BALDI MAP F3X BY WXA x X9D
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BALDI MAP F3X BY WXA x X9D

Universal Script1_wxaa1_wxaa 2.3K views 1.8K executesUpdated Mar 16, 2026
5.0/ 5(4 votes)
40100% Positive
Lua Script•14856 lines (1238774 chars)
--- BY WXA X X9D
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";btools me")
task.wait(1.2)
RequestCommand:InvokeServer(";punish all")
task.wait(0.2) 


local player = game.Players.LocalPlayer
local backpack = player.Backpack
local character = player.Character

local function getF3X()
    for _, v in ipairs(backpack:GetChildren()) do
        if v:FindFirstChild("SyncAPI") then return v end
    end
    for _, v in ipairs(character:GetChildren()) do
        if v:FindFirstChild("SyncAPI") then return v end
    end
    return nil
end

local f3x = getF3X()
if not f3x then
    warn("F3X / SyncAPI not found – please equip btools and try again")
    return
end

local syncapi = f3x.SyncAPI
local endpoint = syncapi.ServerEndpoint


for _, v in ipairs(workspace:GetDescendants()) do
    if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
        task.spawn(function()
            pcall(function()
                endpoint:InvokeServer("Remove", {v})
            end)
        end)
    end
end
task.wait(1)


local function syncAnchor(ep, part, anchored)
    ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}})
end

local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end
local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end
local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end
local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end


local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end
local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end
local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end
local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end
local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end
local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end
local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end


local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end
local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end
local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end


local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end
local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end
local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end


local function createLight(ep, part, lightType)
    ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}})
end
local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle)
    local params = {Part = part, LightType = lightType}
    if brightness ~= nil then params.Brightness = brightness end
    if range ~= nil then params.Range = range end
    if color then params.Color = color end
    if shadows ~= nil then params.Shadows = shadows end
    if face and face ~= "nil" then params.Face = face end
    if angle ~= nil then params.Angle = angle end
    ep:InvokeServer("SyncLighting", {params})
end


local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end
local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end
local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end


local P = {}

local partData = {
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    [2548] = {shape="Normal", cframe=CFrame.new(3.4385499954223633,7.794563293457031,20.41876220703125,0,-1,0,0,0,-1,1,0,0)},
    [2541] = {shape="Normal", cframe=CFrame.new(11.453198432922363,6.153669357299805,33.5986328125,1,0,0,0,1,0,0,0,1)},
    [2554] = {shape="Normal", cframe=CFrame.new(18.216869354248047,3.6490535736083984,23.5067138671875,1,0,0,0,1,0,0,0,1)},
    [2342] = {shape="Normal", cframe=CFrame.new(77.51962280273438,7.098119735717773,17.5406494140625,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)},
    [2194] = {shape="Normal", cframe=CFrame.new(26.787181854248047,8.949819564819336,-44.71623229980469,1,0,0,0,1,0,0,0,1)},
    [2825] = {shape="Normal", cframe=CFrame.new(120.04696655273438,6.153669357299805,103.03216552734375,1,0,0,0,1,0,0,0,1)},
    [2417] = {shape="Normal", cframe=CFrame.new(-46.13473892211914,7.098121643066406,24.5404052734375,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)},
    [2535] = {shape="Normal", cframe=CFrame.new(2.2168703079223633,3.6490535736083984,38.5067138671875,1,0,0,0,1,0,0,0,1)},
    [2531] = {shape="Normal", cframe=CFrame.new(26.455150604248047,6.153669357299805,25.60064697265625,1,0,0,0,1,0,0,0,1)},
    [2268] = {shape="Normal", cframe=CFrame.new(51.71686935424805,8.949819564819336,-22.699005126953125,1,0,0,0,1,0,0,0,1)},
    [2207] = {shape="Normal", cframe=CFrame.new(2.6914796829223633,8.949819564819336,-24.722991943359375,1,0,0,0,1,0,0,0,1)},
    [2311] = {shape="Normal", cframe=CFrame.new(-94.48233032226562,14.974808692932129,76.226806640625,1,0,0,0,1,0,0,0,1)},
    [2192] = {shape="Normal", cframe=CFrame.new(50.21686935424805,6.949802398681641,-7.692962646484375,1,0,0,0,1,0,0,0,1)},
    [2293] = {shape="Normal", cframe=CFrame.new(26.785228729248047,8.949819564819336,-30.786148071289062,1,0,0,0,1,0,0,0,1)},
    [2645] = {shape="Normal", cframe=CFrame.new(-72.37686157226562,8.974786758422852,87.376953125,1,0,0,0,1,0,0,0,1)},
    [2105] = {shape="Normal", cframe=CFrame.new(-22.86319351196289,7.0847015380859375,-15.702911376953125,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)},
    [2258] = {shape="Normal", cframe=CFrame.new(16.296947479248047,8.949819564819336,-16.698944091796875,1,0,0,0,1,0,0,0,1)},
    [2516] = {shape="Normal", cframe=CFrame.new(6.755932807922363,8.954401016235352,47.299072265625,-1,0,0,0,1,0,0,0,-1)},
    [2277] = {shape="Normal", cframe=CFrame.new(43.85358810424805,6.153669357299805,-34.495330810546875,1,0,0,0,1,0,0,0,1)},
    [2110] = {shape="Normal", cframe=CFrame.new(-45.30850601196289,8.949819564819336,-33.722869873046875,1,0,0,0,1,0,0,0,1)},
    [2170] = {shape="Normal", cframe=CFrame.new(-8.005785942077637,6.153669357299805,-57.60111999511719,1,0,0,0,1,0,0,0,1)},
    [2505] = {shape="Normal", cframe=CFrame.new(3.4180421829223633,6.549205780029297,37.5067138671875,1,0,0,0,1,0,0,0,1)},
    [2175] = {shape="Normal", cframe=CFrame.new(-45.29678726196289,8.965753555297852,-39.720855712890625,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)},
    [2436] = {shape="Normal", cframe=CFrame.new(12.718823432922363,2.9745254516601562,29.27679443359375,1,0,0,0,1,0,0,0,1)},
    [2711] = {shape="Normal", cframe=CFrame.new(41.500057220458984,5.675151824951172,74.49713134765625,1,0,0,0,1,0,0,0,1)},
    [2481] = {shape="Normal", cframe=CFrame.new(3.4180421829223633,4.700023651123047,36.0067138671875,1,0,0,0,1,0,0,0,1)},
    [2384] = {shape="Normal", cframe=CFrame.new(-116.38467407226562,7.098121643066406,56.74346923828125,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)},
    [2461] = {shape="Normal", cframe=CFrame.new(-12.304598808288574,8.949819564819336,29.30218505859375,1,0,0,0,1,0,0,0,1)},
    [2076] = {shape="Normal", cframe=CFrame.new(-87.14639282226562,6.153669357299805,-58.84495544433594,1,0,0,0,1,0,0,0,1)},
    [2724] = {shape="Normal", cframe=CFrame.new(25.009563446044922,7.350164413452148,65.51983642578125,0,-1,0,0,0,-1,1,0,0)},
    [2956] = {shape="Normal", cframe=CFrame.new(76.69540405273438,8.949821472167969,159.30706787109375,1,0,0,0,1,0,0,0,1)},
    [3066] = {shape="Spawn", cframe=CFrame.new(-5.281184196472168,3.5490522384643555,-198.13320922851562,1,0,0,0,1,0,0,0,1)},
    [2408] = {shape="Normal", cframe=CFrame.new(15.695385932922363,47.56330108642578,111.29083251953125,1,0,0,0,1,0,0,0,1)},
    [2506] = {shape="Normal", cframe=CFrame.new(16.166088104248047,5.5993194580078125,24.5067138671875,1,0,0,0,1,0,0,0,1)},
    [2403] = {shape="Normal", cframe=CFrame.new(-4.292895317077637,8.949820518493652,58.30126953125,1,0,0,0,1,0,0,0,1)},
    [2905] = {shape="Normal", cframe=CFrame.new(12.203198432922363,5.675153732299805,138.37615966796875,1,0,0,0,1,0,0,0,1)},
    [2678] = {shape="Normal", cframe=CFrame.new(-19.53897476196289,5.675151824951172,118.1478271484375,1,0,0,0,1,0,0,0,1)},
    [3064] = {shape="Spawn", cframe=CFrame.new(-5.281158447265625,3.549051523208618,-207.64320373535156,1,0,0,0,1,0,0,0,1)},
    [2286] = {shape="Normal", cframe=CFrame.new(36.75983810424805,8.954833984375,-16.699005126953125,1,0,0,0,1,0,0,0,1)},
    [2528] = {shape="Normal", cframe=CFrame.new(19.689525604248047,6.019756317138672,24.562255859375,1,0,0,0,1,0,0,0,1)},
    [2299] = {shape="Normal", cframe=CFrame.new(88.6231689453125,8.949819564819336,23.9810791015625,1,0,0,0,1,0,0,0,1)},
    [2248] = {shape="Normal", cframe=CFrame.new(13.707104682922363,8.958974838256836,-11.789703369140625,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)},
    [2230] = {shape="Normal", cframe=CFrame.new(48.66965866088867,7.5667724609375,-54.51042175292969,0.025819242000579834,-0.9996665716171265,0.00001099705696105957,-0.00001099705696105957,-0.000011324882507324219,-1,0.9996665716171265,0.025819212198257446,-0.000011324882507324219)},
    [2486] = {shape="Normal", cframe=CFrame.new(1.2168703079223633,4.448801040649414,37.50677490234375,1,0,0,0,1,0,0,0,1)},
    [2693] = {shape="Normal", cframe=CFrame.new(-21.29483413696289,5.675151824951172,74.49713134765625,1,0,0,0,1,0,0,0,1)},
}

local pending = 0
for id, def in pairs(partDefs) do
    pending = pending + 1
    task.spawn(function()
        local success, part = pcall(function()
            return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace)
        end)
        if success and part then
            P[id] = part
            syncAnchor(endpoint, part, true)
        end
        pending = pending - 1
    end)
end
while pending > 0 do
    task.wait()
end

