
KeylessUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCore("SendNotification",{
Title = "Network Bypass",
Text = "Remake Made by Hiyall360",
Icon = "rbxassetid://12562053596"
})
if not getgenv().Network then
getgenv().Network = {
BaseParts = {};
Velocity = Vector3.new(0,999,0); -- huge upward force
Output = {
Enabled = true;
Prefix = "[NETWORK] ";
Send = function(Type,Output,BypassOutput)
if typeof(Type) == "function" and (Type == print or Type == warn or Type == error) and typeof(Output) == "string" then
if Network["Output"].Enabled == true or BypassOutput then
Type(Network["Output"].Prefix..Output)
end
end
end;
};
}
Network.Output.Send(print,": Network Loaded.")
end
local hats = {}
for _,h in pairs(LocalPlayer.Character:GetChildren()) do
if h:IsA("Accessory") then
local hd = h.Handle
hd.AccessoryWeld:Destroy()
table.insert(Network.BaseParts, hd)
table.insert(hats, hd)
end
end
Network["PartOwnership"] = {}
Network["PartOwnership"]["Enabled"] = false
Network["PartOwnership"]["Enable"] = coroutine.create(function()
if not Network["PartOwnership"]["Enabled"] then
Network["PartOwnership"]["Enabled"] = true
Network["PartOwnership"]["Connection"] = RunService.Heartbeat:Connect(function()
sethiddenproperty(LocalPlayer,"SimulationRadius",1/0)
for _,Part in pairs(Network.BaseParts) do
if Part:IsDescendantOf(workspace) then
coroutine.wrap(function()
Part.Velocity = Network.Velocity + Vector3.new(0,math.cos(tick()*10)/100,0)
end)()
end
end
end)
Network.Output.Send(print,"PartOwnership enabled.")
else
Network.Output.Send(warn,"PartOwnership already enabled.")
end
end)
coroutine.resume(Network["PartOwnership"]["Enable"])No comments yet for this script.



