BASIC FREECAM SCRIPT HOTKEY IS T OPEN SOURCE FULLY
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BASIC FREECAM SCRIPT HOTKEY IS T OPEN SOURCE FULLY

Universal ScriptExploitKingsExploitKings 509 views 1.2K executesUpdated Oct 1, 2026
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Lua Script•170 lines (5810 chars)
-- Freecam Script for Roblox (Persistent Executor Version)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local player = Players.LocalPlayer

-- Variables to keep track of current character state
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid", 10)
local rootPart = character:WaitForChild("HumanoidRootPart", 10)

local freecamEnabled = false
local speed = 240 -- Camera movement speed
local sensitivity = 0.6 -- Mouse sensitivity

-- Store original settings
local originalWalkSpeed = humanoid and humanoid.WalkSpeed or 16
local originalJumpPower = humanoid and humanoid.JumpPower or 50

-- Camera rotation variables
local rotationX = 0
local rotationY = 0

-- Movement keys
local keys = {
    W = false,
    A = false,
    S = false,
    D = false,
    Q = false, -- Down
    E = false, -- Up
    LeftShift = false -- Speed boost
}

-- Function to safely reset camera
local function resetCameraToDefault()
    Camera.CameraType = Enum.CameraType.Custom
    
    local currentHumanoid = character or (player.Character and player.Character:FindFirstChildOfClass("Humanoid"))
    if currentHumanoid then
        Camera.CameraSubject = currentHumanoid
    end
    
    UserInputService.MouseBehavior = Enum.MouseBehavior.Default
    UserInputService.MouseIconEnabled = true
    
    if character and character.Parent then
        local currentRoot = character:FindFirstChild("HumanoidRootPart")
        local currentHumanoidObj = character:FindFirstChildOfClass("Humanoid")
        if currentRoot then currentRoot.Anchored = false end
        if currentHumanoidObj then
            currentHumanoidObj.WalkSpeed = originalWalkSpeed or 16
            currentHumanoidObj.JumpPower = originalJumpPower or 50
        end
    end
    
    for key, _ in pairs(keys) do
        keys[key] = false
    end
    
    freecamEnabled = false
end

-- Function to enable freecam
local function enableFreecam()
    if not character or not character.Parent then return end
    
    freecamEnabled = true
    Camera.CameraType = Enum.CameraType.Scriptable
    UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
    UserInputService.MouseIconEnabled = false
    
    local x, y, z = Camera.CFrame:ToEulerAnglesYXZ()
    rotationX = x
    rotationY = y
    
    local currentRoot = character:FindFirstChild("HumanoidRootPart")
    local currentHumanoidObj = character:FindFirstChildOfClass("Humanoid")
    if currentRoot then currentRoot.Anchored = true end
    if currentHumanoidObj then
        currentHumanoidObj.WalkSpeed = 0
        currentHumanoidObj.JumpPower = 0
    end
end

-- Track key presses
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    
    if input.KeyCode == Enum.KeyCode.T then
        if freecamEnabled then
            resetCameraToDefault()
        else
            enableFreecam()
        end
    end
    
    if input.KeyCode == Enum.KeyCode.R and input:IsModifierKeyDown(Enum.ModifierKey.Ctrl) then
        resetCameraToDefault()
        print("Emergency camera reset activated!")
    end
    
    if freecamEnabled and keys[input.KeyCode.Name] ~= nil then
        keys[input.KeyCode.Name] = true
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if keys[input.KeyCode.Name] ~= nil then
        keys[input.KeyCode.Name] = false
    end
end)

-- Mouse movement for camera rotation
UserInputService.InputChanged:Connect(function(input)
    if not freecamEnabled then return end
    
    if input.UserInputType == Enum.UserInputType.MouseMovement then
        local delta = input.Delta
        rotationY = rotationY - delta.X * sensitivity * 0.01
        rotationX = rotationX - delta.Y * sensitivity * 0.01
        rotationX = math.clamp(rotationX, -math.pi/2 + 0.01, math.pi/2 - 0.01)
    end
end)

-- Update camera position
RunService.RenderStepped:Connect(function(deltaTime)
    if not freecamEnabled then return end
    
    if UserInputService.MouseBehavior ~= Enum.MouseBehavior.LockCenter then
        UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
        UserInputService.MouseIconEnabled = false
    end
    
    local movementSpeed = speed
    if keys.LeftShift then
        movementSpeed = speed * 2
    end
    
    local cameraRotation = CFrame.fromEulerAnglesYXZ(rotationX, rotationY, 0)
    local moveVector = Vector3.new(0, 0, 0)
    
    if keys.W then moveVector = moveVector + (cameraRotation * CFrame.new(0, 0, -1)).Position end
    if keys.S then moveVector = moveVector + (cameraRotation * CFrame.new(0, 0, 1)).Position end
    if keys.A then moveVector = moveVector + (cameraRotation * CFrame.new(-1, 0, 0)).Position end
    if keys.D then moveVector = moveVector + (cameraRotation * CFrame.new(1, 0, 0)).Position end
    if keys.E then moveVector = moveVector + Vector3.new(0, 1, 0) end
    if keys.Q then moveVector = moveVector - Vector3.new(0, 1, 0) end
    
    if moveVector.Magnitude > 0 then
        moveVector = moveVector.Unit
    end
    
    local newPosition = Camera.CFrame.Position + moveVector * movementSpeed * deltaTime
    Camera.CFrame = CFrame.new(newPosition) * cameraRotation
end)

-- CRITICAL FIX: Automatically update variables when you respawn, without breaking the script loops
player.CharacterAdded:Connect(function(newCharacter)
    freecamEnabled = false
    character = newCharacter
    humanoid = character:WaitForChild("Humanoid", 10)
    rootPart = character:WaitForChild("HumanoidRootPart", 10)
    
    if humanoid then
        originalWalkSpeed = humanoid.WalkSpeed
        originalJumpPower = humanoid.JumpPower
    end
end)

Features & Information

FRECAMN
#FREECAM#freecam

Community Comments (1)

System015System015Oct 12, 2026

idk how to use

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