
KeylessUniversal

local library = loadstring(
game:HttpGet(
'https://raw.githubusercontent.com/DozeIsOkLol/UILibarySource/refs/heads/main/AzureLibSource',
true
)
)()
local run = game:service('RunService')
local runcon
players = game:service('Players')
player = players.LocalPlayer
camera = workspace.CurrentCamera
local uis = game:service('UserInputService')
local curc
local mouse = player:GetMouse()
local toggles = { abk = Enum.UserInputType.MouseButton2, iag = false }
local traced = {}
local tsp =
Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2 + 400)
local gs = game:GetService('GuiService'):GetGuiInset()
local sc = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
local mousemoverel = mousemoverel or Input.MoveMouse
local hookfunction = hookfunction or detour_function or replaceclosure
local getnamecallmethod = getnamecallmethod or get_namecall_method
local combat = library:CreateWindow('Aimbot')
local visuals = library:CreateWindow('Visuals')
visuals:Section('ESP')
visuals:Toggle('Tracers', { location = toggles, flag = 'tracers' })
visuals:Toggle('Name ESP', { location = toggles, flag = 'nESP' })
visuals:Toggle('Box ESP', { location = toggles, flag = 'hESP' })
combat:Section('Aimbot')
combat:Toggle('Aimbot', { location = toggles, flag = 'aimbot' })
combat:Bind('Aimbot Hotkey', {
location = toggles,
flag = 'abk',
kbonly = false,
default = Enum.UserInputType.MouseButton2,
}, function(k, b)
toggles.iag = b
end)
combat:Dropdown('Aimpart', {
location = toggles,
flag = 'abp',
list = { 'Head', 'UpperTorso', 'LowerTorso', 'HumanoidRootPart' },
})
combat:Toggle('Draw FOV circle', { location = toggles, flag = 'showfov' })
combat:Toggle('Filled FOV circle', { location = toggles, flag = 'filled' })
combat:Slider(
'FOV',
{
location = toggles,
flag = 'fov',
precise = false,
default = 50,
min = 50,
max = 500,
}
)
function createline()
local a = Drawing.new('Line')
a.Thickness = 1.5
a.Transparency = 1
a.Visible = true
a.Color = Color3.fromRGB(0, 240, 90)
a.From = tsp
return a
end
function createname(text)
local a = Drawing.new('Text')
a.Transparency = 1
a.Visible = true
a.Color = Color3.fromRGB(0, 240, 90)
a.Text = text
a.Size = 15
return a
end
function createcircle()
local a = Drawing.new('Circle')
a.Transparency = 0.3
a.Thickness = 1.5
a.Visible = true
a.Color = Color3.fromRGB(0, 240, 90)
a.Filled = false
a.Radius = toggles.fov
return a
end
function createsquare()
local a = Drawing.new('Square')
a.Transparency = 1
a.Thickness = 1.5
a.Visible = true
a.Color = Color3.fromRGB(0, 240, 90)
a.Filled = false
return a
end
curc = createcircle()
function isInTeam(char)
if
player
and players:GetPlayerFromCharacter(char)
and players:GetPlayerFromCharacter(char).Team
and player.Team
then
if player.FriendlyFire.Value then
return false
else
return (player.Team == players:GetPlayerFromCharacter(char).Team)
end
end
end
local gc = function()
local nearest = math.huge
local nearplr
for i, v in pairs(players:GetPlayers()) do
if
v ~= player
and v.Character
and not isInTeam(v.Character)
and v.Character:FindFirstChild(toggles.abp)
then
local pos =
camera:WorldToScreenPoint(v.Character[toggles.abp].Position)
local diff =
math.sqrt((pos.X - sc.X) ^ 2 + (pos.Y + gs.Y - sc.Y) ^ 2)
if diff < nearest and diff < toggles.fov then
nearest = diff
