Gaze Anti fling ig
Key RequiredUniversal

Gaze Anti fling ig

Universal ScriptGaze_Gaze_ 10.1K views 2.4K executesUpdated Aug 13, 2025
5.0/ 5(2 votes)
20100% Positive
Lua Script•60 lines (1991 chars)
--[[
    Anti-Fling & Anti-Sit Script (One-Time Check)
    ---------------------------------------------
    1. Prevents being flung by moving unanchored parts.
       - Checks all unanchored parts not part of your character.
       - If moving faster than 3 studs/sec (linear) OR spinning faster than 3 rad/sec (rotational), disables collisions.

    2. Disables sitting entirely for your character.
       - Uses Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
       - Prevents forced sitting from seats or scripts.

    3. Uses getgenv().AntiFlingRunning to ensure the script only starts once.
    4. Notifies when protection is enabled or already running.
--]]

local StarterGui = game:GetService("StarterGui")

if getgenv().AntiFlingRunning then
    pcall(function()
        StarterGui:SetCore("SendNotification", {
            Title = "Anti-Fling",
            Text = "Script is already running",
            Duration = 3
        })
    end)
    return
end
getgenv().AntiFlingRunning = true

local checkDelay = 0.01 -- more if you're laggy

local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

-- Disable sitting
humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)

-- Notify
pcall(function()
    StarterGui:SetCore("SendNotification", {
        Title = "Anti-Fling",
        Text = "Protection Enabled",
        Duration = 3
    })
end)

-- Loop for anti-fling
task.spawn(function()
    while task.wait(checkDelay) do
        for _, part in ipairs(workspace:GetDescendants()) do
            if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(character) then
                if part.AssemblyLinearVelocity.Magnitude > 3 or part.AssemblyAngularVelocity.Magnitude > 3 then
                    part.CanCollide = false
                end
            end
        end
    end
end)

Features & Information

Idk gazegpt

Community Comments (2)

Gaze_Gaze_Aug 13, 2025

Gazegpt working so well

Replying to @Gaze_
UhrvnsUhrvnsAug 13, 2025

@Gaze_ w Keep it Up🔥😁

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