
KeylessUniversal
![Aimbot [open source]](https://scriptblox.com/images/sb/0-1789136017253.png)
--[[
RAYFIELD TEST MENU
Aimbot + ESP + Movement + +1 Autofarm
MAIN
- Aimbot
- Aimbot Part
- Smooth Aimbot
- Smoothness
- FOV Circle
- FOV Radius
- Wall Check
- Team Check
- Triggerbot
- Triggerbot Delay
- ESP
- ESP Boxes
- ESP Names
- Tracers
MOVEMENT
- Flight
- Flight Speed
- Speed
- Speed Value
- Noclip
+1
- Autofarm
- Starting Stage
- Stage Delay
]]
--------------------------------------------------
-- RAYFIELD LOADER
--------------------------------------------------
local function loadRayfield()
local success, result = pcall(function()
local source = game:HttpGet(
"https://sirius.menu/rayfield"
)
if not source or source == "" then
error("HttpGet returned empty source")
end
local fn, compileError =
loadstring(source)
if not fn then
error(
"loadstring compile error: "
.. tostring(compileError)
)
end
return fn()
end)
if not success then
warn(
"[Rayfield Loader Error] "
.. tostring(result)
)
return nil
end
return result
end
local Rayfield = loadRayfield()
if not Rayfield then
warn("Rayfield could not be loaded.")
return
end
--------------------------------------------------
-- SERVICES
--------------------------------------------------
local Players =
game:GetService("Players")
local RunService =
game:GetService("RunService")
local UserInputService =
game:GetService("UserInputService")
local PathfindingService =
game:GetService("PathfindingService")
local LocalPlayer =
Players.LocalPlayer
local Camera =
workspace.CurrentCamera
if not LocalPlayer then
warn("LocalPlayer not found.")
return
end
--------------------------------------------------
-- WINDOW
--------------------------------------------------
local Window
local WindowSuccess, WindowError =
pcall(function()
Window = Rayfield:CreateWindow({
Name = "Aimbot & ESP",
LoadingTitle =
"Aimbot & ESP",
LoadingSubtitle =
"Own Game Testing",
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "AimbotESP"
},
Discord = {
Enabled = false,
Invite = "",
RememberJoins = true
},
KeySystem = false
})
end)
if not WindowSuccess then
warn(
"[Window Error] "
.. tostring(WindowError)
)
return
end
--------------------------------------------------
-- TABS
--------------------------------------------------
local MainTab =
Window:CreateTab(
"Main",
4483362458
)
local MovementTab =
Window:CreateTab(
"Movement",
4483362458
)
local PlusOneTab =
Window:CreateTab(
"+1",
4483362458
)
--------------------------------------------------
-- SETTINGS
--------------------------------------------------
local AimbotEnabled = false
local AimbotPart = "Head"
local SmoothAimbot = false
local Smoothness = 0.5
local FOVCircleEnabled = false
local FOVRadius = 150
local WallCheck = false
local TeamCheck = false
local ESPEnabled = false
local ESPBoxes = true
local ESPNames = true
local TracersEnabled = false
local TriggerbotEnabled = false
local TriggerbotDelay = 0.05
local TriggerbotLastShot = 0
--------------------------------------------------
-- MOVEMENT SETTINGS
--------------------------------------------------
local FlightEnabled = false
local FlightSpeed = 50
local SpeedEnabled = false
local SpeedValue = 30
local NoclipEnabled = false
local FlightConnection = nil
local NoclipConnection = nil
local FlightAttachment = nil
local FlightVelocity = nil
local NoclipOriginal = {}
--------------------------------------------------
-- +1 SETTINGS
--------------------------------------------------
local AutoFarmEnabled = false
local SelectedStage = 1
local StageDelay = 1
local AutoFarmRunning = false
--------------------------------------------------
-- DRAWING
--------------------------------------------------
local DrawingLib = nil
local DrawingAvailable = false
pcall(function()
if Drawing then
DrawingLib = Drawing
DrawingAvailable = true