local resizeBatch = {}
if P[6] then resizeBatch[#resizeBatch+1] = {Part = P[6], CFrame = P[6].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[7] then resizeBatch[#resizeBatch+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(3,3,3)} end
if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(3,3,3)} end
if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[12] then resizeBatch[#resizeBatch+1] = {Part = P[12], CFrame = P[12].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[13] then resizeBatch[#resizeBatch+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[14] then resizeBatch[#resizeBatch+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[19] then resizeBatch[#resizeBatch+1] = {Part = P[19], CFrame = P[19].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[20] then resizeBatch[#resizeBatch+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[21] then resizeBatch[#resizeBatch+1] = {Part = P[21], CFrame = P[21].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[29] then resizeBatch[#resizeBatch+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[33] then resizeBatch[#resizeBatch+1] = {Part = P[33], CFrame = P[33].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[36] then resizeBatch[#resizeBatch+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[39] then resizeBatch[#resizeBatch+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(3,3,3)} end
if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[41] then resizeBatch[#resizeBatch+1] = {Part = P[41], CFrame = P[41].CFrame, Size = Vector3.new(3,3,3)} end
if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[47] then resizeBatch[#resizeBatch+1] = {Part = P[47], CFrame = P[47].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[48] then resizeBatch[#resizeBatch+1] = {Part = P[48], CFrame = P[48].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[49] then resizeBatch[#resizeBatch+1] = {Part = P[49], CFrame = P[49].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[51] then resizeBatch[#resizeBatch+1] = {Part = P[51], CFrame = P[51].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[55] then resizeBatch[#resizeBatch+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[57] then resizeBatch[#resizeBatch+1] = {Part = P[57], CFrame = P[57].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[58] then resizeBatch[#resizeBatch+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[59] then resizeBatch[#resizeBatch+1] = {Part = P[59], CFrame = P[59].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[61] then resizeBatch[#resizeBatch+1] = {Part = P[61], CFrame = P[61].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[62] then resizeBatch[#resizeBatch+1] = {Part = P[62], CFrame = P[62].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[63] then resizeBatch[#resizeBatch+1] = {Part = P[63], CFrame = P[63].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[64] then resizeBatch[#resizeBatch+1] = {Part = P[64], CFrame = P[64].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[65] then resizeBatch[#resizeBatch+1] = {Part = P[65], CFrame = P[65].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[66] then resizeBatch[#resizeBatch+1] = {Part = P[66], CFrame = P[66].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[68] then resizeBatch[#resizeBatch+1] = {Part = P[68], CFrame = P[68].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[69] then resizeBatch[#resizeBatch+1] = {Part = P[69], CFrame = P[69].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[70] then resizeBatch[#resizeBatch+1] = {Part = P[70], CFrame = P[70].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[71] then resizeBatch[#resizeBatch+1] = {Part = P[71], CFrame = P[71].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[72] then resizeBatch[#resizeBatch+1] = {Part = P[72], CFrame = P[72].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[73] then resizeBatch[#resizeBatch+1] = {Part = P[73], CFrame = P[73].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[75] then resizeBatch[#resizeBatch+1] = {Part = P[75], CFrame = P[75].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[76] then resizeBatch[#resizeBatch+1] = {Part = P[76], CFrame = P[76].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[77] then resizeBatch[#resizeBatch+1] = {Part = P[77], CFrame = P[77].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[79] then resizeBatch[#resizeBatch+1] = {Part = P[79], CFrame = P[79].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[80] then resizeBatch[#resizeBatch+1] = {Part = P[80], CFrame = P[80].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[83] then resizeBatch[#resizeBatch+1] = {Part = P[83], CFrame = P[83].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[84] then resizeBatch[#resizeBatch+1] = {Part = P[84], CFrame = P[84].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[87] then resizeBatch[#resizeBatch+1] = {Part = P[87], CFrame = P[87].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[88] then resizeBatch[#resizeBatch+1] = {Part = P[88], CFrame = P[88].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[90] then resizeBatch[#resizeBatch+1] = {Part = P[90], CFrame = P[90].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[92] then resizeBatch[#resizeBatch+1] = {Part = P[92], CFrame = P[92].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[93] then resizeBatch[#resizeBatch+1] = {Part = P[93], CFrame = P[93].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[94] then resizeBatch[#resizeBatch+1] = {Part = P[94], CFrame = P[94].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[95] then resizeBatch[#resizeBatch+1] = {Part = P[95], CFrame = P[95].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[96] then resizeBatch[#resizeBatch+1] = {Part = P[96], CFrame = P[96].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[97] then resizeBatch[#resizeBatch+1] = {Part = P[97], CFrame = P[97].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[99] then resizeBatch[#resizeBatch+1] = {Part = P[99], CFrame = P[99].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[100] then resizeBatch[#resizeBatch+1] = {Part = P[100], CFrame = P[100].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[101] then resizeBatch[#resizeBatch+1] = {Part = P[101], CFrame = P[101].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[102] then resizeBatch[#resizeBatch+1] = {Part = P[102], CFrame = P[102].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[103] then resizeBatch[#resizeBatch+1] = {Part = P[103], CFrame = P[103].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[104] then resizeBatch[#resizeBatch+1] = {Part = P[104], CFrame = P[104].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[105] then resizeBatch[#resizeBatch+1] = {Part = P[105], CFrame = P[105].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[106] then resizeBatch[#resizeBatch+1] = {Part = P[106], CFrame = P[106].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[107] then resizeBatch[#resizeBatch+1] = {Part = P[107], CFrame = P[107].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[109] then resizeBatch[#resizeBatch+1] = {Part = P[109], CFrame = P[109].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[110] then resizeBatch[#resizeBatch+1] = {Part = P[110], CFrame = P[110].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[111] then resizeBatch[#resizeBatch+1] = {Part = P[111], CFrame = P[111].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[112] then resizeBatch[#resizeBatch+1] = {Part = P[112], CFrame = P[112].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[113] then resizeBatch[#resizeBatch+1] = {Part = P[113], CFrame = P[113].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[114] then resizeBatch[#resizeBatch+1] = {Part = P[114], CFrame = P[114].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[115] then resizeBatch[#resizeBatch+1] = {Part = P[115], CFrame = P[115].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[116] then resizeBatch[#resizeBatch+1] = {Part = P[116], CFrame = P[116].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[117] then resizeBatch[#resizeBatch+1] = {Part = P[117], CFrame = P[117].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[119] then resizeBatch[#resizeBatch+1] = {Part = P[119], CFrame = P[119].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[121] then resizeBatch[#resizeBatch+1] = {Part = P[121], CFrame = P[121].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[123] then resizeBatch[#resizeBatch+1] = {Part = P[123], CFrame = P[123].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[124] then resizeBatch[#resizeBatch+1] = {Part = P[124], CFrame = P[124].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[127] then resizeBatch[#resizeBatch+1] = {Part = P[127], CFrame = P[127].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[128] then resizeBatch[#resizeBatch+1] = {Part = P[128], CFrame = P[128].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[129] then resizeBatch[#resizeBatch+1] = {Part = P[129], CFrame = P[129].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[130] then resizeBatch[#resizeBatch+1] = {Part = P[130], CFrame = P[130].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[131] then resizeBatch[#resizeBatch+1] = {Part = P[131], CFrame = P[131].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[133] then resizeBatch[#resizeBatch+1] = {Part = P[133], CFrame = P[133].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[134] then resizeBatch[#resizeBatch+1] = {Part = P[134], CFrame = P[134].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[135] then resizeBatch[#resizeBatch+1] = {Part = P[135], CFrame = P[135].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[136] then resizeBatch[#resizeBatch+1] = {Part = P[136], CFrame = P[136].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[137] then resizeBatch[#resizeBatch+1] = {Part = P[137], CFrame = P[137].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[138] then resizeBatch[#resizeBatch+1] = {Part = P[138], CFrame = P[138].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[139] then resizeBatch[#resizeBatch+1] = {Part = P[139], CFrame = P[139].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[140] then resizeBatch[#resizeBatch+1] = {Part = P[140], CFrame = P[140].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[141] then resizeBatch[#resizeBatch+1] = {Part = P[141], CFrame = P[141].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[143] then resizeBatch[#resizeBatch+1] = {Part = P[143], CFrame = P[143].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(3,3,3)} end
if P[145] then resizeBatch[#resizeBatch+1] = {Part = P[145], CFrame = P[145].CFrame, Size = Vector3.new(3,3,3)} end
if P[147] then resizeBatch[#resizeBatch+1] = {Part = P[147], CFrame = P[147].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[148] then resizeBatch[#resizeBatch+1] = {Part = P[148], CFrame = P[148].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[149] then resizeBatch[#resizeBatch+1] = {Part = P[149], CFrame = P[149].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[150] then resizeBatch[#resizeBatch+1] = {Part = P[150], CFrame = P[150].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[151] then resizeBatch[#resizeBatch+1] = {Part = P[151], CFrame = P[151].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[152] then resizeBatch[#resizeBatch+1] = {Part = P[152], CFrame = P[152].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[153] then resizeBatch[#resizeBatch+1] = {Part = P[153], CFrame = P[153].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[154] then resizeBatch[#resizeBatch+1] = {Part = P[154], CFrame = P[154].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[155] then resizeBatch[#resizeBatch+1] = {Part = P[155], CFrame = P[155].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[158] then resizeBatch[#resizeBatch+1] = {Part = P[158], CFrame = P[158].CFrame, Size = Vector3.new(3,3,3)} end
if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(3,3,3)} end
if P[161] then resizeBatch[#resizeBatch+1] = {Part = P[161], CFrame = P[161].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[162] then resizeBatch[#resizeBatch+1] = {Part = P[162], CFrame = P[162].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[163] then resizeBatch[#resizeBatch+1] = {Part = P[163], CFrame = P[163].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[164] then resizeBatch[#resizeBatch+1] = {Part = P[164], CFrame = P[164].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[166] then resizeBatch[#resizeBatch+1] = {Part = P[166], CFrame = P[166].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[167] then resizeBatch[#resizeBatch+1] = {Part = P[167], CFrame = P[167].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[169] then resizeBatch[#resizeBatch+1] = {Part = P[169], CFrame = P[169].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[171] then resizeBatch[#resizeBatch+1] = {Part = P[171], CFrame = P[171].CFrame, Size = Vector3.new(3,3,3)} end
if P[172] then resizeBatch[#resizeBatch+1] = {Part = P[172], CFrame = P[172].CFrame, Size = Vector3.new(3,3,3)} end
if P[173] then resizeBatch[#resizeBatch+1] = {Part = P[173], CFrame = P[173].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[176] then resizeBatch[#resizeBatch+1] = {Part = P[176], CFrame = P[176].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[177] then resizeBatch[#resizeBatch+1] = {Part = P[177], CFrame = P[177].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[179] then resizeBatch[#resizeBatch+1] = {Part = P[179], CFrame = P[179].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[180] then resizeBatch[#resizeBatch+1] = {Part = P[180], CFrame = P[180].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[182] then resizeBatch[#resizeBatch+1] = {Part = P[182], CFrame = P[182].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[183] then resizeBatch[#resizeBatch+1] = {Part = P[183], CFrame = P[183].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[185] then resizeBatch[#resizeBatch+1] = {Part = P[185], CFrame = P[185].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[186] then resizeBatch[#resizeBatch+1] = {Part = P[186], CFrame = P[186].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[187] then resizeBatch[#resizeBatch+1] = {Part = P[187], CFrame = P[187].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[188] then resizeBatch[#resizeBatch+1] = {Part = P[188], CFrame = P[188].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[190] then resizeBatch[#resizeBatch+1] = {Part = P[190], CFrame = P[190].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[191] then resizeBatch[#resizeBatch+1] = {Part = P[191], CFrame = P[191].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[192] then resizeBatch[#resizeBatch+1] = {Part = P[192], CFrame = P[192].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[193] then resizeBatch[#resizeBatch+1] = {Part = P[193], CFrame = P[193].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[195] then resizeBatch[#resizeBatch+1] = {Part = P[195], CFrame = P[195].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[196] then resizeBatch[#resizeBatch+1] = {Part = P[196], CFrame = P[196].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[197] then resizeBatch[#resizeBatch+1] = {Part = P[197], CFrame = P[197].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[198] then resizeBatch[#resizeBatch+1] = {Part = P[198], CFrame = P[198].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[199] then resizeBatch[#resizeBatch+1] = {Part = P[199], CFrame = P[199].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[200] then resizeBatch[#resizeBatch+1] = {Part = P[200], CFrame = P[200].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[201] then resizeBatch[#resizeBatch+1] = {Part = P[201], CFrame = P[201].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[202] then resizeBatch[#resizeBatch+1] = {Part = P[202], CFrame = P[202].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[203] then resizeBatch[#resizeBatch+1] = {Part = P[203], CFrame = P[203].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[206] then resizeBatch[#resizeBatch+1] = {Part = P[206], CFrame = P[206].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[207] then resizeBatch[#resizeBatch+1] = {Part = P[207], CFrame = P[207].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[208] then resizeBatch[#resizeBatch+1] = {Part = P[208], CFrame = P[208].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[209] then resizeBatch[#resizeBatch+1] = {Part = P[209], CFrame = P[209].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[210] then resizeBatch[#resizeBatch+1] = {Part = P[210], CFrame = P[210].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[211] then resizeBatch[#resizeBatch+1] = {Part = P[211], CFrame = P[211].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[212] then resizeBatch[#resizeBatch+1] = {Part = P[212], CFrame = P[212].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[215] then resizeBatch[#resizeBatch+1] = {Part = P[215], CFrame = P[215].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[216] then resizeBatch[#resizeBatch+1] = {Part = P[216], CFrame = P[216].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[218] then resizeBatch[#resizeBatch+1] = {Part = P[218], CFrame = P[218].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[223] then resizeBatch[#resizeBatch+1] = {Part = P[223], CFrame = P[223].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[224] then resizeBatch[#resizeBatch+1] = {Part = P[224], CFrame = P[224].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[226] then resizeBatch[#resizeBatch+1] = {Part = P[226], CFrame = P[226].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[228] then resizeBatch[#resizeBatch+1] = {Part = P[228], CFrame = P[228].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[229] then resizeBatch[#resizeBatch+1] = {Part = P[229], CFrame = P[229].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[230] then resizeBatch[#resizeBatch+1] = {Part = P[230], CFrame = P[230].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[232] then resizeBatch[#resizeBatch+1] = {Part = P[232], CFrame = P[232].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[233] then resizeBatch[#resizeBatch+1] = {Part = P[233], CFrame = P[233].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[234] then resizeBatch[#resizeBatch+1] = {Part = P[234], CFrame = P[234].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[235] then resizeBatch[#resizeBatch+1] = {Part = P[235], CFrame = P[235].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[236] then resizeBatch[#resizeBatch+1] = {Part = P[236], CFrame = P[236].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[237] then resizeBatch[#resizeBatch+1] = {Part = P[237], CFrame = P[237].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[239] then resizeBatch[#resizeBatch+1] = {Part = P[239], CFrame = P[239].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[241] then resizeBatch[#resizeBatch+1] = {Part = P[241], CFrame = P[241].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[242] then resizeBatch[#resizeBatch+1] = {Part = P[242], CFrame = P[242].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[243] then resizeBatch[#resizeBatch+1] = {Part = P[243], CFrame = P[243].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[244] then resizeBatch[#resizeBatch+1] = {Part = P[244], CFrame = P[244].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[245] then resizeBatch[#resizeBatch+1] = {Part = P[245], CFrame = P[245].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[246] then resizeBatch[#resizeBatch+1] = {Part = P[246], CFrame = P[246].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[249] then resizeBatch[#resizeBatch+1] = {Part = P[249], CFrame = P[249].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[250] then resizeBatch[#resizeBatch+1] = {Part = P[250], CFrame = P[250].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[252] then resizeBatch[#resizeBatch+1] = {Part = P[252], CFrame = P[252].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[253] then resizeBatch[#resizeBatch+1] = {Part = P[253], CFrame = P[253].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[254] then resizeBatch[#resizeBatch+1] = {Part = P[254], CFrame = P[254].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[255] then resizeBatch[#resizeBatch+1] = {Part = P[255], CFrame = P[255].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[257] then resizeBatch[#resizeBatch+1] = {Part = P[257], CFrame = P[257].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[259] then resizeBatch[#resizeBatch+1] = {Part = P[259], CFrame = P[259].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[260] then resizeBatch[#resizeBatch+1] = {Part = P[260], CFrame = P[260].CFrame, Size = Vector3.new(3,3,3)} end
if P[261] then resizeBatch[#resizeBatch+1] = {Part = P[261], CFrame = P[261].CFrame, Size = Vector3.new(3,3,3)} end
if P[263] then resizeBatch[#resizeBatch+1] = {Part = P[263], CFrame = P[263].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[266] then resizeBatch[#resizeBatch+1] = {Part = P[266], CFrame = P[266].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[267] then resizeBatch[#resizeBatch+1] = {Part = P[267], CFrame = P[267].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[268] then resizeBatch[#resizeBatch+1] = {Part = P[268], CFrame = P[268].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[270] then resizeBatch[#resizeBatch+1] = {Part = P[270], CFrame = P[270].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[273] then resizeBatch[#resizeBatch+1] = {Part = P[273], CFrame = P[273].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[274] then resizeBatch[#resizeBatch+1] = {Part = P[274], CFrame = P[274].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[275] then resizeBatch[#resizeBatch+1] = {Part = P[275], CFrame = P[275].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[276] then resizeBatch[#resizeBatch+1] = {Part = P[276], CFrame = P[276].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[277] then resizeBatch[#resizeBatch+1] = {Part = P[277], CFrame = P[277].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[278] then resizeBatch[#resizeBatch+1] = {Part = P[278], CFrame = P[278].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[279] then resizeBatch[#resizeBatch+1] = {Part = P[279], CFrame = P[279].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[281] then resizeBatch[#resizeBatch+1] = {Part = P[281], CFrame = P[281].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[283] then resizeBatch[#resizeBatch+1] = {Part = P[283], CFrame = P[283].CFrame, Size = Vector3.new(3,3,3)} end
if P[284] then resizeBatch[#resizeBatch+1] = {Part = P[284], CFrame = P[284].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[285] then resizeBatch[#resizeBatch+1] = {Part = P[285], CFrame = P[285].CFrame, Size = Vector3.new(3,3,3)} end
if P[288] then resizeBatch[#resizeBatch+1] = {Part = P[288], CFrame = P[288].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[289] then resizeBatch[#resizeBatch+1] = {Part = P[289], CFrame = P[289].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[290] then resizeBatch[#resizeBatch+1] = {Part = P[290], CFrame = P[290].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[291] then resizeBatch[#resizeBatch+1] = {Part = P[291], CFrame = P[291].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[292] then resizeBatch[#resizeBatch+1] = {Part = P[292], CFrame = P[292].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[296] then resizeBatch[#resizeBatch+1] = {Part = P[296], CFrame = P[296].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[298] then resizeBatch[#resizeBatch+1] = {Part = P[298], CFrame = P[298].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[299] then resizeBatch[#resizeBatch+1] = {Part = P[299], CFrame = P[299].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[300] then resizeBatch[#resizeBatch+1] = {Part = P[300], CFrame = P[300].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[302] then resizeBatch[#resizeBatch+1] = {Part = P[302], CFrame = P[302].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[303] then resizeBatch[#resizeBatch+1] = {Part = P[303], CFrame = P[303].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[304] then resizeBatch[#resizeBatch+1] = {Part = P[304], CFrame = P[304].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[305] then resizeBatch[#resizeBatch+1] = {Part = P[305], CFrame = P[305].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[306] then resizeBatch[#resizeBatch+1] = {Part = P[306], CFrame = P[306].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[307] then resizeBatch[#resizeBatch+1] = {Part = P[307], CFrame = P[307].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[309] then resizeBatch[#resizeBatch+1] = {Part = P[309], CFrame = P[309].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[311] then resizeBatch[#resizeBatch+1] = {Part = P[311], CFrame = P[311].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[313] then resizeBatch[#resizeBatch+1] = {Part = P[313], CFrame = P[313].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(3,3,3)} end
if P[317] then resizeBatch[#resizeBatch+1] = {Part = P[317], CFrame = P[317].CFrame, Size = Vector3.new(3,3,3)} end
if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[320] then resizeBatch[#resizeBatch+1] = {Part = P[320], CFrame = P[320].CFrame, Size = Vector3.new(3,3,3)} end
if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[322] then resizeBatch[#resizeBatch+1] = {Part = P[322], CFrame = P[322].CFrame, Size = Vector3.new(3,3,3)} end
if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[325] then resizeBatch[#resizeBatch+1] = {Part = P[325], CFrame = P[325].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[327] then resizeBatch[#resizeBatch+1] = {Part = P[327], CFrame = P[327].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[329] then resizeBatch[#resizeBatch+1] = {Part = P[329], CFrame = P[329].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[335] then resizeBatch[#resizeBatch+1] = {Part = P[335], CFrame = P[335].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[337] then resizeBatch[#resizeBatch+1] = {Part = P[337], CFrame = P[337].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[339] then resizeBatch[#resizeBatch+1] = {Part = P[339], CFrame = P[339].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[341] then resizeBatch[#resizeBatch+1] = {Part = P[341], CFrame = P[341].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[343] then resizeBatch[#resizeBatch+1] = {Part = P[343], CFrame = P[343].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[344] then resizeBatch[#resizeBatch+1] = {Part = P[344], CFrame = P[344].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[345] then resizeBatch[#resizeBatch+1] = {Part = P[345], CFrame = P[345].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[347] then resizeBatch[#resizeBatch+1] = {Part = P[347], CFrame = P[347].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[349] then resizeBatch[#resizeBatch+1] = {Part = P[349], CFrame = P[349].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[351] then resizeBatch[#resizeBatch+1] = {Part = P[351], CFrame = P[351].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[352] then resizeBatch[#resizeBatch+1] = {Part = P[352], CFrame = P[352].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[353] then resizeBatch[#resizeBatch+1] = {Part = P[353], CFrame = P[353].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[354] then resizeBatch[#resizeBatch+1] = {Part = P[354], CFrame = P[354].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[355] then resizeBatch[#resizeBatch+1] = {Part = P[355], CFrame = P[355].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[356] then resizeBatch[#resizeBatch+1] = {Part = P[356], CFrame = P[356].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[358] then resizeBatch[#resizeBatch+1] = {Part = P[358], CFrame = P[358].CFrame, Size = Vector3.new(3,3,3)} end
if P[359] then resizeBatch[#resizeBatch+1] = {Part = P[359], CFrame = P[359].CFrame, Size = Vector3.new(3,3,3)} end
if P[360] then resizeBatch[#resizeBatch+1] = {Part = P[360], CFrame = P[360].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[363] then resizeBatch[#resizeBatch+1] = {Part = P[363], CFrame = P[363].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[364] then resizeBatch[#resizeBatch+1] = {Part = P[364], CFrame = P[364].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[366] then resizeBatch[#resizeBatch+1] = {Part = P[366], CFrame = P[366].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[367] then resizeBatch[#resizeBatch+1] = {Part = P[367], CFrame = P[367].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[368] then resizeBatch[#resizeBatch+1] = {Part = P[368], CFrame = P[368].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[369] then resizeBatch[#resizeBatch+1] = {Part = P[369], CFrame = P[369].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[370] then resizeBatch[#resizeBatch+1] = {Part = P[370], CFrame = P[370].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[372] then resizeBatch[#resizeBatch+1] = {Part = P[372], CFrame = P[372].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[373] then resizeBatch[#resizeBatch+1] = {Part = P[373], CFrame = P[373].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[375] then resizeBatch[#resizeBatch+1] = {Part = P[375], CFrame = P[375].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[376] then resizeBatch[#resizeBatch+1] = {Part = P[376], CFrame = P[376].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[377] then resizeBatch[#resizeBatch+1] = {Part = P[377], CFrame = P[377].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[378] then resizeBatch[#resizeBatch+1] = {Part = P[378], CFrame = P[378].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[380] then resizeBatch[#resizeBatch+1] = {Part = P[380], CFrame = P[380].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[382] then resizeBatch[#resizeBatch+1] = {Part = P[382], CFrame = P[382].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[383] then resizeBatch[#resizeBatch+1] = {Part = P[383], CFrame = P[383].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[385] then resizeBatch[#resizeBatch+1] = {Part = P[385], CFrame = P[385].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[386] then resizeBatch[#resizeBatch+1] = {Part = P[386], CFrame = P[386].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[387] then resizeBatch[#resizeBatch+1] = {Part = P[387], CFrame = P[387].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[388] then resizeBatch[#resizeBatch+1] = {Part = P[388], CFrame = P[388].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[389] then resizeBatch[#resizeBatch+1] = {Part = P[389], CFrame = P[389].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[390] then resizeBatch[#resizeBatch+1] = {Part = P[390], CFrame = P[390].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[394] then resizeBatch[#resizeBatch+1] = {Part = P[394], CFrame = P[394].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[395] then resizeBatch[#resizeBatch+1] = {Part = P[395], CFrame = P[395].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[396] then resizeBatch[#resizeBatch+1] = {Part = P[396], CFrame = P[396].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[397] then resizeBatch[#resizeBatch+1] = {Part = P[397], CFrame = P[397].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[398] then resizeBatch[#resizeBatch+1] = {Part = P[398], CFrame = P[398].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[399] then resizeBatch[#resizeBatch+1] = {Part = P[399], CFrame = P[399].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[400] then resizeBatch[#resizeBatch+1] = {Part = P[400], CFrame = P[400].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[402] then resizeBatch[#resizeBatch+1] = {Part = P[402], CFrame = P[402].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[404] then resizeBatch[#resizeBatch+1] = {Part = P[404], CFrame = P[404].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[405] then resizeBatch[#resizeBatch+1] = {Part = P[405], CFrame = P[405].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[406] then resizeBatch[#resizeBatch+1] = {Part = P[406], CFrame = P[406].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[407] then resizeBatch[#resizeBatch+1] = {Part = P[407], CFrame = P[407].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[409] then resizeBatch[#resizeBatch+1] = {Part = P[409], CFrame = P[409].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[410] then resizeBatch[#resizeBatch+1] = {Part = P[410], CFrame = P[410].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[413] then resizeBatch[#resizeBatch+1] = {Part = P[413], CFrame = P[413].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[416] then resizeBatch[#resizeBatch+1] = {Part = P[416], CFrame = P[416].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[417] then resizeBatch[#resizeBatch+1] = {Part = P[417], CFrame = P[417].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[418] then resizeBatch[#resizeBatch+1] = {Part = P[418], CFrame = P[418].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[419] then resizeBatch[#resizeBatch+1] = {Part = P[419], CFrame = P[419].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[420] then resizeBatch[#resizeBatch+1] = {Part = P[420], CFrame = P[420].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[423] then resizeBatch[#resizeBatch+1] = {Part = P[423], CFrame = P[423].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[426] then resizeBatch[#resizeBatch+1] = {Part = P[426], CFrame = P[426].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[427] then resizeBatch[#resizeBatch+1] = {Part = P[427], CFrame = P[427].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[429] then resizeBatch[#resizeBatch+1] = {Part = P[429], CFrame = P[429].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[433] then resizeBatch[#resizeBatch+1] = {Part = P[433], CFrame = P[433].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[434] then resizeBatch[#resizeBatch+1] = {Part = P[434], CFrame = P[434].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[436] then resizeBatch[#resizeBatch+1] = {Part = P[436], CFrame = P[436].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[437] then resizeBatch[#resizeBatch+1] = {Part = P[437], CFrame = P[437].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[438] then resizeBatch[#resizeBatch+1] = {Part = P[438], CFrame = P[438].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[439] then resizeBatch[#resizeBatch+1] = {Part = P[439], CFrame = P[439].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[440] then resizeBatch[#resizeBatch+1] = {Part = P[440], CFrame = P[440].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[442] then resizeBatch[#resizeBatch+1] = {Part = P[442], CFrame = P[442].CFrame, Size = Vector3.new(3,3,3)} end
if P[443] then resizeBatch[#resizeBatch+1] = {Part = P[443], CFrame = P[443].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(3,3,3)} end
if P[446] then resizeBatch[#resizeBatch+1] = {Part = P[446], CFrame = P[446].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[447] then resizeBatch[#resizeBatch+1] = {Part = P[447], CFrame = P[447].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[448] then resizeBatch[#resizeBatch+1] = {Part = P[448], CFrame = P[448].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[449] then resizeBatch[#resizeBatch+1] = {Part = P[449], CFrame = P[449].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[450] then resizeBatch[#resizeBatch+1] = {Part = P[450], CFrame = P[450].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[453] then resizeBatch[#resizeBatch+1] = {Part = P[453], CFrame = P[453].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[455] then resizeBatch[#resizeBatch+1] = {Part = P[455], CFrame = P[455].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[456] then resizeBatch[#resizeBatch+1] = {Part = P[456], CFrame = P[456].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[457] then resizeBatch[#resizeBatch+1] = {Part = P[457], CFrame = P[457].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[459] then resizeBatch[#resizeBatch+1] = {Part = P[459], CFrame = P[459].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[460] then resizeBatch[#resizeBatch+1] = {Part = P[460], CFrame = P[460].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[461] then resizeBatch[#resizeBatch+1] = {Part = P[461], CFrame = P[461].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[463] then resizeBatch[#resizeBatch+1] = {Part = P[463], CFrame = P[463].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[465] then resizeBatch[#resizeBatch+1] = {Part = P[465], CFrame = P[465].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[466] then resizeBatch[#resizeBatch+1] = {Part = P[466], CFrame = P[466].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[468] then resizeBatch[#resizeBatch+1] = {Part = P[468], CFrame = P[468].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[469] then resizeBatch[#resizeBatch+1] = {Part = P[469], CFrame = P[469].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[471] then resizeBatch[#resizeBatch+1] = {Part = P[471], CFrame = P[471].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[474] then resizeBatch[#resizeBatch+1] = {Part = P[474], CFrame = P[474].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[475] then resizeBatch[#resizeBatch+1] = {Part = P[475], CFrame = P[475].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[477] then resizeBatch[#resizeBatch+1] = {Part = P[477], CFrame = P[477].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[478] then resizeBatch[#resizeBatch+1] = {Part = P[478], CFrame = P[478].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[480] then resizeBatch[#resizeBatch+1] = {Part = P[480], CFrame = P[480].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[481] then resizeBatch[#resizeBatch+1] = {Part = P[481], CFrame = P[481].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[483] then resizeBatch[#resizeBatch+1] = {Part = P[483], CFrame = P[483].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[484] then resizeBatch[#resizeBatch+1] = {Part = P[484], CFrame = P[484].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[486] then resizeBatch[#resizeBatch+1] = {Part = P[486], CFrame = P[486].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[487] then resizeBatch[#resizeBatch+1] = {Part = P[487], CFrame = P[487].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[489] then resizeBatch[#resizeBatch+1] = {Part = P[489], CFrame = P[489].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[493] then resizeBatch[#resizeBatch+1] = {Part = P[493], CFrame = P[493].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[495] then resizeBatch[#resizeBatch+1] = {Part = P[495], CFrame = P[495].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[496] then resizeBatch[#resizeBatch+1] = {Part = P[496], CFrame = P[496].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[497] then resizeBatch[#resizeBatch+1] = {Part = P[497], CFrame = P[497].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[500] then resizeBatch[#resizeBatch+1] = {Part = P[500], CFrame = P[500].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[506] then resizeBatch[#resizeBatch+1] = {Part = P[506], CFrame = P[506].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[514] then resizeBatch[#resizeBatch+1] = {Part = P[514], CFrame = P[514].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[518] then resizeBatch[#resizeBatch+1] = {Part = P[518], CFrame = P[518].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[520] then resizeBatch[#resizeBatch+1] = {Part = P[520], CFrame = P[520].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[527] then resizeBatch[#resizeBatch+1] = {Part = P[527], CFrame = P[527].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[529] then resizeBatch[#resizeBatch+1] = {Part = P[529], CFrame = P[529].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[531] then resizeBatch[#resizeBatch+1] = {Part = P[531], CFrame = P[531].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[533] then resizeBatch[#resizeBatch+1] = {Part = P[533], CFrame = P[533].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[536] then resizeBatch[#resizeBatch+1] = {Part = P[536], CFrame = P[536].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[539] then resizeBatch[#resizeBatch+1] = {Part = P[539], CFrame = P[539].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[541] then resizeBatch[#resizeBatch+1] = {Part = P[541], CFrame = P[541].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(3,3,3)} end
if P[544] then resizeBatch[#resizeBatch+1] = {Part = P[544], CFrame = P[544].CFrame, Size = Vector3.new(3,3,3)} end
if P[545] then resizeBatch[#resizeBatch+1] = {Part = P[545], CFrame = P[545].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[548] then resizeBatch[#resizeBatch+1] = {Part = P[548], CFrame = P[548].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[551] then resizeBatch[#resizeBatch+1] = {Part = P[551], CFrame = P[551].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[553] then resizeBatch[#resizeBatch+1] = {Part = P[553], CFrame = P[553].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[559] then resizeBatch[#resizeBatch+1] = {Part = P[559], CFrame = P[559].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(3,3,3)} end
if P[568] then resizeBatch[#resizeBatch+1] = {Part = P[568], CFrame = P[568].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[569] then resizeBatch[#resizeBatch+1] = {Part = P[569], CFrame = P[569].CFrame, Size = Vector3.new(3,3,3)} end
if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[573] then resizeBatch[#resizeBatch+1] = {Part = P[573], CFrame = P[573].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[577] then resizeBatch[#resizeBatch+1] = {Part = P[577], CFrame = P[577].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[578] then resizeBatch[#resizeBatch+1] = {Part = P[578], CFrame = P[578].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[581] then resizeBatch[#resizeBatch+1] = {Part = P[581], CFrame = P[581].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[582] then resizeBatch[#resizeBatch+1] = {Part = P[582], CFrame = P[582].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[584] then resizeBatch[#resizeBatch+1] = {Part = P[584], CFrame = P[584].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[586] then resizeBatch[#resizeBatch+1] = {Part = P[586], CFrame = P[586].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[590] then resizeBatch[#resizeBatch+1] = {Part = P[590], CFrame = P[590].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[592] then resizeBatch[#resizeBatch+1] = {Part = P[592], CFrame = P[592].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[593] then resizeBatch[#resizeBatch+1] = {Part = P[593], CFrame = P[593].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[594] then resizeBatch[#resizeBatch+1] = {Part = P[594], CFrame = P[594].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[598] then resizeBatch[#resizeBatch+1] = {Part = P[598], CFrame = P[598].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end
if P[600] then resizeBatch[#resizeBatch+1] = {Part = P[600], CFrame = P[600].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(3,3,3)} end
if P[604] then resizeBatch[#resizeBatch+1] = {Part = P[604], CFrame = P[604].CFrame, Size = Vector3.new(3,3,3)} end
if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[618] then resizeBatch[#resizeBatch+1] = {Part = P[618], CFrame = P[618].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[622] then resizeBatch[#resizeBatch+1] = {Part = P[622], CFrame = P[622].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[624] then resizeBatch[#resizeBatch+1] = {Part = P[624], CFrame = P[624].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[628] then resizeBatch[#resizeBatch+1] = {Part = P[628], CFrame = P[628].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[629] then resizeBatch[#resizeBatch+1] = {Part = P[629], CFrame = P[629].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[632] then resizeBatch[#resizeBatch+1] = {Part = P[632], CFrame = P[632].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[633] then resizeBatch[#resizeBatch+1] = {Part = P[633], CFrame = P[633].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[636] then resizeBatch[#resizeBatch+1] = {Part = P[636], CFrame = P[636].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[637] then resizeBatch[#resizeBatch+1] = {Part = P[637], CFrame = P[637].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[642] then resizeBatch[#resizeBatch+1] = {Part = P[642], CFrame = P[642].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[643] then resizeBatch[#resizeBatch+1] = {Part = P[643], CFrame = P[643].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[645] then resizeBatch[#resizeBatch+1] = {Part = P[645], CFrame = P[645].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[647] then resizeBatch[#resizeBatch+1] = {Part = P[647], CFrame = P[647].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[649] then resizeBatch[#resizeBatch+1] = {Part = P[649], CFrame = P[649].CFrame, Size = Vector3.new(3,3,3)} end
if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[651] then resizeBatch[#resizeBatch+1] = {Part = P[651], CFrame = P[651].CFrame, Size = Vector3.new(3,3,3)} end
if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[658] then resizeBatch[#resizeBatch+1] = {Part = P[658], CFrame = P[658].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(3,3,3)} end
if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(3,3,3)} end
if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[683] then resizeBatch[#resizeBatch+1] = {Part = P[683], CFrame = P[683].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[687] then resizeBatch[#resizeBatch+1] = {Part = P[687], CFrame = P[687].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[689] then resizeBatch[#resizeBatch+1] = {Part = P[689], CFrame = P[689].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[690] then resizeBatch[#resizeBatch+1] = {Part = P[690], CFrame = P[690].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[695] then resizeBatch[#resizeBatch+1] = {Part = P[695], CFrame = P[695].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(3,3,3)} end
if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(3,3,3)} end
if P[702] then resizeBatch[#resizeBatch+1] = {Part = P[702], CFrame = P[702].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[705] then resizeBatch[#resizeBatch+1] = {Part = P[705], CFrame = P[705].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[707] then resizeBatch[#resizeBatch+1] = {Part = P[707], CFrame = P[707].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[710] then resizeBatch[#resizeBatch+1] = {Part = P[710], CFrame = P[710].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[714] then resizeBatch[#resizeBatch+1] = {Part = P[714], CFrame = P[714].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[718] then resizeBatch[#resizeBatch+1] = {Part = P[718], CFrame = P[718].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[719] then resizeBatch[#resizeBatch+1] = {Part = P[719], CFrame = P[719].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[725] then resizeBatch[#resizeBatch+1] = {Part = P[725], CFrame = P[725].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[726] then resizeBatch[#resizeBatch+1] = {Part = P[726], CFrame = P[726].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[728] then resizeBatch[#resizeBatch+1] = {Part = P[728], CFrame = P[728].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[730] then resizeBatch[#resizeBatch+1] = {Part = P[730], CFrame = P[730].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[731] then resizeBatch[#resizeBatch+1] = {Part = P[731], CFrame = P[731].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[733] then resizeBatch[#resizeBatch+1] = {Part = P[733], CFrame = P[733].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[734] then resizeBatch[#resizeBatch+1] = {Part = P[734], CFrame = P[734].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[735] then resizeBatch[#resizeBatch+1] = {Part = P[735], CFrame = P[735].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[736] then resizeBatch[#resizeBatch+1] = {Part = P[736], CFrame = P[736].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[742] then resizeBatch[#resizeBatch+1] = {Part = P[742], CFrame = P[742].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[743] then resizeBatch[#resizeBatch+1] = {Part = P[743], CFrame = P[743].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[744] then resizeBatch[#resizeBatch+1] = {Part = P[744], CFrame = P[744].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[752] then resizeBatch[#resizeBatch+1] = {Part = P[752], CFrame = P[752].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[754] then resizeBatch[#resizeBatch+1] = {Part = P[754], CFrame = P[754].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[756] then resizeBatch[#resizeBatch+1] = {Part = P[756], CFrame = P[756].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[760] then resizeBatch[#resizeBatch+1] = {Part = P[760], CFrame = P[760].CFrame, Size = Vector3.new(3,3,3)} end
if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(3,3,3)} end
if P[762] then resizeBatch[#resizeBatch+1] = {Part = P[762], CFrame = P[762].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[764] then resizeBatch[#resizeBatch+1] = {Part = P[764], CFrame = P[764].CFrame, Size = Vector3.new(3,3,3)} end
if P[765] then resizeBatch[#resizeBatch+1] = {Part = P[765], CFrame = P[765].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[766] then resizeBatch[#resizeBatch+1] = {Part = P[766], CFrame = P[766].CFrame, Size = Vector3.new(3,3,3)} end
if P[769] then resizeBatch[#resizeBatch+1] = {Part = P[769], CFrame = P[769].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[772] then resizeBatch[#resizeBatch+1] = {Part = P[772], CFrame = P[772].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[775] then resizeBatch[#resizeBatch+1] = {Part = P[775], CFrame = P[775].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[778] then resizeBatch[#resizeBatch+1] = {Part = P[778], CFrame = P[778].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[780] then resizeBatch[#resizeBatch+1] = {Part = P[780], CFrame = P[780].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[782] then resizeBatch[#resizeBatch+1] = {Part = P[782], CFrame = P[782].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[785] then resizeBatch[#resizeBatch+1] = {Part = P[785], CFrame = P[785].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[787] then resizeBatch[#resizeBatch+1] = {Part = P[787], CFrame = P[787].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[796] then resizeBatch[#resizeBatch+1] = {Part = P[796], CFrame = P[796].CFrame, Size = Vector3.new(3,3,3)} end
if P[797] then resizeBatch[#resizeBatch+1] = {Part = P[797], CFrame = P[797].CFrame, Size = Vector3.new(3,3,3)} end
if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[801] then resizeBatch[#resizeBatch+1] = {Part = P[801], CFrame = P[801].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[803] then resizeBatch[#resizeBatch+1] = {Part = P[803], CFrame = P[803].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[804] then resizeBatch[#resizeBatch+1] = {Part = P[804], CFrame = P[804].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[806] then resizeBatch[#resizeBatch+1] = {Part = P[806], CFrame = P[806].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[810] then resizeBatch[#resizeBatch+1] = {Part = P[810], CFrame = P[810].CFrame, Size = Vector3.new(3,3,3)} end
if P[811] then resizeBatch[#resizeBatch+1] = {Part = P[811], CFrame = P[811].CFrame, Size = Vector3.new(3,3,3)} end
if P[813] then resizeBatch[#resizeBatch+1] = {Part = P[813], CFrame = P[813].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[814] then resizeBatch[#resizeBatch+1] = {Part = P[814], CFrame = P[814].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[817] then resizeBatch[#resizeBatch+1] = {Part = P[817], CFrame = P[817].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[821] then resizeBatch[#resizeBatch+1] = {Part = P[821], CFrame = P[821].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[823] then resizeBatch[#resizeBatch+1] = {Part = P[823], CFrame = P[823].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[825] then resizeBatch[#resizeBatch+1] = {Part = P[825], CFrame = P[825].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[829] then resizeBatch[#resizeBatch+1] = {Part = P[829], CFrame = P[829].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[831] then resizeBatch[#resizeBatch+1] = {Part = P[831], CFrame = P[831].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[833] then resizeBatch[#resizeBatch+1] = {Part = P[833], CFrame = P[833].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[836] then resizeBatch[#resizeBatch+1] = {Part = P[836], CFrame = P[836].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[839] then resizeBatch[#resizeBatch+1] = {Part = P[839], CFrame = P[839].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[840] then resizeBatch[#resizeBatch+1] = {Part = P[840], CFrame = P[840].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(3,3,3)} end
if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[845] then resizeBatch[#resizeBatch+1] = {Part = P[845], CFrame = P[845].CFrame, Size = Vector3.new(3,3,3)} end
if P[847] then resizeBatch[#resizeBatch+1] = {Part = P[847], CFrame = P[847].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[850] then resizeBatch[#resizeBatch+1] = {Part = P[850], CFrame = P[850].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[851] then resizeBatch[#resizeBatch+1] = {Part = P[851], CFrame = P[851].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[852] then resizeBatch[#resizeBatch+1] = {Part = P[852], CFrame = P[852].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[854] then resizeBatch[#resizeBatch+1] = {Part = P[854], CFrame = P[854].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[858] then resizeBatch[#resizeBatch+1] = {Part = P[858], CFrame = P[858].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[859] then resizeBatch[#resizeBatch+1] = {Part = P[859], CFrame = P[859].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[865] then resizeBatch[#resizeBatch+1] = {Part = P[865], CFrame = P[865].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[867] then resizeBatch[#resizeBatch+1] = {Part = P[867], CFrame = P[867].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[868] then resizeBatch[#resizeBatch+1] = {Part = P[868], CFrame = P[868].CFrame, Size = Vector3.new(3,3,3)} end
if P[869] then resizeBatch[#resizeBatch+1] = {Part = P[869], CFrame = P[869].CFrame, Size = Vector3.new(3,3,3)} end
if P[871] then resizeBatch[#resizeBatch+1] = {Part = P[871], CFrame = P[871].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[872] then resizeBatch[#resizeBatch+1] = {Part = P[872], CFrame = P[872].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[874] then resizeBatch[#resizeBatch+1] = {Part = P[874], CFrame = P[874].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[875] then resizeBatch[#resizeBatch+1] = {Part = P[875], CFrame = P[875].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[876] then resizeBatch[#resizeBatch+1] = {Part = P[876], CFrame = P[876].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[877] then resizeBatch[#resizeBatch+1] = {Part = P[877], CFrame = P[877].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[878] then resizeBatch[#resizeBatch+1] = {Part = P[878], CFrame = P[878].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[879] then resizeBatch[#resizeBatch+1] = {Part = P[879], CFrame = P[879].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[881] then resizeBatch[#resizeBatch+1] = {Part = P[881], CFrame = P[881].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[882] then resizeBatch[#resizeBatch+1] = {Part = P[882], CFrame = P[882].CFrame, Size = Vector3.new(3,3,3)} end
if P[883] then resizeBatch[#resizeBatch+1] = {Part = P[883], CFrame = P[883].CFrame, Size = Vector3.new(3,3,3)} end
if P[885] then resizeBatch[#resizeBatch+1] = {Part = P[885], CFrame = P[885].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[887] then resizeBatch[#resizeBatch+1] = {Part = P[887], CFrame = P[887].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[888] then resizeBatch[#resizeBatch+1] = {Part = P[888], CFrame = P[888].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[889] then resizeBatch[#resizeBatch+1] = {Part = P[889], CFrame = P[889].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[891] then resizeBatch[#resizeBatch+1] = {Part = P[891], CFrame = P[891].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[892] then resizeBatch[#resizeBatch+1] = {Part = P[892], CFrame = P[892].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[895] then resizeBatch[#resizeBatch+1] = {Part = P[895], CFrame = P[895].CFrame, Size = Vector3.new(3,3,3)} end
if P[896] then resizeBatch[#resizeBatch+1] = {Part = P[896], CFrame = P[896].CFrame, Size = Vector3.new(3,3,3)} end
if P[897] then resizeBatch[#resizeBatch+1] = {Part = P[897], CFrame = P[897].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[900] then resizeBatch[#resizeBatch+1] = {Part = P[900], CFrame = P[900].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[901] then resizeBatch[#resizeBatch+1] = {Part = P[901], CFrame = P[901].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[902] then resizeBatch[#resizeBatch+1] = {Part = P[902], CFrame = P[902].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[904] then resizeBatch[#resizeBatch+1] = {Part = P[904], CFrame = P[904].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[906] then resizeBatch[#resizeBatch+1] = {Part = P[906], CFrame = P[906].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[907] then resizeBatch[#resizeBatch+1] = {Part = P[907], CFrame = P[907].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[909] then resizeBatch[#resizeBatch+1] = {Part = P[909], CFrame = P[909].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[911] then resizeBatch[#resizeBatch+1] = {Part = P[911], CFrame = P[911].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[914] then resizeBatch[#resizeBatch+1] = {Part = P[914], CFrame = P[914].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[915] then resizeBatch[#resizeBatch+1] = {Part = P[915], CFrame = P[915].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[916] then resizeBatch[#resizeBatch+1] = {Part = P[916], CFrame = P[916].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[918] then resizeBatch[#resizeBatch+1] = {Part = P[918], CFrame = P[918].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[920] then resizeBatch[#resizeBatch+1] = {Part = P[920], CFrame = P[920].CFrame, Size = Vector3.new(3,3,3)} end
if P[921] then resizeBatch[#resizeBatch+1] = {Part = P[921], CFrame = P[921].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[922] then resizeBatch[#resizeBatch+1] = {Part = P[922], CFrame = P[922].CFrame, Size = Vector3.new(3,3,3)} end
if P[924] then resizeBatch[#resizeBatch+1] = {Part = P[924], CFrame = P[924].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(3,3,3)} end
if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(3,3,3)} end
if P[928] then resizeBatch[#resizeBatch+1] = {Part = P[928], CFrame = P[928].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[929] then resizeBatch[#resizeBatch+1] = {Part = P[929], CFrame = P[929].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[930] then resizeBatch[#resizeBatch+1] = {Part = P[930], CFrame = P[930].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[932] then resizeBatch[#resizeBatch+1] = {Part = P[932], CFrame = P[932].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[933] then resizeBatch[#resizeBatch+1] = {Part = P[933], CFrame = P[933].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[934] then resizeBatch[#resizeBatch+1] = {Part = P[934], CFrame = P[934].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[936] then resizeBatch[#resizeBatch+1] = {Part = P[936], CFrame = P[936].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[938] then resizeBatch[#resizeBatch+1] = {Part = P[938], CFrame = P[938].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[939] then resizeBatch[#resizeBatch+1] = {Part = P[939], CFrame = P[939].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[940] then resizeBatch[#resizeBatch+1] = {Part = P[940], CFrame = P[940].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[941] then resizeBatch[#resizeBatch+1] = {Part = P[941], CFrame = P[941].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[942] then resizeBatch[#resizeBatch+1] = {Part = P[942], CFrame = P[942].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[943] then resizeBatch[#resizeBatch+1] = {Part = P[943], CFrame = P[943].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[946] then resizeBatch[#resizeBatch+1] = {Part = P[946], CFrame = P[946].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[948] then resizeBatch[#resizeBatch+1] = {Part = P[948], CFrame = P[948].CFrame, Size = Vector3.new(3,3,3)} end
if P[949] then resizeBatch[#resizeBatch+1] = {Part = P[949], CFrame = P[949].CFrame, Size = Vector3.new(3,3,3)} end
if P[950] then resizeBatch[#resizeBatch+1] = {Part = P[950], CFrame = P[950].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[952] then resizeBatch[#resizeBatch+1] = {Part = P[952], CFrame = P[952].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[953] then resizeBatch[#resizeBatch+1] = {Part = P[953], CFrame = P[953].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[955] then resizeBatch[#resizeBatch+1] = {Part = P[955], CFrame = P[955].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[956] then resizeBatch[#resizeBatch+1] = {Part = P[956], CFrame = P[956].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[957] then resizeBatch[#resizeBatch+1] = {Part = P[957], CFrame = P[957].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[958] then resizeBatch[#resizeBatch+1] = {Part = P[958], CFrame = P[958].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[960] then resizeBatch[#resizeBatch+1] = {Part = P[960], CFrame = P[960].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[962] then resizeBatch[#resizeBatch+1] = {Part = P[962], CFrame = P[962].CFrame, Size = Vector3.new(3,3,3)} end
if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[964] then resizeBatch[#resizeBatch+1] = {Part = P[964], CFrame = P[964].CFrame, Size = Vector3.new(3,3,3)} end
if P[966] then resizeBatch[#resizeBatch+1] = {Part = P[966], CFrame = P[966].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(3,3,3)} end
if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(3,3,3)} end
if P[971] then resizeBatch[#resizeBatch+1] = {Part = P[971], CFrame = P[971].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[973] then resizeBatch[#resizeBatch+1] = {Part = P[973], CFrame = P[973].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[974] then resizeBatch[#resizeBatch+1] = {Part = P[974], CFrame = P[974].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[976] then resizeBatch[#resizeBatch+1] = {Part = P[976], CFrame = P[976].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[978] then resizeBatch[#resizeBatch+1] = {Part = P[978], CFrame = P[978].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[979] then resizeBatch[#resizeBatch+1] = {Part = P[979], CFrame = P[979].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[980] then resizeBatch[#resizeBatch+1] = {Part = P[980], CFrame = P[980].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[981] then resizeBatch[#resizeBatch+1] = {Part = P[981], CFrame = P[981].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[982] then resizeBatch[#resizeBatch+1] = {Part = P[982], CFrame = P[982].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[986] then resizeBatch[#resizeBatch+1] = {Part = P[986], CFrame = P[986].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[987] then resizeBatch[#resizeBatch+1] = {Part = P[987], CFrame = P[987].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[988] then resizeBatch[#resizeBatch+1] = {Part = P[988], CFrame = P[988].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[989] then resizeBatch[#resizeBatch+1] = {Part = P[989], CFrame = P[989].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[990] then resizeBatch[#resizeBatch+1] = {Part = P[990], CFrame = P[990].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[992] then resizeBatch[#resizeBatch+1] = {Part = P[992], CFrame = P[992].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[993] then resizeBatch[#resizeBatch+1] = {Part = P[993], CFrame = P[993].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[996] then resizeBatch[#resizeBatch+1] = {Part = P[996], CFrame = P[996].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[997] then resizeBatch[#resizeBatch+1] = {Part = P[997], CFrame = P[997].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1000] then resizeBatch[#resizeBatch+1] = {Part = P[1000], CFrame = P[1000].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[1001] then resizeBatch[#resizeBatch+1] = {Part = P[1001], CFrame = P[1001].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[1003] then resizeBatch[#resizeBatch+1] = {Part = P[1003], CFrame = P[1003].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[1004] then resizeBatch[#resizeBatch+1] = {Part = P[1004], CFrame = P[1004].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[1005] then resizeBatch[#resizeBatch+1] = {Part = P[1005], CFrame = P[1005].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[1007] then resizeBatch[#resizeBatch+1] = {Part = P[1007], CFrame = P[1007].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[1009] then resizeBatch[#resizeBatch+1] = {Part = P[1009], CFrame = P[1009].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1010] then resizeBatch[#resizeBatch+1] = {Part = P[1010], CFrame = P[1010].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1012] then resizeBatch[#resizeBatch+1] = {Part = P[1012], CFrame = P[1012].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1013] then resizeBatch[#resizeBatch+1] = {Part = P[1013], CFrame = P[1013].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1014] then resizeBatch[#resizeBatch+1] = {Part = P[1014], CFrame = P[1014].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1015] then resizeBatch[#resizeBatch+1] = {Part = P[1015], CFrame = P[1015].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1016] then resizeBatch[#resizeBatch+1] = {Part = P[1016], CFrame = P[1016].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1017] then resizeBatch[#resizeBatch+1] = {Part = P[1017], CFrame = P[1017].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1020] then resizeBatch[#resizeBatch+1] = {Part = P[1020], CFrame = P[1020].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1021] then resizeBatch[#resizeBatch+1] = {Part = P[1021], CFrame = P[1021].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1022] then resizeBatch[#resizeBatch+1] = {Part = P[1022], CFrame = P[1022].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1023] then resizeBatch[#resizeBatch+1] = {Part = P[1023], CFrame = P[1023].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1024] then resizeBatch[#resizeBatch+1] = {Part = P[1024], CFrame = P[1024].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1025] then resizeBatch[#resizeBatch+1] = {Part = P[1025], CFrame = P[1025].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1027] then resizeBatch[#resizeBatch+1] = {Part = P[1027], CFrame = P[1027].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1028] then resizeBatch[#resizeBatch+1] = {Part = P[1028], CFrame = P[1028].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1029] then resizeBatch[#resizeBatch+1] = {Part = P[1029], CFrame = P[1029].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1031] then resizeBatch[#resizeBatch+1] = {Part = P[1031], CFrame = P[1031].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1032] then resizeBatch[#resizeBatch+1] = {Part = P[1032], CFrame = P[1032].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1034] then resizeBatch[#resizeBatch+1] = {Part = P[1034], CFrame = P[1034].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1035] then resizeBatch[#resizeBatch+1] = {Part = P[1035], CFrame = P[1035].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1036] then resizeBatch[#resizeBatch+1] = {Part = P[1036], CFrame = P[1036].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1038] then resizeBatch[#resizeBatch+1] = {Part = P[1038], CFrame = P[1038].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1039] then resizeBatch[#resizeBatch+1] = {Part = P[1039], CFrame = P[1039].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1041] then resizeBatch[#resizeBatch+1] = {Part = P[1041], CFrame = P[1041].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1042] then resizeBatch[#resizeBatch+1] = {Part = P[1042], CFrame = P[1042].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1043] then resizeBatch[#resizeBatch+1] = {Part = P[1043], CFrame = P[1043].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1044] then resizeBatch[#resizeBatch+1] = {Part = P[1044], CFrame = P[1044].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1045] then resizeBatch[#resizeBatch+1] = {Part = P[1045], CFrame = P[1045].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1048] then resizeBatch[#resizeBatch+1] = {Part = P[1048], CFrame = P[1048].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1050] then resizeBatch[#resizeBatch+1] = {Part = P[1050], CFrame = P[1050].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1053] then resizeBatch[#resizeBatch+1] = {Part = P[1053], CFrame = P[1053].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1054] then resizeBatch[#resizeBatch+1] = {Part = P[1054], CFrame = P[1054].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1055] then resizeBatch[#resizeBatch+1] = {Part = P[1055], CFrame = P[1055].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1056] then resizeBatch[#resizeBatch+1] = {Part = P[1056], CFrame = P[1056].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(3,3,3)} end
if P[1059] then resizeBatch[#resizeBatch+1] = {Part = P[1059], CFrame = P[1059].CFrame, Size = Vector3.new(3,3,3)} end
if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[1063] then resizeBatch[#resizeBatch+1] = {Part = P[1063], CFrame = P[1063].CFrame, Size = Vector3.new(3,3,3)} end
if P[1064] then resizeBatch[#resizeBatch+1] = {Part = P[1064], CFrame = P[1064].CFrame, Size = Vector3.new(3,3,3)} end
if P[1066] then resizeBatch[#resizeBatch+1] = {Part = P[1066], CFrame = P[1066].CFrame, Size = Vector3.new(3,3,3)} end
if P[1067] then resizeBatch[#resizeBatch+1] = {Part = P[1067], CFrame = P[1067].CFrame, Size = Vector3.new(3,3,3)} end
if P[1068] then resizeBatch[#resizeBatch+1] = {Part = P[1068], CFrame = P[1068].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[1070] then resizeBatch[#resizeBatch+1] = {Part = P[1070], CFrame = P[1070].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1071] then resizeBatch[#resizeBatch+1] = {Part = P[1071], CFrame = P[1071].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1072] then resizeBatch[#resizeBatch+1] = {Part = P[1072], CFrame = P[1072].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1073] then resizeBatch[#resizeBatch+1] = {Part = P[1073], CFrame = P[1073].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1074] then resizeBatch[#resizeBatch+1] = {Part = P[1074], CFrame = P[1074].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1075] then resizeBatch[#resizeBatch+1] = {Part = P[1075], CFrame = P[1075].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1078] then resizeBatch[#resizeBatch+1] = {Part = P[1078], CFrame = P[1078].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1079] then resizeBatch[#resizeBatch+1] = {Part = P[1079], CFrame = P[1079].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1080] then resizeBatch[#resizeBatch+1] = {Part = P[1080], CFrame = P[1080].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1082] then resizeBatch[#resizeBatch+1] = {Part = P[1082], CFrame = P[1082].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1083] then resizeBatch[#resizeBatch+1] = {Part = P[1083], CFrame = P[1083].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1085] then resizeBatch[#resizeBatch+1] = {Part = P[1085], CFrame = P[1085].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1087] then resizeBatch[#resizeBatch+1] = {Part = P[1087], CFrame = P[1087].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1088] then resizeBatch[#resizeBatch+1] = {Part = P[1088], CFrame = P[1088].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1089] then resizeBatch[#resizeBatch+1] = {Part = P[1089], CFrame = P[1089].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1091] then resizeBatch[#resizeBatch+1] = {Part = P[1091], CFrame = P[1091].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1092] then resizeBatch[#resizeBatch+1] = {Part = P[1092], CFrame = P[1092].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1093] then resizeBatch[#resizeBatch+1] = {Part = P[1093], CFrame = P[1093].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1094] then resizeBatch[#resizeBatch+1] = {Part = P[1094], CFrame = P[1094].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1095] then resizeBatch[#resizeBatch+1] = {Part = P[1095], CFrame = P[1095].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1097] then resizeBatch[#resizeBatch+1] = {Part = P[1097], CFrame = P[1097].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[1098] then resizeBatch[#resizeBatch+1] = {Part = P[1098], CFrame = P[1098].CFrame, Size = Vector3.new(3,3,3)} end
if P[1099] then resizeBatch[#resizeBatch+1] = {Part = P[1099], CFrame = P[1099].CFrame, Size = Vector3.new(3,3,3)} end
if P[1101] then resizeBatch[#resizeBatch+1] = {Part = P[1101], CFrame = P[1101].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1102] then resizeBatch[#resizeBatch+1] = {Part = P[1102], CFrame = P[1102].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1103] then resizeBatch[#resizeBatch+1] = {Part = P[1103], CFrame = P[1103].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1104] then resizeBatch[#resizeBatch+1] = {Part = P[1104], CFrame = P[1104].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1106] then resizeBatch[#resizeBatch+1] = {Part = P[1106], CFrame = P[1106].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1108] then resizeBatch[#resizeBatch+1] = {Part = P[1108], CFrame = P[1108].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1110] then resizeBatch[#resizeBatch+1] = {Part = P[1110], CFrame = P[1110].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1111] then resizeBatch[#resizeBatch+1] = {Part = P[1111], CFrame = P[1111].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1112] then resizeBatch[#resizeBatch+1] = {Part = P[1112], CFrame = P[1112].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1113] then resizeBatch[#resizeBatch+1] = {Part = P[1113], CFrame = P[1113].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(3,3,3)} end
if P[1116] then resizeBatch[#resizeBatch+1] = {Part = P[1116], CFrame = P[1116].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[1117] then resizeBatch[#resizeBatch+1] = {Part = P[1117], CFrame = P[1117].CFrame, Size = Vector3.new(3,3,3)} end
if P[1119] then resizeBatch[#resizeBatch+1] = {Part = P[1119], CFrame = P[1119].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1121] then resizeBatch[#resizeBatch+1] = {Part = P[1121], CFrame = P[1121].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1123] then resizeBatch[#resizeBatch+1] = {Part = P[1123], CFrame = P[1123].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1124] then resizeBatch[#resizeBatch+1] = {Part = P[1124], CFrame = P[1124].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1129] then resizeBatch[#resizeBatch+1] = {Part = P[1129], CFrame = P[1129].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1131] then resizeBatch[#resizeBatch+1] = {Part = P[1131], CFrame = P[1131].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1132] then resizeBatch[#resizeBatch+1] = {Part = P[1132], CFrame = P[1132].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1133] then resizeBatch[#resizeBatch+1] = {Part = P[1133], CFrame = P[1133].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[1140] then resizeBatch[#resizeBatch+1] = {Part = P[1140], CFrame = P[1140].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end
if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(3,0.5,0.5)} end
if P[1142] then resizeBatch[#resizeBatch+1] = {Part = P[1142], CFrame = P[1142].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end
if P[1143] then resizeBatch[#resizeBatch+1] = {Part = P[1143], CFrame = P[1143].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end
if P[1146] then resizeBatch[#resizeBatch+1] = {Part = P[1146], CFrame = P[1146].CFrame, Size = Vector3.new(3,3,3)} end
if P[1147] then resizeBatch[#resizeBatch+1] = {Part = P[1147], CFrame = P[1147].CFrame, Size = Vector3.new(3,3,3)} end
if P[1148] then resizeBatch[#resizeBatch+1] = {Part = P[1148], CFrame = P[1148].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1151] then resizeBatch[#resizeBatch+1] = {Part = P[1151], CFrame = P[1151].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1152] then resizeBatch[#resizeBatch+1] = {Part = P[1152], CFrame = P[1152].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1153] then resizeBatch[#resizeBatch+1] = {Part = P[1153], CFrame = P[1153].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1156] then resizeBatch[#resizeBatch+1] = {Part = P[1156], CFrame = P[1156].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1157] then resizeBatch[#resizeBatch+1] = {Part = P[1157], CFrame = P[1157].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1160] then resizeBatch[#resizeBatch+1] = {Part = P[1160], CFrame = P[1160].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1162] then resizeBatch[#resizeBatch+1] = {Part = P[1162], CFrame = P[1162].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1164] then resizeBatch[#resizeBatch+1] = {Part = P[1164], CFrame = P[1164].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1166] then resizeBatch[#resizeBatch+1] = {Part = P[1166], CFrame = P[1166].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1167] then resizeBatch[#resizeBatch+1] = {Part = P[1167], CFrame = P[1167].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1168] then resizeBatch[#resizeBatch+1] = {Part = P[1168], CFrame = P[1168].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1170] then resizeBatch[#resizeBatch+1] = {Part = P[1170], CFrame = P[1170].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1173] then resizeBatch[#resizeBatch+1] = {Part = P[1173], CFrame = P[1173].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1176] then resizeBatch[#resizeBatch+1] = {Part = P[1176], CFrame = P[1176].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1178] then resizeBatch[#resizeBatch+1] = {Part = P[1178], CFrame = P[1178].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1182] then resizeBatch[#resizeBatch+1] = {Part = P[1182], CFrame = P[1182].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1188] then resizeBatch[#resizeBatch+1] = {Part = P[1188], CFrame = P[1188].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1191] then resizeBatch[#resizeBatch+1] = {Part = P[1191], CFrame = P[1191].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1194] then resizeBatch[#resizeBatch+1] = {Part = P[1194], CFrame = P[1194].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1197] then resizeBatch[#resizeBatch+1] = {Part = P[1197], CFrame = P[1197].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1200] then resizeBatch[#resizeBatch+1] = {Part = P[1200], CFrame = P[1200].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1206] then resizeBatch[#resizeBatch+1] = {Part = P[1206], CFrame = P[1206].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1215] then resizeBatch[#resizeBatch+1] = {Part = P[1215], CFrame = P[1215].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1218] then resizeBatch[#resizeBatch+1] = {Part = P[1218], CFrame = P[1218].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1220] then resizeBatch[#resizeBatch+1] = {Part = P[1220], CFrame = P[1220].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1224] then resizeBatch[#resizeBatch+1] = {Part = P[1224], CFrame = P[1224].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1226] then resizeBatch[#resizeBatch+1] = {Part = P[1226], CFrame = P[1226].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1230] then resizeBatch[#resizeBatch+1] = {Part = P[1230], CFrame = P[1230].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1233] then resizeBatch[#resizeBatch+1] = {Part = P[1233], CFrame = P[1233].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1236] then resizeBatch[#resizeBatch+1] = {Part = P[1236], CFrame = P[1236].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1239] then resizeBatch[#resizeBatch+1] = {Part = P[1239], CFrame = P[1239].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1242] then resizeBatch[#resizeBatch+1] = {Part = P[1242], CFrame = P[1242].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end
if P[1244] then resizeBatch[#resizeBatch+1] = {Part = P[1244], CFrame = P[1244].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end
if P[1247] then resizeBatch[#resizeBatch+1] = {Part = P[1247], CFrame = P[1247].CFrame, Size = Vector3.new(36.400001525878906,0.05000000074505806,41.760005950927734)} end
if P[1250] then resizeBatch[#resizeBatch+1] = {Part = P[1250], CFrame = P[1250].CFrame, Size = Vector3.new(0.05000000074505806,12,14.970004081726074)} end
if P[1255] then resizeBatch[#resizeBatch+1] = {Part = P[1255], CFrame = P[1255].CFrame, Size = Vector3.new(109.91008758544922,12,0.05000000074505806)} end
if P[1259] then resizeBatch[#resizeBatch+1] = {Part = P[1259], CFrame = P[1259].CFrame, Size = Vector3.new(36,0.05000000074505806,27.020009994506836)} end
if P[1262] then resizeBatch[#resizeBatch+1] = {Part = P[1262], CFrame = P[1262].CFrame, Size = Vector3.new(109.9000015258789,0.05000000074505806,12)} end
if P[1265] then resizeBatch[#resizeBatch+1] = {Part = P[1265], CFrame = P[1265].CFrame, Size = Vector3.new(12.010001182556152,12.010001182556152,0.05000000074505806)} end
if P[1268] then resizeBatch[#resizeBatch+1] = {Part = P[1268], CFrame = P[1268].CFrame, Size = Vector3.new(12.010001182556152,12.010001182556152,0.05000000074505806)} end
if P[1271] then resizeBatch[#resizeBatch+1] = {Part = P[1271], CFrame = P[1271].CFrame, Size = Vector3.new(11.320000648498535,0.05000000074505806,26.759998321533203)} end
if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(11.940003395080566,11.810002326965332,0.05000000074505806)} end
if P[1285] then resizeBatch[#resizeBatch+1] = {Part = P[1285], CFrame = P[1285].CFrame, Size = Vector3.new(11.780000686645508,11.9400053024292,0.05000000074505806)} end
if P[1295] then resizeBatch[#resizeBatch+1] = {Part = P[1295], CFrame = P[1295].CFrame, Size = Vector3.new(11.930004119873047,11.9400053024292,0.05000000074505806)} end
if P[1305] then resizeBatch[#resizeBatch+1] = {Part = P[1305], CFrame = P[1305].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(99.52999877929688,0.05000000074505806,210.54006958007812)} end
if P[1311] then resizeBatch[#resizeBatch+1] = {Part = P[1311], CFrame = P[1311].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end
if P[1313] then resizeBatch[#resizeBatch+1] = {Part = P[1313], CFrame = P[1313].CFrame, Size = Vector3.new(86,0.05000000074505806,12)} end
if P[1316] then resizeBatch[#resizeBatch+1] = {Part = P[1316], CFrame = P[1316].CFrame, Size = Vector3.new(18.829998016357422,0.05000000074505806,254.81997680664062)} end
if P[1320] then resizeBatch[#resizeBatch+1] = {Part = P[1320], CFrame = P[1320].CFrame, Size = Vector3.new(11.89000129699707,11.9400053024292,0.05000000074505806)} end
if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end
if P[1332] then resizeBatch[#resizeBatch+1] = {Part = P[1332], CFrame = P[1332].CFrame, Size = Vector3.new(0.05000000074505806,12,14.970004081726074)} end
if P[1337] then resizeBatch[#resizeBatch+1] = {Part = P[1337], CFrame = P[1337].CFrame, Size = Vector3.new(58.730003356933594,0.05000000074505806,26.92998695373535)} end
if P[1340] then resizeBatch[#resizeBatch+1] = {Part = P[1340], CFrame = P[1340].CFrame, Size = Vector3.new(86,12,0.05000000074505806)} end
if P[1345] then resizeBatch[#resizeBatch+1] = {Part = P[1345], CFrame = P[1345].CFrame, Size = Vector3.new(50,12,0.05000000074505806)} end
if P[1350] then resizeBatch[#resizeBatch+1] = {Part = P[1350], CFrame = P[1350].CFrame, Size = Vector3.new(44.249996185302734,0.05000000074505806,54)} end
if P[1352] then resizeBatch[#resizeBatch+1] = {Part = P[1352], CFrame = P[1352].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1355] then resizeBatch[#resizeBatch+1] = {Part = P[1355], CFrame = P[1355].CFrame, Size = Vector3.new(0.05000000074505806,12,61)} end
if P[1361] then resizeBatch[#resizeBatch+1] = {Part = P[1361], CFrame = P[1361].CFrame, Size = Vector3.new(14,0.05000000074505806,10)} end
if P[1363] then resizeBatch[#resizeBatch+1] = {Part = P[1363], CFrame = P[1363].CFrame, Size = Vector3.new(0.05000000074505806,12,12.98000717163086)} end
if P[1369] then resizeBatch[#resizeBatch+1] = {Part = P[1369], CFrame = P[1369].CFrame, Size = Vector3.new(54,0.05000000074505806,53.97999954223633)} end
if P[1371] then resizeBatch[#resizeBatch+1] = {Part = P[1371], CFrame = P[1371].CFrame, Size = Vector3.new(54,12,0.05000000074505806)} end
if P[1376] then resizeBatch[#resizeBatch+1] = {Part = P[1376], CFrame = P[1376].CFrame, Size = Vector3.new(54,12,0.05000000074505806)} end
if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(49,0.05000000074505806,36)} end
if P[1383] then resizeBatch[#resizeBatch+1] = {Part = P[1383], CFrame = P[1383].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1389] then resizeBatch[#resizeBatch+1] = {Part = P[1389], CFrame = P[1389].CFrame, Size = Vector3.new(14,12,0.05000000074505806)} end
if P[1394] then resizeBatch[#resizeBatch+1] = {Part = P[1394], CFrame = P[1394].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1400] then resizeBatch[#resizeBatch+1] = {Part = P[1400], CFrame = P[1400].CFrame, Size = Vector3.new(0.05000000074505806,12,34)} end
if P[1406] then resizeBatch[#resizeBatch+1] = {Part = P[1406], CFrame = P[1406].CFrame, Size = Vector3.new(0.05000000074505806,12,25)} end
if P[1412] then resizeBatch[#resizeBatch+1] = {Part = P[1412], CFrame = P[1412].CFrame, Size = Vector3.new(44.27998733520508,12,0.05000000074505806)} end
if P[1417] then resizeBatch[#resizeBatch+1] = {Part = P[1417], CFrame = P[1417].CFrame, Size = Vector3.new(3.727864980697632,3.727864980697632,1.8639326095581055)} end
if P[1420] then resizeBatch[#resizeBatch+1] = {Part = P[1420], CFrame = P[1420].CFrame, Size = Vector3.new(49,12,0.05000000074505806)} end
if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(11.87000846862793,0.05000000074505806,106.02999877929688)} end
if P[1427] then resizeBatch[#resizeBatch+1] = {Part = P[1427], CFrame = P[1427].CFrame, Size = Vector3.new(14,12,0.05000000074505806)} end
if P[1432] then resizeBatch[#resizeBatch+1] = {Part = P[1432], CFrame = P[1432].CFrame, Size = Vector3.new(6.150063991546631,11.910033226013184,0.05000000074505806)} end
if P[1443] then resizeBatch[#resizeBatch+1] = {Part = P[1443], CFrame = P[1443].CFrame, Size = Vector3.new(44.27998733520508,12,0.05000000074505806)} end
if P[1448] then resizeBatch[#resizeBatch+1] = {Part = P[1448], CFrame = P[1448].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[1452] then resizeBatch[#resizeBatch+1] = {Part = P[1452], CFrame = P[1452].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1455] then resizeBatch[#resizeBatch+1] = {Part = P[1455], CFrame = P[1455].CFrame, Size = Vector3.new(0.05000000074505806,12,11)} end
if P[1462] then resizeBatch[#resizeBatch+1] = {Part = P[1462], CFrame = P[1462].CFrame, Size = Vector3.new(20.5,12,0.05000000074505806)} end
if P[1467] then resizeBatch[#resizeBatch+1] = {Part = P[1467], CFrame = P[1467].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1473] then resizeBatch[#resizeBatch+1] = {Part = P[1473], CFrame = P[1473].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1474] then resizeBatch[#resizeBatch+1] = {Part = P[1474], CFrame = P[1474].CFrame, Size = Vector3.new(50,12,0.05000000074505806)} end
if P[1479] then resizeBatch[#resizeBatch+1] = {Part = P[1479], CFrame = P[1479].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1480] then resizeBatch[#resizeBatch+1] = {Part = P[1480], CFrame = P[1480].CFrame, Size = Vector3.new(0.05000000074505806,12,79)} end
if P[1486] then resizeBatch[#resizeBatch+1] = {Part = P[1486], CFrame = P[1486].CFrame, Size = Vector3.new(50,0.05000000074505806,36)} end
if P[1488] then resizeBatch[#resizeBatch+1] = {Part = P[1488], CFrame = P[1488].CFrame, Size = Vector3.new(0.05000000074505806,12,56)} end
if P[1494] then resizeBatch[#resizeBatch+1] = {Part = P[1494], CFrame = P[1494].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1497] then resizeBatch[#resizeBatch+1] = {Part = P[1497], CFrame = P[1497].CFrame, Size = Vector3.new(52,0.05000000074505806,56.97999954223633)} end
if P[1499] then resizeBatch[#resizeBatch+1] = {Part = P[1499], CFrame = P[1499].CFrame, Size = Vector3.new(70.05999755859375,12,0.05000000074505806)} end
if P[1505] then resizeBatch[#resizeBatch+1] = {Part = P[1505], CFrame = P[1505].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1508] then resizeBatch[#resizeBatch+1] = {Part = P[1508], CFrame = P[1508].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1511] then resizeBatch[#resizeBatch+1] = {Part = P[1511], CFrame = P[1511].CFrame, Size = Vector3.new(50,12,0.05000000074505806)} end
if P[1516] then resizeBatch[#resizeBatch+1] = {Part = P[1516], CFrame = P[1516].CFrame, Size = Vector3.new(0.05000000074505806,12,9)} end
if P[1523] then resizeBatch[#resizeBatch+1] = {Part = P[1523], CFrame = P[1523].CFrame, Size = Vector3.new(6.340063571929932,11.910033226013184,0.05000000074505806)} end
if P[1534] then resizeBatch[#resizeBatch+1] = {Part = P[1534], CFrame = P[1534].CFrame, Size = Vector3.new(6.100063800811768,11.910033226013184,0.05000000074505806)} end
if P[1545] then resizeBatch[#resizeBatch+1] = {Part = P[1545], CFrame = P[1545].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1548] then resizeBatch[#resizeBatch+1] = {Part = P[1548], CFrame = P[1548].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1549] then resizeBatch[#resizeBatch+1] = {Part = P[1549], CFrame = P[1549].CFrame, Size = Vector3.new(11.780000686645508,11.710001945495605,0.05000000074505806)} end
if P[1559] then resizeBatch[#resizeBatch+1] = {Part = P[1559], CFrame = P[1559].CFrame, Size = Vector3.new(107.3499984741211,0.05000000074505806,177.63998413085938)} end
if P[1562] then resizeBatch[#resizeBatch+1] = {Part = P[1562], CFrame = P[1562].CFrame, Size = Vector3.new(11.899999618530273,0.05000000074505806,117.9000015258789)} end
if P[1565] then resizeBatch[#resizeBatch+1] = {Part = P[1565], CFrame = P[1565].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1571] then resizeBatch[#resizeBatch+1] = {Part = P[1571], CFrame = P[1571].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1572] then resizeBatch[#resizeBatch+1] = {Part = P[1572], CFrame = P[1572].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1573] then resizeBatch[#resizeBatch+1] = {Part = P[1573], CFrame = P[1573].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1574] then resizeBatch[#resizeBatch+1] = {Part = P[1574], CFrame = P[1574].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[1579] then resizeBatch[#resizeBatch+1] = {Part = P[1579], CFrame = P[1579].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1580] then resizeBatch[#resizeBatch+1] = {Part = P[1580], CFrame = P[1580].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1581] then resizeBatch[#resizeBatch+1] = {Part = P[1581], CFrame = P[1581].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1584] then resizeBatch[#resizeBatch+1] = {Part = P[1584], CFrame = P[1584].CFrame, Size = Vector3.new(3,3,3)} end
if P[1585] then resizeBatch[#resizeBatch+1] = {Part = P[1585], CFrame = P[1585].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1586] then resizeBatch[#resizeBatch+1] = {Part = P[1586], CFrame = P[1586].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end
if P[1597] then resizeBatch[#resizeBatch+1] = {Part = P[1597], CFrame = P[1597].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1600] then resizeBatch[#resizeBatch+1] = {Part = P[1600], CFrame = P[1600].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1603] then resizeBatch[#resizeBatch+1] = {Part = P[1603], CFrame = P[1603].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1609] then resizeBatch[#resizeBatch+1] = {Part = P[1609], CFrame = P[1609].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1610] then resizeBatch[#resizeBatch+1] = {Part = P[1610], CFrame = P[1610].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[1611] then resizeBatch[#resizeBatch+1] = {Part = P[1611], CFrame = P[1611].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[1612] then resizeBatch[#resizeBatch+1] = {Part = P[1612], CFrame = P[1612].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[1616] then resizeBatch[#resizeBatch+1] = {Part = P[1616], CFrame = P[1616].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1617] then resizeBatch[#resizeBatch+1] = {Part = P[1617], CFrame = P[1617].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1620] then resizeBatch[#resizeBatch+1] = {Part = P[1620], CFrame = P[1620].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1623] then resizeBatch[#resizeBatch+1] = {Part = P[1623], CFrame = P[1623].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1624] then resizeBatch[#resizeBatch+1] = {Part = P[1624], CFrame = P[1624].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1625] then resizeBatch[#resizeBatch+1] = {Part = P[1625], CFrame = P[1625].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1628] then resizeBatch[#resizeBatch+1] = {Part = P[1628], CFrame = P[1628].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1629] then resizeBatch[#resizeBatch+1] = {Part = P[1629], CFrame = P[1629].CFrame, Size = Vector3.new(34,0.05000000074505806,68.97999572753906)} end
if P[1631] then resizeBatch[#resizeBatch+1] = {Part = P[1631], CFrame = P[1631].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1632] then resizeBatch[#resizeBatch+1] = {Part = P[1632], CFrame = P[1632].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[1633] then resizeBatch[#resizeBatch+1] = {Part = P[1633], CFrame = P[1633].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1634] then resizeBatch[#resizeBatch+1] = {Part = P[1634], CFrame = P[1634].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end
if P[1645] then resizeBatch[#resizeBatch+1] = {Part = P[1645], CFrame = P[1645].CFrame, Size = Vector3.new(0.05000000074505806,12,55)} end
if P[1651] then resizeBatch[#resizeBatch+1] = {Part = P[1651], CFrame = P[1651].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1652] then resizeBatch[#resizeBatch+1] = {Part = P[1652], CFrame = P[1652].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[1653] then resizeBatch[#resizeBatch+1] = {Part = P[1653], CFrame = P[1653].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end
if P[1655] then resizeBatch[#resizeBatch+1] = {Part = P[1655], CFrame = P[1655].CFrame, Size = Vector3.new(19.52000617980957,12,0.05000000074505806)} end
if P[1660] then resizeBatch[#resizeBatch+1] = {Part = P[1660], CFrame = P[1660].CFrame, Size = Vector3.new(3,3,3)} end
if P[1661] then resizeBatch[#resizeBatch+1] = {Part = P[1661], CFrame = P[1661].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1664] then resizeBatch[#resizeBatch+1] = {Part = P[1664], CFrame = P[1664].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1665] then resizeBatch[#resizeBatch+1] = {Part = P[1665], CFrame = P[1665].CFrame, Size = Vector3.new(11.819999694824219,0.05000000074505806,322.8999938964844)} end
if P[1667] then resizeBatch[#resizeBatch+1] = {Part = P[1667], CFrame = P[1667].CFrame, Size = Vector3.new(0.05000000074505806,12,134.65989685058594)} end
if P[1673] then resizeBatch[#resizeBatch+1] = {Part = P[1673], CFrame = P[1673].CFrame, Size = Vector3.new(8.909994125366211,0.05000000074505806,289.2900390625)} end
if P[1677] then resizeBatch[#resizeBatch+1] = {Part = P[1677], CFrame = P[1677].CFrame, Size = Vector3.new(335.24017333984375,11.929999351501465,0.05000000074505806)} end
if P[1680] then resizeBatch[#resizeBatch+1] = {Part = P[1680], CFrame = P[1680].CFrame, Size = Vector3.new(3.2799999713897705,0.05000000074505806,289.33001708984375)} end
if P[1684] then resizeBatch[#resizeBatch+1] = {Part = P[1684], CFrame = P[1684].CFrame, Size = Vector3.new(0.05000000074505806,12,81)} end
if P[1690] then resizeBatch[#resizeBatch+1] = {Part = P[1690], CFrame = P[1690].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end
if P[1692] then resizeBatch[#resizeBatch+1] = {Part = P[1692], CFrame = P[1692].CFrame, Size = Vector3.new(11.880006790161133,0.05000000074505806,365.1299743652344)} end
if P[1694] then resizeBatch[#resizeBatch+1] = {Part = P[1694], CFrame = P[1694].CFrame, Size = Vector3.new(0.05000000074505806,12,105.95008850097656)} end
if P[1702] then resizeBatch[#resizeBatch+1] = {Part = P[1702], CFrame = P[1702].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(10.059996604919434,12,0.05000000074505806)} end
if P[1710] then resizeBatch[#resizeBatch+1] = {Part = P[1710], CFrame = P[1710].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[1714] then resizeBatch[#resizeBatch+1] = {Part = P[1714], CFrame = P[1714].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1717] then resizeBatch[#resizeBatch+1] = {Part = P[1717], CFrame = P[1717].CFrame, Size = Vector3.new(1,5,12)} end
if P[1719] then resizeBatch[#resizeBatch+1] = {Part = P[1719], CFrame = P[1719].CFrame, Size = Vector3.new(59,12,0.05000000074505806)} end
if P[1724] then resizeBatch[#resizeBatch+1] = {Part = P[1724], CFrame = P[1724].CFrame, Size = Vector3.new(1,5,12)} end
if P[1726] then resizeBatch[#resizeBatch+1] = {Part = P[1726], CFrame = P[1726].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[1730] then resizeBatch[#resizeBatch+1] = {Part = P[1730], CFrame = P[1730].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[1734] then resizeBatch[#resizeBatch+1] = {Part = P[1734], CFrame = P[1734].CFrame, Size = Vector3.new(0.05000000074505806,12,21)} end
if P[1740] then resizeBatch[#resizeBatch+1] = {Part = P[1740], CFrame = P[1740].CFrame, Size = Vector3.new(36,12,0.05000000074505806)} end
if P[1745] then resizeBatch[#resizeBatch+1] = {Part = P[1745], CFrame = P[1745].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1751] then resizeBatch[#resizeBatch+1] = {Part = P[1751], CFrame = P[1751].CFrame, Size = Vector3.new(30,12,0.05000000074505806)} end
if P[1756] then resizeBatch[#resizeBatch+1] = {Part = P[1756], CFrame = P[1756].CFrame, Size = Vector3.new(0.05000000074505806,12,29)} end
if P[1763] then resizeBatch[#resizeBatch+1] = {Part = P[1763], CFrame = P[1763].CFrame, Size = Vector3.new(0.05000000074505806,12,52)} end
if P[1769] then resizeBatch[#resizeBatch+1] = {Part = P[1769], CFrame = P[1769].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1775] then resizeBatch[#resizeBatch+1] = {Part = P[1775], CFrame = P[1775].CFrame, Size = Vector3.new(0.05000000074505806,12,18)} end
if P[1781] then resizeBatch[#resizeBatch+1] = {Part = P[1781], CFrame = P[1781].CFrame, Size = Vector3.new(59.249996185302734,0.05000000074505806,46)} end
if P[1783] then resizeBatch[#resizeBatch+1] = {Part = P[1783], CFrame = P[1783].CFrame, Size = Vector3.new(65.93000793457031,0.05000000074505806,11.900001525878906)} end
if P[1786] then resizeBatch[#resizeBatch+1] = {Part = P[1786], CFrame = P[1786].CFrame, Size = Vector3.new(12.160002708435059,11.960000991821289,0.05000000074505806)} end
if P[1789] then resizeBatch[#resizeBatch+1] = {Part = P[1789], CFrame = P[1789].CFrame, Size = Vector3.new(44.27998733520508,12,0.05000000074505806)} end
if P[1794] then resizeBatch[#resizeBatch+1] = {Part = P[1794], CFrame = P[1794].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end
if P[1805] then resizeBatch[#resizeBatch+1] = {Part = P[1805], CFrame = P[1805].CFrame, Size = Vector3.new(1,5,12)} end
if P[1806] then resizeBatch[#resizeBatch+1] = {Part = P[1806], CFrame = P[1806].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1809] then resizeBatch[#resizeBatch+1] = {Part = P[1809], CFrame = P[1809].CFrame, Size = Vector3.new(86.0400161743164,0.05000000074505806,11.900001525878906)} end
if P[1811] then resizeBatch[#resizeBatch+1] = {Part = P[1811], CFrame = P[1811].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[1815] then resizeBatch[#resizeBatch+1] = {Part = P[1815], CFrame = P[1815].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end
if P[1821] then resizeBatch[#resizeBatch+1] = {Part = P[1821], CFrame = P[1821].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1824] then resizeBatch[#resizeBatch+1] = {Part = P[1824], CFrame = P[1824].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1827] then resizeBatch[#resizeBatch+1] = {Part = P[1827], CFrame = P[1827].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1830] then resizeBatch[#resizeBatch+1] = {Part = P[1830], CFrame = P[1830].CFrame, Size = Vector3.new(12.010001182556152,12.010001182556152,0.05000000074505806)} end
if P[1833] then resizeBatch[#resizeBatch+1] = {Part = P[1833], CFrame = P[1833].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end
if P[1839] then resizeBatch[#resizeBatch+1] = {Part = P[1839], CFrame = P[1839].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[1843] then resizeBatch[#resizeBatch+1] = {Part = P[1843], CFrame = P[1843].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1844] then resizeBatch[#resizeBatch+1] = {Part = P[1844], CFrame = P[1844].CFrame, Size = Vector3.new(0.05000000074505806,12,105.06000518798828)} end
if P[1850] then resizeBatch[#resizeBatch+1] = {Part = P[1850], CFrame = P[1850].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1853] then resizeBatch[#resizeBatch+1] = {Part = P[1853], CFrame = P[1853].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[1854] then resizeBatch[#resizeBatch+1] = {Part = P[1854], CFrame = P[1854].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[1860] then resizeBatch[#resizeBatch+1] = {Part = P[1860], CFrame = P[1860].CFrame, Size = Vector3.new(6.100063800811768,11.910033226013184,0.05000000074505806)} end
if P[1871] then resizeBatch[#resizeBatch+1] = {Part = P[1871], CFrame = P[1871].CFrame, Size = Vector3.new(20,9,1.6100006103515625)} end
if P[1873] then resizeBatch[#resizeBatch+1] = {Part = P[1873], CFrame = P[1873].CFrame, Size = Vector3.new(48,0.05000000074505806,60)} end
if P[1877] then resizeBatch[#resizeBatch+1] = {Part = P[1877], CFrame = P[1877].CFrame, Size = Vector3.new(11.880006790161133,0.05000000074505806,193.12997436523438)} end
if P[1880] then resizeBatch[#resizeBatch+1] = {Part = P[1880], CFrame = P[1880].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[1881] then resizeBatch[#resizeBatch+1] = {Part = P[1881], CFrame = P[1881].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(0.05000000074505806,12,21)} end
if P[1891] then resizeBatch[#resizeBatch+1] = {Part = P[1891], CFrame = P[1891].CFrame, Size = Vector3.new(25,12,0.05000000074505806)} end
if P[1896] then resizeBatch[#resizeBatch+1] = {Part = P[1896], CFrame = P[1896].CFrame, Size = Vector3.new(12.019996643066406,12,0.05000000074505806)} end
if P[1902] then resizeBatch[#resizeBatch+1] = {Part = P[1902], CFrame = P[1902].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[1907] then resizeBatch[#resizeBatch+1] = {Part = P[1907], CFrame = P[1907].CFrame, Size = Vector3.new(0.05000000074505806,12,15.950088500976562)} end
if P[1913] then resizeBatch[#resizeBatch+1] = {Part = P[1913], CFrame = P[1913].CFrame, Size = Vector3.new(0.05000000074505806,12,50.01007080078125)} end
if P[1919] then resizeBatch[#resizeBatch+1] = {Part = P[1919], CFrame = P[1919].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1922] then resizeBatch[#resizeBatch+1] = {Part = P[1922], CFrame = P[1922].CFrame, Size = Vector3.new(0.05000000074505806,12,12.310002326965332)} end
if P[1928] then resizeBatch[#resizeBatch+1] = {Part = P[1928], CFrame = P[1928].CFrame, Size = Vector3.new(62.999996185302734,12,0.05000000074505806)} end
if P[1934] then resizeBatch[#resizeBatch+1] = {Part = P[1934], CFrame = P[1934].CFrame, Size = Vector3.new(0.05000000074505806,12,45)} end
if P[1940] then resizeBatch[#resizeBatch+1] = {Part = P[1940], CFrame = P[1940].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1943] then resizeBatch[#resizeBatch+1] = {Part = P[1943], CFrame = P[1943].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end
if P[1945] then resizeBatch[#resizeBatch+1] = {Part = P[1945], CFrame = P[1945].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end
if P[1956] then resizeBatch[#resizeBatch+1] = {Part = P[1956], CFrame = P[1956].CFrame, Size = Vector3.new(11.150012969970703,0.05000000074505806,50.18000030517578)} end
if P[1958] then resizeBatch[#resizeBatch+1] = {Part = P[1958], CFrame = P[1958].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1961] then resizeBatch[#resizeBatch+1] = {Part = P[1961], CFrame = P[1961].CFrame, Size = Vector3.new(50,0.05000000074505806,43.97999572753906)} end
if P[1963] then resizeBatch[#resizeBatch+1] = {Part = P[1963], CFrame = P[1963].CFrame, Size = Vector3.new(4.5,9,2)} end
if P[1965] then resizeBatch[#resizeBatch+1] = {Part = P[1965], CFrame = P[1965].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end
if P[1967] then resizeBatch[#resizeBatch+1] = {Part = P[1967], CFrame = P[1967].CFrame, Size = Vector3.new(10.949993133544922,12,0.05000000074505806)} end
if P[1972] then resizeBatch[#resizeBatch+1] = {Part = P[1972], CFrame = P[1972].CFrame, Size = Vector3.new(12.089991569519043,12,0.05000000074505806)} end
if P[1977] then resizeBatch[#resizeBatch+1] = {Part = P[1977], CFrame = P[1977].CFrame, Size = Vector3.new(55.029998779296875,12,0.05000000074505806)} end
