
KeylessUniversal

-- LocalScript (CLIENT ONLY)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- Guardamos la posición original de las articulaciones
local joints = {}
for _, joint in pairs(character:GetDescendants()) do
if joint:IsA("Motor6D") then
joints[joint.Name] = {Part0 = joint.Part0, Part1 = joint.Part1, C0 = joint.C0, C1 = joint.C1}
end
end
-- Función para restaurar joints
local function restoreJoints()
for name, data in pairs(joints) do
if data.Part0:FindFirstChild(name) == nil then
local joint = Instance.new("Motor6D")
joint.Name = name
joint.Part0 = data.Part0
joint.Part1 = data.Part1
joint.C0 = data.C0
joint.C1 = data.C1
joint.Parent = data.Part0
end
end
end
-- Previene la caída (ragdoll) cada frame
game:GetService("RunService").RenderStepped:Connect(function()
if humanoid:GetState() == Enum.HumanoidStateType.Physics or
humanoid:GetState() == Enum.HumanoidStateType.Freefall or
humanoid:GetState() == Enum.HumanoidStateType.Seated then
humanoid:ChangeState(Enum.HumanoidStateType.Running)
restoreJoints()
end
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