
KeylessUniversal

local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local StarterGui = game:GetService("StarterGui")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer or Players.PlayerAdded:Wait()
if not game:IsLoaded() then
game.Loaded:Wait()
end
local sharedEnv = (type(getgenv) == "function" and getgenv()) or _G
if type(sharedEnv.__UNIVERSAL_ANTILAG_UI_CLEANUP) == "function" then
pcall(sharedEnv.__UNIVERSAL_ANTILAG_UI_CLEANUP)
end
local runtimeConnections = {}
local changedProperties = {}
local antiLagEnabled = false
local descendantConnection
local gui
local oldQualityLevel
local oldSavedQualityLevel
local function addConnection(conn)
table.insert(runtimeConnections, conn)
return conn
end
local function disconnectConnection(conn)
if conn then
pcall(function()
conn:Disconnect()
end)
end
end
local function safeGet(instance, propertyName)
local ok, value = pcall(function()
return instance[propertyName]
end)
return ok and value or nil
end
local function safeSet(instance, propertyName, value)
pcall(function()
instance[propertyName] = value
end)
end
local function rememberProperty(instance, propertyName)
if not instance then
return
end
local data = changedProperties[instance]
if not data then
data = {}
changedProperties[instance] = data
end
if data[propertyName] == nil then
data[propertyName] = safeGet(instance, propertyName)
end
end
local function rememberAndSet(instance, propertyName, value)
if not instance then
return
end
rememberProperty(instance, propertyName)
safeSet(instance, propertyName, value)
end
local function shouldSkip(instance)
if not instance then
return true
end
local character = LocalPlayer.Character
if character and instance:IsDescendantOf(character) then
return true
end
return false
end
local function optimizeInstance(instance)
if shouldSkip(instance) then
return
end
if instance:IsA("BasePart") then
rememberAndSet(instance, "Material", Enum.Material.SmoothPlastic)
rememberAndSet(instance, "Reflectance", 0)
rememberAndSet(instance, "CastShadow", false)
if instance:IsA("MeshPart") then
rememberAndSet(instance, "RenderFidelity", Enum.RenderFidelity.Performance)
rememberAndSet(instance, "TextureID", "")
end
elseif instance:IsA("Decal") or instance:IsA("Texture") then
rememberAndSet(instance, "Transparency", 1)
elseif instance:IsA("ParticleEmitter")
or instance:IsA("Trail")
or instance:IsA("Beam")
or instance:IsA("Smoke")
or instance:IsA("Fire")
or instance:IsA("Sparkles") then
rememberAndSet(instance, "Enabled", false)
elseif instance:IsA("PointLight") or instance:IsA("SpotLight") or instance:IsA("SurfaceLight") then
rememberAndSet(instance, "Enabled", false)
elseif instance:IsA("SpecialMesh") then
rememberAndSet(instance, "TextureId", "")
elseif instance:IsA("SurfaceAppearance") then
rememberAndSet(instance, "ColorMap", "")
rememberAndSet(instance, "MetalnessMap", "")
rememberAndSet(instance, "NormalMap", "")
rememberAndSet(instance, "RoughnessMap", "")
end
end
local function optimizeLighting()
rememberAndSet(Lighting, "Technology", Enum.Technology.Compatibility)
rememberAndSet(Lighting, "GlobalShadows", false)
rememberAndSet(Lighting, "FogEnd", 1e9)
rememberAndSet(Lighting, "ShadowSoftness", 0)
for _, effect in ipairs(Lighting:GetChildren()) do
if effect:IsA("PostEffect") then
rememberAndSet(effect, "Enabled", false)
elseif effect:IsA("Atmosphere") then
rememberAndSet(effect, "Density", 0)
rememberAndSet(effect, "Haze", 0)
rememberAndSet(effect, "Glare", 0)
elseif effect:IsA("Sky") then
rememberAndSet(effect, "CelestialBodiesShown", false)
rememberAndSet(effect, "StarCount", 0)
end
end
end
local function optimizeTerrain()
local terrain = workspace:FindFirstChildOfClass("Terrain")
if not terrain then
return
end
rememberAndSet(terrain, "Decoration", false)
rememberAndSet(terrain, "WaterWaveSize", 0)
rememberAndSet(terrain, "WaterWaveSpeed", 0)
rememberAndSet(terrain, "WaterReflectance", 0)
rememberAndSet(terrain, "WaterTransparency", 1)
end
local function restoreAllProperties()
for instance, propertyData in pairs(changedProperties) do
if instance and instance.Parent then
for propertyName, oldValue in pairs(propertyData) do
safeSet(instance, propertyName, oldValue)
end
end
changedProperties[instance] = nil
end
end
local function setLowestQuality()
pcall(function()
local rendering = settings().Rendering
if oldQualityLevel == nil then
oldQualityLevel = rendering.QualityLevel
end