end
end)
local FOVCircle = nil
if DrawingAvailable then
pcall(function()
FOVCircle =
DrawingLib.new("Circle")
FOVCircle.Visible = false
FOVCircle.Filled = false
FOVCircle.Thickness = 2
FOVCircle.Color =
Color3.fromRGB(
255,
255,
255
)
FOVCircle.Radius =
FOVRadius
end)
end
local function UpdateFOVCircle()
if not FOVCircle then
return
end
local viewport =
Camera.ViewportSize
FOVCircle.Visible =
FOVCircleEnabled
FOVCircle.Radius =
FOVRadius
FOVCircle.Position =
Vector2.new(
viewport.X / 2,
viewport.Y / 2
)
end
--------------------------------------------------
-- DRAWING CACHE
--------------------------------------------------
local ESPCache = {}
local TracerCache = {}
local function RemoveDrawing(object)
if not object then
return
end
pcall(function()
object:Remove()
end)
pcall(function()
object:Destroy()
end)
end
local function ClearESP()
for _, object in ipairs(
ESPCache
) do
RemoveDrawing(object)
end
table.clear(
ESPCache
)
end
local function ClearTracers()
for _, object in ipairs(
TracerCache
) do
RemoveDrawing(object)
end
table.clear(
TracerCache
)
end
--------------------------------------------------
-- TEAM CHECK
--------------------------------------------------
local function IsEnemy(player)
if not player then
return false
end
if player == LocalPlayer then
return false
end
if not TeamCheck then
return true
end
return player.Team ~= LocalPlayer.Team
end
--------------------------------------------------
-- WALL CHECK
--------------------------------------------------
local function IsVisible(part)
if not WallCheck then
return true
end
if not part then
return false
end
local character =
LocalPlayer.Character
if not character then
return false
end
local origin =
Camera.CFrame.Position
local direction =
part.Position - origin
local params =
RaycastParams.new()
params.FilterType =
Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = {
character
}
params.IgnoreWater = true
local result =
workspace:Raycast(
origin,
direction,
params
)
if not result then
return true
end
return result.Instance:IsDescendantOf(
part.Parent
)
end
--------------------------------------------------
-- GET TARGET
--------------------------------------------------
local function GetNearestTarget()
local viewport =
Camera.ViewportSize
local center =
Vector2.new(
viewport.X / 2,
viewport.Y / 2
)
local closest = nil
local closestDistance =
FOVRadius
for _, player in ipairs(
Players:GetPlayers()
) do
if IsEnemy(player)
and player.Character
then
local character =
player.Character
local humanoid =
character:FindFirstChildOfClass(
"Humanoid"
)
if humanoid
and humanoid.Health > 0
then
local part =
character:FindFirstChild(
AimbotPart
)
if not part then
part =
character:FindFirstChild(
"HumanoidRootPart"
)
end
if part then
local screen,
visible =
Camera:
WorldToViewportPoint(
part.Position
)
if visible then
local distance =
(
Vector2.new(
screen.X,
screen.Y
) - center
).Magnitude
if distance <= FOVRadius
and distance < closestDistance
and IsVisible(part)
then
closest =
part
closestDistance =
distance
end
end
end
end
end
end
return closest
end
--------------------------------------------------
-- AIMBOT
--------------------------------------------------
local function AimbotLoop()
if not AimbotEnabled then
return
end
local target =
GetNearestTarget()
if not target then
return
end
local current =
Camera.CFrame
local desired =
CFrame.lookAt(
current.Position,
target.Position
)
if SmoothAimbot then
Camera.CFrame =
current:Lerp(
desired,
math.clamp(
Smoothness,
0,
1
)
)
else
Camera.CFrame =
desired
end
end
--------------------------------------------------
-- TRIGGERBOT
--------------------------------------------------
local function GetCrosshairTarget()
local viewport =
Camera.ViewportSize
local ray =
Camera:ViewportPointToRay(
viewport.X / 2,
viewport.Y / 2
