
Key RequiredUniversal

-- Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
-- Local Player
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AnchorAnimationGui"
screenGui.Parent = playerGui
screenGui.ResetOnSpawn = false
-- Create Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 200, 0, 200) -- Increased height for two buttons
mainFrame.Position = UDim2.new(0.5, -100, 0.5, -100)
mainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black background
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
-- Add Rounded Corners to Main Frame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 15) -- Smooth rounded corners
corner.Parent = mainFrame
-- Create Draggable Top Bar
local topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1, 0, 0, 30)
topBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30) -- Slightly lighter black
topBar.BorderSizePixel = 0
topBar.Parent = mainFrame
-- Add Rounded Corners to Top Bar
local topBarCorner = Instance.new("UICorner")
topBarCorner.CornerRadius = UDim.new(0, 15)
topBarCorner.Parent = topBar
-- Create Title Text in Top Bar
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 1, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Anchor & Animation"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) -- White text
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.GothamBold
titleLabel.Parent = topBar
-- Create Anchor Button
local anchorButton = Instance.new("TextButton")
anchorButton.Size = UDim2.new(0.8, 0, 0, 50)
anchorButton.Position = UDim2.new(0.1, 0, 0.25, 0)
anchorButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) -- White button
anchorButton.Text = "Anchor: OFF"
anchorButton.TextColor3 = Color3.fromRGB(0, 0, 0) -- Black text
anchorButton.TextScaled = true
anchorButton.Font = Enum.Font.Gotham
anchorButton.Parent = mainFrame
-- Add Rounded Corners to Anchor Button
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 10)
buttonCorner.Parent = anchorButton
-- Create Animation Toggle Button
local animButton = Instance.new("TextButton")
animButton.Size = UDim2.new(0.8, 0, 0, 50)
animButton.Position = UDim2.new(0.1, 0, 0.55, 0) -- Below anchor button
animButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) -- White button
animButton.Text = "Animations: ON"
animButton.TextColor3 = Color3.fromRGB(0, 0, 0) -- Black text
animButton.TextScaled = true
animButton.Font = Enum.Font.Gotham
animButton.Parent = mainFrame
-- Add Rounded Corners to Animation Button
local animButtonCorner = Instance.new("UICorner")
animButtonCorner.CornerRadius = UDim.new(0, 10)
animButtonCorner.Parent = animButton
-- Dragging Functionality
local dragging
local dragInput
local dragStart
local startPos
local function updateInput(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
topBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
topBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input == dragInput) then
updateInput(input)
end
end)
-- Anchor Toggle Functionality
local isAnchored = false
anchorButton.MouseButton1Click:Connect(function()
isAnchored = not isAnchored
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local humanoidRootPart = player.Character.HumanoidRootPart
humanoidRootPart.Anchored = isAnchored
anchorButton.Text = isAnchored and "Anchor: ON" or "Anchor: OFF"
end
end)
-- Animation Toggle Functionality
local isAnimationsEnabled = true
local animationStopConnection = nil
local function stopAllAnimations(humanoid)
local animator = humanoid:FindFirstChildOfClass("Animator")
if animator then
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
track:Stop(0)
end
end
end
local function toggleAnimations(state)
if player.Character and player.Character:FindFirstChild("Humanoid") then
local humanoid = player.Character.Humanoid
if state then
-- Enable animations
if animationStopConnection then
animationStopConnection:Disconnect()
animationStopConnection = nil
end
else
-- Disable animations: stop current and prevent new ones
stopAllAnimations(humanoid)
if animationStopConnection then
animationStopConnection:Disconnect()
end
animationStopConnection = humanoid.AnimationPlayed:Connect(function(track)
track:Stop(0)
end)
end
animButton.Text = state and "Animations: ON" or "Animations: OFF"
isAnimationsEnabled = state
end
end
animButton.MouseButton1Click:Connect(function()
isAnimationsEnabled = not isAnimationsEnabled
toggleAnimations(isAnimationsEnabled)
end)
-- Handle character respawn to reapply animation state
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
if not isAnimationsEnabled then
toggleAnimations(false)
end
end)
-- Initial setup if character already exists
if player.Character then
if not isAnimationsEnabled then
toggleAnimations(false)
end
end
-- Ensure GUI stays on screen
local function clampToScreen()
local screenSize = playerGui:GetScreenSize()
local frameSize = mainFrame.AbsoluteSize
local posX = math.clamp(mainFrame.Position.X.Offset, 0, screenSize.X - frameSize.X)
local posY = math.clamp(mainFrame.Position.Y.Offset, 0, screenSize.Y - frameSize.Y)
mainFrame.Position = UDim2.new(0, posX, 0, posY)
end
mainFrame:GetPropertyChangedSignal("Position"):Connect(clampToScreen)



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