
KeylessUniversal

if _G.AntiBang_Shutdown then
pcall(_G.AntiBang_Shutdown)
_G.AntiBang_Shutdown = nil
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
-- {{ toggle }}
local CONFIG = {
ENABLED = true, -- turn anti off or on (use true or false)
}
local NOTIFY = true -- notify if it succeeded (use true or false)
local function getTorso(char)
if not char then return nil end
return char:FindFirstChild("Torso")
or char:FindFirstChild("UpperTorso")
or char:FindFirstChild("LowerTorso")
or char:FindFirstChild("HumanoidRootPart")
end
local function getRoot(char)
if not char then return nil end
local hum = char:FindFirstChildOfClass("Humanoid")
return (hum and hum.RootPart) or char.PrimaryPart
end
local function notify(title, text)
if not NOTIFY then return end
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = title, Text = text, Duration = 3
})
end)
end
local function matchesBangFingerprint(plr, myTorso)
local theirChar = plr.Character
if not theirChar then return false end
local theirHRP = theirChar:FindFirstChild("HumanoidRootPart")
if not theirHRP then return false end
local localOffset = myTorso.CFrame:PointToObjectSpace(theirHRP.Position)
if math.abs(localOffset.X) > 0.25 then return false end
if math.abs(localOffset.Y) > 0.25 then return false end
if math.abs(localOffset.Z - 1.1) > 0.25 then return false end
local dot = theirHRP.CFrame.LookVector:Dot(myTorso.CFrame.LookVector)
if dot < 0.995 then return false end
return true
end
local dipBusy = false
local function voidDip()
if dipBusy then return end
local myChar = LocalPlayer.Character
if not myChar then return end
local root = getRoot(myChar)
if not root or not root.Parent then return end
dipBusy = true
local savedCF = root.CFrame
local savedDH = workspace.FallenPartsDestroyHeight
workspace.FallenPartsDestroyHeight = -1e9
local t0 = tick()
pcall(function()
while tick() - t0 < 0.15 do
if not root.Parent then break end
root.CFrame = CFrame.new(0, -800, 0)
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
task.wait()
end
end)
if root.Parent then
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
root.CFrame = savedCF
local hum = myChar:FindFirstChildOfClass("Humanoid")
if hum then hum:ChangeState(Enum.HumanoidStateType.GettingUp) end
end
task.wait()
workspace.FallenPartsDestroyHeight = savedDH
dipBusy = false
end
local confirmCount = {}
local lastAction = 0
local steppedConn = RunService.Stepped:Connect(function()
if not CONFIG.ENABLED then return end
if dipBusy then return end
local myChar = LocalPlayer.Character
if not myChar then return end
local myTorso = getTorso(myChar)
if not myTorso then return end
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character then
if matchesBangFingerprint(plr, myTorso) then
confirmCount[plr] = (confirmCount[plr] or 0) + 1
if confirmCount[plr] >= 5 then
confirmCount[plr] = 0
if tick() - lastAction < 1.5 then
return
end
lastAction = tick()
notify("Anti-Bang", "Bang confirmed from " .. plr.Name)
voidDip()
return
end
else
confirmCount[plr] = 0
end
end
end
end)
local inputConn = UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.RightControl then
CONFIG.ENABLED = not CONFIG.ENABLED
notify("Anti-Bang", CONFIG.ENABLED and "Enabled" or "Disabled")
end
end)
local removeConn = Players.PlayerRemoving:Connect(function(plr)
confirmCount[plr] = nil
end)
local charConn = LocalPlayer.CharacterAdded:Connect(function()
confirmCount = {}
dipBusy = false
end)
_G.AntiBang_Shutdown = function()
steppedConn:Disconnect()
inputConn:Disconnect()
removeConn:Disconnect()
charConn:Disconnect()
end
_G.AntiBang_Toggle = function(state)
if type(state) == "boolean" then
CONFIG.ENABLED = state
else
CONFIG.ENABLED = not CONFIG.ENABLED
end
notify("Anti-Bang", CONFIG.ENABLED and "Enabled" or "Disabled")
end
notify("Anti-Bang", "Loaded")



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