)
local params =
RaycastParams.new()
params.FilterType =
Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = {
LocalPlayer.Character
}
params.IgnoreWater = true
local result =
workspace:Raycast(
ray.Origin,
ray.Direction * 1000,
params
)
if not result then
return nil
end
local model =
result.Instance:
FindFirstAncestorOfClass(
"Model"
)
if not model then
return nil
end
local player =
Players:GetPlayerFromCharacter(
model
)
if not player then
return nil
end
if not IsEnemy(player) then
return nil
end
local humanoid =
model:FindFirstChildOfClass(
"Humanoid"
)
if not humanoid
or humanoid.Health <= 0
then
return nil
end
if not IsVisible(
result.Instance
) then
return nil
end
return player
end
local function TriggerbotLoop()
if not TriggerbotEnabled then
return
end
local now =
os.clock()
if now - TriggerbotLastShot <
TriggerbotDelay
then
return
end
local target =
GetCrosshairTarget()
if not target then
return
end
local character =
LocalPlayer.Character
if not character then
return
end
local tool =
character:FindFirstChildOfClass(
"Tool"
)
if not tool then
return
end
pcall(function()
tool:Activate()
end)
TriggerbotLastShot =
now
end
--------------------------------------------------
-- ESP
--------------------------------------------------
local function UpdateESP()
if not DrawingAvailable then
return
end
ClearESP()
if not ESPEnabled then
return
end
for _, player in ipairs(
Players:GetPlayers()
) do
if IsEnemy(player)
and player.Character
then
local character =
player.Character
local root =
character:FindFirstChild(
"HumanoidRootPart"
)
local head =
character:FindFirstChild(
"Head"
)
local humanoid =
character:FindFirstChildOfClass(
"Humanoid"
)
if root
and head
and humanoid
and humanoid.Health > 0
then
local rootScreen,
rootVisible =
Camera:
WorldToViewportPoint(
root.Position
)
local headScreen,
headVisible =
Camera:
WorldToViewportPoint(
head.Position +
Vector3.new(
0,
0.5,
0
)
)
if rootVisible
and headVisible
then
local height =
math.abs(
rootScreen.Y -
headScreen.Y
) * 1.5
local width =
height / 2
if ESPBoxes then
local box =
DrawingLib.new(
"Square"
)
box.Visible = true
box.Filled = false
box.Thickness = 1
box.Color =
Color3.fromRGB(
255,
0,
0
)
box.Size =
Vector2.new(
width,
height
)
box.Position =
Vector2.new(
headScreen.X -
width / 2,
headScreen.Y
)
table.insert(
ESPCache,
box
)
end
if ESPNames then
local text =
DrawingLib.new(
"Text"
)
text.Visible = true
text.Text =
player.Name
text.Size = 13
text.Center = true
text.Outline = true
text.Color =
Color3.fromRGB(
255,
255,
255
)
text.Position =
Vector2.new(
headScreen.X,
headScreen.Y - 15
)
table.insert(
ESPCache,
text
)
end
end
end
end
end
end
--------------------------------------------------
-- TRACERS
--------------------------------------------------
local function UpdateTracers()
if not DrawingAvailable then
return
end
ClearTracers()
if not TracersEnabled then
return
end
local character =
LocalPlayer.Character
if not character then
return
end
local root =
character:FindFirstChild(
"HumanoidRootPart"
)
if not root then
return
end
local localScreen,
localVisible =
Camera:
WorldToViewportPoint(
root.Position
)
if not localVisible then
return
end
for _, player in ipairs(
Players:GetPlayers()
) do
if IsEnemy(player)
and player.Character
then
local targetRoot =
player.Character:
FindFirstChild(
"HumanoidRootPart"
)
local humanoid =
player.Character:
FindFirstChildOfClass(
"Humanoid"
)
if targetRoot
and humanoid
and humanoid.Health > 0
then
local targetScreen,
visible =
Camera:
WorldToViewportPoint(
targetRoot.Position
)
if visible then
local line =
DrawingLib.new(
"Line"
)
line.Visible = true
line.Thickness = 1
line.Color =
Color3.fromRGB(
255,
255,
255
)
line.From =
Vector2.new(
localScreen.X,
localScreen.Y
)
line.To =
Vector2.new(
targetScreen.X,
targetScreen.Y
)
table.insert(