if P[1984] then resizeBatch[#resizeBatch+1] = {Part = P[1984], CFrame = P[1984].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1987] then resizeBatch[#resizeBatch+1] = {Part = P[1987], CFrame = P[1987].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[1990] then resizeBatch[#resizeBatch+1] = {Part = P[1990], CFrame = P[1990].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end
if P[1992] then resizeBatch[#resizeBatch+1] = {Part = P[1992], CFrame = P[1992].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end
if P[1997] then resizeBatch[#resizeBatch+1] = {Part = P[1997], CFrame = P[1997].CFrame, Size = Vector3.new(20.15999984741211,9,1.6100006103515625)} end
if P[1999] then resizeBatch[#resizeBatch+1] = {Part = P[1999], CFrame = P[1999].CFrame, Size = Vector3.new(12,1,19)} end
if P[2000] then resizeBatch[#resizeBatch+1] = {Part = P[2000], CFrame = P[2000].CFrame, Size = Vector3.new(0.05000000074505806,12,54)} end
if P[2006] then resizeBatch[#resizeBatch+1] = {Part = P[2006], CFrame = P[2006].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end
if P[2017] then resizeBatch[#resizeBatch+1] = {Part = P[2017], CFrame = P[2017].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end
if P[2019] then resizeBatch[#resizeBatch+1] = {Part = P[2019], CFrame = P[2019].CFrame, Size = Vector3.new(11.309996604919434,12,0.05000000074505806)} end
if P[2024] then resizeBatch[#resizeBatch+1] = {Part = P[2024], CFrame = P[2024].CFrame, Size = Vector3.new(0.05000000074505806,12,6.9500885009765625)} end
if P[2030] then resizeBatch[#resizeBatch+1] = {Part = P[2030], CFrame = P[2030].CFrame, Size = Vector3.new(20.15999984741211,9,1.6100006103515625)} end
if P[2032] then resizeBatch[#resizeBatch+1] = {Part = P[2032], CFrame = P[2032].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2035] then resizeBatch[#resizeBatch+1] = {Part = P[2035], CFrame = P[2035].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[2041] then resizeBatch[#resizeBatch+1] = {Part = P[2041], CFrame = P[2041].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2045] then resizeBatch[#resizeBatch+1] = {Part = P[2045], CFrame = P[2045].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2048] then resizeBatch[#resizeBatch+1] = {Part = P[2048], CFrame = P[2048].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2146] then resizeBatch[#resizeBatch+1] = {Part = P[2146], CFrame = P[2146].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2669] then resizeBatch[#resizeBatch+1] = {Part = P[2669], CFrame = P[2669].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[2540] then resizeBatch[#resizeBatch+1] = {Part = P[2540], CFrame = P[2540].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[2795] then resizeBatch[#resizeBatch+1] = {Part = P[2795], CFrame = P[2795].CFrame, Size = Vector3.new(64.6399917602539,0.05000000074505806,45.59999084472656)} end
if P[2450] then resizeBatch[#resizeBatch+1] = {Part = P[2450], CFrame = P[2450].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end
if P[2608] then resizeBatch[#resizeBatch+1] = {Part = P[2608], CFrame = P[2608].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2488] then resizeBatch[#resizeBatch+1] = {Part = P[2488], CFrame = P[2488].CFrame, Size = Vector3.new(28,12,0.05000000074505806)} end
if P[2091] then resizeBatch[#resizeBatch+1] = {Part = P[2091], CFrame = P[2091].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2586] then resizeBatch[#resizeBatch+1] = {Part = P[2586], CFrame = P[2586].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2234] then resizeBatch[#resizeBatch+1] = {Part = P[2234], CFrame = P[2234].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2714] then resizeBatch[#resizeBatch+1] = {Part = P[2714], CFrame = P[2714].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2323] then resizeBatch[#resizeBatch+1] = {Part = P[2323], CFrame = P[2323].CFrame, Size = Vector3.new(20.15999984741211,9,1.6100006103515625)} end
if P[2772] then resizeBatch[#resizeBatch+1] = {Part = P[2772], CFrame = P[2772].CFrame, Size = Vector3.new(0.05000000074505806,12,42.05999755859375)} end
if P[2653] then resizeBatch[#resizeBatch+1] = {Part = P[2653], CFrame = P[2653].CFrame, Size = Vector3.new(12.010007858276367,11.9400053024292,0.05000000074505806)} end
if P[2051] then resizeBatch[#resizeBatch+1] = {Part = P[2051], CFrame = P[2051].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2879] then resizeBatch[#resizeBatch+1] = {Part = P[2879], CFrame = P[2879].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[2344] then resizeBatch[#resizeBatch+1] = {Part = P[2344], CFrame = P[2344].CFrame, Size = Vector3.new(12,1,19)} end
if P[2079] then resizeBatch[#resizeBatch+1] = {Part = P[2079], CFrame = P[2079].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2305] then resizeBatch[#resizeBatch+1] = {Part = P[2305], CFrame = P[2305].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[2925] then resizeBatch[#resizeBatch+1] = {Part = P[2925], CFrame = P[2925].CFrame, Size = Vector3.new(13,12,0.05000000074505806)} end
if P[2861] then resizeBatch[#resizeBatch+1] = {Part = P[2861], CFrame = P[2861].CFrame, Size = Vector3.new(37.31002426147461,12,0.05000000074505806)} end
if P[2545] then resizeBatch[#resizeBatch+1] = {Part = P[2545], CFrame = P[2545].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2142] then resizeBatch[#resizeBatch+1] = {Part = P[2142], CFrame = P[2142].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[2553] then resizeBatch[#resizeBatch+1] = {Part = P[2553], CFrame = P[2553].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[2396] then resizeBatch[#resizeBatch+1] = {Part = P[2396], CFrame = P[2396].CFrame, Size = Vector3.new(122.04000854492188,0.05000000074505806,106.12997436523438)} end
if P[2273] then resizeBatch[#resizeBatch+1] = {Part = P[2273], CFrame = P[2273].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2419] then resizeBatch[#resizeBatch+1] = {Part = P[2419], CFrame = P[2419].CFrame, Size = Vector3.new(122.10002136230469,0.05000000074505806,11.09000015258789)} end
if P[2482] then resizeBatch[#resizeBatch+1] = {Part = P[2482], CFrame = P[2482].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2315] then resizeBatch[#resizeBatch+1] = {Part = P[2315], CFrame = P[2315].CFrame, Size = Vector3.new(0.05000000074505806,12,101.0700912475586)} end
if P[2380] then resizeBatch[#resizeBatch+1] = {Part = P[2380], CFrame = P[2380].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2410] then resizeBatch[#resizeBatch+1] = {Part = P[2410], CFrame = P[2410].CFrame, Size = Vector3.new(0.05000000074505806,12,82.04000091552734)} end
if P[2325] then resizeBatch[#resizeBatch+1] = {Part = P[2325], CFrame = P[2325].CFrame, Size = Vector3.new(6.2600626945495605,12.680033683776855,0.05000000074505806)} end
if P[3062] then resizeBatch[#resizeBatch+1] = {Part = P[3062], CFrame = P[3062].CFrame, Size = Vector3.new(6,1,6)} end
if P[3060] then resizeBatch[#resizeBatch+1] = {Part = P[3060], CFrame = P[3060].CFrame, Size = Vector3.new(6,1,6)} end
if P[3058] then resizeBatch[#resizeBatch+1] = {Part = P[3058], CFrame = P[3058].CFrame, Size = Vector3.new(6,1,6)} end
if P[3054] then resizeBatch[#resizeBatch+1] = {Part = P[3054], CFrame = P[3054].CFrame, Size = Vector3.new(0.4000000059604645,4.800000190734863,0.20000000298023224)} end
if P[2999] then resizeBatch[#resizeBatch+1] = {Part = P[2999], CFrame = P[2999].CFrame, Size = Vector3.new(1.7547950744628906,2.0111026763916016,1.0835739374160767)} end
if P[2217] then resizeBatch[#resizeBatch+1] = {Part = P[2217], CFrame = P[2217].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[2467] then resizeBatch[#resizeBatch+1] = {Part = P[2467], CFrame = P[2467].CFrame, Size = Vector3.new(122,12,0.05000000074505806)} end
if P[3049] then resizeBatch[#resizeBatch+1] = {Part = P[3049], CFrame = P[3049].CFrame, Size = Vector3.new(3.9700005054473877,2.2100000381469727,0.20000000298023224)} end
if P[2900] then resizeBatch[#resizeBatch+1] = {Part = P[2900], CFrame = P[2900].CFrame, Size = Vector3.new(122.06999969482422,12,0.05000000074505806)} end
if P[2819] then resizeBatch[#resizeBatch+1] = {Part = P[2819], CFrame = P[2819].CFrame, Size = Vector3.new(0.05000000074505806,21,47.9999885559082)} end
if P[2500] then resizeBatch[#resizeBatch+1] = {Part = P[2500], CFrame = P[2500].CFrame, Size = Vector3.new(30.98999786376953,12,0.05000000074505806)} end
if P[2950] then resizeBatch[#resizeBatch+1] = {Part = P[2950], CFrame = P[2950].CFrame, Size = Vector3.new(0.05000000074505806,12,9.05999755859375)} end
if P[2125] then resizeBatch[#resizeBatch+1] = {Part = P[2125], CFrame = P[2125].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2557] then resizeBatch[#resizeBatch+1] = {Part = P[2557], CFrame = P[2557].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[2908] then resizeBatch[#resizeBatch+1] = {Part = P[2908], CFrame = P[2908].CFrame, Size = Vector3.new(122.04998779296875,21.049991607666016,0.05000000074505806)} end
if P[3045] then resizeBatch[#resizeBatch+1] = {Part = P[3045], CFrame = P[3045].CFrame, Size = Vector3.new(1.9804003238677979,3.9608006477355957,1.9804003238677979)} end
if P[2536] then resizeBatch[#resizeBatch+1] = {Part = P[2536], CFrame = P[2536].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[3043] then resizeBatch[#resizeBatch+1] = {Part = P[3043], CFrame = P[3043].CFrame, Size = Vector3.new(1.9804003238677979,3.9608006477355957,1.9804003238677979)} end
if P[3030] then resizeBatch[#resizeBatch+1] = {Part = P[3030], CFrame = P[3030].CFrame, Size = Vector3.new(3.9608006477355957,1.9804003238677979,1.9804003238677979)} end
if P[2581] then resizeBatch[#resizeBatch+1] = {Part = P[2581], CFrame = P[2581].CFrame, Size = Vector3.new(74.1400146484375,12,0.05000000074505806)} end
if P[3013] then resizeBatch[#resizeBatch+1] = {Part = P[3013], CFrame = P[3013].CFrame, Size = Vector3.new(3.9608006477355957,3.9608006477355957,1.9804003238677979)} end
if P[3010] then resizeBatch[#resizeBatch+1] = {Part = P[3010], CFrame = P[3010].CFrame, Size = Vector3.new(3.9608006477355957,3.9608006477355957,1.9804003238677979)} end
if P[2356] then resizeBatch[#resizeBatch+1] = {Part = P[2356], CFrame = P[2356].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[3007] then resizeBatch[#resizeBatch+1] = {Part = P[3007], CFrame = P[3007].CFrame, Size = Vector3.new(1.9804003238677979,3.9608006477355957,1.9804003238677979)} end
if P[2108] then resizeBatch[#resizeBatch+1] = {Part = P[2108], CFrame = P[2108].CFrame, Size = Vector3.new(35.34999465942383,12,0.05000000074505806)} end
if P[2099] then resizeBatch[#resizeBatch+1] = {Part = P[2099], CFrame = P[2099].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2487] then resizeBatch[#resizeBatch+1] = {Part = P[2487], CFrame = P[2487].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[3052] then resizeBatch[#resizeBatch+1] = {Part = P[3052], CFrame = P[3052].CFrame, Size = Vector3.new(4,2.200000047683716,0.20000000298023224)} end
if P[2421] then resizeBatch[#resizeBatch+1] = {Part = P[2421], CFrame = P[2421].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2936] then resizeBatch[#resizeBatch+1] = {Part = P[2936], CFrame = P[2936].CFrame, Size = Vector3.new(13,12,0.05000000074505806)} end
if P[2149] then resizeBatch[#resizeBatch+1] = {Part = P[2149], CFrame = P[2149].CFrame, Size = Vector3.new(11.780000686645508,11.710001945495605,0.05000000074505806)} end
if P[2941] then resizeBatch[#resizeBatch+1] = {Part = P[2941], CFrame = P[2941].CFrame, Size = Vector3.new(12.219985008239746,0.05000000074505806,42.97998046875)} end
if P[2945] then resizeBatch[#resizeBatch+1] = {Part = P[2945], CFrame = P[2945].CFrame, Size = Vector3.new(52,12,0.05000000074505806)} end
if P[2534] then resizeBatch[#resizeBatch+1] = {Part = P[2534], CFrame = P[2534].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[2373] then resizeBatch[#resizeBatch+1] = {Part = P[2373], CFrame = P[2373].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end
if P[2930] then resizeBatch[#resizeBatch+1] = {Part = P[2930], CFrame = P[2930].CFrame, Size = Vector3.new(0.05000000074505806,12,11.99999713897705)} end
if P[2263] then resizeBatch[#resizeBatch+1] = {Part = P[2263], CFrame = P[2263].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[2444] then resizeBatch[#resizeBatch+1] = {Part = P[2444], CFrame = P[2444].CFrame, Size = Vector3.new(0.05000000074505806,12.110000610351562,35.05999755859375)} end
if P[2918] then resizeBatch[#resizeBatch+1] = {Part = P[2918], CFrame = P[2918].CFrame, Size = Vector3.new(0.05000000074505806,12,10.05999755859375)} end
if P[2507] then resizeBatch[#resizeBatch+1] = {Part = P[2507], CFrame = P[2507].CFrame, Size = Vector3.new(11.999992370605469,12,0.05000000074505806)} end
if P[2913] then resizeBatch[#resizeBatch+1] = {Part = P[2913], CFrame = P[2913].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2237] then resizeBatch[#resizeBatch+1] = {Part = P[2237], CFrame = P[2237].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[2424] then resizeBatch[#resizeBatch+1] = {Part = P[2424], CFrame = P[2424].CFrame, Size = Vector3.new(0.05000000074505806,21.110002517700195,59.05999755859375)} end
if P[2740] then resizeBatch[#resizeBatch+1] = {Part = P[2740], CFrame = P[2740].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2743] then resizeBatch[#resizeBatch+1] = {Part = P[2743], CFrame = P[2743].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2892] then resizeBatch[#resizeBatch+1] = {Part = P[2892], CFrame = P[2892].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2887] then resizeBatch[#resizeBatch+1] = {Part = P[2887], CFrame = P[2887].CFrame, Size = Vector3.new(3.439997673034668,12,0.05000000074505806)} end
if P[2884] then resizeBatch[#resizeBatch+1] = {Part = P[2884], CFrame = P[2884].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2877] then resizeBatch[#resizeBatch+1] = {Part = P[2877], CFrame = P[2877].CFrame, Size = Vector3.new(4.5,9,2)} end
if P[2159] then resizeBatch[#resizeBatch+1] = {Part = P[2159], CFrame = P[2159].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end
if P[2169] then resizeBatch[#resizeBatch+1] = {Part = P[2169], CFrame = P[2169].CFrame, Size = Vector3.new(55,8,1)} end
if P[2874] then resizeBatch[#resizeBatch+1] = {Part = P[2874], CFrame = P[2874].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2869] then resizeBatch[#resizeBatch+1] = {Part = P[2869], CFrame = P[2869].CFrame, Size = Vector3.new(40,12,0.05000000074505806)} end
if P[2085] then resizeBatch[#resizeBatch+1] = {Part = P[2085], CFrame = P[2085].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2291] then resizeBatch[#resizeBatch+1] = {Part = P[2291], CFrame = P[2291].CFrame, Size = Vector3.new(35.1500129699707,0.05000000074505806,10.180000305175781)} end
if P[2088] then resizeBatch[#resizeBatch+1] = {Part = P[2088], CFrame = P[2088].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2746] then resizeBatch[#resizeBatch+1] = {Part = P[2746], CFrame = P[2746].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2850] then resizeBatch[#resizeBatch+1] = {Part = P[2850], CFrame = P[2850].CFrame, Size = Vector3.new(26.830013275146484,12,0.05000000074505806)} end
if P[2055] then resizeBatch[#resizeBatch+1] = {Part = P[2055], CFrame = P[2055].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2845] then resizeBatch[#resizeBatch+1] = {Part = P[2845], CFrame = P[2845].CFrame, Size = Vector3.new(47,12,0.05000000074505806)} end
if P[2336] then resizeBatch[#resizeBatch+1] = {Part = P[2336], CFrame = P[2336].CFrame, Size = Vector3.new(0.05000000074505806,12,71)} end
if P[2691] then resizeBatch[#resizeBatch+1] = {Part = P[2691], CFrame = P[2691].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end
if P[2840] then resizeBatch[#resizeBatch+1] = {Part = P[2840], CFrame = P[2840].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[2189] then resizeBatch[#resizeBatch+1] = {Part = P[2189], CFrame = P[2189].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2186] then resizeBatch[#resizeBatch+1] = {Part = P[2186], CFrame = P[2186].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2718] then resizeBatch[#resizeBatch+1] = {Part = P[2718], CFrame = P[2718].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2223] then resizeBatch[#resizeBatch+1] = {Part = P[2223], CFrame = P[2223].CFrame, Size = Vector3.new(1,8,16)} end
if P[2119] then resizeBatch[#resizeBatch+1] = {Part = P[2119], CFrame = P[2119].CFrame, Size = Vector3.new(0.05000000074505806,12,66.04995727539062)} end
if P[2346] then resizeBatch[#resizeBatch+1] = {Part = P[2346], CFrame = P[2346].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2572] then resizeBatch[#resizeBatch+1] = {Part = P[2572], CFrame = P[2572].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end
if P[2058] then resizeBatch[#resizeBatch+1] = {Part = P[2058], CFrame = P[2058].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2834] then resizeBatch[#resizeBatch+1] = {Part = P[2834], CFrame = P[2834].CFrame, Size = Vector3.new(0.05000000074505806,12,15.270002365112305)} end
if P[2064] then resizeBatch[#resizeBatch+1] = {Part = P[2064], CFrame = P[2064].CFrame, Size = Vector3.new(0.05000000074505806,12,17)} end
if P[2817] then resizeBatch[#resizeBatch+1] = {Part = P[2817], CFrame = P[2817].CFrame, Size = Vector3.new(20,9,1.6100006103515625)} end
if P[2512] then resizeBatch[#resizeBatch+1] = {Part = P[2512], CFrame = P[2512].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2350] then resizeBatch[#resizeBatch+1] = {Part = P[2350], CFrame = P[2350].CFrame, Size = Vector3.new(0.05000000074505806,12,20.029998779296875)} end
if P[2806] then resizeBatch[#resizeBatch+1] = {Part = P[2806], CFrame = P[2806].CFrame, Size = Vector3.new(6.47006368637085,11.910033226013184,0.05000000074505806)} end
if P[2539] then resizeBatch[#resizeBatch+1] = {Part = P[2539], CFrame = P[2539].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[2378] then resizeBatch[#resizeBatch+1] = {Part = P[2378], CFrame = P[2378].CFrame, Size = Vector3.new(60,0.05000000074505806,54)} end
if P[2476] then resizeBatch[#resizeBatch+1] = {Part = P[2476], CFrame = P[2476].CFrame, Size = Vector3.new(27.99999237060547,12,0.05000000074505806)} end
if P[2398] then resizeBatch[#resizeBatch+1] = {Part = P[2398], CFrame = P[2398].CFrame, Size = Vector3.new(121.99999237060547,21,0.05000000074505806)} end
if P[2544] then resizeBatch[#resizeBatch+1] = {Part = P[2544], CFrame = P[2544].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[2213] then resizeBatch[#resizeBatch+1] = {Part = P[2213], CFrame = P[2213].CFrame, Size = Vector3.new(10.960014343261719,0.05000000074505806,64.18000030517578)} end
if P[2764] then resizeBatch[#resizeBatch+1] = {Part = P[2764], CFrame = P[2764].CFrame, Size = Vector3.new(50,0.05000000074505806,43.029991149902344)} end
if P[2574] then resizeBatch[#resizeBatch+1] = {Part = P[2574], CFrame = P[2574].CFrame, Size = Vector3.new(59.249996185302734,0.05000000074505806,40)} end
if P[2094] then resizeBatch[#resizeBatch+1] = {Part = P[2094], CFrame = P[2094].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end
if P[2964] then resizeBatch[#resizeBatch+1] = {Part = P[2964], CFrame = P[2964].CFrame, Size = Vector3.new(1.7547950744628906,2.0111026763916016,1.0835739374160767)} end
if P[2789] then resizeBatch[#resizeBatch+1] = {Part = P[2789], CFrame = P[2789].CFrame, Size = Vector3.new(0.05000000074505806,21.110002517700195,10.05999755859375)} end
if P[2624] then resizeBatch[#resizeBatch+1] = {Part = P[2624], CFrame = P[2624].CFrame, Size = Vector3.new(6.3900628089904785,11.910033226013184,0.05000000074505806)} end
if P[2766] then resizeBatch[#resizeBatch+1] = {Part = P[2766], CFrame = P[2766].CFrame, Size = Vector3.new(0.05000000074505806,12,11.99999713897705)} end
if P[2803] then resizeBatch[#resizeBatch+1] = {Part = P[2803], CFrame = P[2803].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2164] then resizeBatch[#resizeBatch+1] = {Part = P[2164], CFrame = P[2164].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end
if P[2761] then resizeBatch[#resizeBatch+1] = {Part = P[2761], CFrame = P[2761].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2322] then resizeBatch[#resizeBatch+1] = {Part = P[2322], CFrame = P[2322].CFrame, Size = Vector3.new(12,1,19)} end
if P[2758] then resizeBatch[#resizeBatch+1] = {Part = P[2758], CFrame = P[2758].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2731] then resizeBatch[#resizeBatch+1] = {Part = P[2731], CFrame = P[2731].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[3028] then resizeBatch[#resizeBatch+1] = {Part = P[3028], CFrame = P[3028].CFrame, Size = Vector3.new(1.9804003238677979,3.9608006477355957,1.9804003238677979)} end
if P[2200] then resizeBatch[#resizeBatch+1] = {Part = P[2200], CFrame = P[2200].CFrame, Size = Vector3.new(0.05000000074505806,12,64.01007080078125)} end
if P[2749] then resizeBatch[#resizeBatch+1] = {Part = P[2749], CFrame = P[2749].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2611] then resizeBatch[#resizeBatch+1] = {Part = P[2611], CFrame = P[2611].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end
if P[2280] then resizeBatch[#resizeBatch+1] = {Part = P[2280], CFrame = P[2280].CFrame, Size = Vector3.new(0.05000000074505806,12,30.070072174072266)} end
if P[2243] then resizeBatch[#resizeBatch+1] = {Part = P[2243], CFrame = P[2243].CFrame, Size = Vector3.new(5.999998569488525,12,0.05000000074505806)} end
if P[2855] then resizeBatch[#resizeBatch+1] = {Part = P[2855], CFrame = P[2855].CFrame, Size = Vector3.new(0.05000000074505806,12,11.999998092651367)} end
if P[2134] then resizeBatch[#resizeBatch+1] = {Part = P[2134], CFrame = P[2134].CFrame, Size = Vector3.new(55,8,1)} end
if P[2734] then resizeBatch[#resizeBatch+1] = {Part = P[2734], CFrame = P[2734].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2755] then resizeBatch[#resizeBatch+1] = {Part = P[2755], CFrame = P[2755].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2728] then resizeBatch[#resizeBatch+1] = {Part = P[2728], CFrame = P[2728].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2895] then resizeBatch[#resizeBatch+1] = {Part = P[2895], CFrame = P[2895].CFrame, Size = Vector3.new(67.22999572753906,12,0.05000000074505806)} end
if P[2721] then resizeBatch[#resizeBatch+1] = {Part = P[2721], CFrame = P[2721].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2499] then resizeBatch[#resizeBatch+1] = {Part = P[2499], CFrame = P[2499].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[2070] then resizeBatch[#resizeBatch+1] = {Part = P[2070], CFrame = P[2070].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2061] then resizeBatch[#resizeBatch+1] = {Part = P[2061], CFrame = P[2061].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2828] then resizeBatch[#resizeBatch+1] = {Part = P[2828], CFrame = P[2828].CFrame, Size = Vector3.new(0.05000000074505806,12,17.05999755859375)} end
if P[2472] then resizeBatch[#resizeBatch+1] = {Part = P[2472], CFrame = P[2472].CFrame, Size = Vector3.new(108.00997924804688,0.05000000074505806,50.8799934387207)} end
if P[2173] then resizeBatch[#resizeBatch+1] = {Part = P[2173], CFrame = P[2173].CFrame, Size = Vector3.new(55,8,1)} end
if P[2362] then resizeBatch[#resizeBatch+1] = {Part = P[2362], CFrame = P[2362].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2439] then resizeBatch[#resizeBatch+1] = {Part = P[2439], CFrame = P[2439].CFrame, Size = Vector3.new(106.00003814697266,12,0.05000000074505806)} end
if P[2386] then resizeBatch[#resizeBatch+1] = {Part = P[2386], CFrame = P[2386].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[2708] then resizeBatch[#resizeBatch+1] = {Part = P[2708], CFrame = P[2708].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2702] then resizeBatch[#resizeBatch+1] = {Part = P[2702], CFrame = P[2702].CFrame, Size = Vector3.new(0.05000000074505806,33,47.059993743896484)} end
if P[2696] then resizeBatch[#resizeBatch+1] = {Part = P[2696], CFrame = P[2696].CFrame, Size = Vector3.new(0.05000000074505806,12,11.999999046325684)} end
if P[2225] then resizeBatch[#resizeBatch+1] = {Part = P[2225], CFrame = P[2225].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end
if P[2681] then resizeBatch[#resizeBatch+1] = {Part = P[2681], CFrame = P[2681].CFrame, Size = Vector3.new(12.730003356933594,11.9400053024292,0.05000000074505806)} end
if P[2866] then resizeBatch[#resizeBatch+1] = {Part = P[2866], CFrame = P[2866].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2675] then resizeBatch[#resizeBatch+1] = {Part = P[2675], CFrame = P[2675].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2663] then resizeBatch[#resizeBatch+1] = {Part = P[2663], CFrame = P[2663].CFrame, Size = Vector3.new(0.05000000074505806,12,14)} end
if P[2651] then resizeBatch[#resizeBatch+1] = {Part = P[2651], CFrame = P[2651].CFrame, Size = Vector3.new(55,9,1.6100006103515625)} end
if P[2073] then resizeBatch[#resizeBatch+1] = {Part = P[2073], CFrame = P[2073].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2639] then resizeBatch[#resizeBatch+1] = {Part = P[2639], CFrame = P[2639].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end
if P[2635] then resizeBatch[#resizeBatch+1] = {Part = P[2635], CFrame = P[2635].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2779] then resizeBatch[#resizeBatch+1] = {Part = P[2779], CFrame = P[2779].CFrame, Size = Vector3.new(12.730003356933594,11.9400053024292,0.05000000074505806)} end
if P[2566] then resizeBatch[#resizeBatch+1] = {Part = P[2566], CFrame = P[2566].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[2556] then resizeBatch[#resizeBatch+1] = {Part = P[2556], CFrame = P[2556].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[2136] then resizeBatch[#resizeBatch+1] = {Part = P[2136], CFrame = P[2136].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[2618] then resizeBatch[#resizeBatch+1] = {Part = P[2618], CFrame = P[2618].CFrame, Size = Vector3.new(0.05000000074505806,12,47.010066986083984)} end
if P[2603] then resizeBatch[#resizeBatch+1] = {Part = P[2603], CFrame = P[2603].CFrame, Size = Vector3.new(106.98997497558594,12,0.05000000074505806)} end
if P[2616] then resizeBatch[#resizeBatch+1] = {Part = P[2616], CFrame = P[2616].CFrame, Size = Vector3.new(86.09998321533203,0.05000000074505806,11.899993896484375)} end
if P[2597] then resizeBatch[#resizeBatch+1] = {Part = P[2597], CFrame = P[2597].CFrame, Size = Vector3.new(0.05000000074505806,21,49.05999755859375)} end
if P[2589] then resizeBatch[#resizeBatch+1] = {Part = P[2589], CFrame = P[2589].CFrame, Size = Vector3.new(0.05000000074505806,12,23)} end
if P[2552] then resizeBatch[#resizeBatch+1] = {Part = P[2552], CFrame = P[2552].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[2595] then resizeBatch[#resizeBatch+1] = {Part = P[2595], CFrame = P[2595].CFrame, Size = Vector3.new(50.22999572753906,9,1.6100006103515625)} end
if P[2082] then resizeBatch[#resizeBatch+1] = {Part = P[2082], CFrame = P[2082].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2752] then resizeBatch[#resizeBatch+1] = {Part = P[2752], CFrame = P[2752].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2576] then resizeBatch[#resizeBatch+1] = {Part = P[2576], CFrame = P[2576].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end
if P[2431] then resizeBatch[#resizeBatch+1] = {Part = P[2431], CFrame = P[2431].CFrame, Size = Vector3.new(49,12,0.05000000074505806)} end
if P[2567] then resizeBatch[#resizeBatch+1] = {Part = P[2567], CFrame = P[2567].CFrame, Size = Vector3.new(28,12,0.05000000074505806)} end
if P[2563] then resizeBatch[#resizeBatch+1] = {Part = P[2563], CFrame = P[2563].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2391] then resizeBatch[#resizeBatch+1] = {Part = P[2391], CFrame = P[2391].CFrame, Size = Vector3.new(7,12,0.05000000074505806)} end
if P[2798] then resizeBatch[#resizeBatch+1] = {Part = P[2798], CFrame = P[2798].CFrame, Size = Vector3.new(52,12,0.05000000074505806)} end
if P[2737] then resizeBatch[#resizeBatch+1] = {Part = P[2737], CFrame = P[2737].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2475] then resizeBatch[#resizeBatch+1] = {Part = P[2475], CFrame = P[2475].CFrame, Size = Vector3.new(3,3,3)} end
if P[2128] then resizeBatch[#resizeBatch+1] = {Part = P[2128], CFrame = P[2128].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end
if P[2485] then resizeBatch[#resizeBatch+1] = {Part = P[2485], CFrame = P[2485].CFrame, Size = Vector3.new(3,3,3)} end
if P[2555] then resizeBatch[#resizeBatch+1] = {Part = P[2555], CFrame = P[2555].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[2365] then resizeBatch[#resizeBatch+1] = {Part = P[2365], CFrame = P[2365].CFrame, Size = Vector3.new(0.05000000074505806,12,22.029998779296875)} end
if P[2573] then resizeBatch[#resizeBatch+1] = {Part = P[2573], CFrame = P[2573].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[2493] then resizeBatch[#resizeBatch+1] = {Part = P[2493], CFrame = P[2493].CFrame, Size = Vector3.new(0.05000000074505806,12,12.01007080078125)} end
if P[2216] then resizeBatch[#resizeBatch+1] = {Part = P[2216], CFrame = P[2216].CFrame, Size = Vector3.new(1,8,16)} end
if P[2548] then resizeBatch[#resizeBatch+1] = {Part = P[2548], CFrame = P[2548].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2541] then resizeBatch[#resizeBatch+1] = {Part = P[2541], CFrame = P[2541].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2554] then resizeBatch[#resizeBatch+1] = {Part = P[2554], CFrame = P[2554].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[2342] then resizeBatch[#resizeBatch+1] = {Part = P[2342], CFrame = P[2342].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end
if P[2194] then resizeBatch[#resizeBatch+1] = {Part = P[2194], CFrame = P[2194].CFrame, Size = Vector3.new(0.05000000074505806,12,12.000088691711426)} end
if P[2825] then resizeBatch[#resizeBatch+1] = {Part = P[2825], CFrame = P[2825].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2417] then resizeBatch[#resizeBatch+1] = {Part = P[2417], CFrame = P[2417].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end
if P[2535] then resizeBatch[#resizeBatch+1] = {Part = P[2535], CFrame = P[2535].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end
if P[2531] then resizeBatch[#resizeBatch+1] = {Part = P[2531], CFrame = P[2531].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2268] then resizeBatch[#resizeBatch+1] = {Part = P[2268], CFrame = P[2268].CFrame, Size = Vector3.new(49.999996185302734,12,0.05000000074505806)} end
if P[2207] then resizeBatch[#resizeBatch+1] = {Part = P[2207], CFrame = P[2207].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end
if P[2311] then resizeBatch[#resizeBatch+1] = {Part = P[2311], CFrame = P[2311].CFrame, Size = Vector3.new(98.35993957519531,0.05000000074505806,124.55998992919922)} end
if P[2192] then resizeBatch[#resizeBatch+1] = {Part = P[2192], CFrame = P[2192].CFrame, Size = Vector3.new(1,8,16)} end
if P[2293] then resizeBatch[#resizeBatch+1] = {Part = P[2293], CFrame = P[2293].CFrame, Size = Vector3.new(0.05000000074505806,12,16.140090942382812)} end
if P[2645] then resizeBatch[#resizeBatch+1] = {Part = P[2645], CFrame = P[2645].CFrame, Size = Vector3.new(0.05000000074505806,12,14)} end
if P[2105] then resizeBatch[#resizeBatch+1] = {Part = P[2105], CFrame = P[2105].CFrame, Size = Vector3.new(2.8799984455108643,1.4900004863739014,2.0999984741210938)} end
if P[2258] then resizeBatch[#resizeBatch+1] = {Part = P[2258], CFrame = P[2258].CFrame, Size = Vector3.new(4.969998836517334,12,0.05000000074505806)} end
if P[2516] then resizeBatch[#resizeBatch+1] = {Part = P[2516], CFrame = P[2516].CFrame, Size = Vector3.new(6.100063800811768,11.910033226013184,0.05000000074505806)} end
if P[2277] then resizeBatch[#resizeBatch+1] = {Part = P[2277], CFrame = P[2277].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2110] then resizeBatch[#resizeBatch+1] = {Part = P[2110], CFrame = P[2110].CFrame, Size = Vector3.new(0.05000000074505806,12,6)} end
if P[2170] then resizeBatch[#resizeBatch+1] = {Part = P[2170], CFrame = P[2170].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2505] then resizeBatch[#resizeBatch+1] = {Part = P[2505], CFrame = P[2505].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end
if P[2175] then resizeBatch[#resizeBatch+1] = {Part = P[2175], CFrame = P[2175].CFrame, Size = Vector3.new(6.100063800811768,11.910033226013184,0.05000000074505806)} end
if P[2436] then resizeBatch[#resizeBatch+1] = {Part = P[2436], CFrame = P[2436].CFrame, Size = Vector3.new(50,0.05000000074505806,36)} end
if P[2711] then resizeBatch[#resizeBatch+1] = {Part = P[2711], CFrame = P[2711].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2481] then resizeBatch[#resizeBatch+1] = {Part = P[2481], CFrame = P[2481].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end
if P[2384] then resizeBatch[#resizeBatch+1] = {Part = P[2384], CFrame = P[2384].CFrame, Size = Vector3.new(20,9,1.6100006103515625)} end
if P[2461] then resizeBatch[#resizeBatch+1] = {Part = P[2461], CFrame = P[2461].CFrame, Size = Vector3.new(0.05000000074505806,12,36.01007080078125)} end
if P[2076] then resizeBatch[#resizeBatch+1] = {Part = P[2076], CFrame = P[2076].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2724] then resizeBatch[#resizeBatch+1] = {Part = P[2724], CFrame = P[2724].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2956] then resizeBatch[#resizeBatch+1] = {Part = P[2956], CFrame = P[2956].CFrame, Size = Vector3.new(0.05000000074505806,12,42.05999755859375)} end
if P[3066] then resizeBatch[#resizeBatch+1] = {Part = P[3066], CFrame = P[3066].CFrame, Size = Vector3.new(6,1,6)} end
if P[2408] then resizeBatch[#resizeBatch+1] = {Part = P[2408], CFrame = P[2408].CFrame, Size = Vector3.new(122.01000213623047,0.05000000074505806,106.02996063232422)} end
if P[2506] then resizeBatch[#resizeBatch+1] = {Part = P[2506], CFrame = P[2506].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end
if P[2403] then resizeBatch[#resizeBatch+1] = {Part = P[2403], CFrame = P[2403].CFrame, Size = Vector3.new(81.99999237060547,12,0.05000000074505806)} end
if P[2905] then resizeBatch[#resizeBatch+1] = {Part = P[2905], CFrame = P[2905].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2678] then resizeBatch[#resizeBatch+1] = {Part = P[2678], CFrame = P[2678].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[3064] then resizeBatch[#resizeBatch+1] = {Part = P[3064], CFrame = P[3064].CFrame, Size = Vector3.new(6,1,6)} end
if P[2286] then resizeBatch[#resizeBatch+1] = {Part = P[2286], CFrame = P[2286].CFrame, Size = Vector3.new(12,12.010000228881836,0.05000000074505806)} end
if P[2528] then resizeBatch[#resizeBatch+1] = {Part = P[2528], CFrame = P[2528].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
if P[2299] then resizeBatch[#resizeBatch+1] = {Part = P[2299], CFrame = P[2299].CFrame, Size = Vector3.new(0.05000000074505806,12,172.71009826660156)} end
if P[2248] then resizeBatch[#resizeBatch+1] = {Part = P[2248], CFrame = P[2248].CFrame, Size = Vector3.new(11.100004196166992,11.9400053024292,0.05000000074505806)} end
if P[2230] then resizeBatch[#resizeBatch+1] = {Part = P[2230], CFrame = P[2230].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end
if P[2486] then resizeBatch[#resizeBatch+1] = {Part = P[2486], CFrame = P[2486].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end
if P[2693] then resizeBatch[#resizeBatch+1] = {Part = P[2693], CFrame = P[2693].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end
batchResize(endpoint, resizeBatch)
local materialBatch = {}
if P[6] then materialBatch[#materialBatch+1] = {Part = P[6], Material = Enum.Material.SmoothPlastic} end
if P[7] then materialBatch[#materialBatch+1] = {Part = P[7], Material = Enum.Material.SmoothPlastic} end
if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.SmoothPlastic} end
if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.SmoothPlastic} end
if P[12] then materialBatch[#materialBatch+1] = {Part = P[12], Material = Enum.Material.SmoothPlastic} end
if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.SmoothPlastic} end
if P[14] then materialBatch[#materialBatch+1] = {Part = P[14], Material = Enum.Material.SmoothPlastic} end
if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.SmoothPlastic} end
if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.SmoothPlastic} end
if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.SmoothPlastic} end
if P[19] then materialBatch[#materialBatch+1] = {Part = P[19], Material = Enum.Material.SmoothPlastic} end
if P[20] then materialBatch[#materialBatch+1] = {Part = P[20], Material = Enum.Material.SmoothPlastic} end
if P[21] then materialBatch[#materialBatch+1] = {Part = P[21], Material = Enum.Material.SmoothPlastic} end
if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.SmoothPlastic} end
if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.SmoothPlastic} end
if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.SmoothPlastic} end
if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.SmoothPlastic} end
if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.SmoothPlastic} end
if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.SmoothPlastic} end
if P[29] then materialBatch[#materialBatch+1] = {Part = P[29], Material = Enum.Material.SmoothPlastic} end
if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.SmoothPlastic} end
if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.SmoothPlastic} end
if P[33] then materialBatch[#materialBatch+1] = {Part = P[33], Material = Enum.Material.SmoothPlastic} end
if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.SmoothPlastic} end
if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.SmoothPlastic} end
if P[36] then materialBatch[#materialBatch+1] = {Part = P[36], Material = Enum.Material.SmoothPlastic} end
if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.SmoothPlastic} end
if P[39] then materialBatch[#materialBatch+1] = {Part = P[39], Material = Enum.Material.SmoothPlastic} end
if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.SmoothPlastic} end
if P[41] then materialBatch[#materialBatch+1] = {Part = P[41], Material = Enum.Material.SmoothPlastic} end
if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.SmoothPlastic} end
if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.SmoothPlastic} end
if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.SmoothPlastic} end
if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.SmoothPlastic} end
if P[47] then materialBatch[#materialBatch+1] = {Part = P[47], Material = Enum.Material.SmoothPlastic} end
if P[48] then materialBatch[#materialBatch+1] = {Part = P[48], Material = Enum.Material.SmoothPlastic} end
if P[49] then materialBatch[#materialBatch+1] = {Part = P[49], Material = Enum.Material.SmoothPlastic} end
if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.SmoothPlastic} end
if P[51] then materialBatch[#materialBatch+1] = {Part = P[51], Material = Enum.Material.SmoothPlastic} end
if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.SmoothPlastic} end
if P[55] then materialBatch[#materialBatch+1] = {Part = P[55], Material = Enum.Material.SmoothPlastic} end
if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.SmoothPlastic} end
if P[57] then materialBatch[#materialBatch+1] = {Part = P[57], Material = Enum.Material.SmoothPlastic} end
if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.SmoothPlastic} end
if P[59] then materialBatch[#materialBatch+1] = {Part = P[59], Material = Enum.Material.SmoothPlastic} end
if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.SmoothPlastic} end
if P[62] then materialBatch[#materialBatch+1] = {Part = P[62], Material = Enum.Material.SmoothPlastic} end
if P[63] then materialBatch[#materialBatch+1] = {Part = P[63], Material = Enum.Material.SmoothPlastic} end
if P[64] then materialBatch[#materialBatch+1] = {Part = P[64], Material = Enum.Material.SmoothPlastic} end
if P[65] then materialBatch[#materialBatch+1] = {Part = P[65], Material = Enum.Material.SmoothPlastic} end
if P[66] then materialBatch[#materialBatch+1] = {Part = P[66], Material = Enum.Material.SmoothPlastic} end
if P[68] then materialBatch[#materialBatch+1] = {Part = P[68], Material = Enum.Material.SmoothPlastic} end
if P[69] then materialBatch[#materialBatch+1] = {Part = P[69], Material = Enum.Material.SmoothPlastic} end
if P[70] then materialBatch[#materialBatch+1] = {Part = P[70], Material = Enum.Material.SmoothPlastic} end
if P[71] then materialBatch[#materialBatch+1] = {Part = P[71], Material = Enum.Material.SmoothPlastic} end
if P[72] then materialBatch[#materialBatch+1] = {Part = P[72], Material = Enum.Material.SmoothPlastic} end
if P[73] then materialBatch[#materialBatch+1] = {Part = P[73], Material = Enum.Material.SmoothPlastic} end
if P[75] then materialBatch[#materialBatch+1] = {Part = P[75], Material = Enum.Material.SmoothPlastic} end
if P[76] then materialBatch[#materialBatch+1] = {Part = P[76], Material = Enum.Material.SmoothPlastic} end
if P[77] then materialBatch[#materialBatch+1] = {Part = P[77], Material = Enum.Material.SmoothPlastic} end
if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.SmoothPlastic} end
if P[79] then materialBatch[#materialBatch+1] = {Part = P[79], Material = Enum.Material.SmoothPlastic} end
if P[80] then materialBatch[#materialBatch+1] = {Part = P[80], Material = Enum.Material.SmoothPlastic} end
if P[83] then materialBatch[#materialBatch+1] = {Part = P[83], Material = Enum.Material.SmoothPlastic} end
if P[84] then materialBatch[#materialBatch+1] = {Part = P[84], Material = Enum.Material.SmoothPlastic} end
if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.SmoothPlastic} end
if P[87] then materialBatch[#materialBatch+1] = {Part = P[87], Material = Enum.Material.SmoothPlastic} end
if P[88] then materialBatch[#materialBatch+1] = {Part = P[88], Material = Enum.Material.SmoothPlastic} end
if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.SmoothPlastic} end
if P[90] then materialBatch[#materialBatch+1] = {Part = P[90], Material = Enum.Material.SmoothPlastic} end
if P[92] then materialBatch[#materialBatch+1] = {Part = P[92], Material = Enum.Material.SmoothPlastic} end
if P[93] then materialBatch[#materialBatch+1] = {Part = P[93], Material = Enum.Material.SmoothPlastic} end
if P[94] then materialBatch[#materialBatch+1] = {Part = P[94], Material = Enum.Material.SmoothPlastic} end
if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.SmoothPlastic} end
if P[96] then materialBatch[#materialBatch+1] = {Part = P[96], Material = Enum.Material.SmoothPlastic} end
if P[97] then materialBatch[#materialBatch+1] = {Part = P[97], Material = Enum.Material.SmoothPlastic} end
if P[99] then materialBatch[#materialBatch+1] = {Part = P[99], Material = Enum.Material.SmoothPlastic} end
if P[100] then materialBatch[#materialBatch+1] = {Part = P[100], Material = Enum.Material.SmoothPlastic} end
if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.SmoothPlastic} end
if P[102] then materialBatch[#materialBatch+1] = {Part = P[102], Material = Enum.Material.SmoothPlastic} end
if P[103] then materialBatch[#materialBatch+1] = {Part = P[103], Material = Enum.Material.SmoothPlastic} end
if P[104] then materialBatch[#materialBatch+1] = {Part = P[104], Material = Enum.Material.SmoothPlastic} end
if P[105] then materialBatch[#materialBatch+1] = {Part = P[105], Material = Enum.Material.SmoothPlastic} end
if P[106] then materialBatch[#materialBatch+1] = {Part = P[106], Material = Enum.Material.SmoothPlastic} end
if P[107] then materialBatch[#materialBatch+1] = {Part = P[107], Material = Enum.Material.SmoothPlastic} end
if P[109] then materialBatch[#materialBatch+1] = {Part = P[109], Material = Enum.Material.SmoothPlastic} end
if P[110] then materialBatch[#materialBatch+1] = {Part = P[110], Material = Enum.Material.SmoothPlastic} end
if P[111] then materialBatch[#materialBatch+1] = {Part = P[111], Material = Enum.Material.SmoothPlastic} end
if P[112] then materialBatch[#materialBatch+1] = {Part = P[112], Material = Enum.Material.SmoothPlastic} end
if P[113] then materialBatch[#materialBatch+1] = {Part = P[113], Material = Enum.Material.SmoothPlastic} end
if P[114] then materialBatch[#materialBatch+1] = {Part = P[114], Material = Enum.Material.SmoothPlastic} end
if P[115] then materialBatch[#materialBatch+1] = {Part = P[115], Material = Enum.Material.SmoothPlastic} end
if P[116] then materialBatch[#materialBatch+1] = {Part = P[116], Material = Enum.Material.SmoothPlastic} end
if P[117] then materialBatch[#materialBatch+1] = {Part = P[117], Material = Enum.Material.SmoothPlastic} end
if P[119] then materialBatch[#materialBatch+1] = {Part = P[119], Material = Enum.Material.SmoothPlastic} end
if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.SmoothPlastic} end
if P[121] then materialBatch[#materialBatch+1] = {Part = P[121], Material = Enum.Material.SmoothPlastic} end
if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.SmoothPlastic} end
if P[123] then materialBatch[#materialBatch+1] = {Part = P[123], Material = Enum.Material.SmoothPlastic} end
if P[124] then materialBatch[#materialBatch+1] = {Part = P[124], Material = Enum.Material.SmoothPlastic} end
if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.SmoothPlastic} end
if P[127] then materialBatch[#materialBatch+1] = {Part = P[127], Material = Enum.Material.SmoothPlastic} end
if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.SmoothPlastic} end
if P[129] then materialBatch[#materialBatch+1] = {Part = P[129], Material = Enum.Material.SmoothPlastic} end
if P[130] then materialBatch[#materialBatch+1] = {Part = P[130], Material = Enum.Material.SmoothPlastic} end
if P[131] then materialBatch[#materialBatch+1] = {Part = P[131], Material = Enum.Material.SmoothPlastic} end
if P[133] then materialBatch[#materialBatch+1] = {Part = P[133], Material = Enum.Material.SmoothPlastic} end
if P[134] then materialBatch[#materialBatch+1] = {Part = P[134], Material = Enum.Material.SmoothPlastic} end
if P[135] then materialBatch[#materialBatch+1] = {Part = P[135], Material = Enum.Material.SmoothPlastic} end
if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.SmoothPlastic} end
if P[137] then materialBatch[#materialBatch+1] = {Part = P[137], Material = Enum.Material.SmoothPlastic} end
if P[138] then materialBatch[#materialBatch+1] = {Part = P[138], Material = Enum.Material.SmoothPlastic} end
if P[139] then materialBatch[#materialBatch+1] = {Part = P[139], Material = Enum.Material.SmoothPlastic} end
if P[140] then materialBatch[#materialBatch+1] = {Part = P[140], Material = Enum.Material.SmoothPlastic} end
if P[141] then materialBatch[#materialBatch+1] = {Part = P[141], Material = Enum.Material.SmoothPlastic} end
if P[143] then materialBatch[#materialBatch+1] = {Part = P[143], Material = Enum.Material.SmoothPlastic} end
if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.SmoothPlastic} end
if P[145] then materialBatch[#materialBatch+1] = {Part = P[145], Material = Enum.Material.SmoothPlastic} end
if P[147] then materialBatch[#materialBatch+1] = {Part = P[147], Material = Enum.Material.SmoothPlastic} end
if P[148] then materialBatch[#materialBatch+1] = {Part = P[148], Material = Enum.Material.SmoothPlastic} end
if P[149] then materialBatch[#materialBatch+1] = {Part = P[149], Material = Enum.Material.SmoothPlastic} end
if P[150] then materialBatch[#materialBatch+1] = {Part = P[150], Material = Enum.Material.SmoothPlastic} end
if P[151] then materialBatch[#materialBatch+1] = {Part = P[151], Material = Enum.Material.SmoothPlastic} end
if P[152] then materialBatch[#materialBatch+1] = {Part = P[152], Material = Enum.Material.SmoothPlastic} end
if P[153] then materialBatch[#materialBatch+1] = {Part = P[153], Material = Enum.Material.SmoothPlastic} end
if P[154] then materialBatch[#materialBatch+1] = {Part = P[154], Material = Enum.Material.SmoothPlastic} end
if P[155] then materialBatch[#materialBatch+1] = {Part = P[155], Material = Enum.Material.SmoothPlastic} end
if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.SmoothPlastic} end
if P[158] then materialBatch[#materialBatch+1] = {Part = P[158], Material = Enum.Material.SmoothPlastic} end
if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.SmoothPlastic} end
if P[161] then materialBatch[#materialBatch+1] = {Part = P[161], Material = Enum.Material.SmoothPlastic} end
if P[162] then materialBatch[#materialBatch+1] = {Part = P[162], Material = Enum.Material.SmoothPlastic} end
if P[163] then materialBatch[#materialBatch+1] = {Part = P[163], Material = Enum.Material.SmoothPlastic} end
if P[164] then materialBatch[#materialBatch+1] = {Part = P[164], Material = Enum.Material.SmoothPlastic} end
if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.SmoothPlastic} end
if P[166] then materialBatch[#materialBatch+1] = {Part = P[166], Material = Enum.Material.SmoothPlastic} end
if P[167] then materialBatch[#materialBatch+1] = {Part = P[167], Material = Enum.Material.SmoothPlastic} end
if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.SmoothPlastic} end
if P[169] then materialBatch[#materialBatch+1] = {Part = P[169], Material = Enum.Material.SmoothPlastic} end
if P[171] then materialBatch[#materialBatch+1] = {Part = P[171], Material = Enum.Material.SmoothPlastic} end
if P[172] then materialBatch[#materialBatch+1] = {Part = P[172], Material = Enum.Material.SmoothPlastic} end
if P[173] then materialBatch[#materialBatch+1] = {Part = P[173], Material = Enum.Material.SmoothPlastic} end
if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.SmoothPlastic} end
if P[176] then materialBatch[#materialBatch+1] = {Part = P[176], Material = Enum.Material.SmoothPlastic} end
if P[177] then materialBatch[#materialBatch+1] = {Part = P[177], Material = Enum.Material.SmoothPlastic} end
if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.SmoothPlastic} end
if P[179] then materialBatch[#materialBatch+1] = {Part = P[179], Material = Enum.Material.SmoothPlastic} end
if P[180] then materialBatch[#materialBatch+1] = {Part = P[180], Material = Enum.Material.SmoothPlastic} end
if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.SmoothPlastic} end
if P[182] then materialBatch[#materialBatch+1] = {Part = P[182], Material = Enum.Material.SmoothPlastic} end
if P[183] then materialBatch[#materialBatch+1] = {Part = P[183], Material = Enum.Material.SmoothPlastic} end
if P[185] then materialBatch[#materialBatch+1] = {Part = P[185], Material = Enum.Material.SmoothPlastic} end
if P[186] then materialBatch[#materialBatch+1] = {Part = P[186], Material = Enum.Material.SmoothPlastic} end
if P[187] then materialBatch[#materialBatch+1] = {Part = P[187], Material = Enum.Material.SmoothPlastic} end
if P[188] then materialBatch[#materialBatch+1] = {Part = P[188], Material = Enum.Material.SmoothPlastic} end
if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.SmoothPlastic} end
if P[190] then materialBatch[#materialBatch+1] = {Part = P[190], Material = Enum.Material.SmoothPlastic} end
if P[191] then materialBatch[#materialBatch+1] = {Part = P[191], Material = Enum.Material.SmoothPlastic} end
if P[192] then materialBatch[#materialBatch+1] = {Part = P[192], Material = Enum.Material.SmoothPlastic} end
if P[193] then materialBatch[#materialBatch+1] = {Part = P[193], Material = Enum.Material.SmoothPlastic} end
if P[195] then materialBatch[#materialBatch+1] = {Part = P[195], Material = Enum.Material.SmoothPlastic} end
if P[196] then materialBatch[#materialBatch+1] = {Part = P[196], Material = Enum.Material.SmoothPlastic} end
if P[197] then materialBatch[#materialBatch+1] = {Part = P[197], Material = Enum.Material.SmoothPlastic} end
if P[198] then materialBatch[#materialBatch+1] = {Part = P[198], Material = Enum.Material.SmoothPlastic} end
if P[199] then materialBatch[#materialBatch+1] = {Part = P[199], Material = Enum.Material.SmoothPlastic} end
if P[200] then materialBatch[#materialBatch+1] = {Part = P[200], Material = Enum.Material.SmoothPlastic} end
if P[201] then materialBatch[#materialBatch+1] = {Part = P[201], Material = Enum.Material.SmoothPlastic} end
if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.SmoothPlastic} end
if P[203] then materialBatch[#materialBatch+1] = {Part = P[203], Material = Enum.Material.SmoothPlastic} end
if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.SmoothPlastic} end
if P[206] then materialBatch[#materialBatch+1] = {Part = P[206], Material = Enum.Material.SmoothPlastic} end
if P[207] then materialBatch[#materialBatch+1] = {Part = P[207], Material = Enum.Material.SmoothPlastic} end
if P[208] then materialBatch[#materialBatch+1] = {Part = P[208], Material = Enum.Material.SmoothPlastic} end
if P[209] then materialBatch[#materialBatch+1] = {Part = P[209], Material = Enum.Material.SmoothPlastic} end
if P[210] then materialBatch[#materialBatch+1] = {Part = P[210], Material = Enum.Material.SmoothPlastic} end
if P[211] then materialBatch[#materialBatch+1] = {Part = P[211], Material = Enum.Material.SmoothPlastic} end
if P[212] then materialBatch[#materialBatch+1] = {Part = P[212], Material = Enum.Material.SmoothPlastic} end
if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.SmoothPlastic} end
if P[215] then materialBatch[#materialBatch+1] = {Part = P[215], Material = Enum.Material.SmoothPlastic} end
if P[216] then materialBatch[#materialBatch+1] = {Part = P[216], Material = Enum.Material.SmoothPlastic} end
if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.SmoothPlastic} end
if P[218] then materialBatch[#materialBatch+1] = {Part = P[218], Material = Enum.Material.SmoothPlastic} end
if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.SmoothPlastic} end
if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.SmoothPlastic} end
if P[223] then materialBatch[#materialBatch+1] = {Part = P[223], Material = Enum.Material.SmoothPlastic} end
if P[224] then materialBatch[#materialBatch+1] = {Part = P[224], Material = Enum.Material.SmoothPlastic} end
if P[226] then materialBatch[#materialBatch+1] = {Part = P[226], Material = Enum.Material.SmoothPlastic} end
if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.SmoothPlastic} end
if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.SmoothPlastic} end
if P[229] then materialBatch[#materialBatch+1] = {Part = P[229], Material = Enum.Material.SmoothPlastic} end
if P[230] then materialBatch[#materialBatch+1] = {Part = P[230], Material = Enum.Material.SmoothPlastic} end
if P[232] then materialBatch[#materialBatch+1] = {Part = P[232], Material = Enum.Material.SmoothPlastic} end
if P[233] then materialBatch[#materialBatch+1] = {Part = P[233], Material = Enum.Material.SmoothPlastic} end
if P[234] then materialBatch[#materialBatch+1] = {Part = P[234], Material = Enum.Material.SmoothPlastic} end
if P[235] then materialBatch[#materialBatch+1] = {Part = P[235], Material = Enum.Material.SmoothPlastic} end
if P[236] then materialBatch[#materialBatch+1] = {Part = P[236], Material = Enum.Material.SmoothPlastic} end
if P[237] then materialBatch[#materialBatch+1] = {Part = P[237], Material = Enum.Material.SmoothPlastic} end
if P[239] then materialBatch[#materialBatch+1] = {Part = P[239], Material = Enum.Material.SmoothPlastic} end
if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.SmoothPlastic} end
if P[241] then materialBatch[#materialBatch+1] = {Part = P[241], Material = Enum.Material.SmoothPlastic} end
if P[242] then materialBatch[#materialBatch+1] = {Part = P[242], Material = Enum.Material.SmoothPlastic} end
if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.SmoothPlastic} end
if P[244] then materialBatch[#materialBatch+1] = {Part = P[244], Material = Enum.Material.SmoothPlastic} end
if P[245] then materialBatch[#materialBatch+1] = {Part = P[245], Material = Enum.Material.SmoothPlastic} end
if P[246] then materialBatch[#materialBatch+1] = {Part = P[246], Material = Enum.Material.SmoothPlastic} end
if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.SmoothPlastic} end
if P[249] then materialBatch[#materialBatch+1] = {Part = P[249], Material = Enum.Material.SmoothPlastic} end
if P[250] then materialBatch[#materialBatch+1] = {Part = P[250], Material = Enum.Material.SmoothPlastic} end
if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.SmoothPlastic} end
if P[252] then materialBatch[#materialBatch+1] = {Part = P[252], Material = Enum.Material.SmoothPlastic} end
if P[253] then materialBatch[#materialBatch+1] = {Part = P[253], Material = Enum.Material.SmoothPlastic} end
if P[254] then materialBatch[#materialBatch+1] = {Part = P[254], Material = Enum.Material.SmoothPlastic} end
if P[255] then materialBatch[#materialBatch+1] = {Part = P[255], Material = Enum.Material.SmoothPlastic} end
if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.SmoothPlastic} end
if P[257] then materialBatch[#materialBatch+1] = {Part = P[257], Material = Enum.Material.SmoothPlastic} end
if P[259] then materialBatch[#materialBatch+1] = {Part = P[259], Material = Enum.Material.SmoothPlastic} end
if P[260] then materialBatch[#materialBatch+1] = {Part = P[260], Material = Enum.Material.SmoothPlastic} end
if P[261] then materialBatch[#materialBatch+1] = {Part = P[261], Material = Enum.Material.SmoothPlastic} end
if P[263] then materialBatch[#materialBatch+1] = {Part = P[263], Material = Enum.Material.SmoothPlastic} end
if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.SmoothPlastic} end
if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.SmoothPlastic} end
if P[266] then materialBatch[#materialBatch+1] = {Part = P[266], Material = Enum.Material.SmoothPlastic} end
if P[267] then materialBatch[#materialBatch+1] = {Part = P[267], Material = Enum.Material.SmoothPlastic} end
if P[268] then materialBatch[#materialBatch+1] = {Part = P[268], Material = Enum.Material.SmoothPlastic} end
if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.SmoothPlastic} end
if P[270] then materialBatch[#materialBatch+1] = {Part = P[270], Material = Enum.Material.SmoothPlastic} end
if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.SmoothPlastic} end
if P[273] then materialBatch[#materialBatch+1] = {Part = P[273], Material = Enum.Material.SmoothPlastic} end
if P[274] then materialBatch[#materialBatch+1] = {Part = P[274], Material = Enum.Material.SmoothPlastic} end
if P[275] then materialBatch[#materialBatch+1] = {Part = P[275], Material = Enum.Material.SmoothPlastic} end
if P[276] then materialBatch[#materialBatch+1] = {Part = P[276], Material = Enum.Material.SmoothPlastic} end
if P[277] then materialBatch[#materialBatch+1] = {Part = P[277], Material = Enum.Material.SmoothPlastic} end
if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.SmoothPlastic} end
if P[279] then materialBatch[#materialBatch+1] = {Part = P[279], Material = Enum.Material.SmoothPlastic} end
if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.SmoothPlastic} end
if P[281] then materialBatch[#materialBatch+1] = {Part = P[281], Material = Enum.Material.SmoothPlastic} end
if P[283] then materialBatch[#materialBatch+1] = {Part = P[283], Material = Enum.Material.SmoothPlastic} end
if P[284] then materialBatch[#materialBatch+1] = {Part = P[284], Material = Enum.Material.SmoothPlastic} end
if P[285] then materialBatch[#materialBatch+1] = {Part = P[285], Material = Enum.Material.SmoothPlastic} end
if P[288] then materialBatch[#materialBatch+1] = {Part = P[288], Material = Enum.Material.SmoothPlastic} end
if P[289] then materialBatch[#materialBatch+1] = {Part = P[289], Material = Enum.Material.SmoothPlastic} end
if P[290] then materialBatch[#materialBatch+1] = {Part = P[290], Material = Enum.Material.SmoothPlastic} end
if P[291] then materialBatch[#materialBatch+1] = {Part = P[291], Material = Enum.Material.SmoothPlastic} end
if P[292] then materialBatch[#materialBatch+1] = {Part = P[292], Material = Enum.Material.SmoothPlastic} end
if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.SmoothPlastic} end
if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.SmoothPlastic} end
if P[296] then materialBatch[#materialBatch+1] = {Part = P[296], Material = Enum.Material.SmoothPlastic} end
if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.SmoothPlastic} end
if P[298] then materialBatch[#materialBatch+1] = {Part = P[298], Material = Enum.Material.SmoothPlastic} end
if P[299] then materialBatch[#materialBatch+1] = {Part = P[299], Material = Enum.Material.SmoothPlastic} end
if P[300] then materialBatch[#materialBatch+1] = {Part = P[300], Material = Enum.Material.SmoothPlastic} end
if P[302] then materialBatch[#materialBatch+1] = {Part = P[302], Material = Enum.Material.SmoothPlastic} end
if P[303] then materialBatch[#materialBatch+1] = {Part = P[303], Material = Enum.Material.SmoothPlastic} end
if P[304] then materialBatch[#materialBatch+1] = {Part = P[304], Material = Enum.Material.SmoothPlastic} end
if P[305] then materialBatch[#materialBatch+1] = {Part = P[305], Material = Enum.Material.SmoothPlastic} end
if P[306] then materialBatch[#materialBatch+1] = {Part = P[306], Material = Enum.Material.SmoothPlastic} end
if P[307] then materialBatch[#materialBatch+1] = {Part = P[307], Material = Enum.Material.SmoothPlastic} end
if P[309] then materialBatch[#materialBatch+1] = {Part = P[309], Material = Enum.Material.SmoothPlastic} end
if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.SmoothPlastic} end
if P[311] then materialBatch[#materialBatch+1] = {Part = P[311], Material = Enum.Material.SmoothPlastic} end
if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.SmoothPlastic} end
if P[313] then materialBatch[#materialBatch+1] = {Part = P[313], Material = Enum.Material.SmoothPlastic} end
if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.SmoothPlastic} end
if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.SmoothPlastic} end
if P[317] then materialBatch[#materialBatch+1] = {Part = P[317], Material = Enum.Material.SmoothPlastic} end
if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.SmoothPlastic} end
if P[320] then materialBatch[#materialBatch+1] = {Part = P[320], Material = Enum.Material.SmoothPlastic} end
if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.SmoothPlastic} end
if P[322] then materialBatch[#materialBatch+1] = {Part = P[322], Material = Enum.Material.SmoothPlastic} end
if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.SmoothPlastic} end
if P[325] then materialBatch[#materialBatch+1] = {Part = P[325], Material = Enum.Material.SmoothPlastic} end
if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.SmoothPlastic} end
if P[327] then materialBatch[#materialBatch+1] = {Part = P[327], Material = Enum.Material.SmoothPlastic} end
if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.SmoothPlastic} end
if P[329] then materialBatch[#materialBatch+1] = {Part = P[329], Material = Enum.Material.SmoothPlastic} end
if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.SmoothPlastic} end
if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.SmoothPlastic} end
if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.SmoothPlastic} end
if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.SmoothPlastic} end
if P[335] then materialBatch[#materialBatch+1] = {Part = P[335], Material = Enum.Material.SmoothPlastic} end
if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.SmoothPlastic} end
if P[337] then materialBatch[#materialBatch+1] = {Part = P[337], Material = Enum.Material.SmoothPlastic} end
if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.SmoothPlastic} end
if P[339] then materialBatch[#materialBatch+1] = {Part = P[339], Material = Enum.Material.SmoothPlastic} end
if P[341] then materialBatch[#materialBatch+1] = {Part = P[341], Material = Enum.Material.SmoothPlastic} end
if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.SmoothPlastic} end
if P[343] then materialBatch[#materialBatch+1] = {Part = P[343], Material = Enum.Material.SmoothPlastic} end
if P[344] then materialBatch[#materialBatch+1] = {Part = P[344], Material = Enum.Material.SmoothPlastic} end
if P[345] then materialBatch[#materialBatch+1] = {Part = P[345], Material = Enum.Material.SmoothPlastic} end
if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.SmoothPlastic} end
if P[347] then materialBatch[#materialBatch+1] = {Part = P[347], Material = Enum.Material.SmoothPlastic} end
if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.SmoothPlastic} end
if P[349] then materialBatch[#materialBatch+1] = {Part = P[349], Material = Enum.Material.SmoothPlastic} end
if P[351] then materialBatch[#materialBatch+1] = {Part = P[351], Material = Enum.Material.SmoothPlastic} end
if P[352] then materialBatch[#materialBatch+1] = {Part = P[352], Material = Enum.Material.SmoothPlastic} end
if P[353] then materialBatch[#materialBatch+1] = {Part = P[353], Material = Enum.Material.SmoothPlastic} end
if P[354] then materialBatch[#materialBatch+1] = {Part = P[354], Material = Enum.Material.SmoothPlastic} end
if P[355] then materialBatch[#materialBatch+1] = {Part = P[355], Material = Enum.Material.SmoothPlastic} end
if P[356] then materialBatch[#materialBatch+1] = {Part = P[356], Material = Enum.Material.SmoothPlastic} end
if P[358] then materialBatch[#materialBatch+1] = {Part = P[358], Material = Enum.Material.SmoothPlastic} end
if P[359] then materialBatch[#materialBatch+1] = {Part = P[359], Material = Enum.Material.SmoothPlastic} end
if P[360] then materialBatch[#materialBatch+1] = {Part = P[360], Material = Enum.Material.SmoothPlastic} end
if P[363] then materialBatch[#materialBatch+1] = {Part = P[363], Material = Enum.Material.SmoothPlastic} end
if P[364] then materialBatch[#materialBatch+1] = {Part = P[364], Material = Enum.Material.SmoothPlastic} end
if P[366] then materialBatch[#materialBatch+1] = {Part = P[366], Material = Enum.Material.SmoothPlastic} end
if P[367] then materialBatch[#materialBatch+1] = {Part = P[367], Material = Enum.Material.SmoothPlastic} end
if P[368] then materialBatch[#materialBatch+1] = {Part = P[368], Material = Enum.Material.SmoothPlastic} end
if P[369] then materialBatch[#materialBatch+1] = {Part = P[369], Material = Enum.Material.SmoothPlastic} end
if P[370] then materialBatch[#materialBatch+1] = {Part = P[370], Material = Enum.Material.SmoothPlastic} end
if P[372] then materialBatch[#materialBatch+1] = {Part = P[372], Material = Enum.Material.SmoothPlastic} end
if P[373] then materialBatch[#materialBatch+1] = {Part = P[373], Material = Enum.Material.SmoothPlastic} end
if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.SmoothPlastic} end
if P[375] then materialBatch[#materialBatch+1] = {Part = P[375], Material = Enum.Material.SmoothPlastic} end
if P[376] then materialBatch[#materialBatch+1] = {Part = P[376], Material = Enum.Material.SmoothPlastic} end
if P[377] then materialBatch[#materialBatch+1] = {Part = P[377], Material = Enum.Material.SmoothPlastic} end
if P[378] then materialBatch[#materialBatch+1] = {Part = P[378], Material = Enum.Material.SmoothPlastic} end
if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.SmoothPlastic} end
if P[380] then materialBatch[#materialBatch+1] = {Part = P[380], Material = Enum.Material.SmoothPlastic} end
if P[382] then materialBatch[#materialBatch+1] = {Part = P[382], Material = Enum.Material.SmoothPlastic} end
if P[383] then materialBatch[#materialBatch+1] = {Part = P[383], Material = Enum.Material.SmoothPlastic} end
if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.SmoothPlastic} end
if P[385] then materialBatch[#materialBatch+1] = {Part = P[385], Material = Enum.Material.SmoothPlastic} end
if P[386] then materialBatch[#materialBatch+1] = {Part = P[386], Material = Enum.Material.SmoothPlastic} end
if P[387] then materialBatch[#materialBatch+1] = {Part = P[387], Material = Enum.Material.SmoothPlastic} end
if P[388] then materialBatch[#materialBatch+1] = {Part = P[388], Material = Enum.Material.SmoothPlastic} end
if P[389] then materialBatch[#materialBatch+1] = {Part = P[389], Material = Enum.Material.SmoothPlastic} end
if P[390] then materialBatch[#materialBatch+1] = {Part = P[390], Material = Enum.Material.SmoothPlastic} end
if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.SmoothPlastic} end
if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.SmoothPlastic} end
if P[394] then materialBatch[#materialBatch+1] = {Part = P[394], Material = Enum.Material.SmoothPlastic} end
if P[395] then materialBatch[#materialBatch+1] = {Part = P[395], Material = Enum.Material.SmoothPlastic} end
if P[396] then materialBatch[#materialBatch+1] = {Part = P[396], Material = Enum.Material.SmoothPlastic} end
if P[397] then materialBatch[#materialBatch+1] = {Part = P[397], Material = Enum.Material.SmoothPlastic} end
if P[398] then materialBatch[#materialBatch+1] = {Part = P[398], Material = Enum.Material.SmoothPlastic} end
if P[399] then materialBatch[#materialBatch+1] = {Part = P[399], Material = Enum.Material.SmoothPlastic} end
if P[400] then materialBatch[#materialBatch+1] = {Part = P[400], Material = Enum.Material.SmoothPlastic} end
if P[402] then materialBatch[#materialBatch+1] = {Part = P[402], Material = Enum.Material.SmoothPlastic} end
if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.SmoothPlastic} end
if P[404] then materialBatch[#materialBatch+1] = {Part = P[404], Material = Enum.Material.SmoothPlastic} end
if P[405] then materialBatch[#materialBatch+1] = {Part = P[405], Material = Enum.Material.SmoothPlastic} end
if P[406] then materialBatch[#materialBatch+1] = {Part = P[406], Material = Enum.Material.SmoothPlastic} end
if P[407] then materialBatch[#materialBatch+1] = {Part = P[407], Material = Enum.Material.SmoothPlastic} end
if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.SmoothPlastic} end
if P[409] then materialBatch[#materialBatch+1] = {Part = P[409], Material = Enum.Material.SmoothPlastic} end
if P[410] then materialBatch[#materialBatch+1] = {Part = P[410], Material = Enum.Material.SmoothPlastic} end
if P[413] then materialBatch[#materialBatch+1] = {Part = P[413], Material = Enum.Material.SmoothPlastic} end
if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.SmoothPlastic} end
if P[416] then materialBatch[#materialBatch+1] = {Part = P[416], Material = Enum.Material.SmoothPlastic} end
if P[417] then materialBatch[#materialBatch+1] = {Part = P[417], Material = Enum.Material.SmoothPlastic} end
if P[418] then materialBatch[#materialBatch+1] = {Part = P[418], Material = Enum.Material.SmoothPlastic} end
if P[419] then materialBatch[#materialBatch+1] = {Part = P[419], Material = Enum.Material.SmoothPlastic} end
if P[420] then materialBatch[#materialBatch+1] = {Part = P[420], Material = Enum.Material.SmoothPlastic} end
if P[423] then materialBatch[#materialBatch+1] = {Part = P[423], Material = Enum.Material.SmoothPlastic} end
if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.SmoothPlastic} end
if P[426] then materialBatch[#materialBatch+1] = {Part = P[426], Material = Enum.Material.SmoothPlastic} end
if P[427] then materialBatch[#materialBatch+1] = {Part = P[427], Material = Enum.Material.SmoothPlastic} end
if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.SmoothPlastic} end
if P[429] then materialBatch[#materialBatch+1] = {Part = P[429], Material = Enum.Material.SmoothPlastic} end
if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.SmoothPlastic} end
if P[433] then materialBatch[#materialBatch+1] = {Part = P[433], Material = Enum.Material.SmoothPlastic} end
if P[434] then materialBatch[#materialBatch+1] = {Part = P[434], Material = Enum.Material.SmoothPlastic} end
if P[436] then materialBatch[#materialBatch+1] = {Part = P[436], Material = Enum.Material.SmoothPlastic} end
if P[437] then materialBatch[#materialBatch+1] = {Part = P[437], Material = Enum.Material.SmoothPlastic} end
if P[438] then materialBatch[#materialBatch+1] = {Part = P[438], Material = Enum.Material.SmoothPlastic} end
if P[439] then materialBatch[#materialBatch+1] = {Part = P[439], Material = Enum.Material.SmoothPlastic} end
if P[440] then materialBatch[#materialBatch+1] = {Part = P[440], Material = Enum.Material.SmoothPlastic} end
if P[442] then materialBatch[#materialBatch+1] = {Part = P[442], Material = Enum.Material.SmoothPlastic} end
if P[443] then materialBatch[#materialBatch+1] = {Part = P[443], Material = Enum.Material.SmoothPlastic} end
if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.SmoothPlastic} end
if P[446] then materialBatch[#materialBatch+1] = {Part = P[446], Material = Enum.Material.SmoothPlastic} end
if P[447] then materialBatch[#materialBatch+1] = {Part = P[447], Material = Enum.Material.SmoothPlastic} end
if P[448] then materialBatch[#materialBatch+1] = {Part = P[448], Material = Enum.Material.SmoothPlastic} end
if P[449] then materialBatch[#materialBatch+1] = {Part = P[449], Material = Enum.Material.SmoothPlastic} end
if P[450] then materialBatch[#materialBatch+1] = {Part = P[450], Material = Enum.Material.SmoothPlastic} end
if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.SmoothPlastic} end
if P[453] then materialBatch[#materialBatch+1] = {Part = P[453], Material = Enum.Material.SmoothPlastic} end
if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.SmoothPlastic} end
if P[455] then materialBatch[#materialBatch+1] = {Part = P[455], Material = Enum.Material.SmoothPlastic} end
if P[456] then materialBatch[#materialBatch+1] = {Part = P[456], Material = Enum.Material.SmoothPlastic} end
if P[457] then materialBatch[#materialBatch+1] = {Part = P[457], Material = Enum.Material.SmoothPlastic} end
if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.SmoothPlastic} end
if P[459] then materialBatch[#materialBatch+1] = {Part = P[459], Material = Enum.Material.SmoothPlastic} end
if P[460] then materialBatch[#materialBatch+1] = {Part = P[460], Material = Enum.Material.SmoothPlastic} end
if P[461] then materialBatch[#materialBatch+1] = {Part = P[461], Material = Enum.Material.SmoothPlastic} end
if P[463] then materialBatch[#materialBatch+1] = {Part = P[463], Material = Enum.Material.SmoothPlastic} end
if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.SmoothPlastic} end
if P[465] then materialBatch[#materialBatch+1] = {Part = P[465], Material = Enum.Material.SmoothPlastic} end
if P[466] then materialBatch[#materialBatch+1] = {Part = P[466], Material = Enum.Material.SmoothPlastic} end
if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.SmoothPlastic} end
if P[468] then materialBatch[#materialBatch+1] = {Part = P[468], Material = Enum.Material.SmoothPlastic} end
if P[469] then materialBatch[#materialBatch+1] = {Part = P[469], Material = Enum.Material.SmoothPlastic} end
if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.SmoothPlastic} end
if P[471] then materialBatch[#materialBatch+1] = {Part = P[471], Material = Enum.Material.SmoothPlastic} end
if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.SmoothPlastic} end
if P[474] then materialBatch[#materialBatch+1] = {Part = P[474], Material = Enum.Material.SmoothPlastic} end
if P[475] then materialBatch[#materialBatch+1] = {Part = P[475], Material = Enum.Material.SmoothPlastic} end
if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.SmoothPlastic} end
if P[477] then materialBatch[#materialBatch+1] = {Part = P[477], Material = Enum.Material.SmoothPlastic} end
if P[478] then materialBatch[#materialBatch+1] = {Part = P[478], Material = Enum.Material.SmoothPlastic} end
if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.SmoothPlastic} end
if P[480] then materialBatch[#materialBatch+1] = {Part = P[480], Material = Enum.Material.SmoothPlastic} end
if P[481] then materialBatch[#materialBatch+1] = {Part = P[481], Material = Enum.Material.SmoothPlastic} end
if P[483] then materialBatch[#materialBatch+1] = {Part = P[483], Material = Enum.Material.SmoothPlastic} end
if P[484] then materialBatch[#materialBatch+1] = {Part = P[484], Material = Enum.Material.SmoothPlastic} end
if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.SmoothPlastic} end
if P[486] then materialBatch[#materialBatch+1] = {Part = P[486], Material = Enum.Material.SmoothPlastic} end
if P[487] then materialBatch[#materialBatch+1] = {Part = P[487], Material = Enum.Material.SmoothPlastic} end
if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.SmoothPlastic} end
if P[489] then materialBatch[#materialBatch+1] = {Part = P[489], Material = Enum.Material.SmoothPlastic} end
if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.SmoothPlastic} end
if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.SmoothPlastic} end
if P[493] then materialBatch[#materialBatch+1] = {Part = P[493], Material = Enum.Material.SmoothPlastic} end
if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.SmoothPlastic} end
if P[495] then materialBatch[#materialBatch+1] = {Part = P[495], Material = Enum.Material.SmoothPlastic} end
if P[496] then materialBatch[#materialBatch+1] = {Part = P[496], Material = Enum.Material.SmoothPlastic} end
if P[497] then materialBatch[#materialBatch+1] = {Part = P[497], Material = Enum.Material.SmoothPlastic} end
if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.SmoothPlastic} end
if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.SmoothPlastic} end
if P[500] then materialBatch[#materialBatch+1] = {Part = P[500], Material = Enum.Material.SmoothPlastic} end
if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.SmoothPlastic} end
if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.SmoothPlastic} end
if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.SmoothPlastic} end
if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.SmoothPlastic} end
if P[506] then materialBatch[#materialBatch+1] = {Part = P[506], Material = Enum.Material.SmoothPlastic} end
if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.SmoothPlastic} end
if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.SmoothPlastic} end
if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.SmoothPlastic} end
if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.SmoothPlastic} end
if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.SmoothPlastic} end
if P[514] then materialBatch[#materialBatch+1] = {Part = P[514], Material = Enum.Material.SmoothPlastic} end
if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.SmoothPlastic} end
if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.SmoothPlastic} end
if P[518] then materialBatch[#materialBatch+1] = {Part = P[518], Material = Enum.Material.SmoothPlastic} end
if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.SmoothPlastic} end
if P[520] then materialBatch[#materialBatch+1] = {Part = P[520], Material = Enum.Material.SmoothPlastic} end
if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.SmoothPlastic} end
if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.SmoothPlastic} end
if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.SmoothPlastic} end
if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.SmoothPlastic} end
if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.SmoothPlastic} end
if P[527] then materialBatch[#materialBatch+1] = {Part = P[527], Material = Enum.Material.SmoothPlastic} end
if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.SmoothPlastic} end
if P[529] then materialBatch[#materialBatch+1] = {Part = P[529], Material = Enum.Material.SmoothPlastic} end
if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.SmoothPlastic} end
if P[531] then materialBatch[#materialBatch+1] = {Part = P[531], Material = Enum.Material.SmoothPlastic} end
if P[533] then materialBatch[#materialBatch+1] = {Part = P[533], Material = Enum.Material.SmoothPlastic} end
if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.SmoothPlastic} end
if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.SmoothPlastic} end
if P[536] then materialBatch[#materialBatch+1] = {Part = P[536], Material = Enum.Material.SmoothPlastic} end
if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.SmoothPlastic} end
if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.SmoothPlastic} end
if P[539] then materialBatch[#materialBatch+1] = {Part = P[539], Material = Enum.Material.SmoothPlastic} end
if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.SmoothPlastic} end
if P[541] then materialBatch[#materialBatch+1] = {Part = P[541], Material = Enum.Material.SmoothPlastic} end
if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.SmoothPlastic} end
if P[544] then materialBatch[#materialBatch+1] = {Part = P[544], Material = Enum.Material.SmoothPlastic} end
if P[545] then materialBatch[#materialBatch+1] = {Part = P[545], Material = Enum.Material.SmoothPlastic} end
if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.SmoothPlastic} end
if P[548] then materialBatch[#materialBatch+1] = {Part = P[548], Material = Enum.Material.SmoothPlastic} end
if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.SmoothPlastic} end
if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.SmoothPlastic} end
if P[551] then materialBatch[#materialBatch+1] = {Part = P[551], Material = Enum.Material.SmoothPlastic} end
if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.SmoothPlastic} end
if P[553] then materialBatch[#materialBatch+1] = {Part = P[553], Material = Enum.Material.SmoothPlastic} end
if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.SmoothPlastic} end
if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.SmoothPlastic} end
if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.SmoothPlastic} end
if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.SmoothPlastic} end
if P[559] then materialBatch[#materialBatch+1] = {Part = P[559], Material = Enum.Material.SmoothPlastic} end
if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.SmoothPlastic} end
if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.SmoothPlastic} end
if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.SmoothPlastic} end
if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.SmoothPlastic} end
if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.SmoothPlastic} end
if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.SmoothPlastic} end
if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.SmoothPlastic} end
if P[568] then materialBatch[#materialBatch+1] = {Part = P[568], Material = Enum.Material.SmoothPlastic} end
if P[569] then materialBatch[#materialBatch+1] = {Part = P[569], Material = Enum.Material.SmoothPlastic} end
if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.SmoothPlastic} end
if P[573] then materialBatch[#materialBatch+1] = {Part = P[573], Material = Enum.Material.SmoothPlastic} end
if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.SmoothPlastic} end
if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.SmoothPlastic} end
if P[577] then materialBatch[#materialBatch+1] = {Part = P[577], Material = Enum.Material.SmoothPlastic} end
if P[578] then materialBatch[#materialBatch+1] = {Part = P[578], Material = Enum.Material.SmoothPlastic} end
if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.SmoothPlastic} end
if P[581] then materialBatch[#materialBatch+1] = {Part = P[581], Material = Enum.Material.Plastic} end
if P[582] then materialBatch[#materialBatch+1] = {Part = P[582], Material = Enum.Material.Plastic} end
if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Plastic} end
if P[584] then materialBatch[#materialBatch+1] = {Part = P[584], Material = Enum.Material.Plastic} end
if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.Plastic} end
if P[586] then materialBatch[#materialBatch+1] = {Part = P[586], Material = Enum.Material.Plastic} end
if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.Plastic} end
if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.SmoothPlastic} end
if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.SmoothPlastic} end
if P[590] then materialBatch[#materialBatch+1] = {Part = P[590], Material = Enum.Material.Plastic} end
if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.Plastic} end
if P[592] then materialBatch[#materialBatch+1] = {Part = P[592], Material = Enum.Material.SmoothPlastic} end
if P[593] then materialBatch[#materialBatch+1] = {Part = P[593], Material = Enum.Material.SmoothPlastic} end
if P[594] then materialBatch[#materialBatch+1] = {Part = P[594], Material = Enum.Material.SmoothPlastic} end
if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Plastic} end
if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.SmoothPlastic} end
if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.SmoothPlastic} end
if P[598] then materialBatch[#materialBatch+1] = {Part = P[598], Material = Enum.Material.SmoothPlastic} end
if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Plastic} end
if P[600] then materialBatch[#materialBatch+1] = {Part = P[600], Material = Enum.Material.SmoothPlastic} end
if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.SmoothPlastic} end
if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.SmoothPlastic} end
if P[604] then materialBatch[#materialBatch+1] = {Part = P[604], Material = Enum.Material.SmoothPlastic} end
if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.SmoothPlastic} end
if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.SmoothPlastic} end
if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.SmoothPlastic} end
if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.SmoothPlastic} end
if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.SmoothPlastic} end
if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.SmoothPlastic} end
if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.SmoothPlastic} end
if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.SmoothPlastic} end
if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.SmoothPlastic} end
if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.SmoothPlastic} end
if P[618] then materialBatch[#materialBatch+1] = {Part = P[618], Material = Enum.Material.SmoothPlastic} end
if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.SmoothPlastic} end
if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.SmoothPlastic} end
if P[622] then materialBatch[#materialBatch+1] = {Part = P[622], Material = Enum.Material.SmoothPlastic} end
if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.SmoothPlastic} end
if P[624] then materialBatch[#materialBatch+1] = {Part = P[624], Material = Enum.Material.SmoothPlastic} end
if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.SmoothPlastic} end
if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.SmoothPlastic} end
if P[628] then materialBatch[#materialBatch+1] = {Part = P[628], Material = Enum.Material.SmoothPlastic} end
if P[629] then materialBatch[#materialBatch+1] = {Part = P[629], Material = Enum.Material.SmoothPlastic} end
if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.SmoothPlastic} end
if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.SmoothPlastic} end
if P[632] then materialBatch[#materialBatch+1] = {Part = P[632], Material = Enum.Material.SmoothPlastic} end
if P[633] then materialBatch[#materialBatch+1] = {Part = P[633], Material = Enum.Material.SmoothPlastic} end
if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.SmoothPlastic} end
if P[636] then materialBatch[#materialBatch+1] = {Part = P[636], Material = Enum.Material.SmoothPlastic} end
if P[637] then materialBatch[#materialBatch+1] = {Part = P[637], Material = Enum.Material.SmoothPlastic} end
if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.SmoothPlastic} end
if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.SmoothPlastic} end
if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.SmoothPlastic} end
if P[642] then materialBatch[#materialBatch+1] = {Part = P[642], Material = Enum.Material.SmoothPlastic} end
if P[643] then materialBatch[#materialBatch+1] = {Part = P[643], Material = Enum.Material.SmoothPlastic} end
if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.SmoothPlastic} end
if P[645] then materialBatch[#materialBatch+1] = {Part = P[645], Material = Enum.Material.SmoothPlastic} end
if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.SmoothPlastic} end
if P[647] then materialBatch[#materialBatch+1] = {Part = P[647], Material = Enum.Material.SmoothPlastic} end
if P[649] then materialBatch[#materialBatch+1] = {Part = P[649], Material = Enum.Material.SmoothPlastic} end
if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.SmoothPlastic} end
if P[651] then materialBatch[#materialBatch+1] = {Part = P[651], Material = Enum.Material.SmoothPlastic} end
if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.SmoothPlastic} end
if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.SmoothPlastic} end
if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.SmoothPlastic} end
if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.SmoothPlastic} end
if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.SmoothPlastic} end
if P[658] then materialBatch[#materialBatch+1] = {Part = P[658], Material = Enum.Material.SmoothPlastic} end
if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.SmoothPlastic} end
if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.SmoothPlastic} end
if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.SmoothPlastic} end
if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.SmoothPlastic} end
if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.SmoothPlastic} end
if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.SmoothPlastic} end
if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.SmoothPlastic} end
if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.SmoothPlastic} end
if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.SmoothPlastic} end
if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.SmoothPlastic} end
if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.SmoothPlastic} end
if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.SmoothPlastic} end
if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.SmoothPlastic} end
if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.SmoothPlastic} end
if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.SmoothPlastic} end
if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.SmoothPlastic} end
if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.SmoothPlastic} end
if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.SmoothPlastic} end
if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.SmoothPlastic} end
if P[683] then materialBatch[#materialBatch+1] = {Part = P[683], Material = Enum.Material.SmoothPlastic} end
if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.SmoothPlastic} end
if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.SmoothPlastic} end
if P[687] then materialBatch[#materialBatch+1] = {Part = P[687], Material = Enum.Material.SmoothPlastic} end
if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.SmoothPlastic} end
if P[689] then materialBatch[#materialBatch+1] = {Part = P[689], Material = Enum.Material.SmoothPlastic} end
if P[690] then materialBatch[#materialBatch+1] = {Part = P[690], Material = Enum.Material.SmoothPlastic} end
if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.SmoothPlastic} end
if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.SmoothPlastic} end
if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.SmoothPlastic} end
if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.SmoothPlastic} end
if P[695] then materialBatch[#materialBatch+1] = {Part = P[695], Material = Enum.Material.SmoothPlastic} end
if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.SmoothPlastic} end
if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.SmoothPlastic} end
if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.SmoothPlastic} end
if P[702] then materialBatch[#materialBatch+1] = {Part = P[702], Material = Enum.Material.SmoothPlastic} end
if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.SmoothPlastic} end
if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.SmoothPlastic} end
if P[705] then materialBatch[#materialBatch+1] = {Part = P[705], Material = Enum.Material.SmoothPlastic} end
if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.SmoothPlastic} end
if P[707] then materialBatch[#materialBatch+1] = {Part = P[707], Material = Enum.Material.SmoothPlastic} end
if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.SmoothPlastic} end
if P[710] then materialBatch[#materialBatch+1] = {Part = P[710], Material = Enum.Material.SmoothPlastic} end
if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.SmoothPlastic} end
if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.SmoothPlastic} end
if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.SmoothPlastic} end
if P[714] then materialBatch[#materialBatch+1] = {Part = P[714], Material = Enum.Material.SmoothPlastic} end
if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.SmoothPlastic} end
if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.SmoothPlastic} end
if P[718] then materialBatch[#materialBatch+1] = {Part = P[718], Material = Enum.Material.SmoothPlastic} end
if P[719] then materialBatch[#materialBatch+1] = {Part = P[719], Material = Enum.Material.SmoothPlastic} end
if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.SmoothPlastic} end
if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.SmoothPlastic} end
if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.SmoothPlastic} end
if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.SmoothPlastic} end
if P[725] then materialBatch[#materialBatch+1] = {Part = P[725], Material = Enum.Material.SmoothPlastic} end
if P[726] then materialBatch[#materialBatch+1] = {Part = P[726], Material = Enum.Material.SmoothPlastic} end
if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.SmoothPlastic} end
if P[728] then materialBatch[#materialBatch+1] = {Part = P[728], Material = Enum.Material.SmoothPlastic} end
if P[730] then materialBatch[#materialBatch+1] = {Part = P[730], Material = Enum.Material.SmoothPlastic} end
if P[731] then materialBatch[#materialBatch+1] = {Part = P[731], Material = Enum.Material.SmoothPlastic} end
if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.SmoothPlastic} end
if P[733] then materialBatch[#materialBatch+1] = {Part = P[733], Material = Enum.Material.SmoothPlastic} end
if P[734] then materialBatch[#materialBatch+1] = {Part = P[734], Material = Enum.Material.SmoothPlastic} end
if P[735] then materialBatch[#materialBatch+1] = {Part = P[735], Material = Enum.Material.SmoothPlastic} end
if P[736] then materialBatch[#materialBatch+1] = {Part = P[736], Material = Enum.Material.SmoothPlastic} end
if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.SmoothPlastic} end
if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.SmoothPlastic} end
if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.SmoothPlastic} end
if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.SmoothPlastic} end
if P[742] then materialBatch[#materialBatch+1] = {Part = P[742], Material = Enum.Material.SmoothPlastic} end
if P[743] then materialBatch[#materialBatch+1] = {Part = P[743], Material = Enum.Material.SmoothPlastic} end
if P[744] then materialBatch[#materialBatch+1] = {Part = P[744], Material = Enum.Material.SmoothPlastic} end
if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.SmoothPlastic} end
if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.SmoothPlastic} end
if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.SmoothPlastic} end
if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.SmoothPlastic} end
if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.SmoothPlastic} end
if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.SmoothPlastic} end
if P[752] then materialBatch[#materialBatch+1] = {Part = P[752], Material = Enum.Material.SmoothPlastic} end
if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.SmoothPlastic} end
if P[754] then materialBatch[#materialBatch+1] = {Part = P[754], Material = Enum.Material.SmoothPlastic} end
if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.SmoothPlastic} end
if P[756] then materialBatch[#materialBatch+1] = {Part = P[756], Material = Enum.Material.SmoothPlastic} end
if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.SmoothPlastic} end
if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.SmoothPlastic} end
if P[760] then materialBatch[#materialBatch+1] = {Part = P[760], Material = Enum.Material.SmoothPlastic} end
if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.SmoothPlastic} end
if P[762] then materialBatch[#materialBatch+1] = {Part = P[762], Material = Enum.Material.SmoothPlastic} end
if P[764] then materialBatch[#materialBatch+1] = {Part = P[764], Material = Enum.Material.SmoothPlastic} end
if P[765] then materialBatch[#materialBatch+1] = {Part = P[765], Material = Enum.Material.SmoothPlastic} end
if P[766] then materialBatch[#materialBatch+1] = {Part = P[766], Material = Enum.Material.SmoothPlastic} end
if P[769] then materialBatch[#materialBatch+1] = {Part = P[769], Material = Enum.Material.SmoothPlastic} end
if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.SmoothPlastic} end
if P[772] then materialBatch[#materialBatch+1] = {Part = P[772], Material = Enum.Material.SmoothPlastic} end
if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.SmoothPlastic} end
if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.SmoothPlastic} end
if P[775] then materialBatch[#materialBatch+1] = {Part = P[775], Material = Enum.Material.SmoothPlastic} end
if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.SmoothPlastic} end
if P[778] then materialBatch[#materialBatch+1] = {Part = P[778], Material = Enum.Material.SmoothPlastic} end
if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.SmoothPlastic} end
if P[780] then materialBatch[#materialBatch+1] = {Part = P[780], Material = Enum.Material.SmoothPlastic} end
if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.SmoothPlastic} end
if P[782] then materialBatch[#materialBatch+1] = {Part = P[782], Material = Enum.Material.SmoothPlastic} end
if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.SmoothPlastic} end
if P[785] then materialBatch[#materialBatch+1] = {Part = P[785], Material = Enum.Material.SmoothPlastic} end
if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.SmoothPlastic} end
if P[787] then materialBatch[#materialBatch+1] = {Part = P[787], Material = Enum.Material.SmoothPlastic} end
if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.SmoothPlastic} end
if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.SmoothPlastic} end
if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.SmoothPlastic} end
if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.SmoothPlastic} end
if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.SmoothPlastic} end
if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.SmoothPlastic} end
if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.SmoothPlastic} end
if P[796] then materialBatch[#materialBatch+1] = {Part = P[796], Material = Enum.Material.SmoothPlastic} end
if P[797] then materialBatch[#materialBatch+1] = {Part = P[797], Material = Enum.Material.SmoothPlastic} end
if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.SmoothPlastic} end
if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.SmoothPlastic} end
if P[801] then materialBatch[#materialBatch+1] = {Part = P[801], Material = Enum.Material.SmoothPlastic} end
if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.SmoothPlastic} end
if P[803] then materialBatch[#materialBatch+1] = {Part = P[803], Material = Enum.Material.SmoothPlastic} end
if P[804] then materialBatch[#materialBatch+1] = {Part = P[804], Material = Enum.Material.SmoothPlastic} end
if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.SmoothPlastic} end
if P[806] then materialBatch[#materialBatch+1] = {Part = P[806], Material = Enum.Material.SmoothPlastic} end
if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.SmoothPlastic} end
if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.SmoothPlastic} end
if P[810] then materialBatch[#materialBatch+1] = {Part = P[810], Material = Enum.Material.SmoothPlastic} end
if P[811] then materialBatch[#materialBatch+1] = {Part = P[811], Material = Enum.Material.SmoothPlastic} end
if P[813] then materialBatch[#materialBatch+1] = {Part = P[813], Material = Enum.Material.SmoothPlastic} end
if P[814] then materialBatch[#materialBatch+1] = {Part = P[814], Material = Enum.Material.SmoothPlastic} end
if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.SmoothPlastic} end
if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.SmoothPlastic} end
if P[817] then materialBatch[#materialBatch+1] = {Part = P[817], Material = Enum.Material.SmoothPlastic} end
if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.SmoothPlastic} end
if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.SmoothPlastic} end
if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.SmoothPlastic} end
if P[821] then materialBatch[#materialBatch+1] = {Part = P[821], Material = Enum.Material.SmoothPlastic} end
if P[823] then materialBatch[#materialBatch+1] = {Part = P[823], Material = Enum.Material.SmoothPlastic} end
if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.SmoothPlastic} end
if P[825] then materialBatch[#materialBatch+1] = {Part = P[825], Material = Enum.Material.SmoothPlastic} end
if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.SmoothPlastic} end
if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.SmoothPlastic} end
if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.SmoothPlastic} end
if P[829] then materialBatch[#materialBatch+1] = {Part = P[829], Material = Enum.Material.SmoothPlastic} end
if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.SmoothPlastic} end
if P[831] then materialBatch[#materialBatch+1] = {Part = P[831], Material = Enum.Material.SmoothPlastic} end
if P[833] then materialBatch[#materialBatch+1] = {Part = P[833], Material = Enum.Material.SmoothPlastic} end
if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.SmoothPlastic} end
if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.SmoothPlastic} end
if P[836] then materialBatch[#materialBatch+1] = {Part = P[836], Material = Enum.Material.SmoothPlastic} end
if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.SmoothPlastic} end
if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.SmoothPlastic} end
if P[839] then materialBatch[#materialBatch+1] = {Part = P[839], Material = Enum.Material.SmoothPlastic} end
if P[840] then materialBatch[#materialBatch+1] = {Part = P[840], Material = Enum.Material.SmoothPlastic} end
if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.SmoothPlastic} end
if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.SmoothPlastic} end
if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.SmoothPlastic} end
if P[845] then materialBatch[#materialBatch+1] = {Part = P[845], Material = Enum.Material.SmoothPlastic} end
if P[847] then materialBatch[#materialBatch+1] = {Part = P[847], Material = Enum.Material.SmoothPlastic} end
if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.SmoothPlastic} end
if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.SmoothPlastic} end
if P[850] then materialBatch[#materialBatch+1] = {Part = P[850], Material = Enum.Material.SmoothPlastic} end
if P[851] then materialBatch[#materialBatch+1] = {Part = P[851], Material = Enum.Material.SmoothPlastic} end
if P[852] then materialBatch[#materialBatch+1] = {Part = P[852], Material = Enum.Material.SmoothPlastic} end
if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.SmoothPlastic} end
if P[854] then materialBatch[#materialBatch+1] = {Part = P[854], Material = Enum.Material.SmoothPlastic} end
if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.SmoothPlastic} end
if P[858] then materialBatch[#materialBatch+1] = {Part = P[858], Material = Enum.Material.SmoothPlastic} end
if P[859] then materialBatch[#materialBatch+1] = {Part = P[859], Material = Enum.Material.SmoothPlastic} end
if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.SmoothPlastic} end
if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.SmoothPlastic} end
if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.SmoothPlastic} end
if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.SmoothPlastic} end
if P[865] then materialBatch[#materialBatch+1] = {Part = P[865], Material = Enum.Material.SmoothPlastic} end
if P[867] then materialBatch[#materialBatch+1] = {Part = P[867], Material = Enum.Material.SmoothPlastic} end
if P[868] then materialBatch[#materialBatch+1] = {Part = P[868], Material = Enum.Material.SmoothPlastic} end
if P[869] then materialBatch[#materialBatch+1] = {Part = P[869], Material = Enum.Material.SmoothPlastic} end
if P[871] then materialBatch[#materialBatch+1] = {Part = P[871], Material = Enum.Material.SmoothPlastic} end
if P[872] then materialBatch[#materialBatch+1] = {Part = P[872], Material = Enum.Material.SmoothPlastic} end
if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.SmoothPlastic} end
if P[874] then materialBatch[#materialBatch+1] = {Part = P[874], Material = Enum.Material.SmoothPlastic} end
if P[875] then materialBatch[#materialBatch+1] = {Part = P[875], Material = Enum.Material.SmoothPlastic} end
if P[876] then materialBatch[#materialBatch+1] = {Part = P[876], Material = Enum.Material.SmoothPlastic} end
if P[877] then materialBatch[#materialBatch+1] = {Part = P[877], Material = Enum.Material.SmoothPlastic} end
if P[878] then materialBatch[#materialBatch+1] = {Part = P[878], Material = Enum.Material.SmoothPlastic} end
if P[879] then materialBatch[#materialBatch+1] = {Part = P[879], Material = Enum.Material.SmoothPlastic} end
if P[881] then materialBatch[#materialBatch+1] = {Part = P[881], Material = Enum.Material.SmoothPlastic} end
if P[882] then materialBatch[#materialBatch+1] = {Part = P[882], Material = Enum.Material.SmoothPlastic} end
if P[883] then materialBatch[#materialBatch+1] = {Part = P[883], Material = Enum.Material.SmoothPlastic} end
if P[885] then materialBatch[#materialBatch+1] = {Part = P[885], Material = Enum.Material.SmoothPlastic} end
if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.SmoothPlastic} end
if P[887] then materialBatch[#materialBatch+1] = {Part = P[887], Material = Enum.Material.SmoothPlastic} end
if P[888] then materialBatch[#materialBatch+1] = {Part = P[888], Material = Enum.Material.SmoothPlastic} end
if P[889] then materialBatch[#materialBatch+1] = {Part = P[889], Material = Enum.Material.SmoothPlastic} end
if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.SmoothPlastic} end
if P[891] then materialBatch[#materialBatch+1] = {Part = P[891], Material = Enum.Material.SmoothPlastic} end
if P[892] then materialBatch[#materialBatch+1] = {Part = P[892], Material = Enum.Material.SmoothPlastic} end
if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.SmoothPlastic} end
if P[895] then materialBatch[#materialBatch+1] = {Part = P[895], Material = Enum.Material.SmoothPlastic} end
if P[896] then materialBatch[#materialBatch+1] = {Part = P[896], Material = Enum.Material.SmoothPlastic} end
if P[897] then materialBatch[#materialBatch+1] = {Part = P[897], Material = Enum.Material.SmoothPlastic} end
if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.SmoothPlastic} end
if P[900] then materialBatch[#materialBatch+1] = {Part = P[900], Material = Enum.Material.SmoothPlastic} end
if P[901] then materialBatch[#materialBatch+1] = {Part = P[901], Material = Enum.Material.SmoothPlastic} end
if P[902] then materialBatch[#materialBatch+1] = {Part = P[902], Material = Enum.Material.SmoothPlastic} end
if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.SmoothPlastic} end
if P[904] then materialBatch[#materialBatch+1] = {Part = P[904], Material = Enum.Material.SmoothPlastic} end
