.Visible = true
end
-- Function to update head dot position
local function updateHeadDot(targetPosition)
local screenPoint, onScreen = Camera:WorldToViewportPoint(targetPosition)
HeadDot.Position = Vector2.new(screenPoint.X, screenPoint.Y)
HeadDot.Visible = true
end
-- Function to check if target is visible
local function isTargetVisible(targetPart)
-- Implement your visibility check logic here
return true
end
-- Function to get the closest player within FOV
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local head = player.Character.Head
local distance = (head.Position - LocalPlayer.Character.HumanoidRootPart.Position).magnitude
if distance < shortestDistance and distance <= aimbotMaxRange then
local screenPoint, onScreen = Camera:WorldToViewportPoint(head.Position)
local viewportSize = Camera.ViewportSize
local distanceFromCenter = (Vector2.new(screenPoint.X, screenPoint.Y) - Vector2.new(viewportSize.X / 2, viewportSize.Y / 2)).magnitude
if distanceFromCenter <= aimbotFOV / 2 and isTargetVisible(head) then
shortestDistance = distance
closestPlayer = player
end
end
end
end
return closestPlayer, shortestDistance
end
-- Toggle aimbot on key press
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent and input.KeyCode == aimbotToggleKey then
aimbotEnabled = not aimbotEnabled
FOVCircle.Visible = aimbotEnabled
SnapLine.Visible = aimbotEnabled
HeadDot.Visible = aimbotEnabled
print("Aimbot toggled: " .. tostring(aimbotEnabled))
end
end)
-- Aimbot logic
RunService.RenderStepped:Connect(function()
updateFOVCircle()
local closestPlayer, shortestDistance = getClosestPlayer()
-- Update distance labels for all players
for player, label in pairs(DistanceLabels) do
if player.Character and player.Character:FindFirstChild("Head") then
local distance = (player.Character.Head.Position - LocalPlayer.Character.HumanoidRootPart.Position).magnitude
updateDistanceLabel(player, distance)
else
label.Visible = false
end
end
if aimbotEnabled and closestPlayer and closestPlayer.Character and closestPlayer.Character:FindFirstChild("Head") then
local head = closestPlayer.Character.Head
updateSnapLine(head.Position)
updateHeadDot(head.Position)
local targetCFrame = CFrame.new(Camera.CFrame.Position, head.Position)
Camera.CFrame = Camera.CFrame:Lerp(targetCFrame, 1) -- Instant lock-on with no smoothing
updateDistanceLabel(closestPlayer, shortestDistance)
else
SnapLine.Visible = false
HeadDot.Visible = false
end
end)



this aimlock not aimbot
uh ik?
does this work i dont want a virus
bro its literally open source how is that a virus
how to make the circle smaller?
its not good in rivals