TracerCache,
line
)
end
end
end
end
end
--------------------------------------------------
-- FLIGHT
--------------------------------------------------
local function StopFlight()
if FlightConnection then
FlightConnection:Disconnect()
FlightConnection = nil
end
if FlightVelocity then
FlightVelocity:Destroy()
FlightVelocity = nil
end
if FlightAttachment then
FlightAttachment:Destroy()
FlightAttachment = nil
end
local character =
LocalPlayer.Character
if character then
local humanoid =
character:FindFirstChildOfClass(
"Humanoid"
)
if humanoid then
humanoid.AutoRotate = true
end
end
end
local function StartFlight()
StopFlight()
local character =
LocalPlayer.Character
if not character then
return
end
local root =
character:FindFirstChild(
"HumanoidRootPart"
)
local humanoid =
character:FindFirstChildOfClass(
"Humanoid"
)
if not root or not humanoid then
return
end
humanoid.AutoRotate = false
FlightAttachment =
Instance.new("Attachment")
FlightAttachment.Parent =
root
FlightVelocity =
Instance.new("LinearVelocity")
FlightVelocity.Attachment0 =
FlightAttachment
FlightVelocity.MaxForce =
math.huge
FlightVelocity.VectorVelocity =
Vector3.zero
FlightVelocity.Parent =
root
FlightConnection =
RunService.RenderStepped:
Connect(function()
if not FlightEnabled then
return
end
local current =
LocalPlayer.Character
if not current then
return
end
local currentRoot =
current:FindFirstChild(
"HumanoidRootPart"
)
local currentHumanoid =
current:FindFirstChildOfClass(
"Humanoid"
)
if not currentRoot
or not currentHumanoid
then
return
end
local direction =
currentHumanoid.MoveDirection
if direction.Magnitude > 0 then
direction =
direction.Unit *
FlightSpeed
else
direction =
Vector3.zero
end
local vertical = 0
if UserInputService:IsKeyDown(
Enum.KeyCode.Space
) then
vertical = 1
elseif UserInputService:IsKeyDown(
Enum.KeyCode.LeftControl
) then
vertical = -1
end
direction +=
Vector3.new(
0,
vertical *
FlightSpeed,
0
)
if FlightVelocity then
FlightVelocity.VectorVelocity =
direction
end
currentRoot.AssemblyAngularVelocity =
Vector3.zero
end)
end
--------------------------------------------------
-- SPEED
--------------------------------------------------
local function UpdateSpeed()
local character =
LocalPlayer.Character
if not character then
return
end
local humanoid =
character:FindFirstChildOfClass(
"Humanoid"
)
if not humanoid then
return
end
if SpeedEnabled then
humanoid.WalkSpeed =
SpeedValue
else
humanoid.WalkSpeed =
16
end
end
--------------------------------------------------
-- NOCLIP
--------------------------------------------------
local function RestoreNoclip()
for part, original in pairs(
NoclipOriginal
) do
if part
and part.Parent
then
part.CanCollide =
original
end
end
table.clear(
NoclipOriginal
)
end
local function StopNoclip()
if NoclipConnection then
NoclipConnection:Disconnect()
NoclipConnection = nil
end
RestoreNoclip()
end
local function StartNoclip()
StopNoclip()
NoclipConnection =
RunService.Stepped:
Connect(function()
if not NoclipEnabled then
return
end
local character =
LocalPlayer.Character
if not character then
return
end
for _, object in ipairs(
character:GetDescendants()
) do
if object:IsA(
"BasePart"
) then
if NoclipOriginal[
object
] == nil
then
NoclipOriginal[
object
] =
object.CanCollide
end
object.CanCollide =
false
end
end
end)
end
--------------------------------------------------
-- +1 STAGE DETECTION
--------------------------------------------------
local function ExtractStageNumber(name)
if not name then
return nil
end
local lower =
string.lower(name)
local number =
string.match(
lower,
"stage%s*(%d+)"
)
if number then
return tonumber(number)
end
number =
string.match(
lower,
"room%s*(%d+)"
)
if number then
return tonumber(number)
end
return nil
end
--------------------------------------------------
