
KeylessUniversal

-- Audio visualizer
-- by yoolz/Larkinian
local LMG2L = {};
-- Players.larkinianen.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
-- Players.larkinianen.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 264, 0, 252);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 584, 0, 30);
-- Players.larkinianen.PlayerGui.ScreenGui.Frame.UIGradient
LMG2L["UIGradient_3"] = Instance.new("UIGradient", LMG2L["Frame_2"]);
LMG2L["UIGradient_3"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(83, 120, 127)),ColorSequenceKeypoint.new(0.425, Color3.fromRGB(82, 120, 127)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(255, 255, 255))};
-- Players.larkinianen.PlayerGui.ScreenGui.Frame.TextBox
LMG2L["TextBox_4"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["TextBox_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextBox_4"]["PlaceholderText"] = [[Sound Id]];
LMG2L["TextBox_4"]["Size"] = UDim2.new(0, 214, 0, 34);
LMG2L["TextBox_4"]["Position"] = UDim2.new(0, 18, 0, 34);
LMG2L["TextBox_4"]["Text"] = [[]];
-- Players.larkinianen.PlayerGui.ScreenGui.Frame.lol
LMG2L["lol_5"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["lol_5"]["Name"] = [[lol]];
LMG2L["lol_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["lol_5"]["PlaceholderText"] = [[Pitch]];
LMG2L["lol_5"]["Size"] = UDim2.new(0, 104, 0, 30);
LMG2L["lol_5"]["Position"] = UDim2.new(0, 8, 0, 74);
LMG2L["lol_5"]["Text"] = [[]];
-- Players.larkinianen.PlayerGui.ScreenGui.Frame.TextBox
LMG2L["TextBox_6"] = Instance.new("TextBox", LMG2L["Frame_2"]);
LMG2L["TextBox_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextBox_6"]["PlaceholderText"] = [[Distortion]];
LMG2L["TextBox_6"]["Size"] = UDim2.new(0, 118, 0, 30);
LMG2L["TextBox_6"]["Position"] = UDim2.new(0, 124, 0, 74);
LMG2L["TextBox_6"]["Text"] = [[]];
-- Players.larkinianen.PlayerGui.ScreenGui.Frame.TextButton
LMG2L["TextButton_7"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["TextButton_7"]["TextSize"] = 10;
LMG2L["TextButton_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_7"]["Size"] = UDim2.new(0, 182, 0, 34);
LMG2L["TextButton_7"]["Text"] = [[Play]];
LMG2L["TextButton_7"]["Position"] = UDim2.new(0, 26, 0, 120);
-- Players.larkinianen.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_8"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_8"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_8"]["TextSize"] = 12;
LMG2L["TextLabel_8"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_8"]["TextColor3"] = Color3.fromRGB(110, 187, 195);
LMG2L["TextLabel_8"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_8"]["Size"] = UDim2.new(0, 146, 0, 22);
LMG2L["TextLabel_8"]["Text"] = [[Music player]];
LMG2L["TextLabel_8"]["Position"] = UDim2.new(0, 48, 0, 6);
-- Players.larkinianen.PlayerGui.ScreenGui.Frame.Frame
LMG2L["Frame_9"] = Instance.new("Frame", LMG2L["Frame_2"]);
LMG2L["Frame_9"]["BorderSizePixel"] = 0;
LMG2L["Frame_9"]["BackgroundColor3"] = Color3.fromRGB(78, 113, 119);
LMG2L["Frame_9"]["Size"] = UDim2.new(0, 18, 0, 252);
LMG2L["Frame_9"]["Position"] = UDim2.new(0, -16, 0, 0);
-- Players.larkinianen.PlayerGui.ScreenGui.Frame.Frame.TextButton
LMG2L["TextButton_a"] = Instance.new("TextButton", LMG2L["Frame_9"]);
LMG2L["TextButton_a"]["BorderSizePixel"] = 0;
LMG2L["TextButton_a"]["TextSize"] = 10;
LMG2L["TextButton_a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextButton_a"]["BackgroundTransparency"] = 1;
LMG2L["TextButton_a"]["Size"] = UDim2.new(0, 14, 0, 30);
LMG2L["TextButton_a"]["Text"] = [[<]];
LMG2L["TextButton_a"]["Position"] = UDim2.new(0, 2, 0, 102);
-- Players.larkinianen.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_b"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_b"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_b"]["BackgroundTransparency"] = 1;
LMG2L["TextLabel_b"]["Size"] = UDim2.new(0, 220, 0, 46);
LMG2L["TextLabel_b"]["Text"] = [[I didn't have that much time so I made this ahh gui]];
LMG2L["TextLabel_b"]["Position"] = UDim2.new(0, 14, 0, 170);
