when u are in a game (ill use fisch as an example) and u go too fast the game pauses cause it has to load the terrain cause it wasnt loaded when u started (my explanation is * i hope someone will plz explain it better)
@Xenos
For example execute infiniteyield and go to a game that has a lot of stuff like it and do like fly 9999, you may get the "gameplay paused" notification, this happens when some things dont load like a mesh or a part still loading, and its very annoying bc one *roblox makes you blind" when you get gameplay paused and two your frozen completely cant move and even some executors cant really execute anything when this happen, and even worse some times it just takes hours for it to finsihed loading, so basically a garbage loading screen
@stav
I thought devs cant detect that as long it doesnt use a loggable function, i dont think they can listen to :ChildRemoved() event from a specific object in CoreGui especially a CoreScript, unless your referring something like they can detect :GetService (somehow) then just replace with :FindService() or FindFirstChildOfCl*(game, "CoreGui")
Thx
A script that's useless and useful at the same time.
bro just typing shi
can someone explain what is this exactly?
when u are in a game (ill use fisch as an example) and u go too fast the game pauses cause it has to load the terrain cause it wasnt loaded when u started (my explanation is * i hope someone will plz explain it better)
@not6741 no1 asked for u explanation
@Xenos For example execute infiniteyield and go to a game that has a lot of stuff like it and do like fly 9999, you may get the "gameplay paused" notification, this happens when some things dont load like a mesh or a part still loading, and its very annoying bc one *roblox makes you blind" when you get gameplay paused and two your frozen completely cant move and even some executors cant really execute anything when this happen, and even worse some times it just takes hours for it to finsihed loading, so basically a garbage loading screen
@stav I thought devs cant detect that as long it doesnt use a loggable function, i dont think they can listen to :ChildRemoved() event from a specific object in CoreGui especially a CoreScript, unless your referring something like they can detect :GetService (somehow) then just replace with :FindService() or FindFirstChildOfCl*(game, "CoreGui")
W script
patcjed
is it possible to prevent character from freezing on certain moment?
@akirawqo script should already prevent that
op since when i fling someone it flings me to but the gameplay pause just stays on my screen for like forever so i can easily reset
*