
KeylessUniversal

if game.TextChatService.ChatVersion == Enum.ChatVersion.LegacyChatService then
game:GetService("RunService").Heartbeat:Connect(function()
for _, player in next, game.Players:GetPlayers() do
for _, con in next, getconnections(player.Chatted) do
con:Disconnect()
end
end
end)
elseif game.TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
game:GetService("RunService").Heartbeat:Connect(function()
for _, con in next, getconnections(game.TextChatService.MessageReceived) do
con:Disconnect()
end
end)
end
--[[
-- I'll just show how they can do it:
local admins = {game.Players.LocalPlayer.UserId, 4636825706}
game.TextChatService.MessageReceived:Connect(function(info)
if info.TextSource and table.find(admins, info.TextSource.UserId) then
if info.Text:lower() == "/kick" then
game.Players:ResetLocalPlayer()
elseif info.Text:lower() == "/kill" then
game.Players.LocalPlayer.Character.Humanoid:ChangeState("Dead")
end
end
end)
-- or
game.Players.PlayerAdded:Connect(function(player)
if table.find(admins, player.UserId) then
player.Chatted:Connect(function(message)
if message:lower() == "/kick" then
game.Players:ResetLocalPlayer()
end
end)
end
end)
-- firesignal(game.Players.PlayerAdded, game.Players.LocalPlayer)
]]



Can you please update your survive in area 51 script?