
KeylessUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
-- Variables
local AimlockEnabled = false
local lockedTargetPlayer = nil
-- Create GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "AimlockGui"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = game.CoreGui
-- Black overlay for intro
local BlackOverlay = Instance.new("Frame")
BlackOverlay.Size = UDim2.new(1, 0, 1, 0)
BlackOverlay.Position = UDim2.new(0, 0, 0, 0)
BlackOverlay.BackgroundColor3 = Color3.new(0, 0, 0)
BlackOverlay.BorderSizePixel = 0
BlackOverlay.Parent = ScreenGui
-- Intro rainbow text
local IntroText = Instance.new("TextLabel")
IntroText.Size = UDim2.new(1, 0, 1, 0)
IntroText.Position = UDim2.new(0, 0, 0, 0)
IntroText.BackgroundTransparency = 1
IntroText.Text = "Aimlock\nby Los many"
IntroText.TextColor3 = Color3.new(1, 1, 1)
IntroText.TextStrokeTransparency = 0
IntroText.Font = Enum.Font.GothamBold
IntroText.TextSize = 60
IntroText.TextWrapped = true
IntroText.TextYAlignment = Enum.TextYAlignment.Center
IntroText.Parent = BlackOverlay
-- Rainbow effect for intro text
local hue = 0
local function updateRainbowText()
hue = (hue + 0.005) % 1
local rainbowColor = Color3.fromHSV(hue, 1, 1)
IntroText.TextColor3 = rainbowColor
end
local rainbowConnection = RunService.Heartbeat:Connect(updateRainbowText)
delay(3, function()
rainbowConnection:Disconnect()
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
TweenService:Create(BlackOverlay, tweenInfo, {BackgroundTransparency = 1}):Play()
TweenService:Create(IntroText, tweenInfo, {TextTransparency = 1, TextStrokeTransparency = 1}):Play()
wait(1)
BlackOverlay:Destroy()
end)
-- Create the aimlock button
local Button = Instance.new("TextButton")
Button.Size = UDim2.new(0, 140, 0, 45)
Button.Position = UDim2.new(0, 20, 0, 20)
Button.BackgroundColor3 = Color3.fromHSV(0, 1, 1)
Button.Text = "AIM LOCK"
Button.TextColor3 = Color3.new(1, 1, 1)
Button.Font = Enum.Font.GothamBold
Button.TextSize = 22
Button.AutoButtonColor = false
Button.Parent = ScreenGui
-- Rounded corners
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 12)
UICorner.Parent = Button
-- White outline
local UIStroke = Instance.new("UIStroke")
UIStroke.Color = Color3.new(1, 1, 1)
UIStroke.Thickness = 2
UIStroke.Parent = Button
-- Make button draggable
local dragging = false
local dragStart, startPos
local function updateDrag(input)
local delta = input.Position - dragStart
Button.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
Button.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Button.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Button.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
input.Changed:Connect(function()
if dragging then
updateDrag(input)
end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging then
updateDrag(input)
end
end)
-- Rainbow button effect
RunService.Heartbeat:Connect(function()
local hue = tick() % 5 / 5
local color = Color3.fromHSV(hue, 1, 1)
Button.BackgroundColor3 = color
Button.TextColor3 = Color3.new(1 - color.R, 1 - color.G, 1 - color.B)
end)
-- Find closest player to the mouse
local function getClosestPlayer()
local shortestDistance = math.huge
local closestPlayer = nil
local camera = workspace.CurrentCamera
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local screenPoint, onScreen = camera:WorldToViewportPoint(player.Character.Head.Position)
if onScreen then
local mousePos = Vector2.new(Mouse.X, Mouse.Y)
local dist = (mousePos - Vector2.new(screenPoint.X, screenPoint.Y)).Magnitude
if dist < shortestDistance then
shortestDistance = dist
closestPlayer = player
end
end
