Super power GUI
Key RequiredUniversal

Super power GUI

Universal ScriptScriptSigma71629ScriptSigma71629 642 views 3.2K executesUpdated Mar 19, 2026
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Lua Script•225 lines (8472 chars)
-- [[ SERVICES ]] --
local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextActionService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer

-- [[ GLOBAL STATES ]] --
local states = {
    InfiniteJump = false, Noclip = false, Highlight = false,
    DomainExpansion = false, SaitamaStep = false, Aura = false,
    Repulsion = false, Vortex = false, TPWalk = false, 
    Flight = false, KillAura = false, TimeStop = false,
    Trail = false, MorphTouch = false
}

local settings = {
    WalkSpeed = 16, JumpPower = 50, TPDistance = 2, 
    PushForce = 250, PullForce = 150, DomainSize = 60,
    AuraColor = Color3.fromRGB(170, 0, 255)
}

-- [[ UI ROOT ]] --
local ScreenGui = Instance.new("ScreenGui", LocalPlayer:WaitForChild("PlayerGui"))
ScreenGui.Name = "Overlord_Ultimate"
ScreenGui.ResetOnSpawn = false

local MainFrame = Instance.new("ScrollingFrame", ScreenGui)
MainFrame.Size = UDim2.new(0, 250, 0, 420)
MainFrame.Position = UDim2.new(0.5, -125, 0.5, -210)
MainFrame.BackgroundColor3 = Color3.fromRGB(10, 10, 15)
MainFrame.BorderSizePixel = 0
MainFrame.CanvasSize = UDim2.new(0, 0, 4.5, 0)
MainFrame.ScrollBarThickness = 2
MainFrame.Active = true
MainFrame.Draggable = true

local UIList = Instance.new("UIListLayout", MainFrame)
UIList.Padding = UDim.new(0, 6)
UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center

local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, 0, 0, 45)
Title.Text = "OVERLORD: JUTSU"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1
Title.Font = Enum.Font.GothamBold
Title.TextSize = 20

-- [[ VISUAL OBJECTS ]] --
local colorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
local blackSky = Instance.new("Sky")
local DomainSphere = Instance.new("Part", workspace)
DomainSphere.Shape = Enum.PartType.Ball
DomainSphere.Color = Color3.new(0,0,0)
DomainSphere.Material = Enum.Material.ForceField
DomainSphere.CanCollide = false
DomainSphere.Anchored = true
DomainSphere.Transparency = 1

-- [[ CORE FUNCTIONS ]] --

local function updateESP()
    for _, p in pairs(Players:GetPlayers()) do
        if p.Character then
            local hl = p.Character:FindFirstChild("OverlordHL")
            if states.Highlight or states.DomainExpansion then
                if not hl then hl = Instance.new("Highlight", p.Character) hl.Name = "OverlordHL" end
                hl.FillColor = states.DomainExpansion and Color3.new(1,1,1) or Color3.new(1,0,0)
                hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
            elseif hl then hl:Destroy() end
        end
    end
end

local function morphTo(targetChar)
    local myChar = LocalPlayer.Character
    if not myChar or not targetChar then return end
    
    -- Copy Clothing
    for _, v in pairs(myChar:GetChildren()) do
        if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") or v:IsA("Accessory") then v:Destroy() end
    end
    for _, v in pairs(targetChar:GetChildren()) do
        if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") or v:IsA("Accessory") then
            v:Clone().Parent = myChar
        end
    end
end

-- [[ MASTER PHYSICS LOOP ]] --
RunService.RenderStepped:Connect(function()
    local char = LocalPlayer.Character if not char then return end
    local root = char:FindFirstChild("HumanoidRootPart")
    local hum = char:FindFirstChildOfClass("Humanoid")
    if not root or not hum then return end

    hum.WalkSpeed = settings.WalkSpeed
    hum.JumpPower = settings.JumpPower

    -- Trail Logic
    local trail = root:FindFirstChild("OverlordTrail")
    if states.Trail then
        if not trail then
            trail = Instance.new("Trail", root)
            local a0 = Instance.new("Attachment", root) a0.Position = Vector3.new(0, 1, 0)
            local a1 = Instance.new("Attachment", root) a1.Position = Vector3.new(0, -1, 0)
            trail.Attachment0 = a0 trail.Attachment1 = a1
            trail.Name = "OverlordTrail"
            trail.Color = ColorSequence.new(settings.AuraColor)
            trail.Lifetime = 0.5
        end
    elseif trail then trail:Destroy() end