-- FIND STAGE CONTAINER
--------------------------------------------------
local function FindStage(stageNumber)
local exactNames = {
"Stage " .. stageNumber,
"Stage" .. stageNumber,
"stage " .. stageNumber,
"stage" .. stageNumber,
"Room " .. stageNumber,
"Room" .. stageNumber,
"room " .. stageNumber,
"room" .. stageNumber
}
for _, object in ipairs(
workspace:GetDescendants()
) do
if object:IsA("Model")
or object:IsA("Folder")
then
for _, name in ipairs(
exactNames
) do
if object.Name == name then
return object
end
end
local number =
ExtractStageNumber(
object.Name
)
if number ==
stageNumber
then
return object
end
end
end
return nil
end
--------------------------------------------------
-- FIND YELLOW PAD
--------------------------------------------------
local function IsYellowPart(part)
if not part:IsA("BasePart") then
return false
end
local color =
part.Color
return color.R >= 0.75
and color.G >= 0.65
and color.B <= 0.45
end
local function IsPlatformName(name)
local lower =
string.lower(name)
return string.find(
lower,
"yellow"
)
or string.find(
lower,
"win"
)
or string.find(
lower,
"goal"
)
or string.find(
lower,
"finish"
)
or string.find(
lower,
"trophy"
)
or string.find(
lower,
"pad"
)
end
local function FindYellowPad(stage)
if not stage then
return nil
end
-- First: known names
for _, object in ipairs(
stage:GetDescendants()
) do
if object:IsA(
"BasePart"
)
and IsPlatformName(
object.Name
)
and IsYellowPart(
object
)
then
return object
end
end
-- Second: any yellow part
local candidates = {}
for _, object in ipairs(
stage:GetDescendants()
) do
if object:IsA(
"BasePart"
)
and IsYellowPart(
object
)
then
table.insert(
candidates,
object
)
end
end
if #candidates == 0 then
return nil
end
-- Prefer larger yellow parts
table.sort(
candidates,
function(a, b)
local aSize =
a.Size.X *
a.Size.Y *
a.Size.Z
local bSize =
b.Size.X *
b.Size.Y *
b.Size.Z
return aSize > bSize
end
)
return candidates[1]
end
--------------------------------------------------
-- FIND START
--------------------------------------------------
local function FindStageStart(stage)
if not stage then
return nil
end
local names = {
"Start",
"StartPoint",
"Spawn",
"SpawnPoint",
"Entrance",
"Entry",
"Begin",
"Beginning"
}
for _, wanted in ipairs(
names
) do
local object =
stage:FindFirstChild(
wanted,
true
)
if object
and object:IsA(
"BasePart"
)
then
return object
end
end
return nil
end
--------------------------------------------------
-- MOVE USING PATHFINDING
--------------------------------------------------
local function WalkToPosition(position)
local character =
LocalPlayer.Character
if not character then
return false
end
local humanoid =
character:FindFirstChildOfClass(
"Humanoid"
)
local root =
character:FindFirstChild(
"HumanoidRootPart"
)
if not humanoid
or not root
then
return false
end
local path =
PathfindingService:CreatePath({
AgentRadius = 2,
AgentHeight = 5,
AgentCanJump = true,
AgentCanClimb = true,
WaypointSpacing = 4
})
local success =
pcall(function()
path:ComputeAsync(
root.Position,
position
)
end)
if not success then
return false
end
if path.Status
~= Enum.PathStatus.Success
then
return false
end
local waypoints =
path:GetWaypoints()
for _, waypoint in ipairs(
waypoints
) do
if not AutoFarmEnabled then
return false
end
if waypoint.Action
== Enum.PathWaypointAction.Jump
then
humanoid.Jump =
true
end
humanoid:MoveTo(
waypoint.Position
)
local reached =
humanoid.MoveToFinished:
Wait()
if not reached then
return false
end
end
return true
end
--------------------------------------------------
-- MOVE TO STAGE
--------------------------------------------------
local function GoToStage(stage)
if not stage then
return false
end
local start =
FindStageStart(
stage
)
if start then
local targetPosition =
start.Position +
Vector3.new(
0,
3,
0
)
return WalkToPosition(
