
KeylessUniversal

local player = game.Players.LocalPlayer
local runService = game:GetService("RunService")
local kbPower = 1000
local upForce = 250
local stunTime = 0.9
local cd = 0.5
local lastKb = 0
local ragdolled = false
local function ragdoll(char, enable)
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then return end
local r6 = hum.RigType == Enum.HumanoidRigType.R6
hum.PlatformStand = enable
hum.AutoRotate = not enable
hum.Sit = false
if enable then
for _, joint in char:GetDescendants() do
if joint:IsA("Motor6D") then
if r6 and joint.Name == "Neck" then continue end
if joint.Enabled then
joint.Enabled = false
local a0 = Instance.new("Attachment")
a0.Name = "TempAttachment0"
a0.Parent = joint.Part0
a0.CFrame = joint.C0
local a1 = Instance.new("Attachment")
a1.Name = "TempAttachment1"
a1.Parent = joint.Part1
a1.CFrame = joint.C1
local bs = Instance.new("BallSocketConstraint")
bs.Name = "TempBallSocket"
bs.Attachment0 = a0
bs.Attachment1 = a1
bs.Parent = joint.Parent
end
end
end
ragdolled = true
else
for _, joint in char:GetDescendants() do
if joint:IsA("Motor6D") then
joint.Enabled = true
end
end
for _, item in char:GetDescendants() do
if item.Name:find("Temp") then
item:Destroy()
end
end
hum.PlatformStand = false
hum.AutoRotate = true
ragdolled = false
end
end
local function waitLand(hrp)
local landed = false
local start = tick()
while not landed and tick() - start < 10 do
runService.Heartbeat:Wait()
local ray = Ray.new(hrp.Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -4, 0))
local hit, pos = workspace:FindPartOnRayWithIgnoreList(ray, {hrp.Parent})
if hit and (pos - hrp.Position).Magnitude < 5 then
landed = true
end
end
return landed
end
local function applyKb()
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
if tick() - lastKb < cd then return end
lastKb = tick()
hum:ChangeState(Enum.HumanoidStateType.Physics)
local look = hrp.CFrame.LookVector
local back = -look * kbPower
local force = back + Vector3.new(0, upForce, 0)
ragdoll(char, true)
hrp.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
hrp.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
hrp:ApplyImpulse(force * hrp.AssemblyMass * 0.5)
task.wait(0.05)
hrp:ApplyImpulse(force * hrp.AssemblyMass)
task.spawn(function()
if waitLand(hrp) then
task.wait(stunTime)
ragdoll(char, false)
task.wait(0.1)
if hum and hum.Health > 0 then
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
end
else
task.wait(stunTime)
ragdoll(char, false)
end
end)
end
local function setupDamage()
local char = player.Character
if not char then
player.CharacterAdded:Wait()
char = player.Character
task.wait(1)
end
local hum = char:WaitForChild("Humanoid")
local lastHp = hum.Health
local con
con = hum:GetPropertyChangedSignal("Health"):Connect(function()
if not char or not char.Parent then
con:Disconnect()
task.wait(2)
setupDamage()
return
end
local curHp = hum.Health
if curHp < lastHp and curHp > 0 then
applyKb()
end
lastHp = curHp
if hum.Health <= 0 then
con:Disconnect()
task.spawn(function()
player.CharacterAdded:Wait()
task.wait(2)
setupDamage()
end)
return
end
end)
return con
end
task.spawn(function()
setupDamage()
end)
player.CharacterAdded:Connect(function(char)
task.wait(2)
setupDamage()
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


W W W Mango Mustard 67 Trollface Funk