if P[906] then materialBatch[#materialBatch+1] = {Part = P[906], Material = Enum.Material.SmoothPlastic} end
if P[907] then materialBatch[#materialBatch+1] = {Part = P[907], Material = Enum.Material.SmoothPlastic} end
if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.SmoothPlastic} end
if P[909] then materialBatch[#materialBatch+1] = {Part = P[909], Material = Enum.Material.SmoothPlastic} end
if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.SmoothPlastic} end
if P[911] then materialBatch[#materialBatch+1] = {Part = P[911], Material = Enum.Material.SmoothPlastic} end
if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.SmoothPlastic} end
if P[914] then materialBatch[#materialBatch+1] = {Part = P[914], Material = Enum.Material.SmoothPlastic} end
if P[915] then materialBatch[#materialBatch+1] = {Part = P[915], Material = Enum.Material.SmoothPlastic} end
if P[916] then materialBatch[#materialBatch+1] = {Part = P[916], Material = Enum.Material.SmoothPlastic} end
if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.SmoothPlastic} end
if P[918] then materialBatch[#materialBatch+1] = {Part = P[918], Material = Enum.Material.SmoothPlastic} end
if P[920] then materialBatch[#materialBatch+1] = {Part = P[920], Material = Enum.Material.SmoothPlastic} end
if P[921] then materialBatch[#materialBatch+1] = {Part = P[921], Material = Enum.Material.SmoothPlastic} end
if P[922] then materialBatch[#materialBatch+1] = {Part = P[922], Material = Enum.Material.SmoothPlastic} end
if P[924] then materialBatch[#materialBatch+1] = {Part = P[924], Material = Enum.Material.SmoothPlastic} end
if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.SmoothPlastic} end
if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.SmoothPlastic} end
if P[928] then materialBatch[#materialBatch+1] = {Part = P[928], Material = Enum.Material.SmoothPlastic} end
if P[929] then materialBatch[#materialBatch+1] = {Part = P[929], Material = Enum.Material.SmoothPlastic} end
if P[930] then materialBatch[#materialBatch+1] = {Part = P[930], Material = Enum.Material.SmoothPlastic} end
if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.SmoothPlastic} end
if P[932] then materialBatch[#materialBatch+1] = {Part = P[932], Material = Enum.Material.SmoothPlastic} end
if P[933] then materialBatch[#materialBatch+1] = {Part = P[933], Material = Enum.Material.SmoothPlastic} end
if P[934] then materialBatch[#materialBatch+1] = {Part = P[934], Material = Enum.Material.SmoothPlastic} end
if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.SmoothPlastic} end
if P[936] then materialBatch[#materialBatch+1] = {Part = P[936], Material = Enum.Material.SmoothPlastic} end
if P[938] then materialBatch[#materialBatch+1] = {Part = P[938], Material = Enum.Material.SmoothPlastic} end
if P[939] then materialBatch[#materialBatch+1] = {Part = P[939], Material = Enum.Material.SmoothPlastic} end
if P[940] then materialBatch[#materialBatch+1] = {Part = P[940], Material = Enum.Material.SmoothPlastic} end
if P[941] then materialBatch[#materialBatch+1] = {Part = P[941], Material = Enum.Material.SmoothPlastic} end
if P[942] then materialBatch[#materialBatch+1] = {Part = P[942], Material = Enum.Material.SmoothPlastic} end
if P[943] then materialBatch[#materialBatch+1] = {Part = P[943], Material = Enum.Material.SmoothPlastic} end
if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.SmoothPlastic} end
if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.SmoothPlastic} end
if P[946] then materialBatch[#materialBatch+1] = {Part = P[946], Material = Enum.Material.SmoothPlastic} end
if P[948] then materialBatch[#materialBatch+1] = {Part = P[948], Material = Enum.Material.SmoothPlastic} end
if P[949] then materialBatch[#materialBatch+1] = {Part = P[949], Material = Enum.Material.SmoothPlastic} end
if P[950] then materialBatch[#materialBatch+1] = {Part = P[950], Material = Enum.Material.SmoothPlastic} end
if P[952] then materialBatch[#materialBatch+1] = {Part = P[952], Material = Enum.Material.SmoothPlastic} end
if P[953] then materialBatch[#materialBatch+1] = {Part = P[953], Material = Enum.Material.SmoothPlastic} end
if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.SmoothPlastic} end
if P[955] then materialBatch[#materialBatch+1] = {Part = P[955], Material = Enum.Material.SmoothPlastic} end
if P[956] then materialBatch[#materialBatch+1] = {Part = P[956], Material = Enum.Material.SmoothPlastic} end
if P[957] then materialBatch[#materialBatch+1] = {Part = P[957], Material = Enum.Material.SmoothPlastic} end
if P[958] then materialBatch[#materialBatch+1] = {Part = P[958], Material = Enum.Material.SmoothPlastic} end
if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.SmoothPlastic} end
if P[960] then materialBatch[#materialBatch+1] = {Part = P[960], Material = Enum.Material.SmoothPlastic} end
if P[962] then materialBatch[#materialBatch+1] = {Part = P[962], Material = Enum.Material.SmoothPlastic} end
if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.SmoothPlastic} end
if P[964] then materialBatch[#materialBatch+1] = {Part = P[964], Material = Enum.Material.SmoothPlastic} end
if P[966] then materialBatch[#materialBatch+1] = {Part = P[966], Material = Enum.Material.SmoothPlastic} end
if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.SmoothPlastic} end
if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.SmoothPlastic} end
if P[971] then materialBatch[#materialBatch+1] = {Part = P[971], Material = Enum.Material.SmoothPlastic} end
if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.SmoothPlastic} end
if P[973] then materialBatch[#materialBatch+1] = {Part = P[973], Material = Enum.Material.SmoothPlastic} end
if P[974] then materialBatch[#materialBatch+1] = {Part = P[974], Material = Enum.Material.SmoothPlastic} end
if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.SmoothPlastic} end
if P[976] then materialBatch[#materialBatch+1] = {Part = P[976], Material = Enum.Material.SmoothPlastic} end
if P[978] then materialBatch[#materialBatch+1] = {Part = P[978], Material = Enum.Material.SmoothPlastic} end
if P[979] then materialBatch[#materialBatch+1] = {Part = P[979], Material = Enum.Material.SmoothPlastic} end
if P[980] then materialBatch[#materialBatch+1] = {Part = P[980], Material = Enum.Material.SmoothPlastic} end
if P[981] then materialBatch[#materialBatch+1] = {Part = P[981], Material = Enum.Material.SmoothPlastic} end
if P[982] then materialBatch[#materialBatch+1] = {Part = P[982], Material = Enum.Material.SmoothPlastic} end
if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.SmoothPlastic} end
if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.SmoothPlastic} end
if P[986] then materialBatch[#materialBatch+1] = {Part = P[986], Material = Enum.Material.SmoothPlastic} end
if P[987] then materialBatch[#materialBatch+1] = {Part = P[987], Material = Enum.Material.SmoothPlastic} end
if P[988] then materialBatch[#materialBatch+1] = {Part = P[988], Material = Enum.Material.SmoothPlastic} end
if P[989] then materialBatch[#materialBatch+1] = {Part = P[989], Material = Enum.Material.SmoothPlastic} end
if P[990] then materialBatch[#materialBatch+1] = {Part = P[990], Material = Enum.Material.SmoothPlastic} end
if P[992] then materialBatch[#materialBatch+1] = {Part = P[992], Material = Enum.Material.SmoothPlastic} end
if P[993] then materialBatch[#materialBatch+1] = {Part = P[993], Material = Enum.Material.SmoothPlastic} end
if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.SmoothPlastic} end
if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.SmoothPlastic} end
if P[996] then materialBatch[#materialBatch+1] = {Part = P[996], Material = Enum.Material.SmoothPlastic} end
if P[997] then materialBatch[#materialBatch+1] = {Part = P[997], Material = Enum.Material.SmoothPlastic} end
if P[1000] then materialBatch[#materialBatch+1] = {Part = P[1000], Material = Enum.Material.SmoothPlastic} end
if P[1001] then materialBatch[#materialBatch+1] = {Part = P[1001], Material = Enum.Material.SmoothPlastic} end
if P[1003] then materialBatch[#materialBatch+1] = {Part = P[1003], Material = Enum.Material.SmoothPlastic} end
if P[1004] then materialBatch[#materialBatch+1] = {Part = P[1004], Material = Enum.Material.SmoothPlastic} end
if P[1005] then materialBatch[#materialBatch+1] = {Part = P[1005], Material = Enum.Material.SmoothPlastic} end
if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.SmoothPlastic} end
if P[1007] then materialBatch[#materialBatch+1] = {Part = P[1007], Material = Enum.Material.SmoothPlastic} end
if P[1009] then materialBatch[#materialBatch+1] = {Part = P[1009], Material = Enum.Material.SmoothPlastic} end
if P[1010] then materialBatch[#materialBatch+1] = {Part = P[1010], Material = Enum.Material.SmoothPlastic} end
if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.SmoothPlastic} end
if P[1012] then materialBatch[#materialBatch+1] = {Part = P[1012], Material = Enum.Material.SmoothPlastic} end
if P[1013] then materialBatch[#materialBatch+1] = {Part = P[1013], Material = Enum.Material.SmoothPlastic} end
if P[1014] then materialBatch[#materialBatch+1] = {Part = P[1014], Material = Enum.Material.SmoothPlastic} end
if P[1015] then materialBatch[#materialBatch+1] = {Part = P[1015], Material = Enum.Material.SmoothPlastic} end
if P[1016] then materialBatch[#materialBatch+1] = {Part = P[1016], Material = Enum.Material.SmoothPlastic} end
if P[1017] then materialBatch[#materialBatch+1] = {Part = P[1017], Material = Enum.Material.SmoothPlastic} end
if P[1020] then materialBatch[#materialBatch+1] = {Part = P[1020], Material = Enum.Material.SmoothPlastic} end
if P[1021] then materialBatch[#materialBatch+1] = {Part = P[1021], Material = Enum.Material.SmoothPlastic} end
if P[1022] then materialBatch[#materialBatch+1] = {Part = P[1022], Material = Enum.Material.SmoothPlastic} end
if P[1023] then materialBatch[#materialBatch+1] = {Part = P[1023], Material = Enum.Material.SmoothPlastic} end
if P[1024] then materialBatch[#materialBatch+1] = {Part = P[1024], Material = Enum.Material.SmoothPlastic} end
if P[1025] then materialBatch[#materialBatch+1] = {Part = P[1025], Material = Enum.Material.SmoothPlastic} end
if P[1027] then materialBatch[#materialBatch+1] = {Part = P[1027], Material = Enum.Material.SmoothPlastic} end
if P[1028] then materialBatch[#materialBatch+1] = {Part = P[1028], Material = Enum.Material.SmoothPlastic} end
if P[1029] then materialBatch[#materialBatch+1] = {Part = P[1029], Material = Enum.Material.SmoothPlastic} end
if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.SmoothPlastic} end
if P[1031] then materialBatch[#materialBatch+1] = {Part = P[1031], Material = Enum.Material.SmoothPlastic} end
if P[1032] then materialBatch[#materialBatch+1] = {Part = P[1032], Material = Enum.Material.SmoothPlastic} end
if P[1034] then materialBatch[#materialBatch+1] = {Part = P[1034], Material = Enum.Material.SmoothPlastic} end
if P[1035] then materialBatch[#materialBatch+1] = {Part = P[1035], Material = Enum.Material.SmoothPlastic} end
if P[1036] then materialBatch[#materialBatch+1] = {Part = P[1036], Material = Enum.Material.SmoothPlastic} end
if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.SmoothPlastic} end
if P[1038] then materialBatch[#materialBatch+1] = {Part = P[1038], Material = Enum.Material.SmoothPlastic} end
if P[1039] then materialBatch[#materialBatch+1] = {Part = P[1039], Material = Enum.Material.SmoothPlastic} end
if P[1041] then materialBatch[#materialBatch+1] = {Part = P[1041], Material = Enum.Material.SmoothPlastic} end
if P[1042] then materialBatch[#materialBatch+1] = {Part = P[1042], Material = Enum.Material.SmoothPlastic} end
if P[1043] then materialBatch[#materialBatch+1] = {Part = P[1043], Material = Enum.Material.SmoothPlastic} end
if P[1044] then materialBatch[#materialBatch+1] = {Part = P[1044], Material = Enum.Material.SmoothPlastic} end
if P[1045] then materialBatch[#materialBatch+1] = {Part = P[1045], Material = Enum.Material.SmoothPlastic} end
if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.SmoothPlastic} end
if P[1048] then materialBatch[#materialBatch+1] = {Part = P[1048], Material = Enum.Material.SmoothPlastic} end
if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.SmoothPlastic} end
if P[1050] then materialBatch[#materialBatch+1] = {Part = P[1050], Material = Enum.Material.SmoothPlastic} end
if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.SmoothPlastic} end
if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.SmoothPlastic} end
if P[1053] then materialBatch[#materialBatch+1] = {Part = P[1053], Material = Enum.Material.SmoothPlastic} end
if P[1054] then materialBatch[#materialBatch+1] = {Part = P[1054], Material = Enum.Material.SmoothPlastic} end
if P[1055] then materialBatch[#materialBatch+1] = {Part = P[1055], Material = Enum.Material.SmoothPlastic} end
if P[1056] then materialBatch[#materialBatch+1] = {Part = P[1056], Material = Enum.Material.SmoothPlastic} end
if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.SmoothPlastic} end
if P[1059] then materialBatch[#materialBatch+1] = {Part = P[1059], Material = Enum.Material.SmoothPlastic} end
if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.SmoothPlastic} end
if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.SmoothPlastic} end
if P[1063] then materialBatch[#materialBatch+1] = {Part = P[1063], Material = Enum.Material.SmoothPlastic} end
if P[1064] then materialBatch[#materialBatch+1] = {Part = P[1064], Material = Enum.Material.SmoothPlastic} end
if P[1066] then materialBatch[#materialBatch+1] = {Part = P[1066], Material = Enum.Material.SmoothPlastic} end
if P[1067] then materialBatch[#materialBatch+1] = {Part = P[1067], Material = Enum.Material.SmoothPlastic} end
if P[1068] then materialBatch[#materialBatch+1] = {Part = P[1068], Material = Enum.Material.SmoothPlastic} end
if P[1070] then materialBatch[#materialBatch+1] = {Part = P[1070], Material = Enum.Material.SmoothPlastic} end
if P[1071] then materialBatch[#materialBatch+1] = {Part = P[1071], Material = Enum.Material.SmoothPlastic} end
if P[1072] then materialBatch[#materialBatch+1] = {Part = P[1072], Material = Enum.Material.SmoothPlastic} end
if P[1073] then materialBatch[#materialBatch+1] = {Part = P[1073], Material = Enum.Material.SmoothPlastic} end
if P[1074] then materialBatch[#materialBatch+1] = {Part = P[1074], Material = Enum.Material.SmoothPlastic} end
if P[1075] then materialBatch[#materialBatch+1] = {Part = P[1075], Material = Enum.Material.SmoothPlastic} end
if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.SmoothPlastic} end
if P[1078] then materialBatch[#materialBatch+1] = {Part = P[1078], Material = Enum.Material.SmoothPlastic} end
if P[1079] then materialBatch[#materialBatch+1] = {Part = P[1079], Material = Enum.Material.SmoothPlastic} end
if P[1080] then materialBatch[#materialBatch+1] = {Part = P[1080], Material = Enum.Material.SmoothPlastic} end
if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.SmoothPlastic} end
if P[1082] then materialBatch[#materialBatch+1] = {Part = P[1082], Material = Enum.Material.SmoothPlastic} end
if P[1083] then materialBatch[#materialBatch+1] = {Part = P[1083], Material = Enum.Material.SmoothPlastic} end
if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.SmoothPlastic} end
if P[1085] then materialBatch[#materialBatch+1] = {Part = P[1085], Material = Enum.Material.SmoothPlastic} end
if P[1087] then materialBatch[#materialBatch+1] = {Part = P[1087], Material = Enum.Material.SmoothPlastic} end
if P[1088] then materialBatch[#materialBatch+1] = {Part = P[1088], Material = Enum.Material.SmoothPlastic} end
if P[1089] then materialBatch[#materialBatch+1] = {Part = P[1089], Material = Enum.Material.SmoothPlastic} end
if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.SmoothPlastic} end
if P[1091] then materialBatch[#materialBatch+1] = {Part = P[1091], Material = Enum.Material.SmoothPlastic} end
if P[1092] then materialBatch[#materialBatch+1] = {Part = P[1092], Material = Enum.Material.SmoothPlastic} end
if P[1093] then materialBatch[#materialBatch+1] = {Part = P[1093], Material = Enum.Material.SmoothPlastic} end
if P[1094] then materialBatch[#materialBatch+1] = {Part = P[1094], Material = Enum.Material.SmoothPlastic} end
if P[1095] then materialBatch[#materialBatch+1] = {Part = P[1095], Material = Enum.Material.SmoothPlastic} end
if P[1097] then materialBatch[#materialBatch+1] = {Part = P[1097], Material = Enum.Material.SmoothPlastic} end
if P[1098] then materialBatch[#materialBatch+1] = {Part = P[1098], Material = Enum.Material.SmoothPlastic} end
if P[1099] then materialBatch[#materialBatch+1] = {Part = P[1099], Material = Enum.Material.SmoothPlastic} end
if P[1101] then materialBatch[#materialBatch+1] = {Part = P[1101], Material = Enum.Material.SmoothPlastic} end
if P[1102] then materialBatch[#materialBatch+1] = {Part = P[1102], Material = Enum.Material.SmoothPlastic} end
if P[1103] then materialBatch[#materialBatch+1] = {Part = P[1103], Material = Enum.Material.SmoothPlastic} end
if P[1104] then materialBatch[#materialBatch+1] = {Part = P[1104], Material = Enum.Material.SmoothPlastic} end
if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.SmoothPlastic} end
if P[1106] then materialBatch[#materialBatch+1] = {Part = P[1106], Material = Enum.Material.SmoothPlastic} end
if P[1108] then materialBatch[#materialBatch+1] = {Part = P[1108], Material = Enum.Material.SmoothPlastic} end
if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.SmoothPlastic} end
if P[1110] then materialBatch[#materialBatch+1] = {Part = P[1110], Material = Enum.Material.SmoothPlastic} end
if P[1111] then materialBatch[#materialBatch+1] = {Part = P[1111], Material = Enum.Material.SmoothPlastic} end
if P[1112] then materialBatch[#materialBatch+1] = {Part = P[1112], Material = Enum.Material.SmoothPlastic} end
if P[1113] then materialBatch[#materialBatch+1] = {Part = P[1113], Material = Enum.Material.SmoothPlastic} end
if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.SmoothPlastic} end
if P[1116] then materialBatch[#materialBatch+1] = {Part = P[1116], Material = Enum.Material.SmoothPlastic} end
if P[1117] then materialBatch[#materialBatch+1] = {Part = P[1117], Material = Enum.Material.SmoothPlastic} end
if P[1119] then materialBatch[#materialBatch+1] = {Part = P[1119], Material = Enum.Material.SmoothPlastic} end
if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.SmoothPlastic} end
if P[1121] then materialBatch[#materialBatch+1] = {Part = P[1121], Material = Enum.Material.SmoothPlastic} end
if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.SmoothPlastic} end
if P[1123] then materialBatch[#materialBatch+1] = {Part = P[1123], Material = Enum.Material.SmoothPlastic} end
if P[1124] then materialBatch[#materialBatch+1] = {Part = P[1124], Material = Enum.Material.SmoothPlastic} end
if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.SmoothPlastic} end
if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.SmoothPlastic} end
if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.SmoothPlastic} end
if P[1129] then materialBatch[#materialBatch+1] = {Part = P[1129], Material = Enum.Material.SmoothPlastic} end
if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.SmoothPlastic} end
if P[1131] then materialBatch[#materialBatch+1] = {Part = P[1131], Material = Enum.Material.SmoothPlastic} end
if P[1132] then materialBatch[#materialBatch+1] = {Part = P[1132], Material = Enum.Material.SmoothPlastic} end
if P[1133] then materialBatch[#materialBatch+1] = {Part = P[1133], Material = Enum.Material.SmoothPlastic} end
if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.SmoothPlastic} end
if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.SmoothPlastic} end
if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.SmoothPlastic} end
if P[1140] then materialBatch[#materialBatch+1] = {Part = P[1140], Material = Enum.Material.SmoothPlastic} end
if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.SmoothPlastic} end
if P[1142] then materialBatch[#materialBatch+1] = {Part = P[1142], Material = Enum.Material.SmoothPlastic} end
if P[1143] then materialBatch[#materialBatch+1] = {Part = P[1143], Material = Enum.Material.SmoothPlastic} end
if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.SmoothPlastic} end
if P[1146] then materialBatch[#materialBatch+1] = {Part = P[1146], Material = Enum.Material.SmoothPlastic} end
if P[1147] then materialBatch[#materialBatch+1] = {Part = P[1147], Material = Enum.Material.SmoothPlastic} end
if P[1148] then materialBatch[#materialBatch+1] = {Part = P[1148], Material = Enum.Material.SmoothPlastic} end
if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.SmoothPlastic} end
if P[1151] then materialBatch[#materialBatch+1] = {Part = P[1151], Material = Enum.Material.SmoothPlastic} end
if P[1152] then materialBatch[#materialBatch+1] = {Part = P[1152], Material = Enum.Material.SmoothPlastic} end
if P[1153] then materialBatch[#materialBatch+1] = {Part = P[1153], Material = Enum.Material.SmoothPlastic} end
if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.SmoothPlastic} end
if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.SmoothPlastic} end
if P[1156] then materialBatch[#materialBatch+1] = {Part = P[1156], Material = Enum.Material.SmoothPlastic} end
if P[1157] then materialBatch[#materialBatch+1] = {Part = P[1157], Material = Enum.Material.SmoothPlastic} end
if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.SmoothPlastic} end
if P[1160] then materialBatch[#materialBatch+1] = {Part = P[1160], Material = Enum.Material.SmoothPlastic} end
if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.SmoothPlastic} end
if P[1162] then materialBatch[#materialBatch+1] = {Part = P[1162], Material = Enum.Material.SmoothPlastic} end
if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.SmoothPlastic} end
if P[1164] then materialBatch[#materialBatch+1] = {Part = P[1164], Material = Enum.Material.SmoothPlastic} end
if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.SmoothPlastic} end
if P[1166] then materialBatch[#materialBatch+1] = {Part = P[1166], Material = Enum.Material.SmoothPlastic} end
if P[1167] then materialBatch[#materialBatch+1] = {Part = P[1167], Material = Enum.Material.SmoothPlastic} end
if P[1168] then materialBatch[#materialBatch+1] = {Part = P[1168], Material = Enum.Material.SmoothPlastic} end
if P[1170] then materialBatch[#materialBatch+1] = {Part = P[1170], Material = Enum.Material.SmoothPlastic} end
if P[1173] then materialBatch[#materialBatch+1] = {Part = P[1173], Material = Enum.Material.SmoothPlastic} end
if P[1176] then materialBatch[#materialBatch+1] = {Part = P[1176], Material = Enum.Material.SmoothPlastic} end
if P[1178] then materialBatch[#materialBatch+1] = {Part = P[1178], Material = Enum.Material.SmoothPlastic} end
if P[1182] then materialBatch[#materialBatch+1] = {Part = P[1182], Material = Enum.Material.SmoothPlastic} end
if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.SmoothPlastic} end
if P[1188] then materialBatch[#materialBatch+1] = {Part = P[1188], Material = Enum.Material.SmoothPlastic} end
if P[1191] then materialBatch[#materialBatch+1] = {Part = P[1191], Material = Enum.Material.SmoothPlastic} end
if P[1194] then materialBatch[#materialBatch+1] = {Part = P[1194], Material = Enum.Material.SmoothPlastic} end
if P[1197] then materialBatch[#materialBatch+1] = {Part = P[1197], Material = Enum.Material.SmoothPlastic} end
if P[1200] then materialBatch[#materialBatch+1] = {Part = P[1200], Material = Enum.Material.SmoothPlastic} end
if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.SmoothPlastic} end
if P[1206] then materialBatch[#materialBatch+1] = {Part = P[1206], Material = Enum.Material.SmoothPlastic} end
if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.SmoothPlastic} end
if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.SmoothPlastic} end
if P[1215] then materialBatch[#materialBatch+1] = {Part = P[1215], Material = Enum.Material.SmoothPlastic} end
if P[1218] then materialBatch[#materialBatch+1] = {Part = P[1218], Material = Enum.Material.SmoothPlastic} end
if P[1220] then materialBatch[#materialBatch+1] = {Part = P[1220], Material = Enum.Material.SmoothPlastic} end
if P[1224] then materialBatch[#materialBatch+1] = {Part = P[1224], Material = Enum.Material.SmoothPlastic} end
if P[1226] then materialBatch[#materialBatch+1] = {Part = P[1226], Material = Enum.Material.SmoothPlastic} end
if P[1230] then materialBatch[#materialBatch+1] = {Part = P[1230], Material = Enum.Material.SmoothPlastic} end
if P[1233] then materialBatch[#materialBatch+1] = {Part = P[1233], Material = Enum.Material.SmoothPlastic} end
if P[1236] then materialBatch[#materialBatch+1] = {Part = P[1236], Material = Enum.Material.SmoothPlastic} end
if P[1239] then materialBatch[#materialBatch+1] = {Part = P[1239], Material = Enum.Material.SmoothPlastic} end
if P[1242] then materialBatch[#materialBatch+1] = {Part = P[1242], Material = Enum.Material.SmoothPlastic} end
if P[1244] then materialBatch[#materialBatch+1] = {Part = P[1244], Material = Enum.Material.SmoothPlastic} end
if P[1247] then materialBatch[#materialBatch+1] = {Part = P[1247], Material = Enum.Material.Plastic} end
if P[1250] then materialBatch[#materialBatch+1] = {Part = P[1250], Material = Enum.Material.SmoothPlastic} end
if P[1255] then materialBatch[#materialBatch+1] = {Part = P[1255], Material = Enum.Material.SmoothPlastic} end
if P[1259] then materialBatch[#materialBatch+1] = {Part = P[1259], Material = Enum.Material.Pebble} end
if P[1262] then materialBatch[#materialBatch+1] = {Part = P[1262], Material = Enum.Material.Concrete} end
if P[1265] then materialBatch[#materialBatch+1] = {Part = P[1265], Material = Enum.Material.SmoothPlastic} end
if P[1268] then materialBatch[#materialBatch+1] = {Part = P[1268], Material = Enum.Material.SmoothPlastic} end
if P[1271] then materialBatch[#materialBatch+1] = {Part = P[1271], Material = Enum.Material.Plastic} end
if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.Plastic} end
if P[1285] then materialBatch[#materialBatch+1] = {Part = P[1285], Material = Enum.Material.Plastic} end
if P[1295] then materialBatch[#materialBatch+1] = {Part = P[1295], Material = Enum.Material.Plastic} end
if P[1305] then materialBatch[#materialBatch+1] = {Part = P[1305], Material = Enum.Material.Plastic} end
if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.Plastic} end
if P[1311] then materialBatch[#materialBatch+1] = {Part = P[1311], Material = Enum.Material.SmoothPlastic} end
if P[1313] then materialBatch[#materialBatch+1] = {Part = P[1313], Material = Enum.Material.Concrete} end
if P[1316] then materialBatch[#materialBatch+1] = {Part = P[1316], Material = Enum.Material.Plastic} end
if P[1320] then materialBatch[#materialBatch+1] = {Part = P[1320], Material = Enum.Material.Plastic} end
if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.SmoothPlastic} end
if P[1332] then materialBatch[#materialBatch+1] = {Part = P[1332], Material = Enum.Material.SmoothPlastic} end
if P[1337] then materialBatch[#materialBatch+1] = {Part = P[1337], Material = Enum.Material.Plastic} end
if P[1340] then materialBatch[#materialBatch+1] = {Part = P[1340], Material = Enum.Material.SmoothPlastic} end
if P[1345] then materialBatch[#materialBatch+1] = {Part = P[1345], Material = Enum.Material.SmoothPlastic} end
if P[1350] then materialBatch[#materialBatch+1] = {Part = P[1350], Material = Enum.Material.Concrete} end
if P[1352] then materialBatch[#materialBatch+1] = {Part = P[1352], Material = Enum.Material.Concrete} end
if P[1355] then materialBatch[#materialBatch+1] = {Part = P[1355], Material = Enum.Material.Concrete} end
if P[1361] then materialBatch[#materialBatch+1] = {Part = P[1361], Material = Enum.Material.Concrete} end
if P[1363] then materialBatch[#materialBatch+1] = {Part = P[1363], Material = Enum.Material.Concrete} end
if P[1369] then materialBatch[#materialBatch+1] = {Part = P[1369], Material = Enum.Material.Concrete} end
if P[1371] then materialBatch[#materialBatch+1] = {Part = P[1371], Material = Enum.Material.SmoothPlastic} end
if P[1376] then materialBatch[#materialBatch+1] = {Part = P[1376], Material = Enum.Material.SmoothPlastic} end
if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.Concrete} end
if P[1383] then materialBatch[#materialBatch+1] = {Part = P[1383], Material = Enum.Material.Concrete} end
if P[1389] then materialBatch[#materialBatch+1] = {Part = P[1389], Material = Enum.Material.SmoothPlastic} end
if P[1394] then materialBatch[#materialBatch+1] = {Part = P[1394], Material = Enum.Material.Concrete} end
if P[1400] then materialBatch[#materialBatch+1] = {Part = P[1400], Material = Enum.Material.Concrete} end
if P[1406] then materialBatch[#materialBatch+1] = {Part = P[1406], Material = Enum.Material.Concrete} end
if P[1412] then materialBatch[#materialBatch+1] = {Part = P[1412], Material = Enum.Material.SmoothPlastic} end
if P[1417] then materialBatch[#materialBatch+1] = {Part = P[1417], Material = Enum.Material.SmoothPlastic} end
if P[1420] then materialBatch[#materialBatch+1] = {Part = P[1420], Material = Enum.Material.SmoothPlastic} end
if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.Concrete} end
if P[1427] then materialBatch[#materialBatch+1] = {Part = P[1427], Material = Enum.Material.SmoothPlastic} end
if P[1432] then materialBatch[#materialBatch+1] = {Part = P[1432], Material = Enum.Material.Plastic} end
if P[1443] then materialBatch[#materialBatch+1] = {Part = P[1443], Material = Enum.Material.SmoothPlastic} end
if P[1448] then materialBatch[#materialBatch+1] = {Part = P[1448], Material = Enum.Material.SmoothPlastic} end
if P[1452] then materialBatch[#materialBatch+1] = {Part = P[1452], Material = Enum.Material.Plastic} end
if P[1455] then materialBatch[#materialBatch+1] = {Part = P[1455], Material = Enum.Material.Concrete} end
if P[1462] then materialBatch[#materialBatch+1] = {Part = P[1462], Material = Enum.Material.SmoothPlastic} end
if P[1467] then materialBatch[#materialBatch+1] = {Part = P[1467], Material = Enum.Material.Concrete} end
if P[1473] then materialBatch[#materialBatch+1] = {Part = P[1473], Material = Enum.Material.SmoothPlastic} end
if P[1474] then materialBatch[#materialBatch+1] = {Part = P[1474], Material = Enum.Material.SmoothPlastic} end
if P[1479] then materialBatch[#materialBatch+1] = {Part = P[1479], Material = Enum.Material.SmoothPlastic} end
if P[1480] then materialBatch[#materialBatch+1] = {Part = P[1480], Material = Enum.Material.Concrete} end
if P[1486] then materialBatch[#materialBatch+1] = {Part = P[1486], Material = Enum.Material.Concrete} end
if P[1488] then materialBatch[#materialBatch+1] = {Part = P[1488], Material = Enum.Material.Concrete} end
if P[1494] then materialBatch[#materialBatch+1] = {Part = P[1494], Material = Enum.Material.Plastic} end
if P[1497] then materialBatch[#materialBatch+1] = {Part = P[1497], Material = Enum.Material.Concrete} end
if P[1499] then materialBatch[#materialBatch+1] = {Part = P[1499], Material = Enum.Material.SmoothPlastic} end
if P[1505] then materialBatch[#materialBatch+1] = {Part = P[1505], Material = Enum.Material.Plastic} end
if P[1508] then materialBatch[#materialBatch+1] = {Part = P[1508], Material = Enum.Material.Plastic} end
if P[1511] then materialBatch[#materialBatch+1] = {Part = P[1511], Material = Enum.Material.SmoothPlastic} end
if P[1516] then materialBatch[#materialBatch+1] = {Part = P[1516], Material = Enum.Material.Concrete} end
if P[1523] then materialBatch[#materialBatch+1] = {Part = P[1523], Material = Enum.Material.Plastic} end
if P[1534] then materialBatch[#materialBatch+1] = {Part = P[1534], Material = Enum.Material.Plastic} end
if P[1545] then materialBatch[#materialBatch+1] = {Part = P[1545], Material = Enum.Material.Plastic} end
if P[1548] then materialBatch[#materialBatch+1] = {Part = P[1548], Material = Enum.Material.SmoothPlastic} end
if P[1549] then materialBatch[#materialBatch+1] = {Part = P[1549], Material = Enum.Material.Plastic} end
if P[1559] then materialBatch[#materialBatch+1] = {Part = P[1559], Material = Enum.Material.Plastic} end
if P[1562] then materialBatch[#materialBatch+1] = {Part = P[1562], Material = Enum.Material.Concrete} end
if P[1565] then materialBatch[#materialBatch+1] = {Part = P[1565], Material = Enum.Material.Concrete} end
if P[1571] then materialBatch[#materialBatch+1] = {Part = P[1571], Material = Enum.Material.SmoothPlastic} end
if P[1572] then materialBatch[#materialBatch+1] = {Part = P[1572], Material = Enum.Material.SmoothPlastic} end
if P[1573] then materialBatch[#materialBatch+1] = {Part = P[1573], Material = Enum.Material.SmoothPlastic} end
if P[1574] then materialBatch[#materialBatch+1] = {Part = P[1574], Material = Enum.Material.SmoothPlastic} end
if P[1579] then materialBatch[#materialBatch+1] = {Part = P[1579], Material = Enum.Material.SmoothPlastic} end
if P[1580] then materialBatch[#materialBatch+1] = {Part = P[1580], Material = Enum.Material.SmoothPlastic} end
if P[1581] then materialBatch[#materialBatch+1] = {Part = P[1581], Material = Enum.Material.Plastic} end
if P[1584] then materialBatch[#materialBatch+1] = {Part = P[1584], Material = Enum.Material.SmoothPlastic} end
if P[1585] then materialBatch[#materialBatch+1] = {Part = P[1585], Material = Enum.Material.SmoothPlastic} end
if P[1586] then materialBatch[#materialBatch+1] = {Part = P[1586], Material = Enum.Material.Plastic} end
if P[1597] then materialBatch[#materialBatch+1] = {Part = P[1597], Material = Enum.Material.Plastic} end
if P[1600] then materialBatch[#materialBatch+1] = {Part = P[1600], Material = Enum.Material.Plastic} end
if P[1603] then materialBatch[#materialBatch+1] = {Part = P[1603], Material = Enum.Material.Concrete} end
if P[1609] then materialBatch[#materialBatch+1] = {Part = P[1609], Material = Enum.Material.SmoothPlastic} end
if P[1610] then materialBatch[#materialBatch+1] = {Part = P[1610], Material = Enum.Material.SmoothPlastic} end
if P[1611] then materialBatch[#materialBatch+1] = {Part = P[1611], Material = Enum.Material.SmoothPlastic} end
if P[1612] then materialBatch[#materialBatch+1] = {Part = P[1612], Material = Enum.Material.SmoothPlastic} end
if P[1616] then materialBatch[#materialBatch+1] = {Part = P[1616], Material = Enum.Material.SmoothPlastic} end
if P[1617] then materialBatch[#materialBatch+1] = {Part = P[1617], Material = Enum.Material.Plastic} end
if P[1620] then materialBatch[#materialBatch+1] = {Part = P[1620], Material = Enum.Material.Plastic} end
if P[1623] then materialBatch[#materialBatch+1] = {Part = P[1623], Material = Enum.Material.SmoothPlastic} end
if P[1624] then materialBatch[#materialBatch+1] = {Part = P[1624], Material = Enum.Material.SmoothPlastic} end
if P[1625] then materialBatch[#materialBatch+1] = {Part = P[1625], Material = Enum.Material.Plastic} end
if P[1628] then materialBatch[#materialBatch+1] = {Part = P[1628], Material = Enum.Material.SmoothPlastic} end
if P[1629] then materialBatch[#materialBatch+1] = {Part = P[1629], Material = Enum.Material.Concrete} end
if P[1631] then materialBatch[#materialBatch+1] = {Part = P[1631], Material = Enum.Material.SmoothPlastic} end
if P[1632] then materialBatch[#materialBatch+1] = {Part = P[1632], Material = Enum.Material.SmoothPlastic} end
if P[1633] then materialBatch[#materialBatch+1] = {Part = P[1633], Material = Enum.Material.SmoothPlastic} end
if P[1634] then materialBatch[#materialBatch+1] = {Part = P[1634], Material = Enum.Material.Plastic} end
if P[1645] then materialBatch[#materialBatch+1] = {Part = P[1645], Material = Enum.Material.Concrete} end
if P[1651] then materialBatch[#materialBatch+1] = {Part = P[1651], Material = Enum.Material.SmoothPlastic} end
if P[1652] then materialBatch[#materialBatch+1] = {Part = P[1652], Material = Enum.Material.SmoothPlastic} end
if P[1653] then materialBatch[#materialBatch+1] = {Part = P[1653], Material = Enum.Material.SmoothPlastic} end
if P[1655] then materialBatch[#materialBatch+1] = {Part = P[1655], Material = Enum.Material.SmoothPlastic} end
if P[1660] then materialBatch[#materialBatch+1] = {Part = P[1660], Material = Enum.Material.SmoothPlastic} end
if P[1661] then materialBatch[#materialBatch+1] = {Part = P[1661], Material = Enum.Material.Concrete} end
if P[1664] then materialBatch[#materialBatch+1] = {Part = P[1664], Material = Enum.Material.SmoothPlastic} end
if P[1665] then materialBatch[#materialBatch+1] = {Part = P[1665], Material = Enum.Material.Concrete} end
if P[1667] then materialBatch[#materialBatch+1] = {Part = P[1667], Material = Enum.Material.Concrete} end
if P[1673] then materialBatch[#materialBatch+1] = {Part = P[1673], Material = Enum.Material.Plastic} end
if P[1677] then materialBatch[#materialBatch+1] = {Part = P[1677], Material = Enum.Material.Plastic} end
if P[1680] then materialBatch[#materialBatch+1] = {Part = P[1680], Material = Enum.Material.Plastic} end
if P[1684] then materialBatch[#materialBatch+1] = {Part = P[1684], Material = Enum.Material.Concrete} end
if P[1690] then materialBatch[#materialBatch+1] = {Part = P[1690], Material = Enum.Material.SmoothPlastic} end
if P[1692] then materialBatch[#materialBatch+1] = {Part = P[1692], Material = Enum.Material.Concrete} end
if P[1694] then materialBatch[#materialBatch+1] = {Part = P[1694], Material = Enum.Material.Concrete} end
if P[1702] then materialBatch[#materialBatch+1] = {Part = P[1702], Material = Enum.Material.Plastic} end
if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.SmoothPlastic} end
if P[1710] then materialBatch[#materialBatch+1] = {Part = P[1710], Material = Enum.Material.SmoothPlastic} end
if P[1714] then materialBatch[#materialBatch+1] = {Part = P[1714], Material = Enum.Material.Plastic} end
if P[1717] then materialBatch[#materialBatch+1] = {Part = P[1717], Material = Enum.Material.Plastic} end
if P[1719] then materialBatch[#materialBatch+1] = {Part = P[1719], Material = Enum.Material.SmoothPlastic} end
if P[1724] then materialBatch[#materialBatch+1] = {Part = P[1724], Material = Enum.Material.Plastic} end
if P[1726] then materialBatch[#materialBatch+1] = {Part = P[1726], Material = Enum.Material.SmoothPlastic} end
if P[1730] then materialBatch[#materialBatch+1] = {Part = P[1730], Material = Enum.Material.SmoothPlastic} end
if P[1734] then materialBatch[#materialBatch+1] = {Part = P[1734], Material = Enum.Material.Concrete} end
if P[1740] then materialBatch[#materialBatch+1] = {Part = P[1740], Material = Enum.Material.SmoothPlastic} end
if P[1745] then materialBatch[#materialBatch+1] = {Part = P[1745], Material = Enum.Material.Concrete} end
if P[1751] then materialBatch[#materialBatch+1] = {Part = P[1751], Material = Enum.Material.SmoothPlastic} end
if P[1756] then materialBatch[#materialBatch+1] = {Part = P[1756], Material = Enum.Material.Concrete} end
if P[1763] then materialBatch[#materialBatch+1] = {Part = P[1763], Material = Enum.Material.Concrete} end
if P[1769] then materialBatch[#materialBatch+1] = {Part = P[1769], Material = Enum.Material.Concrete} end
if P[1775] then materialBatch[#materialBatch+1] = {Part = P[1775], Material = Enum.Material.Concrete} end
if P[1781] then materialBatch[#materialBatch+1] = {Part = P[1781], Material = Enum.Material.Concrete} end
if P[1783] then materialBatch[#materialBatch+1] = {Part = P[1783], Material = Enum.Material.Concrete} end
if P[1786] then materialBatch[#materialBatch+1] = {Part = P[1786], Material = Enum.Material.Plastic} end
if P[1789] then materialBatch[#materialBatch+1] = {Part = P[1789], Material = Enum.Material.SmoothPlastic} end
if P[1794] then materialBatch[#materialBatch+1] = {Part = P[1794], Material = Enum.Material.Plastic} end
if P[1805] then materialBatch[#materialBatch+1] = {Part = P[1805], Material = Enum.Material.Plastic} end
if P[1806] then materialBatch[#materialBatch+1] = {Part = P[1806], Material = Enum.Material.Plastic} end
if P[1809] then materialBatch[#materialBatch+1] = {Part = P[1809], Material = Enum.Material.Concrete} end
if P[1811] then materialBatch[#materialBatch+1] = {Part = P[1811], Material = Enum.Material.SmoothPlastic} end
if P[1815] then materialBatch[#materialBatch+1] = {Part = P[1815], Material = Enum.Material.SmoothPlastic} end
if P[1821] then materialBatch[#materialBatch+1] = {Part = P[1821], Material = Enum.Material.Plastic} end
if P[1824] then materialBatch[#materialBatch+1] = {Part = P[1824], Material = Enum.Material.Plastic} end
if P[1827] then materialBatch[#materialBatch+1] = {Part = P[1827], Material = Enum.Material.Plastic} end
if P[1830] then materialBatch[#materialBatch+1] = {Part = P[1830], Material = Enum.Material.SmoothPlastic} end
if P[1833] then materialBatch[#materialBatch+1] = {Part = P[1833], Material = Enum.Material.SmoothPlastic} end
if P[1839] then materialBatch[#materialBatch+1] = {Part = P[1839], Material = Enum.Material.SmoothPlastic} end
if P[1843] then materialBatch[#materialBatch+1] = {Part = P[1843], Material = Enum.Material.SmoothPlastic} end
if P[1844] then materialBatch[#materialBatch+1] = {Part = P[1844], Material = Enum.Material.Concrete} end
if P[1850] then materialBatch[#materialBatch+1] = {Part = P[1850], Material = Enum.Material.Plastic} end
if P[1853] then materialBatch[#materialBatch+1] = {Part = P[1853], Material = Enum.Material.SmoothPlastic} end
if P[1854] then materialBatch[#materialBatch+1] = {Part = P[1854], Material = Enum.Material.Concrete} end
if P[1860] then materialBatch[#materialBatch+1] = {Part = P[1860], Material = Enum.Material.Plastic} end
if P[1871] then materialBatch[#materialBatch+1] = {Part = P[1871], Material = Enum.Material.SmoothPlastic} end
if P[1873] then materialBatch[#materialBatch+1] = {Part = P[1873], Material = Enum.Material.Concrete} end
if P[1877] then materialBatch[#materialBatch+1] = {Part = P[1877], Material = Enum.Material.Concrete} end
if P[1880] then materialBatch[#materialBatch+1] = {Part = P[1880], Material = Enum.Material.SmoothPlastic} end
if P[1881] then materialBatch[#materialBatch+1] = {Part = P[1881], Material = Enum.Material.SmoothPlastic} end
if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Concrete} end
if P[1891] then materialBatch[#materialBatch+1] = {Part = P[1891], Material = Enum.Material.SmoothPlastic} end
if P[1896] then materialBatch[#materialBatch+1] = {Part = P[1896], Material = Enum.Material.SmoothPlastic} end
if P[1902] then materialBatch[#materialBatch+1] = {Part = P[1902], Material = Enum.Material.SmoothPlastic} end
if P[1907] then materialBatch[#materialBatch+1] = {Part = P[1907], Material = Enum.Material.Concrete} end
if P[1913] then materialBatch[#materialBatch+1] = {Part = P[1913], Material = Enum.Material.Concrete} end
if P[1919] then materialBatch[#materialBatch+1] = {Part = P[1919], Material = Enum.Material.Plastic} end
if P[1922] then materialBatch[#materialBatch+1] = {Part = P[1922], Material = Enum.Material.Concrete} end
if P[1928] then materialBatch[#materialBatch+1] = {Part = P[1928], Material = Enum.Material.SmoothPlastic} end
if P[1934] then materialBatch[#materialBatch+1] = {Part = P[1934], Material = Enum.Material.Concrete} end
if P[1940] then materialBatch[#materialBatch+1] = {Part = P[1940], Material = Enum.Material.Plastic} end
if P[1943] then materialBatch[#materialBatch+1] = {Part = P[1943], Material = Enum.Material.SmoothPlastic} end
if P[1945] then materialBatch[#materialBatch+1] = {Part = P[1945], Material = Enum.Material.Plastic} end
if P[1956] then materialBatch[#materialBatch+1] = {Part = P[1956], Material = Enum.Material.Concrete} end
if P[1958] then materialBatch[#materialBatch+1] = {Part = P[1958], Material = Enum.Material.Plastic} end
if P[1961] then materialBatch[#materialBatch+1] = {Part = P[1961], Material = Enum.Material.Concrete} end
if P[1963] then materialBatch[#materialBatch+1] = {Part = P[1963], Material = Enum.Material.Metal} end
if P[1965] then materialBatch[#materialBatch+1] = {Part = P[1965], Material = Enum.Material.SmoothPlastic} end
if P[1967] then materialBatch[#materialBatch+1] = {Part = P[1967], Material = Enum.Material.SmoothPlastic} end
if P[1972] then materialBatch[#materialBatch+1] = {Part = P[1972], Material = Enum.Material.SmoothPlastic} end
if P[1977] then materialBatch[#materialBatch+1] = {Part = P[1977], Material = Enum.Material.SmoothPlastic} end
if P[1984] then materialBatch[#materialBatch+1] = {Part = P[1984], Material = Enum.Material.Plastic} end
if P[1987] then materialBatch[#materialBatch+1] = {Part = P[1987], Material = Enum.Material.Plastic} end
if P[1990] then materialBatch[#materialBatch+1] = {Part = P[1990], Material = Enum.Material.SmoothPlastic} end
if P[1992] then materialBatch[#materialBatch+1] = {Part = P[1992], Material = Enum.Material.SmoothPlastic} end
if P[1997] then materialBatch[#materialBatch+1] = {Part = P[1997], Material = Enum.Material.SmoothPlastic} end
if P[1999] then materialBatch[#materialBatch+1] = {Part = P[1999], Material = Enum.Material.Plastic} end
if P[2000] then materialBatch[#materialBatch+1] = {Part = P[2000], Material = Enum.Material.Concrete} end
if P[2006] then materialBatch[#materialBatch+1] = {Part = P[2006], Material = Enum.Material.Plastic} end
if P[2017] then materialBatch[#materialBatch+1] = {Part = P[2017], Material = Enum.Material.SmoothPlastic} end
if P[2019] then materialBatch[#materialBatch+1] = {Part = P[2019], Material = Enum.Material.SmoothPlastic} end
if P[2024] then materialBatch[#materialBatch+1] = {Part = P[2024], Material = Enum.Material.Concrete} end
if P[2030] then materialBatch[#materialBatch+1] = {Part = P[2030], Material = Enum.Material.SmoothPlastic} end
if P[2032] then materialBatch[#materialBatch+1] = {Part = P[2032], Material = Enum.Material.Plastic} end
if P[2035] then materialBatch[#materialBatch+1] = {Part = P[2035], Material = Enum.Material.Concrete} end
if P[2041] then materialBatch[#materialBatch+1] = {Part = P[2041], Material = Enum.Material.SmoothPlastic} end
if P[2045] then materialBatch[#materialBatch+1] = {Part = P[2045], Material = Enum.Material.Plastic} end
if P[2048] then materialBatch[#materialBatch+1] = {Part = P[2048], Material = Enum.Material.Plastic} end
if P[2146] then materialBatch[#materialBatch+1] = {Part = P[2146], Material = Enum.Material.Plastic} end
if P[2669] then materialBatch[#materialBatch+1] = {Part = P[2669], Material = Enum.Material.Concrete} end
if P[2540] then materialBatch[#materialBatch+1] = {Part = P[2540], Material = Enum.Material.SmoothPlastic} end
if P[2795] then materialBatch[#materialBatch+1] = {Part = P[2795], Material = Enum.Material.Plastic} end
if P[2450] then materialBatch[#materialBatch+1] = {Part = P[2450], Material = Enum.Material.Plastic} end
if P[2608] then materialBatch[#materialBatch+1] = {Part = P[2608], Material = Enum.Material.Plastic} end
if P[2488] then materialBatch[#materialBatch+1] = {Part = P[2488], Material = Enum.Material.SmoothPlastic} end
if P[2091] then materialBatch[#materialBatch+1] = {Part = P[2091], Material = Enum.Material.Plastic} end
if P[2586] then materialBatch[#materialBatch+1] = {Part = P[2586], Material = Enum.Material.Plastic} end
if P[2234] then materialBatch[#materialBatch+1] = {Part = P[2234], Material = Enum.Material.Plastic} end
if P[2714] then materialBatch[#materialBatch+1] = {Part = P[2714], Material = Enum.Material.SmoothPlastic} end
if P[2323] then materialBatch[#materialBatch+1] = {Part = P[2323], Material = Enum.Material.SmoothPlastic} end
if P[2772] then materialBatch[#materialBatch+1] = {Part = P[2772], Material = Enum.Material.Concrete} end
if P[2653] then materialBatch[#materialBatch+1] = {Part = P[2653], Material = Enum.Material.Plastic} end
if P[2051] then materialBatch[#materialBatch+1] = {Part = P[2051], Material = Enum.Material.SmoothPlastic} end
if P[2879] then materialBatch[#materialBatch+1] = {Part = P[2879], Material = Enum.Material.SmoothPlastic} end
if P[2344] then materialBatch[#materialBatch+1] = {Part = P[2344], Material = Enum.Material.Plastic} end
if P[2079] then materialBatch[#materialBatch+1] = {Part = P[2079], Material = Enum.Material.Plastic} end
if P[2305] then materialBatch[#materialBatch+1] = {Part = P[2305], Material = Enum.Material.Concrete} end
if P[2925] then materialBatch[#materialBatch+1] = {Part = P[2925], Material = Enum.Material.SmoothPlastic} end
if P[2861] then materialBatch[#materialBatch+1] = {Part = P[2861], Material = Enum.Material.SmoothPlastic} end
if P[2545] then materialBatch[#materialBatch+1] = {Part = P[2545], Material = Enum.Material.Plastic} end
if P[2142] then materialBatch[#materialBatch+1] = {Part = P[2142], Material = Enum.Material.SmoothPlastic} end
if P[2553] then materialBatch[#materialBatch+1] = {Part = P[2553], Material = Enum.Material.SmoothPlastic} end
if P[2396] then materialBatch[#materialBatch+1] = {Part = P[2396], Material = Enum.Material.Concrete} end
if P[2273] then materialBatch[#materialBatch+1] = {Part = P[2273], Material = Enum.Material.SmoothPlastic} end
if P[2419] then materialBatch[#materialBatch+1] = {Part = P[2419], Material = Enum.Material.Concrete} end
if P[2482] then materialBatch[#materialBatch+1] = {Part = P[2482], Material = Enum.Material.Plastic} end
if P[2315] then materialBatch[#materialBatch+1] = {Part = P[2315], Material = Enum.Material.Concrete} end
if P[2380] then materialBatch[#materialBatch+1] = {Part = P[2380], Material = Enum.Material.SmoothPlastic} end
if P[2410] then materialBatch[#materialBatch+1] = {Part = P[2410], Material = Enum.Material.Concrete} end
if P[2325] then materialBatch[#materialBatch+1] = {Part = P[2325], Material = Enum.Material.Plastic} end
if P[3062] then materialBatch[#materialBatch+1] = {Part = P[3062], Material = Enum.Material.Plastic} end
if P[3060] then materialBatch[#materialBatch+1] = {Part = P[3060], Material = Enum.Material.Plastic} end
if P[3058] then materialBatch[#materialBatch+1] = {Part = P[3058], Material = Enum.Material.Plastic} end
if P[3054] then materialBatch[#materialBatch+1] = {Part = P[3054], Material = Enum.Material.WoodPlanks} end
if P[2999] then materialBatch[#materialBatch+1] = {Part = P[2999], Material = Enum.Material.Plastic} end
if P[2217] then materialBatch[#materialBatch+1] = {Part = P[2217], Material = Enum.Material.Concrete} end
if P[2467] then materialBatch[#materialBatch+1] = {Part = P[2467], Material = Enum.Material.SmoothPlastic} end
if P[3049] then materialBatch[#materialBatch+1] = {Part = P[3049], Material = Enum.Material.WoodPlanks} end
if P[2900] then materialBatch[#materialBatch+1] = {Part = P[2900], Material = Enum.Material.SmoothPlastic} end
if P[2819] then materialBatch[#materialBatch+1] = {Part = P[2819], Material = Enum.Material.Concrete} end
if P[2500] then materialBatch[#materialBatch+1] = {Part = P[2500], Material = Enum.Material.SmoothPlastic} end
if P[2950] then materialBatch[#materialBatch+1] = {Part = P[2950], Material = Enum.Material.Concrete} end
if P[2125] then materialBatch[#materialBatch+1] = {Part = P[2125], Material = Enum.Material.Plastic} end
if P[2557] then materialBatch[#materialBatch+1] = {Part = P[2557], Material = Enum.Material.Concrete} end
if P[2908] then materialBatch[#materialBatch+1] = {Part = P[2908], Material = Enum.Material.SmoothPlastic} end
if P[3045] then materialBatch[#materialBatch+1] = {Part = P[3045], Material = Enum.Material.Plastic} end
if P[2536] then materialBatch[#materialBatch+1] = {Part = P[2536], Material = Enum.Material.Plastic} end
if P[3043] then materialBatch[#materialBatch+1] = {Part = P[3043], Material = Enum.Material.Plastic} end
if P[3030] then materialBatch[#materialBatch+1] = {Part = P[3030], Material = Enum.Material.Plastic} end
if P[2581] then materialBatch[#materialBatch+1] = {Part = P[2581], Material = Enum.Material.SmoothPlastic} end
if P[3013] then materialBatch[#materialBatch+1] = {Part = P[3013], Material = Enum.Material.Plastic} end
if P[3010] then materialBatch[#materialBatch+1] = {Part = P[3010], Material = Enum.Material.Plastic} end
if P[2356] then materialBatch[#materialBatch+1] = {Part = P[2356], Material = Enum.Material.Concrete} end
if P[3007] then materialBatch[#materialBatch+1] = {Part = P[3007], Material = Enum.Material.Plastic} end
if P[2108] then materialBatch[#materialBatch+1] = {Part = P[2108], Material = Enum.Material.SmoothPlastic} end
if P[2099] then materialBatch[#materialBatch+1] = {Part = P[2099], Material = Enum.Material.Plastic} end
if P[2487] then materialBatch[#materialBatch+1] = {Part = P[2487], Material = Enum.Material.SmoothPlastic} end
if P[3052] then materialBatch[#materialBatch+1] = {Part = P[3052], Material = Enum.Material.WoodPlanks} end
if P[2421] then materialBatch[#materialBatch+1] = {Part = P[2421], Material = Enum.Material.Plastic} end
if P[2936] then materialBatch[#materialBatch+1] = {Part = P[2936], Material = Enum.Material.SmoothPlastic} end
if P[2149] then materialBatch[#materialBatch+1] = {Part = P[2149], Material = Enum.Material.Plastic} end
if P[2941] then materialBatch[#materialBatch+1] = {Part = P[2941], Material = Enum.Material.Plastic} end
if P[2945] then materialBatch[#materialBatch+1] = {Part = P[2945], Material = Enum.Material.SmoothPlastic} end
if P[2534] then materialBatch[#materialBatch+1] = {Part = P[2534], Material = Enum.Material.SmoothPlastic} end
if P[2373] then materialBatch[#materialBatch+1] = {Part = P[2373], Material = Enum.Material.SmoothPlastic} end
if P[2930] then materialBatch[#materialBatch+1] = {Part = P[2930], Material = Enum.Material.Concrete} end
if P[2263] then materialBatch[#materialBatch+1] = {Part = P[2263], Material = Enum.Material.SmoothPlastic} end
if P[2444] then materialBatch[#materialBatch+1] = {Part = P[2444], Material = Enum.Material.Concrete} end
if P[2918] then materialBatch[#materialBatch+1] = {Part = P[2918], Material = Enum.Material.Concrete} end
if P[2507] then materialBatch[#materialBatch+1] = {Part = P[2507], Material = Enum.Material.SmoothPlastic} end
if P[2913] then materialBatch[#materialBatch+1] = {Part = P[2913], Material = Enum.Material.Plastic} end
if P[2237] then materialBatch[#materialBatch+1] = {Part = P[2237], Material = Enum.Material.Concrete} end
if P[2424] then materialBatch[#materialBatch+1] = {Part = P[2424], Material = Enum.Material.Concrete} end
if P[2740] then materialBatch[#materialBatch+1] = {Part = P[2740], Material = Enum.Material.Plastic} end
if P[2743] then materialBatch[#materialBatch+1] = {Part = P[2743], Material = Enum.Material.Plastic} end
if P[2892] then materialBatch[#materialBatch+1] = {Part = P[2892], Material = Enum.Material.Plastic} end
if P[2887] then materialBatch[#materialBatch+1] = {Part = P[2887], Material = Enum.Material.SmoothPlastic} end
if P[2884] then materialBatch[#materialBatch+1] = {Part = P[2884], Material = Enum.Material.Concrete} end
if P[2877] then materialBatch[#materialBatch+1] = {Part = P[2877], Material = Enum.Material.Metal} end
if P[2159] then materialBatch[#materialBatch+1] = {Part = P[2159], Material = Enum.Material.SmoothPlastic} end
if P[2169] then materialBatch[#materialBatch+1] = {Part = P[2169], Material = Enum.Material.Plastic} end
if P[2874] then materialBatch[#materialBatch+1] = {Part = P[2874], Material = Enum.Material.Plastic} end
if P[2869] then materialBatch[#materialBatch+1] = {Part = P[2869], Material = Enum.Material.SmoothPlastic} end
if P[2085] then materialBatch[#materialBatch+1] = {Part = P[2085], Material = Enum.Material.Plastic} end
if P[2291] then materialBatch[#materialBatch+1] = {Part = P[2291], Material = Enum.Material.Concrete} end
if P[2088] then materialBatch[#materialBatch+1] = {Part = P[2088], Material = Enum.Material.Plastic} end
if P[2746] then materialBatch[#materialBatch+1] = {Part = P[2746], Material = Enum.Material.Plastic} end
if P[2850] then materialBatch[#materialBatch+1] = {Part = P[2850], Material = Enum.Material.SmoothPlastic} end
if P[2055] then materialBatch[#materialBatch+1] = {Part = P[2055], Material = Enum.Material.Plastic} end
if P[2845] then materialBatch[#materialBatch+1] = {Part = P[2845], Material = Enum.Material.SmoothPlastic} end
if P[2336] then materialBatch[#materialBatch+1] = {Part = P[2336], Material = Enum.Material.Concrete} end
if P[2691] then materialBatch[#materialBatch+1] = {Part = P[2691], Material = Enum.Material.SmoothPlastic} end
if P[2840] then materialBatch[#materialBatch+1] = {Part = P[2840], Material = Enum.Material.SmoothPlastic} end
if P[2189] then materialBatch[#materialBatch+1] = {Part = P[2189], Material = Enum.Material.Plastic} end
if P[2186] then materialBatch[#materialBatch+1] = {Part = P[2186], Material = Enum.Material.Plastic} end
if P[2718] then materialBatch[#materialBatch+1] = {Part = P[2718], Material = Enum.Material.Plastic} end
if P[2223] then materialBatch[#materialBatch+1] = {Part = P[2223], Material = Enum.Material.Plastic} end
if P[2119] then materialBatch[#materialBatch+1] = {Part = P[2119], Material = Enum.Material.Concrete} end
if P[2346] then materialBatch[#materialBatch+1] = {Part = P[2346], Material = Enum.Material.SmoothPlastic} end
if P[2572] then materialBatch[#materialBatch+1] = {Part = P[2572], Material = Enum.Material.SmoothPlastic} end
if P[2058] then materialBatch[#materialBatch+1] = {Part = P[2058], Material = Enum.Material.Plastic} end
if P[2834] then materialBatch[#materialBatch+1] = {Part = P[2834], Material = Enum.Material.Concrete} end
if P[2064] then materialBatch[#materialBatch+1] = {Part = P[2064], Material = Enum.Material.Concrete} end
if P[2817] then materialBatch[#materialBatch+1] = {Part = P[2817], Material = Enum.Material.SmoothPlastic} end
if P[2512] then materialBatch[#materialBatch+1] = {Part = P[2512], Material = Enum.Material.SmoothPlastic} end
if P[2350] then materialBatch[#materialBatch+1] = {Part = P[2350], Material = Enum.Material.Concrete} end
if P[2806] then materialBatch[#materialBatch+1] = {Part = P[2806], Material = Enum.Material.Plastic} end
if P[2539] then materialBatch[#materialBatch+1] = {Part = P[2539], Material = Enum.Material.SmoothPlastic} end
if P[2378] then materialBatch[#materialBatch+1] = {Part = P[2378], Material = Enum.Material.Concrete} end
if P[2476] then materialBatch[#materialBatch+1] = {Part = P[2476], Material = Enum.Material.SmoothPlastic} end
if P[2398] then materialBatch[#materialBatch+1] = {Part = P[2398], Material = Enum.Material.SmoothPlastic} end
if P[2544] then materialBatch[#materialBatch+1] = {Part = P[2544], Material = Enum.Material.SmoothPlastic} end
if P[2213] then materialBatch[#materialBatch+1] = {Part = P[2213], Material = Enum.Material.Concrete} end
if P[2764] then materialBatch[#materialBatch+1] = {Part = P[2764], Material = Enum.Material.Concrete} end
if P[2574] then materialBatch[#materialBatch+1] = {Part = P[2574], Material = Enum.Material.Concrete} end
if P[2094] then materialBatch[#materialBatch+1] = {Part = P[2094], Material = Enum.Material.SmoothPlastic} end
if P[2964] then materialBatch[#materialBatch+1] = {Part = P[2964], Material = Enum.Material.Plastic} end
if P[2789] then materialBatch[#materialBatch+1] = {Part = P[2789], Material = Enum.Material.Concrete} end
if P[2624] then materialBatch[#materialBatch+1] = {Part = P[2624], Material = Enum.Material.Plastic} end
if P[2766] then materialBatch[#materialBatch+1] = {Part = P[2766], Material = Enum.Material.Concrete} end
if P[2803] then materialBatch[#materialBatch+1] = {Part = P[2803], Material = Enum.Material.Plastic} end
if P[2164] then materialBatch[#materialBatch+1] = {Part = P[2164], Material = Enum.Material.SmoothPlastic} end
if P[2761] then materialBatch[#materialBatch+1] = {Part = P[2761], Material = Enum.Material.Plastic} end
if P[2322] then materialBatch[#materialBatch+1] = {Part = P[2322], Material = Enum.Material.Plastic} end
if P[2758] then materialBatch[#materialBatch+1] = {Part = P[2758], Material = Enum.Material.Plastic} end
if P[2731] then materialBatch[#materialBatch+1] = {Part = P[2731], Material = Enum.Material.Plastic} end
if P[3028] then materialBatch[#materialBatch+1] = {Part = P[3028], Material = Enum.Material.Plastic} end
if P[2200] then materialBatch[#materialBatch+1] = {Part = P[2200], Material = Enum.Material.Concrete} end
if P[2749] then materialBatch[#materialBatch+1] = {Part = P[2749], Material = Enum.Material.Plastic} end
if P[2611] then materialBatch[#materialBatch+1] = {Part = P[2611], Material = Enum.Material.SmoothPlastic} end
if P[2280] then materialBatch[#materialBatch+1] = {Part = P[2280], Material = Enum.Material.Concrete} end
if P[2243] then materialBatch[#materialBatch+1] = {Part = P[2243], Material = Enum.Material.SmoothPlastic} end
if P[2855] then materialBatch[#materialBatch+1] = {Part = P[2855], Material = Enum.Material.Concrete} end
if P[2134] then materialBatch[#materialBatch+1] = {Part = P[2134], Material = Enum.Material.Plastic} end
if P[2734] then materialBatch[#materialBatch+1] = {Part = P[2734], Material = Enum.Material.Plastic} end
if P[2755] then materialBatch[#materialBatch+1] = {Part = P[2755], Material = Enum.Material.Plastic} end
if P[2728] then materialBatch[#materialBatch+1] = {Part = P[2728], Material = Enum.Material.Plastic} end
if P[2895] then materialBatch[#materialBatch+1] = {Part = P[2895], Material = Enum.Material.SmoothPlastic} end
if P[2721] then materialBatch[#materialBatch+1] = {Part = P[2721], Material = Enum.Material.Plastic} end
if P[2499] then materialBatch[#materialBatch+1] = {Part = P[2499], Material = Enum.Material.SmoothPlastic} end
if P[2070] then materialBatch[#materialBatch+1] = {Part = P[2070], Material = Enum.Material.Plastic} end
if P[2061] then materialBatch[#materialBatch+1] = {Part = P[2061], Material = Enum.Material.Plastic} end
if P[2828] then materialBatch[#materialBatch+1] = {Part = P[2828], Material = Enum.Material.Concrete} end
if P[2472] then materialBatch[#materialBatch+1] = {Part = P[2472], Material = Enum.Material.Plastic} end
if P[2173] then materialBatch[#materialBatch+1] = {Part = P[2173], Material = Enum.Material.Plastic} end
if P[2362] then materialBatch[#materialBatch+1] = {Part = P[2362], Material = Enum.Material.Plastic} end
if P[2439] then materialBatch[#materialBatch+1] = {Part = P[2439], Material = Enum.Material.SmoothPlastic} end
if P[2386] then materialBatch[#materialBatch+1] = {Part = P[2386], Material = Enum.Material.SmoothPlastic} end
if P[2708] then materialBatch[#materialBatch+1] = {Part = P[2708], Material = Enum.Material.Plastic} end
if P[2702] then materialBatch[#materialBatch+1] = {Part = P[2702], Material = Enum.Material.Concrete} end
if P[2696] then materialBatch[#materialBatch+1] = {Part = P[2696], Material = Enum.Material.Concrete} end
if P[2225] then materialBatch[#materialBatch+1] = {Part = P[2225], Material = Enum.Material.SmoothPlastic} end
if P[2681] then materialBatch[#materialBatch+1] = {Part = P[2681], Material = Enum.Material.Plastic} end
if P[2866] then materialBatch[#materialBatch+1] = {Part = P[2866], Material = Enum.Material.Plastic} end
if P[2675] then materialBatch[#materialBatch+1] = {Part = P[2675], Material = Enum.Material.Concrete} end
if P[2663] then materialBatch[#materialBatch+1] = {Part = P[2663], Material = Enum.Material.Concrete} end
if P[2651] then materialBatch[#materialBatch+1] = {Part = P[2651], Material = Enum.Material.SmoothPlastic} end
if P[2073] then materialBatch[#materialBatch+1] = {Part = P[2073], Material = Enum.Material.Plastic} end
if P[2639] then materialBatch[#materialBatch+1] = {Part = P[2639], Material = Enum.Material.SmoothPlastic} end
if P[2635] then materialBatch[#materialBatch+1] = {Part = P[2635], Material = Enum.Material.SmoothPlastic} end
if P[2779] then materialBatch[#materialBatch+1] = {Part = P[2779], Material = Enum.Material.Plastic} end
if P[2566] then materialBatch[#materialBatch+1] = {Part = P[2566], Material = Enum.Material.SmoothPlastic} end
if P[2556] then materialBatch[#materialBatch+1] = {Part = P[2556], Material = Enum.Material.SmoothPlastic} end
if P[2136] then materialBatch[#materialBatch+1] = {Part = P[2136], Material = Enum.Material.Concrete} end
if P[2618] then materialBatch[#materialBatch+1] = {Part = P[2618], Material = Enum.Material.Concrete} end
if P[2603] then materialBatch[#materialBatch+1] = {Part = P[2603], Material = Enum.Material.SmoothPlastic} end
if P[2616] then materialBatch[#materialBatch+1] = {Part = P[2616], Material = Enum.Material.Concrete} end
if P[2597] then materialBatch[#materialBatch+1] = {Part = P[2597], Material = Enum.Material.Concrete} end
if P[2589] then materialBatch[#materialBatch+1] = {Part = P[2589], Material = Enum.Material.Concrete} end
if P[2552] then materialBatch[#materialBatch+1] = {Part = P[2552], Material = Enum.Material.SmoothPlastic} end
if P[2595] then materialBatch[#materialBatch+1] = {Part = P[2595], Material = Enum.Material.SmoothPlastic} end
if P[2082] then materialBatch[#materialBatch+1] = {Part = P[2082], Material = Enum.Material.Plastic} end
if P[2752] then materialBatch[#materialBatch+1] = {Part = P[2752], Material = Enum.Material.Plastic} end
if P[2576] then materialBatch[#materialBatch+1] = {Part = P[2576], Material = Enum.Material.SmoothPlastic} end
if P[2431] then materialBatch[#materialBatch+1] = {Part = P[2431], Material = Enum.Material.SmoothPlastic} end
if P[2567] then materialBatch[#materialBatch+1] = {Part = P[2567], Material = Enum.Material.SmoothPlastic} end
if P[2563] then materialBatch[#materialBatch+1] = {Part = P[2563], Material = Enum.Material.Plastic} end
if P[2391] then materialBatch[#materialBatch+1] = {Part = P[2391], Material = Enum.Material.SmoothPlastic} end
if P[2798] then materialBatch[#materialBatch+1] = {Part = P[2798], Material = Enum.Material.SmoothPlastic} end
if P[2737] then materialBatch[#materialBatch+1] = {Part = P[2737], Material = Enum.Material.Plastic} end
if P[2475] then materialBatch[#materialBatch+1] = {Part = P[2475], Material = Enum.Material.SmoothPlastic} end
if P[2128] then materialBatch[#materialBatch+1] = {Part = P[2128], Material = Enum.Material.SmoothPlastic} end
if P[2485] then materialBatch[#materialBatch+1] = {Part = P[2485], Material = Enum.Material.SmoothPlastic} end
if P[2555] then materialBatch[#materialBatch+1] = {Part = P[2555], Material = Enum.Material.SmoothPlastic} end
if P[2365] then materialBatch[#materialBatch+1] = {Part = P[2365], Material = Enum.Material.Concrete} end
if P[2573] then materialBatch[#materialBatch+1] = {Part = P[2573], Material = Enum.Material.SmoothPlastic} end
if P[2493] then materialBatch[#materialBatch+1] = {Part = P[2493], Material = Enum.Material.Concrete} end
if P[2216] then materialBatch[#materialBatch+1] = {Part = P[2216], Material = Enum.Material.Plastic} end
if P[2548] then materialBatch[#materialBatch+1] = {Part = P[2548], Material = Enum.Material.SmoothPlastic} end
if P[2541] then materialBatch[#materialBatch+1] = {Part = P[2541], Material = Enum.Material.Plastic} end
if P[2554] then materialBatch[#materialBatch+1] = {Part = P[2554], Material = Enum.Material.SmoothPlastic} end
if P[2342] then materialBatch[#materialBatch+1] = {Part = P[2342], Material = Enum.Material.SmoothPlastic} end
if P[2194] then materialBatch[#materialBatch+1] = {Part = P[2194], Material = Enum.Material.Concrete} end
if P[2825] then materialBatch[#materialBatch+1] = {Part = P[2825], Material = Enum.Material.Plastic} end
if P[2417] then materialBatch[#materialBatch+1] = {Part = P[2417], Material = Enum.Material.SmoothPlastic} end
if P[2535] then materialBatch[#materialBatch+1] = {Part = P[2535], Material = Enum.Material.SmoothPlastic} end
if P[2531] then materialBatch[#materialBatch+1] = {Part = P[2531], Material = Enum.Material.Plastic} end
if P[2268] then materialBatch[#materialBatch+1] = {Part = P[2268], Material = Enum.Material.SmoothPlastic} end
if P[2207] then materialBatch[#materialBatch+1] = {Part = P[2207], Material = Enum.Material.Concrete} end
if P[2311] then materialBatch[#materialBatch+1] = {Part = P[2311], Material = Enum.Material.Plastic} end
if P[2192] then materialBatch[#materialBatch+1] = {Part = P[2192], Material = Enum.Material.Plastic} end
if P[2293] then materialBatch[#materialBatch+1] = {Part = P[2293], Material = Enum.Material.Concrete} end
if P[2645] then materialBatch[#materialBatch+1] = {Part = P[2645], Material = Enum.Material.Concrete} end
if P[2105] then materialBatch[#materialBatch+1] = {Part = P[2105], Material = Enum.Material.Plastic} end
if P[2258] then materialBatch[#materialBatch+1] = {Part = P[2258], Material = Enum.Material.SmoothPlastic} end
if P[2516] then materialBatch[#materialBatch+1] = {Part = P[2516], Material = Enum.Material.Plastic} end
if P[2277] then materialBatch[#materialBatch+1] = {Part = P[2277], Material = Enum.Material.Plastic} end
if P[2110] then materialBatch[#materialBatch+1] = {Part = P[2110], Material = Enum.Material.Concrete} end
if P[2170] then materialBatch[#materialBatch+1] = {Part = P[2170], Material = Enum.Material.Plastic} end
if P[2505] then materialBatch[#materialBatch+1] = {Part = P[2505], Material = Enum.Material.SmoothPlastic} end
if P[2175] then materialBatch[#materialBatch+1] = {Part = P[2175], Material = Enum.Material.Plastic} end
if P[2436] then materialBatch[#materialBatch+1] = {Part = P[2436], Material = Enum.Material.Concrete} end
if P[2711] then materialBatch[#materialBatch+1] = {Part = P[2711], Material = Enum.Material.Plastic} end
if P[2481] then materialBatch[#materialBatch+1] = {Part = P[2481], Material = Enum.Material.SmoothPlastic} end
if P[2384] then materialBatch[#materialBatch+1] = {Part = P[2384], Material = Enum.Material.SmoothPlastic} end
if P[2461] then materialBatch[#materialBatch+1] = {Part = P[2461], Material = Enum.Material.Concrete} end
if P[2076] then materialBatch[#materialBatch+1] = {Part = P[2076], Material = Enum.Material.Plastic} end
if P[2724] then materialBatch[#materialBatch+1] = {Part = P[2724], Material = Enum.Material.SmoothPlastic} end
if P[2956] then materialBatch[#materialBatch+1] = {Part = P[2956], Material = Enum.Material.Concrete} end
if P[3066] then materialBatch[#materialBatch+1] = {Part = P[3066], Material = Enum.Material.Plastic} end
if P[2408] then materialBatch[#materialBatch+1] = {Part = P[2408], Material = Enum.Material.Plastic} end
if P[2506] then materialBatch[#materialBatch+1] = {Part = P[2506], Material = Enum.Material.SmoothPlastic} end
if P[2403] then materialBatch[#materialBatch+1] = {Part = P[2403], Material = Enum.Material.SmoothPlastic} end
if P[2905] then materialBatch[#materialBatch+1] = {Part = P[2905], Material = Enum.Material.Plastic} end
if P[2678] then materialBatch[#materialBatch+1] = {Part = P[2678], Material = Enum.Material.Plastic} end
if P[3064] then materialBatch[#materialBatch+1] = {Part = P[3064], Material = Enum.Material.Plastic} end
if P[2286] then materialBatch[#materialBatch+1] = {Part = P[2286], Material = Enum.Material.SmoothPlastic} end
if P[2528] then materialBatch[#materialBatch+1] = {Part = P[2528], Material = Enum.Material.Plastic} end
if P[2299] then materialBatch[#materialBatch+1] = {Part = P[2299], Material = Enum.Material.Concrete} end
if P[2248] then materialBatch[#materialBatch+1] = {Part = P[2248], Material = Enum.Material.Plastic} end
if P[2230] then materialBatch[#materialBatch+1] = {Part = P[2230], Material = Enum.Material.SmoothPlastic} end
if P[2486] then materialBatch[#materialBatch+1] = {Part = P[2486], Material = Enum.Material.SmoothPlastic} end
if P[2693] then materialBatch[#materialBatch+1] = {Part = P[2693], Material = Enum.Material.Plastic} end
batchMaterial(endpoint, materialBatch)
local transparencyBatch = {}
if P[581] then transparencyBatch[#transparencyBatch+1] = {Part = P[581], Transparency = 1} end
if P[582] then transparencyBatch[#transparencyBatch+1] = {Part = P[582], Transparency = 1} end
if P[583] then transparencyBatch[#transparencyBatch+1] = {Part = P[583], Transparency = 1} end
if P[584] then transparencyBatch[#transparencyBatch+1] = {Part = P[584], Transparency = 1} end
if P[585] then transparencyBatch[#transparencyBatch+1] = {Part = P[585], Transparency = 1} end
if P[586] then transparencyBatch[#transparencyBatch+1] = {Part = P[586], Transparency = 1} end
if P[587] then transparencyBatch[#transparencyBatch+1] = {Part = P[587], Transparency = 1} end
if P[590] then transparencyBatch[#transparencyBatch+1] = {Part = P[590], Transparency = 1} end
if P[591] then transparencyBatch[#transparencyBatch+1] = {Part = P[591], Transparency = 1} end
if P[595] then transparencyBatch[#transparencyBatch+1] = {Part = P[595], Transparency = 1} end
if P[599] then transparencyBatch[#transparencyBatch+1] = {Part = P[599], Transparency = 1} end
if P[1265] then transparencyBatch[#transparencyBatch+1] = {Part = P[1265], Transparency = 1} end
if P[1268] then transparencyBatch[#transparencyBatch+1] = {Part = P[1268], Transparency = 1} end
if P[1275] then transparencyBatch[#transparencyBatch+1] = {Part = P[1275], Transparency = 1} end
if P[1285] then transparencyBatch[#transparencyBatch+1] = {Part = P[1285], Transparency = 1} end
if P[1295] then transparencyBatch[#transparencyBatch+1] = {Part = P[1295], Transparency = 1} end
if P[1305] then transparencyBatch[#transparencyBatch+1] = {Part = P[1305], Transparency = 1} end
if P[1320] then transparencyBatch[#transparencyBatch+1] = {Part = P[1320], Transparency = 1} end
if P[1417] then transparencyBatch[#transparencyBatch+1] = {Part = P[1417], Transparency = 1} end
if P[1432] then transparencyBatch[#transparencyBatch+1] = {Part = P[1432], Transparency = 1} end
if P[1448] then transparencyBatch[#transparencyBatch+1] = {Part = P[1448], Transparency = 1} end
if P[1452] then transparencyBatch[#transparencyBatch+1] = {Part = P[1452], Transparency = 1} end
if P[1494] then transparencyBatch[#transparencyBatch+1] = {Part = P[1494], Transparency = 1} end
if P[1505] then transparencyBatch[#transparencyBatch+1] = {Part = P[1505], Transparency = 1} end
if P[1508] then transparencyBatch[#transparencyBatch+1] = {Part = P[1508], Transparency = 1} end
if P[1523] then transparencyBatch[#transparencyBatch+1] = {Part = P[1523], Transparency = 1} end
if P[1534] then transparencyBatch[#transparencyBatch+1] = {Part = P[1534], Transparency = 1} end
if P[1545] then transparencyBatch[#transparencyBatch+1] = {Part = P[1545], Transparency = 1} end
if P[1549] then transparencyBatch[#transparencyBatch+1] = {Part = P[1549], Transparency = 1} end
if P[1581] then transparencyBatch[#transparencyBatch+1] = {Part = P[1581], Transparency = 1} end
if P[1586] then transparencyBatch[#transparencyBatch+1] = {Part = P[1586], Transparency = 1} end
if P[1597] then transparencyBatch[#transparencyBatch+1] = {Part = P[1597], Transparency = 1} end
if P[1600] then transparencyBatch[#transparencyBatch+1] = {Part = P[1600], Transparency = 1} end
if P[1612] then transparencyBatch[#transparencyBatch+1] = {Part = P[1612], Transparency = 1} end
if P[1617] then transparencyBatch[#transparencyBatch+1] = {Part = P[1617], Transparency = 1} end
if P[1620] then transparencyBatch[#transparencyBatch+1] = {Part = P[1620], Transparency = 1} end
if P[1625] then transparencyBatch[#transparencyBatch+1] = {Part = P[1625], Transparency = 1} end
if P[1634] then transparencyBatch[#transparencyBatch+1] = {Part = P[1634], Transparency = 1} end
if P[1702] then transparencyBatch[#transparencyBatch+1] = {Part = P[1702], Transparency = 1} end
if P[1710] then transparencyBatch[#transparencyBatch+1] = {Part = P[1710], Transparency = 1} end
if P[1714] then transparencyBatch[#transparencyBatch+1] = {Part = P[1714], Transparency = 1} end
if P[1717] then transparencyBatch[#transparencyBatch+1] = {Part = P[1717], Transparency = 1} end
if P[1724] then transparencyBatch[#transparencyBatch+1] = {Part = P[1724], Transparency = 1} end
if P[1726] then transparencyBatch[#transparencyBatch+1] = {Part = P[1726], Transparency = 1} end
if P[1730] then transparencyBatch[#transparencyBatch+1] = {Part = P[1730], Transparency = 1} end
if P[1794] then transparencyBatch[#transparencyBatch+1] = {Part = P[1794], Transparency = 1} end
if P[1805] then transparencyBatch[#transparencyBatch+1] = {Part = P[1805], Transparency = 1} end
if P[1806] then transparencyBatch[#transparencyBatch+1] = {Part = P[1806], Transparency = 1} end
if P[1811] then transparencyBatch[#transparencyBatch+1] = {Part = P[1811], Transparency = 1} end
if P[1821] then transparencyBatch[#transparencyBatch+1] = {Part = P[1821], Transparency = 1} end
if P[1824] then transparencyBatch[#transparencyBatch+1] = {Part = P[1824], Transparency = 1} end
if P[1827] then transparencyBatch[#transparencyBatch+1] = {Part = P[1827], Transparency = 1} end
if P[1830] then transparencyBatch[#transparencyBatch+1] = {Part = P[1830], Transparency = 1} end
if P[1839] then transparencyBatch[#transparencyBatch+1] = {Part = P[1839], Transparency = 1} end
if P[1850] then transparencyBatch[#transparencyBatch+1] = {Part = P[1850], Transparency = 1} end
if P[1860] then transparencyBatch[#transparencyBatch+1] = {Part = P[1860], Transparency = 1} end
if P[1881] then transparencyBatch[#transparencyBatch+1] = {Part = P[1881], Transparency = 1} end
if P[1919] then transparencyBatch[#transparencyBatch+1] = {Part = P[1919], Transparency = 1} end
if P[1940] then transparencyBatch[#transparencyBatch+1] = {Part = P[1940], Transparency = 1} end
if P[1945] then transparencyBatch[#transparencyBatch+1] = {Part = P[1945], Transparency = 1} end
if P[1958] then transparencyBatch[#transparencyBatch+1] = {Part = P[1958], Transparency = 1} end
if P[1984] then transparencyBatch[#transparencyBatch+1] = {Part = P[1984], Transparency = 1} end
if P[1987] then transparencyBatch[#transparencyBatch+1] = {Part = P[1987], Transparency = 1} end
if P[1999] then transparencyBatch[#transparencyBatch+1] = {Part = P[1999], Transparency = 1} end
if P[2006] then transparencyBatch[#transparencyBatch+1] = {Part = P[2006], Transparency = 1} end
if P[2032] then transparencyBatch[#transparencyBatch+1] = {Part = P[2032], Transparency = 1} end
if P[2041] then transparencyBatch[#transparencyBatch+1] = {Part = P[2041], Transparency = 1} end
if P[2045] then transparencyBatch[#transparencyBatch+1] = {Part = P[2045], Transparency = 1} end
if P[2048] then transparencyBatch[#transparencyBatch+1] = {Part = P[2048], Transparency = 1} end
if P[2146] then transparencyBatch[#transparencyBatch+1] = {Part = P[2146], Transparency = 1} end
if P[2450] then transparencyBatch[#transparencyBatch+1] = {Part = P[2450], Transparency = 1} end
if P[2608] then transparencyBatch[#transparencyBatch+1] = {Part = P[2608], Transparency = 1} end
if P[2091] then transparencyBatch[#transparencyBatch+1] = {Part = P[2091], Transparency = 1} end
if P[2586] then transparencyBatch[#transparencyBatch+1] = {Part = P[2586], Transparency = 1} end
if P[2234] then transparencyBatch[#transparencyBatch+1] = {Part = P[2234], Transparency = 1} end
if P[2714] then transparencyBatch[#transparencyBatch+1] = {Part = P[2714], Transparency = 1} end
if P[2653] then transparencyBatch[#transparencyBatch+1] = {Part = P[2653], Transparency = 1} end
if P[2051] then transparencyBatch[#transparencyBatch+1] = {Part = P[2051], Transparency = 1} end
if P[2344] then transparencyBatch[#transparencyBatch+1] = {Part = P[2344], Transparency = 1} end
if P[2079] then transparencyBatch[#transparencyBatch+1] = {Part = P[2079], Transparency = 1} end
if P[2545] then transparencyBatch[#transparencyBatch+1] = {Part = P[2545], Transparency = 1} end
if P[2142] then transparencyBatch[#transparencyBatch+1] = {Part = P[2142], Transparency = 1} end
if P[2273] then transparencyBatch[#transparencyBatch+1] = {Part = P[2273], Transparency = 1} end
if P[2482] then transparencyBatch[#transparencyBatch+1] = {Part = P[2482], Transparency = 1} end
if P[2380] then transparencyBatch[#transparencyBatch+1] = {Part = P[2380], Transparency = 1} end
if P[2325] then transparencyBatch[#transparencyBatch+1] = {Part = P[2325], Transparency = 1} end
if P[3062] then transparencyBatch[#transparencyBatch+1] = {Part = P[3062], Transparency = 999} end
if P[3060] then transparencyBatch[#transparencyBatch+1] = {Part = P[3060], Transparency = 999} end
if P[3058] then transparencyBatch[#transparencyBatch+1] = {Part = P[3058], Transparency = 999} end
if P[2467] then transparencyBatch[#transparencyBatch+1] = {Part = P[2467], Transparency = 1} end
if P[2819] then transparencyBatch[#transparencyBatch+1] = {Part = P[2819], Transparency = 1} end
if P[2125] then transparencyBatch[#transparencyBatch+1] = {Part = P[2125], Transparency = 1} end
if P[2536] then transparencyBatch[#transparencyBatch+1] = {Part = P[2536], Transparency = 1} end
if P[3010] then transparencyBatch[#transparencyBatch+1] = {Part = P[3010], Transparency = 1} end
if P[2099] then transparencyBatch[#transparencyBatch+1] = {Part = P[2099], Transparency = 1} end
if P[2421] then transparencyBatch[#transparencyBatch+1] = {Part = P[2421], Transparency = 1} end
if P[2936] then transparencyBatch[#transparencyBatch+1] = {Part = P[2936], Transparency = 1} end
if P[2149] then transparencyBatch[#transparencyBatch+1] = {Part = P[2149], Transparency = 1} end
if P[2263] then transparencyBatch[#transparencyBatch+1] = {Part = P[2263], Transparency = 1} end
if P[2913] then transparencyBatch[#transparencyBatch+1] = {Part = P[2913], Transparency = 1} end
if P[2424] then transparencyBatch[#transparencyBatch+1] = {Part = P[2424], Transparency = 1} end
if P[2740] then transparencyBatch[#transparencyBatch+1] = {Part = P[2740], Transparency = 1} end
if P[2743] then transparencyBatch[#transparencyBatch+1] = {Part = P[2743], Transparency = 1} end
if P[2892] then transparencyBatch[#transparencyBatch+1] = {Part = P[2892], Transparency = 1} end
if P[2169] then transparencyBatch[#transparencyBatch+1] = {Part = P[2169], Transparency = 1} end
if P[2874] then transparencyBatch[#transparencyBatch+1] = {Part = P[2874], Transparency = 1} end
if P[2085] then transparencyBatch[#transparencyBatch+1] = {Part = P[2085], Transparency = 1} end
if P[2088] then transparencyBatch[#transparencyBatch+1] = {Part = P[2088], Transparency = 1} end
if P[2746] then transparencyBatch[#transparencyBatch+1] = {Part = P[2746], Transparency = 1} end
if P[2055] then transparencyBatch[#transparencyBatch+1] = {Part = P[2055], Transparency = 1} end
if P[2189] then transparencyBatch[#transparencyBatch+1] = {Part = P[2189], Transparency = 1} end
if P[2186] then transparencyBatch[#transparencyBatch+1] = {Part = P[2186], Transparency = 1} end
if P[2718] then transparencyBatch[#transparencyBatch+1] = {Part = P[2718], Transparency = 1} end
if P[2223] then transparencyBatch[#transparencyBatch+1] = {Part = P[2223], Transparency = 1} end
if P[2346] then transparencyBatch[#transparencyBatch+1] = {Part = P[2346], Transparency = 1} end
if P[2058] then transparencyBatch[#transparencyBatch+1] = {Part = P[2058], Transparency = 1} end
if P[2512] then transparencyBatch[#transparencyBatch+1] = {Part = P[2512], Transparency = 1} end
if P[2806] then transparencyBatch[#transparencyBatch+1] = {Part = P[2806], Transparency = 1} end
if P[2398] then transparencyBatch[#transparencyBatch+1] = {Part = P[2398], Transparency = 1} end
if P[2789] then transparencyBatch[#transparencyBatch+1] = {Part = P[2789], Transparency = 1} end
if P[2624] then transparencyBatch[#transparencyBatch+1] = {Part = P[2624], Transparency = 1} end
if P[2803] then transparencyBatch[#transparencyBatch+1] = {Part = P[2803], Transparency = 1} end
if P[2761] then transparencyBatch[#transparencyBatch+1] = {Part = P[2761], Transparency = 1} end
if P[2322] then transparencyBatch[#transparencyBatch+1] = {Part = P[2322], Transparency = 1} end
if P[2758] then transparencyBatch[#transparencyBatch+1] = {Part = P[2758], Transparency = 1} end
if P[2731] then transparencyBatch[#transparencyBatch+1] = {Part = P[2731], Transparency = 1} end
if P[2749] then transparencyBatch[#transparencyBatch+1] = {Part = P[2749], Transparency = 1} end
if P[2134] then transparencyBatch[#transparencyBatch+1] = {Part = P[2134], Transparency = 1} end
if P[2734] then transparencyBatch[#transparencyBatch+1] = {Part = P[2734], Transparency = 1} end
if P[2755] then transparencyBatch[#transparencyBatch+1] = {Part = P[2755], Transparency = 1} end
if P[2728] then transparencyBatch[#transparencyBatch+1] = {Part = P[2728], Transparency = 1} end
if P[2721] then transparencyBatch[#transparencyBatch+1] = {Part = P[2721], Transparency = 1} end
if P[2070] then transparencyBatch[#transparencyBatch+1] = {Part = P[2070], Transparency = 1} end
if P[2061] then transparencyBatch[#transparencyBatch+1] = {Part = P[2061], Transparency = 1} end
if P[2173] then transparencyBatch[#transparencyBatch+1] = {Part = P[2173], Transparency = 1} end
if P[2362] then transparencyBatch[#transparencyBatch+1] = {Part = P[2362], Transparency = 1} end
if P[2439] then transparencyBatch[#transparencyBatch+1] = {Part = P[2439], Transparency = 1} end
if P[2708] then transparencyBatch[#transparencyBatch+1] = {Part = P[2708], Transparency = 1} end
if P[2702] then transparencyBatch[#transparencyBatch+1] = {Part = P[2702], Transparency = 1} end
if P[2681] then transparencyBatch[#transparencyBatch+1] = {Part = P[2681], Transparency = 1} end
if P[2866] then transparencyBatch[#transparencyBatch+1] = {Part = P[2866], Transparency = 1} end
if P[2073] then transparencyBatch[#transparencyBatch+1] = {Part = P[2073], Transparency = 1} end
if P[2635] then transparencyBatch[#transparencyBatch+1] = {Part = P[2635], Transparency = 1} end
if P[2779] then transparencyBatch[#transparencyBatch+1] = {Part = P[2779], Transparency = 1} end
if P[2603] then transparencyBatch[#transparencyBatch+1] = {Part = P[2603], Transparency = 1} end
if P[2597] then transparencyBatch[#transparencyBatch+1] = {Part = P[2597], Transparency = 1} end
if P[2082] then transparencyBatch[#transparencyBatch+1] = {Part = P[2082], Transparency = 1} end
if P[2752] then transparencyBatch[#transparencyBatch+1] = {Part = P[2752], Transparency = 1} end
if P[2563] then transparencyBatch[#transparencyBatch+1] = {Part = P[2563], Transparency = 1} end
if P[2737] then transparencyBatch[#transparencyBatch+1] = {Part = P[2737], Transparency = 1} end
if P[2216] then transparencyBatch[#transparencyBatch+1] = {Part = P[2216], Transparency = 1} end
if P[2548] then transparencyBatch[#transparencyBatch+1] = {Part = P[2548], Transparency = 1} end
if P[2541] then transparencyBatch[#transparencyBatch+1] = {Part = P[2541], Transparency = 1} end
if P[2825] then transparencyBatch[#transparencyBatch+1] = {Part = P[2825], Transparency = 1} end
if P[2531] then transparencyBatch[#transparencyBatch+1] = {Part = P[2531], Transparency = 1} end
if P[2192] then transparencyBatch[#transparencyBatch+1] = {Part = P[2192], Transparency = 1} end
if P[2105] then transparencyBatch[#transparencyBatch+1] = {Part = P[2105], Transparency = 1} end
if P[2516] then transparencyBatch[#transparencyBatch+1] = {Part = P[2516], Transparency = 1} end
if P[2277] then transparencyBatch[#transparencyBatch+1] = {Part = P[2277], Transparency = 1} end
if P[2170] then transparencyBatch[#transparencyBatch+1] = {Part = P[2170], Transparency = 1} end
if P[2175] then transparencyBatch[#transparencyBatch+1] = {Part = P[2175], Transparency = 1} end
if P[2711] then transparencyBatch[#transparencyBatch+1] = {Part = P[2711], Transparency = 1} end
if P[2076] then transparencyBatch[#transparencyBatch+1] = {Part = P[2076], Transparency = 1} end
if P[2724] then transparencyBatch[#transparencyBatch+1] = {Part = P[2724], Transparency = 1} end
if P[3066] then transparencyBatch[#transparencyBatch+1] = {Part = P[3066], Transparency = 999} end
if P[2905] then transparencyBatch[#transparencyBatch+1] = {Part = P[2905], Transparency = 1} end
if P[2678] then transparencyBatch[#transparencyBatch+1] = {Part = P[2678], Transparency = 1} end
if P[3064] then transparencyBatch[#transparencyBatch+1] = {Part = P[3064], Transparency = 999} end
if P[2528] then transparencyBatch[#transparencyBatch+1] = {Part = P[2528], Transparency = 1} end
if P[2248] then transparencyBatch[#transparencyBatch+1] = {Part = P[2248], Transparency = 1} end
if P[2230] then transparencyBatch[#transparencyBatch+1] = {Part = P[2230], Transparency = 1} end
if P[2693] then transparencyBatch[#transparencyBatch+1] = {Part = P[2693], Transparency = 1} end
batchMaterial(endpoint, transparencyBatch)
local reflectanceBatch = {}
if P[1170] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1170], Reflectance = 0.4000000059604645} end
if P[1178] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1178], Reflectance = 0.4000000059604645} end
if P[1182] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1182], Reflectance = 0.4000000059604645} end
if P[1188] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1188], Reflectance = 0.4000000059604645} end
if P[1194] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1194], Reflectance = 0.4000000059604645} end
if P[1200] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1200], Reflectance = 0.4000000059604645} end
if P[1208] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1208], Reflectance = 0.4000000059604645} end
if P[1212] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1212], Reflectance = 0.4000000059604645} end
if P[1220] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1220], Reflectance = 0.4000000059604645} end
if P[1226] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1226], Reflectance = 0.4000000059604645} end
if P[1230] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1230], Reflectance = 0.4000000059604645} end
if P[1236] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1236], Reflectance = 0.4000000059604645} end
if P[1244] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1244], Reflectance = 0.4000000059604645} end
if P[1730] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1730], Reflectance = 1} end
if P[1811] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1811], Reflectance = 1} end
if P[2142] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2142], Reflectance = 1} end
if P[2263] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2263], Reflectance = 1} end
batchMaterial(endpoint, reflectanceBatch)
local colorBatch = {}
if P[6] then colorBatch[#colorBatch+1] = {Part = P[6], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[7] then colorBatch[#colorBatch+1] = {Part = P[7], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[12] then colorBatch[#colorBatch+1] = {Part = P[12], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[14] then colorBatch[#colorBatch+1] = {Part = P[14], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[20] then colorBatch[#colorBatch+1] = {Part = P[20], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[21] then colorBatch[#colorBatch+1] = {Part = P[21], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[29] then colorBatch[#colorBatch+1] = {Part = P[29], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[33] then colorBatch[#colorBatch+1] = {Part = P[33], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[36] then colorBatch[#colorBatch+1] = {Part = P[36], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[39] then colorBatch[#colorBatch+1] = {Part = P[39], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[41] then colorBatch[#colorBatch+1] = {Part = P[41], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[47] then colorBatch[#colorBatch+1] = {Part = P[47], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[48] then colorBatch[#colorBatch+1] = {Part = P[48], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[49] then colorBatch[#colorBatch+1] = {Part = P[49], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[51] then colorBatch[#colorBatch+1] = {Part = P[51], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[55] then colorBatch[#colorBatch+1] = {Part = P[55], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[57] then colorBatch[#colorBatch+1] = {Part = P[57], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[59] then colorBatch[#colorBatch+1] = {Part = P[59], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[62] then colorBatch[#colorBatch+1] = {Part = P[62], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[63] then colorBatch[#colorBatch+1] = {Part = P[63], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[64] then colorBatch[#colorBatch+1] = {Part = P[64], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[65] then colorBatch[#colorBatch+1] = {Part = P[65], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[66] then colorBatch[#colorBatch+1] = {Part = P[66], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[68] then colorBatch[#colorBatch+1] = {Part = P[68], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[69] then colorBatch[#colorBatch+1] = {Part = P[69], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[70] then colorBatch[#colorBatch+1] = {Part = P[70], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[71] then colorBatch[#colorBatch+1] = {Part = P[71], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[72] then colorBatch[#colorBatch+1] = {Part = P[72], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[73] then colorBatch[#colorBatch+1] = {Part = P[73], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[75] then colorBatch[#colorBatch+1] = {Part = P[75], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[76] then colorBatch[#colorBatch+1] = {Part = P[76], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[77] then colorBatch[#colorBatch+1] = {Part = P[77], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[79] then colorBatch[#colorBatch+1] = {Part = P[79], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[83] then colorBatch[#colorBatch+1] = {Part = P[83], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[84] then colorBatch[#colorBatch+1] = {Part = P[84], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[87] then colorBatch[#colorBatch+1] = {Part = P[87], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[88] then colorBatch[#colorBatch+1] = {Part = P[88], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[90] then colorBatch[#colorBatch+1] = {Part = P[90], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[92] then colorBatch[#colorBatch+1] = {Part = P[92], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[93] then colorBatch[#colorBatch+1] = {Part = P[93], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[94] then colorBatch[#colorBatch+1] = {Part = P[94], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[96] then colorBatch[#colorBatch+1] = {Part = P[96], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[97] then colorBatch[#colorBatch+1] = {Part = P[97], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[99] then colorBatch[#colorBatch+1] = {Part = P[99], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[100] then colorBatch[#colorBatch+1] = {Part = P[100], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[102] then colorBatch[#colorBatch+1] = {Part = P[102], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[103] then colorBatch[#colorBatch+1] = {Part = P[103], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[104] then colorBatch[#colorBatch+1] = {Part = P[104], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[105] then colorBatch[#colorBatch+1] = {Part = P[105], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[106] then colorBatch[#colorBatch+1] = {Part = P[106], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[107] then colorBatch[#colorBatch+1] = {Part = P[107], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[109] then colorBatch[#colorBatch+1] = {Part = P[109], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[110] then colorBatch[#colorBatch+1] = {Part = P[110], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[111] then colorBatch[#colorBatch+1] = {Part = P[111], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[112] then colorBatch[#colorBatch+1] = {Part = P[112], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[113] then colorBatch[#colorBatch+1] = {Part = P[113], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[114] then colorBatch[#colorBatch+1] = {Part = P[114], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[115] then colorBatch[#colorBatch+1] = {Part = P[115], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[116] then colorBatch[#colorBatch+1] = {Part = P[116], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[117] then colorBatch[#colorBatch+1] = {Part = P[117], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[119] then colorBatch[#colorBatch+1] = {Part = P[119], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[121] then colorBatch[#colorBatch+1] = {Part = P[121], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[123] then colorBatch[#colorBatch+1] = {Part = P[123], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[124] then colorBatch[#colorBatch+1] = {Part = P[124], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[127] then colorBatch[#colorBatch+1] = {Part = P[127], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[129] then colorBatch[#colorBatch+1] = {Part = P[129], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[130] then colorBatch[#colorBatch+1] = {Part = P[130], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[131] then colorBatch[#colorBatch+1] = {Part = P[131], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[133] then colorBatch[#colorBatch+1] = {Part = P[133], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[134] then colorBatch[#colorBatch+1] = {Part = P[134], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[135] then colorBatch[#colorBatch+1] = {Part = P[135], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[137] then colorBatch[#colorBatch+1] = {Part = P[137], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[138] then colorBatch[#colorBatch+1] = {Part = P[138], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[139] then colorBatch[#colorBatch+1] = {Part = P[139], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[140] then colorBatch[#colorBatch+1] = {Part = P[140], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[141] then colorBatch[#colorBatch+1] = {Part = P[141], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[143] then colorBatch[#colorBatch+1] = {Part = P[143], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[145] then colorBatch[#colorBatch+1] = {Part = P[145], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[147] then colorBatch[#colorBatch+1] = {Part = P[147], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[148] then colorBatch[#colorBatch+1] = {Part = P[148], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[149] then colorBatch[#colorBatch+1] = {Part = P[149], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[150] then colorBatch[#colorBatch+1] = {Part = P[150], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[151] then colorBatch[#colorBatch+1] = {Part = P[151], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[152] then colorBatch[#colorBatch+1] = {Part = P[152], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[153] then colorBatch[#colorBatch+1] = {Part = P[153], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[154] then colorBatch[#colorBatch+1] = {Part = P[154], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[155] then colorBatch[#colorBatch+1] = {Part = P[155], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[158] then colorBatch[#colorBatch+1] = {Part = P[158], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[161] then colorBatch[#colorBatch+1] = {Part = P[161], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[162] then colorBatch[#colorBatch+1] = {Part = P[162], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[163] then colorBatch[#colorBatch+1] = {Part = P[163], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[164] then colorBatch[#colorBatch+1] = {Part = P[164], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[166] then colorBatch[#colorBatch+1] = {Part = P[166], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[167] then colorBatch[#colorBatch+1] = {Part = P[167], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[169] then colorBatch[#colorBatch+1] = {Part = P[169], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[171] then colorBatch[#colorBatch+1] = {Part = P[171], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[172] then colorBatch[#colorBatch+1] = {Part = P[172], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[173] then colorBatch[#colorBatch+1] = {Part = P[173], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[176] then colorBatch[#colorBatch+1] = {Part = P[176], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[177] then colorBatch[#colorBatch+1] = {Part = P[177], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[179] then colorBatch[#colorBatch+1] = {Part = P[179], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[180] then colorBatch[#colorBatch+1] = {Part = P[180], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[182] then colorBatch[#colorBatch+1] = {Part = P[182], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[183] then colorBatch[#colorBatch+1] = {Part = P[183], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[185] then colorBatch[#colorBatch+1] = {Part = P[185], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[186] then colorBatch[#colorBatch+1] = {Part = P[186], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[187] then colorBatch[#colorBatch+1] = {Part = P[187], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[188] then colorBatch[#colorBatch+1] = {Part = P[188], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[190] then colorBatch[#colorBatch+1] = {Part = P[190], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[191] then colorBatch[#colorBatch+1] = {Part = P[191], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[192] then colorBatch[#colorBatch+1] = {Part = P[192], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[193] then colorBatch[#colorBatch+1] = {Part = P[193], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[195] then colorBatch[#colorBatch+1] = {Part = P[195], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[196] then colorBatch[#colorBatch+1] = {Part = P[196], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[197] then colorBatch[#colorBatch+1] = {Part = P[197], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[198] then colorBatch[#colorBatch+1] = {Part = P[198], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[199] then colorBatch[#colorBatch+1] = {Part = P[199], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[200] then colorBatch[#colorBatch+1] = {Part = P[200], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[201] then colorBatch[#colorBatch+1] = {Part = P[201], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[203] then colorBatch[#colorBatch+1] = {Part = P[203], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[206] then colorBatch[#colorBatch+1] = {Part = P[206], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[207] then colorBatch[#colorBatch+1] = {Part = P[207], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[208] then colorBatch[#colorBatch+1] = {Part = P[208], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[209] then colorBatch[#colorBatch+1] = {Part = P[209], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[210] then colorBatch[#colorBatch+1] = {Part = P[210], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[211] then colorBatch[#colorBatch+1] = {Part = P[211], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[212] then colorBatch[#colorBatch+1] = {Part = P[212], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[215] then colorBatch[#colorBatch+1] = {Part = P[215], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[216] then colorBatch[#colorBatch+1] = {Part = P[216], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[218] then colorBatch[#colorBatch+1] = {Part = P[218], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[223] then colorBatch[#colorBatch+1] = {Part = P[223], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[224] then colorBatch[#colorBatch+1] = {Part = P[224], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[226] then colorBatch[#colorBatch+1] = {Part = P[226], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[229] then colorBatch[#colorBatch+1] = {Part = P[229], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[230] then colorBatch[#colorBatch+1] = {Part = P[230], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[232] then colorBatch[#colorBatch+1] = {Part = P[232], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[233] then colorBatch[#colorBatch+1] = {Part = P[233], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[234] then colorBatch[#colorBatch+1] = {Part = P[234], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[235] then colorBatch[#colorBatch+1] = {Part = P[235], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[236] then colorBatch[#colorBatch+1] = {Part = P[236], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[237] then colorBatch[#colorBatch+1] = {Part = P[237], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[239] then colorBatch[#colorBatch+1] = {Part = P[239], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[241] then colorBatch[#colorBatch+1] = {Part = P[241], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[242] then colorBatch[#colorBatch+1] = {Part = P[242], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[244] then colorBatch[#colorBatch+1] = {Part = P[244], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[245] then colorBatch[#colorBatch+1] = {Part = P[245], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[246] then colorBatch[#colorBatch+1] = {Part = P[246], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[249] then colorBatch[#colorBatch+1] = {Part = P[249], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[250] then colorBatch[#colorBatch+1] = {Part = P[250], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[252] then colorBatch[#colorBatch+1] = {Part = P[252], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[253] then colorBatch[#colorBatch+1] = {Part = P[253], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[254] then colorBatch[#colorBatch+1] = {Part = P[254], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[255] then colorBatch[#colorBatch+1] = {Part = P[255], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[257] then colorBatch[#colorBatch+1] = {Part = P[257], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[259] then colorBatch[#colorBatch+1] = {Part = P[259], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[260] then colorBatch[#colorBatch+1] = {Part = P[260], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[261] then colorBatch[#colorBatch+1] = {Part = P[261], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[263] then colorBatch[#colorBatch+1] = {Part = P[263], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[266] then colorBatch[#colorBatch+1] = {Part = P[266], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[267] then colorBatch[#colorBatch+1] = {Part = P[267], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[268] then colorBatch[#colorBatch+1] = {Part = P[268], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[270] then colorBatch[#colorBatch+1] = {Part = P[270], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[273] then colorBatch[#colorBatch+1] = {Part = P[273], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[274] then colorBatch[#colorBatch+1] = {Part = P[274], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[275] then colorBatch[#colorBatch+1] = {Part = P[275], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[276] then colorBatch[#colorBatch+1] = {Part = P[276], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[277] then colorBatch[#colorBatch+1] = {Part = P[277], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[279] then colorBatch[#colorBatch+1] = {Part = P[279], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[281] then colorBatch[#colorBatch+1] = {Part = P[281], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[283] then colorBatch[#colorBatch+1] = {Part = P[283], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[284] then colorBatch[#colorBatch+1] = {Part = P[284], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[285] then colorBatch[#colorBatch+1] = {Part = P[285], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[288] then colorBatch[#colorBatch+1] = {Part = P[288], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[289] then colorBatch[#colorBatch+1] = {Part = P[289], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[290] then colorBatch[#colorBatch+1] = {Part = P[290], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[291] then colorBatch[#colorBatch+1] = {Part = P[291], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[292] then colorBatch[#colorBatch+1] = {Part = P[292], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[296] then colorBatch[#colorBatch+1] = {Part = P[296], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[299] then colorBatch[#colorBatch+1] = {Part = P[299], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[300] then colorBatch[#colorBatch+1] = {Part = P[300], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[302] then colorBatch[#colorBatch+1] = {Part = P[302], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[303] then colorBatch[#colorBatch+1] = {Part = P[303], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[304] then colorBatch[#colorBatch+1] = {Part = P[304], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[305] then colorBatch[#colorBatch+1] = {Part = P[305], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[306] then colorBatch[#colorBatch+1] = {Part = P[306], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[307] then colorBatch[#colorBatch+1] = {Part = P[307], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[309] then colorBatch[#colorBatch+1] = {Part = P[309], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[311] then colorBatch[#colorBatch+1] = {Part = P[311], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[313] then colorBatch[#colorBatch+1] = {Part = P[313], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[317] then colorBatch[#colorBatch+1] = {Part = P[317], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[320] then colorBatch[#colorBatch+1] = {Part = P[320], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[325] then colorBatch[#colorBatch+1] = {Part = P[325], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[327] then colorBatch[#colorBatch+1] = {Part = P[327], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[329] then colorBatch[#colorBatch+1] = {Part = P[329], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[335] then colorBatch[#colorBatch+1] = {Part = P[335], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[337] then colorBatch[#colorBatch+1] = {Part = P[337], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[344] then colorBatch[#colorBatch+1] = {Part = P[344], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[345] then colorBatch[#colorBatch+1] = {Part = P[345], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[347] then colorBatch[#colorBatch+1] = {Part = P[347], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[349] then colorBatch[#colorBatch+1] = {Part = P[349], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[351] then colorBatch[#colorBatch+1] = {Part = P[351], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[352] then colorBatch[#colorBatch+1] = {Part = P[352], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[353] then colorBatch[#colorBatch+1] = {Part = P[353], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[354] then colorBatch[#colorBatch+1] = {Part = P[354], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[355] then colorBatch[#colorBatch+1] = {Part = P[355], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[356] then colorBatch[#colorBatch+1] = {Part = P[356], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[358] then colorBatch[#colorBatch+1] = {Part = P[358], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[359] then colorBatch[#colorBatch+1] = {Part = P[359], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[360] then colorBatch[#colorBatch+1] = {Part = P[360], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[363] then colorBatch[#colorBatch+1] = {Part = P[363], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[364] then colorBatch[#colorBatch+1] = {Part = P[364], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[366] then colorBatch[#colorBatch+1] = {Part = P[366], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[367] then colorBatch[#colorBatch+1] = {Part = P[367], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[368] then colorBatch[#colorBatch+1] = {Part = P[368], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[369] then colorBatch[#colorBatch+1] = {Part = P[369], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[370] then colorBatch[#colorBatch+1] = {Part = P[370], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[372] then colorBatch[#colorBatch+1] = {Part = P[372], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[373] then colorBatch[#colorBatch+1] = {Part = P[373], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[375] then colorBatch[#colorBatch+1] = {Part = P[375], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[376] then colorBatch[#colorBatch+1] = {Part = P[376], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[377] then colorBatch[#colorBatch+1] = {Part = P[377], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[378] then colorBatch[#colorBatch+1] = {Part = P[378], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[380] then colorBatch[#colorBatch+1] = {Part = P[380], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[382] then colorBatch[#colorBatch+1] = {Part = P[382], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[383] then colorBatch[#colorBatch+1] = {Part = P[383], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[385] then colorBatch[#colorBatch+1] = {Part = P[385], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[386] then colorBatch[#colorBatch+1] = {Part = P[386], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[387] then colorBatch[#colorBatch+1] = {Part = P[387], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[388] then colorBatch[#colorBatch+1] = {Part = P[388], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[389] then colorBatch[#colorBatch+1] = {Part = P[389], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[390] then colorBatch[#colorBatch+1] = {Part = P[390], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[394] then colorBatch[#colorBatch+1] = {Part = P[394], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[395] then colorBatch[#colorBatch+1] = {Part = P[395], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[396] then colorBatch[#colorBatch+1] = {Part = P[396], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[397] then colorBatch[#colorBatch+1] = {Part = P[397], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[398] then colorBatch[#colorBatch+1] = {Part = P[398], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[399] then colorBatch[#colorBatch+1] = {Part = P[399], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[400] then colorBatch[#colorBatch+1] = {Part = P[400], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[402] then colorBatch[#colorBatch+1] = {Part = P[402], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[404] then colorBatch[#colorBatch+1] = {Part = P[404], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[405] then colorBatch[#colorBatch+1] = {Part = P[405], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[406] then colorBatch[#colorBatch+1] = {Part = P[406], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[407] then colorBatch[#colorBatch+1] = {Part = P[407], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[409] then colorBatch[#colorBatch+1] = {Part = P[409], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[410] then colorBatch[#colorBatch+1] = {Part = P[410], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[413] then colorBatch[#colorBatch+1] = {Part = P[413], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[416] then colorBatch[#colorBatch+1] = {Part = P[416], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[417] then colorBatch[#colorBatch+1] = {Part = P[417], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[418] then colorBatch[#colorBatch+1] = {Part = P[418], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[419] then colorBatch[#colorBatch+1] = {Part = P[419], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[420] then colorBatch[#colorBatch+1] = {Part = P[420], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[423] then colorBatch[#colorBatch+1] = {Part = P[423], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[426] then colorBatch[#colorBatch+1] = {Part = P[426], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[427] then colorBatch[#colorBatch+1] = {Part = P[427], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[429] then colorBatch[#colorBatch+1] = {Part = P[429], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[433] then colorBatch[#colorBatch+1] = {Part = P[433], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[434] then colorBatch[#colorBatch+1] = {Part = P[434], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[436] then colorBatch[#colorBatch+1] = {Part = P[436], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[437] then colorBatch[#colorBatch+1] = {Part = P[437], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[438] then colorBatch[#colorBatch+1] = {Part = P[438], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[439] then colorBatch[#colorBatch+1] = {Part = P[439], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[440] then colorBatch[#colorBatch+1] = {Part = P[440], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[442] then colorBatch[#colorBatch+1] = {Part = P[442], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[443] then colorBatch[#colorBatch+1] = {Part = P[443], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[446] then colorBatch[#colorBatch+1] = {Part = P[446], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[447] then colorBatch[#colorBatch+1] = {Part = P[447], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[448] then colorBatch[#colorBatch+1] = {Part = P[448], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[449] then colorBatch[#colorBatch+1] = {Part = P[449], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[450] then colorBatch[#colorBatch+1] = {Part = P[450], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[453] then colorBatch[#colorBatch+1] = {Part = P[453], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[455] then colorBatch[#colorBatch+1] = {Part = P[455], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[456] then colorBatch[#colorBatch+1] = {Part = P[456], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[457] then colorBatch[#colorBatch+1] = {Part = P[457], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[459] then colorBatch[#colorBatch+1] = {Part = P[459], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[460] then colorBatch[#colorBatch+1] = {Part = P[460], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[461] then colorBatch[#colorBatch+1] = {Part = P[461], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[463] then colorBatch[#colorBatch+1] = {Part = P[463], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[465] then colorBatch[#colorBatch+1] = {Part = P[465], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[466] then colorBatch[#colorBatch+1] = {Part = P[466], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[468] then colorBatch[#colorBatch+1] = {Part = P[468], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[469] then colorBatch[#colorBatch+1] = {Part = P[469], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[471] then colorBatch[#colorBatch+1] = {Part = P[471], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[474] then colorBatch[#colorBatch+1] = {Part = P[474], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[475] then colorBatch[#colorBatch+1] = {Part = P[475], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[477] then colorBatch[#colorBatch+1] = {Part = P[477], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[478] then colorBatch[#colorBatch+1] = {Part = P[478], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[480] then colorBatch[#colorBatch+1] = {Part = P[480], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[481] then colorBatch[#colorBatch+1] = {Part = P[481], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[483] then colorBatch[#colorBatch+1] = {Part = P[483], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[484] then colorBatch[#colorBatch+1] = {Part = P[484], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[486] then colorBatch[#colorBatch+1] = {Part = P[486], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[487] then colorBatch[#colorBatch+1] = {Part = P[487], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[489] then colorBatch[#colorBatch+1] = {Part = P[489], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[493] then colorBatch[#colorBatch+1] = {Part = P[493], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[495] then colorBatch[#colorBatch+1] = {Part = P[495], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[496] then colorBatch[#colorBatch+1] = {Part = P[496], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[497] then colorBatch[#colorBatch+1] = {Part = P[497], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[500] then colorBatch[#colorBatch+1] = {Part = P[500], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[506] then colorBatch[#colorBatch+1] = {Part = P[506], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[514] then colorBatch[#colorBatch+1] = {Part = P[514], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[518] then colorBatch[#colorBatch+1] = {Part = P[518], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[520] then colorBatch[#colorBatch+1] = {Part = P[520], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[527] then colorBatch[#colorBatch+1] = {Part = P[527], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[529] then colorBatch[#colorBatch+1] = {Part = P[529], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[531] then colorBatch[#colorBatch+1] = {Part = P[531], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[533] then colorBatch[#colorBatch+1] = {Part = P[533], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[536] then colorBatch[#colorBatch+1] = {Part = P[536], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[539] then colorBatch[#colorBatch+1] = {Part = P[539], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[541] then colorBatch[#colorBatch+1] = {Part = P[541], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[544] then colorBatch[#colorBatch+1] = {Part = P[544], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[545] then colorBatch[#colorBatch+1] = {Part = P[545], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[548] then colorBatch[#colorBatch+1] = {Part = P[548], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[551] then colorBatch[#colorBatch+1] = {Part = P[551], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[553] then colorBatch[#colorBatch+1] = {Part = P[553], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[559] then colorBatch[#colorBatch+1] = {Part = P[559], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[568] then colorBatch[#colorBatch+1] = {Part = P[568], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[569] then colorBatch[#colorBatch+1] = {Part = P[569], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[573] then colorBatch[#colorBatch+1] = {Part = P[573], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[577] then colorBatch[#colorBatch+1] = {Part = P[577], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[578] then colorBatch[#colorBatch+1] = {Part = P[578], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[581] then colorBatch[#colorBatch+1] = {Part = P[581], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[582] then colorBatch[#colorBatch+1] = {Part = P[582], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[584] then colorBatch[#colorBatch+1] = {Part = P[584], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[586] then colorBatch[#colorBatch+1] = {Part = P[586], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[590] then colorBatch[#colorBatch+1] = {Part = P[590], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[592] then colorBatch[#colorBatch+1] = {Part = P[592], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[593] then colorBatch[#colorBatch+1] = {Part = P[593], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[594] then colorBatch[#colorBatch+1] = {Part = P[594], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[598] then colorBatch[#colorBatch+1] = {Part = P[598], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end
if P[600] then colorBatch[#colorBatch+1] = {Part = P[600], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[604] then colorBatch[#colorBatch+1] = {Part = P[604], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[618] then colorBatch[#colorBatch+1] = {Part = P[618], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[622] then colorBatch[#colorBatch+1] = {Part = P[622], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[624] then colorBatch[#colorBatch+1] = {Part = P[624], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[628] then colorBatch[#colorBatch+1] = {Part = P[628], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[629] then colorBatch[#colorBatch+1] = {Part = P[629], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[632] then colorBatch[#colorBatch+1] = {Part = P[632], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[633] then colorBatch[#colorBatch+1] = {Part = P[633], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[636] then colorBatch[#colorBatch+1] = {Part = P[636], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[637] then colorBatch[#colorBatch+1] = {Part = P[637], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[642] then colorBatch[#colorBatch+1] = {Part = P[642], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[643] then colorBatch[#colorBatch+1] = {Part = P[643], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[645] then colorBatch[#colorBatch+1] = {Part = P[645], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[647] then colorBatch[#colorBatch+1] = {Part = P[647], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[649] then colorBatch[#colorBatch+1] = {Part = P[649], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[651] then colorBatch[#colorBatch+1] = {Part = P[651], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[658] then colorBatch[#colorBatch+1] = {Part = P[658], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[683] then colorBatch[#colorBatch+1] = {Part = P[683], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[687] then colorBatch[#colorBatch+1] = {Part = P[687], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[689] then colorBatch[#colorBatch+1] = {Part = P[689], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[690] then colorBatch[#colorBatch+1] = {Part = P[690], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[695] then colorBatch[#colorBatch+1] = {Part = P[695], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[702] then colorBatch[#colorBatch+1] = {Part = P[702], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[705] then colorBatch[#colorBatch+1] = {Part = P[705], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[707] then colorBatch[#colorBatch+1] = {Part = P[707], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[710] then colorBatch[#colorBatch+1] = {Part = P[710], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[714] then colorBatch[#colorBatch+1] = {Part = P[714], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[718] then colorBatch[#colorBatch+1] = {Part = P[718], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[719] then colorBatch[#colorBatch+1] = {Part = P[719], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[725] then colorBatch[#colorBatch+1] = {Part = P[725], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[726] then colorBatch[#colorBatch+1] = {Part = P[726], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[728] then colorBatch[#colorBatch+1] = {Part = P[728], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[730] then colorBatch[#colorBatch+1] = {Part = P[730], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[731] then colorBatch[#colorBatch+1] = {Part = P[731], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[733] then colorBatch[#colorBatch+1] = {Part = P[733], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[734] then colorBatch[#colorBatch+1] = {Part = P[734], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[735] then colorBatch[#colorBatch+1] = {Part = P[735], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[736] then colorBatch[#colorBatch+1] = {Part = P[736], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[742] then colorBatch[#colorBatch+1] = {Part = P[742], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[743] then colorBatch[#colorBatch+1] = {Part = P[743], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[744] then colorBatch[#colorBatch+1] = {Part = P[744], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[752] then colorBatch[#colorBatch+1] = {Part = P[752], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[754] then colorBatch[#colorBatch+1] = {Part = P[754], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[756] then colorBatch[#colorBatch+1] = {Part = P[756], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[760] then colorBatch[#colorBatch+1] = {Part = P[760], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[762] then colorBatch[#colorBatch+1] = {Part = P[762], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[764] then colorBatch[#colorBatch+1] = {Part = P[764], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[765] then colorBatch[#colorBatch+1] = {Part = P[765], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[766] then colorBatch[#colorBatch+1] = {Part = P[766], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[769] then colorBatch[#colorBatch+1] = {Part = P[769], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[772] then colorBatch[#colorBatch+1] = {Part = P[772], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[775] then colorBatch[#colorBatch+1] = {Part = P[775], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[778] then colorBatch[#colorBatch+1] = {Part = P[778], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[780] then colorBatch[#colorBatch+1] = {Part = P[780], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[782] then colorBatch[#colorBatch+1] = {Part = P[782], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[785] then colorBatch[#colorBatch+1] = {Part = P[785], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[787] then colorBatch[#colorBatch+1] = {Part = P[787], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[796] then colorBatch[#colorBatch+1] = {Part = P[796], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[797] then colorBatch[#colorBatch+1] = {Part = P[797], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[801] then colorBatch[#colorBatch+1] = {Part = P[801], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[803] then colorBatch[#colorBatch+1] = {Part = P[803], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[804] then colorBatch[#colorBatch+1] = {Part = P[804], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[806] then colorBatch[#colorBatch+1] = {Part = P[806], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[810] then colorBatch[#colorBatch+1] = {Part = P[810], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[811] then colorBatch[#colorBatch+1] = {Part = P[811], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[813] then colorBatch[#colorBatch+1] = {Part = P[813], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[814] then colorBatch[#colorBatch+1] = {Part = P[814], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[817] then colorBatch[#colorBatch+1] = {Part = P[817], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[821] then colorBatch[#colorBatch+1] = {Part = P[821], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[823] then colorBatch[#colorBatch+1] = {Part = P[823], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[825] then colorBatch[#colorBatch+1] = {Part = P[825], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[829] then colorBatch[#colorBatch+1] = {Part = P[829], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[831] then colorBatch[#colorBatch+1] = {Part = P[831], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[833] then colorBatch[#colorBatch+1] = {Part = P[833], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[836] then colorBatch[#colorBatch+1] = {Part = P[836], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[839] then colorBatch[#colorBatch+1] = {Part = P[839], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[840] then colorBatch[#colorBatch+1] = {Part = P[840], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[845] then colorBatch[#colorBatch+1] = {Part = P[845], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[847] then colorBatch[#colorBatch+1] = {Part = P[847], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[850] then colorBatch[#colorBatch+1] = {Part = P[850], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[851] then colorBatch[#colorBatch+1] = {Part = P[851], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[852] then colorBatch[#colorBatch+1] = {Part = P[852], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[854] then colorBatch[#colorBatch+1] = {Part = P[854], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[858] then colorBatch[#colorBatch+1] = {Part = P[858], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[859] then colorBatch[#colorBatch+1] = {Part = P[859], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[865] then colorBatch[#colorBatch+1] = {Part = P[865], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[867] then colorBatch[#colorBatch+1] = {Part = P[867], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[868] then colorBatch[#colorBatch+1] = {Part = P[868], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[869] then colorBatch[#colorBatch+1] = {Part = P[869], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[871] then colorBatch[#colorBatch+1] = {Part = P[871], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[872] then colorBatch[#colorBatch+1] = {Part = P[872], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[874] then colorBatch[#colorBatch+1] = {Part = P[874], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[875] then colorBatch[#colorBatch+1] = {Part = P[875], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[876] then colorBatch[#colorBatch+1] = {Part = P[876], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[877] then colorBatch[#colorBatch+1] = {Part = P[877], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[878] then colorBatch[#colorBatch+1] = {Part = P[878], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[879] then colorBatch[#colorBatch+1] = {Part = P[879], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[881] then colorBatch[#colorBatch+1] = {Part = P[881], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[882] then colorBatch[#colorBatch+1] = {Part = P[882], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[883] then colorBatch[#colorBatch+1] = {Part = P[883], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[885] then colorBatch[#colorBatch+1] = {Part = P[885], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[887] then colorBatch[#colorBatch+1] = {Part = P[887], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[888] then colorBatch[#colorBatch+1] = {Part = P[888], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[889] then colorBatch[#colorBatch+1] = {Part = P[889], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[891] then colorBatch[#colorBatch+1] = {Part = P[891], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[892] then colorBatch[#colorBatch+1] = {Part = P[892], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[895] then colorBatch[#colorBatch+1] = {Part = P[895], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[896] then colorBatch[#colorBatch+1] = {Part = P[896], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[897] then colorBatch[#colorBatch+1] = {Part = P[897], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[900] then colorBatch[#colorBatch+1] = {Part = P[900], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[901] then colorBatch[#colorBatch+1] = {Part = P[901], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[902] then colorBatch[#colorBatch+1] = {Part = P[902], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[904] then colorBatch[#colorBatch+1] = {Part = P[904], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[906] then colorBatch[#colorBatch+1] = {Part = P[906], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[907] then colorBatch[#colorBatch+1] = {Part = P[907], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[909] then colorBatch[#colorBatch+1] = {Part = P[909], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[911] then colorBatch[#colorBatch+1] = {Part = P[911], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[914] then colorBatch[#colorBatch+1] = {Part = P[914], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[915] then colorBatch[#colorBatch+1] = {Part = P[915], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[916] then colorBatch[#colorBatch+1] = {Part = P[916], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[918] then colorBatch[#colorBatch+1] = {Part = P[918], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[920] then colorBatch[#colorBatch+1] = {Part = P[920], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[921] then colorBatch[#colorBatch+1] = {Part = P[921], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[922] then colorBatch[#colorBatch+1] = {Part = P[922], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[924] then colorBatch[#colorBatch+1] = {Part = P[924], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[928] then colorBatch[#colorBatch+1] = {Part = P[928], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[929] then colorBatch[#colorBatch+1] = {Part = P[929], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[930] then colorBatch[#colorBatch+1] = {Part = P[930], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[932] then colorBatch[#colorBatch+1] = {Part = P[932], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[933] then colorBatch[#colorBatch+1] = {Part = P[933], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[934] then colorBatch[#colorBatch+1] = {Part = P[934], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[936] then colorBatch[#colorBatch+1] = {Part = P[936], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[938] then colorBatch[#colorBatch+1] = {Part = P[938], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[939] then colorBatch[#colorBatch+1] = {Part = P[939], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[940] then colorBatch[#colorBatch+1] = {Part = P[940], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[941] then colorBatch[#colorBatch+1] = {Part = P[941], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[942] then colorBatch[#colorBatch+1] = {Part = P[942], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[943] then colorBatch[#colorBatch+1] = {Part = P[943], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[946] then colorBatch[#colorBatch+1] = {Part = P[946], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[948] then colorBatch[#colorBatch+1] = {Part = P[948], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[949] then colorBatch[#colorBatch+1] = {Part = P[949], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[950] then colorBatch[#colorBatch+1] = {Part = P[950], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[952] then colorBatch[#colorBatch+1] = {Part = P[952], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[953] then colorBatch[#colorBatch+1] = {Part = P[953], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[955] then colorBatch[#colorBatch+1] = {Part = P[955], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[956] then colorBatch[#colorBatch+1] = {Part = P[956], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[957] then colorBatch[#colorBatch+1] = {Part = P[957], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[958] then colorBatch[#colorBatch+1] = {Part = P[958], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[960] then colorBatch[#colorBatch+1] = {Part = P[960], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[962] then colorBatch[#colorBatch+1] = {Part = P[962], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[964] then colorBatch[#colorBatch+1] = {Part = P[964], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[966] then colorBatch[#colorBatch+1] = {Part = P[966], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[971] then colorBatch[#colorBatch+1] = {Part = P[971], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[973] then colorBatch[#colorBatch+1] = {Part = P[973], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[974] then colorBatch[#colorBatch+1] = {Part = P[974], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[976] then colorBatch[#colorBatch+1] = {Part = P[976], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[978] then colorBatch[#colorBatch+1] = {Part = P[978], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[979] then colorBatch[#colorBatch+1] = {Part = P[979], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[980] then colorBatch[#colorBatch+1] = {Part = P[980], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[981] then colorBatch[#colorBatch+1] = {Part = P[981], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[982] then colorBatch[#colorBatch+1] = {Part = P[982], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[986] then colorBatch[#colorBatch+1] = {Part = P[986], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[987] then colorBatch[#colorBatch+1] = {Part = P[987], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[988] then colorBatch[#colorBatch+1] = {Part = P[988], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[989] then colorBatch[#colorBatch+1] = {Part = P[989], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[990] then colorBatch[#colorBatch+1] = {Part = P[990], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[992] then colorBatch[#colorBatch+1] = {Part = P[992], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[993] then colorBatch[#colorBatch+1] = {Part = P[993], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[996] then colorBatch[#colorBatch+1] = {Part = P[996], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[997] then colorBatch[#colorBatch+1] = {Part = P[997], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1000] then colorBatch[#colorBatch+1] = {Part = P[1000], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1001] then colorBatch[#colorBatch+1] = {Part = P[1001], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1003] then colorBatch[#colorBatch+1] = {Part = P[1003], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1004] then colorBatch[#colorBatch+1] = {Part = P[1004], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1005] then colorBatch[#colorBatch+1] = {Part = P[1005], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1007] then colorBatch[#colorBatch+1] = {Part = P[1007], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1009] then colorBatch[#colorBatch+1] = {Part = P[1009], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1010] then colorBatch[#colorBatch+1] = {Part = P[1010], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1012] then colorBatch[#colorBatch+1] = {Part = P[1012], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1013] then colorBatch[#colorBatch+1] = {Part = P[1013], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1014] then colorBatch[#colorBatch+1] = {Part = P[1014], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1015] then colorBatch[#colorBatch+1] = {Part = P[1015], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1016] then colorBatch[#colorBatch+1] = {Part = P[1016], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1017] then colorBatch[#colorBatch+1] = {Part = P[1017], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1020] then colorBatch[#colorBatch+1] = {Part = P[1020], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1021] then colorBatch[#colorBatch+1] = {Part = P[1021], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1022] then colorBatch[#colorBatch+1] = {Part = P[1022], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1023] then colorBatch[#colorBatch+1] = {Part = P[1023], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1024] then colorBatch[#colorBatch+1] = {Part = P[1024], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1025] then colorBatch[#colorBatch+1] = {Part = P[1025], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1027] then colorBatch[#colorBatch+1] = {Part = P[1027], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1028] then colorBatch[#colorBatch+1] = {Part = P[1028], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1029] then colorBatch[#colorBatch+1] = {Part = P[1029], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1031] then colorBatch[#colorBatch+1] = {Part = P[1031], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1032] then colorBatch[#colorBatch+1] = {Part = P[1032], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1034] then colorBatch[#colorBatch+1] = {Part = P[1034], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1035] then colorBatch[#colorBatch+1] = {Part = P[1035], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1036] then colorBatch[#colorBatch+1] = {Part = P[1036], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1038] then colorBatch[#colorBatch+1] = {Part = P[1038], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1039] then colorBatch[#colorBatch+1] = {Part = P[1039], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1041] then colorBatch[#colorBatch+1] = {Part = P[1041], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1042] then colorBatch[#colorBatch+1] = {Part = P[1042], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1043] then colorBatch[#colorBatch+1] = {Part = P[1043], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1044] then colorBatch[#colorBatch+1] = {Part = P[1044], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1045] then colorBatch[#colorBatch+1] = {Part = P[1045], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1048] then colorBatch[#colorBatch+1] = {Part = P[1048], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1050] then colorBatch[#colorBatch+1] = {Part = P[1050], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1053] then colorBatch[#colorBatch+1] = {Part = P[1053], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1054] then colorBatch[#colorBatch+1] = {Part = P[1054], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1055] then colorBatch[#colorBatch+1] = {Part = P[1055], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1056] then colorBatch[#colorBatch+1] = {Part = P[1056], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1059] then colorBatch[#colorBatch+1] = {Part = P[1059], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1063] then colorBatch[#colorBatch+1] = {Part = P[1063], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1064] then colorBatch[#colorBatch+1] = {Part = P[1064], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1066] then colorBatch[#colorBatch+1] = {Part = P[1066], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1067] then colorBatch[#colorBatch+1] = {Part = P[1067], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1068] then colorBatch[#colorBatch+1] = {Part = P[1068], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1070] then colorBatch[#colorBatch+1] = {Part = P[1070], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1071] then colorBatch[#colorBatch+1] = {Part = P[1071], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1072] then colorBatch[#colorBatch+1] = {Part = P[1072], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1073] then colorBatch[#colorBatch+1] = {Part = P[1073], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1074] then colorBatch[#colorBatch+1] = {Part = P[1074], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1075] then colorBatch[#colorBatch+1] = {Part = P[1075], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1078] then colorBatch[#colorBatch+1] = {Part = P[1078], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1079] then colorBatch[#colorBatch+1] = {Part = P[1079], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1080] then colorBatch[#colorBatch+1] = {Part = P[1080], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1082] then colorBatch[#colorBatch+1] = {Part = P[1082], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1083] then colorBatch[#colorBatch+1] = {Part = P[1083], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1085] then colorBatch[#colorBatch+1] = {Part = P[1085], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1087] then colorBatch[#colorBatch+1] = {Part = P[1087], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1088] then colorBatch[#colorBatch+1] = {Part = P[1088], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1089] then colorBatch[#colorBatch+1] = {Part = P[1089], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1091] then colorBatch[#colorBatch+1] = {Part = P[1091], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1092] then colorBatch[#colorBatch+1] = {Part = P[1092], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1093] then colorBatch[#colorBatch+1] = {Part = P[1093], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1094] then colorBatch[#colorBatch+1] = {Part = P[1094], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1095] then colorBatch[#colorBatch+1] = {Part = P[1095], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1097] then colorBatch[#colorBatch+1] = {Part = P[1097], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1098] then colorBatch[#colorBatch+1] = {Part = P[1098], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1099] then colorBatch[#colorBatch+1] = {Part = P[1099], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1101] then colorBatch[#colorBatch+1] = {Part = P[1101], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1102] then colorBatch[#colorBatch+1] = {Part = P[1102], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1103] then colorBatch[#colorBatch+1] = {Part = P[1103], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1104] then colorBatch[#colorBatch+1] = {Part = P[1104], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1106] then colorBatch[#colorBatch+1] = {Part = P[1106], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1108] then colorBatch[#colorBatch+1] = {Part = P[1108], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1110] then colorBatch[#colorBatch+1] = {Part = P[1110], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1111] then colorBatch[#colorBatch+1] = {Part = P[1111], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1112] then colorBatch[#colorBatch+1] = {Part = P[1112], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1113] then colorBatch[#colorBatch+1] = {Part = P[1113], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1116] then colorBatch[#colorBatch+1] = {Part = P[1116], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1117] then colorBatch[#colorBatch+1] = {Part = P[1117], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1119] then colorBatch[#colorBatch+1] = {Part = P[1119], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1121] then colorBatch[#colorBatch+1] = {Part = P[1121], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1123] then colorBatch[#colorBatch+1] = {Part = P[1123], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1124] then colorBatch[#colorBatch+1] = {Part = P[1124], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1129] then colorBatch[#colorBatch+1] = {Part = P[1129], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1131] then colorBatch[#colorBatch+1] = {Part = P[1131], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1132] then colorBatch[#colorBatch+1] = {Part = P[1132], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1133] then colorBatch[#colorBatch+1] = {Part = P[1133], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1140] then colorBatch[#colorBatch+1] = {Part = P[1140], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1142] then colorBatch[#colorBatch+1] = {Part = P[1142], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1143] then colorBatch[#colorBatch+1] = {Part = P[1143], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1146] then colorBatch[#colorBatch+1] = {Part = P[1146], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1147] then colorBatch[#colorBatch+1] = {Part = P[1147], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1148] then colorBatch[#colorBatch+1] = {Part = P[1148], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1151] then colorBatch[#colorBatch+1] = {Part = P[1151], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1152] then colorBatch[#colorBatch+1] = {Part = P[1152], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1153] then colorBatch[#colorBatch+1] = {Part = P[1153], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1156] then colorBatch[#colorBatch+1] = {Part = P[1156], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1157] then colorBatch[#colorBatch+1] = {Part = P[1157], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1160] then colorBatch[#colorBatch+1] = {Part = P[1160], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1162] then colorBatch[#colorBatch+1] = {Part = P[1162], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1164] then colorBatch[#colorBatch+1] = {Part = P[1164], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1166] then colorBatch[#colorBatch+1] = {Part = P[1166], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1167] then colorBatch[#colorBatch+1] = {Part = P[1167], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1168] then colorBatch[#colorBatch+1] = {Part = P[1168], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1170] then colorBatch[#colorBatch+1] = {Part = P[1170], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1173] then colorBatch[#colorBatch+1] = {Part = P[1173], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1176] then colorBatch[#colorBatch+1] = {Part = P[1176], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1178] then colorBatch[#colorBatch+1] = {Part = P[1178], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1182] then colorBatch[#colorBatch+1] = {Part = P[1182], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1188] then colorBatch[#colorBatch+1] = {Part = P[1188], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1191] then colorBatch[#colorBatch+1] = {Part = P[1191], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1194] then colorBatch[#colorBatch+1] = {Part = P[1194], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1197] then colorBatch[#colorBatch+1] = {Part = P[1197], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1200] then colorBatch[#colorBatch+1] = {Part = P[1200], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1206] then colorBatch[#colorBatch+1] = {Part = P[1206], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1215] then colorBatch[#colorBatch+1] = {Part = P[1215], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1218] then colorBatch[#colorBatch+1] = {Part = P[1218], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1220] then colorBatch[#colorBatch+1] = {Part = P[1220], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1224] then colorBatch[#colorBatch+1] = {Part = P[1224], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1226] then colorBatch[#colorBatch+1] = {Part = P[1226], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end
if P[1230] then colorBatch[#colorBatch+1] = {Part = P[1230], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1233] then colorBatch[#colorBatch+1] = {Part = P[1233], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1236] then colorBatch[#colorBatch+1] = {Part = P[1236], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1239] then colorBatch[#colorBatch+1] = {Part = P[1239], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1242] then colorBatch[#colorBatch+1] = {Part = P[1242], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end
if P[1244] then colorBatch[#colorBatch+1] = {Part = P[1244], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1247] then colorBatch[#colorBatch+1] = {Part = P[1247], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1250] then colorBatch[#colorBatch+1] = {Part = P[1250], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1255] then colorBatch[#colorBatch+1] = {Part = P[1255], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1259] then colorBatch[#colorBatch+1] = {Part = P[1259], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end
if P[1262] then colorBatch[#colorBatch+1] = {Part = P[1262], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1265] then colorBatch[#colorBatch+1] = {Part = P[1265], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1268] then colorBatch[#colorBatch+1] = {Part = P[1268], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1271] then colorBatch[#colorBatch+1] = {Part = P[1271], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1285] then colorBatch[#colorBatch+1] = {Part = P[1285], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1295] then colorBatch[#colorBatch+1] = {Part = P[1295], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1305] then colorBatch[#colorBatch+1] = {Part = P[1305], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1311] then colorBatch[#colorBatch+1] = {Part = P[1311], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[1313] then colorBatch[#colorBatch+1] = {Part = P[1313], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1316] then colorBatch[#colorBatch+1] = {Part = P[1316], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1320] then colorBatch[#colorBatch+1] = {Part = P[1320], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[1332] then colorBatch[#colorBatch+1] = {Part = P[1332], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1337] then colorBatch[#colorBatch+1] = {Part = P[1337], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1340] then colorBatch[#colorBatch+1] = {Part = P[1340], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1345] then colorBatch[#colorBatch+1] = {Part = P[1345], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1350] then colorBatch[#colorBatch+1] = {Part = P[1350], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1352] then colorBatch[#colorBatch+1] = {Part = P[1352], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1355] then colorBatch[#colorBatch+1] = {Part = P[1355], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1361] then colorBatch[#colorBatch+1] = {Part = P[1361], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1363] then colorBatch[#colorBatch+1] = {Part = P[1363], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1369] then colorBatch[#colorBatch+1] = {Part = P[1369], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1371] then colorBatch[#colorBatch+1] = {Part = P[1371], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1376] then colorBatch[#colorBatch+1] = {Part = P[1376], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1383] then colorBatch[#colorBatch+1] = {Part = P[1383], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1389] then colorBatch[#colorBatch+1] = {Part = P[1389], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1394] then colorBatch[#colorBatch+1] = {Part = P[1394], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1400] then colorBatch[#colorBatch+1] = {Part = P[1400], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1406] then colorBatch[#colorBatch+1] = {Part = P[1406], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1412] then colorBatch[#colorBatch+1] = {Part = P[1412], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1417] then colorBatch[#colorBatch+1] = {Part = P[1417], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end
if P[1420] then colorBatch[#colorBatch+1] = {Part = P[1420], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1427] then colorBatch[#colorBatch+1] = {Part = P[1427], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1432] then colorBatch[#colorBatch+1] = {Part = P[1432], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1443] then colorBatch[#colorBatch+1] = {Part = P[1443], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1448] then colorBatch[#colorBatch+1] = {Part = P[1448], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[1452] then colorBatch[#colorBatch+1] = {Part = P[1452], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1455] then colorBatch[#colorBatch+1] = {Part = P[1455], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1462] then colorBatch[#colorBatch+1] = {Part = P[1462], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1467] then colorBatch[#colorBatch+1] = {Part = P[1467], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1473] then colorBatch[#colorBatch+1] = {Part = P[1473], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1474] then colorBatch[#colorBatch+1] = {Part = P[1474], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1479] then colorBatch[#colorBatch+1] = {Part = P[1479], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1480] then colorBatch[#colorBatch+1] = {Part = P[1480], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1486] then colorBatch[#colorBatch+1] = {Part = P[1486], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1488] then colorBatch[#colorBatch+1] = {Part = P[1488], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1494] then colorBatch[#colorBatch+1] = {Part = P[1494], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1497] then colorBatch[#colorBatch+1] = {Part = P[1497], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1499] then colorBatch[#colorBatch+1] = {Part = P[1499], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1505] then colorBatch[#colorBatch+1] = {Part = P[1505], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1508] then colorBatch[#colorBatch+1] = {Part = P[1508], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1511] then colorBatch[#colorBatch+1] = {Part = P[1511], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1516] then colorBatch[#colorBatch+1] = {Part = P[1516], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1523] then colorBatch[#colorBatch+1] = {Part = P[1523], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1534] then colorBatch[#colorBatch+1] = {Part = P[1534], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1545] then colorBatch[#colorBatch+1] = {Part = P[1545], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1548] then colorBatch[#colorBatch+1] = {Part = P[1548], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1549] then colorBatch[#colorBatch+1] = {Part = P[1549], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1559] then colorBatch[#colorBatch+1] = {Part = P[1559], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1562] then colorBatch[#colorBatch+1] = {Part = P[1562], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1565] then colorBatch[#colorBatch+1] = {Part = P[1565], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1571] then colorBatch[#colorBatch+1] = {Part = P[1571], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1572] then colorBatch[#colorBatch+1] = {Part = P[1572], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1573] then colorBatch[#colorBatch+1] = {Part = P[1573], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1574] then colorBatch[#colorBatch+1] = {Part = P[1574], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1579] then colorBatch[#colorBatch+1] = {Part = P[1579], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1580] then colorBatch[#colorBatch+1] = {Part = P[1580], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1581] then colorBatch[#colorBatch+1] = {Part = P[1581], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1584] then colorBatch[#colorBatch+1] = {Part = P[1584], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1585] then colorBatch[#colorBatch+1] = {Part = P[1585], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1586] then colorBatch[#colorBatch+1] = {Part = P[1586], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1597] then colorBatch[#colorBatch+1] = {Part = P[1597], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1600] then colorBatch[#colorBatch+1] = {Part = P[1600], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1603] then colorBatch[#colorBatch+1] = {Part = P[1603], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1609] then colorBatch[#colorBatch+1] = {Part = P[1609], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1610] then colorBatch[#colorBatch+1] = {Part = P[1610], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1611] then colorBatch[#colorBatch+1] = {Part = P[1611], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1612] then colorBatch[#colorBatch+1] = {Part = P[1612], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[1616] then colorBatch[#colorBatch+1] = {Part = P[1616], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1617] then colorBatch[#colorBatch+1] = {Part = P[1617], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1620] then colorBatch[#colorBatch+1] = {Part = P[1620], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1623] then colorBatch[#colorBatch+1] = {Part = P[1623], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1624] then colorBatch[#colorBatch+1] = {Part = P[1624], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1625] then colorBatch[#colorBatch+1] = {Part = P[1625], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1628] then colorBatch[#colorBatch+1] = {Part = P[1628], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1629] then colorBatch[#colorBatch+1] = {Part = P[1629], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1631] then colorBatch[#colorBatch+1] = {Part = P[1631], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1632] then colorBatch[#colorBatch+1] = {Part = P[1632], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1633] then colorBatch[#colorBatch+1] = {Part = P[1633], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1634] then colorBatch[#colorBatch+1] = {Part = P[1634], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1645] then colorBatch[#colorBatch+1] = {Part = P[1645], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1651] then colorBatch[#colorBatch+1] = {Part = P[1651], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1652] then colorBatch[#colorBatch+1] = {Part = P[1652], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1653] then colorBatch[#colorBatch+1] = {Part = P[1653], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[1655] then colorBatch[#colorBatch+1] = {Part = P[1655], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1660] then colorBatch[#colorBatch+1] = {Part = P[1660], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1661] then colorBatch[#colorBatch+1] = {Part = P[1661], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1664] then colorBatch[#colorBatch+1] = {Part = P[1664], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1665] then colorBatch[#colorBatch+1] = {Part = P[1665], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1667] then colorBatch[#colorBatch+1] = {Part = P[1667], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1673] then colorBatch[#colorBatch+1] = {Part = P[1673], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1677] then colorBatch[#colorBatch+1] = {Part = P[1677], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1680] then colorBatch[#colorBatch+1] = {Part = P[1680], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1684] then colorBatch[#colorBatch+1] = {Part = P[1684], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1690] then colorBatch[#colorBatch+1] = {Part = P[1690], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[1692] then colorBatch[#colorBatch+1] = {Part = P[1692], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1694] then colorBatch[#colorBatch+1] = {Part = P[1694], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1702] then colorBatch[#colorBatch+1] = {Part = P[1702], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1710] then colorBatch[#colorBatch+1] = {Part = P[1710], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[1714] then colorBatch[#colorBatch+1] = {Part = P[1714], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1717] then colorBatch[#colorBatch+1] = {Part = P[1717], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1719] then colorBatch[#colorBatch+1] = {Part = P[1719], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1724] then colorBatch[#colorBatch+1] = {Part = P[1724], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1726] then colorBatch[#colorBatch+1] = {Part = P[1726], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[1730] then colorBatch[#colorBatch+1] = {Part = P[1730], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1734] then colorBatch[#colorBatch+1] = {Part = P[1734], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1740] then colorBatch[#colorBatch+1] = {Part = P[1740], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1745] then colorBatch[#colorBatch+1] = {Part = P[1745], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1751] then colorBatch[#colorBatch+1] = {Part = P[1751], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1756] then colorBatch[#colorBatch+1] = {Part = P[1756], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1763] then colorBatch[#colorBatch+1] = {Part = P[1763], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1769] then colorBatch[#colorBatch+1] = {Part = P[1769], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1775] then colorBatch[#colorBatch+1] = {Part = P[1775], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1781] then colorBatch[#colorBatch+1] = {Part = P[1781], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1783] then colorBatch[#colorBatch+1] = {Part = P[1783], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1786] then colorBatch[#colorBatch+1] = {Part = P[1786], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end
if P[1789] then colorBatch[#colorBatch+1] = {Part = P[1789], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1794] then colorBatch[#colorBatch+1] = {Part = P[1794], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1805] then colorBatch[#colorBatch+1] = {Part = P[1805], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1806] then colorBatch[#colorBatch+1] = {Part = P[1806], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1809] then colorBatch[#colorBatch+1] = {Part = P[1809], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1811] then colorBatch[#colorBatch+1] = {Part = P[1811], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1815] then colorBatch[#colorBatch+1] = {Part = P[1815], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1821] then colorBatch[#colorBatch+1] = {Part = P[1821], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1824] then colorBatch[#colorBatch+1] = {Part = P[1824], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1827] then colorBatch[#colorBatch+1] = {Part = P[1827], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1830] then colorBatch[#colorBatch+1] = {Part = P[1830], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1833] then colorBatch[#colorBatch+1] = {Part = P[1833], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1839] then colorBatch[#colorBatch+1] = {Part = P[1839], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[1843] then colorBatch[#colorBatch+1] = {Part = P[1843], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1844] then colorBatch[#colorBatch+1] = {Part = P[1844], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1850] then colorBatch[#colorBatch+1] = {Part = P[1850], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1853] then colorBatch[#colorBatch+1] = {Part = P[1853], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1854] then colorBatch[#colorBatch+1] = {Part = P[1854], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1860] then colorBatch[#colorBatch+1] = {Part = P[1860], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1871] then colorBatch[#colorBatch+1] = {Part = P[1871], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[1873] then colorBatch[#colorBatch+1] = {Part = P[1873], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1877] then colorBatch[#colorBatch+1] = {Part = P[1877], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1880] then colorBatch[#colorBatch+1] = {Part = P[1880], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[1881] then colorBatch[#colorBatch+1] = {Part = P[1881], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1891] then colorBatch[#colorBatch+1] = {Part = P[1891], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1896] then colorBatch[#colorBatch+1] = {Part = P[1896], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1902] then colorBatch[#colorBatch+1] = {Part = P[1902], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1907] then colorBatch[#colorBatch+1] = {Part = P[1907], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1913] then colorBatch[#colorBatch+1] = {Part = P[1913], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1919] then colorBatch[#colorBatch+1] = {Part = P[1919], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1922] then colorBatch[#colorBatch+1] = {Part = P[1922], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1928] then colorBatch[#colorBatch+1] = {Part = P[1928], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1934] then colorBatch[#colorBatch+1] = {Part = P[1934], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1940] then colorBatch[#colorBatch+1] = {Part = P[1940], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1943] then colorBatch[#colorBatch+1] = {Part = P[1943], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[1945] then colorBatch[#colorBatch+1] = {Part = P[1945], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[1956] then colorBatch[#colorBatch+1] = {Part = P[1956], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1958] then colorBatch[#colorBatch+1] = {Part = P[1958], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1961] then colorBatch[#colorBatch+1] = {Part = P[1961], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1963] then colorBatch[#colorBatch+1] = {Part = P[1963], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[1965] then colorBatch[#colorBatch+1] = {Part = P[1965], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[1967] then colorBatch[#colorBatch+1] = {Part = P[1967], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1972] then colorBatch[#colorBatch+1] = {Part = P[1972], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1977] then colorBatch[#colorBatch+1] = {Part = P[1977], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1984] then colorBatch[#colorBatch+1] = {Part = P[1984], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1987] then colorBatch[#colorBatch+1] = {Part = P[1987], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1990] then colorBatch[#colorBatch+1] = {Part = P[1990], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[1992] then colorBatch[#colorBatch+1] = {Part = P[1992], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[1997] then colorBatch[#colorBatch+1] = {Part = P[1997], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[1999] then colorBatch[#colorBatch+1] = {Part = P[1999], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2000] then colorBatch[#colorBatch+1] = {Part = P[2000], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2006] then colorBatch[#colorBatch+1] = {Part = P[2006], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2017] then colorBatch[#colorBatch+1] = {Part = P[2017], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2019] then colorBatch[#colorBatch+1] = {Part = P[2019], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2024] then colorBatch[#colorBatch+1] = {Part = P[2024], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2030] then colorBatch[#colorBatch+1] = {Part = P[2030], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2032] then colorBatch[#colorBatch+1] = {Part = P[2032], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2035] then colorBatch[#colorBatch+1] = {Part = P[2035], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2041] then colorBatch[#colorBatch+1] = {Part = P[2041], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2045] then colorBatch[#colorBatch+1] = {Part = P[2045], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2048] then colorBatch[#colorBatch+1] = {Part = P[2048], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2146] then colorBatch[#colorBatch+1] = {Part = P[2146], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2669] then colorBatch[#colorBatch+1] = {Part = P[2669], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2540] then colorBatch[#colorBatch+1] = {Part = P[2540], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2795] then colorBatch[#colorBatch+1] = {Part = P[2795], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2450] then colorBatch[#colorBatch+1] = {Part = P[2450], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2608] then colorBatch[#colorBatch+1] = {Part = P[2608], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2488] then colorBatch[#colorBatch+1] = {Part = P[2488], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2091] then colorBatch[#colorBatch+1] = {Part = P[2091], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2586] then colorBatch[#colorBatch+1] = {Part = P[2586], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2234] then colorBatch[#colorBatch+1] = {Part = P[2234], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2714] then colorBatch[#colorBatch+1] = {Part = P[2714], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2323] then colorBatch[#colorBatch+1] = {Part = P[2323], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2772] then colorBatch[#colorBatch+1] = {Part = P[2772], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2653] then colorBatch[#colorBatch+1] = {Part = P[2653], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2051] then colorBatch[#colorBatch+1] = {Part = P[2051], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2879] then colorBatch[#colorBatch+1] = {Part = P[2879], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2344] then colorBatch[#colorBatch+1] = {Part = P[2344], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2079] then colorBatch[#colorBatch+1] = {Part = P[2079], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2305] then colorBatch[#colorBatch+1] = {Part = P[2305], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2925] then colorBatch[#colorBatch+1] = {Part = P[2925], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2861] then colorBatch[#colorBatch+1] = {Part = P[2861], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2545] then colorBatch[#colorBatch+1] = {Part = P[2545], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2142] then colorBatch[#colorBatch+1] = {Part = P[2142], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2553] then colorBatch[#colorBatch+1] = {Part = P[2553], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2396] then colorBatch[#colorBatch+1] = {Part = P[2396], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2273] then colorBatch[#colorBatch+1] = {Part = P[2273], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2419] then colorBatch[#colorBatch+1] = {Part = P[2419], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2482] then colorBatch[#colorBatch+1] = {Part = P[2482], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2315] then colorBatch[#colorBatch+1] = {Part = P[2315], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2380] then colorBatch[#colorBatch+1] = {Part = P[2380], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2410] then colorBatch[#colorBatch+1] = {Part = P[2410], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2325] then colorBatch[#colorBatch+1] = {Part = P[2325], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3062] then colorBatch[#colorBatch+1] = {Part = P[3062], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3060] then colorBatch[#colorBatch+1] = {Part = P[3060], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3058] then colorBatch[#colorBatch+1] = {Part = P[3058], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[3054] then colorBatch[#colorBatch+1] = {Part = P[3054], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2999] then colorBatch[#colorBatch+1] = {Part = P[2999], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2217] then colorBatch[#colorBatch+1] = {Part = P[2217], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2467] then colorBatch[#colorBatch+1] = {Part = P[2467], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[3049] then colorBatch[#colorBatch+1] = {Part = P[3049], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2900] then colorBatch[#colorBatch+1] = {Part = P[2900], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2819] then colorBatch[#colorBatch+1] = {Part = P[2819], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2500] then colorBatch[#colorBatch+1] = {Part = P[2500], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2950] then colorBatch[#colorBatch+1] = {Part = P[2950], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2125] then colorBatch[#colorBatch+1] = {Part = P[2125], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2557] then colorBatch[#colorBatch+1] = {Part = P[2557], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2908] then colorBatch[#colorBatch+1] = {Part = P[2908], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[3045] then colorBatch[#colorBatch+1] = {Part = P[3045], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end
if P[2536] then colorBatch[#colorBatch+1] = {Part = P[2536], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[3043] then colorBatch[#colorBatch+1] = {Part = P[3043], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end
if P[3030] then colorBatch[#colorBatch+1] = {Part = P[3030], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end
if P[2581] then colorBatch[#colorBatch+1] = {Part = P[2581], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[3013] then colorBatch[#colorBatch+1] = {Part = P[3013], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[3010] then colorBatch[#colorBatch+1] = {Part = P[3010], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2356] then colorBatch[#colorBatch+1] = {Part = P[2356], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[3007] then colorBatch[#colorBatch+1] = {Part = P[3007], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end
if P[2108] then colorBatch[#colorBatch+1] = {Part = P[2108], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2099] then colorBatch[#colorBatch+1] = {Part = P[2099], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2487] then colorBatch[#colorBatch+1] = {Part = P[2487], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[3052] then colorBatch[#colorBatch+1] = {Part = P[3052], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2421] then colorBatch[#colorBatch+1] = {Part = P[2421], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2936] then colorBatch[#colorBatch+1] = {Part = P[2936], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2149] then colorBatch[#colorBatch+1] = {Part = P[2149], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2941] then colorBatch[#colorBatch+1] = {Part = P[2941], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2945] then colorBatch[#colorBatch+1] = {Part = P[2945], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2534] then colorBatch[#colorBatch+1] = {Part = P[2534], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2373] then colorBatch[#colorBatch+1] = {Part = P[2373], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2930] then colorBatch[#colorBatch+1] = {Part = P[2930], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2263] then colorBatch[#colorBatch+1] = {Part = P[2263], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2444] then colorBatch[#colorBatch+1] = {Part = P[2444], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2918] then colorBatch[#colorBatch+1] = {Part = P[2918], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2507] then colorBatch[#colorBatch+1] = {Part = P[2507], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2913] then colorBatch[#colorBatch+1] = {Part = P[2913], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2237] then colorBatch[#colorBatch+1] = {Part = P[2237], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2424] then colorBatch[#colorBatch+1] = {Part = P[2424], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2740] then colorBatch[#colorBatch+1] = {Part = P[2740], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2743] then colorBatch[#colorBatch+1] = {Part = P[2743], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2892] then colorBatch[#colorBatch+1] = {Part = P[2892], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2887] then colorBatch[#colorBatch+1] = {Part = P[2887], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2884] then colorBatch[#colorBatch+1] = {Part = P[2884], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[2877] then colorBatch[#colorBatch+1] = {Part = P[2877], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[2159] then colorBatch[#colorBatch+1] = {Part = P[2159], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2169] then colorBatch[#colorBatch+1] = {Part = P[2169], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2874] then colorBatch[#colorBatch+1] = {Part = P[2874], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2869] then colorBatch[#colorBatch+1] = {Part = P[2869], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2085] then colorBatch[#colorBatch+1] = {Part = P[2085], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2291] then colorBatch[#colorBatch+1] = {Part = P[2291], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2088] then colorBatch[#colorBatch+1] = {Part = P[2088], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2746] then colorBatch[#colorBatch+1] = {Part = P[2746], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2850] then colorBatch[#colorBatch+1] = {Part = P[2850], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2055] then colorBatch[#colorBatch+1] = {Part = P[2055], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2845] then colorBatch[#colorBatch+1] = {Part = P[2845], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2336] then colorBatch[#colorBatch+1] = {Part = P[2336], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2691] then colorBatch[#colorBatch+1] = {Part = P[2691], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2840] then colorBatch[#colorBatch+1] = {Part = P[2840], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2189] then colorBatch[#colorBatch+1] = {Part = P[2189], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2186] then colorBatch[#colorBatch+1] = {Part = P[2186], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2718] then colorBatch[#colorBatch+1] = {Part = P[2718], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2223] then colorBatch[#colorBatch+1] = {Part = P[2223], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2119] then colorBatch[#colorBatch+1] = {Part = P[2119], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2346] then colorBatch[#colorBatch+1] = {Part = P[2346], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2572] then colorBatch[#colorBatch+1] = {Part = P[2572], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2058] then colorBatch[#colorBatch+1] = {Part = P[2058], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2834] then colorBatch[#colorBatch+1] = {Part = P[2834], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2064] then colorBatch[#colorBatch+1] = {Part = P[2064], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2817] then colorBatch[#colorBatch+1] = {Part = P[2817], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2512] then colorBatch[#colorBatch+1] = {Part = P[2512], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2350] then colorBatch[#colorBatch+1] = {Part = P[2350], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2806] then colorBatch[#colorBatch+1] = {Part = P[2806], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2539] then colorBatch[#colorBatch+1] = {Part = P[2539], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2378] then colorBatch[#colorBatch+1] = {Part = P[2378], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2476] then colorBatch[#colorBatch+1] = {Part = P[2476], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2398] then colorBatch[#colorBatch+1] = {Part = P[2398], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2544] then colorBatch[#colorBatch+1] = {Part = P[2544], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2213] then colorBatch[#colorBatch+1] = {Part = P[2213], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2764] then colorBatch[#colorBatch+1] = {Part = P[2764], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2574] then colorBatch[#colorBatch+1] = {Part = P[2574], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2094] then colorBatch[#colorBatch+1] = {Part = P[2094], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2964] then colorBatch[#colorBatch+1] = {Part = P[2964], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2789] then colorBatch[#colorBatch+1] = {Part = P[2789], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2624] then colorBatch[#colorBatch+1] = {Part = P[2624], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2766] then colorBatch[#colorBatch+1] = {Part = P[2766], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2803] then colorBatch[#colorBatch+1] = {Part = P[2803], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2164] then colorBatch[#colorBatch+1] = {Part = P[2164], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2761] then colorBatch[#colorBatch+1] = {Part = P[2761], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2322] then colorBatch[#colorBatch+1] = {Part = P[2322], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2758] then colorBatch[#colorBatch+1] = {Part = P[2758], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2731] then colorBatch[#colorBatch+1] = {Part = P[2731], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[3028] then colorBatch[#colorBatch+1] = {Part = P[3028], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end
if P[2200] then colorBatch[#colorBatch+1] = {Part = P[2200], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2749] then colorBatch[#colorBatch+1] = {Part = P[2749], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2611] then colorBatch[#colorBatch+1] = {Part = P[2611], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2280] then colorBatch[#colorBatch+1] = {Part = P[2280], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2243] then colorBatch[#colorBatch+1] = {Part = P[2243], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2855] then colorBatch[#colorBatch+1] = {Part = P[2855], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2134] then colorBatch[#colorBatch+1] = {Part = P[2134], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2734] then colorBatch[#colorBatch+1] = {Part = P[2734], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2755] then colorBatch[#colorBatch+1] = {Part = P[2755], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2728] then colorBatch[#colorBatch+1] = {Part = P[2728], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2895] then colorBatch[#colorBatch+1] = {Part = P[2895], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2721] then colorBatch[#colorBatch+1] = {Part = P[2721], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2499] then colorBatch[#colorBatch+1] = {Part = P[2499], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2070] then colorBatch[#colorBatch+1] = {Part = P[2070], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2061] then colorBatch[#colorBatch+1] = {Part = P[2061], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2828] then colorBatch[#colorBatch+1] = {Part = P[2828], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2472] then colorBatch[#colorBatch+1] = {Part = P[2472], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2173] then colorBatch[#colorBatch+1] = {Part = P[2173], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2362] then colorBatch[#colorBatch+1] = {Part = P[2362], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2439] then colorBatch[#colorBatch+1] = {Part = P[2439], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2386] then colorBatch[#colorBatch+1] = {Part = P[2386], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2708] then colorBatch[#colorBatch+1] = {Part = P[2708], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2702] then colorBatch[#colorBatch+1] = {Part = P[2702], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2696] then colorBatch[#colorBatch+1] = {Part = P[2696], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2225] then colorBatch[#colorBatch+1] = {Part = P[2225], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2681] then colorBatch[#colorBatch+1] = {Part = P[2681], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2866] then colorBatch[#colorBatch+1] = {Part = P[2866], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2675] then colorBatch[#colorBatch+1] = {Part = P[2675], Color = Color3.new(1,1,0), UnionColoring = false} end
if P[2663] then colorBatch[#colorBatch+1] = {Part = P[2663], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2651] then colorBatch[#colorBatch+1] = {Part = P[2651], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2073] then colorBatch[#colorBatch+1] = {Part = P[2073], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2639] then colorBatch[#colorBatch+1] = {Part = P[2639], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2635] then colorBatch[#colorBatch+1] = {Part = P[2635], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2779] then colorBatch[#colorBatch+1] = {Part = P[2779], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2566] then colorBatch[#colorBatch+1] = {Part = P[2566], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2556] then colorBatch[#colorBatch+1] = {Part = P[2556], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2136] then colorBatch[#colorBatch+1] = {Part = P[2136], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2618] then colorBatch[#colorBatch+1] = {Part = P[2618], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2603] then colorBatch[#colorBatch+1] = {Part = P[2603], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2616] then colorBatch[#colorBatch+1] = {Part = P[2616], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2597] then colorBatch[#colorBatch+1] = {Part = P[2597], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2589] then colorBatch[#colorBatch+1] = {Part = P[2589], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2552] then colorBatch[#colorBatch+1] = {Part = P[2552], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2595] then colorBatch[#colorBatch+1] = {Part = P[2595], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2082] then colorBatch[#colorBatch+1] = {Part = P[2082], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2752] then colorBatch[#colorBatch+1] = {Part = P[2752], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2576] then colorBatch[#colorBatch+1] = {Part = P[2576], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2431] then colorBatch[#colorBatch+1] = {Part = P[2431], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2567] then colorBatch[#colorBatch+1] = {Part = P[2567], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2563] then colorBatch[#colorBatch+1] = {Part = P[2563], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2391] then colorBatch[#colorBatch+1] = {Part = P[2391], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2798] then colorBatch[#colorBatch+1] = {Part = P[2798], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2737] then colorBatch[#colorBatch+1] = {Part = P[2737], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2475] then colorBatch[#colorBatch+1] = {Part = P[2475], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2128] then colorBatch[#colorBatch+1] = {Part = P[2128], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2485] then colorBatch[#colorBatch+1] = {Part = P[2485], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2555] then colorBatch[#colorBatch+1] = {Part = P[2555], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2365] then colorBatch[#colorBatch+1] = {Part = P[2365], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2573] then colorBatch[#colorBatch+1] = {Part = P[2573], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2493] then colorBatch[#colorBatch+1] = {Part = P[2493], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2216] then colorBatch[#colorBatch+1] = {Part = P[2216], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2548] then colorBatch[#colorBatch+1] = {Part = P[2548], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2541] then colorBatch[#colorBatch+1] = {Part = P[2541], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2554] then colorBatch[#colorBatch+1] = {Part = P[2554], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2342] then colorBatch[#colorBatch+1] = {Part = P[2342], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2194] then colorBatch[#colorBatch+1] = {Part = P[2194], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2825] then colorBatch[#colorBatch+1] = {Part = P[2825], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2417] then colorBatch[#colorBatch+1] = {Part = P[2417], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2535] then colorBatch[#colorBatch+1] = {Part = P[2535], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2531] then colorBatch[#colorBatch+1] = {Part = P[2531], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2268] then colorBatch[#colorBatch+1] = {Part = P[2268], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2207] then colorBatch[#colorBatch+1] = {Part = P[2207], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2311] then colorBatch[#colorBatch+1] = {Part = P[2311], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2192] then colorBatch[#colorBatch+1] = {Part = P[2192], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2293] then colorBatch[#colorBatch+1] = {Part = P[2293], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2645] then colorBatch[#colorBatch+1] = {Part = P[2645], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2105] then colorBatch[#colorBatch+1] = {Part = P[2105], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end
if P[2258] then colorBatch[#colorBatch+1] = {Part = P[2258], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2516] then colorBatch[#colorBatch+1] = {Part = P[2516], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2277] then colorBatch[#colorBatch+1] = {Part = P[2277], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2110] then colorBatch[#colorBatch+1] = {Part = P[2110], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2170] then colorBatch[#colorBatch+1] = {Part = P[2170], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2505] then colorBatch[#colorBatch+1] = {Part = P[2505], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2175] then colorBatch[#colorBatch+1] = {Part = P[2175], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2436] then colorBatch[#colorBatch+1] = {Part = P[2436], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2711] then colorBatch[#colorBatch+1] = {Part = P[2711], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2481] then colorBatch[#colorBatch+1] = {Part = P[2481], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2384] then colorBatch[#colorBatch+1] = {Part = P[2384], Color = Color3.new(1,0,0), UnionColoring = false} end
if P[2461] then colorBatch[#colorBatch+1] = {Part = P[2461], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2076] then colorBatch[#colorBatch+1] = {Part = P[2076], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2724] then colorBatch[#colorBatch+1] = {Part = P[2724], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2956] then colorBatch[#colorBatch+1] = {Part = P[2956], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[3066] then colorBatch[#colorBatch+1] = {Part = P[3066], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2408] then colorBatch[#colorBatch+1] = {Part = P[2408], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end
if P[2506] then colorBatch[#colorBatch+1] = {Part = P[2506], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2403] then colorBatch[#colorBatch+1] = {Part = P[2403], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2905] then colorBatch[#colorBatch+1] = {Part = P[2905], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2678] then colorBatch[#colorBatch+1] = {Part = P[2678], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[3064] then colorBatch[#colorBatch+1] = {Part = P[3064], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2286] then colorBatch[#colorBatch+1] = {Part = P[2286], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2528] then colorBatch[#colorBatch+1] = {Part = P[2528], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2299] then colorBatch[#colorBatch+1] = {Part = P[2299], Color = Color3.new(1,1,1), UnionColoring = false} end
if P[2248] then colorBatch[#colorBatch+1] = {Part = P[2248], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end
if P[2230] then colorBatch[#colorBatch+1] = {Part = P[2230], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end
if P[2486] then colorBatch[#colorBatch+1] = {Part = P[2486], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end
if P[2693] then colorBatch[#colorBatch+1] = {Part = P[2693], Color = Color3.new(1,1,1), UnionColoring = false} end
batchColor(endpoint, colorBatch)
local collisionBatch = {}
if P[6] then collisionBatch[#collisionBatch+1] = {Part = P[6], CanCollide = true} end
if P[7] then collisionBatch[#collisionBatch+1] = {Part = P[7], CanCollide = true} end
if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = true} end
if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end
if P[12] then collisionBatch[#collisionBatch+1] = {Part = P[12], CanCollide = true} end
if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end
if P[14] then collisionBatch[#collisionBatch+1] = {Part = P[14], CanCollide = true} end
if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end
if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end
if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end
if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end
if P[20] then collisionBatch[#collisionBatch+1] = {Part = P[20], CanCollide = true} end
if P[21] then collisionBatch[#collisionBatch+1] = {Part = P[21], CanCollide = true} end
if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end
if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = true} end
if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = true} end
if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = true} end
if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = true} end
if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end
if P[29] then collisionBatch[#collisionBatch+1] = {Part = P[29], CanCollide = true} end
if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = true} end
if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = true} end
if P[33] then collisionBatch[#collisionBatch+1] = {Part = P[33], CanCollide = true} end
if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = true} end
if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end
if P[36] then collisionBatch[#collisionBatch+1] = {Part = P[36], CanCollide = true} end
if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = true} end
if P[39] then collisionBatch[#collisionBatch+1] = {Part = P[39], CanCollide = true} end
if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = true} end
if P[41] then collisionBatch[#collisionBatch+1] = {Part = P[41], CanCollide = true} end
if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = true} end
if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = true} end
if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = true} end
if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = true} end
if P[47] then collisionBatch[#collisionBatch+1] = {Part = P[47], CanCollide = true} end
if P[48] then collisionBatch[#collisionBatch+1] = {Part = P[48], CanCollide = true} end
if P[49] then collisionBatch[#collisionBatch+1] = {Part = P[49], CanCollide = true} end
if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = true} end
if P[51] then collisionBatch[#collisionBatch+1] = {Part = P[51], CanCollide = true} end
if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end
if P[55] then collisionBatch[#collisionBatch+1] = {Part = P[55], CanCollide = true} end
if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end
if P[57] then collisionBatch[#collisionBatch+1] = {Part = P[57], CanCollide = true} end
if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = true} end
if P[59] then collisionBatch[#collisionBatch+1] = {Part = P[59], CanCollide = true} end
if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = true} end
if P[62] then collisionBatch[#collisionBatch+1] = {Part = P[62], CanCollide = true} end
if P[63] then collisionBatch[#collisionBatch+1] = {Part = P[63], CanCollide = true} end
if P[64] then collisionBatch[#collisionBatch+1] = {Part = P[64], CanCollide = true} end
if P[65] then collisionBatch[#collisionBatch+1] = {Part = P[65], CanCollide = true} end
if P[66] then collisionBatch[#collisionBatch+1] = {Part = P[66], CanCollide = true} end
if P[68] then collisionBatch[#collisionBatch+1] = {Part = P[68], CanCollide = true} end
if P[69] then collisionBatch[#collisionBatch+1] = {Part = P[69], CanCollide = true} end
if P[70] then collisionBatch[#collisionBatch+1] = {Part = P[70], CanCollide = true} end
if P[71] then collisionBatch[#collisionBatch+1] = {Part = P[71], CanCollide = true} end
if P[72] then collisionBatch[#collisionBatch+1] = {Part = P[72], CanCollide = true} end
if P[73] then collisionBatch[#collisionBatch+1] = {Part = P[73], CanCollide = true} end
if P[75] then collisionBatch[#collisionBatch+1] = {Part = P[75], CanCollide = true} end
if P[76] then collisionBatch[#collisionBatch+1] = {Part = P[76], CanCollide = true} end
if P[77] then collisionBatch[#collisionBatch+1] = {Part = P[77], CanCollide = true} end
if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end
if P[79] then collisionBatch[#collisionBatch+1] = {Part = P[79], CanCollide = true} end
if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end
if P[83] then collisionBatch[#collisionBatch+1] = {Part = P[83], CanCollide = true} end
if P[84] then collisionBatch[#collisionBatch+1] = {Part = P[84], CanCollide = true} end
if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end
if P[87] then collisionBatch[#collisionBatch+1] = {Part = P[87], CanCollide = true} end
if P[88] then collisionBatch[#collisionBatch+1] = {Part = P[88], CanCollide = true} end
if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end
if P[90] then collisionBatch[#collisionBatch+1] = {Part = P[90], CanCollide = true} end
if P[92] then collisionBatch[#collisionBatch+1] = {Part = P[92], CanCollide = true} end
if P[93] then collisionBatch[#collisionBatch+1] = {Part = P[93], CanCollide = true} end
if P[94] then collisionBatch[#collisionBatch+1] = {Part = P[94], CanCollide = true} end
if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = true} end
if P[96] then collisionBatch[#collisionBatch+1] = {Part = P[96], CanCollide = true} end
if P[97] then collisionBatch[#collisionBatch+1] = {Part = P[97], CanCollide = true} end
if P[99] then collisionBatch[#collisionBatch+1] = {Part = P[99], CanCollide = true} end
if P[100] then collisionBatch[#collisionBatch+1] = {Part = P[100], CanCollide = true} end
if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = true} end
if P[102] then collisionBatch[#collisionBatch+1] = {Part = P[102], CanCollide = true} end
if P[103] then collisionBatch[#collisionBatch+1] = {Part = P[103], CanCollide = true} end
if P[104] then collisionBatch[#collisionBatch+1] = {Part = P[104], CanCollide = true} end
if P[105] then collisionBatch[#collisionBatch+1] = {Part = P[105], CanCollide = true} end
if P[106] then collisionBatch[#collisionBatch+1] = {Part = P[106], CanCollide = true} end
if P[107] then collisionBatch[#collisionBatch+1] = {Part = P[107], CanCollide = true} end
if P[109] then collisionBatch[#collisionBatch+1] = {Part = P[109], CanCollide = true} end
if P[110] then collisionBatch[#collisionBatch+1] = {Part = P[110], CanCollide = true} end
if P[111] then collisionBatch[#collisionBatch+1] = {Part = P[111], CanCollide = true} end
if P[112] then collisionBatch[#collisionBatch+1] = {Part = P[112], CanCollide = true} end
if P[113] then collisionBatch[#collisionBatch+1] = {Part = P[113], CanCollide = true} end
if P[114] then collisionBatch[#collisionBatch+1] = {Part = P[114], CanCollide = true} end
if P[115] then collisionBatch[#collisionBatch+1] = {Part = P[115], CanCollide = true} end
if P[116] then collisionBatch[#collisionBatch+1] = {Part = P[116], CanCollide = true} end
if P[117] then collisionBatch[#collisionBatch+1] = {Part = P[117], CanCollide = true} end
if P[119] then collisionBatch[#collisionBatch+1] = {Part = P[119], CanCollide = true} end
if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end
if P[121] then collisionBatch[#collisionBatch+1] = {Part = P[121], CanCollide = true} end
if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end
if P[123] then collisionBatch[#collisionBatch+1] = {Part = P[123], CanCollide = true} end
if P[124] then collisionBatch[#collisionBatch+1] = {Part = P[124], CanCollide = true} end
if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end
if P[127] then collisionBatch[#collisionBatch+1] = {Part = P[127], CanCollide = true} end
if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end
if P[129] then collisionBatch[#collisionBatch+1] = {Part = P[129], CanCollide = true} end
if P[130] then collisionBatch[#collisionBatch+1] = {Part = P[130], CanCollide = true} end
if P[131] then collisionBatch[#collisionBatch+1] = {Part = P[131], CanCollide = true} end
if P[133] then collisionBatch[#collisionBatch+1] = {Part = P[133], CanCollide = true} end
if P[134] then collisionBatch[#collisionBatch+1] = {Part = P[134], CanCollide = true} end
if P[135] then collisionBatch[#collisionBatch+1] = {Part = P[135], CanCollide = true} end
if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end
if P[137] then collisionBatch[#collisionBatch+1] = {Part = P[137], CanCollide = true} end
if P[138] then collisionBatch[#collisionBatch+1] = {Part = P[138], CanCollide = true} end
if P[139] then collisionBatch[#collisionBatch+1] = {Part = P[139], CanCollide = true} end
if P[140] then collisionBatch[#collisionBatch+1] = {Part = P[140], CanCollide = true} end
if P[141] then collisionBatch[#collisionBatch+1] = {Part = P[141], CanCollide = true} end
if P[143] then collisionBatch[#collisionBatch+1] = {Part = P[143], CanCollide = true} end
if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end
if P[145] then collisionBatch[#collisionBatch+1] = {Part = P[145], CanCollide = true} end
if P[147] then collisionBatch[#collisionBatch+1] = {Part = P[147], CanCollide = true} end
if P[148] then collisionBatch[#collisionBatch+1] = {Part = P[148], CanCollide = true} end
if P[149] then collisionBatch[#collisionBatch+1] = {Part = P[149], CanCollide = true} end
if P[150] then collisionBatch[#collisionBatch+1] = {Part = P[150], CanCollide = true} end
if P[151] then collisionBatch[#collisionBatch+1] = {Part = P[151], CanCollide = true} end
if P[152] then collisionBatch[#collisionBatch+1] = {Part = P[152], CanCollide = true} end
if P[153] then collisionBatch[#collisionBatch+1] = {Part = P[153], CanCollide = true} end
if P[154] then collisionBatch[#collisionBatch+1] = {Part = P[154], CanCollide = true} end
if P[155] then collisionBatch[#collisionBatch+1] = {Part = P[155], CanCollide = true} end
if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = true} end
if P[158] then collisionBatch[#collisionBatch+1] = {Part = P[158], CanCollide = true} end
if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end
if P[161] then collisionBatch[#collisionBatch+1] = {Part = P[161], CanCollide = true} end
if P[162] then collisionBatch[#collisionBatch+1] = {Part = P[162], CanCollide = true} end
if P[163] then collisionBatch[#collisionBatch+1] = {Part = P[163], CanCollide = true} end
if P[164] then collisionBatch[#collisionBatch+1] = {Part = P[164], CanCollide = true} end
if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end
if P[166] then collisionBatch[#collisionBatch+1] = {Part = P[166], CanCollide = true} end
if P[167] then collisionBatch[#collisionBatch+1] = {Part = P[167], CanCollide = true} end
if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end
if P[169] then collisionBatch[#collisionBatch+1] = {Part = P[169], CanCollide = true} end
if P[171] then collisionBatch[#collisionBatch+1] = {Part = P[171], CanCollide = true} end
if P[172] then collisionBatch[#collisionBatch+1] = {Part = P[172], CanCollide = true} end
if P[173] then collisionBatch[#collisionBatch+1] = {Part = P[173], CanCollide = true} end
if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end
if P[176] then collisionBatch[#collisionBatch+1] = {Part = P[176], CanCollide = true} end
if P[177] then collisionBatch[#collisionBatch+1] = {Part = P[177], CanCollide = true} end
if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end
if P[179] then collisionBatch[#collisionBatch+1] = {Part = P[179], CanCollide = true} end