end
end
return closestPlayer
end
-- Circle indicator for target head
local Circle = Instance.new("Frame")
Circle.Size = UDim2.new(0, 80, 0, 80)
Circle.AnchorPoint = Vector2.new(0.5, 0.5)
Circle.BackgroundTransparency = 1
Circle.BorderSizePixel = 0
Circle.Visible = false
Circle.Parent = ScreenGui
local CircleOutline = Instance.new("UIStroke")
CircleOutline.Thickness = 5
CircleOutline.Color = Color3.new(1, 1, 1)
CircleOutline.Parent = Circle
-- Highlight instance vars
local currentHighlight = nil
local previouslyHighlightedPlayer = nil
local function highlightPlayer(player)
if previouslyHighlightedPlayer and previouslyHighlightedPlayer ~= player then
if currentHighlight then
currentHighlight:Destroy()
currentHighlight = nil
end
end
if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
if not currentHighlight then
currentHighlight = Instance.new("Highlight")
currentHighlight.FillColor = Color3.fromRGB(255, 0, 0) -- red glow
currentHighlight.OutlineColor = Color3.new(1, 1, 1) -- white outline
end
currentHighlight.Parent = player.Character
else
if currentHighlight then
currentHighlight:Destroy()
currentHighlight = nil
end
end
previouslyHighlightedPlayer = player
end
-- Display username and displayname label for locked target
local LockedTargetLabel = Instance.new("TextLabel")
LockedTargetLabel.Size = UDim2.new(0, 200, 0, 30)
LockedTargetLabel.Position = UDim2.new(0, 20, 0, 70) -- below the button
LockedTargetLabel.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
LockedTargetLabel.BackgroundTransparency = 0.5
LockedTargetLabel.TextColor3 = Color3.new(1, 1, 1)
LockedTargetLabel.Font = Enum.Font.GothamBold
LockedTargetLabel.TextSize = 20
LockedTargetLabel.Text = ""
LockedTargetLabel.Visible = false
LockedTargetLabel.Parent = ScreenGui
-- Button toggles aimlock
Button.MouseButton1Click:Connect(function()
AimlockEnabled = not AimlockEnabled
Button.Text = AimlockEnabled and "AIM LOCK ON" or "AIM LOCK"
if AimlockEnabled then
lockedTargetPlayer = getClosestPlayer()
Circle.Visible = true
LockedTargetLabel.Visible = true
else
lockedTargetPlayer = nil
Circle.Visible = false
LockedTargetLabel.Visible = false
LockedTargetLabel.Text = ""
end
end)
-- Main update loop
RunService.RenderStepped:Connect(function()
local nearestPlayer = getClosestPlayer()
if AimlockEnabled then
-- When aimlock is ON: highlight locked target and show label
highlightPlayer(lockedTargetPlayer)
if lockedTargetPlayer then
local displayName = lockedTargetPlayer.DisplayName or ""
local username = lockedTargetPlayer.Name or ""
LockedTargetLabel.Text = "Locked: "..displayName.." ("..username..")"
else
LockedTargetLabel.Text = "Locked: None"
end
else
-- When aimlock is OFF: highlight nearest player only
highlightPlayer(nearestPlayer)
lockedTargetPlayer = nil
LockedTargetLabel.Visible = false
LockedTargetLabel.Text = ""
end
-- Lock camera onto target if Aimlock ON and valid target
if AimlockEnabled and lockedTargetPlayer then
local char = lockedTargetPlayer.Character
local camera = workspace.CurrentCamera
if char and char:FindFirstChild("Head") then
local head = char.Head
camera.CFrame = CFrame.new(camera.CFrame.Position, head.Position)
-- Update circle position on screen
local screenPos, onScreen = camera:WorldToViewportPoint(head.Position)
if onScreen then
Circle.Position = UDim2.new(0, screenPos.X, 0, screenPos.Y)
Circle.Visible = true
else
Circle.Visible = false
end
else
Circle.Visible = false
end
else
Circle.Visible = false
end
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


Friend, one doubt could it be used but with a key combination?
@ct8901730 why?