targetPosition
)
end
return true
end
--------------------------------------------------
-- AUTOFARM
--------------------------------------------------
local function StartAutoFarm()
if AutoFarmRunning then
return
end
AutoFarmRunning =
true
task.spawn(function()
local currentStage =
SelectedStage
while AutoFarmEnabled do
local stage =
FindStage(
currentStage
)
if not stage then
Rayfield:Notify({
Title =
"Autofarm",
Content =
"Stage "
.. tostring(
currentStage
)
.. " could not be found.",
Duration = 3
})
break
end
Rayfield:Notify({
Title =
"Autofarm",
Content =
"Going to Stage "
.. tostring(
currentStage
),
Duration = 1
})
--------------------------------------------------
-- Stage start
--------------------------------------------------
local startSuccess =
GoToStage(
stage
)
if not startSuccess then
task.wait(0.5)
continue
end
--------------------------------------------------
-- Yellow pad
--------------------------------------------------
local yellowPad =
FindYellowPad(
stage
)
if not yellowPad then
Rayfield:Notify({
Title =
"Autofarm",
Content =
"No yellow Win Pad found in Stage "
.. tostring(
currentStage
),
Duration = 3
})
task.wait(1)
continue
end
--------------------------------------------------
-- Walk to yellow pad
--------------------------------------------------
local reached =
WalkToPosition(
yellowPad.Position +
Vector3.new(
0,
3,
0
)
)
if reached then
Rayfield:Notify({
Title =
"Autofarm",
Content =
"Completed Stage "
.. tostring(
currentStage
),
Duration = 1
})
task.wait(
StageDelay
)
currentStage += 1
else
task.wait(0.5)
end
end
AutoFarmRunning =
false
end)
end
local function StopAutoFarm()
AutoFarmEnabled =
false
end
--------------------------------------------------
-- MAIN UI
--------------------------------------------------
pcall(function()
MainTab:CreateToggle({
Name =
"Aimbot",
CurrentValue =
false,
Flag =
"Aimbot",
Callback =
function(value)
AimbotEnabled =
value
end
})
MainTab:CreateDropdown({
Name =
"Aimbot Part",
Options = {
"Head",
"HumanoidRootPart",
"Torso",
"LeftArm",
"RightArm",
"LeftLeg",
"RightLeg"
},
CurrentOption = {
"Head"
},
MultipleOptions =
false,
Flag =
"AimbotPart",
Callback =
function(option)
if type(option)
== "table"
then
AimbotPart =
option[1]
else
AimbotPart =
option
end
end
})
MainTab:CreateToggle({
Name =
"Smooth Aimbot",
CurrentValue =
false,
Flag =
"SmoothAimbot",
Callback =
function(value)
SmoothAimbot =
value
end
})
MainTab:CreateSlider({
Name =
"Smoothness",
Range = {
0,
1
},
Increment =
0.05,
CurrentValue =
0.5,
Flag =
"Smoothness",
Callback =
function(value)
Smoothness =
value
end
})
MainTab:CreateToggle({
Name =
"FOV Circle",
CurrentValue =
false,
Flag =
"FOVCircle",
Callback =
function(value)
FOVCircleEnabled =
value
UpdateFOVCircle()
end
})
MainTab:CreateSlider({
Name =
"FOV Radius",
Range = {
50,
500
},
Increment =
10,
Suffix =
" px",
CurrentValue =
150,
Flag =
"FOVRadius",
Callback =
function(value)
FOVRadius =
value
UpdateFOVCircle()
end
})
MainTab:CreateToggle({
Name =
"Wall Check",
CurrentValue =
false,
Flag =
"WallCheck",
Callback =
function(value)
WallCheck =
value
end
})
MainTab:CreateToggle({
Name =
"Team Check",
CurrentValue =
false,
Flag =
"TeamCheck",
Callback =
function(value)
TeamCheck =
value
end
})
MainTab:CreateToggle({
Name =
"Triggerbot",
CurrentValue =
false,
Flag =
"Triggerbot",
Callback =
function(value)
TriggerbotEnabled =
value
end
})
MainTab:CreateSlider({
Name =
"Triggerbot Delay",
Range = {
0.01,
0.5
},
Increment =
0.01,
Suffix =
" sec",
CurrentValue =
0.05,
Flag =
"TriggerbotDelay",
Callback =
function(value)
TriggerbotDelay =
value
end
})
MainTab:CreateToggle({
Name =
"ESP",
CurrentValue =
false,
Flag =
"ESP",
Callback =
function(value)
ESPEnabled =
value
if not value then
ClearESP()
end
end
})
MainTab:CreateToggle({
Name =
"ESP Boxes",