if P[180] then collisionBatch[#collisionBatch+1] = {Part = P[180], CanCollide = true} end
if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end
if P[182] then collisionBatch[#collisionBatch+1] = {Part = P[182], CanCollide = true} end
if P[183] then collisionBatch[#collisionBatch+1] = {Part = P[183], CanCollide = true} end
if P[185] then collisionBatch[#collisionBatch+1] = {Part = P[185], CanCollide = true} end
if P[186] then collisionBatch[#collisionBatch+1] = {Part = P[186], CanCollide = true} end
if P[187] then collisionBatch[#collisionBatch+1] = {Part = P[187], CanCollide = true} end
if P[188] then collisionBatch[#collisionBatch+1] = {Part = P[188], CanCollide = true} end
if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end
if P[190] then collisionBatch[#collisionBatch+1] = {Part = P[190], CanCollide = true} end
if P[191] then collisionBatch[#collisionBatch+1] = {Part = P[191], CanCollide = true} end
if P[192] then collisionBatch[#collisionBatch+1] = {Part = P[192], CanCollide = true} end
if P[193] then collisionBatch[#collisionBatch+1] = {Part = P[193], CanCollide = true} end
if P[195] then collisionBatch[#collisionBatch+1] = {Part = P[195], CanCollide = true} end
if P[196] then collisionBatch[#collisionBatch+1] = {Part = P[196], CanCollide = true} end
if P[197] then collisionBatch[#collisionBatch+1] = {Part = P[197], CanCollide = true} end
if P[198] then collisionBatch[#collisionBatch+1] = {Part = P[198], CanCollide = true} end
if P[199] then collisionBatch[#collisionBatch+1] = {Part = P[199], CanCollide = true} end
if P[200] then collisionBatch[#collisionBatch+1] = {Part = P[200], CanCollide = true} end
if P[201] then collisionBatch[#collisionBatch+1] = {Part = P[201], CanCollide = true} end
if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = true} end
if P[203] then collisionBatch[#collisionBatch+1] = {Part = P[203], CanCollide = true} end
if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end
if P[206] then collisionBatch[#collisionBatch+1] = {Part = P[206], CanCollide = true} end
if P[207] then collisionBatch[#collisionBatch+1] = {Part = P[207], CanCollide = true} end
if P[208] then collisionBatch[#collisionBatch+1] = {Part = P[208], CanCollide = true} end
if P[209] then collisionBatch[#collisionBatch+1] = {Part = P[209], CanCollide = true} end
if P[210] then collisionBatch[#collisionBatch+1] = {Part = P[210], CanCollide = true} end
if P[211] then collisionBatch[#collisionBatch+1] = {Part = P[211], CanCollide = true} end
if P[212] then collisionBatch[#collisionBatch+1] = {Part = P[212], CanCollide = true} end
if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end
if P[215] then collisionBatch[#collisionBatch+1] = {Part = P[215], CanCollide = true} end
if P[216] then collisionBatch[#collisionBatch+1] = {Part = P[216], CanCollide = true} end
if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end
if P[218] then collisionBatch[#collisionBatch+1] = {Part = P[218], CanCollide = true} end
if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = true} end
if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = true} end
if P[223] then collisionBatch[#collisionBatch+1] = {Part = P[223], CanCollide = true} end
if P[224] then collisionBatch[#collisionBatch+1] = {Part = P[224], CanCollide = true} end
if P[226] then collisionBatch[#collisionBatch+1] = {Part = P[226], CanCollide = true} end
if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end
if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = true} end
if P[229] then collisionBatch[#collisionBatch+1] = {Part = P[229], CanCollide = true} end
if P[230] then collisionBatch[#collisionBatch+1] = {Part = P[230], CanCollide = true} end
if P[232] then collisionBatch[#collisionBatch+1] = {Part = P[232], CanCollide = true} end
if P[233] then collisionBatch[#collisionBatch+1] = {Part = P[233], CanCollide = true} end
if P[234] then collisionBatch[#collisionBatch+1] = {Part = P[234], CanCollide = true} end
if P[235] then collisionBatch[#collisionBatch+1] = {Part = P[235], CanCollide = true} end
if P[236] then collisionBatch[#collisionBatch+1] = {Part = P[236], CanCollide = true} end
if P[237] then collisionBatch[#collisionBatch+1] = {Part = P[237], CanCollide = true} end
if P[239] then collisionBatch[#collisionBatch+1] = {Part = P[239], CanCollide = true} end
if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = true} end
if P[241] then collisionBatch[#collisionBatch+1] = {Part = P[241], CanCollide = true} end
if P[242] then collisionBatch[#collisionBatch+1] = {Part = P[242], CanCollide = true} end
if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = true} end
if P[244] then collisionBatch[#collisionBatch+1] = {Part = P[244], CanCollide = true} end
if P[245] then collisionBatch[#collisionBatch+1] = {Part = P[245], CanCollide = true} end
if P[246] then collisionBatch[#collisionBatch+1] = {Part = P[246], CanCollide = true} end
if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = true} end
if P[249] then collisionBatch[#collisionBatch+1] = {Part = P[249], CanCollide = true} end
if P[250] then collisionBatch[#collisionBatch+1] = {Part = P[250], CanCollide = true} end
if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = true} end
if P[252] then collisionBatch[#collisionBatch+1] = {Part = P[252], CanCollide = true} end
if P[253] then collisionBatch[#collisionBatch+1] = {Part = P[253], CanCollide = true} end
if P[254] then collisionBatch[#collisionBatch+1] = {Part = P[254], CanCollide = true} end
if P[255] then collisionBatch[#collisionBatch+1] = {Part = P[255], CanCollide = true} end
if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = true} end
if P[257] then collisionBatch[#collisionBatch+1] = {Part = P[257], CanCollide = true} end
if P[259] then collisionBatch[#collisionBatch+1] = {Part = P[259], CanCollide = true} end
if P[260] then collisionBatch[#collisionBatch+1] = {Part = P[260], CanCollide = true} end
if P[261] then collisionBatch[#collisionBatch+1] = {Part = P[261], CanCollide = true} end
if P[263] then collisionBatch[#collisionBatch+1] = {Part = P[263], CanCollide = true} end
if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = true} end
if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end
if P[266] then collisionBatch[#collisionBatch+1] = {Part = P[266], CanCollide = true} end
if P[267] then collisionBatch[#collisionBatch+1] = {Part = P[267], CanCollide = true} end
if P[268] then collisionBatch[#collisionBatch+1] = {Part = P[268], CanCollide = true} end
if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = true} end
if P[270] then collisionBatch[#collisionBatch+1] = {Part = P[270], CanCollide = true} end
if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = true} end
if P[273] then collisionBatch[#collisionBatch+1] = {Part = P[273], CanCollide = true} end
if P[274] then collisionBatch[#collisionBatch+1] = {Part = P[274], CanCollide = true} end
if P[275] then collisionBatch[#collisionBatch+1] = {Part = P[275], CanCollide = true} end
if P[276] then collisionBatch[#collisionBatch+1] = {Part = P[276], CanCollide = true} end
if P[277] then collisionBatch[#collisionBatch+1] = {Part = P[277], CanCollide = true} end
if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end
if P[279] then collisionBatch[#collisionBatch+1] = {Part = P[279], CanCollide = true} end
if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end
if P[281] then collisionBatch[#collisionBatch+1] = {Part = P[281], CanCollide = true} end
if P[283] then collisionBatch[#collisionBatch+1] = {Part = P[283], CanCollide = true} end
if P[284] then collisionBatch[#collisionBatch+1] = {Part = P[284], CanCollide = true} end
if P[285] then collisionBatch[#collisionBatch+1] = {Part = P[285], CanCollide = true} end
if P[288] then collisionBatch[#collisionBatch+1] = {Part = P[288], CanCollide = true} end
if P[289] then collisionBatch[#collisionBatch+1] = {Part = P[289], CanCollide = true} end
if P[290] then collisionBatch[#collisionBatch+1] = {Part = P[290], CanCollide = true} end
if P[291] then collisionBatch[#collisionBatch+1] = {Part = P[291], CanCollide = true} end
if P[292] then collisionBatch[#collisionBatch+1] = {Part = P[292], CanCollide = true} end
if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = true} end
if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = true} end
if P[296] then collisionBatch[#collisionBatch+1] = {Part = P[296], CanCollide = true} end
if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = true} end
if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = true} end
if P[299] then collisionBatch[#collisionBatch+1] = {Part = P[299], CanCollide = true} end
if P[300] then collisionBatch[#collisionBatch+1] = {Part = P[300], CanCollide = true} end
if P[302] then collisionBatch[#collisionBatch+1] = {Part = P[302], CanCollide = true} end
if P[303] then collisionBatch[#collisionBatch+1] = {Part = P[303], CanCollide = true} end
if P[304] then collisionBatch[#collisionBatch+1] = {Part = P[304], CanCollide = true} end
if P[305] then collisionBatch[#collisionBatch+1] = {Part = P[305], CanCollide = true} end
if P[306] then collisionBatch[#collisionBatch+1] = {Part = P[306], CanCollide = true} end
if P[307] then collisionBatch[#collisionBatch+1] = {Part = P[307], CanCollide = true} end
if P[309] then collisionBatch[#collisionBatch+1] = {Part = P[309], CanCollide = true} end
if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = true} end
if P[311] then collisionBatch[#collisionBatch+1] = {Part = P[311], CanCollide = true} end
if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = true} end
if P[313] then collisionBatch[#collisionBatch+1] = {Part = P[313], CanCollide = true} end
if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end
if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end
if P[317] then collisionBatch[#collisionBatch+1] = {Part = P[317], CanCollide = true} end
if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end
if P[320] then collisionBatch[#collisionBatch+1] = {Part = P[320], CanCollide = true} end
if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = true} end
if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = true} end
if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end
if P[325] then collisionBatch[#collisionBatch+1] = {Part = P[325], CanCollide = true} end
if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = true} end
if P[327] then collisionBatch[#collisionBatch+1] = {Part = P[327], CanCollide = true} end
if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end
if P[329] then collisionBatch[#collisionBatch+1] = {Part = P[329], CanCollide = true} end
if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end
if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = true} end
if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end
if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end
if P[335] then collisionBatch[#collisionBatch+1] = {Part = P[335], CanCollide = true} end
if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end
if P[337] then collisionBatch[#collisionBatch+1] = {Part = P[337], CanCollide = true} end
if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end
if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end
if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end
if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end
if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = true} end
if P[344] then collisionBatch[#collisionBatch+1] = {Part = P[344], CanCollide = true} end
if P[345] then collisionBatch[#collisionBatch+1] = {Part = P[345], CanCollide = true} end
if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end
if P[347] then collisionBatch[#collisionBatch+1] = {Part = P[347], CanCollide = true} end
if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end
if P[349] then collisionBatch[#collisionBatch+1] = {Part = P[349], CanCollide = true} end
if P[351] then collisionBatch[#collisionBatch+1] = {Part = P[351], CanCollide = true} end
if P[352] then collisionBatch[#collisionBatch+1] = {Part = P[352], CanCollide = true} end
if P[353] then collisionBatch[#collisionBatch+1] = {Part = P[353], CanCollide = true} end
if P[354] then collisionBatch[#collisionBatch+1] = {Part = P[354], CanCollide = true} end
if P[355] then collisionBatch[#collisionBatch+1] = {Part = P[355], CanCollide = true} end
if P[356] then collisionBatch[#collisionBatch+1] = {Part = P[356], CanCollide = true} end
if P[358] then collisionBatch[#collisionBatch+1] = {Part = P[358], CanCollide = true} end
if P[359] then collisionBatch[#collisionBatch+1] = {Part = P[359], CanCollide = true} end
if P[360] then collisionBatch[#collisionBatch+1] = {Part = P[360], CanCollide = true} end
if P[363] then collisionBatch[#collisionBatch+1] = {Part = P[363], CanCollide = true} end
if P[364] then collisionBatch[#collisionBatch+1] = {Part = P[364], CanCollide = true} end
if P[366] then collisionBatch[#collisionBatch+1] = {Part = P[366], CanCollide = true} end
if P[367] then collisionBatch[#collisionBatch+1] = {Part = P[367], CanCollide = true} end
if P[368] then collisionBatch[#collisionBatch+1] = {Part = P[368], CanCollide = true} end
if P[369] then collisionBatch[#collisionBatch+1] = {Part = P[369], CanCollide = true} end
if P[370] then collisionBatch[#collisionBatch+1] = {Part = P[370], CanCollide = true} end
if P[372] then collisionBatch[#collisionBatch+1] = {Part = P[372], CanCollide = true} end
if P[373] then collisionBatch[#collisionBatch+1] = {Part = P[373], CanCollide = true} end
if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = true} end
if P[375] then collisionBatch[#collisionBatch+1] = {Part = P[375], CanCollide = true} end
if P[376] then collisionBatch[#collisionBatch+1] = {Part = P[376], CanCollide = true} end
if P[377] then collisionBatch[#collisionBatch+1] = {Part = P[377], CanCollide = true} end
if P[378] then collisionBatch[#collisionBatch+1] = {Part = P[378], CanCollide = true} end
if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = true} end
if P[380] then collisionBatch[#collisionBatch+1] = {Part = P[380], CanCollide = true} end
if P[382] then collisionBatch[#collisionBatch+1] = {Part = P[382], CanCollide = true} end
if P[383] then collisionBatch[#collisionBatch+1] = {Part = P[383], CanCollide = true} end
if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = true} end
if P[385] then collisionBatch[#collisionBatch+1] = {Part = P[385], CanCollide = true} end
if P[386] then collisionBatch[#collisionBatch+1] = {Part = P[386], CanCollide = true} end
if P[387] then collisionBatch[#collisionBatch+1] = {Part = P[387], CanCollide = true} end
if P[388] then collisionBatch[#collisionBatch+1] = {Part = P[388], CanCollide = true} end
if P[389] then collisionBatch[#collisionBatch+1] = {Part = P[389], CanCollide = true} end
if P[390] then collisionBatch[#collisionBatch+1] = {Part = P[390], CanCollide = true} end
if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = true} end
if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = true} end
if P[394] then collisionBatch[#collisionBatch+1] = {Part = P[394], CanCollide = true} end
if P[395] then collisionBatch[#collisionBatch+1] = {Part = P[395], CanCollide = true} end
if P[396] then collisionBatch[#collisionBatch+1] = {Part = P[396], CanCollide = true} end
if P[397] then collisionBatch[#collisionBatch+1] = {Part = P[397], CanCollide = true} end
if P[398] then collisionBatch[#collisionBatch+1] = {Part = P[398], CanCollide = true} end
if P[399] then collisionBatch[#collisionBatch+1] = {Part = P[399], CanCollide = true} end
if P[400] then collisionBatch[#collisionBatch+1] = {Part = P[400], CanCollide = true} end
if P[402] then collisionBatch[#collisionBatch+1] = {Part = P[402], CanCollide = true} end
if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end
if P[404] then collisionBatch[#collisionBatch+1] = {Part = P[404], CanCollide = true} end
if P[405] then collisionBatch[#collisionBatch+1] = {Part = P[405], CanCollide = true} end
if P[406] then collisionBatch[#collisionBatch+1] = {Part = P[406], CanCollide = true} end
if P[407] then collisionBatch[#collisionBatch+1] = {Part = P[407], CanCollide = true} end
if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = true} end
if P[409] then collisionBatch[#collisionBatch+1] = {Part = P[409], CanCollide = true} end
if P[410] then collisionBatch[#collisionBatch+1] = {Part = P[410], CanCollide = true} end
if P[413] then collisionBatch[#collisionBatch+1] = {Part = P[413], CanCollide = true} end
if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = true} end
if P[416] then collisionBatch[#collisionBatch+1] = {Part = P[416], CanCollide = true} end
if P[417] then collisionBatch[#collisionBatch+1] = {Part = P[417], CanCollide = true} end
if P[418] then collisionBatch[#collisionBatch+1] = {Part = P[418], CanCollide = true} end
if P[419] then collisionBatch[#collisionBatch+1] = {Part = P[419], CanCollide = true} end
if P[420] then collisionBatch[#collisionBatch+1] = {Part = P[420], CanCollide = true} end
if P[423] then collisionBatch[#collisionBatch+1] = {Part = P[423], CanCollide = true} end
if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = true} end
if P[426] then collisionBatch[#collisionBatch+1] = {Part = P[426], CanCollide = true} end
if P[427] then collisionBatch[#collisionBatch+1] = {Part = P[427], CanCollide = true} end
if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end
if P[429] then collisionBatch[#collisionBatch+1] = {Part = P[429], CanCollide = true} end
if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = true} end
if P[433] then collisionBatch[#collisionBatch+1] = {Part = P[433], CanCollide = true} end
if P[434] then collisionBatch[#collisionBatch+1] = {Part = P[434], CanCollide = true} end
if P[436] then collisionBatch[#collisionBatch+1] = {Part = P[436], CanCollide = true} end
if P[437] then collisionBatch[#collisionBatch+1] = {Part = P[437], CanCollide = true} end
if P[438] then collisionBatch[#collisionBatch+1] = {Part = P[438], CanCollide = true} end
if P[439] then collisionBatch[#collisionBatch+1] = {Part = P[439], CanCollide = true} end
if P[440] then collisionBatch[#collisionBatch+1] = {Part = P[440], CanCollide = true} end
if P[442] then collisionBatch[#collisionBatch+1] = {Part = P[442], CanCollide = true} end
if P[443] then collisionBatch[#collisionBatch+1] = {Part = P[443], CanCollide = true} end
if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end
if P[446] then collisionBatch[#collisionBatch+1] = {Part = P[446], CanCollide = true} end
if P[447] then collisionBatch[#collisionBatch+1] = {Part = P[447], CanCollide = true} end
if P[448] then collisionBatch[#collisionBatch+1] = {Part = P[448], CanCollide = true} end
if P[449] then collisionBatch[#collisionBatch+1] = {Part = P[449], CanCollide = true} end
if P[450] then collisionBatch[#collisionBatch+1] = {Part = P[450], CanCollide = true} end
if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end
if P[453] then collisionBatch[#collisionBatch+1] = {Part = P[453], CanCollide = true} end
if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end
if P[455] then collisionBatch[#collisionBatch+1] = {Part = P[455], CanCollide = true} end
if P[456] then collisionBatch[#collisionBatch+1] = {Part = P[456], CanCollide = true} end
if P[457] then collisionBatch[#collisionBatch+1] = {Part = P[457], CanCollide = true} end
if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end
if P[459] then collisionBatch[#collisionBatch+1] = {Part = P[459], CanCollide = true} end
if P[460] then collisionBatch[#collisionBatch+1] = {Part = P[460], CanCollide = true} end
if P[461] then collisionBatch[#collisionBatch+1] = {Part = P[461], CanCollide = true} end
if P[463] then collisionBatch[#collisionBatch+1] = {Part = P[463], CanCollide = true} end
if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end
if P[465] then collisionBatch[#collisionBatch+1] = {Part = P[465], CanCollide = true} end
if P[466] then collisionBatch[#collisionBatch+1] = {Part = P[466], CanCollide = true} end
if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end
if P[468] then collisionBatch[#collisionBatch+1] = {Part = P[468], CanCollide = true} end
if P[469] then collisionBatch[#collisionBatch+1] = {Part = P[469], CanCollide = true} end
if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end
if P[471] then collisionBatch[#collisionBatch+1] = {Part = P[471], CanCollide = true} end
if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end
if P[474] then collisionBatch[#collisionBatch+1] = {Part = P[474], CanCollide = true} end
if P[475] then collisionBatch[#collisionBatch+1] = {Part = P[475], CanCollide = true} end
if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end
if P[477] then collisionBatch[#collisionBatch+1] = {Part = P[477], CanCollide = true} end
if P[478] then collisionBatch[#collisionBatch+1] = {Part = P[478], CanCollide = true} end
if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end
if P[480] then collisionBatch[#collisionBatch+1] = {Part = P[480], CanCollide = true} end
if P[481] then collisionBatch[#collisionBatch+1] = {Part = P[481], CanCollide = true} end
if P[483] then collisionBatch[#collisionBatch+1] = {Part = P[483], CanCollide = true} end
if P[484] then collisionBatch[#collisionBatch+1] = {Part = P[484], CanCollide = true} end
if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end
if P[486] then collisionBatch[#collisionBatch+1] = {Part = P[486], CanCollide = true} end
if P[487] then collisionBatch[#collisionBatch+1] = {Part = P[487], CanCollide = true} end
if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end
if P[489] then collisionBatch[#collisionBatch+1] = {Part = P[489], CanCollide = true} end
if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end
if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end
if P[493] then collisionBatch[#collisionBatch+1] = {Part = P[493], CanCollide = true} end
if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end
if P[495] then collisionBatch[#collisionBatch+1] = {Part = P[495], CanCollide = true} end
if P[496] then collisionBatch[#collisionBatch+1] = {Part = P[496], CanCollide = true} end
if P[497] then collisionBatch[#collisionBatch+1] = {Part = P[497], CanCollide = true} end
if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end
if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end
if P[500] then collisionBatch[#collisionBatch+1] = {Part = P[500], CanCollide = true} end
if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end
if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = true} end
if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end
if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end
if P[506] then collisionBatch[#collisionBatch+1] = {Part = P[506], CanCollide = true} end
if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end
if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = true} end
if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end
if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = true} end
if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end
if P[514] then collisionBatch[#collisionBatch+1] = {Part = P[514], CanCollide = true} end
if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end
if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = true} end
if P[518] then collisionBatch[#collisionBatch+1] = {Part = P[518], CanCollide = true} end
if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end
if P[520] then collisionBatch[#collisionBatch+1] = {Part = P[520], CanCollide = true} end
if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = true} end
if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end
if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = true} end
if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end
if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = true} end
if P[527] then collisionBatch[#collisionBatch+1] = {Part = P[527], CanCollide = true} end
if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end
if P[529] then collisionBatch[#collisionBatch+1] = {Part = P[529], CanCollide = true} end
if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end
if P[531] then collisionBatch[#collisionBatch+1] = {Part = P[531], CanCollide = true} end
if P[533] then collisionBatch[#collisionBatch+1] = {Part = P[533], CanCollide = true} end
if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = true} end
if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end
if P[536] then collisionBatch[#collisionBatch+1] = {Part = P[536], CanCollide = true} end
if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end
if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end
if P[539] then collisionBatch[#collisionBatch+1] = {Part = P[539], CanCollide = true} end
if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end
if P[541] then collisionBatch[#collisionBatch+1] = {Part = P[541], CanCollide = true} end
if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end
if P[544] then collisionBatch[#collisionBatch+1] = {Part = P[544], CanCollide = true} end
if P[545] then collisionBatch[#collisionBatch+1] = {Part = P[545], CanCollide = true} end
if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end
if P[548] then collisionBatch[#collisionBatch+1] = {Part = P[548], CanCollide = true} end
if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end
if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end
if P[551] then collisionBatch[#collisionBatch+1] = {Part = P[551], CanCollide = true} end
if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end
if P[553] then collisionBatch[#collisionBatch+1] = {Part = P[553], CanCollide = true} end
if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end
if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end
if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = true} end
if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end
if P[559] then collisionBatch[#collisionBatch+1] = {Part = P[559], CanCollide = true} end
if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end
if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end
if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end
if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end
if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end
if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end
if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end
if P[568] then collisionBatch[#collisionBatch+1] = {Part = P[568], CanCollide = true} end
if P[569] then collisionBatch[#collisionBatch+1] = {Part = P[569], CanCollide = true} end
if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end
if P[573] then collisionBatch[#collisionBatch+1] = {Part = P[573], CanCollide = true} end
if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end
if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end
if P[577] then collisionBatch[#collisionBatch+1] = {Part = P[577], CanCollide = true} end
if P[578] then collisionBatch[#collisionBatch+1] = {Part = P[578], CanCollide = true} end
if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end
if P[581] then collisionBatch[#collisionBatch+1] = {Part = P[581], CanCollide = true} end
if P[582] then collisionBatch[#collisionBatch+1] = {Part = P[582], CanCollide = true} end
if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end
if P[584] then collisionBatch[#collisionBatch+1] = {Part = P[584], CanCollide = true} end
if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = true} end
if P[586] then collisionBatch[#collisionBatch+1] = {Part = P[586], CanCollide = true} end
if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end
if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end
if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = true} end
if P[590] then collisionBatch[#collisionBatch+1] = {Part = P[590], CanCollide = true} end
if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = true} end
if P[592] then collisionBatch[#collisionBatch+1] = {Part = P[592], CanCollide = true} end
if P[593] then collisionBatch[#collisionBatch+1] = {Part = P[593], CanCollide = true} end
if P[594] then collisionBatch[#collisionBatch+1] = {Part = P[594], CanCollide = true} end
if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end
if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end
if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = true} end
if P[598] then collisionBatch[#collisionBatch+1] = {Part = P[598], CanCollide = true} end
if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end
if P[600] then collisionBatch[#collisionBatch+1] = {Part = P[600], CanCollide = true} end
if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = true} end
if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end
if P[604] then collisionBatch[#collisionBatch+1] = {Part = P[604], CanCollide = true} end
if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end
if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end
if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end
if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end
if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end
if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end
if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end
if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end
if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = true} end
if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end
if P[618] then collisionBatch[#collisionBatch+1] = {Part = P[618], CanCollide = true} end
if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end
if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end
if P[622] then collisionBatch[#collisionBatch+1] = {Part = P[622], CanCollide = true} end
if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end
if P[624] then collisionBatch[#collisionBatch+1] = {Part = P[624], CanCollide = true} end
if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end
if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end
if P[628] then collisionBatch[#collisionBatch+1] = {Part = P[628], CanCollide = true} end
if P[629] then collisionBatch[#collisionBatch+1] = {Part = P[629], CanCollide = true} end
if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end
if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end
if P[632] then collisionBatch[#collisionBatch+1] = {Part = P[632], CanCollide = true} end
if P[633] then collisionBatch[#collisionBatch+1] = {Part = P[633], CanCollide = true} end
if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end
if P[636] then collisionBatch[#collisionBatch+1] = {Part = P[636], CanCollide = true} end
if P[637] then collisionBatch[#collisionBatch+1] = {Part = P[637], CanCollide = true} end
if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end
if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end
if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = true} end
if P[642] then collisionBatch[#collisionBatch+1] = {Part = P[642], CanCollide = true} end
if P[643] then collisionBatch[#collisionBatch+1] = {Part = P[643], CanCollide = true} end
if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end
if P[645] then collisionBatch[#collisionBatch+1] = {Part = P[645], CanCollide = true} end
if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end
if P[647] then collisionBatch[#collisionBatch+1] = {Part = P[647], CanCollide = true} end
if P[649] then collisionBatch[#collisionBatch+1] = {Part = P[649], CanCollide = true} end
if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end
if P[651] then collisionBatch[#collisionBatch+1] = {Part = P[651], CanCollide = true} end
if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end
if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end
if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end
if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end
if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end
if P[658] then collisionBatch[#collisionBatch+1] = {Part = P[658], CanCollide = true} end
if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end
if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end
if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end
if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = true} end
if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end
if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = true} end
if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end
if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end
if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end
if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end
if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end
if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end
if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end
if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end
if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end
if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = true} end
if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end
if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end
if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end
if P[683] then collisionBatch[#collisionBatch+1] = {Part = P[683], CanCollide = true} end
if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end
if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end
if P[687] then collisionBatch[#collisionBatch+1] = {Part = P[687], CanCollide = true} end
if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end
if P[689] then collisionBatch[#collisionBatch+1] = {Part = P[689], CanCollide = true} end
if P[690] then collisionBatch[#collisionBatch+1] = {Part = P[690], CanCollide = true} end
if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end
if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end
if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end
if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end
if P[695] then collisionBatch[#collisionBatch+1] = {Part = P[695], CanCollide = true} end
if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end
if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end
if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end
if P[702] then collisionBatch[#collisionBatch+1] = {Part = P[702], CanCollide = true} end
if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end
if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end
if P[705] then collisionBatch[#collisionBatch+1] = {Part = P[705], CanCollide = true} end
if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end
if P[707] then collisionBatch[#collisionBatch+1] = {Part = P[707], CanCollide = true} end
if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end
if P[710] then collisionBatch[#collisionBatch+1] = {Part = P[710], CanCollide = true} end
if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = true} end
if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end
if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end
if P[714] then collisionBatch[#collisionBatch+1] = {Part = P[714], CanCollide = true} end
if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end
if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = true} end
if P[718] then collisionBatch[#collisionBatch+1] = {Part = P[718], CanCollide = true} end
if P[719] then collisionBatch[#collisionBatch+1] = {Part = P[719], CanCollide = true} end
if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end
if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end
if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end
if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end
if P[725] then collisionBatch[#collisionBatch+1] = {Part = P[725], CanCollide = true} end
if P[726] then collisionBatch[#collisionBatch+1] = {Part = P[726], CanCollide = true} end
if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = true} end
if P[728] then collisionBatch[#collisionBatch+1] = {Part = P[728], CanCollide = true} end
if P[730] then collisionBatch[#collisionBatch+1] = {Part = P[730], CanCollide = true} end
if P[731] then collisionBatch[#collisionBatch+1] = {Part = P[731], CanCollide = true} end
if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end
if P[733] then collisionBatch[#collisionBatch+1] = {Part = P[733], CanCollide = true} end
if P[734] then collisionBatch[#collisionBatch+1] = {Part = P[734], CanCollide = true} end
if P[735] then collisionBatch[#collisionBatch+1] = {Part = P[735], CanCollide = true} end
if P[736] then collisionBatch[#collisionBatch+1] = {Part = P[736], CanCollide = true} end
if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end
if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end
if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end
if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end
if P[742] then collisionBatch[#collisionBatch+1] = {Part = P[742], CanCollide = true} end
if P[743] then collisionBatch[#collisionBatch+1] = {Part = P[743], CanCollide = true} end
if P[744] then collisionBatch[#collisionBatch+1] = {Part = P[744], CanCollide = true} end
if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end
if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end
if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end
if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end
if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end
if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end
if P[752] then collisionBatch[#collisionBatch+1] = {Part = P[752], CanCollide = true} end
if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end
if P[754] then collisionBatch[#collisionBatch+1] = {Part = P[754], CanCollide = true} end
if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end
if P[756] then collisionBatch[#collisionBatch+1] = {Part = P[756], CanCollide = true} end
if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end
if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end
if P[760] then collisionBatch[#collisionBatch+1] = {Part = P[760], CanCollide = true} end
if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end
if P[762] then collisionBatch[#collisionBatch+1] = {Part = P[762], CanCollide = true} end
if P[764] then collisionBatch[#collisionBatch+1] = {Part = P[764], CanCollide = true} end
if P[765] then collisionBatch[#collisionBatch+1] = {Part = P[765], CanCollide = true} end
if P[766] then collisionBatch[#collisionBatch+1] = {Part = P[766], CanCollide = true} end
if P[769] then collisionBatch[#collisionBatch+1] = {Part = P[769], CanCollide = true} end
if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end
if P[772] then collisionBatch[#collisionBatch+1] = {Part = P[772], CanCollide = true} end
if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end
if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end
if P[775] then collisionBatch[#collisionBatch+1] = {Part = P[775], CanCollide = true} end
if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end
if P[778] then collisionBatch[#collisionBatch+1] = {Part = P[778], CanCollide = true} end
if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end
if P[780] then collisionBatch[#collisionBatch+1] = {Part = P[780], CanCollide = true} end
if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end
if P[782] then collisionBatch[#collisionBatch+1] = {Part = P[782], CanCollide = true} end
if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end
if P[785] then collisionBatch[#collisionBatch+1] = {Part = P[785], CanCollide = true} end
if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end
if P[787] then collisionBatch[#collisionBatch+1] = {Part = P[787], CanCollide = true} end
if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end
if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end
if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end
if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end
if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end
if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end
if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end
if P[796] then collisionBatch[#collisionBatch+1] = {Part = P[796], CanCollide = true} end
if P[797] then collisionBatch[#collisionBatch+1] = {Part = P[797], CanCollide = true} end
if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end
if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end
if P[801] then collisionBatch[#collisionBatch+1] = {Part = P[801], CanCollide = true} end
if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end
if P[803] then collisionBatch[#collisionBatch+1] = {Part = P[803], CanCollide = true} end
if P[804] then collisionBatch[#collisionBatch+1] = {Part = P[804], CanCollide = true} end
if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end
if P[806] then collisionBatch[#collisionBatch+1] = {Part = P[806], CanCollide = true} end
if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end
if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end
if P[810] then collisionBatch[#collisionBatch+1] = {Part = P[810], CanCollide = true} end
if P[811] then collisionBatch[#collisionBatch+1] = {Part = P[811], CanCollide = true} end
if P[813] then collisionBatch[#collisionBatch+1] = {Part = P[813], CanCollide = true} end
if P[814] then collisionBatch[#collisionBatch+1] = {Part = P[814], CanCollide = true} end
if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end
if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end
if P[817] then collisionBatch[#collisionBatch+1] = {Part = P[817], CanCollide = true} end
if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end
if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end
if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end
if P[821] then collisionBatch[#collisionBatch+1] = {Part = P[821], CanCollide = true} end
if P[823] then collisionBatch[#collisionBatch+1] = {Part = P[823], CanCollide = true} end
if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = true} end
if P[825] then collisionBatch[#collisionBatch+1] = {Part = P[825], CanCollide = true} end
if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end
if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end
if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end
if P[829] then collisionBatch[#collisionBatch+1] = {Part = P[829], CanCollide = true} end
if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end
if P[831] then collisionBatch[#collisionBatch+1] = {Part = P[831], CanCollide = true} end
if P[833] then collisionBatch[#collisionBatch+1] = {Part = P[833], CanCollide = true} end
if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end
if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end
if P[836] then collisionBatch[#collisionBatch+1] = {Part = P[836], CanCollide = true} end
if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end
if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end
if P[839] then collisionBatch[#collisionBatch+1] = {Part = P[839], CanCollide = true} end
if P[840] then collisionBatch[#collisionBatch+1] = {Part = P[840], CanCollide = true} end
if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end
if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end
if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end
if P[845] then collisionBatch[#collisionBatch+1] = {Part = P[845], CanCollide = true} end
if P[847] then collisionBatch[#collisionBatch+1] = {Part = P[847], CanCollide = true} end
if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end
if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end
if P[850] then collisionBatch[#collisionBatch+1] = {Part = P[850], CanCollide = true} end
if P[851] then collisionBatch[#collisionBatch+1] = {Part = P[851], CanCollide = true} end
if P[852] then collisionBatch[#collisionBatch+1] = {Part = P[852], CanCollide = true} end
if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end
if P[854] then collisionBatch[#collisionBatch+1] = {Part = P[854], CanCollide = true} end
if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end
if P[858] then collisionBatch[#collisionBatch+1] = {Part = P[858], CanCollide = true} end
if P[859] then collisionBatch[#collisionBatch+1] = {Part = P[859], CanCollide = true} end
if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end
if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end
if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end
if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end
if P[865] then collisionBatch[#collisionBatch+1] = {Part = P[865], CanCollide = true} end
if P[867] then collisionBatch[#collisionBatch+1] = {Part = P[867], CanCollide = true} end
if P[868] then collisionBatch[#collisionBatch+1] = {Part = P[868], CanCollide = true} end
if P[869] then collisionBatch[#collisionBatch+1] = {Part = P[869], CanCollide = true} end
if P[871] then collisionBatch[#collisionBatch+1] = {Part = P[871], CanCollide = true} end
if P[872] then collisionBatch[#collisionBatch+1] = {Part = P[872], CanCollide = true} end
if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end
if P[874] then collisionBatch[#collisionBatch+1] = {Part = P[874], CanCollide = true} end
if P[875] then collisionBatch[#collisionBatch+1] = {Part = P[875], CanCollide = true} end
if P[876] then collisionBatch[#collisionBatch+1] = {Part = P[876], CanCollide = true} end
if P[877] then collisionBatch[#collisionBatch+1] = {Part = P[877], CanCollide = true} end
if P[878] then collisionBatch[#collisionBatch+1] = {Part = P[878], CanCollide = true} end
if P[879] then collisionBatch[#collisionBatch+1] = {Part = P[879], CanCollide = true} end
if P[881] then collisionBatch[#collisionBatch+1] = {Part = P[881], CanCollide = true} end
if P[882] then collisionBatch[#collisionBatch+1] = {Part = P[882], CanCollide = true} end
if P[883] then collisionBatch[#collisionBatch+1] = {Part = P[883], CanCollide = true} end
if P[885] then collisionBatch[#collisionBatch+1] = {Part = P[885], CanCollide = true} end
if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end
if P[887] then collisionBatch[#collisionBatch+1] = {Part = P[887], CanCollide = true} end
if P[888] then collisionBatch[#collisionBatch+1] = {Part = P[888], CanCollide = true} end
if P[889] then collisionBatch[#collisionBatch+1] = {Part = P[889], CanCollide = true} end
if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end
if P[891] then collisionBatch[#collisionBatch+1] = {Part = P[891], CanCollide = true} end
if P[892] then collisionBatch[#collisionBatch+1] = {Part = P[892], CanCollide = true} end
if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end
if P[895] then collisionBatch[#collisionBatch+1] = {Part = P[895], CanCollide = true} end
if P[896] then collisionBatch[#collisionBatch+1] = {Part = P[896], CanCollide = true} end
if P[897] then collisionBatch[#collisionBatch+1] = {Part = P[897], CanCollide = true} end
if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end
if P[900] then collisionBatch[#collisionBatch+1] = {Part = P[900], CanCollide = true} end
if P[901] then collisionBatch[#collisionBatch+1] = {Part = P[901], CanCollide = true} end
if P[902] then collisionBatch[#collisionBatch+1] = {Part = P[902], CanCollide = true} end
if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end
if P[904] then collisionBatch[#collisionBatch+1] = {Part = P[904], CanCollide = true} end
if P[906] then collisionBatch[#collisionBatch+1] = {Part = P[906], CanCollide = true} end
if P[907] then collisionBatch[#collisionBatch+1] = {Part = P[907], CanCollide = true} end
if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end
if P[909] then collisionBatch[#collisionBatch+1] = {Part = P[909], CanCollide = true} end
if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end
if P[911] then collisionBatch[#collisionBatch+1] = {Part = P[911], CanCollide = true} end
if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end
if P[914] then collisionBatch[#collisionBatch+1] = {Part = P[914], CanCollide = true} end
if P[915] then collisionBatch[#collisionBatch+1] = {Part = P[915], CanCollide = true} end
if P[916] then collisionBatch[#collisionBatch+1] = {Part = P[916], CanCollide = true} end
if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end
if P[918] then collisionBatch[#collisionBatch+1] = {Part = P[918], CanCollide = true} end
if P[920] then collisionBatch[#collisionBatch+1] = {Part = P[920], CanCollide = true} end
if P[921] then collisionBatch[#collisionBatch+1] = {Part = P[921], CanCollide = true} end
if P[922] then collisionBatch[#collisionBatch+1] = {Part = P[922], CanCollide = true} end
if P[924] then collisionBatch[#collisionBatch+1] = {Part = P[924], CanCollide = true} end
if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end
if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end
if P[928] then collisionBatch[#collisionBatch+1] = {Part = P[928], CanCollide = true} end
if P[929] then collisionBatch[#collisionBatch+1] = {Part = P[929], CanCollide = true} end
if P[930] then collisionBatch[#collisionBatch+1] = {Part = P[930], CanCollide = true} end
if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end
if P[932] then collisionBatch[#collisionBatch+1] = {Part = P[932], CanCollide = true} end
if P[933] then collisionBatch[#collisionBatch+1] = {Part = P[933], CanCollide = true} end
if P[934] then collisionBatch[#collisionBatch+1] = {Part = P[934], CanCollide = true} end
if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end
if P[936] then collisionBatch[#collisionBatch+1] = {Part = P[936], CanCollide = true} end
if P[938] then collisionBatch[#collisionBatch+1] = {Part = P[938], CanCollide = true} end
if P[939] then collisionBatch[#collisionBatch+1] = {Part = P[939], CanCollide = true} end
if P[940] then collisionBatch[#collisionBatch+1] = {Part = P[940], CanCollide = true} end
if P[941] then collisionBatch[#collisionBatch+1] = {Part = P[941], CanCollide = true} end
if P[942] then collisionBatch[#collisionBatch+1] = {Part = P[942], CanCollide = true} end
if P[943] then collisionBatch[#collisionBatch+1] = {Part = P[943], CanCollide = true} end
if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end
if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end
if P[946] then collisionBatch[#collisionBatch+1] = {Part = P[946], CanCollide = true} end
if P[948] then collisionBatch[#collisionBatch+1] = {Part = P[948], CanCollide = true} end
if P[949] then collisionBatch[#collisionBatch+1] = {Part = P[949], CanCollide = true} end
if P[950] then collisionBatch[#collisionBatch+1] = {Part = P[950], CanCollide = true} end
if P[952] then collisionBatch[#collisionBatch+1] = {Part = P[952], CanCollide = true} end
if P[953] then collisionBatch[#collisionBatch+1] = {Part = P[953], CanCollide = true} end
if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end
if P[955] then collisionBatch[#collisionBatch+1] = {Part = P[955], CanCollide = true} end
if P[956] then collisionBatch[#collisionBatch+1] = {Part = P[956], CanCollide = true} end
if P[957] then collisionBatch[#collisionBatch+1] = {Part = P[957], CanCollide = true} end
if P[958] then collisionBatch[#collisionBatch+1] = {Part = P[958], CanCollide = true} end
if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end
if P[960] then collisionBatch[#collisionBatch+1] = {Part = P[960], CanCollide = true} end
if P[962] then collisionBatch[#collisionBatch+1] = {Part = P[962], CanCollide = true} end
if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = true} end
if P[964] then collisionBatch[#collisionBatch+1] = {Part = P[964], CanCollide = true} end
if P[966] then collisionBatch[#collisionBatch+1] = {Part = P[966], CanCollide = true} end
if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end
if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end
if P[971] then collisionBatch[#collisionBatch+1] = {Part = P[971], CanCollide = true} end
if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = true} end
if P[973] then collisionBatch[#collisionBatch+1] = {Part = P[973], CanCollide = true} end
if P[974] then collisionBatch[#collisionBatch+1] = {Part = P[974], CanCollide = true} end
if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end
if P[976] then collisionBatch[#collisionBatch+1] = {Part = P[976], CanCollide = true} end
if P[978] then collisionBatch[#collisionBatch+1] = {Part = P[978], CanCollide = true} end
if P[979] then collisionBatch[#collisionBatch+1] = {Part = P[979], CanCollide = true} end
if P[980] then collisionBatch[#collisionBatch+1] = {Part = P[980], CanCollide = true} end
if P[981] then collisionBatch[#collisionBatch+1] = {Part = P[981], CanCollide = true} end
if P[982] then collisionBatch[#collisionBatch+1] = {Part = P[982], CanCollide = true} end
if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end
if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end
if P[986] then collisionBatch[#collisionBatch+1] = {Part = P[986], CanCollide = true} end
if P[987] then collisionBatch[#collisionBatch+1] = {Part = P[987], CanCollide = true} end
if P[988] then collisionBatch[#collisionBatch+1] = {Part = P[988], CanCollide = true} end
if P[989] then collisionBatch[#collisionBatch+1] = {Part = P[989], CanCollide = true} end
if P[990] then collisionBatch[#collisionBatch+1] = {Part = P[990], CanCollide = true} end
if P[992] then collisionBatch[#collisionBatch+1] = {Part = P[992], CanCollide = true} end
if P[993] then collisionBatch[#collisionBatch+1] = {Part = P[993], CanCollide = true} end
if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = true} end
if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end
if P[996] then collisionBatch[#collisionBatch+1] = {Part = P[996], CanCollide = true} end
if P[997] then collisionBatch[#collisionBatch+1] = {Part = P[997], CanCollide = true} end
if P[1000] then collisionBatch[#collisionBatch+1] = {Part = P[1000], CanCollide = true} end
if P[1001] then collisionBatch[#collisionBatch+1] = {Part = P[1001], CanCollide = true} end
if P[1003] then collisionBatch[#collisionBatch+1] = {Part = P[1003], CanCollide = true} end
if P[1004] then collisionBatch[#collisionBatch+1] = {Part = P[1004], CanCollide = true} end
if P[1005] then collisionBatch[#collisionBatch+1] = {Part = P[1005], CanCollide = true} end
if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = true} end
if P[1007] then collisionBatch[#collisionBatch+1] = {Part = P[1007], CanCollide = true} end
if P[1009] then collisionBatch[#collisionBatch+1] = {Part = P[1009], CanCollide = true} end
if P[1010] then collisionBatch[#collisionBatch+1] = {Part = P[1010], CanCollide = true} end
if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = true} end
if P[1012] then collisionBatch[#collisionBatch+1] = {Part = P[1012], CanCollide = true} end
if P[1013] then collisionBatch[#collisionBatch+1] = {Part = P[1013], CanCollide = true} end
if P[1014] then collisionBatch[#collisionBatch+1] = {Part = P[1014], CanCollide = true} end
if P[1015] then collisionBatch[#collisionBatch+1] = {Part = P[1015], CanCollide = true} end
if P[1016] then collisionBatch[#collisionBatch+1] = {Part = P[1016], CanCollide = true} end
if P[1017] then collisionBatch[#collisionBatch+1] = {Part = P[1017], CanCollide = true} end
if P[1020] then collisionBatch[#collisionBatch+1] = {Part = P[1020], CanCollide = true} end
if P[1021] then collisionBatch[#collisionBatch+1] = {Part = P[1021], CanCollide = true} end
if P[1022] then collisionBatch[#collisionBatch+1] = {Part = P[1022], CanCollide = true} end
if P[1023] then collisionBatch[#collisionBatch+1] = {Part = P[1023], CanCollide = true} end
if P[1024] then collisionBatch[#collisionBatch+1] = {Part = P[1024], CanCollide = true} end
if P[1025] then collisionBatch[#collisionBatch+1] = {Part = P[1025], CanCollide = true} end
if P[1027] then collisionBatch[#collisionBatch+1] = {Part = P[1027], CanCollide = true} end
if P[1028] then collisionBatch[#collisionBatch+1] = {Part = P[1028], CanCollide = true} end
if P[1029] then collisionBatch[#collisionBatch+1] = {Part = P[1029], CanCollide = true} end
if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = true} end
if P[1031] then collisionBatch[#collisionBatch+1] = {Part = P[1031], CanCollide = true} end
if P[1032] then collisionBatch[#collisionBatch+1] = {Part = P[1032], CanCollide = true} end
if P[1034] then collisionBatch[#collisionBatch+1] = {Part = P[1034], CanCollide = true} end
if P[1035] then collisionBatch[#collisionBatch+1] = {Part = P[1035], CanCollide = true} end
if P[1036] then collisionBatch[#collisionBatch+1] = {Part = P[1036], CanCollide = true} end
if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = true} end
if P[1038] then collisionBatch[#collisionBatch+1] = {Part = P[1038], CanCollide = true} end
if P[1039] then collisionBatch[#collisionBatch+1] = {Part = P[1039], CanCollide = true} end
if P[1041] then collisionBatch[#collisionBatch+1] = {Part = P[1041], CanCollide = true} end
if P[1042] then collisionBatch[#collisionBatch+1] = {Part = P[1042], CanCollide = true} end
if P[1043] then collisionBatch[#collisionBatch+1] = {Part = P[1043], CanCollide = true} end
if P[1044] then collisionBatch[#collisionBatch+1] = {Part = P[1044], CanCollide = true} end
if P[1045] then collisionBatch[#collisionBatch+1] = {Part = P[1045], CanCollide = true} end
if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = true} end
if P[1048] then collisionBatch[#collisionBatch+1] = {Part = P[1048], CanCollide = true} end
if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end
if P[1050] then collisionBatch[#collisionBatch+1] = {Part = P[1050], CanCollide = true} end
if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end
if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = true} end
if P[1053] then collisionBatch[#collisionBatch+1] = {Part = P[1053], CanCollide = true} end
if P[1054] then collisionBatch[#collisionBatch+1] = {Part = P[1054], CanCollide = true} end
if P[1055] then collisionBatch[#collisionBatch+1] = {Part = P[1055], CanCollide = true} end
if P[1056] then collisionBatch[#collisionBatch+1] = {Part = P[1056], CanCollide = true} end
if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end
if P[1059] then collisionBatch[#collisionBatch+1] = {Part = P[1059], CanCollide = true} end
if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = true} end
if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end
if P[1063] then collisionBatch[#collisionBatch+1] = {Part = P[1063], CanCollide = true} end
if P[1064] then collisionBatch[#collisionBatch+1] = {Part = P[1064], CanCollide = true} end
if P[1066] then collisionBatch[#collisionBatch+1] = {Part = P[1066], CanCollide = true} end
if P[1067] then collisionBatch[#collisionBatch+1] = {Part = P[1067], CanCollide = true} end
if P[1068] then collisionBatch[#collisionBatch+1] = {Part = P[1068], CanCollide = true} end
if P[1070] then collisionBatch[#collisionBatch+1] = {Part = P[1070], CanCollide = true} end
if P[1071] then collisionBatch[#collisionBatch+1] = {Part = P[1071], CanCollide = true} end
if P[1072] then collisionBatch[#collisionBatch+1] = {Part = P[1072], CanCollide = true} end
if P[1073] then collisionBatch[#collisionBatch+1] = {Part = P[1073], CanCollide = true} end
if P[1074] then collisionBatch[#collisionBatch+1] = {Part = P[1074], CanCollide = true} end
if P[1075] then collisionBatch[#collisionBatch+1] = {Part = P[1075], CanCollide = true} end
if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end
if P[1078] then collisionBatch[#collisionBatch+1] = {Part = P[1078], CanCollide = true} end
if P[1079] then collisionBatch[#collisionBatch+1] = {Part = P[1079], CanCollide = true} end
if P[1080] then collisionBatch[#collisionBatch+1] = {Part = P[1080], CanCollide = true} end
if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end
if P[1082] then collisionBatch[#collisionBatch+1] = {Part = P[1082], CanCollide = true} end
if P[1083] then collisionBatch[#collisionBatch+1] = {Part = P[1083], CanCollide = true} end
if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end
if P[1085] then collisionBatch[#collisionBatch+1] = {Part = P[1085], CanCollide = true} end
if P[1087] then collisionBatch[#collisionBatch+1] = {Part = P[1087], CanCollide = true} end
if P[1088] then collisionBatch[#collisionBatch+1] = {Part = P[1088], CanCollide = true} end
if P[1089] then collisionBatch[#collisionBatch+1] = {Part = P[1089], CanCollide = true} end
if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end
if P[1091] then collisionBatch[#collisionBatch+1] = {Part = P[1091], CanCollide = true} end
if P[1092] then collisionBatch[#collisionBatch+1] = {Part = P[1092], CanCollide = true} end
if P[1093] then collisionBatch[#collisionBatch+1] = {Part = P[1093], CanCollide = true} end
if P[1094] then collisionBatch[#collisionBatch+1] = {Part = P[1094], CanCollide = true} end
if P[1095] then collisionBatch[#collisionBatch+1] = {Part = P[1095], CanCollide = true} end
if P[1097] then collisionBatch[#collisionBatch+1] = {Part = P[1097], CanCollide = true} end
if P[1098] then collisionBatch[#collisionBatch+1] = {Part = P[1098], CanCollide = true} end
if P[1099] then collisionBatch[#collisionBatch+1] = {Part = P[1099], CanCollide = true} end
if P[1101] then collisionBatch[#collisionBatch+1] = {Part = P[1101], CanCollide = true} end
if P[1102] then collisionBatch[#collisionBatch+1] = {Part = P[1102], CanCollide = true} end
if P[1103] then collisionBatch[#collisionBatch+1] = {Part = P[1103], CanCollide = true} end
if P[1104] then collisionBatch[#collisionBatch+1] = {Part = P[1104], CanCollide = true} end
if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = true} end
if P[1106] then collisionBatch[#collisionBatch+1] = {Part = P[1106], CanCollide = true} end
if P[1108] then collisionBatch[#collisionBatch+1] = {Part = P[1108], CanCollide = true} end
if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end
if P[1110] then collisionBatch[#collisionBatch+1] = {Part = P[1110], CanCollide = true} end
if P[1111] then collisionBatch[#collisionBatch+1] = {Part = P[1111], CanCollide = true} end
if P[1112] then collisionBatch[#collisionBatch+1] = {Part = P[1112], CanCollide = true} end
if P[1113] then collisionBatch[#collisionBatch+1] = {Part = P[1113], CanCollide = true} end
if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end
if P[1116] then collisionBatch[#collisionBatch+1] = {Part = P[1116], CanCollide = true} end
if P[1117] then collisionBatch[#collisionBatch+1] = {Part = P[1117], CanCollide = true} end
if P[1119] then collisionBatch[#collisionBatch+1] = {Part = P[1119], CanCollide = true} end
if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end
if P[1121] then collisionBatch[#collisionBatch+1] = {Part = P[1121], CanCollide = true} end
if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end
if P[1123] then collisionBatch[#collisionBatch+1] = {Part = P[1123], CanCollide = true} end
if P[1124] then collisionBatch[#collisionBatch+1] = {Part = P[1124], CanCollide = true} end
if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = true} end
if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = true} end
if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end
if P[1129] then collisionBatch[#collisionBatch+1] = {Part = P[1129], CanCollide = true} end
if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = true} end
if P[1131] then collisionBatch[#collisionBatch+1] = {Part = P[1131], CanCollide = true} end
if P[1132] then collisionBatch[#collisionBatch+1] = {Part = P[1132], CanCollide = true} end
if P[1133] then collisionBatch[#collisionBatch+1] = {Part = P[1133], CanCollide = true} end
if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = true} end
if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end
if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end
if P[1140] then collisionBatch[#collisionBatch+1] = {Part = P[1140], CanCollide = true} end
if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = true} end
if P[1142] then collisionBatch[#collisionBatch+1] = {Part = P[1142], CanCollide = true} end
if P[1143] then collisionBatch[#collisionBatch+1] = {Part = P[1143], CanCollide = true} end
if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end
if P[1146] then collisionBatch[#collisionBatch+1] = {Part = P[1146], CanCollide = true} end
if P[1147] then collisionBatch[#collisionBatch+1] = {Part = P[1147], CanCollide = true} end
if P[1148] then collisionBatch[#collisionBatch+1] = {Part = P[1148], CanCollide = true} end
if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end
if P[1151] then collisionBatch[#collisionBatch+1] = {Part = P[1151], CanCollide = true} end
if P[1152] then collisionBatch[#collisionBatch+1] = {Part = P[1152], CanCollide = true} end
if P[1153] then collisionBatch[#collisionBatch+1] = {Part = P[1153], CanCollide = true} end
if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end
if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = true} end
if P[1156] then collisionBatch[#collisionBatch+1] = {Part = P[1156], CanCollide = true} end
if P[1157] then collisionBatch[#collisionBatch+1] = {Part = P[1157], CanCollide = true} end
if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end
if P[1160] then collisionBatch[#collisionBatch+1] = {Part = P[1160], CanCollide = true} end
if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end
if P[1162] then collisionBatch[#collisionBatch+1] = {Part = P[1162], CanCollide = true} end
if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end
if P[1164] then collisionBatch[#collisionBatch+1] = {Part = P[1164], CanCollide = true} end
if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end
if P[1166] then collisionBatch[#collisionBatch+1] = {Part = P[1166], CanCollide = true} end
if P[1167] then collisionBatch[#collisionBatch+1] = {Part = P[1167], CanCollide = true} end
if P[1168] then collisionBatch[#collisionBatch+1] = {Part = P[1168], CanCollide = true} end
if P[1170] then collisionBatch[#collisionBatch+1] = {Part = P[1170], CanCollide = true} end
if P[1173] then collisionBatch[#collisionBatch+1] = {Part = P[1173], CanCollide = true} end
if P[1176] then collisionBatch[#collisionBatch+1] = {Part = P[1176], CanCollide = true} end
if P[1178] then collisionBatch[#collisionBatch+1] = {Part = P[1178], CanCollide = true} end
if P[1182] then collisionBatch[#collisionBatch+1] = {Part = P[1182], CanCollide = true} end
if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = true} end
if P[1188] then collisionBatch[#collisionBatch+1] = {Part = P[1188], CanCollide = true} end
if P[1191] then collisionBatch[#collisionBatch+1] = {Part = P[1191], CanCollide = true} end
if P[1194] then collisionBatch[#collisionBatch+1] = {Part = P[1194], CanCollide = true} end
if P[1197] then collisionBatch[#collisionBatch+1] = {Part = P[1197], CanCollide = true} end
if P[1200] then collisionBatch[#collisionBatch+1] = {Part = P[1200], CanCollide = true} end
if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end
if P[1206] then collisionBatch[#collisionBatch+1] = {Part = P[1206], CanCollide = true} end
if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = true} end
if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end
if P[1215] then collisionBatch[#collisionBatch+1] = {Part = P[1215], CanCollide = true} end
if P[1218] then collisionBatch[#collisionBatch+1] = {Part = P[1218], CanCollide = true} end
if P[1220] then collisionBatch[#collisionBatch+1] = {Part = P[1220], CanCollide = true} end
if P[1224] then collisionBatch[#collisionBatch+1] = {Part = P[1224], CanCollide = true} end
if P[1226] then collisionBatch[#collisionBatch+1] = {Part = P[1226], CanCollide = true} end
if P[1230] then collisionBatch[#collisionBatch+1] = {Part = P[1230], CanCollide = true} end
if P[1233] then collisionBatch[#collisionBatch+1] = {Part = P[1233], CanCollide = true} end
if P[1236] then collisionBatch[#collisionBatch+1] = {Part = P[1236], CanCollide = true} end
if P[1239] then collisionBatch[#collisionBatch+1] = {Part = P[1239], CanCollide = true} end
if P[1242] then collisionBatch[#collisionBatch+1] = {Part = P[1242], CanCollide = true} end
if P[1244] then collisionBatch[#collisionBatch+1] = {Part = P[1244], CanCollide = true} end
if P[1247] then collisionBatch[#collisionBatch+1] = {Part = P[1247], CanCollide = true} end
if P[1250] then collisionBatch[#collisionBatch+1] = {Part = P[1250], CanCollide = true} end
if P[1255] then collisionBatch[#collisionBatch+1] = {Part = P[1255], CanCollide = true} end
if P[1259] then collisionBatch[#collisionBatch+1] = {Part = P[1259], CanCollide = true} end
if P[1262] then collisionBatch[#collisionBatch+1] = {Part = P[1262], CanCollide = true} end
if P[1265] then collisionBatch[#collisionBatch+1] = {Part = P[1265], CanCollide = true} end
if P[1268] then collisionBatch[#collisionBatch+1] = {Part = P[1268], CanCollide = true} end
if P[1271] then collisionBatch[#collisionBatch+1] = {Part = P[1271], CanCollide = true} end
if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = false} end
if P[1285] then collisionBatch[#collisionBatch+1] = {Part = P[1285], CanCollide = false} end
if P[1295] then collisionBatch[#collisionBatch+1] = {Part = P[1295], CanCollide = false} end
if P[1305] then collisionBatch[#collisionBatch+1] = {Part = P[1305], CanCollide = false} end
if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = true} end
if P[1311] then collisionBatch[#collisionBatch+1] = {Part = P[1311], CanCollide = true} end
if P[1313] then collisionBatch[#collisionBatch+1] = {Part = P[1313], CanCollide = true} end
if P[1316] then collisionBatch[#collisionBatch+1] = {Part = P[1316], CanCollide = true} end
if P[1320] then collisionBatch[#collisionBatch+1] = {Part = P[1320], CanCollide = false} end
if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end
if P[1332] then collisionBatch[#collisionBatch+1] = {Part = P[1332], CanCollide = true} end
if P[1337] then collisionBatch[#collisionBatch+1] = {Part = P[1337], CanCollide = true} end
if P[1340] then collisionBatch[#collisionBatch+1] = {Part = P[1340], CanCollide = true} end
if P[1345] then collisionBatch[#collisionBatch+1] = {Part = P[1345], CanCollide = true} end
if P[1350] then collisionBatch[#collisionBatch+1] = {Part = P[1350], CanCollide = true} end
if P[1352] then collisionBatch[#collisionBatch+1] = {Part = P[1352], CanCollide = true} end
if P[1355] then collisionBatch[#collisionBatch+1] = {Part = P[1355], CanCollide = true} end
if P[1361] then collisionBatch[#collisionBatch+1] = {Part = P[1361], CanCollide = true} end
if P[1363] then collisionBatch[#collisionBatch+1] = {Part = P[1363], CanCollide = true} end
if P[1369] then collisionBatch[#collisionBatch+1] = {Part = P[1369], CanCollide = true} end
if P[1371] then collisionBatch[#collisionBatch+1] = {Part = P[1371], CanCollide = true} end
if P[1376] then collisionBatch[#collisionBatch+1] = {Part = P[1376], CanCollide = true} end
if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end
if P[1383] then collisionBatch[#collisionBatch+1] = {Part = P[1383], CanCollide = true} end
if P[1389] then collisionBatch[#collisionBatch+1] = {Part = P[1389], CanCollide = true} end
if P[1394] then collisionBatch[#collisionBatch+1] = {Part = P[1394], CanCollide = true} end
if P[1400] then collisionBatch[#collisionBatch+1] = {Part = P[1400], CanCollide = true} end
if P[1406] then collisionBatch[#collisionBatch+1] = {Part = P[1406], CanCollide = true} end
if P[1412] then collisionBatch[#collisionBatch+1] = {Part = P[1412], CanCollide = true} end
if P[1417] then collisionBatch[#collisionBatch+1] = {Part = P[1417], CanCollide = false} end
if P[1420] then collisionBatch[#collisionBatch+1] = {Part = P[1420], CanCollide = true} end
if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end
if P[1427] then collisionBatch[#collisionBatch+1] = {Part = P[1427], CanCollide = true} end
if P[1432] then collisionBatch[#collisionBatch+1] = {Part = P[1432], CanCollide = false} end
if P[1443] then collisionBatch[#collisionBatch+1] = {Part = P[1443], CanCollide = true} end
if P[1448] then collisionBatch[#collisionBatch+1] = {Part = P[1448], CanCollide = false} end
if P[1452] then collisionBatch[#collisionBatch+1] = {Part = P[1452], CanCollide = true} end
if P[1455] then collisionBatch[#collisionBatch+1] = {Part = P[1455], CanCollide = true} end
if P[1462] then collisionBatch[#collisionBatch+1] = {Part = P[1462], CanCollide = true} end
if P[1467] then collisionBatch[#collisionBatch+1] = {Part = P[1467], CanCollide = true} end
if P[1473] then collisionBatch[#collisionBatch+1] = {Part = P[1473], CanCollide = true} end
if P[1474] then collisionBatch[#collisionBatch+1] = {Part = P[1474], CanCollide = true} end
if P[1479] then collisionBatch[#collisionBatch+1] = {Part = P[1479], CanCollide = true} end
if P[1480] then collisionBatch[#collisionBatch+1] = {Part = P[1480], CanCollide = true} end
if P[1486] then collisionBatch[#collisionBatch+1] = {Part = P[1486], CanCollide = true} end
if P[1488] then collisionBatch[#collisionBatch+1] = {Part = P[1488], CanCollide = true} end
if P[1494] then collisionBatch[#collisionBatch+1] = {Part = P[1494], CanCollide = true} end
if P[1497] then collisionBatch[#collisionBatch+1] = {Part = P[1497], CanCollide = true} end
if P[1499] then collisionBatch[#collisionBatch+1] = {Part = P[1499], CanCollide = true} end
if P[1505] then collisionBatch[#collisionBatch+1] = {Part = P[1505], CanCollide = true} end
if P[1508] then collisionBatch[#collisionBatch+1] = {Part = P[1508], CanCollide = false} end
if P[1511] then collisionBatch[#collisionBatch+1] = {Part = P[1511], CanCollide = true} end
if P[1516] then collisionBatch[#collisionBatch+1] = {Part = P[1516], CanCollide = true} end
if P[1523] then collisionBatch[#collisionBatch+1] = {Part = P[1523], CanCollide = false} end
if P[1534] then collisionBatch[#collisionBatch+1] = {Part = P[1534], CanCollide = false} end
if P[1545] then collisionBatch[#collisionBatch+1] = {Part = P[1545], CanCollide = true} end
if P[1548] then collisionBatch[#collisionBatch+1] = {Part = P[1548], CanCollide = true} end
if P[1549] then collisionBatch[#collisionBatch+1] = {Part = P[1549], CanCollide = false} end
if P[1559] then collisionBatch[#collisionBatch+1] = {Part = P[1559], CanCollide = true} end
if P[1562] then collisionBatch[#collisionBatch+1] = {Part = P[1562], CanCollide = true} end
if P[1565] then collisionBatch[#collisionBatch+1] = {Part = P[1565], CanCollide = true} end
if P[1571] then collisionBatch[#collisionBatch+1] = {Part = P[1571], CanCollide = true} end
if P[1572] then collisionBatch[#collisionBatch+1] = {Part = P[1572], CanCollide = true} end
if P[1573] then collisionBatch[#collisionBatch+1] = {Part = P[1573], CanCollide = true} end
if P[1574] then collisionBatch[#collisionBatch+1] = {Part = P[1574], CanCollide = true} end
if P[1579] then collisionBatch[#collisionBatch+1] = {Part = P[1579], CanCollide = true} end
if P[1580] then collisionBatch[#collisionBatch+1] = {Part = P[1580], CanCollide = true} end
if P[1581] then collisionBatch[#collisionBatch+1] = {Part = P[1581], CanCollide = true} end
if P[1584] then collisionBatch[#collisionBatch+1] = {Part = P[1584], CanCollide = true} end
if P[1585] then collisionBatch[#collisionBatch+1] = {Part = P[1585], CanCollide = true} end
if P[1586] then collisionBatch[#collisionBatch+1] = {Part = P[1586], CanCollide = false} end
if P[1597] then collisionBatch[#collisionBatch+1] = {Part = P[1597], CanCollide = true} end
if P[1600] then collisionBatch[#collisionBatch+1] = {Part = P[1600], CanCollide = true} end
if P[1603] then collisionBatch[#collisionBatch+1] = {Part = P[1603], CanCollide = true} end
if P[1609] then collisionBatch[#collisionBatch+1] = {Part = P[1609], CanCollide = true} end
if P[1610] then collisionBatch[#collisionBatch+1] = {Part = P[1610], CanCollide = true} end
if P[1611] then collisionBatch[#collisionBatch+1] = {Part = P[1611], CanCollide = true} end
if P[1612] then collisionBatch[#collisionBatch+1] = {Part = P[1612], CanCollide = false} end
if P[1616] then collisionBatch[#collisionBatch+1] = {Part = P[1616], CanCollide = true} end
if P[1617] then collisionBatch[#collisionBatch+1] = {Part = P[1617], CanCollide = true} end
if P[1620] then collisionBatch[#collisionBatch+1] = {Part = P[1620], CanCollide = true} end
if P[1623] then collisionBatch[#collisionBatch+1] = {Part = P[1623], CanCollide = true} end
if P[1624] then collisionBatch[#collisionBatch+1] = {Part = P[1624], CanCollide = true} end
if P[1625] then collisionBatch[#collisionBatch+1] = {Part = P[1625], CanCollide = true} end
if P[1628] then collisionBatch[#collisionBatch+1] = {Part = P[1628], CanCollide = true} end
if P[1629] then collisionBatch[#collisionBatch+1] = {Part = P[1629], CanCollide = true} end
if P[1631] then collisionBatch[#collisionBatch+1] = {Part = P[1631], CanCollide = true} end
if P[1632] then collisionBatch[#collisionBatch+1] = {Part = P[1632], CanCollide = true} end
if P[1633] then collisionBatch[#collisionBatch+1] = {Part = P[1633], CanCollide = true} end
if P[1634] then collisionBatch[#collisionBatch+1] = {Part = P[1634], CanCollide = false} end
if P[1645] then collisionBatch[#collisionBatch+1] = {Part = P[1645], CanCollide = true} end
if P[1651] then collisionBatch[#collisionBatch+1] = {Part = P[1651], CanCollide = true} end
if P[1652] then collisionBatch[#collisionBatch+1] = {Part = P[1652], CanCollide = true} end
if P[1653] then collisionBatch[#collisionBatch+1] = {Part = P[1653], CanCollide = true} end
if P[1655] then collisionBatch[#collisionBatch+1] = {Part = P[1655], CanCollide = true} end
if P[1660] then collisionBatch[#collisionBatch+1] = {Part = P[1660], CanCollide = true} end
if P[1661] then collisionBatch[#collisionBatch+1] = {Part = P[1661], CanCollide = true} end
if P[1664] then collisionBatch[#collisionBatch+1] = {Part = P[1664], CanCollide = true} end
if P[1665] then collisionBatch[#collisionBatch+1] = {Part = P[1665], CanCollide = true} end
if P[1667] then collisionBatch[#collisionBatch+1] = {Part = P[1667], CanCollide = true} end
if P[1673] then collisionBatch[#collisionBatch+1] = {Part = P[1673], CanCollide = true} end
if P[1677] then collisionBatch[#collisionBatch+1] = {Part = P[1677], CanCollide = true} end
if P[1680] then collisionBatch[#collisionBatch+1] = {Part = P[1680], CanCollide = true} end
if P[1684] then collisionBatch[#collisionBatch+1] = {Part = P[1684], CanCollide = true} end
if P[1690] then collisionBatch[#collisionBatch+1] = {Part = P[1690], CanCollide = true} end
if P[1692] then collisionBatch[#collisionBatch+1] = {Part = P[1692], CanCollide = true} end
if P[1694] then collisionBatch[#collisionBatch+1] = {Part = P[1694], CanCollide = true} end
if P[1702] then collisionBatch[#collisionBatch+1] = {Part = P[1702], CanCollide = true} end
if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = true} end
if P[1710] then collisionBatch[#collisionBatch+1] = {Part = P[1710], CanCollide = false} end
if P[1714] then collisionBatch[#collisionBatch+1] = {Part = P[1714], CanCollide = false} end
if P[1717] then collisionBatch[#collisionBatch+1] = {Part = P[1717], CanCollide = true} end
if P[1719] then collisionBatch[#collisionBatch+1] = {Part = P[1719], CanCollide = true} end
if P[1724] then collisionBatch[#collisionBatch+1] = {Part = P[1724], CanCollide = true} end
if P[1726] then collisionBatch[#collisionBatch+1] = {Part = P[1726], CanCollide = false} end
if P[1730] then collisionBatch[#collisionBatch+1] = {Part = P[1730], CanCollide = true} end
if P[1734] then collisionBatch[#collisionBatch+1] = {Part = P[1734], CanCollide = true} end
if P[1740] then collisionBatch[#collisionBatch+1] = {Part = P[1740], CanCollide = true} end
if P[1745] then collisionBatch[#collisionBatch+1] = {Part = P[1745], CanCollide = true} end
if P[1751] then collisionBatch[#collisionBatch+1] = {Part = P[1751], CanCollide = true} end
if P[1756] then collisionBatch[#collisionBatch+1] = {Part = P[1756], CanCollide = true} end
if P[1763] then collisionBatch[#collisionBatch+1] = {Part = P[1763], CanCollide = true} end
if P[1769] then collisionBatch[#collisionBatch+1] = {Part = P[1769], CanCollide = true} end
if P[1775] then collisionBatch[#collisionBatch+1] = {Part = P[1775], CanCollide = true} end
if P[1781] then collisionBatch[#collisionBatch+1] = {Part = P[1781], CanCollide = true} end
if P[1783] then collisionBatch[#collisionBatch+1] = {Part = P[1783], CanCollide = true} end
if P[1786] then collisionBatch[#collisionBatch+1] = {Part = P[1786], CanCollide = true} end
if P[1789] then collisionBatch[#collisionBatch+1] = {Part = P[1789], CanCollide = true} end
if P[1794] then collisionBatch[#collisionBatch+1] = {Part = P[1794], CanCollide = false} end
if P[1805] then collisionBatch[#collisionBatch+1] = {Part = P[1805], CanCollide = true} end
if P[1806] then collisionBatch[#collisionBatch+1] = {Part = P[1806], CanCollide = true} end
if P[1809] then collisionBatch[#collisionBatch+1] = {Part = P[1809], CanCollide = true} end
if P[1811] then collisionBatch[#collisionBatch+1] = {Part = P[1811], CanCollide = true} end
if P[1815] then collisionBatch[#collisionBatch+1] = {Part = P[1815], CanCollide = true} end
if P[1821] then collisionBatch[#collisionBatch+1] = {Part = P[1821], CanCollide = true} end
if P[1824] then collisionBatch[#collisionBatch+1] = {Part = P[1824], CanCollide = true} end
if P[1827] then collisionBatch[#collisionBatch+1] = {Part = P[1827], CanCollide = true} end
if P[1830] then collisionBatch[#collisionBatch+1] = {Part = P[1830], CanCollide = true} end
if P[1833] then collisionBatch[#collisionBatch+1] = {Part = P[1833], CanCollide = true} end
if P[1839] then collisionBatch[#collisionBatch+1] = {Part = P[1839], CanCollide = false} end
if P[1843] then collisionBatch[#collisionBatch+1] = {Part = P[1843], CanCollide = true} end
if P[1844] then collisionBatch[#collisionBatch+1] = {Part = P[1844], CanCollide = true} end
if P[1850] then collisionBatch[#collisionBatch+1] = {Part = P[1850], CanCollide = true} end
if P[1853] then collisionBatch[#collisionBatch+1] = {Part = P[1853], CanCollide = true} end
if P[1854] then collisionBatch[#collisionBatch+1] = {Part = P[1854], CanCollide = true} end
if P[1860] then collisionBatch[#collisionBatch+1] = {Part = P[1860], CanCollide = false} end
if P[1871] then collisionBatch[#collisionBatch+1] = {Part = P[1871], CanCollide = true} end
if P[1873] then collisionBatch[#collisionBatch+1] = {Part = P[1873], CanCollide = true} end
if P[1877] then collisionBatch[#collisionBatch+1] = {Part = P[1877], CanCollide = true} end
if P[1880] then collisionBatch[#collisionBatch+1] = {Part = P[1880], CanCollide = true} end
if P[1881] then collisionBatch[#collisionBatch+1] = {Part = P[1881], CanCollide = false} end
if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = true} end
if P[1891] then collisionBatch[#collisionBatch+1] = {Part = P[1891], CanCollide = true} end
if P[1896] then collisionBatch[#collisionBatch+1] = {Part = P[1896], CanCollide = true} end
if P[1902] then collisionBatch[#collisionBatch+1] = {Part = P[1902], CanCollide = true} end
if P[1907] then collisionBatch[#collisionBatch+1] = {Part = P[1907], CanCollide = true} end
if P[1913] then collisionBatch[#collisionBatch+1] = {Part = P[1913], CanCollide = true} end
if P[1919] then collisionBatch[#collisionBatch+1] = {Part = P[1919], CanCollide = true} end
if P[1922] then collisionBatch[#collisionBatch+1] = {Part = P[1922], CanCollide = true} end
if P[1928] then collisionBatch[#collisionBatch+1] = {Part = P[1928], CanCollide = true} end
if P[1934] then collisionBatch[#collisionBatch+1] = {Part = P[1934], CanCollide = true} end
if P[1940] then collisionBatch[#collisionBatch+1] = {Part = P[1940], CanCollide = true} end
if P[1943] then collisionBatch[#collisionBatch+1] = {Part = P[1943], CanCollide = true} end
if P[1945] then collisionBatch[#collisionBatch+1] = {Part = P[1945], CanCollide = false} end
if P[1956] then collisionBatch[#collisionBatch+1] = {Part = P[1956], CanCollide = true} end
if P[1958] then collisionBatch[#collisionBatch+1] = {Part = P[1958], CanCollide = true} end
if P[1961] then collisionBatch[#collisionBatch+1] = {Part = P[1961], CanCollide = true} end
if P[1963] then collisionBatch[#collisionBatch+1] = {Part = P[1963], CanCollide = true} end
if P[1965] then collisionBatch[#collisionBatch+1] = {Part = P[1965], CanCollide = true} end
if P[1967] then collisionBatch[#collisionBatch+1] = {Part = P[1967], CanCollide = true} end
if P[1972] then collisionBatch[#collisionBatch+1] = {Part = P[1972], CanCollide = true} end
if P[1977] then collisionBatch[#collisionBatch+1] = {Part = P[1977], CanCollide = true} end
if P[1984] then collisionBatch[#collisionBatch+1] = {Part = P[1984], CanCollide = true} end
if P[1987] then collisionBatch[#collisionBatch+1] = {Part = P[1987], CanCollide = true} end
if P[1990] then collisionBatch[#collisionBatch+1] = {Part = P[1990], CanCollide = true} end
if P[1992] then collisionBatch[#collisionBatch+1] = {Part = P[1992], CanCollide = true} end
if P[1997] then collisionBatch[#collisionBatch+1] = {Part = P[1997], CanCollide = true} end
if P[1999] then collisionBatch[#collisionBatch+1] = {Part = P[1999], CanCollide = true} end
if P[2000] then collisionBatch[#collisionBatch+1] = {Part = P[2000], CanCollide = true} end
if P[2006] then collisionBatch[#collisionBatch+1] = {Part = P[2006], CanCollide = false} end
if P[2017] then collisionBatch[#collisionBatch+1] = {Part = P[2017], CanCollide = true} end
if P[2019] then collisionBatch[#collisionBatch+1] = {Part = P[2019], CanCollide = true} end
if P[2024] then collisionBatch[#collisionBatch+1] = {Part = P[2024], CanCollide = true} end
if P[2030] then collisionBatch[#collisionBatch+1] = {Part = P[2030], CanCollide = true} end
if P[2032] then collisionBatch[#collisionBatch+1] = {Part = P[2032], CanCollide = true} end
if P[2035] then collisionBatch[#collisionBatch+1] = {Part = P[2035], CanCollide = true} end
if P[2041] then collisionBatch[#collisionBatch+1] = {Part = P[2041], CanCollide = false} end
if P[2045] then collisionBatch[#collisionBatch+1] = {Part = P[2045], CanCollide = true} end
if P[2048] then collisionBatch[#collisionBatch+1] = {Part = P[2048], CanCollide = true} end
if P[2146] then collisionBatch[#collisionBatch+1] = {Part = P[2146], CanCollide = true} end
if P[2669] then collisionBatch[#collisionBatch+1] = {Part = P[2669], CanCollide = true} end
if P[2540] then collisionBatch[#collisionBatch+1] = {Part = P[2540], CanCollide = true} end
if P[2795] then collisionBatch[#collisionBatch+1] = {Part = P[2795], CanCollide = true} end
if P[2450] then collisionBatch[#collisionBatch+1] = {Part = P[2450], CanCollide = false} end
if P[2608] then collisionBatch[#collisionBatch+1] = {Part = P[2608], CanCollide = false} end
if P[2488] then collisionBatch[#collisionBatch+1] = {Part = P[2488], CanCollide = true} end
if P[2091] then collisionBatch[#collisionBatch+1] = {Part = P[2091], CanCollide = true} end
if P[2586] then collisionBatch[#collisionBatch+1] = {Part = P[2586], CanCollide = false} end
if P[2234] then collisionBatch[#collisionBatch+1] = {Part = P[2234], CanCollide = true} end
if P[2714] then collisionBatch[#collisionBatch+1] = {Part = P[2714], CanCollide = false} end
if P[2323] then collisionBatch[#collisionBatch+1] = {Part = P[2323], CanCollide = true} end
if P[2772] then collisionBatch[#collisionBatch+1] = {Part = P[2772], CanCollide = true} end
if P[2653] then collisionBatch[#collisionBatch+1] = {Part = P[2653], CanCollide = false} end
if P[2051] then collisionBatch[#collisionBatch+1] = {Part = P[2051], CanCollide = false} end
if P[2879] then collisionBatch[#collisionBatch+1] = {Part = P[2879], CanCollide = true} end
if P[2344] then collisionBatch[#collisionBatch+1] = {Part = P[2344], CanCollide = true} end
if P[2079] then collisionBatch[#collisionBatch+1] = {Part = P[2079], CanCollide = true} end
if P[2305] then collisionBatch[#collisionBatch+1] = {Part = P[2305], CanCollide = true} end
if P[2925] then collisionBatch[#collisionBatch+1] = {Part = P[2925], CanCollide = true} end
if P[2861] then collisionBatch[#collisionBatch+1] = {Part = P[2861], CanCollide = true} end
if P[2545] then collisionBatch[#collisionBatch+1] = {Part = P[2545], CanCollide = false} end
if P[2142] then collisionBatch[#collisionBatch+1] = {Part = P[2142], CanCollide = true} end
if P[2553] then collisionBatch[#collisionBatch+1] = {Part = P[2553], CanCollide = true} end
if P[2396] then collisionBatch[#collisionBatch+1] = {Part = P[2396], CanCollide = true} end
if P[2273] then collisionBatch[#collisionBatch+1] = {Part = P[2273], CanCollide = false} end
if P[2419] then collisionBatch[#collisionBatch+1] = {Part = P[2419], CanCollide = true} end
if P[2482] then collisionBatch[#collisionBatch+1] = {Part = P[2482], CanCollide = true} end
if P[2315] then collisionBatch[#collisionBatch+1] = {Part = P[2315], CanCollide = true} end
if P[2380] then collisionBatch[#collisionBatch+1] = {Part = P[2380], CanCollide = false} end
if P[2410] then collisionBatch[#collisionBatch+1] = {Part = P[2410], CanCollide = true} end
if P[2325] then collisionBatch[#collisionBatch+1] = {Part = P[2325], CanCollide = false} end
if P[3062] then collisionBatch[#collisionBatch+1] = {Part = P[3062], CanCollide = false} end
if P[3060] then collisionBatch[#collisionBatch+1] = {Part = P[3060], CanCollide = false} end
if P[3058] then collisionBatch[#collisionBatch+1] = {Part = P[3058], CanCollide = false} end
if P[3054] then collisionBatch[#collisionBatch+1] = {Part = P[3054], CanCollide = true} end
if P[2999] then collisionBatch[#collisionBatch+1] = {Part = P[2999], CanCollide = false} end
if P[2217] then collisionBatch[#collisionBatch+1] = {Part = P[2217], CanCollide = true} end
if P[2467] then collisionBatch[#collisionBatch+1] = {Part = P[2467], CanCollide = true} end
if P[3049] then collisionBatch[#collisionBatch+1] = {Part = P[3049], CanCollide = true} end
if P[2900] then collisionBatch[#collisionBatch+1] = {Part = P[2900], CanCollide = true} end
if P[2819] then collisionBatch[#collisionBatch+1] = {Part = P[2819], CanCollide = true} end
if P[2500] then collisionBatch[#collisionBatch+1] = {Part = P[2500], CanCollide = true} end
if P[2950] then collisionBatch[#collisionBatch+1] = {Part = P[2950], CanCollide = true} end
if P[2125] then collisionBatch[#collisionBatch+1] = {Part = P[2125], CanCollide = true} end
if P[2557] then collisionBatch[#collisionBatch+1] = {Part = P[2557], CanCollide = true} end
if P[2908] then collisionBatch[#collisionBatch+1] = {Part = P[2908], CanCollide = true} end
if P[3045] then collisionBatch[#collisionBatch+1] = {Part = P[3045], CanCollide = true} end
if P[2536] then collisionBatch[#collisionBatch+1] = {Part = P[2536], CanCollide = true} end
if P[3043] then collisionBatch[#collisionBatch+1] = {Part = P[3043], CanCollide = true} end
if P[3030] then collisionBatch[#collisionBatch+1] = {Part = P[3030], CanCollide = true} end
if P[2581] then collisionBatch[#collisionBatch+1] = {Part = P[2581], CanCollide = true} end
if P[3013] then collisionBatch[#collisionBatch+1] = {Part = P[3013], CanCollide = true} end
if P[3010] then collisionBatch[#collisionBatch+1] = {Part = P[3010], CanCollide = false} end
if P[2356] then collisionBatch[#collisionBatch+1] = {Part = P[2356], CanCollide = true} end
if P[3007] then collisionBatch[#collisionBatch+1] = {Part = P[3007], CanCollide = true} end
if P[2108] then collisionBatch[#collisionBatch+1] = {Part = P[2108], CanCollide = true} end
if P[2099] then collisionBatch[#collisionBatch+1] = {Part = P[2099], CanCollide = true} end
if P[2487] then collisionBatch[#collisionBatch+1] = {Part = P[2487], CanCollide = true} end
if P[3052] then collisionBatch[#collisionBatch+1] = {Part = P[3052], CanCollide = true} end
if P[2421] then collisionBatch[#collisionBatch+1] = {Part = P[2421], CanCollide = false} end
if P[2936] then collisionBatch[#collisionBatch+1] = {Part = P[2936], CanCollide = true} end
if P[2149] then collisionBatch[#collisionBatch+1] = {Part = P[2149], CanCollide = false} end
if P[2941] then collisionBatch[#collisionBatch+1] = {Part = P[2941], CanCollide = true} end
if P[2945] then collisionBatch[#collisionBatch+1] = {Part = P[2945], CanCollide = true} end
if P[2534] then collisionBatch[#collisionBatch+1] = {Part = P[2534], CanCollide = true} end
if P[2373] then collisionBatch[#collisionBatch+1] = {Part = P[2373], CanCollide = true} end
if P[2930] then collisionBatch[#collisionBatch+1] = {Part = P[2930], CanCollide = true} end
if P[2263] then collisionBatch[#collisionBatch+1] = {Part = P[2263], CanCollide = true} end
if P[2444] then collisionBatch[#collisionBatch+1] = {Part = P[2444], CanCollide = true} end
if P[2918] then collisionBatch[#collisionBatch+1] = {Part = P[2918], CanCollide = true} end
if P[2507] then collisionBatch[#collisionBatch+1] = {Part = P[2507], CanCollide = true} end
if P[2913] then collisionBatch[#collisionBatch+1] = {Part = P[2913], CanCollide = false} end
if P[2237] then collisionBatch[#collisionBatch+1] = {Part = P[2237], CanCollide = true} end
if P[2424] then collisionBatch[#collisionBatch+1] = {Part = P[2424], CanCollide = true} end
if P[2740] then collisionBatch[#collisionBatch+1] = {Part = P[2740], CanCollide = true} end
if P[2743] then collisionBatch[#collisionBatch+1] = {Part = P[2743], CanCollide = true} end
if P[2892] then collisionBatch[#collisionBatch+1] = {Part = P[2892], CanCollide = true} end
if P[2887] then collisionBatch[#collisionBatch+1] = {Part = P[2887], CanCollide = true} end
if P[2884] then collisionBatch[#collisionBatch+1] = {Part = P[2884], CanCollide = true} end
if P[2877] then collisionBatch[#collisionBatch+1] = {Part = P[2877], CanCollide = true} end
if P[2159] then collisionBatch[#collisionBatch+1] = {Part = P[2159], CanCollide = true} end
if P[2169] then collisionBatch[#collisionBatch+1] = {Part = P[2169], CanCollide = true} end
if P[2874] then collisionBatch[#collisionBatch+1] = {Part = P[2874], CanCollide = true} end
if P[2869] then collisionBatch[#collisionBatch+1] = {Part = P[2869], CanCollide = true} end
if P[2085] then collisionBatch[#collisionBatch+1] = {Part = P[2085], CanCollide = true} end
if P[2291] then collisionBatch[#collisionBatch+1] = {Part = P[2291], CanCollide = true} end
if P[2088] then collisionBatch[#collisionBatch+1] = {Part = P[2088], CanCollide = true} end
if P[2746] then collisionBatch[#collisionBatch+1] = {Part = P[2746], CanCollide = true} end
if P[2850] then collisionBatch[#collisionBatch+1] = {Part = P[2850], CanCollide = true} end
if P[2055] then collisionBatch[#collisionBatch+1] = {Part = P[2055], CanCollide = true} end
if P[2845] then collisionBatch[#collisionBatch+1] = {Part = P[2845], CanCollide = true} end
if P[2336] then collisionBatch[#collisionBatch+1] = {Part = P[2336], CanCollide = true} end
if P[2691] then collisionBatch[#collisionBatch+1] = {Part = P[2691], CanCollide = true} end
if P[2840] then collisionBatch[#collisionBatch+1] = {Part = P[2840], CanCollide = true} end
if P[2189] then collisionBatch[#collisionBatch+1] = {Part = P[2189], CanCollide = false} end
if P[2186] then collisionBatch[#collisionBatch+1] = {Part = P[2186], CanCollide = true} end
if P[2718] then collisionBatch[#collisionBatch+1] = {Part = P[2718], CanCollide = true} end
if P[2223] then collisionBatch[#collisionBatch+1] = {Part = P[2223], CanCollide = true} end
if P[2119] then collisionBatch[#collisionBatch+1] = {Part = P[2119], CanCollide = true} end
if P[2346] then collisionBatch[#collisionBatch+1] = {Part = P[2346], CanCollide = false} end
if P[2572] then collisionBatch[#collisionBatch+1] = {Part = P[2572], CanCollide = true} end
if P[2058] then collisionBatch[#collisionBatch+1] = {Part = P[2058], CanCollide = true} end
if P[2834] then collisionBatch[#collisionBatch+1] = {Part = P[2834], CanCollide = true} end
if P[2064] then collisionBatch[#collisionBatch+1] = {Part = P[2064], CanCollide = true} end
if P[2817] then collisionBatch[#collisionBatch+1] = {Part = P[2817], CanCollide = true} end
if P[2512] then collisionBatch[#collisionBatch+1] = {Part = P[2512], CanCollide = false} end
if P[2350] then collisionBatch[#collisionBatch+1] = {Part = P[2350], CanCollide = true} end
if P[2806] then collisionBatch[#collisionBatch+1] = {Part = P[2806], CanCollide = false} end
if P[2539] then collisionBatch[#collisionBatch+1] = {Part = P[2539], CanCollide = true} end
if P[2378] then collisionBatch[#collisionBatch+1] = {Part = P[2378], CanCollide = true} end
if P[2476] then collisionBatch[#collisionBatch+1] = {Part = P[2476], CanCollide = true} end
if P[2398] then collisionBatch[#collisionBatch+1] = {Part = P[2398], CanCollide = true} end
if P[2544] then collisionBatch[#collisionBatch+1] = {Part = P[2544], CanCollide = true} end
if P[2213] then collisionBatch[#collisionBatch+1] = {Part = P[2213], CanCollide = true} end
if P[2764] then collisionBatch[#collisionBatch+1] = {Part = P[2764], CanCollide = true} end
if P[2574] then collisionBatch[#collisionBatch+1] = {Part = P[2574], CanCollide = true} end
if P[2094] then collisionBatch[#collisionBatch+1] = {Part = P[2094], CanCollide = true} end
if P[2964] then collisionBatch[#collisionBatch+1] = {Part = P[2964], CanCollide = false} end
if P[2789] then collisionBatch[#collisionBatch+1] = {Part = P[2789], CanCollide = true} end
if P[2624] then collisionBatch[#collisionBatch+1] = {Part = P[2624], CanCollide = false} end
if P[2766] then collisionBatch[#collisionBatch+1] = {Part = P[2766], CanCollide = true} end
if P[2803] then collisionBatch[#collisionBatch+1] = {Part = P[2803], CanCollide = true} end
if P[2164] then collisionBatch[#collisionBatch+1] = {Part = P[2164], CanCollide = true} end
if P[2761] then collisionBatch[#collisionBatch+1] = {Part = P[2761], CanCollide = true} end
if P[2322] then collisionBatch[#collisionBatch+1] = {Part = P[2322], CanCollide = true} end
if P[2758] then collisionBatch[#collisionBatch+1] = {Part = P[2758], CanCollide = true} end
if P[2731] then collisionBatch[#collisionBatch+1] = {Part = P[2731], CanCollide = true} end
if P[3028] then collisionBatch[#collisionBatch+1] = {Part = P[3028], CanCollide = true} end
if P[2200] then collisionBatch[#collisionBatch+1] = {Part = P[2200], CanCollide = true} end
if P[2749] then collisionBatch[#collisionBatch+1] = {Part = P[2749], CanCollide = true} end
if P[2611] then collisionBatch[#collisionBatch+1] = {Part = P[2611], CanCollide = true} end
if P[2280] then collisionBatch[#collisionBatch+1] = {Part = P[2280], CanCollide = true} end
if P[2243] then collisionBatch[#collisionBatch+1] = {Part = P[2243], CanCollide = true} end
if P[2855] then collisionBatch[#collisionBatch+1] = {Part = P[2855], CanCollide = true} end
if P[2134] then collisionBatch[#collisionBatch+1] = {Part = P[2134], CanCollide = true} end
if P[2734] then collisionBatch[#collisionBatch+1] = {Part = P[2734], CanCollide = true} end
if P[2755] then collisionBatch[#collisionBatch+1] = {Part = P[2755], CanCollide = true} end
if P[2728] then collisionBatch[#collisionBatch+1] = {Part = P[2728], CanCollide = true} end
if P[2895] then collisionBatch[#collisionBatch+1] = {Part = P[2895], CanCollide = true} end
if P[2721] then collisionBatch[#collisionBatch+1] = {Part = P[2721], CanCollide = true} end
if P[2499] then collisionBatch[#collisionBatch+1] = {Part = P[2499], CanCollide = true} end
if P[2070] then collisionBatch[#collisionBatch+1] = {Part = P[2070], CanCollide = true} end
if P[2061] then collisionBatch[#collisionBatch+1] = {Part = P[2061], CanCollide = true} end
if P[2828] then collisionBatch[#collisionBatch+1] = {Part = P[2828], CanCollide = true} end
if P[2472] then collisionBatch[#collisionBatch+1] = {Part = P[2472], CanCollide = true} end
if P[2173] then collisionBatch[#collisionBatch+1] = {Part = P[2173], CanCollide = true} end
if P[2362] then collisionBatch[#collisionBatch+1] = {Part = P[2362], CanCollide = true} end
if P[2439] then collisionBatch[#collisionBatch+1] = {Part = P[2439], CanCollide = true} end
if P[2386] then collisionBatch[#collisionBatch+1] = {Part = P[2386], CanCollide = true} end
if P[2708] then collisionBatch[#collisionBatch+1] = {Part = P[2708], CanCollide = true} end
if P[2702] then collisionBatch[#collisionBatch+1] = {Part = P[2702], CanCollide = true} end
if P[2696] then collisionBatch[#collisionBatch+1] = {Part = P[2696], CanCollide = true} end
if P[2225] then collisionBatch[#collisionBatch+1] = {Part = P[2225], CanCollide = true} end
if P[2681] then collisionBatch[#collisionBatch+1] = {Part = P[2681], CanCollide = false} end
if P[2866] then collisionBatch[#collisionBatch+1] = {Part = P[2866], CanCollide = true} end
if P[2675] then collisionBatch[#collisionBatch+1] = {Part = P[2675], CanCollide = true} end
if P[2663] then collisionBatch[#collisionBatch+1] = {Part = P[2663], CanCollide = true} end
if P[2651] then collisionBatch[#collisionBatch+1] = {Part = P[2651], CanCollide = true} end
if P[2073] then collisionBatch[#collisionBatch+1] = {Part = P[2073], CanCollide = true} end
if P[2639] then collisionBatch[#collisionBatch+1] = {Part = P[2639], CanCollide = true} end
if P[2635] then collisionBatch[#collisionBatch+1] = {Part = P[2635], CanCollide = false} end
if P[2779] then collisionBatch[#collisionBatch+1] = {Part = P[2779], CanCollide = false} end
if P[2566] then collisionBatch[#collisionBatch+1] = {Part = P[2566], CanCollide = true} end
if P[2556] then collisionBatch[#collisionBatch+1] = {Part = P[2556], CanCollide = true} end
if P[2136] then collisionBatch[#collisionBatch+1] = {Part = P[2136], CanCollide = true} end
if P[2618] then collisionBatch[#collisionBatch+1] = {Part = P[2618], CanCollide = true} end
if P[2603] then collisionBatch[#collisionBatch+1] = {Part = P[2603], CanCollide = true} end
if P[2616] then collisionBatch[#collisionBatch+1] = {Part = P[2616], CanCollide = true} end
if P[2597] then collisionBatch[#collisionBatch+1] = {Part = P[2597], CanCollide = true} end
if P[2589] then collisionBatch[#collisionBatch+1] = {Part = P[2589], CanCollide = true} end
if P[2552] then collisionBatch[#collisionBatch+1] = {Part = P[2552], CanCollide = true} end
if P[2595] then collisionBatch[#collisionBatch+1] = {Part = P[2595], CanCollide = true} end
if P[2082] then collisionBatch[#collisionBatch+1] = {Part = P[2082], CanCollide = true} end
if P[2752] then collisionBatch[#collisionBatch+1] = {Part = P[2752], CanCollide = true} end
if P[2576] then collisionBatch[#collisionBatch+1] = {Part = P[2576], CanCollide = true} end
if P[2431] then collisionBatch[#collisionBatch+1] = {Part = P[2431], CanCollide = true} end
if P[2567] then collisionBatch[#collisionBatch+1] = {Part = P[2567], CanCollide = true} end
if P[2563] then collisionBatch[#collisionBatch+1] = {Part = P[2563], CanCollide = true} end
if P[2391] then collisionBatch[#collisionBatch+1] = {Part = P[2391], CanCollide = true} end
if P[2798] then collisionBatch[#collisionBatch+1] = {Part = P[2798], CanCollide = true} end
if P[2737] then collisionBatch[#collisionBatch+1] = {Part = P[2737], CanCollide = true} end
if P[2475] then collisionBatch[#collisionBatch+1] = {Part = P[2475], CanCollide = true} end
if P[2128] then collisionBatch[#collisionBatch+1] = {Part = P[2128], CanCollide = true} end
if P[2485] then collisionBatch[#collisionBatch+1] = {Part = P[2485], CanCollide = true} end
if P[2555] then collisionBatch[#collisionBatch+1] = {Part = P[2555], CanCollide = true} end
if P[2365] then collisionBatch[#collisionBatch+1] = {Part = P[2365], CanCollide = true} end
if P[2573] then collisionBatch[#collisionBatch+1] = {Part = P[2573], CanCollide = true} end
if P[2493] then collisionBatch[#collisionBatch+1] = {Part = P[2493], CanCollide = true} end
if P[2216] then collisionBatch[#collisionBatch+1] = {Part = P[2216], CanCollide = true} end
if P[2548] then collisionBatch[#collisionBatch+1] = {Part = P[2548], CanCollide = false} end
if P[2541] then collisionBatch[#collisionBatch+1] = {Part = P[2541], CanCollide = true} end
if P[2554] then collisionBatch[#collisionBatch+1] = {Part = P[2554], CanCollide = true} end
if P[2342] then collisionBatch[#collisionBatch+1] = {Part = P[2342], CanCollide = true} end
if P[2194] then collisionBatch[#collisionBatch+1] = {Part = P[2194], CanCollide = true} end
if P[2825] then collisionBatch[#collisionBatch+1] = {Part = P[2825], CanCollide = true} end
if P[2417] then collisionBatch[#collisionBatch+1] = {Part = P[2417], CanCollide = true} end
if P[2535] then collisionBatch[#collisionBatch+1] = {Part = P[2535], CanCollide = true} end
if P[2531] then collisionBatch[#collisionBatch+1] = {Part = P[2531], CanCollide = true} end
if P[2268] then collisionBatch[#collisionBatch+1] = {Part = P[2268], CanCollide = true} end
if P[2207] then collisionBatch[#collisionBatch+1] = {Part = P[2207], CanCollide = true} end
if P[2311] then collisionBatch[#collisionBatch+1] = {Part = P[2311], CanCollide = true} end
if P[2192] then collisionBatch[#collisionBatch+1] = {Part = P[2192], CanCollide = true} end
if P[2293] then collisionBatch[#collisionBatch+1] = {Part = P[2293], CanCollide = true} end
if P[2645] then collisionBatch[#collisionBatch+1] = {Part = P[2645], CanCollide = true} end
if P[2105] then collisionBatch[#collisionBatch+1] = {Part = P[2105], CanCollide = true} end
if P[2258] then collisionBatch[#collisionBatch+1] = {Part = P[2258], CanCollide = true} end
if P[2516] then collisionBatch[#collisionBatch+1] = {Part = P[2516], CanCollide = false} end
if P[2277] then collisionBatch[#collisionBatch+1] = {Part = P[2277], CanCollide = true} end
if P[2110] then collisionBatch[#collisionBatch+1] = {Part = P[2110], CanCollide = true} end
if P[2170] then collisionBatch[#collisionBatch+1] = {Part = P[2170], CanCollide = true} end
if P[2505] then collisionBatch[#collisionBatch+1] = {Part = P[2505], CanCollide = true} end
if P[2175] then collisionBatch[#collisionBatch+1] = {Part = P[2175], CanCollide = false} end
if P[2436] then collisionBatch[#collisionBatch+1] = {Part = P[2436], CanCollide = true} end
if P[2711] then collisionBatch[#collisionBatch+1] = {Part = P[2711], CanCollide = true} end
if P[2481] then collisionBatch[#collisionBatch+1] = {Part = P[2481], CanCollide = true} end
if P[2384] then collisionBatch[#collisionBatch+1] = {Part = P[2384], CanCollide = true} end
if P[2461] then collisionBatch[#collisionBatch+1] = {Part = P[2461], CanCollide = true} end
if P[2076] then collisionBatch[#collisionBatch+1] = {Part = P[2076], CanCollide = true} end
if P[2724] then collisionBatch[#collisionBatch+1] = {Part = P[2724], CanCollide = false} end
if P[2956] then collisionBatch[#collisionBatch+1] = {Part = P[2956], CanCollide = true} end
if P[3066] then collisionBatch[#collisionBatch+1] = {Part = P[3066], CanCollide = false} end
if P[2408] then collisionBatch[#collisionBatch+1] = {Part = P[2408], CanCollide = true} end
if P[2506] then collisionBatch[#collisionBatch+1] = {Part = P[2506], CanCollide = true} end
if P[2403] then collisionBatch[#collisionBatch+1] = {Part = P[2403], CanCollide = true} end
if P[2905] then collisionBatch[#collisionBatch+1] = {Part = P[2905], CanCollide = true} end
if P[2678] then collisionBatch[#collisionBatch+1] = {Part = P[2678], CanCollide = true} end
if P[3064] then collisionBatch[#collisionBatch+1] = {Part = P[3064], CanCollide = false} end
if P[2286] then collisionBatch[#collisionBatch+1] = {Part = P[2286], CanCollide = true} end
if P[2528] then collisionBatch[#collisionBatch+1] = {Part = P[2528], CanCollide = true} end
if P[2299] then collisionBatch[#collisionBatch+1] = {Part = P[2299], CanCollide = true} end
if P[2248] then collisionBatch[#collisionBatch+1] = {Part = P[2248], CanCollide = false} end
if P[2230] then collisionBatch[#collisionBatch+1] = {Part = P[2230], CanCollide = false} end
if P[2486] then collisionBatch[#collisionBatch+1] = {Part = P[2486], CanCollide = true} end
if P[2693] then collisionBatch[#collisionBatch+1] = {Part = P[2693], CanCollide = true} end
batchCollision(endpoint, collisionBatch)
local lockTasks, nameTasks = {}, {}