nearplr = v
end
end
end
return nearplr
end
local getrel = function(x, y)
local newy
local newy
if x > sc.X then
newx = -(sc.X - x)
newx = newx / 5
else
newx = x - sc.X
newx = newx / 5
end
if y > sc.Y then
newy = -(sc.Y - y)
newy = newy / 5
else
newy = y - sc.Y
newy = newy / 5
end
return newx, newy
end
run.Stepped:Connect(function()
spawn(function()
for i, v in pairs(players:GetChildren()) do
if
v.Character
and v.Character:FindFirstChild(toggles.abp)
and (not isInTeam(v.Character))
and (toggles.tracers or toggles.nESP or toggles.hESP)
then
if not traced[v.Name] then
traced[v.Name] = { v.Character }
end
local vector, onScreen =
camera:WorldToScreenPoint(v.Character[toggles.abp].Position)
if toggles.tracers then
if traced[v.Name][2] then
traced[v.Name][2].Visible = (
onScreen and toggles.tracers
)
traced[v.Name][2].To =
Vector2.new(vector.X, vector.Y + gs.Y)
else
traced[v.Name][2] = createline()
traced[v.Name][2].Visible = (
onScreen and toggles.tracers
)
traced[v.Name][2].To =
Vector2.new(vector.X, vector.Y + gs.Y)
end
end
if toggles.nESP then
if traced[v.Name][3] then
traced[v.Name][3].Visible = (onScreen and toggles.nESP)
traced[v.Name][3].Position =
Vector2.new(vector.X, vector.Y + (gs.Y / 2))
else
traced[v.Name][3] = createname(v.Name)
traced[v.Name][3].Visible = (onScreen and toggles.nESP)
traced[v.Name][3].Position =
Vector2.new(vector.X, vector.Y + (gs.Y / 2))
end
end
if toggles.hESP then
if traced[v.Name][4] then
traced[v.Name][4].Visible = (onScreen and toggles.hESP)
traced[v.Name][4].Size =
Vector2.new(1400 / vector.Z, 1400 / vector.Z)
traced[v.Name][4].Position = Vector2.new(
vector.X - traced[v.Name][4].Size.X / 2,
(vector.Y + gs.Y) - traced[v.Name][4].Size.Y / 2
)
else
traced[v.Name][4] = createsquare()
traced[v.Name][4].Visible = (onScreen and toggles.hESP)
traced[v.Name][4].Size =
Vector2.new(1400 / vector.Z, 1400 / vector.Z)
traced[v.Name][4].Position = Vector2.new(
vector.X - traced[v.Name][4].Size.X / 2,
(vector.Y + gs.Y) - traced[v.Name][4].Size.Y / 2
)
end
end
else
if traced[v.Name] then
if traced[v.Name][2] then
traced[v.Name][2]:Remove()
traced[v.Name][2] = nil
end
if traced[v.Name][3] then
traced[v.Name][3]:Remove()
traced[v.Name][3] = nil
end
if traced[v.Name][4] then
traced[v.Name][4]:Remove()
traced[v.Name][4] = nil
end
end
end
end
end)
spawn(function()
if toggles.showfov then
curc.Visible = true
curc.Position = Vector2.new(mouse.X, mouse.Y + gs.Y)
curc.Radius = toggles.fov
else
curc.Visible = false
end
end)
spawn(function()
if toggles.filled then
toggles.showfov = true
curc.Filled = true
else
curc.Filled = false
end
end)
spawn(function()
if toggles.aimbot and toggles.iag then
if gc() ~= nil and gc().Character:FindFirstChild(toggles.abp) then
local pos = camera:WorldToScreenPoint(
gc().Character[toggles.abp].Position
)
local x, y = getrel(pos.X, pos.Y + gs.Y)
mousemoverel(x, y)
end
end
end)
end)
local fr
players.PlayerRemoving:Connect(function(p)
if traced[p.Name] then
if traced[p.Name][2] then
traced[p.Name][2]:Remove()
traced[p.Name][2] = nil
end
if traced[p.Name][3] then
traced[p.Name][3]:Remove()
traced[p.Name][3] = nil
end
if traced[p.Name][4] then
traced[p.Name][4]:Remove()
traced[p.Name][4] = nil
end
traced[p.Name] = nil
end
end)



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