rendering.QualityLevel = Enum.QualityLevel.Level01
end)
pcall(function()
local userGameSettings = UserSettings():GetService("UserGameSettings")
if oldSavedQualityLevel == nil then
oldSavedQualityLevel = userGameSettings.SavedQualityLevel
end
userGameSettings.SavedQualityLevel = Enum.SavedQualitySetting.QualityLevel1
end)
end
local function restoreQuality()
if oldQualityLevel ~= nil then
pcall(function()
settings().Rendering.QualityLevel = oldQualityLevel
end)
end
if oldSavedQualityLevel ~= nil then
pcall(function()
local userGameSettings = UserSettings():GetService("UserGameSettings")
userGameSettings.SavedQualityLevel = oldSavedQualityLevel
end)
end
end
local function notify(text)
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = "Universal Anti-Lag",
Text = text,
Duration = 3,
})
end)
end
local function enableAntiLag()
if antiLagEnabled then
return
end
antiLagEnabled = true
setLowestQuality()
optimizeLighting()
optimizeTerrain()
for _, instance in ipairs(workspace:GetDescendants()) do
optimizeInstance(instance)
end
descendantConnection = addConnection(workspace.DescendantAdded:Connect(function(instance)
if antiLagEnabled then
optimizeInstance(instance)
end
end))
notify("Enabled")
end
local function disableAntiLag()
if not antiLagEnabled then
return
end
antiLagEnabled = false
disconnectConnection(descendantConnection)
descendantConnection = nil
restoreAllProperties()
restoreQuality()
notify("Disabled")
end
local function getUiParent()
if type(gethui) == "function" then
local ok, hui = pcall(gethui)
if ok and hui then
return hui
end
end
if CoreGui then
return CoreGui
end
local playerGui = LocalPlayer:FindFirstChildOfClass("PlayerGui")
if playerGui then
return playerGui
end
return LocalPlayer:WaitForChild("PlayerGui")
end
local function makeGradient(parent, colorA, colorB, rotation)
local gradient = Instance.new("UIGradient")
gradient.Color = ColorSequence.new(colorA, colorB)
gradient.Rotation = rotation or 0
gradient.Parent = parent
return gradient
end
local function createUi()
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "UniversalAntiLagUI"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.DisplayOrder = 999999
screenGui.Parent = getUiParent()
local openShadow = Instance.new("Frame")
openShadow.Name = "OpenShadow"
openShadow.AnchorPoint = Vector2.new(0, 1)
openShadow.Position = UDim2.new(0, 19, 1, -63)
openShadow.Size = UDim2.fromOffset(140, 44)
openShadow.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
openShadow.BackgroundTransparency = 0.55
openShadow.BorderSizePixel = 0
openShadow.ZIndex = 9
openShadow.Parent = screenGui
local openShadowCorner = Instance.new("UICorner")
openShadowCorner.CornerRadius = UDim.new(0, 14)
openShadowCorner.Parent = openShadow
local openButton = Instance.new("TextButton")
openButton.Name = "OpenButton"
openButton.AnchorPoint = Vector2.new(0, 1)
openButton.Position = UDim2.new(0, 16, 1, -66)
openButton.Size = UDim2.fromOffset(140, 44)
openButton.BackgroundColor3 = Color3.fromRGB(34, 137, 255)
openButton.BorderSizePixel = 0
openButton.Font = Enum.Font.GothamBold
openButton.Text = "Anti-Lag"
openButton.TextSize = 16
openButton.TextColor3 = Color3.fromRGB(255, 255, 255)
openButton.AutoButtonColor = false
openButton.ZIndex = 10
openButton.Active = true
openButton.Draggable = true
openButton.Parent = screenGui
local openCorner = Instance.new("UICorner")
openCorner.CornerRadius = UDim.new(0, 14)
openCorner.Parent = openButton
local openStroke = Instance.new("UIStroke")
openStroke.Thickness = 1.3
openStroke.Transparency = 0.25
openStroke.Color = Color3.fromRGB(255, 255, 255)
openStroke.Parent = openButton
makeGradient(openButton, Color3.fromRGB(63, 166, 255), Color3.fromRGB(43, 115, 255), 25)
local function syncOpenShadow()
openShadow.Position = UDim2.new(
openButton.Position.X.Scale,
openButton.Position.X.Offset + 3,
openButton.Position.Y.Scale,
openButton.Position.Y.Offset + 3
)
openShadow.Size = openButton.Size
end
syncOpenShadow()
addConnection(openButton:GetPropertyChangedSignal("Position"):Connect(syncOpenShadow))
addConnection(openButton:GetPropertyChangedSignal("Size"):Connect(syncOpenShadow))
local panel = Instance.new("Frame")
panel.Name = "Panel"
panel.AnchorPoint = Vector2.new(0.5, 0.5)
panel.Position = UDim2.new(0.5, 0, 0.5, 0)
panel.Size = UDim2.fromOffset(300, 190)
panel.BackgroundColor3 = Color3.fromRGB(15, 20, 31)
panel.BorderSizePixel = 0
panel.Visible = false