local gui = LMG2L["ScreenGui_1"]
local frame = LMG2L["Frame_2"]
local TweenService = game:GetService("TweenService")
local toggleButton = LMG2L["TextButton_a"]
frame.AnchorPoint = Vector2.new(1, 0)
frame.Position = UDim2.new(1, 0, 0, 30)
local aberta = false
local larguraBarra = 4
local function getPosicaoFechada()
local larguraReal = frame.AbsoluteSize.X
local parteVisivel = larguraBarra
local offset = larguraReal - parteVisivel
return UDim2.new(1, offset, 0, 30)
end
frame.Position = getPosicaoFechada()
toggleButton.MouseButton1Click:Connect(function()
local destino
if aberta then
destino = getPosicaoFechada()
else
destino = UDim2.new(1, 0, 0, 30)
end
local tween = TweenService:Create(
frame,
TweenInfo.new(0.35, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Position = destino}
)
tween:Play()
aberta = not aberta
end)
local musicBox = LMG2L["TextBox_4"]
local pitchBox = LMG2L["lol_5"]
local distBox = LMG2L["TextBox_6"]
local playButton = LMG2L["TextButton_7"]
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local runService = game:GetService("RunService")
local quantidade = 40
local raioBase = 7
local alturaBase = 0.1
local sound = Instance.new("Sound")
sound.Parent = root
sound.Volume = 1
sound.Looped = true
local distortion = Instance.new("DistortionSoundEffect")
distortion.Parent = sound
local blocos = {}
for i = 1, quantidade do
local bloco = Instance.new("Part")
bloco.Size = Vector3.new(0.25, alturaBase, 0.25)
bloco.Anchored = true
bloco.CanCollide = false
bloco.Material = Enum.Material.Neon
bloco.TopSurface = Enum.SurfaceType.Smooth
bloco.BottomSurface = Enum.SurfaceType.Smooth
bloco.Color = Color3.fromRGB(255,255,255)
bloco.Parent = workspace
table.insert(blocos, bloco)
end
playButton.MouseButton1Click:Connect(function()
if musicBox.Text ~= "" then
sound.SoundId = "rbxassetid://" .. musicBox.Text
end
sound.PlaybackSpeed = tonumber(pitchBox.Text) or 1
distortion.Level = tonumber(distBox.Text) or 0
sound:Play()
end)
local MAX_ALTURA = 6
local MIN_ALTURA = 0.1
local SUAVIZACAO = 0.25
local ESCALA_LOUDNESS = 0.0027
local ESCALA_RAIO = 0.03
local rotacao = 0
local velocidadeRotacao = 0.2
local variacao = {}
local alturaAtual = {}
local boostAleatorio = {}
local raioAtual = {}
for i = 1, quantidade do
variacao[i] = math.random(80,120) / 100
alturaAtual[i] = MIN_ALTURA
raioAtual[i] = raioBase
if math.random(1,4) == 1 then
boostAleatorio[i] = math.random(130,190) / 100
else
boostAleatorio[i] = math.random(70,110) / 100
end
end
runService.RenderStepped:Connect(function(deltaTime)
rotacao = rotacao + velocidadeRotacao * deltaTime
local loudness = sound.PlaybackLoudness * ESCALA_LOUDNESS
for i, bloco in ipairs(blocos) do
local angulo = (2 * math.pi / quantidade) * i + rotacao
local tipoBeat
if i % 3 == 0 then
tipoBeat = loudness * 1.2
elseif i % 3 == 1 then
tipoBeat = loudness * 0.9
else
tipoBeat = loudness * 0.6
end
local alvoAltura = MIN_ALTURA +
(tipoBeat * variacao[i] * boostAleatorio[i])
alvoAltura = math.clamp(alvoAltura, MIN_ALTURA, MAX_ALTURA)
alturaAtual[i] = alturaAtual[i] +
(alvoAltura - alturaAtual[i]) * SUAVIZACAO
local alvoRaio = raioBase +
(tipoBeat * 20 * ESCALA_RAIO)
raioAtual[i] = raioAtual[i] +
(alvoRaio - raioAtual[i]) * SUAVIZACAO
local posX = root.Position.X + math.cos(angulo) * raioAtual[i]
local posZ = root.Position.Z + math.sin(angulo) * raioAtual[i]
bloco.Size = Vector3.new(0.25, alturaAtual[i], 0.25)
bloco.Position = Vector3.new(posX, root.Position.Y, posZ)
if sound.IsPlaying then
local hue = (i/quantidade + tick()*0.1) % 1
local saturacao = 0.25 + math.clamp(loudness * 0.5, 0, 0.2)
bloco.Color = Color3.fromHSV(hue, saturacao, 1)
else
bloco.Color = Color3.fromRGB(255,255,255)
end
end
end)
return LMG2L["ScreenGui_1"], require;



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@SirVaine qual bagulho cr
@Yoolp o script
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good
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larpinian
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