Aimlock
Key RequiredUniversal

Aimlock

Universal ScriptFreyaaFreyaa 22.9K views 458 executesUpdated Sep 19, 2022
5.0/ 5(1 votes)
10100% Positive
Lua Script•88 lines (3632 chars)
local Area = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local MyCharacter = LocalPlayer.Character
local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart")
local MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
local Mouse = LocalPlayer:GetMouse()
local MyView = Area.CurrentCamera
local MyTeamColor = LocalPlayer.TeamColor
local HoldingM2 = false
local Active = false
local Lock = false
local Epitaph = .190 -- Prediction
local HeadOffset = Vector3.new(0, .1, 0)

_G.TeamCheck = false
_G.AimPart = "Head"
_G.Sensitivity = 0
_G.CircleSides = 30
_G.CircleColor = Color3.fromRGB(255, 0, 130)
_G.CircleTransparency = 0.35
_G.CircleRadius = 65
_G.CircleFilled = false
_G.CircleVisible = false
_G.CircleThickness = 1

local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(MyView.ViewportSize.X / 2, MyView.ViewportSize.Y / 2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness

local function CursorLock()
        UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
end
local function UnLockCursor()
        HoldingM2 = false Active = false Lock = false 
        UIS.MouseBehavior = Enum.MouseBehavior.Default
end
function FindNearestPlayer()
        local dist = math.huge
        local Target = nil
        for _, v in pairs(Players:GetPlayers()) do
                if v ~= LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") and v then
                        local TheirCharacter = v.Character
                        local CharacterRoot, Visible = MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position)
                        if Visible then
                                local RealMag = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(CharacterRoot.X, CharacterRoot.Y)).Magnitude
                                if RealMag < dist and RealMag < FOVCircle.Radius then
                                        dist = RealMag
                                        Target = TheirCharacter
                                end
                        end
                end
        end
        return Target
end

UIS.InputBegan:Connect(function(Input)
        if Input.UserInputType == Enum.UserInputType.MouseButton2 then
                HoldingM2 = true
                Active = true
                Lock = true
                if Active then
                local The_Enemy = FindNearestPlayer()
                        while HoldingM2 do task.wait(.000001)
                                if Lock and The_Enemy ~= nil then
                                        local Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset)
                                        MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position, Future.Position)
                                        CursorLock()
                                end
                        end
                end
        end
end)
UIS.InputEnded:Connect(function(Input)
        if Input.UserInputType == Enum.UserInputType.MouseButton2 then
                UnLockCursor()
        end
end)

game.StarterGui:SetCore("SendNotification", {Title = "ZWare", Text = "Success, aimlock loaded.", Duration = 4,})

Features & Information

aimlock for any game (hold right click to aim)
#aimlock#lock

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