Aimbot yay lol
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Aimbot yay lol

Universal ScriptRizalRizal 1.1K views 11 executesUpdated Jul 29, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•66 lines (2305 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer

-- Settings
local AimbotEnabled = true
local AimKey = Enum.KeyCode.E
local FOV_RADIUS = 100
local AimbotPart = "HumanoidRootPart"

-- FOV Circle Drawing
local FOVCircle = Drawing.new("Circle")
FOVCircle.Radius = FOV_RADIUS
FOVCircle.Thickness = 1
FOVCircle.Filled = false
FOVCircle.Color = Color3.fromRGB(0, 255, 0)
FOVCircle.Visible = true

-- Toggle Aimbot
UserInputService.InputBegan:Connect(function(input, processed)
    if not processed and input.KeyCode == AimKey then
        AimbotEnabled = not AimbotEnabled
        print("Aimbot Enabled:", AimbotEnabled)
    end
end)

-- Find closest target based on center of screen
local function getClosestPlayerInFOV()
    local closestPlayer = nil
    local shortestDistance = FOV_RADIUS
    local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)

    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(AimbotPart) then
            local part = player.Character[AimbotPart]
            local screenPos, onScreen = Camera:WorldToViewportPoint(part.Position)
            if onScreen then
                local distance = (Vector2.new(screenPos.X, screenPos.Y) - screenCenter).Magnitude
                if distance < shortestDistance then
                    shortestDistance = distance
                    closestPlayer = player
                end
            end
        end
    end

    return closestPlayer
end

-- Main Aimbot Loop
RunService.RenderStepped:Connect(function()
    -- Keep FOV circle at center of screen
    local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
    FOVCircle.Position = screenCenter

    -- Aimbot logic
    if AimbotEnabled then
        local target = getClosestPlayerInFOV()
        if target and target.Character and target.Character:FindFirstChild(AimbotPart) then
            local targetPos = target.Character[AimbotPart].Position
            Camera.CFrame = CFrame.new(Camera.CFrame.Position, targetPos)
        end
    end
end)

Features & Information

Aimbot duh

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