
KeylessUniversal

--Used ai fully made by neosnapp
--Pls support me report bugs discord : neo_snap_31882
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
-- Variables
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Configuration
local Settings = {
LockEnabled = false,
ToggleKey = Enum.KeyCode.C,
Smoothness = 0.2, -- 0.1 to 0.5 (PS5 feel)
TargetPart = "HumanoidRootPart",
TeamCheck = false -- Set to true to ignore teammates
}
-- Function to find the NEAREST player by distance (3D Distance)
local function GetNearestPlayer()
local target = nil
local shortestDistance = math.huge -- Start with infinity
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local root = player.Character:FindFirstChild(Settings.TargetPart)
local hum = player.Character:FindFirstChild("Humanoid")
local myRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if root and hum and hum.Health > 0 and myRoot then
if Settings.TeamCheck and player.Team == LocalPlayer.Team then
continue
end
-- Calculate 3D distance between you and the enemy
local distance = (myRoot.Position - root.Position).Magnitude
-- Check if player is on screen (to avoid snapping to people behind walls)
local _, isVisible = Camera:WorldToViewportPoint(root.Position)
if isVisible and distance < shortestDistance then
target = root
shortestDistance = distance
end
end
end
end
return target
end
-- Toggle Input
UserInputService.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Settings.ToggleKey then
Settings.LockEnabled = not Settings.LockEnabled
end
end)
-- Main Loop
RunService:BindToRenderStep("ProximityLock", 201, function()
if Settings.LockEnabled then
local target = GetNearestPlayer()
if target then
-- Smooth PS5-style transition to the nearest body
local targetCFrame = CFrame.lookAt(Camera.CFrame.Position, target.Position)
Camera.CFrame = Camera.CFrame:Lerp(targetCFrame, Settings.Smoothness)
end
end
end)



used ai fully pls support me report bugs discord : neo_snap_31882
''C'' to close/open
it works beautifully, thx a lot for making this