Automated Key Gen
Key RequiredUniversal

Automated Key Gen

Universal ScriptThatBoySaiThatBoySai 3.1K views 20 executesUpdated Apr 20, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•43 lines (1133 chars)
local Settings = {
	["KeysAmount"] = 50; -- amount of keys
	["KeysDigits"] = 10; -- digit of keys
}

if Loaded then
	
end
pcall(function() getgenv().Loaded = true end)
local http = game:GetService("HttpService")
local clientid = game:GetService("RbxAnalyticsService"):GetClientId()
local function load(endpoint, infoa)
	local site = game:HttpGet(endpoint)
	local info = http:JSONDecode(site)
	return info[infoa]
end	
getgenv().stuff = load("https://httpbin.org/get", "origin")
getgenv().hwid = clientid
do
	local DEBUG = function(args)
		print("[DEBUG]: " .. args)
	end
	DEBUG("Ip is: " .. tostring(stuff))
	DEBUG("Hwid is: " .. tostring(hwid))
	local amount = Settings["KeysAmount"]
	local digits = Settings["KeysDigits"]
	local keys = {}
	local function generateKey(length)
		local key = ""
		local chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
		for i = 1, length do
			local rand = math.random(1, #chars)
			key = key .. chars:sub(rand, rand)
		end
		return key
	end
	for i = 1, amount do
		local newKey = generateKey(digits)
		table.insert(keys, newKey)
	end
	local keyDump = table.concat(keys, "\n")
	setclipboard(keyDump)
end

Features & Information

It will generate alot of keys for you ✅

Community Comments (3)

v1nnzv1nnzApr 20, 2025

useful

alxddralxddrApr 20, 2025

useful for what?

ThatBoySaiThatBoySaiApr 21, 2025

i made this mostly as a joke :sob:

More Scripts for Universal Scripts