panel.ZIndex = 20
panel.Active = true
panel.Draggable = true
panel.Parent = screenGui
local panelCorner = Instance.new("UICorner")
panelCorner.CornerRadius = UDim.new(0, 14)
panelCorner.Parent = panel
local panelStroke = Instance.new("UIStroke")
panelStroke.Thickness = 1.3
panelStroke.Transparency = 0.2
panelStroke.Color = Color3.fromRGB(74, 126, 255)
panelStroke.Parent = panel
makeGradient(panel, Color3.fromRGB(20, 28, 43), Color3.fromRGB(12, 16, 27), 90)
local title = Instance.new("TextLabel")
title.BackgroundTransparency = 1
title.Position = UDim2.fromOffset(14, 10)
title.Size = UDim2.fromOffset(220, 24)
title.Font = Enum.Font.GothamBold
title.Text = "Universal Anti-Lag"
title.TextSize = 18
title.TextXAlignment = Enum.TextXAlignment.Left
title.TextColor3 = Color3.fromRGB(235, 241, 255)
title.ZIndex = 21
title.Parent = panel
local closeBtn = Instance.new("TextButton")
closeBtn.BackgroundColor3 = Color3.fromRGB(255, 86, 86)
closeBtn.Position = UDim2.new(1, -34, 0, 10)
closeBtn.Size = UDim2.fromOffset(24, 24)
closeBtn.BorderSizePixel = 0
closeBtn.Font = Enum.Font.GothamBold
closeBtn.Text = "X"
closeBtn.TextSize = 12
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.AutoButtonColor = false
closeBtn.ZIndex = 21
closeBtn.Parent = panel
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 8)
closeCorner.Parent = closeBtn
local info = Instance.new("TextLabel")
info.BackgroundTransparency = 1
info.Position = UDim2.fromOffset(14, 42)
info.Size = UDim2.fromOffset(272, 34)
info.Font = Enum.Font.Gotham
info.Text = "Textures, decals, particles and lights are reduced."
info.TextWrapped = true
info.TextSize = 13
info.TextXAlignment = Enum.TextXAlignment.Left
info.TextYAlignment = Enum.TextYAlignment.Top
info.TextColor3 = Color3.fromRGB(182, 194, 223)
info.ZIndex = 21
info.Parent = panel
local statusLabel = Instance.new("TextLabel")
statusLabel.BackgroundTransparency = 1
statusLabel.Position = UDim2.fromOffset(14, 82)
statusLabel.Size = UDim2.fromOffset(272, 20)
statusLabel.Font = Enum.Font.GothamSemibold
statusLabel.TextSize = 14
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
statusLabel.ZIndex = 21
statusLabel.Parent = panel
local toggleButton = Instance.new("TextButton")
toggleButton.Position = UDim2.fromOffset(14, 110)
toggleButton.Size = UDim2.fromOffset(272, 46)
toggleButton.BackgroundColor3 = Color3.fromRGB(60, 153, 97)
toggleButton.BorderSizePixel = 0
toggleButton.Font = Enum.Font.GothamBold
toggleButton.TextSize = 16
toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleButton.AutoButtonColor = false
toggleButton.ZIndex = 21
toggleButton.Parent = panel
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 12)
toggleCorner.Parent = toggleButton
local toggleStroke = Instance.new("UIStroke")
toggleStroke.Thickness = 1.2
toggleStroke.Transparency = 0.2
toggleStroke.Parent = toggleButton
local toggleGradient = makeGradient(toggleButton, Color3.fromRGB(64, 186, 110), Color3.fromRGB(45, 143, 89), 20)
local function updateButtonState()
if antiLagEnabled then
statusLabel.Text = "Status: Enabled"
statusLabel.TextColor3 = Color3.fromRGB(126, 255, 177)
toggleButton.Text = "Disable Anti-Lag"
toggleGradient.Color = ColorSequence.new(Color3.fromRGB(233, 95, 95), Color3.fromRGB(196, 65, 65))
toggleStroke.Color = Color3.fromRGB(255, 155, 155)
else
statusLabel.Text = "Status: Disabled"
statusLabel.TextColor3 = Color3.fromRGB(255, 198, 123)
toggleButton.Text = "Enable Anti-Lag"
toggleGradient.Color = ColorSequence.new(Color3.fromRGB(64, 186, 110), Color3.fromRGB(45, 143, 89))
toggleStroke.Color = Color3.fromRGB(152, 255, 196)
end
end
updateButtonState()
addConnection(openButton.MouseButton1Click:Connect(function()
panel.Visible = not panel.Visible
end))
addConnection(closeBtn.MouseButton1Click:Connect(function()
panel.Visible = false
end))
addConnection(toggleButton.MouseButton1Click:Connect(function()
if antiLagEnabled then
disableAntiLag()
else
enableAntiLag()
end
updateButtonState()
end))
return screenGui
end
local unloaded = false
local function cleanup()
if unloaded then
return
end
unloaded = true
disableAntiLag()
for _, conn in ipairs(runtimeConnections) do
disconnectConnection(conn)
end
runtimeConnections = {}
if gui then
pcall(function()
gui:Destroy()
end)
gui = nil
end
end
sharedEnv.__UNIVERSAL_ANTILAG_UI_CLEANUP = cleanup
gui = createUi()
notify("Loaded")



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