CurrentValue =
true,
Flag =
"ESPBoxes",
Callback =
function(value)
ESPBoxes =
value
end
})
MainTab:CreateToggle({
Name =
"ESP Names",
CurrentValue =
true,
Flag =
"ESPNames",
Callback =
function(value)
ESPNames =
value
end
})
MainTab:CreateToggle({
Name =
"Tracers",
CurrentValue =
false,
Flag =
"Tracers",
Callback =
function(value)
TracersEnabled =
value
if not value then
ClearTracers()
end
end
})
end)
--------------------------------------------------
-- MOVEMENT UI
--------------------------------------------------
pcall(function()
MovementTab:CreateToggle({
Name =
"Flight",
CurrentValue =
false,
Flag =
"Flight",
Callback =
function(value)
FlightEnabled =
value
if value then
StartFlight()
else
StopFlight()
end
end
})
MovementTab:CreateSlider({
Name =
"Flight Speed",
Range = {
10,
200
},
Increment =
5,
Suffix =
" studs/s",
CurrentValue =
50,
Flag =
"FlightSpeed",
Callback =
function(value)
FlightSpeed =
value
end
})
MovementTab:CreateToggle({
Name =
"Speed",
CurrentValue =
false,
Flag =
"Speed",
Callback =
function(value)
SpeedEnabled =
value
UpdateSpeed()
end
})
MovementTab:CreateSlider({
Name =
"Speed Value",
Range = {
16,
200
},
Increment =
1,
Suffix =
" studs/s",
CurrentValue =
30,
Flag =
"SpeedValue",
Callback =
function(value)
SpeedValue =
value
if SpeedEnabled then
UpdateSpeed()
end
end
})
MovementTab:CreateToggle({
Name =
"Noclip",
CurrentValue =
false,
Flag =
"Noclip",
Callback =
function(value)
NoclipEnabled =
value
if value then
StartNoclip()
else
StopNoclip()
end
end
})
end)
--------------------------------------------------
-- +1 UI
--------------------------------------------------
pcall(function()
PlusOneTab:CreateToggle({
Name =
"Autofarm",
CurrentValue =
false,
Flag =
"Autofarm",
Callback =
function(value)
AutoFarmEnabled =
value
if value then
StartAutoFarm()
else
StopAutoFarm()
end
end
})
PlusOneTab:CreateDropdown({
Name =
"Starting Stage",
Options = {
"Stage 1",
"Stage 2",
"Stage 3",
"Stage 4",
"Stage 5",
"Stage 6",
"Stage 7",
"Stage 8",
"Stage 9",
"Stage 10",
"Stage 11",
"Stage 12",
"Stage 13",
"Stage 14",
"Stage 15",
"Stage 16",
"Stage 17",
"Stage 18",
"Stage 19",
"Stage 20"
},
CurrentOption = {
"Stage 1"
},
MultipleOptions =
false,
Flag =
"StartingStage",
Callback =
function(option)
local selected =
option
if type(option)
== "table"
then
selected =
option[1]
end
local number =
tonumber(
string.match(
selected,
"%d+"
)
)
if number then
SelectedStage =
number
end
end
})
PlusOneTab:CreateSlider({
Name =
"Stage Delay",
Range = {
0.1,
5
},
Increment =
0.1,
Suffix =
" sec",
CurrentValue =
1,
Flag =
"StageDelay",
Callback =
function(value)
StageDelay =
value
end
})
end)
--------------------------------------------------
-- MAIN LOOP
--------------------------------------------------
RunService.RenderStepped:
Connect(function()
pcall(
AimbotLoop
)
pcall(
TriggerbotLoop
)
pcall(
UpdateFOVCircle
)
if ESPEnabled then
pcall(
UpdateESP
)
end
if TracersEnabled then
pcall(
UpdateTracers
)
end
end)
--------------------------------------------------
-- RESPAWN
--------------------------------------------------
LocalPlayer.CharacterAdded:
Connect(function()
task.wait(
0.5
)
ClearESP()
ClearTracers()
if FlightEnabled then
pcall(
StartFlight
)
end
if NoclipEnabled then
pcall(
StartNoclip
)
end
if SpeedEnabled then
pcall(
UpdateSpeed
)
end
pcall(
UpdateFOVCircle
)
end)
--------------------------------------------------
-- LOAD CONFIG
--------------------------------------------------
pcall(function()
Rayfield:
LoadConfiguration()
end)
--------------------------------------------------
-- READY
--------------------------------------------------
Rayfield:Notify({
Title =
"Loaded",
Content =
"Main + Movement + +1 ready.",
Duration =
4
})
print(
"[Rayfield] Script loaded successfully."
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