if P[581] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[581], "Seat") end) end
if P[582] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[582], "Seat") end) end
if P[583] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[583], "Seat") end) end
if P[584] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[584], "Seat") end) end
if P[585] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[585], "Seat") end) end
if P[586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[586], "Seat") end) end
if P[587] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[587], "Seat") end) end
if P[590] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[590], "Seat") end) end
if P[591] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[591], "Seat") end) end
if P[595] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[595], "Seat") end) end
if P[599] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[599], "Seat") end) end
if P[1170] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1170], "Light") end) end
if P[1178] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1178], "Light") end) end
if P[1182] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1182], "Light") end) end
if P[1188] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1188], "Light") end) end
if P[1194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1194], "Light") end) end
if P[1200] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1200], "Light") end) end
if P[1208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1208], "Light") end) end
if P[1212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1212], "Light") end) end
if P[1220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1220], "Light") end) end
if P[1226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1226], "Light") end) end
if P[1230] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1230], "Light") end) end
if P[1236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1236], "Light") end) end
if P[1244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1244], "Light") end) end
if P[1275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1275], "Door") end) end
if P[1285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1285], "Door") end) end
if P[1295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1295], "Door") end) end
if P[1320] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1320], "Door") end) end
if P[1417] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1417], "TheBroom") end) end
if P[1432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1432], "Door") end) end
if P[1523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1523], "Door") end) end
if P[1534] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1534], "Door") end) end
if P[1549] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1549], "Door") end) end
if P[1586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1586], "Door") end) end
if P[1634] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1634], "Door") end) end
if P[1794] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1794], "Door") end) end
if P[1860] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1860], "Door") end) end
if P[1945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1945], "Door") end) end
if P[2006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2006], "Door") end) end
if P[2450] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2450], "Door") end) end
if P[2653] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2653], "Door") end) end
if P[2325] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2325], "Door") end) end
if P[3062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3062], "SpawnLocation") end) end
if P[3060] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3060], "SpawnLocation") end) end
if P[3058] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3058], "SpawnLocation") end) end
if P[2999] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2999], "Handle") end) end
if P[3049] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3049], "Text") end) end
if P[3045] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3045], "Right Arm") end) end
if P[3043] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3043], "Left Leg") end) end
if P[3030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3030], "Head") end) end
if P[3013] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3013], "Torso") end) end
if P[3010] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3010], "HumanoidRootPart") end) end
if P[3007] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3007], "Left Arm") end) end
if P[2149] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2149], "Door") end) end
if P[2913] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2913], "Phone") end) end
if P[2884] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2884], "Light") end) end
if P[2806] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2806], "Door") end) end
if P[2964] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2964], "Handle") end) end
if P[2624] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2624], "Door") end) end
if P[3028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3028], "Right Leg") end) end
if P[2681] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2681], "Door") end) end
if P[2675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2675], "Light") end) end
if P[2779] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2779], "Door") end) end
if P[2105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2105], "Door") end) end
if P[2516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2516], "Door") end) end
if P[2175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2175], "Door") end) end
if P[3066] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3066], "SpawnLocation") end) end
if P[3064] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3064], "SpawnLocation") end) end
if P[2248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2248], "Door") end) end
task.wait(0.2)
if P[2675] then
    task.spawn(function()
        createMesh(endpoint, P[2675])
        syncMeshType(endpoint, P[2675], Enum.MeshType.Head)
        syncMeshScale(endpoint, P[2675], Vector3.new(1,1,1))
        syncMeshOffset(endpoint, P[2675], Vector3.new(0,0,0))
    end)
end
if P[2884] then
    task.spawn(function()
        createMesh(endpoint, P[2884])
        syncMeshType(endpoint, P[2884], Enum.MeshType.Head)
        syncMeshScale(endpoint, P[2884], Vector3.new(1,1,1))
        syncMeshOffset(endpoint, P[2884], Vector3.new(0,0,0))
    end)
end
if P[2999] then
    task.spawn(function()
        createMesh(endpoint, P[2999])
        syncMeshType(endpoint, P[2999], Enum.MeshType.FileMesh)
        syncMeshScale(endpoint, P[2999], Vector3.new(1.9804003238677979,1.9804003238677979,1.9804003238677979))
        syncMeshOffset(endpoint, P[2999], Vector3.new(0,0,0))
        syncMeshId(endpoint, P[2999], "https://www.roblox.com/asset/?id=133525336079417")
        syncMeshTexture(endpoint, P[2999], "https://www.roblox.com/asset/?id=130085704052241")
    end)
end
if P[3030] then
    task.spawn(function()
        createMesh(endpoint, P[3030])
        syncMeshType(endpoint, P[3030], Enum.MeshType.FileMesh)
        syncMeshScale(endpoint, P[3030], Vector3.new(1.9804003238677979,1.9804003238677979,1.9804003238677979))
        syncMeshOffset(endpoint, P[3030], Vector3.new(0,0,0))
        syncMeshId(endpoint, P[3030], "https://www.roblox.com/asset/?id=5560742556")
    end)
end
if P[2964] then
    task.spawn(function()
        createMesh(endpoint, P[2964])
        syncMeshType(endpoint, P[2964], Enum.MeshType.FileMesh)
        syncMeshScale(endpoint, P[2964], Vector3.new(1.9804003238677979,1.9804003238677979,1.9804003238677979))
        syncMeshOffset(endpoint, P[2964], Vector3.new(0,0,0))
        syncMeshId(endpoint, P[2964], "https://www.roblox.com/asset/?id=133525336079417")
        syncMeshTexture(endpoint, P[2964], "https://www.roblox.com/asset/?id=130085704052241")
    end)
end
task.wait(0.3)
if P[1247] then
    task.spawn(function()
        createDecal(endpoint, P[1247], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[1247], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[1247] then
    task.spawn(function()
        createDecal(endpoint, P[1247], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1247], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[1250] then
    task.spawn(function()
        createDecal(endpoint, P[1250], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1250], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1250] then
    task.spawn(function()
        createDecal(endpoint, P[1250], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1250], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1250] then
    task.spawn(function()
        createDecal(endpoint, P[1250], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1250], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1250] then
    task.spawn(function()
        createDecal(endpoint, P[1250], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1250], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1255] then
    task.spawn(function()
        createDecal(endpoint, P[1255], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1255], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1255] then
    task.spawn(function()
        createDecal(endpoint, P[1255], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1255], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1255] then
    task.spawn(function()
        createDecal(endpoint, P[1255], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1255], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1259] then
    task.spawn(function()
        createDecal(endpoint, P[1259], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1259], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1262] then
    task.spawn(function()
        createDecal(endpoint, P[1262], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1262], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1265] then
    task.spawn(function()
        createDecal(endpoint, P[1265], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1265], "rbxassetid://2117134695", Enum.NormalId.Back)
    end)
end
if P[1265] then
    task.spawn(function()
        createDecal(endpoint, P[1265], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1265], "rbxassetid://2117134695", Enum.NormalId.Front)
    end)
end
if P[1268] then
    task.spawn(function()
        createDecal(endpoint, P[1268], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1268], "rbxassetid://2117134695", Enum.NormalId.Back)
    end)
end
if P[1268] then
    task.spawn(function()
        createDecal(endpoint, P[1268], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1268], "rbxassetid://2117134695", Enum.NormalId.Front)
    end)
end
if P[1271] then
    task.spawn(function()
        createDecal(endpoint, P[1271], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[1271], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[1271] then
    task.spawn(function()
        createDecal(endpoint, P[1271], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[1271], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[1271] then
    task.spawn(function()
        createDecal(endpoint, P[1271], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1271], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[1275] then
    task.spawn(function()
        createDecal(endpoint, P[1275], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1275], "rbxassetid://1803867826", Enum.NormalId.Back)
    end)
end
if P[1275] then
    task.spawn(function()
        createDecal(endpoint, P[1275], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1275], "rbxassetid://1803867826", Enum.NormalId.Front)
    end)
end
if P[1285] then
    task.spawn(function()
        createDecal(endpoint, P[1285], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1285], "rbxassetid://1803867826", Enum.NormalId.Front)
    end)
end
if P[1285] then
    task.spawn(function()
        createDecal(endpoint, P[1285], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1285], "rbxassetid://1803867826", Enum.NormalId.Back)
    end)
end
if P[1295] then
    task.spawn(function()
        createDecal(endpoint, P[1295], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1295], "rbxassetid://1803867826", Enum.NormalId.Front)
    end)
end
if P[1295] then
    task.spawn(function()
        createDecal(endpoint, P[1295], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1295], "rbxassetid://1803867826", Enum.NormalId.Back)
    end)
end
if P[1308] then
    task.spawn(function()
        createDecal(endpoint, P[1308], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1308], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[1308] then
    task.spawn(function()
        createDecal(endpoint, P[1308], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[1308], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[1311] then
    task.spawn(function()
        createDecal(endpoint, P[1311], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1311], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[1313] then
    task.spawn(function()
        createDecal(endpoint, P[1313], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1313], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1316] then
    task.spawn(function()
        createDecal(endpoint, P[1316], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1316], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[1316] then
    task.spawn(function()
        createDecal(endpoint, P[1316], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[1316], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[1316] then
    task.spawn(function()
        createDecal(endpoint, P[1316], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1316], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1320] then
    task.spawn(function()
        createDecal(endpoint, P[1320], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1320], "rbxassetid://1803867826", Enum.NormalId.Front)
    end)
end
if P[1320] then
    task.spawn(function()
        createDecal(endpoint, P[1320], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1320], "rbxassetid://1803867826", Enum.NormalId.Back)
    end)
end
if P[1330] then
    task.spawn(function()
        createDecal(endpoint, P[1330], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1330], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[1332] then
    task.spawn(function()
        createDecal(endpoint, P[1332], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1332], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1332] then
    task.spawn(function()
        createDecal(endpoint, P[1332], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1332], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1332] then
    task.spawn(function()
        createDecal(endpoint, P[1332], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1332], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1332] then
    task.spawn(function()
        createDecal(endpoint, P[1332], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1332], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1337] then
    task.spawn(function()
        createDecal(endpoint, P[1337], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1337], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[1337] then
    task.spawn(function()
        createDecal(endpoint, P[1337], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[1337], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[1340] then
    task.spawn(function()
        createDecal(endpoint, P[1340], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1340], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1340] then
    task.spawn(function()
        createDecal(endpoint, P[1340], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1340], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1340] then
    task.spawn(function()
        createDecal(endpoint, P[1340], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1340], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1340] then
    task.spawn(function()
        createDecal(endpoint, P[1340], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1340], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1345] then
    task.spawn(function()
        createDecal(endpoint, P[1345], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1345], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1345] then
    task.spawn(function()
        createDecal(endpoint, P[1345], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1345], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1345] then
    task.spawn(function()
        createDecal(endpoint, P[1345], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1345], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1345] then
    task.spawn(function()
        createDecal(endpoint, P[1345], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1345], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1350] then
    task.spawn(function()
        createDecal(endpoint, P[1350], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1350], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1352] then
    task.spawn(function()
        createDecal(endpoint, P[1352], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1352], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[1352] then
    task.spawn(function()
        createDecal(endpoint, P[1352], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1352], "rbxassetid://2119694449", Enum.NormalId.Left)
    end)
end
if P[1355] then
    task.spawn(function()
        createDecal(endpoint, P[1355], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1355], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1355] then
    task.spawn(function()
        createDecal(endpoint, P[1355], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1355], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1355] then
    task.spawn(function()
        createDecal(endpoint, P[1355], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1355], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1355] then
    task.spawn(function()
        createDecal(endpoint, P[1355], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1355], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1355] then
    task.spawn(function()
        createDecal(endpoint, P[1355], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1355], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1361] then
    task.spawn(function()
        createDecal(endpoint, P[1361], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1361], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1363] then
    task.spawn(function()
        createDecal(endpoint, P[1363], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1363], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1363] then
    task.spawn(function()
        createDecal(endpoint, P[1363], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1363], "rbxassetid://2111843824", Enum.NormalId.Right)
    end)
end
if P[1363] then
    task.spawn(function()
        createDecal(endpoint, P[1363], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1363], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1363] then
    task.spawn(function()
        createDecal(endpoint, P[1363], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1363], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1363] then
    task.spawn(function()
        createDecal(endpoint, P[1363], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1363], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[1369] then
    task.spawn(function()
        createDecal(endpoint, P[1369], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1369], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1371] then
    task.spawn(function()
        createDecal(endpoint, P[1371], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1371], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1371] then
    task.spawn(function()
        createDecal(endpoint, P[1371], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1371], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1371] then
    task.spawn(function()
        createDecal(endpoint, P[1371], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1371], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1371] then
    task.spawn(function()
        createDecal(endpoint, P[1371], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1371], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1376] then
    task.spawn(function()
        createDecal(endpoint, P[1376], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1376], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1376] then
    task.spawn(function()
        createDecal(endpoint, P[1376], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1376], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1376] then
    task.spawn(function()
        createDecal(endpoint, P[1376], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1376], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1376] then
    task.spawn(function()
        createDecal(endpoint, P[1376], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1376], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1381] then
    task.spawn(function()
        createDecal(endpoint, P[1381], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1381], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1383] then
    task.spawn(function()
        createDecal(endpoint, P[1383], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1383], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1383] then
    task.spawn(function()
        createDecal(endpoint, P[1383], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1383], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1383] then
    task.spawn(function()
        createDecal(endpoint, P[1383], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1383], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1383] then
    task.spawn(function()
        createDecal(endpoint, P[1383], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1383], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1383] then
    task.spawn(function()
        createDecal(endpoint, P[1383], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1383], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[1389] then
    task.spawn(function()
        createDecal(endpoint, P[1389], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1389], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1389] then
    task.spawn(function()
        createDecal(endpoint, P[1389], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1389], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1389] then
    task.spawn(function()
        createDecal(endpoint, P[1389], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1389], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1389] then
    task.spawn(function()
        createDecal(endpoint, P[1389], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1389], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1394] then
    task.spawn(function()
        createDecal(endpoint, P[1394], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1394], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1394] then
    task.spawn(function()
        createDecal(endpoint, P[1394], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1394], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[1394] then
    task.spawn(function()
        createDecal(endpoint, P[1394], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1394], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1394] then
    task.spawn(function()
        createDecal(endpoint, P[1394], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1394], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1394] then
    task.spawn(function()
        createDecal(endpoint, P[1394], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1394], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1400] then
    task.spawn(function()
        createDecal(endpoint, P[1400], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1400], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1400] then
    task.spawn(function()
        createDecal(endpoint, P[1400], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1400], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1400] then
    task.spawn(function()
        createDecal(endpoint, P[1400], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1400], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1400] then
    task.spawn(function()
        createDecal(endpoint, P[1400], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1400], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1400] then
    task.spawn(function()
        createDecal(endpoint, P[1400], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1400], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1406] then
    task.spawn(function()
        createDecal(endpoint, P[1406], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1406], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1406] then
    task.spawn(function()
        createDecal(endpoint, P[1406], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1406], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1406] then
    task.spawn(function()
        createDecal(endpoint, P[1406], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1406], "rbxassetid://1803626284", Enum.NormalId.Left)
    end)
end
if P[1406] then
    task.spawn(function()
        createDecal(endpoint, P[1406], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1406], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1406] then
    task.spawn(function()
        createDecal(endpoint, P[1406], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1406], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1412] then
    task.spawn(function()
        createDecal(endpoint, P[1412], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1412], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1412] then
    task.spawn(function()
        createDecal(endpoint, P[1412], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1412], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1412] then
    task.spawn(function()
        createDecal(endpoint, P[1412], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1412], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1412] then
    task.spawn(function()
        createDecal(endpoint, P[1412], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1412], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1420] then
    task.spawn(function()
        createDecal(endpoint, P[1420], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1420], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1420] then
    task.spawn(function()
        createDecal(endpoint, P[1420], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1420], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1420] then
    task.spawn(function()
        createDecal(endpoint, P[1420], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1420], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1420] then
    task.spawn(function()
        createDecal(endpoint, P[1420], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1420], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1425] then
    task.spawn(function()
        createDecal(endpoint, P[1425], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1425], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1427] then
    task.spawn(function()
        createDecal(endpoint, P[1427], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1427], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1427] then
    task.spawn(function()
        createDecal(endpoint, P[1427], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1427], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1427] then
    task.spawn(function()
        createDecal(endpoint, P[1427], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1427], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1427] then
    task.spawn(function()
        createDecal(endpoint, P[1427], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1427], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1432] then
    task.spawn(function()
        createDecal(endpoint, P[1432], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1432], "rbxassetid://1804020342", Enum.NormalId.Back)
    end)
end
if P[1432] then
    task.spawn(function()
        createDecal(endpoint, P[1432], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1432], "rbxassetid://1804020342", Enum.NormalId.Front)
    end)
end
if P[1443] then
    task.spawn(function()
        createDecal(endpoint, P[1443], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1443], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1443] then
    task.spawn(function()
        createDecal(endpoint, P[1443], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1443], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1443] then
    task.spawn(function()
        createDecal(endpoint, P[1443], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1443], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1443] then
    task.spawn(function()
        createDecal(endpoint, P[1443], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1443], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1455] then
    task.spawn(function()
        createDecal(endpoint, P[1455], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1455], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1455] then
    task.spawn(function()
        createDecal(endpoint, P[1455], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1455], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1455] then
    task.spawn(function()
        createDecal(endpoint, P[1455], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1455], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1455] then
    task.spawn(function()
        createDecal(endpoint, P[1455], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1455], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1455] then
    task.spawn(function()
        createDecal(endpoint, P[1455], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1455], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1462] then
    task.spawn(function()
        createDecal(endpoint, P[1462], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1462], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1462] then
    task.spawn(function()
        createDecal(endpoint, P[1462], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1462], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1462] then
    task.spawn(function()
        createDecal(endpoint, P[1462], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1462], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1462] then
    task.spawn(function()
        createDecal(endpoint, P[1462], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1462], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1467] then
    task.spawn(function()
        createDecal(endpoint, P[1467], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1467], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1467] then
    task.spawn(function()
        createDecal(endpoint, P[1467], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1467] then
    task.spawn(function()
        createDecal(endpoint, P[1467], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1467] then
    task.spawn(function()
        createDecal(endpoint, P[1467], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1467] then
    task.spawn(function()
        createDecal(endpoint, P[1467], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1467], "rbxassetid://2111819447", Enum.NormalId.Right)
    end)
end
if P[1474] then
    task.spawn(function()
        createDecal(endpoint, P[1474], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1474], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1474] then
    task.spawn(function()
        createDecal(endpoint, P[1474], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1474], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1474] then
    task.spawn(function()
        createDecal(endpoint, P[1474], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1474], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1474] then
    task.spawn(function()
        createDecal(endpoint, P[1474], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1474], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1480] then
    task.spawn(function()
        createDecal(endpoint, P[1480], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1480], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1480] then
    task.spawn(function()
        createDecal(endpoint, P[1480], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1480], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1480] then
    task.spawn(function()
        createDecal(endpoint, P[1480], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1480], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1480] then
    task.spawn(function()
        createDecal(endpoint, P[1480], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1480], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1480] then
    task.spawn(function()
        createDecal(endpoint, P[1480], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1480], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1486] then
    task.spawn(function()
        createDecal(endpoint, P[1486], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1486], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1488] then
    task.spawn(function()
        createDecal(endpoint, P[1488], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1488] then
    task.spawn(function()
        createDecal(endpoint, P[1488], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1488] then
    task.spawn(function()
        createDecal(endpoint, P[1488], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1488], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1488] then
    task.spawn(function()
        createDecal(endpoint, P[1488], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1488] then
    task.spawn(function()
        createDecal(endpoint, P[1488], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1488], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1497] then
    task.spawn(function()
        createDecal(endpoint, P[1497], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1497], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1499] then
    task.spawn(function()
        createDecal(endpoint, P[1499], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1499], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1499] then
    task.spawn(function()
        createDecal(endpoint, P[1499], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1499], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1499] then
    task.spawn(function()
        createDecal(endpoint, P[1499], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1499], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1499] then
    task.spawn(function()
        createDecal(endpoint, P[1499], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1499], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1511] then
    task.spawn(function()
        createDecal(endpoint, P[1511], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1511], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1511] then
    task.spawn(function()
        createDecal(endpoint, P[1511], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1511], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1511] then
    task.spawn(function()
        createDecal(endpoint, P[1511], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1511], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1511] then
    task.spawn(function()
        createDecal(endpoint, P[1511], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1511], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1516] then
    task.spawn(function()
        createDecal(endpoint, P[1516], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1516], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1516] then
    task.spawn(function()
        createDecal(endpoint, P[1516], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1516], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1516] then
    task.spawn(function()
        createDecal(endpoint, P[1516], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1516], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1516] then
    task.spawn(function()
        createDecal(endpoint, P[1516], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1516], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1516] then
    task.spawn(function()
        createDecal(endpoint, P[1516], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1516], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1523] then
    task.spawn(function()
        createDecal(endpoint, P[1523], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1523], "rbxassetid://1804020342", Enum.NormalId.Back)
    end)
end
if P[1523] then
    task.spawn(function()
        createDecal(endpoint, P[1523], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1523], "rbxassetid://1804020342", Enum.NormalId.Front)
    end)
end
if P[1534] then
    task.spawn(function()
        createDecal(endpoint, P[1534], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1534], "rbxassetid://1804020342", Enum.NormalId.Back)
    end)
end
if P[1534] then
    task.spawn(function()
        createDecal(endpoint, P[1534], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1534], "rbxassetid://1804020342", Enum.NormalId.Front)
    end)
end
if P[1549] then
    task.spawn(function()
        createDecal(endpoint, P[1549], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1549], "rbxassetid://1803867826", Enum.NormalId.Back)
    end)
end
if P[1549] then
    task.spawn(function()
        createDecal(endpoint, P[1549], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1549], "rbxassetid://1803867826", Enum.NormalId.Front)
    end)
end
if P[1559] then
    task.spawn(function()
        createDecal(endpoint, P[1559], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1559], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[1559] then
    task.spawn(function()
        createDecal(endpoint, P[1559], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[1559], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[1562] then
    task.spawn(function()
        createDecal(endpoint, P[1562], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1562], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1565] then
    task.spawn(function()
        createDecal(endpoint, P[1565], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1565], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[1565] then
    task.spawn(function()
        createDecal(endpoint, P[1565], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1565], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1565] then
    task.spawn(function()
        createDecal(endpoint, P[1565], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1565], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1565] then
    task.spawn(function()
        createDecal(endpoint, P[1565], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1565], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1565] then
    task.spawn(function()
        createDecal(endpoint, P[1565], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1565], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1574] then
    task.spawn(function()
        createDecal(endpoint, P[1574], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1574], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1574] then
    task.spawn(function()
        createDecal(endpoint, P[1574], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1574], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1574] then
    task.spawn(function()
        createDecal(endpoint, P[1574], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1574], "rbxassetid://2119683644", Enum.NormalId.Back)
    end)
end
if P[1574] then
    task.spawn(function()
        createDecal(endpoint, P[1574], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1574], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1586] then
    task.spawn(function()
        createDecal(endpoint, P[1586], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1586], "rbxassetid://1804048051", Enum.NormalId.Front)
    end)
end
if P[1586] then
    task.spawn(function()
        createDecal(endpoint, P[1586], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1586], "rbxassetid://1804048051", Enum.NormalId.Back)
    end)
end
if P[1603] then
    task.spawn(function()
        createDecal(endpoint, P[1603], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1603], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1603] then
    task.spawn(function()
        createDecal(endpoint, P[1603], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1603] then
    task.spawn(function()
        createDecal(endpoint, P[1603], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1603], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[1603] then
    task.spawn(function()
        createDecal(endpoint, P[1603], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1603] then
    task.spawn(function()
        createDecal(endpoint, P[1603], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1629] then
    task.spawn(function()
        createDecal(endpoint, P[1629], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1629], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1634] then
    task.spawn(function()
        createDecal(endpoint, P[1634], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1634], "rbxassetid://1804048051", Enum.NormalId.Back)
    end)
end
if P[1634] then
    task.spawn(function()
        createDecal(endpoint, P[1634], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1634], "rbxassetid://1804048051", Enum.NormalId.Front)
    end)
end
if P[1645] then
    task.spawn(function()
        createDecal(endpoint, P[1645], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1645] then
    task.spawn(function()
        createDecal(endpoint, P[1645], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1645], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1645] then
    task.spawn(function()
        createDecal(endpoint, P[1645], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1645] then
    task.spawn(function()
        createDecal(endpoint, P[1645], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1645], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1645] then
    task.spawn(function()
        createDecal(endpoint, P[1645], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1653] then
    task.spawn(function()
        createDecal(endpoint, P[1653], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1653], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[1655] then
    task.spawn(function()
        createDecal(endpoint, P[1655], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1655], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1655] then
    task.spawn(function()
        createDecal(endpoint, P[1655], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1655], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1655] then
    task.spawn(function()
        createDecal(endpoint, P[1655], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1655], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1655] then
    task.spawn(function()
        createDecal(endpoint, P[1655], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1655], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1661] then
    task.spawn(function()
        createDecal(endpoint, P[1661], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1661], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[1661] then
    task.spawn(function()
        createDecal(endpoint, P[1661], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1661], "rbxassetid://2119693440", Enum.NormalId.Left)
    end)
end
if P[1665] then
    task.spawn(function()
        createDecal(endpoint, P[1665], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1665], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1667] then
    task.spawn(function()
        createDecal(endpoint, P[1667], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1667], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1667] then
    task.spawn(function()
        createDecal(endpoint, P[1667], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1667], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[1667] then
    task.spawn(function()
        createDecal(endpoint, P[1667], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1667], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1667] then
    task.spawn(function()
        createDecal(endpoint, P[1667], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1667], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1667] then
    task.spawn(function()
        createDecal(endpoint, P[1667], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1667], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1673] then
    task.spawn(function()
        createDecal(endpoint, P[1673], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1673], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1673] then
    task.spawn(function()
        createDecal(endpoint, P[1673], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[1673], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[1673] then
    task.spawn(function()
        createDecal(endpoint, P[1673], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1673], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[1677] then
    task.spawn(function()
        createDecal(endpoint, P[1677], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1677], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1677] then
    task.spawn(function()
        createDecal(endpoint, P[1677], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1677], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1680] then
    task.spawn(function()
        createDecal(endpoint, P[1680], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1680], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[1680] then
    task.spawn(function()
        createDecal(endpoint, P[1680], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1680], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1680] then
    task.spawn(function()
        createDecal(endpoint, P[1680], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[1680], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[1684] then
    task.spawn(function()
        createDecal(endpoint, P[1684], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1684], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1684] then
    task.spawn(function()
        createDecal(endpoint, P[1684], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1684], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1684] then
    task.spawn(function()
        createDecal(endpoint, P[1684], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1684], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1684] then
    task.spawn(function()
        createDecal(endpoint, P[1684], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1684], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1684] then
    task.spawn(function()
        createDecal(endpoint, P[1684], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1684], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1690] then
    task.spawn(function()
        createDecal(endpoint, P[1690], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1690], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[1692] then
    task.spawn(function()
        createDecal(endpoint, P[1692], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1692], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1694] then
    task.spawn(function()
        createDecal(endpoint, P[1694], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1694], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1694] then
    task.spawn(function()
        createDecal(endpoint, P[1694], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1694], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1694] then
    task.spawn(function()
        createDecal(endpoint, P[1694], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1694], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1694] then
    task.spawn(function()
        createDecal(endpoint, P[1694], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1694], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1694] then
    task.spawn(function()
        createDecal(endpoint, P[1694], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1694], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1705] then
    task.spawn(function()
        createDecal(endpoint, P[1705], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1705], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1705] then
    task.spawn(function()
        createDecal(endpoint, P[1705], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1705], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1705] then
    task.spawn(function()
        createDecal(endpoint, P[1705], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1705], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1705] then
    task.spawn(function()
        createDecal(endpoint, P[1705], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1705], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1719] then
    task.spawn(function()
        createDecal(endpoint, P[1719], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1719], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1719] then
    task.spawn(function()
        createDecal(endpoint, P[1719], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1719], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1719] then
    task.spawn(function()
        createDecal(endpoint, P[1719], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1719], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[1719] then
    task.spawn(function()
        createDecal(endpoint, P[1719], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1719], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1730] then
    task.spawn(function()
        createDecal(endpoint, P[1730], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1730], "rbxassetid://2117134695", Enum.NormalId.Front)
    end)
end
if P[1730] then
    task.spawn(function()
        createDecal(endpoint, P[1730], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1730], "rbxassetid://2117134695", Enum.NormalId.Back)
    end)
end
if P[1730] then
    task.spawn(function()
        createDecal(endpoint, P[1730], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1730], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1734] then
    task.spawn(function()
        createDecal(endpoint, P[1734], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1734], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1734] then
    task.spawn(function()
        createDecal(endpoint, P[1734], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1734], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1734] then
    task.spawn(function()
        createDecal(endpoint, P[1734], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1734], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1734] then
    task.spawn(function()
        createDecal(endpoint, P[1734], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1734], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1734] then
    task.spawn(function()
        createDecal(endpoint, P[1734], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1734], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1740] then
    task.spawn(function()
        createDecal(endpoint, P[1740], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1740], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1740] then
    task.spawn(function()
        createDecal(endpoint, P[1740], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1740], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1740] then
    task.spawn(function()
        createDecal(endpoint, P[1740], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1740], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1740] then
    task.spawn(function()
        createDecal(endpoint, P[1740], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1740], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1745] then
    task.spawn(function()
        createDecal(endpoint, P[1745], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1745], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1745] then
    task.spawn(function()
        createDecal(endpoint, P[1745], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1745], "rbxassetid://2119690013", Enum.NormalId.Right)
    end)
end
if P[1745] then
    task.spawn(function()
        createDecal(endpoint, P[1745], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1745], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1745] then
    task.spawn(function()
        createDecal(endpoint, P[1745], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1745], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1745] then
    task.spawn(function()
        createDecal(endpoint, P[1745], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1745], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1751] then
    task.spawn(function()
        createDecal(endpoint, P[1751], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1751], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1751] then
    task.spawn(function()
        createDecal(endpoint, P[1751], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1751], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1751] then
    task.spawn(function()
        createDecal(endpoint, P[1751], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1751], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1751] then
    task.spawn(function()
        createDecal(endpoint, P[1751], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1751], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1756] then
    task.spawn(function()
        createDecal(endpoint, P[1756], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1756], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1756] then
    task.spawn(function()
        createDecal(endpoint, P[1756], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1756], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1756] then
    task.spawn(function()
        createDecal(endpoint, P[1756], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1756], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1756] then
    task.spawn(function()
        createDecal(endpoint, P[1756], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1756], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1756] then
    task.spawn(function()
        createDecal(endpoint, P[1756], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1756], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1763] then
    task.spawn(function()
        createDecal(endpoint, P[1763], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1763], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1763] then
    task.spawn(function()
        createDecal(endpoint, P[1763], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1763], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1763] then
    task.spawn(function()
        createDecal(endpoint, P[1763], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1763], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1763] then
    task.spawn(function()
        createDecal(endpoint, P[1763], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1763], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1763] then
    task.spawn(function()
        createDecal(endpoint, P[1763], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1763], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1769] then
    task.spawn(function()
        createDecal(endpoint, P[1769], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1769], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1769] then
    task.spawn(function()
        createDecal(endpoint, P[1769], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1769], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1769] then
    task.spawn(function()
        createDecal(endpoint, P[1769], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1769], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1769] then
    task.spawn(function()
        createDecal(endpoint, P[1769], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1769], "rbxassetid://2119690813", Enum.NormalId.Left)
    end)
end
if P[1769] then
    task.spawn(function()
        createDecal(endpoint, P[1769], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1769], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1775] then
    task.spawn(function()
        createDecal(endpoint, P[1775], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1775], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1775] then
    task.spawn(function()
        createDecal(endpoint, P[1775], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1775], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1775] then
    task.spawn(function()
        createDecal(endpoint, P[1775], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1775], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[1775] then
    task.spawn(function()
        createDecal(endpoint, P[1775], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1775], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1775] then
    task.spawn(function()
        createDecal(endpoint, P[1775], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1775], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1781] then
    task.spawn(function()
        createDecal(endpoint, P[1781], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1781], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1783] then
    task.spawn(function()
        createDecal(endpoint, P[1783], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1783], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1786] then
    task.spawn(function()
        createDecal(endpoint, P[1786], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1786], "rbxassetid://2117267140", Enum.NormalId.Front)
    end)
end
if P[1786] then
    task.spawn(function()
        createDecal(endpoint, P[1786], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1786], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1789] then
    task.spawn(function()
        createDecal(endpoint, P[1789], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1789] then
    task.spawn(function()
        createDecal(endpoint, P[1789], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1789] then
    task.spawn(function()
        createDecal(endpoint, P[1789], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1789], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1789] then
    task.spawn(function()
        createDecal(endpoint, P[1789], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1789], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1794] then
    task.spawn(function()
        createDecal(endpoint, P[1794], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1794], "rbxassetid://1804048051", Enum.NormalId.Front)
    end)
end
if P[1794] then
    task.spawn(function()
        createDecal(endpoint, P[1794], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1794], "rbxassetid://1804048051", Enum.NormalId.Back)
    end)
end
if P[1809] then
    task.spawn(function()
        createDecal(endpoint, P[1809], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1809], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1811] then
    task.spawn(function()
        createDecal(endpoint, P[1811], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1811], "rbxassetid://2117134695", Enum.NormalId.Front)
    end)
end
if P[1811] then
    task.spawn(function()
        createDecal(endpoint, P[1811], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1811], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1811] then
    task.spawn(function()
        createDecal(endpoint, P[1811], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1811], "rbxassetid://2117134695", Enum.NormalId.Back)
    end)
end
if P[1815] then
    task.spawn(function()
        createDecal(endpoint, P[1815], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1815], "rbxassetid://2111960491", Enum.NormalId.Back)
    end)
end
if P[1815] then
    task.spawn(function()
        createDecal(endpoint, P[1815], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1815], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1815] then
    task.spawn(function()
        createDecal(endpoint, P[1815], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1815], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1815] then
    task.spawn(function()
        createDecal(endpoint, P[1815], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1815], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1830] then
    task.spawn(function()
        createDecal(endpoint, P[1830], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1830], "rbxassetid://2117134695", Enum.NormalId.Back)
    end)
end
if P[1830] then
    task.spawn(function()
        createDecal(endpoint, P[1830], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1830], "rbxassetid://2117134695", Enum.NormalId.Front)
    end)
end
if P[1833] then
    task.spawn(function()
        createDecal(endpoint, P[1833], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1833], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1833] then
    task.spawn(function()
        createDecal(endpoint, P[1833], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1833], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1833] then
    task.spawn(function()
        createDecal(endpoint, P[1833], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1833], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1833] then
    task.spawn(function()
        createDecal(endpoint, P[1833], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1833], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1844] then
    task.spawn(function()
        createDecal(endpoint, P[1844], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1844], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1844] then
    task.spawn(function()
        createDecal(endpoint, P[1844], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1844], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1844] then
    task.spawn(function()
        createDecal(endpoint, P[1844], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1844], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1844] then
    task.spawn(function()
        createDecal(endpoint, P[1844], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1844], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1844] then
    task.spawn(function()
        createDecal(endpoint, P[1844], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1844], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1854] then
    task.spawn(function()
        createDecal(endpoint, P[1854], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1854], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1854] then
    task.spawn(function()
        createDecal(endpoint, P[1854], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1854], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1854] then
    task.spawn(function()
        createDecal(endpoint, P[1854], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1854], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1854] then
    task.spawn(function()
        createDecal(endpoint, P[1854], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1854], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1854] then
    task.spawn(function()
        createDecal(endpoint, P[1854], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1854], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1860] then
    task.spawn(function()
        createDecal(endpoint, P[1860], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1860], "rbxassetid://1804020342", Enum.NormalId.Back)
    end)
end
if P[1860] then
    task.spawn(function()
        createDecal(endpoint, P[1860], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1860], "rbxassetid://1804020342", Enum.NormalId.Front)
    end)
end
if P[1871] then
    task.spawn(function()
        createDecal(endpoint, P[1871], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1871], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[1873] then
    task.spawn(function()
        createDecal(endpoint, P[1873], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1873], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1877] then
    task.spawn(function()
        createDecal(endpoint, P[1877], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1877], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1885] then
    task.spawn(function()
        createDecal(endpoint, P[1885], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1885], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1885] then
    task.spawn(function()
        createDecal(endpoint, P[1885], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1885], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1885] then
    task.spawn(function()
        createDecal(endpoint, P[1885], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1885], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1885] then
    task.spawn(function()
        createDecal(endpoint, P[1885], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1885], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1885] then
    task.spawn(function()
        createDecal(endpoint, P[1885], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1885], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1891] then
    task.spawn(function()
        createDecal(endpoint, P[1891], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1891], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1891] then
    task.spawn(function()
        createDecal(endpoint, P[1891], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1891], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1891] then
    task.spawn(function()
        createDecal(endpoint, P[1891], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1891], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1891] then
    task.spawn(function()
        createDecal(endpoint, P[1891], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1891], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1896] then
    task.spawn(function()
        createDecal(endpoint, P[1896], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1896], "rbxassetid://2111938228", Enum.NormalId.Back)
    end)
end
if P[1896] then
    task.spawn(function()
        createDecal(endpoint, P[1896], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1896], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1896] then
    task.spawn(function()
        createDecal(endpoint, P[1896], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1896], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1896] then
    task.spawn(function()
        createDecal(endpoint, P[1896], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1896], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1896] then
    task.spawn(function()
        createDecal(endpoint, P[1896], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1896], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1902] then
    task.spawn(function()
        createDecal(endpoint, P[1902], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1902], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1902] then
    task.spawn(function()
        createDecal(endpoint, P[1902], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1902], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1902] then
    task.spawn(function()
        createDecal(endpoint, P[1902], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1902], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1902] then
    task.spawn(function()
        createDecal(endpoint, P[1902], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1902], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1907] then
    task.spawn(function()
        createDecal(endpoint, P[1907], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1907], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1907] then
    task.spawn(function()
        createDecal(endpoint, P[1907], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1907], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1907] then
    task.spawn(function()
        createDecal(endpoint, P[1907], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1907], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1907] then
    task.spawn(function()
        createDecal(endpoint, P[1907], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1907], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1907] then
    task.spawn(function()
        createDecal(endpoint, P[1907], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1907], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[1913] then
    task.spawn(function()
        createDecal(endpoint, P[1913], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1913], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1913] then
    task.spawn(function()
        createDecal(endpoint, P[1913], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1913], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1913] then
    task.spawn(function()
        createDecal(endpoint, P[1913], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1913], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1913] then
    task.spawn(function()
        createDecal(endpoint, P[1913], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1913], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[1913] then
    task.spawn(function()
        createDecal(endpoint, P[1913], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1913], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1922] then
    task.spawn(function()
        createDecal(endpoint, P[1922], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1922], "rbxassetid://1879003135", Enum.NormalId.Back)
    end)
end
if P[1922] then
    task.spawn(function()
        createDecal(endpoint, P[1922], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1922], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1922] then
    task.spawn(function()
        createDecal(endpoint, P[1922], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1922], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1922] then
    task.spawn(function()
        createDecal(endpoint, P[1922], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1922], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1922] then
    task.spawn(function()
        createDecal(endpoint, P[1922], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1922], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1928] then
    task.spawn(function()
        createDecal(endpoint, P[1928], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1928], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1928] then
    task.spawn(function()
        createDecal(endpoint, P[1928], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1928], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1928] then
    task.spawn(function()
        createDecal(endpoint, P[1928], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1928], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1928] then
    task.spawn(function()
        createDecal(endpoint, P[1928], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1928], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1934] then
    task.spawn(function()
        createDecal(endpoint, P[1934], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1934], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1934] then
    task.spawn(function()
        createDecal(endpoint, P[1934], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1934], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[1934] then
    task.spawn(function()
        createDecal(endpoint, P[1934], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1934], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[1934] then
    task.spawn(function()
        createDecal(endpoint, P[1934], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1934], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[1934] then
    task.spawn(function()
        createDecal(endpoint, P[1934], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1934], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[1943] then
    task.spawn(function()
        createDecal(endpoint, P[1943], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1943], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[1945] then
    task.spawn(function()
        createDecal(endpoint, P[1945], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1945], "rbxassetid://1804048051", Enum.NormalId.Front)
    end)
end
if P[1945] then
    task.spawn(function()
        createDecal(endpoint, P[1945], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1945], "rbxassetid://1804048051", Enum.NormalId.Back)
    end)
end
if P[1956] then
    task.spawn(function()
        createDecal(endpoint, P[1956], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1956], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[1961] then
    task.spawn(function()
        createDecal(endpoint, P[1961], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[1961], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[1963] then
    task.spawn(function()
        createDecal(endpoint, P[1963], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1963], "http://www.roblox.com/asset/?id=1870574324", Enum.NormalId.Front)
    end)
end
if P[1965] then
    task.spawn(function()
        createDecal(endpoint, P[1965], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1965], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[1967] then
    task.spawn(function()
        createDecal(endpoint, P[1967], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1967], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1967] then
    task.spawn(function()
        createDecal(endpoint, P[1967], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1967], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1967] then
    task.spawn(function()
        createDecal(endpoint, P[1967], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1967], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1967] then
    task.spawn(function()
        createDecal(endpoint, P[1967], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1967], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1972] then
    task.spawn(function()
        createDecal(endpoint, P[1972], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1972], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1972] then
    task.spawn(function()
        createDecal(endpoint, P[1972], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1972], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1972] then
    task.spawn(function()
        createDecal(endpoint, P[1972], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1972], "rbxassetid://2119683644", Enum.NormalId.Front)
    end)
end
if P[1972] then
    task.spawn(function()
        createDecal(endpoint, P[1972], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1972], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1977] then
    task.spawn(function()
        createDecal(endpoint, P[1977], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1977], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1977] then
    task.spawn(function()
        createDecal(endpoint, P[1977], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1977], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1977] then
    task.spawn(function()
        createDecal(endpoint, P[1977], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1977], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[1977] then
    task.spawn(function()
        createDecal(endpoint, P[1977], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1977], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1990] then
    task.spawn(function()
        createDecal(endpoint, P[1990], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1990], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[1992] then
    task.spawn(function()
        createDecal(endpoint, P[1992], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[1992], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[1992] then
    task.spawn(function()
        createDecal(endpoint, P[1992], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[1992], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[1992] then
    task.spawn(function()
        createDecal(endpoint, P[1992], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1992], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[1992] then
    task.spawn(function()
        createDecal(endpoint, P[1992], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[1992], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[1997] then
    task.spawn(function()
        createDecal(endpoint, P[1997], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[1997], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2000] then
    task.spawn(function()
        createDecal(endpoint, P[2000], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2000], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2000] then
    task.spawn(function()
        createDecal(endpoint, P[2000], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2000], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2000] then
    task.spawn(function()
        createDecal(endpoint, P[2000], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2000], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2000] then
    task.spawn(function()
        createDecal(endpoint, P[2000], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2000], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2000] then
    task.spawn(function()
        createDecal(endpoint, P[2000], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2000], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2006] then
    task.spawn(function()
        createDecal(endpoint, P[2006], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2006], "rbxassetid://1804020342", Enum.NormalId.Front)
    end)
end
if P[2006] then
    task.spawn(function()
        createDecal(endpoint, P[2006], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2006], "rbxassetid://1804020342", Enum.NormalId.Back)
    end)
end
if P[2017] then
    task.spawn(function()
        createDecal(endpoint, P[2017], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2017], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2019] then
    task.spawn(function()
        createDecal(endpoint, P[2019], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2019], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2019] then
    task.spawn(function()
        createDecal(endpoint, P[2019], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2019], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2019] then
    task.spawn(function()
        createDecal(endpoint, P[2019], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2019], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2019] then
    task.spawn(function()
        createDecal(endpoint, P[2019], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2019], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2024] then
    task.spawn(function()
        createDecal(endpoint, P[2024], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2024], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2024] then
    task.spawn(function()
        createDecal(endpoint, P[2024], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2024], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2024] then
    task.spawn(function()
        createDecal(endpoint, P[2024], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2024], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2024] then
    task.spawn(function()
        createDecal(endpoint, P[2024], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2024], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2024] then
    task.spawn(function()
        createDecal(endpoint, P[2024], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2024], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2030] then
    task.spawn(function()
        createDecal(endpoint, P[2030], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2030], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2035] then
    task.spawn(function()
        createDecal(endpoint, P[2035], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2035], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2035] then
    task.spawn(function()
        createDecal(endpoint, P[2035], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2035], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2035] then
    task.spawn(function()
        createDecal(endpoint, P[2035], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2035], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2035] then
    task.spawn(function()
        createDecal(endpoint, P[2035], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2035], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2035] then
    task.spawn(function()
        createDecal(endpoint, P[2035], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2035], "rbxassetid://2119688306", Enum.NormalId.Left)
    end)
end
if P[2064] then
    task.spawn(function()
        createDecal(endpoint, P[2064], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2064], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2064] then
    task.spawn(function()
        createDecal(endpoint, P[2064], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2064], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2064] then
    task.spawn(function()
        createDecal(endpoint, P[2064], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2064], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2064] then
    task.spawn(function()
        createDecal(endpoint, P[2064], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2064], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2064] then
    task.spawn(function()
        createDecal(endpoint, P[2064], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2064], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2094] then
    task.spawn(function()
        createDecal(endpoint, P[2094], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2094], "rbxassetid://2111840587", Enum.NormalId.Front)
    end)
end
if P[2094] then
    task.spawn(function()
        createDecal(endpoint, P[2094], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2094], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2094] then
    task.spawn(function()
        createDecal(endpoint, P[2094], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2094], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2094] then
    task.spawn(function()
        createDecal(endpoint, P[2094], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2094], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2108] then
    task.spawn(function()
        createDecal(endpoint, P[2108], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2108], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2110] then
    task.spawn(function()
        createDecal(endpoint, P[2110], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2110], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2110] then
    task.spawn(function()
        createDecal(endpoint, P[2110], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2110], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2110] then
    task.spawn(function()
        createDecal(endpoint, P[2110], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2110], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2110] then
    task.spawn(function()
        createDecal(endpoint, P[2110], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2110], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2110] then
    task.spawn(function()
        createDecal(endpoint, P[2110], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2110], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2108] then
    task.spawn(function()
        createDecal(endpoint, P[2108], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2108], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2108] then
    task.spawn(function()
        createDecal(endpoint, P[2108], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2108], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2108] then
    task.spawn(function()
        createDecal(endpoint, P[2108], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2108], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2119] then
    task.spawn(function()
        createDecal(endpoint, P[2119], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2119], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2119] then
    task.spawn(function()
        createDecal(endpoint, P[2119], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2119], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2119] then
    task.spawn(function()
        createDecal(endpoint, P[2119], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2119], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2119] then
    task.spawn(function()
        createDecal(endpoint, P[2119], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2119], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2119] then
    task.spawn(function()
        createDecal(endpoint, P[2119], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2119], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2128] then
    task.spawn(function()
        createDecal(endpoint, P[2128], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2128], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2128] then
    task.spawn(function()
        createDecal(endpoint, P[2128], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2128], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2128] then
    task.spawn(function()
        createDecal(endpoint, P[2128], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2128], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2128] then
    task.spawn(function()
        createDecal(endpoint, P[2128], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2128], "rbxassetid://2111819447", Enum.NormalId.Front)
    end)
end
if P[2136] then
    task.spawn(function()
        createDecal(endpoint, P[2136], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2136], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2136] then
    task.spawn(function()
        createDecal(endpoint, P[2136], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2136], "rbxassetid://1866637185", Enum.NormalId.Front)
    end)
end
if P[2136] then
    task.spawn(function()
        createDecal(endpoint, P[2136], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2136], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2136] then
    task.spawn(function()
        createDecal(endpoint, P[2136], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2136], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2136] then
    task.spawn(function()
        createDecal(endpoint, P[2136], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2136], "rbxassetid://2111936694", Enum.NormalId.Right)
    end)
end
if P[2142] then
    task.spawn(function()
        createDecal(endpoint, P[2142], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2142], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2142] then
    task.spawn(function()
        createDecal(endpoint, P[2142], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2142], "rbxassetid://2117134695", Enum.NormalId.Front)
    end)
end
if P[2142] then
    task.spawn(function()
        createDecal(endpoint, P[2142], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2142], "rbxassetid://2117134695", Enum.NormalId.Back)
    end)
end
if P[2149] then
    task.spawn(function()
        createDecal(endpoint, P[2149], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2149], "rbxassetid://2117295154", Enum.NormalId.Front)
    end)
end
if P[2149] then
    task.spawn(function()
        createDecal(endpoint, P[2149], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2149], "rbxassetid://2117295154", Enum.NormalId.Back)
    end)
end
if P[2159] then
    task.spawn(function()
        createDecal(endpoint, P[2159], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2159], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2159] then
    task.spawn(function()
        createDecal(endpoint, P[2159], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2159], "rbxassetid://2111939280", Enum.NormalId.Front)
    end)
end
if P[2159] then
    task.spawn(function()
        createDecal(endpoint, P[2159], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2159], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2159] then
    task.spawn(function()
        createDecal(endpoint, P[2159], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2159], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2164] then
    task.spawn(function()
        createDecal(endpoint, P[2164], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2164], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2164] then
    task.spawn(function()
        createDecal(endpoint, P[2164], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2164], "rbxassetid://2111937895", Enum.NormalId.Front)
    end)
end
if P[2164] then
    task.spawn(function()
        createDecal(endpoint, P[2164], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2164], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2164] then
    task.spawn(function()
        createDecal(endpoint, P[2164], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2164], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2175] then
    task.spawn(function()
        createDecal(endpoint, P[2175], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2175], "rbxassetid://1804020342", Enum.NormalId.Front)
    end)
end
if P[2175] then
    task.spawn(function()
        createDecal(endpoint, P[2175], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2175], "rbxassetid://1804020342", Enum.NormalId.Back)
    end)
end
if P[2194] then
    task.spawn(function()
        createDecal(endpoint, P[2194], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2194], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2194] then
    task.spawn(function()
        createDecal(endpoint, P[2194], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2194], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[2194] then
    task.spawn(function()
        createDecal(endpoint, P[2194], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2194], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2194] then
    task.spawn(function()
        createDecal(endpoint, P[2194], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2194], "rbxassetid://2119683644", Enum.NormalId.Right)
    end)
end
if P[2194] then
    task.spawn(function()
        createDecal(endpoint, P[2194], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2194], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2200] then
    task.spawn(function()
        createDecal(endpoint, P[2200], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2200], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2200] then
    task.spawn(function()
        createDecal(endpoint, P[2200], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2200], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2200] then
    task.spawn(function()
        createDecal(endpoint, P[2200], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2200], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2200] then
    task.spawn(function()
        createDecal(endpoint, P[2200], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2200], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2200] then
    task.spawn(function()
        createDecal(endpoint, P[2200], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2200], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2207] then
    task.spawn(function()
        createDecal(endpoint, P[2207], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2207], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2207] then
    task.spawn(function()
        createDecal(endpoint, P[2207], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2207], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2207] then
    task.spawn(function()
        createDecal(endpoint, P[2207], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2207], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2207] then
    task.spawn(function()
        createDecal(endpoint, P[2207], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2207], "rbxassetid://2111938929", Enum.NormalId.Left)
    end)
end
if P[2207] then
    task.spawn(function()
        createDecal(endpoint, P[2207], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2207], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2213] then
    task.spawn(function()
        createDecal(endpoint, P[2213], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2213], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[2217] then
    task.spawn(function()
        createDecal(endpoint, P[2217], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2217], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2217] then
    task.spawn(function()
        createDecal(endpoint, P[2217], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2217], "rbxassetid://2111937569", Enum.NormalId.Left)
    end)
end
if P[2217] then
    task.spawn(function()
        createDecal(endpoint, P[2217], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2217], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2217] then
    task.spawn(function()
        createDecal(endpoint, P[2217], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2217], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2217] then
    task.spawn(function()
        createDecal(endpoint, P[2217], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2217], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2225] then
    task.spawn(function()
        createDecal(endpoint, P[2225], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2225], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2225] then
    task.spawn(function()
        createDecal(endpoint, P[2225], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2225], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2225] then
    task.spawn(function()
        createDecal(endpoint, P[2225], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2225], "rbxassetid://2117266248", Enum.NormalId.Back)
    end)
end
if P[2225] then
    task.spawn(function()
        createDecal(endpoint, P[2225], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2225], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2237] then
    task.spawn(function()
        createDecal(endpoint, P[2237], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2237], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2237] then
    task.spawn(function()
        createDecal(endpoint, P[2237], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2237], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2237] then
    task.spawn(function()
        createDecal(endpoint, P[2237], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2237], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2237] then
    task.spawn(function()
        createDecal(endpoint, P[2237], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2237], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2237] then
    task.spawn(function()
        createDecal(endpoint, P[2237], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2237], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2243] then
    task.spawn(function()
        createDecal(endpoint, P[2243], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2243], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2243] then
    task.spawn(function()
        createDecal(endpoint, P[2243], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2243], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2243] then
    task.spawn(function()
        createDecal(endpoint, P[2243], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2243], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2243] then
    task.spawn(function()
        createDecal(endpoint, P[2243], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2243], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2248] then
    task.spawn(function()
        createDecal(endpoint, P[2248], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2248], "rbxassetid://1803867826", Enum.NormalId.Back)
    end)
end
if P[2248] then
    task.spawn(function()
        createDecal(endpoint, P[2248], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2248], "rbxassetid://1803867826", Enum.NormalId.Front)
    end)
end
if P[2258] then
    task.spawn(function()
        createDecal(endpoint, P[2258], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2258], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2258] then
    task.spawn(function()
        createDecal(endpoint, P[2258], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2258], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2258] then
    task.spawn(function()
        createDecal(endpoint, P[2258], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2258], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2258] then
    task.spawn(function()
        createDecal(endpoint, P[2258], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2258], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2263] then
    task.spawn(function()
        createDecal(endpoint, P[2263], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2263], "rbxassetid://2117134695", Enum.NormalId.Front)
    end)
end
if P[2263] then
    task.spawn(function()
        createDecal(endpoint, P[2263], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2263], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2263] then
    task.spawn(function()
        createDecal(endpoint, P[2263], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2263], "rbxassetid://2117134695", Enum.NormalId.Back)
    end)
end
if P[2268] then
    task.spawn(function()
        createDecal(endpoint, P[2268], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2268], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2268] then
    task.spawn(function()
        createDecal(endpoint, P[2268], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2268], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2268] then
    task.spawn(function()
        createDecal(endpoint, P[2268], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2268], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2268] then
    task.spawn(function()
        createDecal(endpoint, P[2268], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2268], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2280] then
    task.spawn(function()
        createDecal(endpoint, P[2280], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2280], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2280] then
    task.spawn(function()
        createDecal(endpoint, P[2280], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2280], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2280] then
    task.spawn(function()
        createDecal(endpoint, P[2280], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2280], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2280] then
    task.spawn(function()
        createDecal(endpoint, P[2280], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2280], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2280] then
    task.spawn(function()
        createDecal(endpoint, P[2280], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2280], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2286] then
    task.spawn(function()
        createDecal(endpoint, P[2286], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2286], "rbxassetid://2119645432", Enum.NormalId.Back)
    end)
end
if P[2286] then
    task.spawn(function()
        createDecal(endpoint, P[2286], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2286], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2286] then
    task.spawn(function()
        createDecal(endpoint, P[2286], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2286], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2286] then
    task.spawn(function()
        createDecal(endpoint, P[2286], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2286], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2291] then
    task.spawn(function()
        createDecal(endpoint, P[2291], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2291], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[2293] then
    task.spawn(function()
        createDecal(endpoint, P[2293], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2293], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2293] then
    task.spawn(function()
        createDecal(endpoint, P[2293], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2293], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2293] then
    task.spawn(function()
        createDecal(endpoint, P[2293], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2293], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[2293] then
    task.spawn(function()
        createDecal(endpoint, P[2293], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2293], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2293] then
    task.spawn(function()
        createDecal(endpoint, P[2293], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2293], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2299] then
    task.spawn(function()
        createDecal(endpoint, P[2299], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2299], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2299] then
    task.spawn(function()
        createDecal(endpoint, P[2299], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2299], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2299] then
    task.spawn(function()
        createDecal(endpoint, P[2299], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2299], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2299] then
    task.spawn(function()
        createDecal(endpoint, P[2299], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2299], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2299] then
    task.spawn(function()
        createDecal(endpoint, P[2299], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2299], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2305] then
    task.spawn(function()
        createDecal(endpoint, P[2305], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2305], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2305] then
    task.spawn(function()
        createDecal(endpoint, P[2305], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2305], "rbxassetid://2111819447", Enum.NormalId.Left)
    end)
end
if P[2305] then
    task.spawn(function()
        createDecal(endpoint, P[2305], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2305], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2305] then
    task.spawn(function()
        createDecal(endpoint, P[2305], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2305], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2305] then
    task.spawn(function()
        createDecal(endpoint, P[2305], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2305], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2311] then
    task.spawn(function()
        createDecal(endpoint, P[2311], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2311], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2311] then
    task.spawn(function()
        createDecal(endpoint, P[2311], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[2311], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[2311] then
    task.spawn(function()
        createDecal(endpoint, P[2311], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2311], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[2315] then
    task.spawn(function()
        createDecal(endpoint, P[2315], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2315], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2315] then
    task.spawn(function()
        createDecal(endpoint, P[2315], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2315], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2315] then
    task.spawn(function()
        createDecal(endpoint, P[2315], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2315], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2315] then
    task.spawn(function()
        createDecal(endpoint, P[2315], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2315], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2315] then
    task.spawn(function()
        createDecal(endpoint, P[2315], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2315], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2323] then
    task.spawn(function()
        createDecal(endpoint, P[2323], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2323], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2325] then
    task.spawn(function()
        createDecal(endpoint, P[2325], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2325], "rbxassetid://1804048051", Enum.NormalId.Front)
    end)
end
if P[2325] then
    task.spawn(function()
        createDecal(endpoint, P[2325], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2325], "rbxassetid://1804048051", Enum.NormalId.Back)
    end)
end
if P[2336] then
    task.spawn(function()
        createDecal(endpoint, P[2336], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2336], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2336] then
    task.spawn(function()
        createDecal(endpoint, P[2336], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2336], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2336] then
    task.spawn(function()
        createDecal(endpoint, P[2336], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2336], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2336] then
    task.spawn(function()
        createDecal(endpoint, P[2336], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2336], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2336] then
    task.spawn(function()
        createDecal(endpoint, P[2336], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2336], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2342] then
    task.spawn(function()
        createDecal(endpoint, P[2342], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2342], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2350] then
    task.spawn(function()
        createDecal(endpoint, P[2350], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2350], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2350] then
    task.spawn(function()
        createDecal(endpoint, P[2350], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2350], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2350] then
    task.spawn(function()
        createDecal(endpoint, P[2350], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2350], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2350] then
    task.spawn(function()
        createDecal(endpoint, P[2350], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2350], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2350] then
    task.spawn(function()
        createDecal(endpoint, P[2350], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2350], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[2356] then
    task.spawn(function()
        createDecal(endpoint, P[2356], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2356], "rbxassetid://2119683644", Enum.NormalId.Right)
    end)
end
if P[2356] then
    task.spawn(function()
        createDecal(endpoint, P[2356], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2356], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2356] then
    task.spawn(function()
        createDecal(endpoint, P[2356], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2356], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[2356] then
    task.spawn(function()
        createDecal(endpoint, P[2356], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2356], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2356] then
    task.spawn(function()
        createDecal(endpoint, P[2356], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2356], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2365] then
    task.spawn(function()
        createDecal(endpoint, P[2365], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2365], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2365] then
    task.spawn(function()
        createDecal(endpoint, P[2365], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2365], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2365] then
    task.spawn(function()
        createDecal(endpoint, P[2365], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2365], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2365] then
    task.spawn(function()
        createDecal(endpoint, P[2365], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2365], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[2365] then
    task.spawn(function()
        createDecal(endpoint, P[2365], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2365], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2373] then
    task.spawn(function()
        createDecal(endpoint, P[2373], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2373], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2373] then
    task.spawn(function()
        createDecal(endpoint, P[2373], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2373], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2373] then
    task.spawn(function()
        createDecal(endpoint, P[2373], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2373], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2373] then
    task.spawn(function()
        createDecal(endpoint, P[2373], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2373], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2378] then
    task.spawn(function()
        createDecal(endpoint, P[2378], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2378], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[2384] then
    task.spawn(function()
        createDecal(endpoint, P[2384], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2384], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2386] then
    task.spawn(function()
        createDecal(endpoint, P[2386], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2386], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2386] then
    task.spawn(function()
        createDecal(endpoint, P[2386], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2386], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2386] then
    task.spawn(function()
        createDecal(endpoint, P[2386], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2386], "rbxassetid://2111844105", Enum.NormalId.Back)
    end)
end
if P[2386] then
    task.spawn(function()
        createDecal(endpoint, P[2386], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2386], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2391] then
    task.spawn(function()
        createDecal(endpoint, P[2391], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2391], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2391] then
    task.spawn(function()
        createDecal(endpoint, P[2391], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2391], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2391] then
    task.spawn(function()
        createDecal(endpoint, P[2391], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2391], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2391] then
    task.spawn(function()
        createDecal(endpoint, P[2391], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2391], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2396] then
    task.spawn(function()
        createDecal(endpoint, P[2396], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2396], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[2398] then
    task.spawn(function()
        createDecal(endpoint, P[2398], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2398], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2398] then
    task.spawn(function()
        createDecal(endpoint, P[2398], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2398], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2398] then
    task.spawn(function()
        createDecal(endpoint, P[2398], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2398], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2398] then
    task.spawn(function()
        createDecal(endpoint, P[2398], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2398], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2403] then
    task.spawn(function()
        createDecal(endpoint, P[2403], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2403], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2403] then
    task.spawn(function()
        createDecal(endpoint, P[2403], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2403], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2403] then
    task.spawn(function()
        createDecal(endpoint, P[2403], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2403], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2403] then
    task.spawn(function()
        createDecal(endpoint, P[2403], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2403], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2408] then
    task.spawn(function()
        createDecal(endpoint, P[2408], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2408], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[2410] then
    task.spawn(function()
        createDecal(endpoint, P[2410], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2410], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2410] then
    task.spawn(function()
        createDecal(endpoint, P[2410], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2410], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2410] then
    task.spawn(function()
        createDecal(endpoint, P[2410], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2410], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2410] then
    task.spawn(function()
        createDecal(endpoint, P[2410], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2410], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2410] then
    task.spawn(function()
        createDecal(endpoint, P[2410], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2410], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2417] then
    task.spawn(function()
        createDecal(endpoint, P[2417], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2417], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2419] then
    task.spawn(function()
        createDecal(endpoint, P[2419], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2419], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[2424] then
    task.spawn(function()
        createDecal(endpoint, P[2424], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2424], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2424] then
    task.spawn(function()
        createDecal(endpoint, P[2424], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2424], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2424] then
    task.spawn(function()
        createDecal(endpoint, P[2424], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2424], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[2424] then
    task.spawn(function()
        createDecal(endpoint, P[2424], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2424], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2424] then
    task.spawn(function()
        createDecal(endpoint, P[2424], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2424], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2431] then
    task.spawn(function()
        createDecal(endpoint, P[2431], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2431], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2431] then
    task.spawn(function()
        createDecal(endpoint, P[2431], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2431], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2431] then
    task.spawn(function()
        createDecal(endpoint, P[2431], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2431], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2431] then
    task.spawn(function()
        createDecal(endpoint, P[2431], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2431], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2436] then
    task.spawn(function()
        createDecal(endpoint, P[2436], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2436], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[2439] then
    task.spawn(function()
        createDecal(endpoint, P[2439], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2439], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2439] then
    task.spawn(function()
        createDecal(endpoint, P[2439], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2439], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2439] then
    task.spawn(function()
        createDecal(endpoint, P[2439], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2439], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2439] then
    task.spawn(function()
        createDecal(endpoint, P[2439], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2439], "rbxassetid://2117141752", Enum.NormalId.Front)
    end)
end
if P[2444] then
    task.spawn(function()
        createDecal(endpoint, P[2444], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2444], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2444] then
    task.spawn(function()
        createDecal(endpoint, P[2444], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2444], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2444] then
    task.spawn(function()
        createDecal(endpoint, P[2444], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2444], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2444] then
    task.spawn(function()
        createDecal(endpoint, P[2444], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2444], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2444] then
    task.spawn(function()
        createDecal(endpoint, P[2444], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2444], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2450] then
    task.spawn(function()
        createDecal(endpoint, P[2450], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2450], "rbxassetid://1804048051", Enum.NormalId.Back)
    end)
end
if P[2450] then
    task.spawn(function()
        createDecal(endpoint, P[2450], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2450], "rbxassetid://1804048051", Enum.NormalId.Front)
    end)
end
if P[2461] then
    task.spawn(function()
        createDecal(endpoint, P[2461], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2461], "rbxassetid://1855008797", Enum.NormalId.Left)
    end)
end
if P[2461] then
    task.spawn(function()
        createDecal(endpoint, P[2461], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2461], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2461] then
    task.spawn(function()
        createDecal(endpoint, P[2461], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2461], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2461] then
    task.spawn(function()
        createDecal(endpoint, P[2461], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2461], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2461] then
    task.spawn(function()
        createDecal(endpoint, P[2461], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2461], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2467] then
    task.spawn(function()
        createDecal(endpoint, P[2467], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2467], "rbxassetid://2117141752", Enum.NormalId.Front)
    end)
end
if P[2467] then
    task.spawn(function()
        createDecal(endpoint, P[2467], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2467] then
    task.spawn(function()
        createDecal(endpoint, P[2467], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2467] then
    task.spawn(function()
        createDecal(endpoint, P[2467], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2467], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2472] then
    task.spawn(function()
        createDecal(endpoint, P[2472], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[2472], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[2472] then
    task.spawn(function()
        createDecal(endpoint, P[2472], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2472], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[2476] then
    task.spawn(function()
        createDecal(endpoint, P[2476], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2476], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2476] then
    task.spawn(function()
        createDecal(endpoint, P[2476], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2476], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2476] then
    task.spawn(function()
        createDecal(endpoint, P[2476], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2476], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2476] then
    task.spawn(function()
        createDecal(endpoint, P[2476], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2476], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2488] then
    task.spawn(function()
        createDecal(endpoint, P[2488], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2488] then
    task.spawn(function()
        createDecal(endpoint, P[2488], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2488], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2488] then
    task.spawn(function()
        createDecal(endpoint, P[2488], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2488], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2488] then
    task.spawn(function()
        createDecal(endpoint, P[2488], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2493] then
    task.spawn(function()
        createDecal(endpoint, P[2493], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2493], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2493] then
    task.spawn(function()
        createDecal(endpoint, P[2493], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2493], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2493] then
    task.spawn(function()
        createDecal(endpoint, P[2493], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2493], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2493] then
    task.spawn(function()
        createDecal(endpoint, P[2493], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2493], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2493] then
    task.spawn(function()
        createDecal(endpoint, P[2493], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2493], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2500] then
    task.spawn(function()
        createDecal(endpoint, P[2500], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2500], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2500] then
    task.spawn(function()
        createDecal(endpoint, P[2500], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2500], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2500] then
    task.spawn(function()
        createDecal(endpoint, P[2500], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2500], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2500] then
    task.spawn(function()
        createDecal(endpoint, P[2500], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2500], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2507] then
    task.spawn(function()
        createDecal(endpoint, P[2507], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2507], "rbxassetid://2111819447", Enum.NormalId.Front)
    end)
end
if P[2507] then
    task.spawn(function()
        createDecal(endpoint, P[2507], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2507], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2507] then
    task.spawn(function()
        createDecal(endpoint, P[2507], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2507], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2507] then
    task.spawn(function()
        createDecal(endpoint, P[2507], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2507], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2516] then
    task.spawn(function()
        createDecal(endpoint, P[2516], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2516], "rbxassetid://1804020342", Enum.NormalId.Back)
    end)
end
if P[2516] then
    task.spawn(function()
        createDecal(endpoint, P[2516], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2516], "rbxassetid://1804020342", Enum.NormalId.Front)
    end)
end
if P[2557] then
    task.spawn(function()
        createDecal(endpoint, P[2557], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2557], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2557] then
    task.spawn(function()
        createDecal(endpoint, P[2557], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2557], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2557] then
    task.spawn(function()
        createDecal(endpoint, P[2557], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2557], "rbxassetid://2119684408", Enum.NormalId.Left)
    end)
end
if P[2557] then
    task.spawn(function()
        createDecal(endpoint, P[2557], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2557], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2557] then
    task.spawn(function()
        createDecal(endpoint, P[2557], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2557], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2567] then
    task.spawn(function()
        createDecal(endpoint, P[2567], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2567], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2567] then
    task.spawn(function()
        createDecal(endpoint, P[2567], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2567], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2567] then
    task.spawn(function()
        createDecal(endpoint, P[2567], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2567], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2567] then
    task.spawn(function()
        createDecal(endpoint, P[2567], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2567], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2574] then
    task.spawn(function()
        createDecal(endpoint, P[2574], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2574], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[2576] then
    task.spawn(function()
        createDecal(endpoint, P[2576], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2576], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2576] then
    task.spawn(function()
        createDecal(endpoint, P[2576], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2576], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2576] then
    task.spawn(function()
        createDecal(endpoint, P[2576], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2576], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2576] then
    task.spawn(function()
        createDecal(endpoint, P[2576], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2576], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2581] then
    task.spawn(function()
        createDecal(endpoint, P[2581], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2581], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2581] then
    task.spawn(function()
        createDecal(endpoint, P[2581], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2581], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2581] then
    task.spawn(function()
        createDecal(endpoint, P[2581], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2581], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2581] then
    task.spawn(function()
        createDecal(endpoint, P[2581], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2581], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2589] then
    task.spawn(function()
        createDecal(endpoint, P[2589], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2589], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2589] then
    task.spawn(function()
        createDecal(endpoint, P[2589], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2589], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2589] then
    task.spawn(function()
        createDecal(endpoint, P[2589], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2589], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2589] then
    task.spawn(function()
        createDecal(endpoint, P[2589], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2589], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2589] then
    task.spawn(function()
        createDecal(endpoint, P[2589], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2589], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2595] then
    task.spawn(function()
        createDecal(endpoint, P[2595], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2595], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2597] then
    task.spawn(function()
        createDecal(endpoint, P[2597], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2597], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2597] then
    task.spawn(function()
        createDecal(endpoint, P[2597], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2597], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2597] then
    task.spawn(function()
        createDecal(endpoint, P[2597], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2597], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2597] then
    task.spawn(function()
        createDecal(endpoint, P[2597], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2597], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2597] then
    task.spawn(function()
        createDecal(endpoint, P[2597], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2597], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2603] then
    task.spawn(function()
        createDecal(endpoint, P[2603], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2603], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2603] then
    task.spawn(function()
        createDecal(endpoint, P[2603], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2603], "rbxassetid://2117141752", Enum.NormalId.Front)
    end)
end
if P[2603] then
    task.spawn(function()
        createDecal(endpoint, P[2603], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2603] then
    task.spawn(function()
        createDecal(endpoint, P[2603], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2611] then
    task.spawn(function()
        createDecal(endpoint, P[2611], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2611], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2611] then
    task.spawn(function()
        createDecal(endpoint, P[2611], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2611], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2611] then
    task.spawn(function()
        createDecal(endpoint, P[2611], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2611], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2611] then
    task.spawn(function()
        createDecal(endpoint, P[2611], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2611], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2616] then
    task.spawn(function()
        createDecal(endpoint, P[2616], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2616], "rbxassetid://2117067008", Enum.NormalId.Top)
    end)
end
if P[2618] then
    task.spawn(function()
        createDecal(endpoint, P[2618], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2618], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2618] then
    task.spawn(function()
        createDecal(endpoint, P[2618], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2618], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2618] then
    task.spawn(function()
        createDecal(endpoint, P[2618], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2618], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2618] then
    task.spawn(function()
        createDecal(endpoint, P[2618], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2618], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2618] then
    task.spawn(function()
        createDecal(endpoint, P[2618], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2618], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2624] then
    task.spawn(function()
        createDecal(endpoint, P[2624], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2624], "rbxassetid://1804020342", Enum.NormalId.Back)
    end)
end
if P[2624] then
    task.spawn(function()
        createDecal(endpoint, P[2624], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2624], "rbxassetid://1804020342", Enum.NormalId.Front)
    end)
end
if P[2639] then
    task.spawn(function()
        createDecal(endpoint, P[2639], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2639], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2639] then
    task.spawn(function()
        createDecal(endpoint, P[2639], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2639], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2639] then
    task.spawn(function()
        createDecal(endpoint, P[2639], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2639], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2639] then
    task.spawn(function()
        createDecal(endpoint, P[2639], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2639], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2645] then
    task.spawn(function()
        createDecal(endpoint, P[2645], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2645] then
    task.spawn(function()
        createDecal(endpoint, P[2645], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2645] then
    task.spawn(function()
        createDecal(endpoint, P[2645], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2645], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2645] then
    task.spawn(function()
        createDecal(endpoint, P[2645], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2645] then
    task.spawn(function()
        createDecal(endpoint, P[2645], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2645], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2651] then
    task.spawn(function()
        createDecal(endpoint, P[2651], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2651], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2653] then
    task.spawn(function()
        createDecal(endpoint, P[2653], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2653], "rbxassetid://2117295154", Enum.NormalId.Front)
    end)
end
if P[2653] then
    task.spawn(function()
        createDecal(endpoint, P[2653], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2653], "rbxassetid://2117295154", Enum.NormalId.Back)
    end)
end
if P[2663] then
    task.spawn(function()
        createDecal(endpoint, P[2663], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2663], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2663] then
    task.spawn(function()
        createDecal(endpoint, P[2663], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2663], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2663] then
    task.spawn(function()
        createDecal(endpoint, P[2663], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2663], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2663] then
    task.spawn(function()
        createDecal(endpoint, P[2663], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2663], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2663] then
    task.spawn(function()
        createDecal(endpoint, P[2663], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2663], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2669] then
    task.spawn(function()
        createDecal(endpoint, P[2669], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2669], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2669] then
    task.spawn(function()
        createDecal(endpoint, P[2669], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2669], "rbxassetid://2119695610", Enum.NormalId.Left)
    end)
end
if P[2669] then
    task.spawn(function()
        createDecal(endpoint, P[2669], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2669], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2669] then
    task.spawn(function()
        createDecal(endpoint, P[2669], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2669], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2669] then
    task.spawn(function()
        createDecal(endpoint, P[2669], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2669], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2681] then
    task.spawn(function()
        createDecal(endpoint, P[2681], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2681], "rbxassetid://2117295154", Enum.NormalId.Back)
    end)
end
if P[2681] then
    task.spawn(function()
        createDecal(endpoint, P[2681], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2681], "rbxassetid://2117295154", Enum.NormalId.Front)
    end)
end
if P[2691] then
    task.spawn(function()
        createDecal(endpoint, P[2691], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2691], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2696] then
    task.spawn(function()
        createDecal(endpoint, P[2696], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2696], "rbxassetid://2111834179", Enum.NormalId.Right)
    end)
end
if P[2696] then
    task.spawn(function()
        createDecal(endpoint, P[2696], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2696], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2696] then
    task.spawn(function()
        createDecal(endpoint, P[2696], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2696], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2696] then
    task.spawn(function()
        createDecal(endpoint, P[2696], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2696], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2696] then
    task.spawn(function()
        createDecal(endpoint, P[2696], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2696], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2702] then
    task.spawn(function()
        createDecal(endpoint, P[2702], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2702], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2702] then
    task.spawn(function()
        createDecal(endpoint, P[2702], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2702], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2702] then
    task.spawn(function()
        createDecal(endpoint, P[2702], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2702], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2702] then
    task.spawn(function()
        createDecal(endpoint, P[2702], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2702], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2702] then
    task.spawn(function()
        createDecal(endpoint, P[2702], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2702], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2764] then
    task.spawn(function()
        createDecal(endpoint, P[2764], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2764], "rbxassetid://2117071437", Enum.NormalId.Top)
    end)
end
if P[2766] then
    task.spawn(function()
        createDecal(endpoint, P[2766], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2766], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2766] then
    task.spawn(function()
        createDecal(endpoint, P[2766], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2766], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2766] then
    task.spawn(function()
        createDecal(endpoint, P[2766], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2766], "rbxassetid://2111834179", Enum.NormalId.Left)
    end)
end
if P[2766] then
    task.spawn(function()
        createDecal(endpoint, P[2766], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2766], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2766] then
    task.spawn(function()
        createDecal(endpoint, P[2766], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2766], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2772] then
    task.spawn(function()
        createDecal(endpoint, P[2772], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2772], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2772] then
    task.spawn(function()
        createDecal(endpoint, P[2772], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2772], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2772] then
    task.spawn(function()
        createDecal(endpoint, P[2772], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2772], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2772] then
    task.spawn(function()
        createDecal(endpoint, P[2772], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2772], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2772] then
    task.spawn(function()
        createDecal(endpoint, P[2772], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2772], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2779] then
    task.spawn(function()
        createDecal(endpoint, P[2779], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2779], "rbxassetid://2117295154", Enum.NormalId.Back)
    end)
end
if P[2779] then
    task.spawn(function()
        createDecal(endpoint, P[2779], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2779], "rbxassetid://2117295154", Enum.NormalId.Front)
    end)
end
if P[2789] then
    task.spawn(function()
        createDecal(endpoint, P[2789], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2789], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2789] then
    task.spawn(function()
        createDecal(endpoint, P[2789], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2789] then
    task.spawn(function()
        createDecal(endpoint, P[2789], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2789], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2789] then
    task.spawn(function()
        createDecal(endpoint, P[2789], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2789] then
    task.spawn(function()
        createDecal(endpoint, P[2789], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2795] then
    task.spawn(function()
        createDecal(endpoint, P[2795], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2795], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[2795] then
    task.spawn(function()
        createDecal(endpoint, P[2795], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[2795], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[2798] then
    task.spawn(function()
        createDecal(endpoint, P[2798], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2798], "rbxassetid://1855008797", Enum.NormalId.Front)
    end)
end
if P[2798] then
    task.spawn(function()
        createDecal(endpoint, P[2798], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2798], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2798] then
    task.spawn(function()
        createDecal(endpoint, P[2798], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2798], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2798] then
    task.spawn(function()
        createDecal(endpoint, P[2798], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2798], "rbxassetid://2117106842", Enum.NormalId.Back)
    end)
end
if P[2806] then
    task.spawn(function()
        createDecal(endpoint, P[2806], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2806], "rbxassetid://1804020342", Enum.NormalId.Back)
    end)
end
if P[2806] then
    task.spawn(function()
        createDecal(endpoint, P[2806], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2806], "rbxassetid://1804020342", Enum.NormalId.Front)
    end)
end
if P[2817] then
    task.spawn(function()
        createDecal(endpoint, P[2817], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2817], "rbxassetid://2112691704", Enum.NormalId.Back)
    end)
end
if P[2819] then
    task.spawn(function()
        createDecal(endpoint, P[2819], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2819], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2819] then
    task.spawn(function()
        createDecal(endpoint, P[2819], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2819], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2819] then
    task.spawn(function()
        createDecal(endpoint, P[2819], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2819], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2819] then
    task.spawn(function()
        createDecal(endpoint, P[2819], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2819], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2819] then
    task.spawn(function()
        createDecal(endpoint, P[2819], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2819], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2828] then
    task.spawn(function()
        createDecal(endpoint, P[2828], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2828] then
    task.spawn(function()
        createDecal(endpoint, P[2828], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2828], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2828] then
    task.spawn(function()
        createDecal(endpoint, P[2828], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2828] then
    task.spawn(function()
        createDecal(endpoint, P[2828], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2828] then
    task.spawn(function()
        createDecal(endpoint, P[2828], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2828], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2834] then
    task.spawn(function()
        createDecal(endpoint, P[2834], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2834], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2834] then
    task.spawn(function()
        createDecal(endpoint, P[2834], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2834], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2834] then
    task.spawn(function()
        createDecal(endpoint, P[2834], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2834], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2834] then
    task.spawn(function()
        createDecal(endpoint, P[2834], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2834], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2834] then
    task.spawn(function()
        createDecal(endpoint, P[2834], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2834], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2840] then
    task.spawn(function()
        createDecal(endpoint, P[2840], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2840], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2840] then
    task.spawn(function()
        createDecal(endpoint, P[2840], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2840], "rbxassetid://2111840587", Enum.NormalId.Front)
    end)
end
if P[2840] then
    task.spawn(function()
        createDecal(endpoint, P[2840], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2840], "rbxassetid://2314712704", Enum.NormalId.Back)
    end)
end
if P[2840] then
    task.spawn(function()
        createDecal(endpoint, P[2840], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2840], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2845] then
    task.spawn(function()
        createDecal(endpoint, P[2845], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2845], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2845] then
    task.spawn(function()
        createDecal(endpoint, P[2845], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2845], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2845] then
    task.spawn(function()
        createDecal(endpoint, P[2845], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2845], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2845] then
    task.spawn(function()
        createDecal(endpoint, P[2845], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2845], "rbxassetid://2314712704", Enum.NormalId.Back)
    end)
end
if P[2850] then
    task.spawn(function()
        createDecal(endpoint, P[2850], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2850], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2850] then
    task.spawn(function()
        createDecal(endpoint, P[2850], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2850], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2850] then
    task.spawn(function()
        createDecal(endpoint, P[2850], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2850], "rbxassetid://2314712704", Enum.NormalId.Back)
    end)
end
if P[2850] then
    task.spawn(function()
        createDecal(endpoint, P[2850], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2850], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2855] then
    task.spawn(function()
        createDecal(endpoint, P[2855], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2855], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2855] then
    task.spawn(function()
        createDecal(endpoint, P[2855], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2855], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2855] then
    task.spawn(function()
        createDecal(endpoint, P[2855], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2855], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2855] then
    task.spawn(function()
        createDecal(endpoint, P[2855], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2855], "rbxassetid://2119696501", Enum.NormalId.Left)
    end)
end
if P[2855] then
    task.spawn(function()
        createDecal(endpoint, P[2855], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2855], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2861] then
    task.spawn(function()
        createDecal(endpoint, P[2861], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2861], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2861] then
    task.spawn(function()
        createDecal(endpoint, P[2861], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2861], "rbxassetid://2314712704", Enum.NormalId.Back)
    end)
end
if P[2861] then
    task.spawn(function()
        createDecal(endpoint, P[2861], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2861], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2861] then
    task.spawn(function()
        createDecal(endpoint, P[2861], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2861], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2869] then
    task.spawn(function()
        createDecal(endpoint, P[2869], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2869], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2869] then
    task.spawn(function()
        createDecal(endpoint, P[2869], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2869], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2869] then
    task.spawn(function()
        createDecal(endpoint, P[2869], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2869], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2869] then
    task.spawn(function()
        createDecal(endpoint, P[2869], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2869], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2877] then
    task.spawn(function()
        createDecal(endpoint, P[2877], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2877], "rbxassetid://2117154813", Enum.NormalId.Front)
    end)
end
if P[2879] then
    task.spawn(function()
        createDecal(endpoint, P[2879], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2879], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2879] then
    task.spawn(function()
        createDecal(endpoint, P[2879], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2879], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2879] then
    task.spawn(function()
        createDecal(endpoint, P[2879], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2879], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2879] then
    task.spawn(function()
        createDecal(endpoint, P[2879], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2879], "rbxassetid://2111834179", Enum.NormalId.Front)
    end)
end
if P[2887] then
    task.spawn(function()
        createDecal(endpoint, P[2887], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2887], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2887] then
    task.spawn(function()
        createDecal(endpoint, P[2887], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2887], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2887] then
    task.spawn(function()
        createDecal(endpoint, P[2887], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2887], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2887] then
    task.spawn(function()
        createDecal(endpoint, P[2887], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2887], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2895] then
    task.spawn(function()
        createDecal(endpoint, P[2895], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2895], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2895] then
    task.spawn(function()
        createDecal(endpoint, P[2895], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2895], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2895] then
    task.spawn(function()
        createDecal(endpoint, P[2895], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2895], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2895] then
    task.spawn(function()
        createDecal(endpoint, P[2895], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2895], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2900] then
    task.spawn(function()
        createDecal(endpoint, P[2900], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2900], "rbxassetid://2117141752", Enum.NormalId.Front)
    end)
end
if P[2900] then
    task.spawn(function()
        createDecal(endpoint, P[2900], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2900], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2900] then
    task.spawn(function()
        createDecal(endpoint, P[2900], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2900], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2900] then
    task.spawn(function()
        createDecal(endpoint, P[2900], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2900], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2908] then
    task.spawn(function()
        createDecal(endpoint, P[2908], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2908], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2908] then
    task.spawn(function()
        createDecal(endpoint, P[2908], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2908], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2908] then
    task.spawn(function()
        createDecal(endpoint, P[2908], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2908], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2908] then
    task.spawn(function()
        createDecal(endpoint, P[2908], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2908], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2918] then
    task.spawn(function()
        createDecal(endpoint, P[2918], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2918], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2918] then
    task.spawn(function()
        createDecal(endpoint, P[2918], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2918], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2918] then
    task.spawn(function()
        createDecal(endpoint, P[2918], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2918], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2918] then
    task.spawn(function()
        createDecal(endpoint, P[2918], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2918], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2918] then
    task.spawn(function()
        createDecal(endpoint, P[2918], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2918], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2925] then
    task.spawn(function()
        createDecal(endpoint, P[2925], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2925], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2925] then
    task.spawn(function()
        createDecal(endpoint, P[2925], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2925], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2925] then
    task.spawn(function()
        createDecal(endpoint, P[2925], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2925], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2925] then
    task.spawn(function()
        createDecal(endpoint, P[2925], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2925], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2930] then
    task.spawn(function()
        createDecal(endpoint, P[2930], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2930], "rbxassetid://2111829326", Enum.NormalId.Left)
    end)
end
if P[2930] then
    task.spawn(function()
        createDecal(endpoint, P[2930], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2930], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2930] then
    task.spawn(function()
        createDecal(endpoint, P[2930], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2930], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2930] then
    task.spawn(function()
        createDecal(endpoint, P[2930], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2930], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2930] then
    task.spawn(function()
        createDecal(endpoint, P[2930], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2930], "rbxassetid://1855008797", Enum.NormalId.Right)
    end)
end
if P[2936] then
    task.spawn(function()
        createDecal(endpoint, P[2936], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2936], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2936] then
    task.spawn(function()
        createDecal(endpoint, P[2936], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2936], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2936] then
    task.spawn(function()
        createDecal(endpoint, P[2936], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2936], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2936] then
    task.spawn(function()
        createDecal(endpoint, P[2936], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2936], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2941] then
    task.spawn(function()
        createDecal(endpoint, P[2941], Enum.NormalId.Bottom)
        setDecalTexture(endpoint, P[2941], "rbxassetid://2117066856", Enum.NormalId.Bottom)
    end)
end
if P[2941] then
    task.spawn(function()
        createDecal(endpoint, P[2941], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2941], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2941] then
    task.spawn(function()
        createDecal(endpoint, P[2941], Enum.NormalId.Top)
        setDecalTexture(endpoint, P[2941], "rbxassetid://1969337993", Enum.NormalId.Top)
    end)
end
if P[2945] then
    task.spawn(function()
        createDecal(endpoint, P[2945], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2945], "rbxassetid://2117106842", Enum.NormalId.Front)
    end)
end
if P[2945] then
    task.spawn(function()
        createDecal(endpoint, P[2945], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2945], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right)
    end)
end
if P[2945] then
    task.spawn(function()
        createDecal(endpoint, P[2945], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2945], "rbxassetid://1855008797", Enum.NormalId.Back)
    end)
end
if P[2945] then
    task.spawn(function()
        createDecal(endpoint, P[2945], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2945], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left)
    end)
end
if P[2950] then
    task.spawn(function()
        createDecal(endpoint, P[2950], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2950], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2950] then
    task.spawn(function()
        createDecal(endpoint, P[2950], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2950], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2950] then
    task.spawn(function()
        createDecal(endpoint, P[2950], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2950], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2950] then
    task.spawn(function()
        createDecal(endpoint, P[2950], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2950], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[2950] then
    task.spawn(function()
        createDecal(endpoint, P[2950], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2950], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2956] then
    task.spawn(function()
        createDecal(endpoint, P[2956], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2956], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2956] then
    task.spawn(function()
        createDecal(endpoint, P[2956], Enum.NormalId.Right)
        setDecalTexture(endpoint, P[2956], "rbxassetid://2117106842", Enum.NormalId.Right)
    end)
end
if P[2956] then
    task.spawn(function()
        createDecal(endpoint, P[2956], Enum.NormalId.Back)
        setDecalTexture(endpoint, P[2956], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back)
    end)
end
if P[2956] then
    task.spawn(function()
        createDecal(endpoint, P[2956], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[2956], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front)
    end)
end
if P[2956] then
    task.spawn(function()
        createDecal(endpoint, P[2956], Enum.NormalId.Left)
        setDecalTexture(endpoint, P[2956], "rbxassetid://2117106842", Enum.NormalId.Left)
    end)
end
if P[3013] then
    task.spawn(function()
        createDecal(endpoint, P[3013], Enum.NormalId.Front)
    end)
end
if P[3030] then
    task.spawn(function()
        createDecal(endpoint, P[3030], Enum.NormalId.Front)
        setDecalTexture(endpoint, P[3030], "rbxasset://textures/face.png", Enum.NormalId.Front)
    end)
end
task.wait(0.3)
if P[1170] then
    task.spawn(function()
        createLight(endpoint, P[1170], "PointLight")
        syncLight(endpoint, P[1170], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1178] then
    task.spawn(function()
        createLight(endpoint, P[1178], "PointLight")
        syncLight(endpoint, P[1178], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1182] then
    task.spawn(function()
        createLight(endpoint, P[1182], "PointLight")
        syncLight(endpoint, P[1182], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1188] then
    task.spawn(function()
        createLight(endpoint, P[1188], "PointLight")
        syncLight(endpoint, P[1188], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1194] then
    task.spawn(function()
        createLight(endpoint, P[1194], "PointLight")
        syncLight(endpoint, P[1194], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1200] then
    task.spawn(function()
        createLight(endpoint, P[1200], "PointLight")
        syncLight(endpoint, P[1200], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1208] then
    task.spawn(function()
        createLight(endpoint, P[1208], "PointLight")
        syncLight(endpoint, P[1208], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1212] then
    task.spawn(function()
        createLight(endpoint, P[1212], "PointLight")
        syncLight(endpoint, P[1212], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1220] then
    task.spawn(function()
        createLight(endpoint, P[1220], "PointLight")
        syncLight(endpoint, P[1220], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1226] then
    task.spawn(function()
        createLight(endpoint, P[1226], "PointLight")
        syncLight(endpoint, P[1226], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1230] then
    task.spawn(function()
        createLight(endpoint, P[1230], "PointLight")
        syncLight(endpoint, P[1230], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1236] then
    task.spawn(function()
        createLight(endpoint, P[1236], "PointLight")
        syncLight(endpoint, P[1236], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[1244] then
    task.spawn(function()
        createLight(endpoint, P[1244], "PointLight")
        syncLight(endpoint, P[1244], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[2424] then
    task.spawn(function()
        createLight(endpoint, P[2424], "SpotLight")
        syncLight(endpoint, P[2424], "SpotLight", 1, 16, Color3.new(1,1,1), false, nil, 100)
    end)
end
if P[2675] then
    task.spawn(function()
        createLight(endpoint, P[2675], "PointLight")
        syncLight(endpoint, P[2675], "PointLight", 2, 60, Color3.new(1,1,1), false, nil, 90)
    end)
end
if P[2884] then
    task.spawn(function()
        createLight(endpoint, P[2884], "PointLight")
        syncLight(endpoint, P[2884], "PointLight", 2, 60, Color3.new(1,1,1), false, nil, 90)
    end)
end
task.wait(0.3)
local G = {}
task.spawn(function()
    G[1118] = createGroup(endpoint, "Model", workspace, {1119,1120,1121,1122,1123,1124})
end)
task.spawn(function()
    G[174] = createGroup(endpoint, "Model", workspace, {175,176,177,178,179,180,181,182,183})
end)
task.spawn(function()
    G[860] = createGroup(endpoint, "Model", workspace, {861,862})
end)
task.spawn(function()
    G[961] = createGroup(endpoint, "Model", workspace, {962,963,964})
end)
task.spawn(function()
    G[222] = createGroup(endpoint, "Model", workspace, {223,224})
end)
task.spawn(function()
    G[739] = createGroup(endpoint, "Model", workspace, {740,741,742,743,744,745,746,747,748})
end)
task.spawn(function()
    G[1136] = createGroup(endpoint, "Model", workspace, {1137,1138})
end)
task.spawn(function()
    G[357] = createGroup(endpoint, "Model", workspace, {358,359,360})
end)
task.spawn(function()
    G[991] = createGroup(endpoint, "Model", workspace, {992,993,994,995,996,997})
end)
task.spawn(function()
    G[108] = createGroup(endpoint, "Model", workspace, {109,110,111,112,113,114,115,116,117})
end)
task.spawn(function()
    G[125] = createGroup(endpoint, "Model", workspace, {126,127,128,129,130,131})
end)
task.spawn(function()
    G[1159] = createGroup(endpoint, "Model", workspace, {1160,1161,1162,1163,1164,1165,1166,1167,1168})
end)
task.spawn(function()
    G[170] = createGroup(endpoint, "Model", workspace, {171,172,173})
end)
task.spawn(function()
    G[1135] = createGroup(endpoint, "Model", workspace, {1142,1143,1144})
end)
task.spawn(function()
    G[571] = createGroup(endpoint, "Model", workspace, {572,573})
end)
task.spawn(function()
    G[771] = createGroup(endpoint, "Model", workspace, {772,773})
end)
task.spawn(function()
    G[184] = createGroup(endpoint, "Model", workspace, {185,186,187,188,189,190,191,192,193})
end)
task.spawn(function()
    G[85] = createGroup(endpoint, "Model", workspace, {86,87})
end)
task.spawn(function()
    G[435] = createGroup(endpoint, "Model", workspace, {436,437})
end)
task.spawn(function()
    G[118] = createGroup(endpoint, "Model", workspace, {119,120,121,122,123,124})
end)
task.spawn(function()
    G[415] = createGroup(endpoint, "Model", workspace, {416,417})
end)
task.spawn(function()
    G[512] = createGroup(endpoint, "Model", workspace, {519,520,521})
end)
task.spawn(function()
    G[998] = createGroup(endpoint, "Model", workspace, {1005,1006,1007})
end)
task.spawn(function()
    G[333] = createGroup(endpoint, "Model", workspace, {334,335,336,337,338,339})
end)
task.spawn(function()
    G[516] = createGroup(endpoint, "Model", workspace, {517,518})
end)
task.spawn(function()
    G[870] = createGroup(endpoint, "Model", workspace, {871,872,873,874,875,876,877,878,879})
end)
task.spawn(function()
    G[580] = createGroup(endpoint, "Model", workspace, {581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600})
end)
task.spawn(function()
    G[680] = createGroup(endpoint, "Model", workspace, {681,682})
end)
task.spawn(function()
    G[146] = createGroup(endpoint, "Model", workspace, {147,148,149,150,151,152,153,154,155})
end)
task.spawn(function()
    G[1096] = createGroup(endpoint, "Model", workspace, {1097,1098,1099})
end)
task.spawn(function()
    G[1241] = createGroup(endpoint, "Model", workspace, {1242,1244})
    setName(endpoint, G[1241], "Light")
end)
task.spawn(function()
    G[340] = createGroup(endpoint, "Model", workspace, {341,342,343,344,345,346,347,348,349})
end)
task.spawn(function()
    G[42] = createGroup(endpoint, "Model", workspace, {43,44,45,46,47,48,49,50,51})
end)
task.spawn(function()
    G[381] = createGroup(endpoint, "Model", workspace, {382,383,384,385,386,387,388,389,390})
end)
task.spawn(function()
    G[1193] = createGroup(endpoint, "Model", workspace, {1194,1197})
    setName(endpoint, G[1193], "Light")
end)
task.spawn(function()
    G[452] = createGroup(endpoint, "Model", workspace, {453,454,455,456,457,458,459,460,461})
end)
task.spawn(function()
    G[445] = createGroup(endpoint, "Model", workspace, {446,447,448,449,450,451})
end)
task.spawn(function()
    G[1033] = createGroup(endpoint, "Model", workspace, {1034,1035,1036,1037,1038,1039})
end)
task.spawn(function()
    G[315] = createGroup(endpoint, "Model", workspace, {316,317,318})
end)
task.spawn(function()
    G[627] = createGroup(endpoint, "Model", workspace, {628,629,630,631,632,633})
end)
task.spawn(function()
    G[1169] = createGroup(endpoint, "Model", workspace, {1170,1173})
    setName(endpoint, G[1169], "Light")
end)
task.spawn(function()
    G[701] = createGroup(endpoint, "Model", workspace, {702,703,704,705,706,707})
end)
task.spawn(function()
    G[365] = createGroup(endpoint, "Model", workspace, {366,367})
end)
task.spawn(function()
    G[676] = createGroup(endpoint, "Model", workspace, {683,684,685})
end)
task.spawn(function()
    G[194] = createGroup(endpoint, "Model", workspace, {195,196,197,198,199,200,201,202,203})
end)
task.spawn(function()
    G[927] = createGroup(endpoint, "Model", workspace, {928,929,930,931,932,933,934,935,936})
end)
task.spawn(function()
    G[1229] = createGroup(endpoint, "Model", workspace, {1230,1233})
    setName(endpoint, G[1229], "Light")
end)
task.spawn(function()
    G[648] = createGroup(endpoint, "Model", workspace, {649,650,651})
end)
task.spawn(function()
    G[965] = createGroup(endpoint, "Model", workspace, {966,967,968})
end)
task.spawn(function()
    G[620] = createGroup(endpoint, "Model", workspace, {621,622,623,624,625,626})
end)
task.spawn(function()
    G[82] = createGroup(endpoint, "Model", workspace, {83,84})
end)
task.spawn(function()
    G[287] = createGroup(endpoint, "Model", workspace, {288,289,290,291,292,293})
end)
task.spawn(function()
    G[142] = createGroup(endpoint, "Model", workspace, {143,144,145})
end)
task.spawn(function()
    G[846] = createGroup(endpoint, "Model", workspace, {847,848,849,850,851,852,853,854,855})
end)
task.spawn(function()
    G[282] = createGroup(endpoint, "Model", workspace, {283,284,285})
end)
task.spawn(function()
    G[441] = createGroup(endpoint, "Model", workspace, {442,443,444})
end)
task.spawn(function()
    G[1008] = createGroup(endpoint, "Model", workspace, {1009,1010,1011,1012,1013,1014,1015,1016,1017})
end)
task.spawn(function()
    G[522] = createGroup(endpoint, "Model", workspace, {523,524,525,526,527,528,529,530,531})
end)
task.spawn(function()
    G[204] = createGroup(endpoint, "Model", workspace, {205,206,207,208,209,210,211,212,213})
end)
task.spawn(function()
    G[1223] = createGroup(endpoint, "Model", workspace, {1224,1226})
    setName(endpoint, G[1223], "Light")
end)
task.spawn(function()
    G[777] = createGroup(endpoint, "Model", workspace, {778,779,780,781,782,783})
end)
task.spawn(function()
    G[272] = createGroup(endpoint, "Model", workspace, {273,274,275,276,277,278,279,280,281})
end)
task.spawn(function()
    G[798] = createGroup(endpoint, "Model", workspace, {799,800,801,802,803,804,805,806,807})
end)
task.spawn(function()
    G[412] = createGroup(endpoint, "Model", workspace, {413,414})
end)
task.spawn(function()
    G[812] = createGroup(endpoint, "Model", workspace, {813,814,815,816,817,818,819,820,821})
end)
task.spawn(function()
    G[898] = createGroup(endpoint, "Model", workspace, {899,900,901,902,903,904})
end)
task.spawn(function()
    G[696] = createGroup(endpoint, "Model", workspace, {697,698,699})
end)
task.spawn(function()
    G[1047] = createGroup(endpoint, "Model", workspace, {1048,1049,1050,1051,1052,1053,1054,1055,1056})
end)
task.spawn(function()
    G[574] = createGroup(endpoint, "Model", workspace, {575,576})
end)
task.spawn(function()
    G[532] = createGroup(endpoint, "Model", workspace, {533,534,535,536,537,538,539,540,541})
end)
task.spawn(function()
    G[362] = createGroup(endpoint, "Model", workspace, {363,364})
end)
task.spawn(function()
    G[31] = createGroup(endpoint, "Model", workspace, {32,33,34,35,36,37})
end)
task.spawn(function()
    G[401] = createGroup(endpoint, "Model", workspace, {402,403,404,405,406,407,408,409,410})
end)
task.spawn(function()
    G[502] = createGroup(endpoint, "Model", workspace, {503,504,505,506,507,508,509,510,511})
end)
task.spawn(function()
    G[5] = createGroup(endpoint, "Model", workspace, {6,7,8})
end)
task.spawn(function()
    G[759] = createGroup(endpoint, "Model", workspace, {760,761,762})
end)
task.spawn(function()
    G[1139] = createGroup(endpoint, "Model", workspace, {1140,1141})
end)
task.spawn(function()
    G[60] = createGroup(endpoint, "Model", workspace, {61,62,63,64,65,66})
end)
task.spawn(function()
    G[53] = createGroup(endpoint, "Model", workspace, {54,55,56,57,58,59})
end)
task.spawn(function()
    G[570] = createGroup(endpoint, "Model", workspace, {577,578,579})
end)
task.spawn(function()
    G[67] = createGroup(endpoint, "Model", workspace, {68,69,70,71,72,73})
end)
task.spawn(function()
    G[977] = createGroup(endpoint, "Model", workspace, {978,979,980,981,982,983})
end)
task.spawn(function()
    G[1181] = createGroup(endpoint, "Model", workspace, {1182,1185})
    setName(endpoint, G[1181], "Light")
end)
task.spawn(function()
    G[462] = createGroup(endpoint, "Model", workspace, {463,464,465,466,467,468,469,470,471})
end)
task.spawn(function()
    G[606] = createGroup(endpoint, "Model", workspace, {607,608,609,610,611,612})
end)
task.spawn(function()
    G[2963] = createGroup(endpoint, "Model", workspace, {3007,3010,3013,3028,3030,3043,3045})
    setName(endpoint, G[2963], "Rig")
end)
task.spawn(function()
    G[98] = createGroup(endpoint, "Model", workspace, {99,100,101,102,103,104,105,106,107})
end)
task.spawn(function()
    G[301] = createGroup(endpoint, "Model", workspace, {302,303,304,305,306,307})
end)
task.spawn(function()
    G[160] = createGroup(endpoint, "Model", workspace, {161,162,163,164,165,166,167,168,169})
end)
task.spawn(function()
    G[677] = createGroup(endpoint, "Model", workspace, {678,679})
end)
task.spawn(function()
    G[970] = createGroup(endpoint, "Model", workspace, {971,972,973,974,975,976})
end)
task.spawn(function()
    G[1026] = createGroup(endpoint, "Model", workspace, {1027,1028,1029,1030,1031,1032})
end)
task.spawn(function()
    G[1217] = createGroup(endpoint, "Model", workspace, {1218,1220})
    setName(endpoint, G[1217], "Light")
end)
task.spawn(function()
    G[768] = createGroup(endpoint, "Model", workspace, {769,770})
end)
task.spawn(function()
    G[1019] = createGroup(endpoint, "Model", workspace, {1020,1021,1022,1023,1024,1025})
end)
task.spawn(function()
    G[1205] = createGroup(endpoint, "Model", workspace, {1206,1208})
    setName(endpoint, G[1205], "Light")
end)
task.spawn(function()
    G[1040] = createGroup(endpoint, "Model", workspace, {1041,1042,1043,1044,1045,1046})
end)
task.spawn(function()
    G[17] = createGroup(endpoint, "Model", workspace, {18,19,20,21,22,23})
end)
task.spawn(function()
    G[832] = createGroup(endpoint, "Model", workspace, {833,834,835,836,837,838,839,840,841})
end)
task.spawn(function()
    G[1211] = createGroup(endpoint, "Model", workspace, {1212,1215})
    setName(endpoint, G[1211], "Light")
end)
task.spawn(function()
    G[3048] = createGroup(endpoint, "Model", workspace, {3049,3052,3054})
    setName(endpoint, G[3048], "Sign")
end)
task.spawn(function()
    G[1175] = createGroup(endpoint, "Model", workspace, {1176,1178})
    setName(endpoint, G[1175], "Light")
end)
task.spawn(function()
    G[91] = createGroup(endpoint, "Model", workspace, {92,93,94,95,96,97})
end)
task.spawn(function()
    G[722] = createGroup(endpoint, "Model", workspace, {723,724,725,726,727,728})
end)
task.spawn(function()
    G[1149] = createGroup(endpoint, "Model", workspace, {1150,1151,1152,1153,1154,1155,1156,1157,1158})
end)
task.spawn(function()
    G[919] = createGroup(endpoint, "Model", workspace, {920,921,922})
end)
task.spawn(function()
    G[214] = createGroup(endpoint, "Model", workspace, {215,216,217,218,219,220})
end)
task.spawn(function()
    G[1145] = createGroup(endpoint, "Model", workspace, {1146,1147,1148})
end)
task.spawn(function()
    G[225] = createGroup(endpoint, "Model", workspace, {226,227})
end)
task.spawn(function()
    G[1125] = createGroup(endpoint, "Model", workspace, {1126,1127,1128,1129,1130,1131,1132,1133,1134})
end)
task.spawn(function()
    G[1114] = createGroup(endpoint, "Model", workspace, {1115,1116,1117})
end)
task.spawn(function()
    G[1107] = createGroup(endpoint, "Model", workspace, {1108,1109,1110,1111,1112,1113})
end)
task.spawn(function()
    G[1235] = createGroup(endpoint, "Model", workspace, {1236,1239})
    setName(endpoint, G[1235], "Light")
end)
task.spawn(function()
    G[1086] = createGroup(endpoint, "Model", workspace, {1087,1088,1089,1090,1091,1092,1093,1094,1095})
end)
task.spawn(function()
    G[1076] = createGroup(endpoint, "Model", workspace, {1077,1078,1079,1080,1081,1082,1083,1084,1085})
end)
task.spawn(function()
    G[132] = createGroup(endpoint, "Model", workspace, {133,134,135,136,137,138,139,140,141})
end)
task.spawn(function()
    G[1069] = createGroup(endpoint, "Model", workspace, {1070,1071,1072,1073,1074,1075})
end)
task.spawn(function()
    G[1065] = createGroup(endpoint, "Model", workspace, {1066,1067,1068})
end)
task.spawn(function()
    G[411] = createGroup(endpoint, "Model", workspace, {418,419,420})
end)
task.spawn(function()
    G[431] = createGroup(endpoint, "Model", workspace, {438,439,440})
end)
task.spawn(function()
    G[1061] = createGroup(endpoint, "Model", workspace, {1062,1063,1064})
end)
task.spawn(function()
    G[248] = createGroup(endpoint, "Model", workspace, {249,250,251,252,253,254,255,256,257})
end)
task.spawn(function()
    G[1199] = createGroup(endpoint, "Model", workspace, {1200,1203})
    setName(endpoint, G[1199], "Light")
end)
task.spawn(function()
    G[1187] = createGroup(endpoint, "Model", workspace, {1188,1191})
    setName(endpoint, G[1187], "Light")
end)
task.spawn(function()
    G[24] = createGroup(endpoint, "Model", workspace, {25,26,27,28,29,30})
end)
task.spawn(function()
    G[999] = createGroup(endpoint, "Model", workspace, {1000,1001})
end)
task.spawn(function()
    G[937] = createGroup(endpoint, "Model", workspace, {938,939,940,941,942,943,944,945,946})
end)
task.spawn(function()
    G[1100] = createGroup(endpoint, "Model", workspace, {1101,1102,1103,1104,1105,1106})
end)
task.spawn(function()
    G[923] = createGroup(endpoint, "Model", workspace, {924,925,926})
end)
task.spawn(function()
    G[10] = createGroup(endpoint, "Model", workspace, {11,12,13,14,15,16})
end)
task.spawn(function()
    G[672] = createGroup(endpoint, "Model", workspace, {673,674,675})
end)
task.spawn(function()
    G[808] = createGroup(endpoint, "Model", workspace, {809,810,811})
end)
task.spawn(function()
    G[951] = createGroup(endpoint, "Model", workspace, {952,953,954,955,956,957,958,959,960})
end)
task.spawn(function()
    G[634] = createGroup(endpoint, "Model", workspace, {635,636,637,638,639,640})
end)
task.spawn(function()
    G[947] = createGroup(endpoint, "Model", workspace, {948,949,950})
end)
task.spawn(function()
    G[984] = createGroup(endpoint, "Model", workspace, {985,986,987,988,989,990})
end)
task.spawn(function()
    G[912] = createGroup(endpoint, "Model", workspace, {913,914,915,916,917,918})
end)
task.spawn(function()
    G[905] = createGroup(endpoint, "Model", workspace, {906,907,908,909,910,911})
end)
task.spawn(function()
    G[894] = createGroup(endpoint, "Model", workspace, {895,896,897})
end)
task.spawn(function()
    G[319] = createGroup(endpoint, "Model", workspace, {320,321,322})
end)
task.spawn(function()
    G[884] = createGroup(endpoint, "Model", workspace, {885,886,887,888,889,890,891,892,893})
end)
task.spawn(function()
    G[729] = createGroup(endpoint, "Model", workspace, {730,731,732,733,734,735,736,737,738})
end)
task.spawn(function()
    G[662] = createGroup(endpoint, "Model", workspace, {663,664,665,666,667,668,669,670,671})
end)
task.spawn(function()
    G[880] = createGroup(endpoint, "Model", workspace, {881,882,883})
end)
task.spawn(function()
    G[652] = createGroup(endpoint, "Model", workspace, {653,654,655,656,657,658,659,660,661})
end)
task.spawn(function()
    G[749] = createGroup(endpoint, "Model", workspace, {750,751,752,753,754,755,756,757,758})
end)
task.spawn(function()
    G[492] = createGroup(endpoint, "Model", workspace, {493,494,495,496,497,498,499,500,501})
end)
task.spawn(function()
    G[425] = createGroup(endpoint, "Model", workspace, {426,427})
end)
task.spawn(function()
    G[857] = createGroup(endpoint, "Model", workspace, {858,859})
end)
task.spawn(function()
    G[262] = createGroup(endpoint, "Model", workspace, {263,264,265,266,267,268,269,270,271})
end)
task.spawn(function()
    G[432] = createGroup(endpoint, "Model", workspace, {433,434})
end)
task.spawn(function()
    G[842] = createGroup(endpoint, "Model", workspace, {843,844,845})
end)
task.spawn(function()
    G[763] = createGroup(endpoint, "Model", workspace, {764,765,766})
end)
task.spawn(function()
    G[822] = createGroup(endpoint, "Model", workspace, {823,824,825,826,827,828,829,830,831})
end)
task.spawn(function()
    G[294] = createGroup(endpoint, "Model", workspace, {295,296,297,298,299,300})
end)
task.spawn(function()
    G[856] = createGroup(endpoint, "Model", workspace, {863,864,865})
end)
task.spawn(function()
    G[1057] = createGroup(endpoint, "Model", workspace, {1058,1059,1060})
end)
task.spawn(function()
    G[866] = createGroup(endpoint, "Model", workspace, {867,868,869})
end)
task.spawn(function()
    G[238] = createGroup(endpoint, "Model", workspace, {239,240,241,242,243,244,245,246,247})
end)
task.spawn(function()
    G[156] = createGroup(endpoint, "Model", workspace, {157,158,159})
end)
task.spawn(function()
    G[350] = createGroup(endpoint, "Model", workspace, {351,352,353,354,355,356})
end)
task.spawn(function()
    G[81] = createGroup(endpoint, "Model", workspace, {88,89,90})
end)
task.spawn(function()
    G[794] = createGroup(endpoint, "Model", workspace, {795,796,797})
end)
task.spawn(function()
    G[784] = createGroup(endpoint, "Model", workspace, {785,786,787,788,789,790,791,792,793})
end)
task.spawn(function()
    G[546] = createGroup(endpoint, "Model", workspace, {547,548,549,550,551,552,553,554,555})
end)
task.spawn(function()
    G[767] = createGroup(endpoint, "Model", workspace, {774,775,776})
end)
task.spawn(function()
    G[482] = createGroup(endpoint, "Model", workspace, {483,484,485,486,487,488,489,490,491})
end)
task.spawn(function()
    G[391] = createGroup(endpoint, "Model", workspace, {392,393,394,395,396,397,398,399,400})
end)
task.spawn(function()
    G[4] = createGroup(endpoint, "Model", workspace, {1247,1250,1255,1259,1262,1265,1268,1271,1275,1285,1295,1305,1308,1311,1313,1316,1320,1330,1332,1337,1340,1345,1350,1352,1355,1361,1363,1369,1371,1376,1381,1383,1389,1394,1400,1406,1412,1417,1420,1425,1427,1432,1443,1448,1452,1455,1462,1467,1473,1474,1479,1480,1486,1488,1494,1497,1499,1505,1508,1511,1516,1523,1534,1545,1548,1549,1559,1562,1565,1571,1572,1573,1574,1579,1580,1581,1584,1585,1586,1597,1600,1603,1609,1610,1611,1612,1616,1617,1620,1623,1624,1625,1628,1629,1631,1632,1633,1634,1645,1651,1652,1653,1655,1660,1661,1664,1665,1667,1673,1677,1680,1684,1690,1692,1694,1702,1705,1710,1714,1717,1719,1724,1726,1730,1734,1740,1745,1751,1756,1763,1769,1775,1781,1783,1786,1789,1794,1805,1806,1809,1811,1815,1821,1824,1827,1830,1833,1839,1843,1844,1850,1853,1854,1860,1871,1873,1877,1880,1881,1885,1891,1896,1902,1907,1913,1919,1922,1928,1934,1940,1943,1945,1956,1958,1961,1963,1965,1967,1972,1977,1984,1987,1990,1992,1997,1999,2000,2006,2017,2019,2024,2030,2032,2035,2041,2045,2048,2051,2055,2058,2061,2064,2070,2073,2076,2079,2082,2085,2088,2091,2094,2099,2108,2119,2125,2128,2134,2136,2142,2146,2149,2159,2164,2169,2170,2173,2175,2186,2189,2192,2194,2200,2207,2213,2216,2217,2223,2225,2230,2234,2237,2243,2248,2258,2263,2268,2273,2277,2280,2286,2291,2293,2299,2305,2311,2315,2322,2323,2325,2336,2342,2344,2346,2350,2356,2362,2365,2373,2378,2380,2384,2386,2391,2396,2398,2403,2408,2410,2417,2419,2421,2424,2431,2436,2439,2444,2450,2461,2467,2472,2475,2476,2481,2482,2485,2486,2487,2488,2493,2499,2500,2505,2506,2507,2512,2516,2528,2531,2534,2535,2536,2539,2540,2541,2544,2545,2548,2552,2553,2554,2555,2556,2557,2563,2566,2567,2572,2573,2574,2576,2581,2586,2589,2595,2597,2603,2608,2611,2616,2618,2624,2635,2639,2645,2651,2653,2663,2669,2675,2678,2681,2691,2693,2696,2702,2708,2711,2714,2718,2721,2724,2728,2731,2734,2737,2740,2743,2746,2749,2752,2755,2758,2761,2764,2766,2772,2779,2789,2795,2798,2803,2806,2817,2819,2825,2828,2834,2840,2845,2850,2855,2861,2866,2869,2874,2877,2879,2884,2887,2892,2895,2900,2905,2908,2913,2918,2925,2930,2936,2941,2945,2950,2956})
    setName(endpoint, G[4], "Baldi School")
end)
task.spawn(function()
    G[38] = createGroup(endpoint, "Model", workspace, {39,40,41})
end)
task.spawn(function()
    G[542] = createGroup(endpoint, "Model", workspace, {543,544,545})
end)
task.spawn(function()
    G[421] = createGroup(endpoint, "Model", workspace, {428,429,430})
end)
task.spawn(function()
    G[258] = createGroup(endpoint, "Model", workspace, {259,260,261})
end)
task.spawn(function()
    G[2102] = createGroup(endpoint, "Model", workspace, {2105})
    setName(endpoint, G[2102], "Locked_Door")
end)
task.spawn(function()
    G[715] = createGroup(endpoint, "Model", workspace, {716,717,718,719,720,721})
end)
task.spawn(function()
    G[708] = createGroup(endpoint, "Model", workspace, {709,710,711,712,713,714})
end)
task.spawn(function()
    G[1002] = createGroup(endpoint, "Model", workspace, {1003,1004})
end)
task.spawn(function()
    G[472] = createGroup(endpoint, "Model", workspace, {473,474,475,476,477,478,479,480,481})
end)
task.spawn(function()
    G[686] = createGroup(endpoint, "Model", workspace, {687,688,689,690,691,692,693,694,695})
end)
task.spawn(function()
    G[556] = createGroup(endpoint, "Model", workspace, {557,558,559,560,561,562,563,564,565})
end)
task.spawn(function()
    G[371] = createGroup(endpoint, "Model", workspace, {372,373,374,375,376,377,378,379,380})
end)
task.spawn(function()
    G[323] = createGroup(endpoint, "Model", workspace, {324,325,326,327,328,329,330,331,332})
end)
task.spawn(function()
    G[308] = createGroup(endpoint, "Model", workspace, {309,310,311,312,313,314})
end)
task.spawn(function()
    G[613] = createGroup(endpoint, "Model", workspace, {614,615,616,617,618,619})
end)
task.spawn(function()
    G[74] = createGroup(endpoint, "Model", workspace, {75,76,77,78,79,80})
end)
task.spawn(function()
    G[422] = createGroup(endpoint, "Model", workspace, {423,424})
end)
task.spawn(function()
    G[601] = createGroup(endpoint, "Model", workspace, {602,603,604})
end)
task.spawn(function()
    G[566] = createGroup(endpoint, "Model", workspace, {567,568,569})
end)
task.spawn(function()
    G[641] = createGroup(endpoint, "Model", workspace, {642,643,644,645,646,647})
end)
task.spawn(function()
    G[513] = createGroup(endpoint, "Model", workspace, {514,515})
end)
task.spawn(function()
    G[361] = createGroup(endpoint, "Model", workspace, {368,369,370})
end)
task.spawn(function()
    G[231] = createGroup(endpoint, "Model", workspace, {232,233,234,235,236,237})
end)
task.spawn(function()
    G[221] = createGroup(endpoint, "Model", workspace, {228,229,230})
end)
task.wait(0.3)
task.wait(0.5)
local missed = {}
for id, part in pairs(P) do
    if part and not part.Anchored then
        missed[#missed+1] = {Part = part, Anchored = true}
    end
end
if #missed > 0 then
    print("Fixing", #missed, "missed anchor(s)...")
    for i = 1, #missed, 100 do
        local chunk = {}
        for j = i, math.min(i+99, #missed) do
            chunk[#chunk+1] = missed[j]
        end
        endpoint:InvokeServer("SyncAnchor", chunk)
        task.wait()
    end
end

