
Key RequiredUniversal

-- Freecam Script for Roblox (Persistent Executor Version)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local player = Players.LocalPlayer
-- Variables to keep track of current character state
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid", 10)
local rootPart = character:WaitForChild("HumanoidRootPart", 10)
local freecamEnabled = false
local speed = 240 -- Camera movement speed
local sensitivity = 0.6 -- Mouse sensitivity
-- Store original settings
local originalWalkSpeed = humanoid and humanoid.WalkSpeed or 16
local originalJumpPower = humanoid and humanoid.JumpPower or 50
-- Camera rotation variables
local rotationX = 0
local rotationY = 0
-- Movement keys
local keys = {
W = false,
A = false,
S = false,
D = false,
Q = false, -- Down
E = false, -- Up
LeftShift = false -- Speed boost
}
-- Function to safely reset camera
local function resetCameraToDefault()
Camera.CameraType = Enum.CameraType.Custom
local currentHumanoid = character or (player.Character and player.Character:FindFirstChildOfClass("Humanoid"))
if currentHumanoid then
Camera.CameraSubject = currentHumanoid
end
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
UserInputService.MouseIconEnabled = true
if character and character.Parent then
local currentRoot = character:FindFirstChild("HumanoidRootPart")
local currentHumanoidObj = character:FindFirstChildOfClass("Humanoid")
if currentRoot then currentRoot.Anchored = false end
if currentHumanoidObj then
currentHumanoidObj.WalkSpeed = originalWalkSpeed or 16
currentHumanoidObj.JumpPower = originalJumpPower or 50
end
end
for key, _ in pairs(keys) do
keys[key] = false
end
freecamEnabled = false
end
-- Function to enable freecam
local function enableFreecam()
if not character or not character.Parent then return end
freecamEnabled = true
Camera.CameraType = Enum.CameraType.Scriptable
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserInputService.MouseIconEnabled = false
local x, y, z = Camera.CFrame:ToEulerAnglesYXZ()
rotationX = x
rotationY = y
local currentRoot = character:FindFirstChild("HumanoidRootPart")
local currentHumanoidObj = character:FindFirstChildOfClass("Humanoid")
if currentRoot then currentRoot.Anchored = true end
if currentHumanoidObj then
currentHumanoidObj.WalkSpeed = 0
currentHumanoidObj.JumpPower = 0
end
end
-- Track key presses
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.T then
if freecamEnabled then
resetCameraToDefault()
else
enableFreecam()
end
end
if input.KeyCode == Enum.KeyCode.R and input:IsModifierKeyDown(Enum.ModifierKey.Ctrl) then
resetCameraToDefault()
print("Emergency camera reset activated!")
end
if freecamEnabled and keys[input.KeyCode.Name] ~= nil then
keys[input.KeyCode.Name] = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if keys[input.KeyCode.Name] ~= nil then
keys[input.KeyCode.Name] = false
end
end)
-- Mouse movement for camera rotation
UserInputService.InputChanged:Connect(function(input)
if not freecamEnabled then return end
if input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Delta
rotationY = rotationY - delta.X * sensitivity * 0.01
rotationX = rotationX - delta.Y * sensitivity * 0.01
rotationX = math.clamp(rotationX, -math.pi/2 + 0.01, math.pi/2 - 0.01)
end
end)
-- Update camera position
RunService.RenderStepped:Connect(function(deltaTime)
if not freecamEnabled then return end
if UserInputService.MouseBehavior ~= Enum.MouseBehavior.LockCenter then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
UserInputService.MouseIconEnabled = false
end
local movementSpeed = speed
if keys.LeftShift then
movementSpeed = speed * 2
end
local cameraRotation = CFrame.fromEulerAnglesYXZ(rotationX, rotationY, 0)
local moveVector = Vector3.new(0, 0, 0)
if keys.W then moveVector = moveVector + (cameraRotation * CFrame.new(0, 0, -1)).Position end
if keys.S then moveVector = moveVector + (cameraRotation * CFrame.new(0, 0, 1)).Position end
if keys.A then moveVector = moveVector + (cameraRotation * CFrame.new(-1, 0, 0)).Position end
if keys.D then moveVector = moveVector + (cameraRotation * CFrame.new(1, 0, 0)).Position end
if keys.E then moveVector = moveVector + Vector3.new(0, 1, 0) end
if keys.Q then moveVector = moveVector - Vector3.new(0, 1, 0) end
if moveVector.Magnitude > 0 then
moveVector = moveVector.Unit
end
local newPosition = Camera.CFrame.Position + moveVector * movementSpeed * deltaTime
Camera.CFrame = CFrame.new(newPosition) * cameraRotation
end)
-- CRITICAL FIX: Automatically update variables when you respawn, without breaking the script loops
player.CharacterAdded:Connect(function(newCharacter)
freecamEnabled = false
character = newCharacter
humanoid = character:WaitForChild("Humanoid", 10)
rootPart = character:WaitForChild("HumanoidRootPart", 10)
if humanoid then
originalWalkSpeed = humanoid.WalkSpeed
originalJumpPower = humanoid.JumpPower
end
end)



idk how to use