    -- Domain Logic
    if states.DomainExpansion then
        DomainSphere.Position = root.Position
        DomainSphere.Transparency = 0.5
        DomainSphere.Size = DomainSphere.Size:Lerp(Vector3.new(settings.DomainSize, settings.DomainSize, settings.DomainSize), 0.1)
    else
        DomainSphere.Transparency = 1
        DomainSphere.Size = Vector3.new(1,1,1)
    end

    -- Almighty Push / Vortex / Morph Touch
    for _, p in pairs(Players:GetPlayers()) do
        if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
            local pRoot = p.Character.HumanoidRootPart
            local diff = (pRoot.Position - root.Position)
            
            if diff.Magnitude < 20 then
                if states.Repulsion then
                    pRoot.AssemblyLinearVelocity = diff.Unit * settings.PushForce + Vector3.new(0, 50, 0)
                end
                if states.MorphTouch then
                    morphTo(p.Character)
                end
            elseif states.Vortex and diff.Magnitude < 50 then
                pRoot.AssemblyLinearVelocity = -diff.Unit * settings.PullForce
            end
            
            -- Time Stop Logic
            if states.TimeStop then
                pRoot.Anchored = true
            elseif not states.TimeStop and not pRoot:GetAttribute("WasAnchored") then
                pRoot.Anchored = false
            end
        end
    end

    -- Saitama Step
    if states.SaitamaStep then
        local shift = math.sin(tick() * 45) * 16
        char:PivotTo(char:GetPivot() * CFrame.new(shift, 0, 0))
    end
end)

-- [[ UI HELPERS ]] --
local function addToggle(txt, var)
    local btn = Instance.new("TextButton", MainFrame)
    btn.Size = UDim2.new(0, 220, 0, 38)
    btn.Text = txt
    btn.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
    btn.TextColor3 = Color3.new(1,1,1)
    btn.Font = Enum.Font.GothamMedium
    btn.BorderSizePixel = 0
    btn.MouseButton1Click:Connect(function()
        states[var] = not states[var]
        btn.BackgroundColor3 = states[var] and Color3.fromRGB(170, 0, 255) or Color3.fromRGB(30, 30, 35)
        if var == "DomainExpansion" or var == "Highlight" then updateESP() end
        if var == "TimeStop" then colorCorrection.Saturation = states.TimeStop and -1 or 0 end
    end)
end

local function addInput(txt, key)
    local box = Instance.new("TextBox", MainFrame)
    box.Size = UDim2.new(0, 220, 0, 38)
    box.PlaceholderText = "Set " .. txt .. "..."
    box.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
    box.TextColor3 = Color3.fromRGB(200, 200, 255)
    box.Font = Enum.Font.Gotham
    box.FocusLost:Connect(function()
        local n = tonumber(box.Text)
        if n then settings[key] = n box.Text = txt .. ": " .. n end
    end)
end

-- [[ BUILD ]] --
addInput("WalkSpeed", "WalkSpeed")
addInput("JumpPower", "JumpPower")
addToggle("ESP Vision", "Highlight")
addToggle("Domain Expansion", "DomainExpansion")
addToggle("Transformation Jutsu", "MorphTouch")
addToggle("Time Stop", "TimeStop")
addToggle("Speed Mirage", "SaitamaStep")
addToggle("Almighty Push", "Repulsion")
addToggle("Universal Pull", "Vortex")
addToggle("Neon Trail", "Trail")
addToggle("Spiritual Aura", "Aura")
addToggle("Flight Mode", "Flight")
addToggle("Kill Aura", "KillAura")
addToggle("Infinite Jump", "InfiniteJump")
addToggle("Noclip", "Noclip")

-- [[ MOBILE DASH ]] --
ContextActionService:BindAction("Dash", function(_, s)
    if s == Enum.UserInputState.Begin then
        local c = LocalPlayer.Character
        if c then c:PivotTo(c:GetPivot() + (c.PrimaryPart.CFrame.LookVector * 25)) end
    end
end, true, Enum.KeyCode.Q)
ContextActionService:SetPosition("Dash", UDim2.new(1, -110, 1, -240))
ContextActionService:SetTitle("Dash", "DASH")

-- [[ CLEANUP ]] --
local min = Instance.new("TextButton", ScreenGui)
min.Size = UDim2.new(0, 30, 0, 30)
min.Position = UDim2.new(0.5, 95, 0.5, -210)
min.Text = "X"
min.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
min.TextColor3 = Color3.new(1,1,1)
min.MouseButton1Click:Connect(function() MainFrame.Visible = not MainFrame.Visible end)

task.spawn(function() while task.wait(1) do updateESP() end end)

Features & Information

Just a bunch of cringe anime powers in a gui TP walks work in all games
#Anime#Rayan#Script#Delta#Anime powers

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