
KeylessUniversal

local VirtualInputManager = Instance.new("VirtualInputManager")
local UserInputService = game:GetService("UserInputService")
local Hooks = {}
local function TrueString(String)
if type(String) ~= "string" then
return false
end
return (string.split(String, "\0"))[1]
end
local function SortArguments(self, ...)
return self, {...}
end
local function hookGetSerivce(...)
local OldGetService; OldGetService = function(...)
local self, Index = ...
local Response = OldGetService(...)
if type(Index) == "string" and TrueString(Index) == "VirtualInputManager" then
error(("'%s' is not a valid Service name"):format(TrueString(Index)))
return;
end
return Response
end
end
local OldFindService = hookfunction(game.FindService, function(...)
local self, Index = ...
local Response = OldFindService(...)
if type(Index) == "string" and TrueString(Index) == "VirtualInputManager" then
return;
end
return Response
end)
hookGetSerivce(game.GetService)
hookGetSerivce(game.getService)
hookGetSerivce(game.service)
local OldNamecall; OldNamecall = hookmetamethod(game, "__namecall", function(...)
local self, Arguments = SortArguments(...)
local Method = getnamecallmethod()
if typeof(self) == "Instance" and self == game and Method:lower():match("service") and TrueString(Arguments[1]) == "VirtualInputManager" then
if Method == "FindService" then
return;
end
local Success, Error = pcall(function()
setnamecallmethod(Method)
game[Method](game, "VirtualFuckOff")
end)
if not Error:match("is not a valid member") then
error(Error:replace("VirtualFuckOff", "VirtualInputManager"))
return;
end
end
return OldNamecall(...)
end)
local OldWindow; OldWindow = hookmetamethod(UserInputService.WindowFocused, "__index", function(...)
local self, Index = ...
local Response = OldWindow(...)
if type(Response) ~= "function" and (tostring(self):find("WindowFocused") or tostring(self):find("WindowFocusReleased")) and not table.find(Hooks, Response) then
table.insert(Hooks, Response)
if Index:lower() == "wait" then
local Old2; Old2 = hookfunction(Response, function(...)
local self1 = ...
if self1 == self then
self1 = Instance.new("BindableEvent").Event
end
return Old2(self1)
end)
elseif Index:lower() == "connect" then
local Old2; Old2 = hookfunction(Response, function(...)
local self1, Function = ...
if self1 == self then
Function = function() return; end
end
return Old2(self1, Function)
end)
end
end
return Response
end)
for i, v in next, getconnections(UserInputService.WindowFocusReleased) do
v:Disable()
end
for i, v in next, getconnections(UserInputService.WindowFocused) do
v:Disable()
end
if not iswindowactive() and not getgenv().WindowFocused then
firesignal(UserInputService.WindowFocused)
getgenv().WindowFocused = true
end
while true do
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Unknown, false, game)
task.wait(Random.new():NextNumber(15, 120))
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