RequestCommand:InvokeServer(";res all")
task.wait(0.2)
RequestCommand:InvokeServer(";re all")

Features & Information

baldis map script f3x hd admin
#bypass#baldi#fe#hd#admin

Community Comments (18)

MagnifyMagnifyMar 16, 2026

That's my boy ♥️

skidIordskidIordMar 16, 2026

@x9dzz you cannot be dead* that is all chatgpt coded🫩

Replying to @skidIord
1_wxaa1_wxaaMar 16, 2026

@skidIord syncapi and chatgpt lol yoid brainless

axosaxosMar 18, 2026

@1_wxaa do I have permission to put this in my collection script? Dont worry I'll give you credits for it :>

Replying to @axos
1_wxaa1_wxaaMar 18, 2026

@axos sure buddy add x9d too !1!1!

Replying to @1_wxaa
axosaxosMar 18, 2026

@1_wxaa who's the main creator of it? You or x9d

Replying to @axos
1_wxaa1_wxaaMar 18, 2026

@axos x9d and wxa(me)

Replying to @axos
1_wxaa1_wxaaMar 18, 2026

can u do showcase of this map and post it??

Replying to @1_wxaa
axosaxosMar 18, 2026

@1_wxaa wdym, I will showcase the whole script, it will include your Baldi map

Replying to @axos
1_wxaa1_wxaaMar 18, 2026

@axos mean abt post in tiktok and rate this baldi map

axosaxosMar 18, 2026

Oh, you mean rate it by itself?

gulubobgulubobMar 22, 2026

no lighting sadly, also it doesnt work in some games and just puts bricks everywhere overall pretty cool

Replying to @gulubob
1_wxaa1_wxaaMar 22, 2026

@gulubob im will fix and add some light whats map do i next??

Replying to @1_wxaa
gulubobgulubobMar 22, 2026

@1_wxaa u should do fnaf map (fnaf 1)

Replying to @gulubob
1_wxaa1_wxaaMar 24, 2026

@gulubob ill do it today

zibranPrototypezibranPrototypeMar 24, 2026

Dayum so long

Replying to @zibranPrototype
1_wxaa1_wxaaMar 24, 2026

@zibranPrototype ikkk bc long map

chinoestandartechinoestandarteMay 12, 2026

I can find your code

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